Toys: More Than Trifles for Play
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Hirsh-Pasek Vita 2-21
Date: February, 2021 Kathryn A. Hirsh-Pasek, Ph.D. The Debra and Stanley Lefkowitz Distinguished Faculty Fellow Senior Fellow Brookings Institution Academic Address Department of Psychology Temple University Philadelphia, PA 19122 (215) 204-5243 [email protected] twitter: KathyandRo1 Education University of Pennsylvania, Ph.D., 1981 (Human Development/Psycholinguistics) University of Pittsburgh, B.S., 1975 (Psychology/Music) Manchester College at Oxford University, Non-degree, 1973-74 (Psychology/Music) Honors and Awards Placemaking Winner, the Real Play City Challenge, Playful Learning Landscapes, November 2020 AERA Fellow, April 2020 SIMMS/Mann Whole Child Award, October 2019 Fellow of the Cognitive Science Society, December 2018 IDEO Award for Innovation in Early Childhood Education, June 2018 Outstanding Public Communication for Education Research Award, AERA, 2018 Living Now Book Awards, Bronze Medal for Becoming Brilliant, 2017 Society for Research in Child Development Distinguished Scientific Contributions to Child Development Award, 2017 President, International Congress on Infant Studies, 2016-2018 APS James McKeen Cattell Fellow Award - “a lifetime of outstanding contributions to applied psychological research” – 2015 Distinguished Scientific Lecturer 2015- Annual award given by the Science Directorate program of the American Psychological Association, for three research scientists to speak at regional psychological association meetings. President, International Congress on Infant Studies – 2014-2016 NCECDTL Research to Practice Consortium Member 2016-present Academy of Education, Arts and Sciences Bammy Award Top 5 Finalist “Best Education Professor,” 2013 Bronfenbrenner Award for Lifetime Contribution to Developmental Psychology in the service of science and society. August 2011 Featured in Chronicle of Higher Education (February 20, 2011): The Case for play. Featured in the New York Times (January 5, 2011) Effort to Restore Children’s Play Gains Momentum (article on play and the Ultimate Block Party; most emailed article of the day). -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Vtech/Leapfrog Consumer Research
VTech/LeapFrog consumer research Summary report Prepared For: Competition & Markets Authority October 2016 James Hinde Research Director Rebecca Harris Senior Research Manager 3 Pavilion Lane, Strines, Stockport, Cheshire, SK6 7GH +44 (0)1663 767 857 Page 1 djsresearch.co.uk Contents Contents ..................................................................................................................... 2 Executive Summary ..................................................................................................... 3 Background & Methodology ........................................................................................... 5 Introduction ............................................................................................................. 5 Research Objectives .................................................................................................. 5 Sample .................................................................................................................... 6 Methodology ............................................................................................................. 7 Reporting ............................................................................................................... 10 Profile of participants .................................................................................................. 11 Purchase context, motivations and process ................................................................... 24 Diversion behaviour ................................................................................................... -
Toy Industry Product Categories
Definitions Document Toy Industry Product Categories Action Figures Action Figures, Playsets and Accessories Includes licensed and theme figures that have an action-based play pattern. Also includes clothing, vehicles, tools, weapons or play sets to be used with the action figure. Role Play (non-costume) Includes role play accessory items that are both action themed and generically themed. This category does not include dress-up or costume items, which have their own category. Arts and Crafts Chalk, Crayons, Markers Paints and Pencils Includes singles and sets of these items. (e.g., box of crayons, bucket of chalk). Reusable Compounds (e.g., Clay, Dough, Sand, etc.) and Kits Includes any reusable compound, or items that can be manipulated into creating an object. Some examples include dough, sand and clay. Also includes kits that are intended for use with reusable compounds. Design Kits and Supplies – Reusable Includes toys used for designing that have a reusable feature or extra accessories (e.g., extra paper). Examples include Etch-A-Sketch, Aquadoodle, Lite Brite, magnetic design boards, and electronic or digital design units. Includes items created on the toy themselves or toys that connect to a computer or tablet for designing / viewing. Design Kits and Supplies – Single Use Includes items used by a child to create art and sculpture projects. These items are all-inclusive kits and may contain supplies that are needed to create the project (e.g., crayons, paint, yarn). This category includes refills that are sold separately to coincide directly with the kits. Also includes children’s easels and paint-by-number sets. -
Dolltalk: a Computational Toy to Enhance Children's Creativity
Dolltalk: A computational toy to enhance children’s creativity Catherine Vaucelle Tristan Jehan MIT Media Laboratory MIT Media Laboratory Gesture and Narrative Language Group Hyperinstruments Group 20 Ames street, E15-320N 20 Ames street, E15- 445 Cambridge, MA 02139 USA Cambridge, MA 02139 USA +1 617 253 6096 +1 617 253 0095 [email protected] [email protected] ABSTRACT mat the child is playing and plays back related stories from This paper presents a novel approach and interface for peers, as appropriate. Research with Storymat has shown encouraging children to tell and act out original stories. that when children listened to and incorporated elements “Dolltalk” is a toy that simulates speech recognition by from their peer’s stories, their own became richer. Similar capturing the gestures and speech of a child. The toy then results were found with TellTale [5], a toy made of body plays back a child’s pretend-play speech in altered voices pieces of a caterpillar. Each body piece can record a representing the characters of the child’s story. Dolltalk’s sentence as well as an entire story. The child can put the tangible interface and ability to retell a child’s story may pieces together and hear the story organized in the order the enhance a child’s creativity in narrative elaboration. child has chosen. Keywords DESCRIPTION Tangible interface, toy, children, performance, perspective- Continuing in this vein of research, we have built Dolltalk taking, narrative elaboration, motion and speech detection to allow children to record their stories and hear them back with the same content but with different voices. -
Simulacra of Social Desire: Reflection on Collecting and the “Lost Toy Archive”
SIMON ORPANA siMulacrA oF soCiAl desire: reFleCtion on ColleCtinG And the “lost toy ArChive” In 2009, I started to construct an archive that records traces of the toys I collected and played with as a child. While most of these toys have been lost in various garage sales, moves and purges, I started to search out photographic records of my collections, and used these to evoke reflection regarding the role that toys have played in shaping my memories, identity and modes of relating to the world. Rather than simply amassing images, I started to make drawings of them in a sketchbook. This process was aided by my mother’s unearthing of a family photo album, spanning from the late seventies to the early eighties, which contained the originals of many of the images included in my archive. The act of re-drawing these images into my sketchbook expanded the microsecond of time captured in the photograph into a longer meditation through which details in the photos summoned memories and affect. This exercise challenged the abstract, spectacularized place the toys held in my adult imagination and placed the artifacts back into a context of 211 family, friends and personal history, offering a remedy to the “archive fever” SIMULACRA OF SOCIAL DESIRE that overtook me in early adulthood, when recollecting the physical toys I owned as a child became an obsessive preoccupation. The process by which the mass-produced toys of my youth were translated from mere simulacra into a meaningful personal narrative by employing the same logic of simulation is the general theme this paper explores. -
The Role of Play and Direct Instruction in Problem Solving in 3 to 5 Year Olds
THE ROLE OF PLAY AND DIRECT INSTRUCTION IN PROBLEM SOLVING IN 3 TO 5 YEAR OLDS Beverly Ann Keizer B. Ed. , University of British Columbia, 1971 1 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS (EDUCATION) in the Faculty of Education @Beverly Ann Keizer 1983 SIMON FRASER UNIVERSITY March 1983 All rights reserved. This work may not be reproduced in whole or in part, by photocopy or other means, without permission of the author APPROVAL Name : Beverly Ann Keizer Degree : Master of Arts (Education) Title of Thesis: The Role of Play and Direct Instruction in Problem Solving in 3 to 5 Year Olds Examining Committee Chairman : Jack Martin Roger Gehlbach Senior Supervisor Ronald W. Marx Associate Professor Mary Janice partridge Research Evaluator Management of Change Research Project Children's Hospital Vancouver, B. C. External Examiner Date approved March 14, 1983 PARTIAL COPYRIGHT LICENSE I hereby grant to Simon Fraser University the right to lend my thesis, project or extended essay (the title of which is shown below) to users of the Simon Fraser University L ibrary, and to make part ial or single copies only for such users or in response to a request from the library of any other university, or other educational institution, on its own behalf or for one of its users. I further agree that permission for multiple copying of this work for scholarly purposes may be granted by me or the Dean of Graduate Studies. It is understood that copying or publication of this work for financial gain shall not be allowed without my written permission. -
The Wild Child: Children Are Freaks in Antebellum Novels
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 2013 The Wild Child: Children are Freaks in Antebellum Novels Heathe Bernadette Heim Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/1711 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim A dissertation submitted to the Graduate Faculty in English in partial fulfillment of the requirements for the degree of Doctor of Philosophy, The City University of New York 2013 Heim ii Heim © 2013 HEATHER BERNADETTE HEIM All Rights Reserved iii Heim This manuscript has been read and accepted for the Graduate Faculty in English in satisfaction of the Dissertation requirement for the degree of Doctor of Philosophy Hildegard Hoeller_______________________ __________ ______________________________________ Date Chair of Examining Committee Mario DiGangi__________________________ ___________ ______________________________________ Date Executive Officer Hildegard Hoeller______________________________ William P. Kelly_______________________________ Marc Dolan___________________________________ Supervisory Committee THE CITY UNIVERSITY OF NEW YORK iv Heim Abstract The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim Advisor: Professor Hildegard Hoeller This dissertation investigates the spectacle of antebellum freak shows and focuses on how Phineas Taylor Barnum’s influence permeates five antebellum novels. The study concerns itself with wild children staged as freaks in Margaret by Sylvester Judd, City Crimes by George Thompson, The Scarlet Letter by Nathaniel Hawthorne, Uncle Tom’s Cabin by Harriet Beecher Stowe and Our Nig by Harriet Wilson. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
Power Relations and Promotionalism in Hobbykidstv
Wilfrid Laurier University Scholars Commons @ Laurier Theses and Dissertations (Comprehensive) 2021 Advertainers and their Audience: Power Relations and Promotionalism in HobbyKidsTV Sherry Morley [email protected] Follow this and additional works at: https://scholars.wlu.ca/etd Part of the Communication Commons Recommended Citation Morley, Sherry, "Advertainers and their Audience: Power Relations and Promotionalism in HobbyKidsTV" (2021). Theses and Dissertations (Comprehensive). 2368. https://scholars.wlu.ca/etd/2368 This Thesis is brought to you for free and open access by Scholars Commons @ Laurier. It has been accepted for inclusion in Theses and Dissertations (Comprehensive) by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Family Advertainers and their Audience: Power Relations and Promotionalism in HobbyKidsTV by Sherry Morley © Master of Arts, Wilfrid Laurier University, 2021 Thesis Submitted to the Department of Communication Studies in partial fulfillment of the requirements for Master of Arts Wilfrid Laurier University 2021 Abstract YouTube presents itself as an egalitarian platform that promotes creativity and free expression among its creators, and that breaks with legacy media models. Among the mass of YouTube creators are top-earning “family influencers” who produce videos in which parents and their children are portrayed as leisurely playing and merely having fun. Behind the scenes, however, family influencer channels are capitalist, structured, and highly profitable. This thesis offers a case study of one family influencer channel, HobbyKidsTV. Exploring concepts of labour, leisure, agency, and consumer subjectivity, I de-naturalize HobbyKidsTV through a multimodal critical discourse analysis. Surfacing the power relations within HobbyKidsTV, my analysis reveals that the channel’s content is saturated by promotionalism. -
The Proposed European Ban on Children's Television Advertising Janice H
Northwestern Journal of International Law & Business Volume 21 Issue 2 Winter Winter 2001 Barbie Banished from the Small Screen: The Proposed European Ban on Children's Television Advertising Janice H. Kang Follow this and additional works at: http://scholarlycommons.law.northwestern.edu/njilb Part of the Juveniles Commons Recommended Citation Janice H. Kang, Barbie Banished from the Small Screen: The rP oposed European Ban on Children's Television Advertising, 21 Nw. J. Int'l L. & Bus. 543 (2000-2001) This Comment is brought to you for free and open access by Northwestern University School of Law Scholarly Commons. It has been accepted for inclusion in Northwestern Journal of International Law & Business by an authorized administrator of Northwestern University School of Law Scholarly Commons. Barbie Banishedfrom the Small Screen 21:543 (2001) Barbie Banished from the Small Screen: The Proposed European Ban on Children's Television Advertising Janice H. Kang* Advertisers, toymakers, and candy companies are in a cold sweat all over Europe. Sweden took the helm of the European Union ("EU") as President in January 2001, and is expected to press for an EU-wide ban on television advertising to children. Will the ban pass? Should the ban pass? Calls for tighter restrictions on television advertising abound in Europe. Currently, alcohol, drugs, cars, and even fatty foods will soon come under scrutiny to determine whether commercials for such products should be banned.1 Concerns run to fraud and the glamorization of danger- ous activities. But the issue most hotly debated at present is the proposed ban on television advertising aimed at children. -
Stem/Steam Formula for Success
STEM/STEAM FORMULA FOR SUCCESS The Toy Association STEM/STEAM Formula for Succcess 1 INTRODUCTION In 2017, The Toy Association began to explore two areas of strong member interest: • What is STEM/STEAM and how does it relate to toys? • What makes a good STEM/STEAM toy? PHASE I of this effort tapped into STEM experts and focused on the meaning and messages surrounding STEM and STEAM. To research this segment, The Toy Association reached out to experts from scientific laboratories, research facilities, professional associations, and academic environments. Insights from these thought leaders, who were trailblazers in their respective field of science, technology, engineering, and/or math, inspired a report detailing the concepts of STEM and STEAM (which adds the “A” for art) and how they relate to toys and play. Toys are ideally suited to developing not only the specific skills of science, technology, engineering, and math, but also inspiring children to connect to their artistic and creative abilities. The report, entitled “Decoding STEM/STEAM” can be downloaded at www.toyassociation.org. In PHASE 2 of this effort, The Toy Association set out to define the key unifying characteristics of STEM/STEAM toys. Before diving into the characteristics of STEM/STEAM toys, we wanted to take the pulse of their primary purchaser—parents of young children. The “Parents’ Report Card,” is a look inside the hopes, fears, frustrations, and aspirations parents have surrounding STEM careers and STEM/STEAM toys. Lastly, we turned to those who have dedicated their careers to creating toys by tapping into the expertise of Toy Association members.