Tomy Celebrates 25 Years of Sonic the Hedgehog™ with Limited Edition Anniversary Product Debuting at Toy Fair 2016

Total Page:16

File Type:pdf, Size:1020Kb

Tomy Celebrates 25 Years of Sonic the Hedgehog™ with Limited Edition Anniversary Product Debuting at Toy Fair 2016 TOMY Media Contact: 2015 Spring Road Salmon Borre Group Suite 400 Scott Goldberg, 847.347.3333 Oak Brook, IL 60523 [email protected] www.tomy.com Matt Miller, 847.582.1610 [email protected] TOMY CELEBRATES 25 YEARS OF SONIC THE HEDGEHOG™ WITH LIMITED EDITION ANNIVERSARY PRODUCT DEBUTING AT TOY FAIR 2016 Global Master Toy Licensee Unveils Exclusive Sonic Figure Styles from 1991 to be Re-Released Throughout Anniversary Year OAK BROOK, IL (February 12, 2016) — TOMY International, the global master toy partner for Sonic the Hedgehog™ from SEGA®, for categories including figures, figure accessories, plush, playsets, role- play and more, debuts its all-new 2016 toy line based on this iconic character. With 2016 marking the 25th Anniversary of Sonic the Hedgehog, TOMY’s introductions will commemorate this milestone, dovetailing with official anniversary events from SEGA. In addition, TOMY will expand its Sonic Boom offerings, with featured items based on the popular Sonic Boom TV series and video games. “Sonic is an evergreen brand with multi-generational fans around the world. This year, more than ever, we’ll be celebrating the history of the brand with commemorative figures while looking to the future with some amazing new Sonic Boom introductions,” said Shehnaz Safiuddin, Senior Vice President of Toy & Hobby at TOMY International. “Sonic fans can expect a high-quality, collectible toy line fueled by TOMY innovation and energized with speed and action-performance.” For more than two decades Sonic the Hedgehog has been one of the world’s biggest gaming icons, with 70 video game titles, five animated series, and an extensive global merchandising line to his name. The Sonic 25th Anniversary products from TOMY will hit retailers in Fall 2016 and include the following highlights: 3” Collector Figure Packs with Commemorative Coins and Comics Featuring collector Sonic figure styles from 1991, exclusive 3” articulated figures come with either a two-sided commemorative 25th Anniversary coin and Sonic the Hedgehog Official comic book. 2-packs with comic book ($16.99 each), 3-packs with coins ($19.99 each). Ages: 4 years and up. 25th Anniversary Plush Collect classic Sonic characters in styles from 1991 during the 25th Anniversary year, now available in high quality plush. Characters available in 8” plush include Sonic, Knuckles, Tails, and Eggman (SRP: $14.99 each) and classic Sonic is available in a 12” plush (SRP: $24.99). All ages. - more - TOMY Celebrates 25th Anniversary of Sonic Page 2 of 2 About TOMY International TOMY International (www.tomy.com) is a leading global designer, producer and marketer of a broad range of innovative, high-quality toys sold to preschoolers, youths and adults under the TOMY® and Ertl® brands as well as products for parents, infants and toddlers marketed under the The First Years®, JJ Cole® Collections and Boon® brands. TOMY International also markets its products under popular licensed properties such as John Deere, Pokémon, Chuggington, Sonic the Hedgehog, Lamaze, Zootopia, Inside Out, Miles from Tomorrowland, The Good Dinosaur, Winnie the Pooh, Princesses, Cars, Fairies and Toy Story, and other well-known properties. TOMY International’s mission is to make the world smile. TOMY International reaches its target consumers through multiple channels of distribution supporting more than 25,000 retail outlets throughout North and South America, Europe and Australia. TOMY International is a wholly owned subsidiary of Japan-based TOMY Company, Ltd. (Tokyo Stock Exchange Code No. 7867). © TOMY About SEGA® of America, Inc. SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA® of America’s Web site is located at www.sega.com. # # # .
Recommended publications
  • View the Manual
    ® ™ UK ENGLISH ............................................... 2 FRANÇAIS ................................................... 4 DEUTSCH .................................................... 6 ITALIANO ..................................................... 8 ESPAÑOL ..................................................... 10 US ENGLISH ................................................ 12 The SEGA MEGA DRIVE is known as the SEGA GENESIS in the U.S. SEGA MEGA DRIVE CLASSICS FLICKY™ GENRE: OTHER PLAYERS: 1 Join the adventures of Flicky™, a fun-loving, little blue bird GETTING Started who drives cats everywhere crazy! The Title Screen will appear after the SEGA® logo is displayed. As a heroic bird, find all of the missing Chirps and guide them to Press the Start Button at the Title Screen to bring up the summary the “Exit” where they’ll be safe from those mischievous felines and of the game. Press the Start Button once more to start the game other ferocious domesticated animals in the house. from the first round. BASIC RULES The objective of the game is to lead all the Chirps, who will follow you once you touch them, safely to reach one of the “Exit” doors. You must do all of this while avoiding the mischievous animals GAME CONTROLLER COMPATIBILITY who will be chasing you and the Chirps. If you are caught by Tiger the Cat or Iggy the Lizard, you will lose one try. You will start from Any Windows compatible game controller can be used with the SEGA Mega Drive Classics games, as long the same level in the same state where you left off. When Tiger as it has a D-pad and a minimum of 4 other assignable buttons. The game will recognise any number of and Iggy touch the Chirps that are following you, they will be left behind, forcing you to pick them up again.
    [Show full text]
  • Prologue Characters Gameplay Modes Controls
    WM-01 CONTROLS GAMEPLAY MODES PROLOGUE CHARACTERS HINTS & TIPS PROLOGUE A Disturbance on Angel Island Discovering a sudden dimensional breach in the atmosphere, evil genius Dr. Eggman detected a unique wave signature emanating from Angel Island. Realising that it could be a source of unspeakable power, he immediately dispatched his elite robot minions—the Hard Boiled Heavies (HBH)—to retrieve it. Meanwhile, Sonic and Tails were also tracking the signal but arrived a little late to the party—the HBH were already there, excavating a mysterious gemstone out of the ground. As they did so, space time suddenly warped around them, catapulting them all to the Green Hill Zone. As the HBH rush to deliver the gemstone to Dr. Eggman, it’s up to Sonic, Tails & Knuckles to stop them. Don’t let the Phantom Ruby get into the wrong hands! MILES ‘TAILS’ PROWER CHARACTERS A young fox with two tails and loyal friend of Sonic. By SONIC THE HEDGEHOG spinning his tails, he can fly The world’s fastest hedgehog, like a helicopter. running as fast as he can to stop the Hard Boiled Heavies (HBH) and thwart Dr. Eggman’s diabolical plans. KNUCKLES THE ECHIDNA Born and raised on Angel Island, he is the guardian of the Master Emerald. He excels at mid-air gliding and climbing. CHARACTERS HARD BOILED HEAVIES (HBH) A powerful robot army built by Dr. Eggman. Loyal to his orders, the Heavies DR. EGGMAN successfully retrieved the mysterious gemstone, but its powers seem to have loosened a few of their screws. HEAVY KING HEAVY GUNNER HEAVY SHINOBI HEAVY MAGICIAN HEAVY RIDER The leader of the A loose cannon that A robot ninja that A mystic performer A thrill-seeking robot Self-proclaimed evil genius Hard Boiled Heavies.
    [Show full text]
  • Saturday, Aug. 15, 2020 Sonic the Hedgehog Thank You for Participating in Our First-Ever Summer Movies in the Park at HOME Series
    Saturday, Aug. 15, 2020 Sonic the Hedgehog Thank you for participating in our first-ever Summer Movies in the Park AT HOME series. We’ve designed a special set of activities for you – themed to match this week’s movie selection. Step 1: Decide How You Will Watch You can view movies on your TV, tablet or phone. This particular movie is available to rent on Redbox, Amazon Prime Video and OnDemand. Step 2: Plan Your Activities Scroll through our activity, craft and recipe ideas to decide how you’d like to play along. Shop for any missing items on the “ingredients” list, and block time in your calendar to watch the movie with your family and friends. Step 3: Set Up Your Space Bring the outdoors inside. Set up your living room like you would at the park. Pull together your blankets and lawn chairs, or even a picnic! Step 4: Tune In The timing is up to you, but we’d love to hear from you on the Facebook event page we set up for this movie showing. We will not be streaming live, but we’ll be online and ready to engage on the movie date! Step 5: Participate in Contests for a Chance to Win Giveaways To be entered for our weekly giveaway, compliments of our title sponsor Rose SD Realty, text MOVIE to 474747 before 11:59 p.m. on event day. Your entry will also be rolled into the pool for a grand prize, once the season is over on Aug. 17, 2020. PRIVACY STATEMENT: Rose SD Realty respects your privacy and does not tolerate spam and will never sell or share your information (name, address, email, phone, etc.) to any third party.
    [Show full text]
  • Sonic Mania Plus™
    Sonic Mania Plus™ Street Date Summer 2018 System PS4 / Xbox One / Switch Genre Action / Platformer ESRB E Hyperkinetic Studios, Christian Whitehead, Headcannon, Developer PagodaWest Games Publisher SEGA $29.99 U.S. MSRP Sonic Mania Plus is the definitive retail enhanced version of the original Sonic Mania digital $39.99 CA release, presented in pristine collectable packaging. Building off its momentum and critical 0-10086-63228-6 ENG acclaim as one of the best platform games of 2017, the nostalgic pixel-perfect visuals and PS4 0-10086-63229-3 BL fresh gameplay will deliver a classic experience to gamers across the world! See why Sonic 0-10086-64080-9 ENG Mania was declared as the “Best Sonic game ever!” by Gamespot, and a blazing example of UPC Xbox One 0-10086-64081-6 BL why Sonic the Hedgehog continues to break barriers over the course of 25+ years as one of 0-10086-77079-7 ENG Switch 0-10086-77080-3 BL gaming’s most iconic characters of all time! SM-63228-6 ENG Key Features: PS4 SM-63229-3 BL SM-64080-9 ENG SKU Xbox One A true, classic Sonic experience: Gorgeous pixel graphics featuring a variety of new Zones with iconic SM-64081-6 BL favorites from Sonic 1, 2, 3, Sonic & Knuckles and Sonic The Hedgehog CD SM-77079-7 ENG Switch SM-77080-3 BL Definitive version: Pristine, high quality HD version to enjoy Sonic and his friends as they face off ENG = English against Dr Eggman and his new robo-henchmen the Hard Boiled Heavies! Packaging BL = English/French New characters join the fun with Sonic Languages In-Game Text English All-new Encore mode In-Game Voice None New and improved features including Competition mode # of Players 1 - 4 Official Game Site www.sonicthehedgehog.com /en/ Updated: 3/16/18 Get marketing assets at http://atlus.com/sales/ Published by © SEGA.
    [Show full text]
  • FB8200R-80 Classic Game Console MD Argos IM
    Imported by: ARGOS LIMITED 489-499 Averbury Boulevard, Saxon Gate West, Central Milton Keynes, MK9 2NW United Kingdom. ITEM NO: 3816789 CLASSIC GAME CONSOLE © 2015 AtGames Digital Media Inc. All rights reserved. Made in China. Game Software© SEGA. All rights reserved. SEGA, the SEGA logo and MEGA DRIVE are either registered trademarks or trademarks of SEGA Corporation. AtGames Digital Media Inc. Distributed by AtGames under license from SEGA Corporation. INSTRUCTION MANUAL The content of this document is subject to change without notice. (MODEL NO: FB8200R-80M) Classic Game Console Appearance and Key List Wireless Game Controllers Appearance and Key List The image below shows the location of the connectors and buttons. Each of its The image below shows the appearance and key list of the wireless game function is outlined below. (The illustration is for reference only.) controllers. (The illustration is for reference only.) 1. START Press the button to start the game and press it again to pause the game. 9 2. Directional Pad (D-Pad) 8 7 Directional Pad for game 1. Power ON/OFF 2. Cartridge Slot 3. MENU playing. Turn the TV game console’s Slot for additional Press this button to power ON/OFF. cartridges. display game menu. 3. MENU 4. Infrared Transmitter Press the MENU key to return to the Transmits infrared light to 4. First Player Game Controller Jack menu page. connect to the game console. Game controller connected to this jack controls games in 1-player games and controls the first player in 2-player games. 5. Power Indicator *Note: Used for connecting the wired controllers (not included) Press any key and the indicator will blink if there is still battery power left in the controller.
    [Show full text]
  • Ebook Download Sonic and Knuckles
    SONIC AND KNUCKLES PDF, EPUB, EBOOK BradyGames | 128 pages | 01 Dec 1994 | DK Publishing | 9781566862189 | English | New York, United States Sonic and Knuckles PDF Book Keep track of everything you watch; tell your friends. The only thing this act is ever used for is giving Hidden Palace its own title card. On levels that allow you to travel upwards or downwards greatly as you progress as Sonic, go to an area where Knuckles' path starts. The game seems to be a bit better in many areas. Sonic Dreams Collection. Goofs In Sandopolis Act 1, after the boss is defeated, for some reason, the boss music continues to play. Each zone is split into 2 acts with a mini boss at the end of the first and a fight against Robotnic at the end of the second. GameFabrique Note: This code may only be enabled on the first version of the game. We invite submissions on any topic relevant to the people of Orkney. Sonic and Tails, Sonic on his own, Tails on his own and Knuckles. Welcome to the next generation: Sonic 3 for the Genesis is the eagerly awaited next installment in Sega's saga of the feisty hedgehog and his arch-nemesis, Dr. Pause the game and press A to take you back to the title screen. Our team will review it and, if necessary, take action. Approximate size Enter your email address to follow The Orkney News and receive notifications of new posts by email. Play the game as Sonic or Knuckles and then, play Sonic 2 or 3 as Knuckles! Normal mode is similar to normal gameplay but with added debug features, while edit mode is a mode where you can place objects anywhere in the level.
    [Show full text]
  • Compilation List
    Sega Genesis Collection Sonic’s Ultimate Genesis Coll. Sega Genesis Classics Coll. 1. Alex Kidd in the Ench. Castle 1. Alex Kidd in the Ench. Castle 1. Alex Kidd in the Ench. Castle 2. Altered Beast 2. Alien Storm 2. Alien Soldier 3. Bonanza Bros. 3. Altered Beast 3. Alien Storm 4. Columns 4. Beyond Oasis 4. Altered Beast 5. Comix Zone 5. Bonanza Bros. 5. Bio-Hazard Battle 6. Decap Attack 6. Columns 6. Bonanza Bros. 7. Ecco the Dolphin 7. Comix Zone 7. Columns 8. Ecco: The Tides of Time 8. Decap Attack 8. Columns III 9. Ecco Jr. 9. Dr. Robotnik’s M. B. Machine 9. Comix Zone 10. Flicky 10. Dynamite Headdy 10. Crack Down 11. Gain Ground 11. Ecco the Dolphin 11. Decap Attack 12. Golden Axe 12. Ecco: The Tides of Time 12. Dr. Robotnik’s M.B. Machine 13. Golden Axe II 13. ESWAT: City under Siege 13. Ecco the Dolphin 14. Golden Axe III 14. Fatal Labyrinth 14. Ecco: The Tides of Time 15. Kid Chameleon 15. Flicky 15. Ecco Jr. 16. Phantasy Star II 16. Gain Ground 16. ESWAT: City under Siege 17. Phantasy Star III 17. Golden Axe 17. Fatal Labyrinth 18. Phantasy Star IV 18. Golden Axe II 18. Flicky 19. Ristar 19. Golden Axe III 19. Gain Ground 20. Shadow Dancer 20. Kid Chameleon 20. Galaxy Force II 21. Shinobi III 21. Phantasy Star II 21. Golden Axe 22. Sonic The Hedgehog 22. Phantasy Star III 22. Golden Axe II 23. Sonic The Hedgehog 2 23. Phantasy Star IV 23.
    [Show full text]
  • The Big Players in the Late 19080S and Early 1990S Were Two Japanese
    Geoffrey Allen B. Nuval 2/18/2003 STS 145: History of Computer Game Design Case Study THE PLUMBER AND THE HEDGEHOG: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry They were the Beatles and Stones of the late 1980s and early 1990s. Nintendo was the Beatles: wholesome fun for all the family, with superior artistry but a slightly “safe” image; Sega, on the other hand, was the snarling, street-smart gang, roughing it up for the hardcore videogame fans. -Steven Poole, Trigger Happy Before the battle between home videogame consoles was infiltrated by media and technology powerhouses, before the Playstation or the Xbox were the weapons of choice, before Lara Croft became a modern day Joan of Arc; two Japanese videogame titans locked horns during the latter 1980s and early 1990s in an epic fight that encompassed the world and left a multibillion dollar industry in its wake. The two camps, Nintendo Co. Ltd. and Sega Enterprises Ltd., respectively appointed icons to lead their fronts: a plumber named Mario and a hedgehog named Sonic. Through a mixture of technical, business, and cultural perspectives, this case study will give us insight into one of the most crucial points of the Nintendo-Sega War, documenting the events, decisions, and people involved with the release of Nintendo’s Super Mario Bros. 3 and the subsequent release of Sega’s Sonic the Hedgehog. These two games not only defined a rivalry between Mario and Sonic as they competed for the leading character role in the videogame industry, they also helped to create a cultural divide and intensify the greater rivalry between the once mighty Sega and Nintendo camps.
    [Show full text]
  • Sega Mega Drive Flashback
    FLASHBACK Sega Standard Console (FB3680G) # Game List 1 Adventure in the Park 2 Air Hockey 3 Alex Kidd in High Tech World 4 Alex Kidd in Miracle World 5 Alex Kidd in the Enchanted Castle 6 Alex Kidd: The Lost Stars 7 Alien Storm 8 Altered Beast 9 Arrow Flash 10 Baku Baku Animal 11 Bomber 12 Bonanza Bros. 13 Bottle Taps Race 14 Break the Fireline 15 Bubbles Master 16 Cannon 17 Chakan: The Forever Man 18 Checker 19 Chess 20 Columns 21 Columns III 22 Comix Zone 23 Crack Down 24 Cross the road 25 Curling 2010 26 Decap Attack 27 Dr. Robotnik's Mean Bean Machine 28 Dragon Crystal 29 ESWAT: City Under Seige 30 Eternal Champions 31 Fantasy Zone 32 Fantasy Zone The Maze 33 Fatal Labyrinth 34 Fight or Lose 35 Fish Tank Live 36 Flicky 37 Gain Ground 38 Golden Axe 39 Golden Axe II 40 Golden Axe III 41 Hangman 42 Hexagonos 43 Jack's Pea 44 Jewel Magic 45 Jewel Master 46 Kid Chameleon 47 Mahjong Solitaire 48 Maze 2010 49 Memory 50 Mr. Balls 51 Naval Power 52 Phantasy Star 53 Phantasy Star 3: Generations Of Doom 54 Phantasy Star II 55 Phantasy Star IV 56 Plumbing Contest 57 Ristar 58 Shadow Dancer: The Secret of Shinobi 59 Shining Force II: The Ancient Seal 60 Shining Force: The Legacy of Great Intention 61 Shining in the Darkness 62 Shinobi III: Return of the Ninja Master 63 Snake 64 Snowboarding 65 Sonic & Knuckles 66 Sonic 3D Blast - Flickie's Island 67 Sonic Chaos 68 Sonic Drift 2 69 Sonic Spinball 70 Sonic the Hedgehog 71 Sonic the Hedgehog II 72 Sonic Triple Trouble 73 Spider 74 Super Thunder Blade 75 Sword Of Vermilion (RPG) 76 Tails Adventure 77 The Ooze 78 Vectorman 79 Vectorman II 80 Virtua Fighter II 81 Wall-Breaking 82 Warehouse Keeper.
    [Show full text]
  • Sonic Adventure DX Eguide Cover
    This game has received the following rating from the ESRB primagames.com® Prima's Official Strategy Guide Bryan Stratton Stephen Stratton Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2003 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photo- copying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Development Manager: Jennifer Crotteau Associate Product Manager: Jill Hinckley Senior Project Editor: Brooke N. Hall Editorial Assistant: Tamar Foster Layout: Kari Keating Sega is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, Sonic Adventure and Sonic The Hedgehog are either registered trademarks or trademarks of SEGA CORPORATION. Original Game ©SEGA ©SONICTEAM/SEGA, 2003. All Rights Reserved. Contents All products and characters mentioned in this book are trademarks of their respective companies. Sonic Adventure DX: Director's Cut™ Basics ________________2 Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M", "AO" and "RP" are copyrighted Sonic The Hedgehog ________________________________6 works and certification marks owned by the Interactive Digital Software Association and the Sonic The Hedgehog's Adventure Fields __________________12 Entertainment Software Rating Board and may only be used with their permission and authority.
    [Show full text]
  • Sonic & SEGA All-Stars Racing Reaches the Number One Slot
    CAMPAIGN SUMMARY The Challenge Sonic & SEGA All-Stars Racing reaches To celebrate the 20th anniversary of the number one slot iniTunes with Sonic The Hedgehog, Sega released a brand new iOS game called Sonic & help from InMobi’s mobile ad network SEGA All-Stars Racing. Available for iPad, iPhone, and iPod Touch, the hit game features great track variety, critically Objective Brand Response acclaimed multiplayer modes, and superb Target Gamers 14 to 34 production values. Due to our extensive mobile gaming experience, Sega engaged Solution Display ads, rich media, landing page InMobi to help promote the launch of this Platform iOS smartphones marquee iOS game. Results Number one iPad app in iTunes at launch The Solution Graphical display banner ads were run across iOS inventory in North America. A dynamic landing page featuring the game trailer and a link to download that game was also developed. Handset optimization in conjunction with compelling and bold creative helped drive results. The campaign CTR peaked 0.9% far above the network average. The Results Ben Harborne, Brand Manager from SEGA says, “Mobile advertising on InMobi’s network was a huge success for Sonic & SEGA All-Stars Racing. We saw increased levels of engagement with the incorporation of video into the campaign and we’re very happy with the results. Advertising on the InMobi network has been one of the key components to Mobile advertising on InMobi’s network our success.” was a huge success for Sonic & SEGA “ All-Stars Racing. Ben Harborne, Brand Manager, SEGA.
    [Show full text]
  • Intellectual Properties Current Assets Securities and Goodwill
    the GROUP Management Resources Creating Entertainment Value Entertainment companies recognize intel- Assets lectual properties obtained through the Total investments and acquisition of companies in investment other assets Intellectual Properties Current assets securities and goodwill. However, they do Intellectual properties obtained through acqui- not recognize intellectual properties they Noncurrent assets The SEGA SAMMY Group boasts diverse intellectual properties, which such operating companies as sitions recognized as Current assets have created in-house or licensed as assets. intellectual properties SEGA and Sammy have created during their long histories. These intellectual properties have transcended Noncurrent assets Therefore, if such intangible assets were created in-house; licensed Asset value not shown generations and earned strong endorsement worldwide. We have ensured our intellectual properties taken into account, asset values would be intellectual properties in balance sheets create long-term entertainment value through multifaceted rollouts catering to current needs. higher than fi nancial statements show. not recognized Intellectual Property Creation, Acquisition, and Development the PAST the PRESENT We build our intellectual property portfolio based on a fl exible approach that incorporates intellectual properties created in-house, intellectual properties obtained through mergers and acquisitions (M&As), and major intellectual properties licensed from third parties. At the same time, we advance multifaceted rollouts of intellectual properties to increase points of contact with users and the value of intellectual properties continuously. Sonic Lost World ©SEGA Packaged game software Multifaceted rollout Sonic Arcade Sonic Dash ©SEGA ©SEGA ©SEGA Networks Intellectual First Pachislot and Packaged game Amusement Total Cumulative unit sales / Amusement arcade Digital game Toys machines Digital games property title appearance pachinko machines software arcade machines editions downloads Sonic the Hedgehog 1991 — Approx.
    [Show full text]