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DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use . -
Wargamer's Newsletter
1*1 Wargamer's Newsletter A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS MINIATURE FIGURINES LIMITED What we made in 1972 Others will make in 1973 TRUE FULL 5 mm. POSTAGE SCALE CATALOGUE 25 mm. EXTRA FIGURES 25p 30 mm. Miniature Figurines take thisopportunity ofwishing you a very Happy New Year with YET another new range of25 mm. Figures for your future Wargaming and Collecting. SAMURAI INFANTRY at 6 \ p each P.B 10-1 Marino of Augustus P.B 10!i Logionarius of the Early1st Century A.D. Sam 1 Samurai Warrior with Sword P.B Samurai Warrior with Spear 106 Cinturio of Legio XX Valeria P.B 107 Sam 3 Peasant with Sword Centurio of Legion XI Claudia Sam 4 P.B 108 Dalmatian Light Infantryman - Early 1st Century Sam 5 Peasant with Bow Sam 6 Peasant with Bamboo Spear P.B 113 Legionarius of the later 1st and Early 2nd Cen Sam 7 Peasant with Spear and Sword turies A.D. Sam 8 Samurai Warrior Archer P.B 116 Standard Bearer of tho 1st and 2nd Centuries A.D. P.B 118 Light Infantryman of the Later 1st and 2nd Cen SAMURAI CAVALRY at 17p each turies A.D. P.B 119 Asiatic Archers SamC 1 Mounted Samurai Warrior with Spoor P.B 120 Asiatic Archers SamC 2 Mounted Samurai Warrior Archer P.B 121 Barbarian Symmachiaruis SamC 3 Mounted Samurai Warrior with Sword P.B 123 Legionarius of tho Later 2nd and Early 3rd Con- tunes A.D. MONGUL INFANTRY at 6*p each P.B 124 Light Infantry of tho Lator 2nd and Early3rd Cen turies A.O. -
A Process Algebraic Form to Represent Extensive Games 1
A Process Algebraic Form to Represent Extensive Games Department of Mathematical Sciences, Sharif University of Technology, P. O. Box 11365-9415, Tehran, Iran Complex and Multi Agent System Lab Omid Gheibi∗, Rasoul Ramezaniany (alphabetical order) Abstract We present an agent-based display of extensive games inspired by concepts in process theory and process algebra. In games with lots of agents, it is a good strategy to explain the behavior of each agent individually by an adequate process (called process- game), and then obtain the whole of the game through parallel composition of these process-games. We propose a method based on agent-based display (introduced in this paper) to find the Nash equilibrium of extensive games in linear space complexity by deploying a revision of depth first search. Keywords: Extensive games, Nash equilibrium, process theory, process algebra 1 Introduction The word processes refers to behavior of a system (a game, a protocol, a machine, a software, and so on). The behavior of a system is the total of actions performed in the system and the order of their executions. The process theory [8] makes it possible to model the behavior of a system with enormous complexity through modeling the behavior of its components. Then using the process algebra [3] [9] [5] [7] [1] [15], we can code the process theory terms and definitions and take the advantage of the algebra such as automating calculations and running algorithms using parallel computing techniques. The process algebra has vast variety of applications in diverse fields such as performance evaluation [6], safety critical systems [13], network protocols [2] and biology [14]. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing— A non-wargaming friend of mine recently asked me why I did this; why did I put all my effort into this line of work? What did I perceive my endeavors to be? Part of this curiosity stems from the fact that this person has no inkling of what games are all about, in our context of gaming. He still clings to the shibboleth that wargamers are classic cases of arrested de- velopment, never having gotten out of the sandbox and toy soldiers syndrome of childhood. He couldn’t perceive the function of a magazine about game-playing. This is what I told him: Magazines exist to disseminate information. The future of magazine publishing, the newly revived LIFE and LOOK notwithstand- VOL. III, No. 11 May, 1979 ing, seems to be in specialization. Magazines dealing with camping, quilting, motorcycles, cars, dollhouse miniatures, music, teen interests, DESIGN/DESIGNERS FORUM modeling, model building, horses, dogs, fishing, hunting, guns, hairstyl- A Part of Gamma World Revisited —Jim Ward ................ 5 ing and beauty hints already exist; why not wargaming? Judging and You—Jim Ward ............................... 7 I put out TD as a forum for the exchange of gaming ideas, Sorceror’s Scroll—The Proper Place of Character philosophies, variants and debate. TD is a far cry from Soldier of For- Social Class in D&D -- Gary Gygax ........ .12 tune, that bizarre publication for mercenaries, gun freaks and other vio- 20th Century Primitive—Gary Jacquet ...................... 24 lence mongers. In fact, the greater part of wargamers are quite pacifistic Gamma World Artifact Use Chart —Gary Jacquet ............ -
XIV-Congreso-Asociacion-Historia
Asociación de Historia Contemporánea. Congreso (14.º. 2018. Alicante) Del siglo XIX al XXI. Tendencias y debates: XIV Congreso de la Asociación de Historia Contemporánea, Universidad de Alicante 20-22 de septiembre de 2018 / Mónica Moreno Seco (coord.) & Rafael Fernández Sirvent y Rosa Ana Gutiérrez Lloret (eds.) Alicante, Biblioteca Virtual Miguel de Cervantes. 2019. 2019 pp. ISBN: 978-84-17422-62-2 Alicante, Biblioteca Virtual Miguel de Cervantes, 2019. Este libro está sujeto a una licencia de “Atribución-NoComercial 4.0 Internacional (CC BY-NC 4.0)” de Creative Commons. © 2019, Asociación de Historia Contemporánea. Congreso Algunos derechos reservados ISBN: 978-84-17422-62-2 Portada: At School, Jean-Marc Côté, h. 1900. PLAYING THE GREAT WAR Giaime Alonge & Riccardo Fassone985 (University of Turin, Italy) World War One during analog wargame’s golden age Game scholar Stewart Woods divides board games in three main categories. 1) Classical games, such as Chess or Checkers -very old games, so old that they have no author, and therefore are not copyrighted. 2) Mass-market games such as Monopoly (1933) or Scrabble (1935). 3) Hobby games- niche games such as Dungeons & Dragons (1974) or Magic: The Gathering (1993), that are enjoyed by relatively small, but highly devoted groups of players986. Wargame is one of the thinnest niches in the universe of hobby games. A wargame is a «realistic» simulation of warfare. We will shortly address the question of what we mean by «realistic», but before that, we must make another premise. In this paper, by «wargame» we will only mean recreational simulations. We will not consider the professional simulations that staff officers of many armies and navies around the globe regularly hold in order to study possible scenarios of war.987 It is a practice that was introduced in the early nineteenth century, in Prussia, where generals started to prepare their future campaigns with a «game» called Kriegsspiel988. -
Game Theory - Solution Set
1 Faculty of Mathematics Centre for Education in Waterloo, Ontario N2L 3G1 Mathematics and Computing Grade 6 Math Circles Fall 2014 - October 28/29, 2014 Game Theory - Solution Set 1. Provide your own definition of Game Theory. Answers may vary. Game theory is the study of two or more people making decisions in a common situation to get the best outcome for themselves, an outcome that is affected by each person's decision. 2. Explain why the Nash Equilibrium is the best decision for both suspects in the \Prisoner's Dilemma". Answers may vary. The Nash Equilibrium is the best decision for both suspects in the \Pris- oner's Dilemma", because neither suspect could become better off, and leave the other person worse off, by individually changing their decision. 3. The game is defined as follows: • Two hunters go out to catch meat. • There are two rabbits in the range and one stag. The hunters can each bring the equip- ment necessary to catch one type of animal. • The stag has more meat than the rabbits combined, but both hunters must chase the stag to catch it. • Rabbit hunters can catch all of their prey by themselves. • The values in the table represent the amount of meat (in pounds) the hunters will get for each given outcome. 2 Hunter 2 Stag Rabbit Hunter 1 Stag 3,3 0,2 Rabbit 2,0 1,1 Using the Nash Equilibrium of this game, what is the best decision the hunters can make? If there is more than one best decision, explain the pros and cons of each. -
WARGAMER's NEWSLETTER NO 188 35 P NOVEMBER 1977
WARGAMER'S NEWSLETTER NO 188 35 p NOVEMBER 1977 A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS WARGAMER'S NEWSLETTER!!! The NEWSPAPER of the hobby! i i M 1\ b\ I NOW AVAILABLE—MINIFIGS FLAGS ^ 3 sets of BRITISH INFANTRY FLAGS 25mm scale B1 Sheet of 5 standards (Shield centre device) 50p each B2 Sheet of 5 standards (Circle centre device) 50p each B3 Sheet of 5 standards (Kings coiours) 50p each These fully coloured flags are of the superb quality associated with all Minlfigs products. All you do Is number them. TRADE ENQUIRIES WELCOME WARGAMERS, COLLECTORS AND ENTHUSIASTS WILL RECEIVE A WARM WELCOME FROM THE MANAGER DAVE ROTOR Glliingham Street AT 13 GILLINGHAM STREET LONDON S.W.I Please note PERSONAL SERVICE ONLY AT THIS ADDRESS NOW IN PRODUCTION MALBURIAN 25mm RANGE Infantry Mai. 42 Turkish Line Drummer Mal.C. 19 British Horse Grenadier Officer. 1 British Musketeer Advancing (Tricorne). Mai. 43 Janissary Marching. Mal.C. 20 British Horse Grenadier Trumpeter. 2 British Musketeer Firing (Tricome). Mai. 44 Janissary Advancing. Mal.C. 21 British Horse (Srenadier Guidon. 3 British Musketeer Officer. Mai. 45 Janissary Officer. Mal.C. 22 Germanic Line Trooper. 4 British Grenadier Advancing (Mitre). Mai. 46 Janissary Standard Bearer. Mal.C. 23 Germanic Line Officer. 5 British Grenadier Firing (Mitre). Mai. 47 Austrian Jager Advancing. Mal.C. 24 Germanic Line Trumpeter. 6 British Grenadier Throwing Grenade. Mai. 48 Austrian Musketeer Advancing. Mal.C. 25 Germanic Line Guidon. 7 British Grenadier Officer. Mai. 49 Austrian Musketeer Officer. Mal.C. 26 Austrian Hussar. 0 British Drummer (Mitre). -
Games Due: Tuesday, October 30, at Beginning of Class Reading: Course Notes, Sections 4.1 and 4.2
University of Illinois Fall 2018 ECE 586BH: Problem Set 4: Problems and Solutions Extensive form (aka sequential) games Due: Tuesday, October 30, at beginning of class Reading: Course notes, Sections 4.1 and 4.2 1. [Variations of pirate game] Five pirates, A, B, C, D, E, in a boat at sea must decide how to allocate 100 gold coins among themselves. The pirates are lettered in order of seniority, with A being the most senior. The pirate protocol is that the most senior pirate proposes an allocation of coins to all pirates, with a nonnegative integer number of coins going to each pirate. Then all pirates, including the proposer, vote on the proposal. If a majority (meaning strictly more than half the number voting) approve the proposal, then the proposal is implemented and the game ends. Otherwise, the proposer is thrown overboard and votes no more, and the remaining pirates use the same protocol again, with the most senior remaining pirate being the next proposer, and so on. Pirates base decisions on four factors. First, each pirate prefers to not be thrown overboard, even if the pirate receives no coins. Second, given a pirate is not thrown overboard, the pirate prefers to have more coins. Third, if in any round the pirate would do as well to vote either way, the pirate will vote no in order to increase the chance the proposer is thrown overboard. Finally, pirates follow the protocol, but otherwise don't trust each other and so can't enter into binding side agreements with each other. -
DRAGON Magazines
July, 1980 The Dragon The Dragon Vol. V, No. 1 among you, Bill Fawcett presents an overview of the types of bows used in real life and how their characteristics apply for gaming purposes. In the “charts and tables” department, Carl Parlagreco has prepared a new system for determining and describing the controversial phenomena of critical hits and fumbles. Remember the little spacemen we pictured in TD-34 with a request to readers for information about their origin? Well, we got some answers, and TD staff member Bryce Knorr played “private t may seem like an uncomplimentary thing to say about eye” to provide a solution to the mystery, which is almost as authen- ourselves, but it does seem as though The Dragon resem- tic as it is amusing. Karl Horak looks at the development of fantasy bles an elephant trodding on thin ice: We can’t help making role-playing from Chainmail through D&D to AD&D and wonders a breakthrough with every step we take. whether uniformity between the various game systems is possible, or This month, TD is proud to present the first in what even desirable. promises to be a long line of modules for use with Top Secret, TSR’s A wealth of inspiratin and information is offered in July’s regular new espionage role-playing game. “The Missile Mission” is the features. Len Lakofka puts forth guidelines for beginning a cam- brainchild of Mike Carr, the general manager of TSR Hobbies and paign in Leomund’s Tiny Hut. Then, when you’ve got things rolling, one of the people who helped put Merle Rasmussen’s Top Secret you can inject a few items from Bazaar of the Bizarre, and employ game manuscript into its final form. -
Quorum Analysis for the “Pirate Game” Problem⋆
Quorum Analysis for the \Pirate Game" Problem? Ilya Chernov1 and Evgeny Ivashko1;2 1 Institute of Applied Mathematical Research, Karelian Research Center of the Russian Academy of Sciences, Petrozavodsk, Russia 2 Petrozavodsk State University fchernov,[email protected] http://mathem.krc.karelia.ru/ Abstract. The \Pirate game" is a popular mathematical puzzle, the problem aimed at demonstration of backward induction. It is also a shin- ing example of non-cooperative behaviour of rational agents in mathe- matical game theory. A linearly ordered crew votes for the captain's sharing offer. The captain needs the approval by a given fraction of the crew called quorum at the minimal cost. In this paper, we present the comprehensive quorum analysis on strategies and payoffs for the \Pirate game" problem, for any crew size and any quorum. Keywords: Pirate Game · Puzzle for Pirates · Quorum Analysis · Non- Cooperative Game Theory 1 Introduction and Related Work The \Pirate game" (also known as the \Puzzle for pirates") is a well-known widely-used mathematical puzzle, which often stirs up disputes3. The first ap- pearing of the problem in scientific literature seems to be in the book by E. Mou- lin [6] as an example; we found no earlier publications of this problem. The \Pirate game" is the following4: There are five rational pirates (in strict order of seniority A, B, C, D and E) who found 100 gold coins. They must decide how to distribute them. The pirate world's rules of distribution say that the most senior pirate first proposes a plan of distribution. The pirates, including the proposer, then vote on whether to accept this distribution. -
Designing a Virtual Reality Game for the Pediatric Patient-Player Experience
Navigating the Pixelated Waters of Voxel Bay: Designing a Virtual Reality Game for the Pediatric Patient-Player Experience Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Fine Arts in the Graduate School of The Ohio State University By Alice Grishchenko Graduate Program in Design Ohio State University 2017 Thesis Committee: Alan Price Maria Palazzi Jeremy Patterson Copyright by Alice Grishchenko ©2017 All Rights Reserved Abstract Voxel Bay is a virtual reality game created in collaboration with Nationwide Children’s Hospital to distract pediatric hemophilia patients from the anxiety related to the prophylaxis infusion procedure they must undergo regularly. This paper documents answers to the question when designing a game to serve as a pain management distraction technique for pediatric patients, what factors should be considered for the overall experience of the patient-player, clinicians and caregivers, and what may be unique or different from conventional approaches to game development? The answers to the research question are presented in context to the development of Voxel Bay. They are a list of factors to be considered and a documentation of my contribution to the project. The game design concepts discussed include spatial level design for virtual reality and ways to world build without cut scenes. This paper also mentions the hardware configuration used to create an entertaining hands-free system without sacrificing the integrity of the player’s medical experience. After an exploration of these concepts, the paper describes the novel processes used to realize them. The design choices and process documentation are supported by a review of research precedents regarding virtual reality as a distraction tool for medical settings as well as games designed to be used with breathing peripherals, games that use a networked system with different user roles and games that directly inspired the design of Voxel Bay. -
Wargamer's Newsletter August 1974
WARGAMER'S NEWSLETTER AUGUST 1974 -*1 I 'I. 'i-3l W C"VO •ll\»3I\ m aB «* 1 ■ It' • ^# . v-.„ 1- A, ^"5 G''" V A %v:; H '' ^ A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS The NEW WARGAMER'S NEWSLETTER!!! The NEWSPAPER of the hobby! Telephones: SOUTHAMPTON MINIATURE FIGURINES LIMITED (0703) 20855 28/32 NORTHAM ROAD, SOUTHAMPTON 302 OPA WESTENDwestend Catalogue 25p (overseas 30p) 25mm FOOT 7p - RIDER 8p - HORSE - lOp (04218) 4651 THE BEST NAME IN WARGAME FIGURES A ALEXANDER NEVSKI RANGE f . ii LATEST RELEASES ^ ' (Designed by Dave Hutchins) AXC4 Knight, lance, shield and winged cross crest AXC7 Knight, club, shield RUSSIAN FOOT AX30 Man at Arms, spear, shield AX31 Man at Arms, attacking spear, shield AX32 Man at Arms, sword, shield AX33 Peasant, spear, shield AX34 Man at Arms, crossbowman AX35 Peasant, mace, shield AX36 Peasant, sword AX37 Man at Arms, axe, shield AX38 Peasant bowman AX39 Foot Knight, double-handed battleaxe AX40 Man at Arms, standard bearer RUSSIAN CAVALRY AXC30 Knight, lance, shield, squirrel head-dress AXC31 Knight, lance, shield, flying bird head-dress AXC32 Knight, lance, shield, flying boar's head-dress AXC33 Cossack, lance, shield AXC34 Knight, lance, shield, bear head-dress AXC35 Knight, winged helmet and raised sword (Alexander Nevsky) AXC36 Knight, mace, shield Tir AMERICAN WARGAMERS CONTACT ^ MINIATURE FIGURINES LIMITED INC. BOX P, PINE PLAINS, NEW YORK 12567 Tel: 914-398 5166 catalog $1.25 YOUR INTERNATIONAL MODEL MAIL ORDER HOUSE Suppliers to the British and Overseas Governments By IMAI with THE ULTIMATE THE ELEPHANT 88mm AT GUN Model 43/2 IN KITS TANK DESTROYER TIGER (P) Scale 1/16th by IMAI Full Machined brass gears - turned gun barrel - cast metal tracks - turned aluminium dual bearings with cast and machined suspension and torsion bars - cast metal drive sprockets and free wheels - Turret and Hull in plastic.