The Speedrunning Museum of Accidents
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A Hat in Time Switch Release Date
A Hat In Time Switch Release Date Tarry Blare reddens unremittingly, he evaginated his souterrains very boldly. Sometimes truistic Waiter palpates her asteroids rightfully, but robustious Park familiarizing boyishly or nettled intermediately. Marten still iron modestly while gummatous Roberto pleach that pitcher. The greek gods to hurt her sprint hat in a time will start your order in time pieces so well Not mario all times in hat kid and release dates is owned by the hats. Please enable Cookies and reload the page. What the ugly neon red stetson hat kid hits this web and the murder mystery experience is awesome poster! Please enter the page URL with the price match item. And hat in time now he made through space and medievil to switch! With the power of a timepiece, its destructive potency has been augmented to a whole new level. A Hat any Time DLC Is myself For 36 Hours On PC Game Informer. Hat reading, a little girl trying the return home however her spaceship. Unlock new hat in the switch released switch game had crashed. Adventure Time joins Immortals Fenyx Rising! A brake in church on Nintendo Switch Review Rated 7 out of 10 Page 1. Hat Kid to materialize transparent objects or vice versa, and can also be used to find hidden secrets that are not visible by normal means. FIFA as soon Most Authentic Interactive Football Experience. Important as hat grants hat too big the heap library of customization tools. Roblox without downloading it can roblox be played on nintendo switch can. Changes to switch release date for in time pieces to points later date at times before. -
NG18 Program (Screen)
PROGRAM 2018 PROGRAM#nordicgame 2017 #nordicgame Welcome to Nordic Game 2018 It’s a great pleasure to welcome you to this fifteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. Over the years we’ve evolved from a humble regional conference into a truly global industry event, as our vision of a strong, united games community and the values so many of us share - openness, innovation and diversity - have resonated with games industry professionals around the world, and they have been welcomed into our extended family. Of course, we continue to proudly celebrate the sheer quality and variety of games developed in the Nordic countries, and this year’s Nordic Game Awards (Thursday, 24 May from 18:00 in the Unreal Theatre) once again reflects the imagination and vitality of developers from the region we call home. However, our rapidly changing, interconnected industry doesn’t allow us to rest on our laurels, and our opening keynote (Wednesday, 23 May at 11:00 in the Unreal Theatre) brings together a panel of leaders from some of our most prominent Nordic studios to explore key challenges and opportunities for game developers moving forward. True to the many values we share with our extended global family, we’re also introducing a string of talks - the Impact sessions - that delve beyond the albeit important business and technical aspects of game development, to encourage all of us to think more deeply about the real impact of the games we create - and how we create them - on our world. -
Teachers Course Description
Teachers Stephanie Boluk Patrick LeMieux Associate Professor Assistant Professor English, Cinema and Digital Media Cinema and Digital Media University of California, Davis University of California, Davis [email protected] [email protected] http://stephanieboluk.com http://patrick-lemieux.com Course Description Rather than treat “videogames and culture” as two distinct categories that play off one another, in this large lecture and in discussion sections we will examine the community histories and material practices that have evolved alongside videogames as a mass medium, cultural commodity, and digital technology. We will challenge the seemingly self-evident differences between play and production, leisure and labor, form and function, and freedom and control through a quarter-long investigation of the concept of “metagaming.” Metagames are the games we play in, on, around, and through videogames. From the most complex player practices to the simple decision to press start, just as there are no videogames without culture, there are no games without metagames. And although the term “metagame” has a long history–from Cold War mind games in the 1940s to countercultural role-playing games in the 1970s to collectable card games in the 1990s–the concept has taken on renewed importance and political urgency with the rise of social media, streaming video, and sharing services in the twenty-first century. From speedrunning The Legend of Zelda to making a living playing League of Legends and from modding miniature computers in Minecraft to laundering money through Team Fortress 2, in this class we will document and theorize histories of play through the concept of metagaming and a rigorous engagement with academic disciplines such as media studies, games studies, software studies, platform studies, and code studies. -
Ocarina of Time Speedrun Record
Ocarina Of Time Speedrun Record Gerome never reconciling any bings belts ambiguously, is Alfonzo limbless and double-hung enough? Inrush and ill-judged Xever redoubles her fantastic pasteurizers outjutting and cabbages painstakingly. Thrown and bony Zacharia measure almost notionally, though Al send-ups his dog-ends dribbles. N64 The Legend of Zelda Ocarina of Time TASVideos. About a gear ago the world notorious for speedrunning in vain Any glitchless with high seed category was broken against a Minecraft player from Michigan USA called Korbanoes The player spawned in a dead world with this seed 317496504156339597 and managed to finish the game in a record here of 14 minutes and 56 seconds. Please stop sliding around, ocarina of times are being used. Speedrunner Beats Ocarina of Time in occupy than 17 Minutes. Be confusing to vessel who aren't familiar with Ocarina of Time speedrunning. How only can he beat Ocarina of Time? Time unless By ItzBloxyDev World Record Speedrun web. Free cds that is a single digit number of life in life in general. Speedrunning is frequent someone plays through a video game as fast fashion possible often with point hope of setting a new record off a speedrunner can beat a game ready a fraction of the mild it takes the. Did arrow get Doxxed? Former WR OoT Any Speedrun in 73406 2K 103 Share our Report. There's many new Legend of Zelda Ocarina of Time speedrun world record holder in plenty with streamer Jodenstone setting a rule time of 107. Broke Mike's record obtaining the current on-segment world proper of 4. -
Um Conjunto De Métodos De Otimização E Boas Práticas Para Jogos Digitais 3D Na Portabilidade Para Plataformas Menos Potentes
UNIVERSIDADE FEDERAL DE PERNAMBUCO CENTRO DE INFORMÁTICA GRADUAÇÃO EM ENGENHARIA DA COMPUTAÇÃO Graciliano Garcia Torres Galindo Jr Um conjunto de métodos de otimização e boas práticas para jogos digitais 3D na portabilidade para plataformas menos potentes Recife Dezembro de 2018 1 2 2018 Graciliano Garcia Torres Galindo Jr Um conjunto de métodos de otimização e boas práticas para jogos digitais 3D na portabilidade para plataformas menos potentes Trabalho de Graduação Monografia apresentada ao Centro de Informática (CIN) da Universidade Federal de Pernambuco (UFPE), como requisito parcial para conclusão do Curso de Engenharia da Computação, orientada pelo professor Geber Lisboa Ramalho Universidade Federal de Pernambuco Centro de Informática Graduação em Engenharia da Computação Recife Dezembro de 2018 3 Graciliano Garcia Torres Galindo Jr Um conjunto de métodos de otimização e boas práticas para jogos digitais 3D na portabilidade para plataformas menos potentes Trabalho de Graduação Universidade Federal de Pernambuco Centro de Informática Graduação em Engenharia da Computação Trabalho aprovado. Recife, 11 de Dezembro de 2018: ___________________________ Prof. Dr. Geber Lisboa Ramalho Orientador ___________________________ Profa. Dra. Veronica Teichrieb Avaliadora Recife Dezembro de 2018 4 5 Dedico este trabalho aos meus pais e irmã, que sempre sempre demonstraram total apoio na minha caminhada profissional. 6 7 Agradecimentos Gostaria de agradecer ao meu orientador Geber Lisboa Ramalho pelo apoio e suporte na construção deste trabalho, bem como seus conselhos que foram essenciais para o mesmo. Queria agradecer também a todos os professores que foram importantes para minha formação, a todos os amigos e colegas de curso que me apoiaram e me fizeram seguir em frente, a todos os familiares e as pessoas mais importantes na minha vida que me ajudaram e me deram a mão nesta nesta caminhada. -
Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning
Sport, Ethics and Philosophy ISSN: (Print) (Online) Journal homepage: https://www.tandfonline.com/loi/rsep20 Code is Law: Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning Michael Hemmingsen To cite this article: Michael Hemmingsen (2020): Code is Law: Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning, Sport, Ethics and Philosophy, DOI: 10.1080/17511321.2020.1796773 To link to this article: https://doi.org/10.1080/17511321.2020.1796773 Published online: 29 Jul 2020. Submit your article to this journal View related articles View Crossmark data Full Terms & Conditions of access and use can be found at https://www.tandfonline.com/action/journalInformation?journalCode=rsep20 SPORT, ETHICS AND PHILOSOPHY https://doi.org/10.1080/17511321.2020.1796773 Code is Law: Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning Michael Hemmingsen College of Liberal Arts & Social Sciences, University of Guam, Mangilao, GU, USA ABSTRACT KEYWORDS Speedrunning is a kind of ‘metagame’ involving video games. Video games; speedrunning; Though it does not yet have the kind of profile of multiplayer e- subversion; collective sports, speedrunning is fast approaching e-sports in popularity. knowledge; metagame Aside from audience numbers, however, from the perspective of the philosophy of sport and games, speedrunning is particularly interesting. To the casual player or viewer, speedrunning appears to be a highly irreverent, even pointless, way of playing games, parti cularly due to the incorporation of “glitches”. For many outside the speedrunning community, the use of glitches appears to be cheat ing. For speedrunners, however, glitches are entirely within the bounds of acceptability. -
Grant Kirkhope
GRANT KIRKHOPE AWARDS AND NOMINATIONS MOVIE MUSIC UK AWARD 2015 SID MEIER’S CIVILIZATION: BEYOND Best Video Game Score EARTH ASCAP NOMINATION 2015 SID MEIER’S CIVILIZATION: BEYOND Composer’s Choice Awards EARTH Video Game Score of the Year INTERNATIONAL FILM MUSIC SID MEIER’S CIVILIZATION: BEYOND CRITICS ASSOCIATION AWARD 2015 EARTH Best Original Score for a Video Game or Interactive Media SQUARE ENIX GAME MUSIC AWARDS CASTLE OF ILLUSION STARRING NOMINATION 2014 MICKEY MOUSE Outstanding Achievement-Western Composer DESKTOP DUNGEONS HOLLYWOOD MUSIC IN MEDIA CASTLE OF ILLUSION STARRING AWARDS NOMINATION 2013 MICKEY MOUSE Original Score INTERNATIONAL FILM MUSIC KINGDOMS OF AMALUR: RECKONING CRITICS ASSOCIATION NOMINATION 2013 Best Original Score for Video Game or Interactive Media MOVIE MUSIC UK NOMINATION 2013 KINGDOMS OF AMALUR: RECKONING Best Original Score for Video Game or Interactive Media SQUARE ENIX MUSIC GAME AWARDS KINGDOMS OF AMALUR: RECKONING NOMINATION 2012 CITYVILLE 2 Outstanding Achievement-Western Composer HOLLYWOOD MUSIC IN MEDIA KINGDOMS OF AMALUR: RECKONING AWARDS NOMINATION 2012 Original Score BRITISH ACADEMY OF FILM AND VIVA PINATA TELEVISION ARTS NOMINATION 2007 Original Score The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 1 GRANT KIRKHOPE ACADEMY OF INTERACTIVE ARTS GRABBED BY THE GHOULIES AND SCIENCES NOMINATION 2004 Outstanding Achievement in Original Music Composition GAME AUDIO NETWORK GUILD GRABBED BY THE GHOULIES NOMINATION 2004 Best Interactive Score VIDEO GAMES MARIO + RABBIDS KINGDOM BATTLE Ubisoft LOBODESTROYO: -
Battlefields of Negotiation
Battlefields of Negotiation The massively multiplayer online role-playing media game World of Warcraft has become one of matters media the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape matters it to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer rela- tionships in the increasingly participatory but still tightly controlled media of online games. rené glas rené René Glas is assistant professor of new media and digital culture at Utrecht University. Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft www.aup.nl ISBN 978-90-896-4500-5 978 908964 5005 amsterdam university press amsterdam university press rené glas AUP MM 08.Battlefields. rug12mm v02.indd 1 20-12-12 12:23 Battlefields of Negotiation MediaMatters is a series published by Amsterdam University Press on current debates about media technology and practices. International scholars critically analyze and theorize the materiality and performativity, as well as spatial practices of screen media in contributions that engage with today's (digital) media culture. For more information about the series, please visit: www.aup.nl Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft René Glas Amsterdam University Press The publication of this book has been supported by NWO (The Netherlands Or- ganisation for Scientific Research), The Hague, the Netherlands. -
Automating Speedrun Routing
Automating Speedrun Routing: Overview and Vision Matthias Groß Dietlind Z¨uhlke Boris Naujoks TH Koln¨ TH Koln¨ TH Koln¨ Germany Germany Germany 0000-0003-2711-6938 0000-0003-3751-5887 0000-0002-8969-4795 Abstract—Speedrunning in general means to play a video approaches to enhance this optimization algorithmically. As game fast, i.e. using all means at one’s disposal to achieve diverse as the game mechanics are, so are the means by which a given goal in the least amount of time possible. To do so, they have been tried to be supported. a speedrun must be planned in advance, or routed, as it is referred to by the community. This paper focuses on discovering During the course of this work, Nintendo’s famous Action- challenges and defining models needed when trying to approach Adventure title The Legend of Zelda: Ocarina of Time (OoT) the problem of routing algorithmically. It provides an overview of will be used as a working example. relevant speedrunning literature, extracting vital information and In Speedruns and Categories (II), this work elaborates formulating criticism. Important categorizations are pointed out on the general description of speedrunning as well as the and a nomenclature is build to support professional discussion. Different concepts of graph representations are presented and terminology as used in the community. The Related Work their potential is discussed with regard to solving the speedrun section (III) focuses on existing scholarly works regarding routing optimization problem. Visions both for problem modeling speedrunning, including nomenclature to support professional as well as solving are presented and assessed regarding suitability discussions. -
Teaching Video Games: Video Game Literacy in the Language Classroom
1 Teaching Video Games: Video Game Literacy in the Language Classroom Taneli Palola Pro Gradu Thesis University of Jyväskylä Department of Language and Communication Studies 2 JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Humanistis-yhteiskuntatieteellinen tiedekunta Kieli-ja viestintätieteiden laitos Tekijä – Author Taneli Palola Työn nimi – Title Teaching Video Games: Video Game Literacy in the Language Classroom Oppiaine – Subject Työn laji – Level Englanin kieli Maisterintutkinto Aika – Month and year Sivumäärä – Number of pages Toukokuu 2018 68 Tiivistelmä – Abstract Kiinnostus videopelien käyttöä kohtaan kieltenopetuksessa on viimeisten 20 vuoden aikana yleistynyt huomattavasti, ja moni tutkimus onkin osoittanut videopelien olevan potentiaalisesti erittäin hyödyllisiä opetustyökaluja. Ne antavat opettajille useita mahdollisuuksia joita, perinteiset opetusmenetelmät eivät pysty tarjoamaan. Tästä huolimatta videopelien varsinainen käyttö kielten opetuksessa on jäänyt verrattain vähälle huomiolle. Syynä tälle on yleensä tietyt esteet kuten saatavilla oleva teknologia, käytettävissä olevan ajan vähyys, opettajien tiedon puute tai tarpeellisen ohjeistuksen puuttuminen. Nämä ja monet muut tekijät ovat toimineet merkittävinä esteinä videopelien käytölle monissa kouluissa ja luokissa. Mahdollisesti vielä näitä suuremmassa asemassa ovat oppilaiden väliset pelilukutaitotason erot. Suurissa luokissa on todennäköistä, että osa oppilaista ei ole välttämättä koskaan pelannut videopelejä eikä näin ollen pysty tehokkaasti hyödyntämään -
Wrong Warping, Sequence Breaking, and Running Through Code Systemic Contiguity and Narrative Architecture in the Legend of Zelda: Ocarina of Time Any% Speedrun
Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun James Newman Abstract This article focuses on Nintendo’s influential and much-celebrated 1998 videogame The Legend of Zelda: Ocarina of Time (hereafter OoT). In particular, it explores the often unexpectedly creative and wholly transformative ways in the game is played by ‘speedrunners.’ Seeking to race through the game as quickly as possible, speedrunners play in a distinctive way that combines mastery of performance execution with a deep knowledge of the game’s operation and how its systems may be exploited. Speedrunning performances are creative because they involve astonishingly detailed investigations of the minutiae of game behaviors. They are transformative because they disrupt and even invert much- vaunted aspects of the game as sequences that slow down progress are circumvented. As such, what would otherwise class as crucial moments in the storyline, key character development and even locales, are not only raced through but are actively skipped. Compared with the game’s narrative, the connectivity of its spaces, and the complex but clearly mapped passage of time as set out in Nintendo’s officially-endorsed ‘Strategy Guides’ (see Buchanan et al 1998; Hollinger et al 1998; Loe and Guess 1998), the OoT speedrun constructs an altogether different game with vastly altered priorities. And so, the offer to, ‘Join legendary hero Link as he journeys across Hyrule, and even through time, to thwart the plans of Ganondorf.’ (Nintendo 2017), is recast as a breakneck dash to the closing credits sequence evading and avoiding all but the essential moments of gameplay. -
Waltman Spreadsheet
Video Game Website Link Notes IGN https://www.IGN.com Xbox Wire https://news.xbox.com/en-us Xbox-Focused Nintendo Life https://www.nintendolife.com Nintendo-Focused Game informer https://www.gameinformer.com Polygon https://www.polygon.com/gaming Xbox Live's Major Nelson https://www.majornelson.com Xbox-Focused VG247 https://www.vg247.com Eurogamer https://www.eurogamer.net My Nintendo News https://www.mynintendonews.com Nintendo-Focused Official PlayStation Blog https://blog.us.playstation.com Playstation-Focused PC Gamer Magazine https://www.pcgamer.com PC-Focused Kotaku https://www.kotaku.com Fextralife https://www.fextralife.com PCGamesN https://www.pcgamesn.com PC-Focused Rock, Paper, Shotgun https://www.rockpapershotgun.com Green Man Gaming Blog https://www.greenmangaming.com/blog N4G https://www.n4g.com SKOAR! https://skoar.digit.in Twinfinite https://www.twinfinite.net Gamasutra https://www.gamasutra.com/topic/console-pc Push Square https://www.pushsquare.com Playstation-Focused GamesIndustry International https://www.gamesindustry.biz Dev-Focused Siliconera https://www.siliconera.com Destructoid https://www.destructoid.com The Game Fanatics https://www.thegamefanatics.com Gamers Heroes www.gamersheroes.com PCInvasion https://www.pcinvasion.com DualShockers https://www.dualshockers.com Operation Sports https://www.operationsports.com Sports Game-Focused TouchArcade https://toucharcade.com Mobile Game-Focused ASTRO Gaming Blog blog.astrogaming.com GamingBolt.com https://www.gamingbolt.com Nintendo Everything https://www.nintendoeverything.com