View the Detailed Table of Contents

Total Page:16

File Type:pdf, Size:1020Kb

View the Detailed Table of Contents TABLE OF CONTENTS PART ONE: BACKGROUND 1 INTRO TO MODDING AND THE HISTORY OF GAME BOY ....... 3 Consoles I’ve Owned .......................................................... 7 Using This Book .............................................................. 12 A Brief History of the Game Boy ......................................... 16 2 TOOLS, TECHNIQUES, AND REPAIR ................................. 29 Modding Tools ............................................................... 30 Quick and Easy Soldering ................................................. 36 Soldering Resistors ....................................................38 Cleaning and Fixing Common Issues ....................................... 39 General Cleaning ............................................................ 41 Shells ................................................................... 42 Sticky Buttons ......................................................... 43 Silicon Pads ............................................................ 44 Speakers .................................................................45 Changing the Speaker ..................................................... 46 Corrosion .....................................................................47 Replacing Battery Contacts .............................................. 50 Yellowing ..................................................................... 51 Scratched Screen .......................................................... 52 Power Supply .................................................................53 Game Pak Batteries ...................................................54 Fixing Vertical Screen Lines .............................................. 56 Horizontal Screen Lines ................................................... 60 “Won’t Turn On” ............................................................. 61 Screen Burn ................................................................ 62 “Screen Cancer” ........................................................... 62 Cracked LCD ................................................................ 63 Game Boy Graveyard ...................................................... 64 ix PART TWO: MODS 3 GAME BOY DMG: “The BRICk” ..................................... 69 Tools and Materials ........................................................ 70 Opening the Game Boy .................................................... 72 Removing the Polarizer ....................................................74 Installing the Bivert Module ...............................................78 Prepping the Backlight ..................................................... 82 Newton Rings ................................................................85 Putting It All Back Together .............................................. 86 Adhering the Lens ...........................................................88 Troubleshooting ..............................................................89 Meet a Modder! Jaqueline Ruther (@mizucatofficial) ................ 90 4 GAME BOY COLOR .......................................................95 Tools and Materials ........................................................ 96 Color Code Key ..............................................................98 Light Panels ................................................................ 100 Frontlight .............................................................. 100 Backlight ............................................................... 101 Opening the GBC .......................................................... 102 LOCA ........................................................................ 104 Applying the LOCA ................................................... 106 Wiring the Screen .......................................................... 110 Finishing Up .................................................................. 111 Spidering .................................................................... 113 Troubleshooting ............................................................. 115 Drop-In Backlight Mods .................................................... 116 5 GET THE LOOK! CUSTOMIZING YOUR GAME BOY ............... 119 Customizing Your Game Boy Console ................................... 120 Buttons .................................................................122 Shells ...................................................................123 Battery Door ..........................................................123 x Table of Contents Screen Lens . Glass or Plastic? ..................................124 Labels .................................................................. 126 Painting Your Shell .........................................................127 Masking the Shell .....................................................128 Spraying the Shell .................................................... 131 Colored Power LED ........................................................134 Changing the LED .....................................................134 Colored Backlights ......................................................... 137 Meet a Modder! Owen Liza Winter (@aspirationmods) ................138 6 GAME BOY POCKET .....................................................143 Tools and Materials ........................................................144 Opening the Game Boy ....................................................146 Preparing the LCD ......................................................... 148 Prepping the Backlight .....................................................150 Biverting the Pocket ....................................................... 151 Soldering the Light Panel ................................................. 153 Finishing Up ................................................................. 154 Troubleshooting ............................................................. 155 Five-Volt Boost .............................................................156 7 GAME BOY ADVANCE ................................................... 157 Tools and Materials ........................................................ 158 What We’ll Use .............................................................. 161 Opening the Game Boy Advance ........................................ 163 Trimming the Shell ........................................................ 166 Installing the LCD Screen .................................................168 Troubleshooting .............................................................172 IPS GBA Screen Mod ...................................................... 173 Meet a Modder! Sean Duran (@esotericmods) ......................... 174 8 COLLECTor’s GUIDE ................................................... 179 Q: What Is the “Holy Grail” of Your Collection? ........................180 Retro Gaming Publications ................................................182 “Game Boy World” ....................................................182 Table of Contents xi “Gameboy Perfect Catalogue” .......................................182 “The Game Console” .................................................. 183 Terminology ................................................................. 184 Tips for Collecting .......................................................... 185 Games .......................................................................186 Some Cool Games to Try ............................................. 187 Label Art .................................................................... 188 Storage ...................................................................... 189 Spotting Fake Game Paks .................................................190 Cleaning .....................................................................192 Accessories ..................................................................193 Game Boy Camera ....................................................196 Game Boy Printer ..................................................... 197 Game Boy Cases ...................................................... 198 Game Boy Variants and Box Art ........................................200 Original Game Boy ...................................................200 Game Boy Pocket ....................................................202 Game Boy Color ......................................................203 Game Boy Advance ..................................................204 Pokemon Mini: Hunting My Holy Grail ...................................206 9 POKEMON MINI ...........................................................213 Tools and Materials ........................................................214 Opening the Mini .......................................................... 216 Preparing the Screen ......................................................219 Preparing the Backlight ..................................................220 Soldering the Backlight .................................................. 222 Troubleshooting ............................................................ 225 10 CONCLUSION .............................................................. 227 An Ever-Expanding World ................................................ 228 Resources ..................................................................230 Photo Credits .............................................................. 232 Index ............................................................................. 233 xii Table of Contents.
Recommended publications
  • Figura 7.5: Proceso Del Algoritmo Flood Fill
    1 Gracias a mi tutor Miguel Angel por guiarme y aconsejarme a lo largo de la realización de este trabajo. Gracias a mis compañeros de clase por hacer que el camino hasta aquí haya sido mucho más divertido, en especial a Aitor y Fran que me han acompañado a diario en las clases del Master. Y por último, gracias a mis amigos y familiares, en especial a mi madre, mi padre y mi hermana por acompañarme en el día a día. 1 “Lo que puedas hacer hoy, no lo dejes para mañana” Mi abuela 3 Índice de contenidos Índice de figuras .................................................................................................................................... 9 Índice de tablas ................................................................................................................................... 11 1. Introducción ................................................................................................................................ 13 1.1. ¿Qué es un videojuego basado en el procesamiento de imágenes? ................................. 13 1.2. Historia de los videojuegos basados en el procesamiento de imágenes ........................... 13 1.3. Actualidad de los videojuegos basados en el procesamiento de imágenes ...................... 16 1.4. Motivación ......................................................................................................................... 17 1.5. Objetivos ............................................................................................................................ 18 1.6. Estructura
    [Show full text]
  • Pokémon Special Edition Game Boy Color
    Neuheiten Kernsortiment Zubehör TM TM Pokémon Special Edition Game Boy Color Pokémon Pikachu Color TM TM • In der neuen Pokémon Special Edition Game Boy Color zieren Pikachu und Pichu den Handheld • So hat der Spieler zwei der beliebtesten Pokémon immer im Blick Der Schrittzähler Pokémon Pikachu Color • Durch ständiges Bewegen sammelt der Spieler Watt • und sieht in Farbe, wie Pikachu surft, Videospiele spielt oder sich die Zähne putzt • Neues spannendes Karten-Minispiel • Witzige Alarm- und Weckfunktion • Mit Infrarot-Port zum Energietransfer auf andere Schrittzähler oder zum Erspielen von Gegenständen in Pokémon Goldene und Silberne Edition Pokémon Goldene Edition Pokémon Puzzle League Pokémon Silberne Edition Pokémon Puzzle Challenge TM TM TM Der Verkaufsschlager für 2001: Pokémon Goldene und Silberne Edition • Die Welt der Pokémon völlig neu entdecken! • Die Entdeckung zahlreicher unbekannter Pokémon, neuer Orte und Arenen • Zwei Pokémon zusammenführen und vermehren! • Die eingebaute Uhr sorgt für realistischen Tag- und Nachtwechsel TM Der Verkaufsschlager für 2001: Pokémon Goldene und Silberne Edition • Die Goldene und Silberne Edition haben exklusive unterschiedliche Pokémon • Datenaustausch durch Universal Game Link-Kabel auch mit der Roten, Blauen und Gelben Edition • Kompatibel mit Pokémon Pikachu Color • Profitieren Sie vom gigantischen Erfolg aller Pokémon- Produkte! • Die geniale Kombination aus der erfolgreichsten Videospiel-Serie und dem weltbekannten Knobelklassiker! • Spannung durch 6 verschiedene Spielmodi sowie mehr
    [Show full text]
  • Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
    Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
    [Show full text]
  • Poder En La Mano
    PODER EN LA MANO Se que en los capítulos pasados me he enfocado únicamente en las consolas caseras, por lo que en este capítulo hablaré de otro rubro importante de la industria: Las consolas portátiles. Como su nombre lo indica, una consola portátil es un aparato electrónico portátil que contiene una pantalla, altavoces y controles de juego integrados en el mismo sistema, y son mucho más pequeños que las consolas caseras. A pesar de lo que se piensa, Nintendo no fue la primera compañía en lanzar los sistemas portátiles al mercado, pero si ayudó a que se popularizaran. Las primeras consolas portátiles no eran de cartuchos intercambiables, estaban programados para ejecutar un solo juego, y no eran extensos, consistían de una pantalla (en algunos casos 2), donde el jugador movía objetos a través de una secuencia prefijada, no había libertad total de movimiento, sino que los lugares a los cuales podía moverse el objeto ya estaban predeterminados. Auto Race © 2012 Eric Martínez http://xunlimited.blogspot.com/ El primer juego electrónico portátil fue Auto Race, lanzado por Mattel en 1976. El jugador debía mover un auto (representado por una línea parpadeante en el fondo de la pantalla) hasta la parte superior cuatro veces, pero mientras lo hacía, debía evadir otros carros usado el stick con el carro dibujado, para moverlo por tres carriles. Si el carro del jugador golpeaba otro, este retrocedía hasta el fondo de la pantalla hasta que saliera del camino del otro carro. El objetivo era lograr completar las 4 veces antes de 99 segundos. La velocidad de movimiento del juego podía adaptarse usando el switch Gear (velocidad), entre más alto fuera la velocidad, los otros autos bajaban más rápido.
    [Show full text]
  • INSTRUCTION BOOKLET [0501/FUG/AGB-HW] Merci D’Avoir Choisi Le Ninte Ndo® Gam®E® Boy Advance™
    AGB-EUR(A)-8 INSTRUCTION BOOKLET [0501/FUG/AGB-HW] Merci d’avoir choisi le Ninte ndo® Gam®e® Boy Advance™. ® ® This seal is your assurance that Ce sceau est votre assurance que CONTENTS/SOMMAIRE Nintendo has reviewed this product Nintendo a approuvé ce produit and that it has met our standards et qu’il est conforme aux normes for excellence in workmanship, d’excellence en matière de fabri- reliability and entertainment cation, de fiabilité et surtout, value.Always look for this de qualité. Recherchez ce sceau English . 4 seal when buying games and lorsque vous achetez une console accessories to ensure complete de jeu, des cartouches ou des compatibility with your Nintendo accessoires pour assurer une totale Product. compatibilité avec vos produits Nintendo. Deutsch . 18 Thank you for selecting the Nintendo Game Boy Advance™ system. Français . 46 WARNING: PLEASE CAREFULLY READ THE CONSUMER INF ORMATION AND PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USIN G YO UR NINTENDO HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INF ORMATION. PLEASE KEEP THIS BOOK FOR FUTURE REFERENCE. HINWEIS: BITTE LIES DIE VERS C HIEDENEN BEDIENUNGSANLEITUNGEN UND VERBRAUCHERINF ORMATIONEN, DIE SOWOHL DER NINTENDO HARDWARE WIE AUCH JEDEM MODUL BEIG ELE GT SIND, SEHR SORGFÄLTIG DURCH. DIESE ANLEITUNG ENTHÄLT WICHTIG E SICHERHEITSHINWEISE. HEBE DIR DIESES HEFT FÜR SPÄTERES NACHSCHLAGEN GUT AUF. ATTENTION: VEUILLEZ LIRE ATTENTIVEMENT LA NOTIC E “INF ORMATIONS ET PRECAUTIONS D’EMPLOI” Q UI ACCOMPAGNE LE PRODUIT NINTENDO , LA CARTOUCHE DE JEU OU LES ACCESSOIRES AVANT DE LES UTILISER. ELLE C O NTIENT DES INF ORMATIO NS IMPORTANTES SUR LA SECURITE ET LES PRECAUTIONS D’EMPLOI.
    [Show full text]
  • Analysis of Innovation in the Video Game Industry
    Master’s Degree in Management Innovation and Marketing Final Thesis Analysis of Innovation in the Video Game Industry Supervisor Ch. Prof. Giovanni Favero Assistant Supervisor Ch. Prof. Maria Lusiani Graduand Elena Ponza Matriculation number 873935 Academic Year 2019 / 2020 I II Alla mia famiglia, che c’è stata quando più ne avevo bisogno e che mi ha sostenuta nei momenti in cui non credevo di farcela. A tutti i miei amici, vecchi e nuovi, per tutte le parole di conforto, le risate e la compagnia. A voi che siete parte di me e che, senza che vi chieda nulla, ci siete sempre. Siete i miei fiorellini. Senza di voi tutto questo non sarebbe stato possibile. Grazie, vi voglio bene. III IV Abstract During the last couple decades video game consoles and arcades have been subjected to the unexpected, swift development and spread of mobile gaming. What is it though that allowed physical platforms to yet maintain the market share they have over these new and widely accessible online resources? The aim of this thesis is to provide a deeper understanding of the concept of innovation in the quickly developing world of video games. The analysis is carried out with qualitative methods, one based on technological development in the context of business history and one on knowledge exchange and networking. Throughout this examination it has been possible to explore what kind of changes and innovations were at first applied by this industry and then extended to other fields. Some examples would be motion control technology, AR (Augmented Reality) or VR (Virtual Reality), which were originally developed for the video game industry and eventually were used in design, architecture or in the medical field.
    [Show full text]
  • View the Index
    INDEX A contacts, replacement of, 50 corrosion, silicon pads and, 44 AC adapters, 53 corrosion in battery compartment, 49 accessories, collecting of, 193--199 5V boost, 156 adhesive. See LOCA (liquid optically Game Pak repairs, 53--55 clear adhesive) long time storage, 49 Pokemon Mini, 223 power LED, changing of, 134--136 B battery doors, 123 Beam Gun, 20 baby powder, 34, 83, 85 bivert module, 78--81, 137 backlights, 14 Game Boy Pocket, 151--152 colored backlight installation, 137 blade (boxcutter), 32 Game Boy Advance (GBA) mod, foil and polarizer removal, 75--76 158--173 bootleg game cartridges, 190--192 Game Boy Color (GBC) mod, 116--117 box art, 188, 200--211 Game Boy DMG mod boxcutter (blade), 32, 75--76 backlight preparation, 82--84 bricks, 61 bivert (hex inversion) module brightness, 156 installation, 78--81 buttons case removal, 72--73 cleaning sticky buttons, 43 polarizer, removal of, 74--77 customization, 122 reassembling the case, 86--88 Game Boy Advance (GBA), 170, 171 screen removal, 73 Pokemon Mini, 221, 222 Game Boy Pocket mod, 146--156 troubleshooting, 115 light panels, 101 Newton rings, 85 Pokemon Mini mod, 214--225 C soldering resistors, 38 tools for, 70 Camera, Game Boy, 196 troubleshooting, 89, 155, 172, 225 capacitor, 84, 86, 223 Bandai, 25 cartridges. See game cartridges (carts) Barcode Boy, 195 case. See shells batteries circuit board AC adapters, 53 bivert module installation, 151--153 (continues) Index 233 circuit board (continued) corrosion buttons, cleaning of, 43 cleaning techniques, 34, 47--49, 61 5V boost
    [Show full text]
  • Videoconsolas Videojuegos Desarrolladores Accesorios
    VIDEOCONSOLAS -Sobremesa: Consiste en una serie de consolas que se caracterizan por ser utilizadas en un sitio fijo y conectadas a una pantalla a través de la cual se visualizará el contenido del videojuego. -Portátil: Consiste en una serie de consolas que se caracterizan por poder ser utilizadas en cualquier lugar siempre y cuando la consola esté car- gada. Son consolas con menos potencia que las de sobremesa. -Híbrida: Consiste en una serie de consolas que se caracterizan por ser a la vez tanto portátiles como de sobremesa, ambas con potencias y características distintas pero siendo el mismo sistema. Actualmente, en Nintendo solo existe una, la Nintendo Switch. VIDEOCONSOLAS SOBREMESA NINTENDO COLOR TV -Nintendo Color TV: Es una serie de cinco consolas dedi- cadas para el hogar y lanzadas úni- camente en Japón. Nintendo vendió tres millones con los cuatro primeros modelos, sien- do la cifra más alta en cuanto a ventas de la primera generación de consolas de videojuegos. Estos sistemas pueden funcionar con baterías C o un adaptador de CA. La serie debutó en 1977. VIDEOCONSOLAS SOBREMESA NES -NES: Es una videoconsola de 8 bits que pertenece a la tercera generación. Fue lanzada en Norteamérica, Euro- pa y Australia entre 1985 y 1987. Fue la consola más exitosa de su época. A partir de esta consola, Nintendo estableció un modelo de negocios estandarizado en la era contempo- ránea y referente a la licencia de de- sarrollo de software a terceros. VIDEOCONSOLAS SOBREMESA N64 -N64: Es la cuarta consola de Nintendo, desarrollada para suceder a la Super Nintendo. Compitió con la Saturn de SEGA y con la Playstation de Sony.
    [Show full text]
  • Instruction Booklet Mode D
    C/USG-USA NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE? NINTENDO CUSTOMER SERVICE: WWW.NINTENDO.COM or call 1-800-255-3700, MON.-SUN., 6:00 a.m. to 7:00 p.m, Pacific Time (Times subject to change) TTY Hearing Impaired: 800-422-4281 BESOIN D'AIDE AVEC L'INSTALLATION, L'ENTRETIEN OU LE SERVICE ? SERVICE À LA CLIENTÈLE DE NINTENDO: www.nintendo.ca Ou appelez le 1-800-255-3700 LUN.-DIM., entre 6 h 00 et 19 h 00 , heure du Pacifique. (Heures sujettes à changement) Service à la clientèle ATS : 1-800-422-4281 ¿NECESITA AYUDA CON LA INSTALACIÓN MANTENIMIENTO O SERVICIO? SERVICIO AL CLIENTE DE NINTENDO: WWW.NINTENDO.COM o llame al 1-800-255-3700 LUN. - DOM., 6:00 a.m. a 7:00 p.m. Tiempo del Pacífico (Las horas pueden cambiar) Número de TTY de Servicio al Cliente para individuos con impedimento auditivo: 1-800-422-4281 If you would like to order Nintendo parts, please visit our online store at www.nintendo.com or call 1-800-255-3700. This Nintendo product is not designed for INSTRUCTION use with any unauthorized accessories. BOOKLET Si vous souhaitez commander des pièces pour les produits de Nintendo, visitez notre magasin en ligne à www.nintendo.com ou appelez le 1-800-255-3700. Ce produit de Nintendo n'est pas conçu pour son utilisation avec des accessoires non autorisés. MODE Si a Usted le gustaría ordenar piezas de Nintendo, por favor visite nuestra tienda en el D'EMPLOI (Pages 28-55) sitio Internet www.nintendo.com o llame 1-800-255-3700.
    [Show full text]
  • Wreck-It Ralph 64 DD Ecco Jr (Mega Drive) Dragon Ball Z Supersonic Warriors (GBA)
    Alex Kidd in Shinobi World (Master System) Wreck-It Ralph 64 DD Ecco Jr (Mega Drive) Dragon Ball Z Supersonic Warriors (GBA) Teenage Mutant Ninja Turtles (NES) The Magical Quest (SNES) Rayman (PlayStation) Pitfall: Beyond the Jungle (GB Color) N c l por Skullo ...............................................................03 ...............................................................04 Alex Kidd in Shinobi World por Skullo ............................... 06 The Magical Quest starring Mickey Mouse por Skullo ..... 08 Ecco Jr. por Skullo ............................................................... 12 Dragon Ball Z Supersonic Warriors por El Mestre .............. 15 Rayman por Valveider ......................................................... 18 Pitfall Beyond the Jungle por Skullo .................................. 20 Teenage Mutant Ninja Turtles por NesBeer ...................... 23 por Skullo ............................................. 26 Entrevista a Electroplasmatic Games por Valveider ........... 27 64 DD por Skullo ................................................................. 29 ¡Rompe Ralph! por Skullo .................................................. 32 Diddy Kong por Skullo ........................................................ 37 Clayfighter por Skullo ......................................................... 40 Maquetación: Skullo Todas las imágenes y nombres que aparecen en esta revista son propiedad de sus respectivas marcas, y se usan simplemente a modo informativo. Las opiniones mostradas en esta revista
    [Show full text]
  • Instruction Booklet Mode D'emploi Folleto De
    INSTRUCTION BOOKLET Pages 1-29 MODE D'EMPLOI Pages 31-61 Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. FOLLETO DE INSTRUCCIONES PRINTED IN USA IMPRIMÉ AUX É.-U. IMPRESO EN LOS EE.UU. Páginas 63-93 58485A Table of Contents WARNING: PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING Important Safety Information 2-5 YOUR NINTENDO® HARDWARE SYSTEM, GAMES OR ACCESSORIES. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. Components 6-9 Compatibility with Game Boy Games and Accessories 10 Charging the Game Boy micro Battery Pack 11-14 The official seal is your assurance that Using the Game Boy micro Video Game System 15-16 this product is licensed or manufactured Multiplayer Game Play 17-19 by Nintendo. Always look for this seal Changing the Faceplate 20 when buying video game systems, Battery Pack Replacement 21 accessories, games and related products. Troubleshooting 22-23 Nintendo does not license the sale or use of products without the Official Nintendo Seal. ESRB Video Game and PC Software Rating Information 24-25 Warranty and Service Information 26-29 Nintendo products are protected by some or all of the following patents: United States Patent Numbers: 4,932,904; 5,095,798; 5,134,391; 5,184,830; 5,207,426; 5,291,189; 5,327,158; 5,337,069; 5,371,512; 5,400,052; 5,483,257; 5,495,266; 5,509,663; 5,608,424; 5,708,457; 6,544,126; 6,322,447; 6,315,669; 6,120,379; 6,200,253; 5,226,136; 5,276,831; D468,743 Canadian Patent Numbers: 2,007,434; 2,037,909; 2,048,167; 2,049,899; 2,049,900; 2,049,914; Please read the following instructions before setup or use of the Game Boy® micro.
    [Show full text]
  • Annual Report 2011
    ANNUAL REPORT 2011 ANNUAL REPORT 2011 ア ニュア ル レ ポ ート 2011 H2_p01 ア ニュア ル レ ポ ート 2011 H2_p01 ア ニュア ル レ ポ ート 2011 p02_p03 ア ニュア ル レ ポ ート 2011 p02_p03 ア ニュア ル レ ポ ート 2011 p04_p05 ア ニュア ル レ ポ ート 2011 p04_p05 アニュアルレポート 2011 p06_p07 アニュアルレポート 2011 p06_p07 ア ニュア ル レ ポ ート 2011 p08_p09 Message from the President Since the launch of the Nintendo Entertainment System more than a quarter of a century ago, Nintendo has been offering the world unique and original entertainment products under the development concept of hardware and software integration. Among the few global Japanese home entertainment companies, Nintendo truly represents video game culture, and it is a well-known brand throughout the world. Our basic strategy is the expansion of the gaming population, which is to encourage as many people in the world as possible, regardless of age, gender or gaming experience, to embrace and enjoy playing video games. In 2004, Nintendo launched a handheld game device called Nintendo DS with dual screens including one touch screen, and has been expanding the diversity of consumers who enjoy video games by releasing applicable software titles in a range of genres that went beyond the then-current definition of games. In addition, Nintendo launched a home console game system called Wii in 2006, which lowered the threshold for people to play games by providing more intuitive gaming experiences with motion controllers. Nintendo offers home entertainment that enables family members and friends to have fun together in their living room and continuously strives to create an environment where everybody can enjoy video games.
    [Show full text]