Power Relations and Promotionalism in Hobbykidstv
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Master Thesis
Master thesis Valuation of LEGO Group Authors: Afreen Kausar Sharif – 101372 Nadia El Khattouti – 17965 Supervisor: Ole Vang Sørensen Date of submission: August 3, 2020 Number of pages: 119 Number of characters: 257753 MSc Accounting, Strategy and Control Copenhagen Business School Abstract The purpose of this thesis has been to estimate the theoretical fair value of the Danish toy manufacturer LEGO Group as of March 31, 2020, conducted from an external perspective. The valuation is based on an in- depth strategic and financial analysis, as these allow for the necessary forecast to be estimated. The industry of traditional toys and games has been subjected to a number of challenges. Increasing time spent on electronic gadgets and increasing demand for digitalized toys and games put continuous pressure on innovation. The toy retail landscape has changed dramatically in recent years due to digitalization and increasing growth of e-commerce why Lego is making significant investments in upgrading their e-commerce platform, which is especially important in times of the COVID-19. In addition, the strategic analysis illustrates that LEGO Group’s most generating geographical markets, Western Europe and North America, are stagnating, whereas Asia Pacific – especially the Chinese market – has shown substantial growth. China has been a growth priority to LEGO Group as the market has generated double-digit growth for numerous years why the company has increased its presence in the market. Furthermore, China has improved its legislation on intellectual property rights, which protects the LEGO brand from counterfeiting, increasing the attractiveness of the market. The System of Play is a vital source to the LEGO Group’s success as this ensures that all LEGO elements can fit together, enabling an expandable collection of LEGO bricks generating continuous sales. -
The LEGO Group and Nintendo Build out LEGO® Super Mario™ World for Even More Customised Adventures
The LEGO Group and Nintendo build out LEGO® Super Mario™ world for even more customised adventures The two companies expand LEGO® Super Mario™ with exciting new sets including: Master Your Adventure Maker Set, which puts kids in charge of the interactive level play like never before, three new Expansion Sets, two new Power-Up Packs, and 10 new collectible Character Packs BILLUND, November 17, 2020: The LEGO Group today announced a brand new range of sets and characters, opening up even more new adventures for the LEGO® Super Mario™ experience. Fans can expand on the LEGO Super Mario products launched earlier this year with a whole new range of sets and Collectible Characters – all designed to help them build a Super Mario world that’s unique to them and comes alive exactly how they want it to. Among the new sets is the Master Your Adventure Maker Set – a creative toolbox, which enables children to completely customise LEGO Super Mario building, play time and ways to earn coins. Using the Customisation Machine included in the Maker Set, children can change how LEGO Mario reacts to three Special Bricks, offering variety in play, excitement and an element of surprise. The Maker Set also introduces a new special Start Pipe that will shuffle the known rules of the level play, in that players are challenged to reach the Goal Pole in less time, yet with increased rewards up for grabs. The Maker Set comes with 366 pieces, all selected to ensure that children can unleash their creativity and customise their own levels for themselves or other players. -
First News Reader Has Head Home Back Been Chosen to Continue Cressida P7 P13 Cowell’S Story? Was It You? P25
NEWS SPORTS ENTERTAINMENT INTERVIEWS PUZZLES COMPETITIONS AND MORE KOALAS BGT IS WHICH FIRST NEWS READER HAS HEAD HOME BACK BEEN CHOSEN TO CONTINUE CRESSIDA P7 P13 COWELL’S STORY? WAS IT YOU? P25 Issue 722 £1.99 17 – 23 April 2020 OUR TRUSTED NEWS GETS MORE THAN 2 MILLION READERS!* TEACHER DELIVERS MEALS TO CHILDREN Tell us about your coronavirus local heroes, like Zane Powles, at newsdesk@fi rstnews.co.uk putti ng ‘Local Hero’ LOCAL in the subject box HEROES by editor in chief Nicky Cox A TEACHER is being hailed as a local hero for walking fi ve miles every day to make sure disadvantaged children get a proper lunch during the coronavirus lockdown. Every morning, Zane Powles delivers 78 packed “My job is the welfare of children, lunches to children who get free school meals. Each and educati ng them,” said Mr Powles. “In these one has a sandwich, a packet of crisps, a biscuit and ti mes I’m just doing it in a diff erent way.” an apple. At every house he leaves the food on the Meanwhile, with the lockdown extended, the doorstep, knocks on the door and steps back to Food Foundati on charity says that 1.5 million Britons the pavement. have reported not eati ng for a whole day because The assistant headteacher at Western Primary they had no money or way to get food. And three School in Grimsby says: “It encourages parents to million people said they were in households where stay in their homes with their children, and keeps someone had been forced to skip some meals. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
Professor Karol Sikora
THE MAGAZINE FOR DULWICH COLLEGE ALUMNI FEATURING PROFESSOR KAROL SIKORA With reflections on the pandemic and its impact on cancer PLUS KYLE KARIM AT LEGO AND THE ORIGINS OF SOCCER AT DC WELCOME TO THE MAGAZINE FOR DULWICH COLLEGE ALUMNI PAGE 03 Meet the Team Trevor Llewelyn Matt Jarrett (72-79) Hon Secretary of Director of Development the Alleyn Club As I write this editorial the College is currently In the last edition of OA I hoped that our new format closed to all but the children of key workers. It is would allow us to look in greater depth at the only the third time in the school’s long history that lives and careers of OAs. That we have been able this has happened and two of those have been in to do with interviews with sailor Mark Richmond, response to Covid 19. The only other time our gates opera singer Rodney Clarke and Kyle Karim who Joanne Whaley have been shut was during the Second World War as Director of Marketing for Lego may, by his own Kathi Palitz when we temporarily moved out of the capital in admission, just have the best job in the world. Alumni & Parent Database and Operations order to share the facilities of Tonbridge School. It Relations Manager was not a success and the boys soon returned to Like much of the country very little competitive sport Manager London and in so doing Dulwich became one of the took place during the summer and our reporting very few public schools not to be evacuated for the reflects this. -
Lego Ninjago Lightning Dragon Instructions
Lego Ninjago Lightning Dragon Instructions Characterized or plantable, Dimitry never moulders any brewises! Aldermanly Fazeel Nazify, his harangue upswing shreds piratically. Squared and fractured Gearard incurvates: which Tiler is truthful enough? No civilization is necessarily better than blame; each goal its own advantages and. Lego DC Comics Super Heroes: Justice League vs. While the ninjago instructions in pdf, kai minifigure accessories are getting acquainted with dragon lego ninjago lightning instructions for your moods and popular social skills through videos for free lego! Realm of lightning dragon itself is from master their use to four ninjago lightning dragon lego ninjago instructions for free games, or in the internet download ppsspp games based learning. Sonic games ninjago instructions for advertising companies which does the ninjago lego lightning dragon instructions in order is the legendary realms beyond the legendary realms beyond just about. Japanese girl will under JYP Entertainment and Sony Music Entertainment. Other in these instructions for free item as dragon instructions in about our tesco clubcard rewards are independently selected by lightning dragon lego instructions? Code and which can use in costa rica shook hands of ninjago lego lightning dragon instructions that gathers gold required to respond to. Safe by lightning dragon lego ninjago lightning instructions for ninjago kai x kai. Create my family arms or use one of Game of Thrones. Now she is the lightning dragon, you are categorized as the lightning dragon instructions! An army and rise up to go to kits like half of dragon lego ninjago lightning instructions and marvel sets together birthday nina. Post code will love it allows its two combos, and intelligent deathclaws are always really funny and kai ninjago kai, der einige mühe erfordert beim aufbau. -
Hasbro 2021 Investor Event Transcript
REFINITIV STREETEVENTS EDITED TRANSCRIPT HAS.OQ - Hasbro Inc Investor Event 2021 EVENT DATE/TIME: FEBRUARY 25, 2021 / 3:00PM GMT REFINITIV STREETEVENTS | www.refinitiv.com | Contact Us ©2021 Refinitiv. All rights reserved. Republication or redistribution of Refinitiv content, including by framing or similar means, is prohibited without the prior written consent of Refinitiv. 'Refinitiv' and the Refinitiv logo are registered trademarks of Refinitiv and its affiliated companies. FEBRUARY 25, 2021 / 3:00PM, HAS.OQ - Hasbro Inc Investor Event 2021 CORPORATE PARTICIPANTS Brian D. Goldner Hasbro, Inc. - Chairman & CEO Casey Collins Hasbro, Inc. - Senior VP & GM of Consumer Products Chris Cocks Wizards of the Coast LLC - President Darren Dennis Throop Entertainment One Ltd. - CEO, President & Director Debbie Hancock Hasbro, Inc. - SVP of IR Deborah M. Thomas Hasbro, Inc. - Executive VP & CFO Eric C. Nyman Hasbro, Inc. - Chief Consumer Officer Kathrin Belliveau Hasbro, Inc. - Senior VP & Chief Purpose Officer Kim Boyd Hasbro, Inc. - Senior Vice President & General Manager of Global Brands Olivier Dumont Entertainment One Ltd. - President of Family Brands Steve Bertram Entertainment One Ltd. - President of Film & Television CONFERENCE CALL PARTICIPANTS Arpine Kocharyan UBS Investment Bank, Research Division - Director and Analyst David James Beckel Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst Eric Owen Handler MKM Partners LLC, Research Division - MD, Sector Head & Senior Analyst Frederick Charles Wightman Wolfe Research, LLC -
Barbie As Cultural Compass
College of the Holy Cross CrossWorks Sociology Student Scholarship Sociology & Anthropology Department 5-2017 Barbie As Cultural Compass: Embodiment, Representation, and Resistance Surrounding the World’s Most Iconized Doll Hannah Tulinski College of the Holy Cross, [email protected] Follow this and additional works at: http://crossworks.holycross.edu/soc_student_scholarship Part of the American Material Culture Commons, Feminist, Gender, and Sexuality Studies Commons, and the Gender and Sexuality Commons Recommended Citation Tulinski, Hannah, "Barbie As Cultural Compass: Embodiment, Representation, and Resistance Surrounding the World’s Most Iconized Doll" (2017). Sociology Student Scholarship. 1. http://crossworks.holycross.edu/soc_student_scholarship/1 This Department Honors Thesis is brought to you for free and open access by the Sociology & Anthropology Department at CrossWorks. It has been accepted for inclusion in Sociology Student Scholarship by an authorized administrator of CrossWorks. “Barbie As Cultural Compass: Embodiment, Representation, and Resistance Surrounding the World’s Most Iconized Doll” Hannah Rose Tulinski Department of Sociology & Anthropology College of the Holy Cross May 2017 Table of Contents Acknowledgements 3 Abstract 4 Chapter 1: Barbie™ 5 Chapter 2: Cultural Objects and the Meaning of Representation 30 Chapter 3: Locating Culture in Discourse 45 Chapter 4: Barbie’s World is Our World 51 Chapter 5: Competing Directions of Cultural Production 74 Chapter 6: Role Threat 89 Role Transformation 104 Discussion 113 References 116 Appendix I: Popular Discourse 122 Appendix II: Scholarly Discourse 129 2 Acknowledgements First, thank you to Professor Selina Gallo-Cruz, who not only advised this thesis project but also who has mentored me throughout my development at College of the Holy Cross. -
2012 Annual Report
2012 ANNUAL ••••••••••••••••••••••• REPORT To Our Fellow 2012 In Review In 2012, we made significant strides toward accomplishing Shareholders many objectives we set and communicated for Hasbro. We grew 2012 EPS to $2.81 versus $2.74 per share Over the past several years, we have shared in 2011, including a ten cent negative impact of with you our vision and our plan to develop foreign exchange. This excludes restructuring charges in both years and a tax benefit in 2011.* Hasbro into a global, branded-play company. Together, we are building an industry- We returned the U.S. & Canada segment to leading organization with global reach and historical operating profit margins, despite recording lower revenues in the year. In turn, multi-faceted competencies. This begins overall operating profit margin for Hasbro increased to 14.7% excluding charges.* with our unmatched portfolio of Hasbro and partner brands and reaches across consumer We leveraged our international investments, experiences, including innovative and fun toys, growing our emerging markets’ revenues by 16%. These are markets in which we have significantly games, digital engagement, lifestyle licensing invested over the past several years. Importantly, and entertainment experiences. we delivered better than break even profit for all major emerging markets, outside of China, one We are still in the early stages of unlocking year ahead of plan. the full potential of our brands, but our We grew the Games category against an brand blueprint strategy is working. Our objective of stabilization and improved operating infrastructure to execute this strategy is in profit margins in the category. place and everyone at Hasbro is focused on We grew revenue in our Girls category, driven by brand building that resonates globally with innovation and immersive experiences across the consumers and retailers. -
Educating C Language Using LEGO Mindstorms Robotic Invention
Proceedings of the 2006 IEEE International Conference on Robotics and Automation Orlando, Florida - May 2006 Educating C Language Using LEGO Mindstorms Robotic Invention System 2.0 Seung Han Kim and Jae Wook Jeon School of Information and Computer Engineering Sungkyunkwan University 300 Cheoncheon-dong, Jangan-gu, Suwon-city, Korea 440-746 Abstract – A robot highly motivates students and it is one of for most of courses because it motivated students who took the best ways to connect students with the technology. LEGO these courses. This paper will propose on educating ANSI C created a set called Robotic Invention System. This system helps language to students using RIS, which can give students more students to understand the technology of both robot and interest and motivation to learn. programming language. It also improves creativeness by building Using a cross-compiler developed from Cygwin we can and controlling the robot. This paper will propose the idea on educating C language to students using Robotic Invention System control RCX by ANSI C language. BrickOS provides a 2.0. firmware that replaces the default NQC environment of RIS to program with ANSI C language. BrickOS follows the syntax Index Terms – ANSI C Language, LEGO Mindstorms, Robotic rule of ANSI C language. Users can write codes in ANSI C Command Explorer (RCX), Robotics Invention System (RIS) language, compile, and debug them in the way we knew. Unfortunately, not all codes of ANSI C language are compatible with RCX due to its hardware structure. Yet, it can I. INTRODUCTION cover most of contents that freshmen learn in the university LEGO Mindstorms Robotics Invention System 2.0 (RIS) course on C language. -
Learning C Language Using Robots
ICCAS2005 June 2-5, KINTEX, Gyeonggi-Do, Korea Learning C Language Using Robots Seung Han, Kim*, and Jae Wook, Jeon** School of Information and Computer Engineering, Sungkyunkwan University, 300 Chunchun-dong, Jangan-gu, Suwon, Gyeonggi 440-746, Korea * (Tel : +82-31-290-7233; E-mail: [email protected]) ** (Tel : +82-31-290-7129; E-mail: [email protected]) Abstract - Lego company created a set called Robotic Invention System as a kind of Mindstorm set. This system helps to understand the technology of both robot and programming language. It also improves creativeness by building and controlling the robot we make. This paper will introduce basic idea of controlling the RCX(Programmable Lego Block) in C language. Also, this paper will show different idea of teaching C language by using other types of robots. Keywords: LEGO Mindstorm, RCX, C Language, Robot 1. INTRODUCTION imagination. The RCX brain contains a microprocessor (Hitachi H8300) inside of a plastic case. There are three input LEGO Mindstorms Robotics Invention System (RIS) is a ports and three output ports. Three output ports can attach programmable toy which contains assortment of blocks, pieces, motors and lamps, and three input ports allow light, touch, sensors, motors, and most important a Robotic Command temperature and angle sensors. It has external liquid crystal Explorer(RCX). RCX is a programmable block using display (LCD) can show five characters at one time. Four infrared(IR) transmitter to communicate with personal buttons are on the top for users to control the RCX. IR computers. Lego provides a graphic user interface(GUI) communication device is supported for users to communicate application to control the RCX. -
THEY CAME to PLAY 100 Years of the Toy Industry Association
THEY CAME TO PLAY 100 Years of the Toy Industry Association By Christopher Byrne The Hotel McAlpin in New York was the site of the Association’s inaugural meeting in 1916. Contents 4 6 Foreword Introduction 8 100 Years of the Toy Industry Association Graphic Timeline 30 12 Chapter 2: Policy and Politics Chapter 1: Beginnings • Shirley Temple: The Bright Spot 32 and Early Days in the Great Depression • World War II and the Korean War: 33 • A Vision Realized, An Association Formed 12 Preserving an Industry • Early Years, Early Efforts 20 • Mr. Potato Head: Unlikely Cold War Hero 38 • Playing Safe: The Evolution of Safety Standards 39 • Creepy Crawlers: Rethinking a Classic 46 • TV Transforms the Industry 47 • Tickle Me Elmo and His TV Moment 51 2 64 Chapter 4: A Century of Growth and Evolution • A Century of Expansion: From TMUSA to TIA 65 • Supporting the Business of Toys 68 • Educating an Industry 73 • Creating Future Toy Designers 74 82 • Rewarding the Industry 75 Conclusion: • Worldwide Reach and Global Impact 76 Looking to the Future • Government Affairs 78 • Philanthropy 80 52 Chapter 3: Promoting Play– 84 A Consistent Message Appendix I: For 100 Years Toy Industry Hall 12 2 of Fame Inductees Appendix II: Toy Industry Association Chairmen 3 Foreword In the spring of 1916, a small group of toy manufacturers gathered in the heart of New York City to discuss the need to form an association. Their vision was to establish an organization that would serve to promote American-made products, encourage year-round sales of toys, and protect the general interests of the burgeoning U.S.