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Game Developers Agree: Lag Kills Online Multiplayer, Especially When You’Re Trying to Make Products That Rely on Timing-Based CO Skill, Such As Fighting Games
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO9 SEPTEMBER 2012 INSIDE: SCALE YOUR SOCIAL GAMES postmortem BER 9 m 24 PIXELJUNK 4AM How do you invent a new musical instrument? PIXELJUNK 4AM turned PS3s everywhere into music-making machines and let players stream E 19 NU their performances worldwide. In this postmortem, lead designer Rowan m Parker walks us through the ups (Move controls, online streaming), the LU o downs (lack of early direction, game/instrument duality), and why you V need to have guts when you’re reinventing interactive music. By Rowan Parker features NTENTS.0912 7 FIGHT THE LAG! Nine out of ten game developers agree: Lag kills online multiplayer, especially when you’re trying to make products that rely on timing-based co skill, such as fighting games. Fighting game community organizer Tony Cannon explains how he built his GGPO netcode to “hide” network latency and make online multiplayer appetizing for even the most picky players. By Tony Cannon 15 SCALE YOUR ONLINE GAME Mobile and social games typically rely on a robust server-side backend—and when your game goes viral, a properly-architected backend is the difference between scaling gracefully and being DDOSed by your own players. Here’s how to avoid being a victim of your own success without blowing up your server bill. By Joel Poloney 20 LEVEL UP YOUR STUDIO Fix your studio’s weakest facet, and it will contribute more to your studio’s overall success than its strongest facet. Production consultant Keith Fuller explains why it’s so important to find and address your studio’s weaknesses in the results of his latest game production survey. -
Cloud Gaming
Cloud Gaming Cristobal Barreto[0000-0002-0005-4880] [email protected] Universidad Cat´olicaNuestra Se~norade la Asunci´on Facultad de Ciencias y Tecnolog´ıa Asunci´on,Paraguay Resumen La nube es un fen´omeno que permite cambiar el modelo de negocios para ofrecer software a los clientes, permitiendo pasar de un modelo en el que se utiliza una licencia para instalar una versi´on"standalone"de alg´un programa o sistema a un modelo que permite ofrecer los mismos como un servicio basado en suscripci´on,a trav´esde alg´uncliente o simplemente el navegador web. A este modelo se le conoce como SaaS (siglas en ingles de Sofware as a Service que significa Software como un Servicio), muchas empresas optan por esta forma de ofrecer software y el mundo del gaming no se queda atr´as.De esta manera surge el GaaS (Gaming as a Servi- ce o Games as a Service que significa Juegos como Servicio), t´erminoque engloba tanto suscripciones o pases para adquirir acceso a librer´ıasde jue- gos, micro-transacciones, juegos en la nube (Cloud Gaming). Este trabajo de investigaci´onse trata de un estado del arte de los juegos en la nube, pasando por los principales modelos que se utilizan para su implementa- ci´ona los problemas que normalmente se presentan al implementarlos y soluciones que se utilizan para estos problemas. Palabras Clave: Cloud Gaming. GaaS. SaaS. Juegos en la nube 1 ´Indice 1. Introducci´on 4 2. Arquitectura 4 2.1. Juegos online . 5 2.2. RR-GaaS . 6 2.2.1. -
Remote Play - Wikipedia Case 3:19-Cv-07027-WHA Document 28-4 Filed 10/14/19 Page 2 of 9
Case 3:19-cv-07027-WHA Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 3:19-cv-07027-WHA Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0 -
2008‐2009 Casual Games White Paper
2008‐2009 Casual Games White Paper A Project of the Casual Games SIG of the IGDA Find out more at www.igda.org/casual Contents Contents .......................................................................................................................................... 2 Introduction ..................................................................................................................................... 6 Understanding Casual Games ......................................................................................................... 8 The Market for Casual Games ..................................................................................................... 8 Overview of Casual Game Business Models .............................................................................. 10 The Casual Game Audience ....................................................................................................... 14 Global Design Principles ............................................................................................................ 16 Art Style ..................................................................................................................................... 26 Audio in Casual Games .............................................................................................................. 32 Are Writers Needed For Casual Games? ................................................................................... 39 Characters and Narrative ......................................................................................................... -
Pixelated Profiles: a Video Game Character Trait
PIXELATED PROFILES: A VIDEO GAME CHARACTER TRAIT ANALYSIS by Amanda Michelle Jones, BA A thesis submitted to the Graduate Council of Texas State University in partial fulfillment of the requirements for the degree of Master of Arts with a Major in Psychological Research August 2017 Committee Members: Shirley Ogletree, Chair Judith Easton Roque Mendez COPYRIGHT by Amanda Michelle Jones 2017 FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgment. Use of this material for financial gain without the author’s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Amanda M. Jones, refuse permission to copy in excess of the “Fair Use” exemption without my written permission. DEDICATION I would like to dedicate this thesis to Tony Lee and Nancy Jones. They have supported me through two college degrees and provided endless love and care throughout both. Thank you for believing in me and my work. ACKNOWLEDGEMENTS I would like to acknowledge the various people who have supported and worked with me during my Master’s thesis. First, I would like to thank my thesis chair Shirley Ogletree for her unwavering support and helping me develop this thesis throughout my time in the Master’s program. I would also like to thank Judith Easton and Roque Mendez for being on my thesis committee. Your feedback and suggestion helped enrich this project to its fullest. -
This Checklist Is Generated Using RF Generation's Database This Checklist Is Updated Daily, and It's Completeness Is Dependent on the Completeness of the Database
Steam Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments !AnyWay! SGS !Dead Pixels Adventure! DackPostal Games !LABrpgUP! UPandQ #Archery Bandello #CuteSnake Sunrise9 #CuteSnake 2 Sunrise9 #Have A Sticker VT Publishing #KILLALLZOMBIES 8Floor / Beatshapers #monstercakes Paleno Games #SelfieTennis Bandello #SkiJump Bandello #WarGames Eko $1 Ride Back To Basics Gaming √Letter Kadokawa Games .EXE Two Man Army Games .hack//G.U. Last Recode Bandai Namco Entertainment .projekt Kyrylo Kuzyk .T.E.S.T: Expected Behaviour Veslo Games //N.P.P.D. RUSH// KISS ltd //N.P.P.D. RUSH// - The Milk of Ultraviolet KISS //SNOWFLAKE TATTOO// KISS ltd 0 Day Zero Day Games 001 Game Creator SoftWeir Inc 007 Legends Activision 0RBITALIS Mastertronic 0°N 0°W Colorfiction 1 HIT KILL David Vecchione 1 Moment Of Time: Silentville Jetdogs Studios 1 Screen Platformer Return To Adventure Mountain 1,000 Heads Among the Trees KISS ltd 1-2-Swift Pitaya Network 1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) Dejobaan Games 1/4 Square Meter of Starry Sky Lingtan Studio 10 Minute Barbarian Studio Puffer 10 Minute Tower SEGA 10 Second Ninja Mastertronic 10 Second Ninja X Curve Digital 10 Seconds Zynk Software 10 Years Lionsgate 10 Years After Rock Paper Games 10,000,000 EightyEightGames 100 Chests William Brown 100 Seconds Cien Studio 100% Orange Juice Fruitbat Factory 1000 Amps Brandon Brizzi 1000 Stages: The King Of Platforms ltaoist 1001 Spikes Nicalis 100ft Robot Golf No Goblin 100nya .M.Y.W. 101 Secrets Devolver Digital Films 101 Ways to Die 4 Door Lemon Vision 1 1010 WalkBoy Studio 103 Dystopia Interactive 10k Dynamoid This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database.