An Evaluation of Software Development Methodology Adoption by Software Developer in Sri Lanka
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Testing in the Software Development Life Cycle and Its Importance
International Journal of Engineering and Information Systems (IJEAIS) ISSN: 2643-640X Vol. 3 Issue 9, September – 2019, Pages: 15-20 Testing in the Software Development Life Cycle and its Importance Noortaj Department of Computing and Technology Abasyn University Peshawar, Pakistan Email: [email protected] Abstract : Software development life cycle is a structure followed by the development team within the software organization imposed on the development of software product. The important role of testing in the software development life cycle is to improve the performance, reliability, and quality of the software. I believe testing should be thoroughly planned and conducted throughout the Software development life cycle for best results. Hence, software testing is facing different challenges. In this article, i have explained different phases of the software development life cycle, different testing techniques and its importance. Keywords: Software Development Life Cycle Testing, Testing in the Software Development Process, Software Testing, Importance of testing. 1. INTRODUCTION Testing plays an important role in the software development life-cycle to recognize the defects in the development process and resolve those defects. But before the explanation of the Software development life cycle, I would like to explain the phases of the software development process. Phase 1 Requirement collection and Analysis: For the collection of requirements a discussion is conducted to analyze the requirements and to state how the problem should be solved. The main work of the requirement collection is to determine the anticipated issues and it helps companies to finalize the necessary timeline in order to complete the work of that system in time. -
Definition of Software Construction Artefacts for Software Construction
Chapter 3: Internet and Applications Definition of Software Construction Artefacts for Software Construction M.Zinn, G.Turetschek and A.D.Phippen Centre for Information Security and Network Research, University of Plymouth, Plymouth United Kingdom e-mail: [email protected]; [email protected], [email protected] Abstract The definition of a service based software construction process, published in 2007 (Zinn, 2007), builds on the use of software construction artefacts (SCA). These artefacts form useable building blocks (units of modelling) for software, which can be implemented in a software product by a service. The building blocks are categorized in four different types (GUI, data, function and structure). The foundation for the use of these artefacts is the method of the software construction process which constructs the software similar to the methods used in computer aided design (CAD). This paper refines and expands on the definition of the artefacts to present the current state of research in software construction procedures. It will show how the artefacts are constructed and how they can be used in software construction. In addition the software construction artefacts will be compared to components, modules and objects. Based on this definition of the application area, further potential scenarios for the use of the artefacts, as well as their properties and points still being worked on, are shown. The purpose is to create a more exact description, definition of the software construction artefacts to obtain a better understanding of the software construction process. Keywords Computer Aided Design (CAD), software construction process (SCP), software engineering, (web) services, software construction artefacts (SCA) and software construction services (SCS), model driven development (MDD) 1. -
A Parallel Program Execution Model Supporting Modular Software Construction
A Parallel Program Execution Model Supporting Modular Software Construction Jack B. Dennis Laboratory for Computer Science Massachusetts Institute of Technology Cambridge, MA 02139 U.S.A. [email protected] Abstract as a guide for computer system design—follows from basic requirements for supporting modular software construction. A watershed is near in the architecture of computer sys- The fundamental theme of this paper is: tems. There is overwhelming demand for systems that sup- port a universal format for computer programs and software The architecture of computer systems should components so users may benefit from their use on a wide reflect the requirements of the structure of pro- variety of computing platforms. At present this demand is grams. The programming interface provided being met by commodity microprocessors together with stan- should address software engineering issues, in dard operating system interfaces. However, current systems particular, the ability to practice the modular do not offer a standard API (application program interface) construction of software. for parallel programming, and the popular interfaces for parallel computing violate essential principles of modular The positions taken in this presentation are contrary to or component-based software construction. Moreover, mi- much conventional wisdom, so I have included a ques- croprocessor architecture is reaching the limit of what can tion/answer dialog at appropriate places to highlight points be done usefully within the framework of superscalar and of debate. We start with a discussion of the nature and VLIW processor models. The next step is to put several purpose of a program execution model. Our Parallelism processors (or the equivalent) on a single chip. -
Watts S. Humphrey (1927-2010)
1 Watts S. Humppyhrey (1927-2010) Five lessons I learned from an inspiring leader Daniel M. Roy September 2011 PSP, TSP, Personal Software Process and Team Software Process are service marks of CMU CMM and Capability Maturity Model are registered in the U.S. patent and trademark office Myers-Briggs Type Indicator and MBTI are registered trademarks trademarks of Consulting Psychologists Press, Inc. Copyright © 2011 STPP, Inc. (Software Technology, Process & People) 2 My Watts connection Project leader at SEI 1990-1995 Cer tified th e F rench t ransl ati on of CMM material in 1993 Took the first PSP class at CMU from Watts in the winter of 1994 Copyright © 2011 STPP, Inc. (Software Technology, Process & People) 3 From CMM to PSP “My first class was a blessing in a way that I hdhad not expecte d. Three peop le from th e SEI were taking the course: Dan Roy, Julia MllMullaney (h(then Ju lia G a le) , and dJ Jim O ver. Subsequently, they all decided to work with me iiiihPSPilin transitioning the PSP intro general practice. They have been doing so ever si”ince.” Three process perspectives, WSH, 2001 Copyright © 2011 STPP, Inc. (Software Technology, Process & People) 4 My Watts connection Project leader at SEI 1990-1995 Cer tified th e F rench t ransl ati on of CMM material in 1993 Took the first PSP class at CMU from Watts in the winter of 1994 STPP created in May 1995 on his advice Invited Watts to Paris in October1995 Became SEI transition partner in 1997 Copyright © 2011 STPP, Inc. -
Object-Oriented Software Construction Oriented Software Construction Software Construction I Software Construction II
ObjectObject--orientedoriented software construction Analysis/Requirements: What am I doing? Design: Which classes and methods? Implementation: How do I do it? Testing: Does it work? Maintenance: I just turn it in, right? Software Construction I z Programming is not just coding and debugging! z Analysis Analysis – English description of what system models, Design to meet a requirement or specification Implementation – Usually involves working with non-programmer Testing Maintenance to develop detailed specifications Waterfall model of software development z DiDesign: Mtit!Measure twice, cut once! – divide & conquer: system is composed of smaller subsystems which in turn may be composed of even smaller subsystems z OOP, system is decomposed into a set of cooperating objects – Pseudocode: describe tasks, subtasks, and how they relate – hand-simulation: desk-check pseudocode by stepping through it without using a computer – often use diagrams to better communicate the structure of the system z Often flowcharts in procedural languages and UML diagrams in OOP Wright State University, College of Engineering CS 241 Dr. T. Doom, Computer Science & Engineering Computer Programming II 58 Software Construction II z Implementation – Pick a language Analysis Design – emphasize good problem decomposition, Implementation well structured design, and readable, Testing well-documented programming style Maintenance –mayyg need to backtrack and redesign Waterfall model of software development z Testing – submitting input data or sample user interactions and seeing if program reacts properly – typically done in stages, starting with individual components and working up to subsystems, and eventually the entire program – bugs: errors in code or design – debugging: process of removing program bugs Wright State University, College of Engineering CS 241 Dr. -
6.005 Elements of Software Construction Fall 2008
MIT OpenCourseWare http://ocw.mit.edu 6.005 Elements of Software Construction Fall 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. 10/15/2008 Today’s Topics how to avoid debugging ¾assertions ¾code reviews how to do it when you have to ¾reducing test cases ¾hypothesis-driven debugging ¾binary search Debugging very hard bugs Rob Miller ¾Heisenbugs Fall 2008 © Robert Miller 2008 © Robert Miller 2008 Defensive Programming First Defense: Impossible By Design first defense against bugs is to make them impossible in the language ¾Java makes buffer overflow bugs impossible ¾automatic array bounds checking make buffer overflow bugs impossible second defense against bugs is to not make them ¾static typing eliminates many runtime type errors ¾correctness: get things riihght first time in the protocols/libraries/modules third defense is to make bugs easy to find ¾TCP/IP guarantees that data is not reordered ¾local visibility of errors: if things fail, we'd rather they fail loudly and ¾BigInteger guarantees that there will be no overflow immediately – e.g. with assertions in self-imposed conventions fourth defense is extensive testing ¾immutable objects can be passed around and shared without fear ¾uncover as many bugs as possible ¾caution: you have to keep the discipline last resort is dbidebugging • get the language to hel p you as much as possible , e.g. with pritivate and final ¾needed when effect of bug is distant from cause © Robert Miller 2008 © Robert Miller 2008 1 10/15/2008 Second Defense: Correctness Third Defense: Immediate Visibility get things right the first time if we can't prevent bugs, we can try to localize them to ¾don’t code before you think! Think before you code. -
Integration Testing of Object-Oriented Software
POLITECNICO DI MILANO DOTTORATO DI RICERCA IN INGEGNERIA INFORMATICA E AUTOMATICA Integration Testing of Object-Oriented Software Ph.D. Thesis of: Alessandro Orso Advisor: Prof. Mauro Pezze` Tutor: Prof. Carlo Ghezzi Supervisor of the Ph.D. Program: Prof. Carlo Ghezzi XI ciclo To my family Acknowledgments Finding the right words and the right way for expressing acknowledgments is a diffi- cult task. I hope the following will not sound as a set of ritual formulas, since I mean every single word. First of all I wish to thank professor Mauro Pezze` , for his guidance, his support, and his patience during my work. I know that “taking care” of me has been a hard work, but he only has himself to blame for my starting a Ph.D. program. A very special thank to Professor Carlo Ghezzi for his teachings, for his willingness to help me, and for allowing me to restlessly “steal” books and journals from his office. Now, I can bring them back (at least the one I remember...) Then, I wish to thank my family. I owe them a lot (and even if I don't show this very often; I know this very well). All my love goes to them. Special thanks are due to all my long time and not-so-long time friends. They are (stricty in alphabetical order): Alessandro “Pari” Parimbelli, Ambrogio “Bobo” Usuelli, Andrea “Maken” Machini, Antonio “the Awesome” Carzaniga, Dario “Pitone” Galbiati, Federico “Fede” Clonfero, Flavio “Spadone” Spada, Gianpaolo “the Red One” Cugola, Giovanni “Negroni” Denaro, Giovanni “Muscle Man” Vigna, Lorenzo “the Diver” Riva, Matteo “Prada” Pradella, Mattia “il Monga” Monga, Niels “l’e´ semper chi” Kierkegaard, Pierluigi “San Peter” Sanpietro, Sergio “Que viva Mex- ico” Silva. -
Effective Methods for Software Testing
Effective Methods for Software Testing Third Edition Effective Methods for Software Testing Third Edition William E. Perry Effective Methods for Software Testing, Third Edition Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2006 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN-13: 978-0-7645-9837-1 ISBN-10: 0-7645-9837-6 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 3MA/QV/QU/QW/IN No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copy- right Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no repre- sentations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fit- ness for a particular purpose. No warranty may be created or extended by sales or promo- tional materials. -
CITS5502 – Capability Maturity
CITS5502 – Capability maturity Unit coordinator: Arran Stewart 1 / 52 Sources Pressman 9th ed, Ch 26 2 / 52 Why try to improve processes? In competitive markets, there is pressure to deliver software faster and cheaper, which meets customer needs Organisations may look to process improvement to improve software quality, reduce costs, or speed up their processes It’s clear that the processes used to develop software do have a bearing on the quality of the software produced; therefore people reason that improving the processes can improve the software. 3 / 52 Major approaches to Software Process Improvement (SPI) Process maturity models Focuses on project management, introducing good software engineering practice Defines levels of process maturity These reflect the extent to which good practices have been adopted into processes Primary goals: improved product quality and process predictability. Agile Focuses on iterative development and reduction of overheads Goals include rapid delivery of functionality and responsiveness to changing customer requirements. 4 / 52 CMM We’ll look at one maturity model–based approach, the CMM (Capability Maturity Model), and its successor, CMMI (Capability Maturity Model Integration) 5 / 52 CMM background – statistical quality control US engineer W.E. Deming worked with Japanese manufacturing industries after WWII to help improve quality. The idea of statistical quality control is due to Deming and others: “reduce product defects by analyzing and modifying the process so that the chances of introducting defects are reduced and defect detection is improved” Once defects have been reduced, standardise the process and start again 6 / 52 1980s at Software Engineering Institute (SEI) at Carnegie Mellon University: Humphreys founded the Software Process Program, aimed at understanding and managing the Software Process. -
A Survey of System Development Process Models
Models for Action: Developing Practical Approaches to Electronic Records Management and Preservation Center for Technology in Government State Archives and Records Administration A Survey of System Development Process Models Introduction This document provides an overview of the more common system development Process Models, used to guide the analysis, design, development, and maintenance of information systems. There are many different methods and techniques used to direct the life cycle of a software development project and most real-world models are customized adaptations of the generic models. While each is designed for a specific purpose or reason, most have similar goals and share many common tasks. This paper will explore the similarities and differences among these various models and will also discuss how different approaches are chosen and combined to address practical situations. Typical Tasks in the Development Process Life Cycle Professional system developers and the customers they serve share a common goal of building information systems that effectively support business process objectives. In order to ensure that cost-effective, quality systems are developed which address an organization’s business needs, developers employ some kind of system development Process Model to direct the project’s life cycle. Typical activities performed include the following:1 · System conceptualization · System requirements and benefits analysis · Project adoption and project scoping · System design · Specification of software requirements · Architectural design · Detailed design · Unit development · Software integration & testing · System integration & testing · Installation at site · Site testing and acceptance · Training and documentation · Implementation · Maintenance 1 Kal Toth, Intellitech Consulting Inc. and Simon Fraser University; list is partially created from lecture notes: Software Engineering Best Practices, 1997. -
Decision Framework for Selecting a Suitable Software Development Process
DECISION FRAMEWORK FOR SELECTING A SUITABLE SOFTWARE DEVELOPMENT PROCESS Delft University of Technology Faculty of Technology, Policy and Management Systems Engineering, Policy Analysis and Management (SEPAM) August, 2009 By Itamar Sharon 2 DECISION FRAMEWORK FOR SELECTING A SUITABLE SOFTWARE DEVELOPMENT PROCESS SPM 5910 Master Thesis Faculty of Technology, Policy and Management Section: ICT By Itamar Sharon Student Number: 1192922 August, 2009 Graduation committee: M. dos Santos Soares (first supervisor) Dr. J. Barjis (second supervisor) Dr.ir. J. van den Berg (section professor) C. Bergman (Operations and IT Banking ING supervisor) 3 4 PPREFACE This Thesis report has been written in the period of February – August 2009. In this report I describe the research I have conducted during my internship at Operations and IT Banking ING (OIB ING) which is the final facet of my MSc education in Systems Engineering, Policy Analysis and Management at the faculty of Technology, Policy and Management (TPM), Delft University of Technology. Performing this research and writing this Thesis was, at some periods, a struggle and intellectual challenge. However, most of the times, I felt delighted of the work that I did and the contribution it will finally make. For this research, I could not have wished for a better environment to perform in. The department in which I was stationed (Solution Delivery Centre Call Face NL) was very comfortable as a research setting. I experienced its employees as flexible, interested and most of all very helpful. The most difficult aspect of this graduation project was to conduct it individually. In the entire MSc education programme, every project consisted of multiple project members. -
Watts Humphrey
SPECIAL TRIBUTE Watts Humphrey The Father of Software Quality (1927-2010) Carnegie Mellon Software Engineering Institute 4 CrossTalk—July/August 2011 SPECIAL TRIBUTE When Watts Humphrey arrived at the SEI in 1986, he The Beginnings of PSP and TSP made what he called an, “outrageous commitment to Jim Over, who now leads the TSP initiative at SEI, said Hum- change the world of software engineering.” phrey had begun his work in bringing discipline to the individual By all accounts, he succeeded. Known as the “Father software engineer–the basis for the PSP–long before his ap- of Software Quality,” Humphrey dedicated his career to pointment as an SEI Fellow. Humphrey first tested his theories on a process that he addressing problems in software development including developed for managing his personal checking account. Next, he schedule delays, cost increases, performance problems, and tested them on the personal software development process by defects. In 2005, Humphrey received the National Medal of writing more than 60 small programs in Pascal and C++, Over Technology, the highest honor awarded by the President of explained. Humphrey then began working with organizations to the United States to America’s leading innovators. pilot this new personal process for software engineers. “He was a wonderful leader and a wonderful man. He Not long after, Humphrey published his first PSP book, “A set forth an energizing goal and an inspiring mission that Discipline for Software Engineering,” and developed a course for we all wanted to be a part of,” said Anita Carleton, direc- software engineers. Over, who enrolled in the first PSP course tor of SEI’s Software Engineering Process Management offered at Carnegie Mellon, said it changed his career.