[Notes]: Interactive Computer Assisted Notation with Pure Data and Lilypond
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A Guide for Creating Virtual Video/Audio Ensembles Written By
A guide for creating virtual video/audio ensembles Written by Ben Sellers With contributions from Wiltshire Music Connect Associate Luke Pickett, and Lee Hextall from Lincolnshire Music Service. This document guides you through the process of creating an audio or video ‘virtual ensemble’ performance. The process takes time and may require you to learn some new skills, but it is worth it: your pupils will develop their identities as musicians, a new audience will be reached, and the profile of the department and school will be raised. Get an idea of what is possible by watching this video from Wiltshire Young Musicians, created by Matt Thorpe. To create an audio recording you will need: • Sibelius, Musescore (free) or alternative sheet music software • Audio editing software (see below) • A Google Drive or Dropbox account. To create a music video you will also need: • Video editing software (see below) • A Youtube or Vimeo account to publish the videos online • Appropriate pupil filming consent. Each of the following steps is detailed below: 1. Choose your piece of music 2. Decide if you want to create an audio recording or a music video. 3. Create an arrangement 4. Send instructions, sheet music and backing track(s) to pupils 5. Edit together the recordings 6. Publish 1. Choose your piece of music Your chosen piece should be: a. Fairly easy to play, with no tricky rhythms b. Something popular that the musicians already know c. The same tempo throughout d. Less than 4 minutes in length Page 1 of 5 2. Decide if you want to create an audio recording or a music video. -
Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Peter Blasser CV
Peter Blasser – [email protected] - 410 362 8364 Experience Ten years running a synthesizer business, ciat-lonbarde, with a focus on touch, gesture, and spatial expression into audio. All the while, documenting inventions and creations in digital video, audio, and still image. Disseminating this information via HTML web page design and YouTube. Leading workshops at various skill levels, through manual labor exploring how synthesizers work hand and hand with acoustics, culminating in montage of participants’ pieces. Performance as touring musician, conceptual lecturer, or anything in between. As an undergraduate, served as apprentice to guild pipe organ builders. Experience as racquetball coach. Low brass wind instrumentalist. Fluent in Java, Max/MSP, Supercollider, CSound, ProTools, C++, Sketchup, Osmond PCB, Dreamweaver, and Javascript. Education/Awards • 2002 Oberlin College, BA in Chinese, BM in TIMARA (Technology in Music and Related Arts), minors in Computer Science and Classics. • 2004 Fondation Daniel Langlois, Art and Technology Grant for the project “Shinths” • 2007 Baltimore City Grant for Artists, Craft Category • 2008 Baltimore City Grant for Community Arts Projects, Urban Gardening List of Appearances "Visiting Professor, TIMARA dep't, Environmental Studies dep't", Oberlin College, Oberlin, Ohio, Spring 2011 “Babier, piece for Dancer, Elasticity Transducer, and Max/MSP”, High Zero Festival of Experimental Improvised Music, Theatre Project, Baltimore, September 2010. "Sejayno:Cezanno (Opera)", CEZANNE FAST FORWARD. Baltimore Museum of Art, May 21, 2010. “Deerhorn Tapestry Installation”, Curators Incubator, 2009. MAP Maryland Art Place, September 15 – October 24, 2009. Curated by Shelly Blake-Pock, teachpaperless.blogspot.com “Deerhorn Micro-Cottage and Radionic Fish Drier”, Electro-Music Gathering, New Jersey, October 28-29, 2009. -
Sibelius Artwork Guidelines Contents
Sibelius Artwork Guidelines Contents Conditions of use ...........................................................................................................................3 Important information ..................................................................................................................4 Product names and logos.............................................................................................................5 Example copy..................................................................................................................................6 Endorsees ........................................................................................................................................7 Reviews............................................................................................................................................8 Awards...........................................................................................................................................11 House Style ...................................................................................................................................12 Conditions of use Who may use this material Authorized Sibelius distributors and dealers are permitted to reproduce text and graphics on this CD in order to market Sibelius products or PhotoScore, but only if these guidelines are adhered to, and all artwork is used unmodified and cleared by Sibelius Software before production of final proofs. Acknowledge trademarks Please -
Chuck: a Strongly Timed Computer Music Language
Ge Wang,∗ Perry R. Cook,† ChucK: A Strongly Timed and Spencer Salazar∗ ∗Center for Computer Research in Music Computer Music Language and Acoustics (CCRMA) Stanford University 660 Lomita Drive, Stanford, California 94306, USA {ge, spencer}@ccrma.stanford.edu †Department of Computer Science Princeton University 35 Olden Street, Princeton, New Jersey 08540, USA [email protected] Abstract: ChucK is a programming language designed for computer music. It aims to be expressive and straightforward to read and write with respect to time and concurrency, and to provide a platform for precise audio synthesis and analysis and for rapid experimentation in computer music. In particular, ChucK defines the notion of a strongly timed audio programming language, comprising a versatile time-based programming model that allows programmers to flexibly and precisely control the flow of time in code and use the keyword now as a time-aware control construct, and gives programmers the ability to use the timing mechanism to realize sample-accurate concurrent programming. Several case studies are presented that illustrate the workings, properties, and personality of the language. We also discuss applications of ChucK in laptop orchestras, computer music pedagogy, and mobile music instruments. Properties and affordances of the language and its future directions are outlined. What Is ChucK? form the notion of a strongly timed computer music programming language. ChucK (Wang 2008) is a computer music program- ming language. First released in 2003, it is designed to support a wide array of real-time and interactive Two Observations about Audio Programming tasks such as sound synthesis, physical modeling, gesture mapping, algorithmic composition, sonifi- Time is intimately connected with sound and is cation, audio analysis, and live performance. -
Implementing Stochastic Synthesis for Supercollider and Iphone
Implementing stochastic synthesis for SuperCollider and iPhone Nick Collins Department of Informatics, University of Sussex, UK N [dot] Collins ]at[ sussex [dot] ac [dot] uk - http://www.cogs.susx.ac.uk/users/nc81/index.html Proceedings of the Xenakis International Symposium Southbank Centre, London, 1-3 April 2011 - www.gold.ac.uk/ccmc/xenakis-international-symposium This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for music making touched by his ideas on stochastic waveform generation. Implementations of the GENDYN algorithm for the SuperCollider audio programming language and in an iPhone app will be discussed. Some technical specifics will be reported without overburdening the exposition, including original directions in computer music research inspired by his ideas. The mass exposure of the iGendyn iPhone app in particular has provided a chance to reach a wider audience. Stochastic construction in music can apply at many timescales, and Xenakis was intrigued by the possibility of compositional unification through simultaneous engagement at multiple levels. In General Dynamic Stochastic Synthesis Xenakis found a potent way to extend stochastic music to the sample level in digital sound synthesis (Xenakis 1992, Serra 1993, Roads 1996, Hoffmann 2000, Harley 2004, Brown 2005, Luque 2006, Collins 2008, Luque 2009). In the central algorithm, samples are specified as a result of breakpoint interpolation synthesis (Roads 1996), where breakpoint positions in time and amplitude are subject to probabilistic perturbation. Random walks (up to second order) are followed with respect to various probability distributions for perturbation size. Figure 1 illustrates this for a single breakpoint; a full GENDYN implementation would allow a set of breakpoints, with each breakpoint in the set updated by individual perturbations each cycle. -
Musical Notation Codes Index
Music Notation - www.music-notation.info - Copyright 1997-2019, Gerd Castan Musical notation codes Index xml ascii binary 1. MidiXML 1. PDF used as music notation 1. General information format 2. Apple GarageBand Format 2. MIDI (.band) 2. DARMS 3. QuickScore Elite file format 3. SMDL 3. GUIDO Music Notation (.qsd) Language 4. MPEG4-SMR 4. WAV audio file format (.wav) 4. abc 5. MNML - The Musical Notation 5. MP3 audio file format (.mp3) Markup Language 5. MusiXTeX, MusicTeX, MuTeX... 6. WMA audio file format (.wma) 6. MusicML 6. **kern (.krn) 7. MusicWrite file format (.mwk) 7. MHTML 7. **Hildegard 8. Overture file format (.ove) 8. MML: Music Markup Language 8. **koto 9. ScoreWriter file format (.scw) 9. Theta: Tonal Harmony 9. **bol Exploration and Tutorial Assistent 10. Copyist file format (.CP6 and 10. Musedata format (.md) .CP4) 10. ScoreML 11. LilyPond 11. Rich MIDI Tablature format - 11. JScoreML RMTF 12. Philip's Music Writer (PMW) 12. eXtensible Score Language 12. Creative Music File Format (XScore) 13. TexTab 13. Sibelius Plugin Interface 13. MusiXML: My own format 14. Mup music publication program 14. Finale Plugin Interface 14. MusicXML (.mxl, .xml) 15. NoteEdit 15. Internal format of Finale (.mus) 15. MusiqueXML 16. Liszt: The SharpEye OMR 16. XMF - eXtensible Music 16. GUIDO XML engine output file format Format 17. WEDELMUSIC 17. Drum Tab 17. NIFF 18. ChordML 18. Enigma Transportable Format 18. Internal format of Capella (ETF) (.cap) 19. ChordQL 19. CMN: Common Music 19. SASL: Simple Audio Score 20. NeumesXML Notation Language 21. MEI 20. OMNL: Open Music Notation 20. -
Isupercolliderkit: a Toolkit for Ios Using an Internal Supercollider Server As a Sound Engine
ICMC 2015 – Sept. 25 - Oct. 1, 2015 – CEMI, University of North Texas iSuperColliderKit: A Toolkit for iOS Using an Internal SuperCollider Server as a Sound Engine Akinori Ito Kengo Watanabe Genki Kuroda Ken’ichiro Ito Tokyo University of Tech- Watanabe-DENKI Inc. Tokyo University of Tech- Tokyo University of Tech- nology [email protected] nology nology [email protected]. [email protected]. [email protected]. ac.jp ac.jp ac.jp The editor client sends the OSC code-fragments to its server. ABSTRACT Due to adopting the model, SuperCollider has feature that a iSuperColliderKit is a toolkit for iOS using an internal programmer can dynamically change some musical ele- SuperCollider Server as a sound engine. Through this re- ments, phrases, rhythms, scales and so on. The real-time search, we have adapted the exiting SuperCollider source interactivity is effectively utilized mainly in the live-coding code for iOS to the latest environment. Further we attempt- field. If the iOS developers would make their application ed to detach the UI from the sound engine so that the native adopting the “sound-server” model, using SuperCollider iOS visual objects built by objective-C or Swift, send to the seems to be a reasonable choice. However, the porting situa- internal SuperCollider server with any user interaction tion is not so good. SonicPi[5] is the one of a musical pro- events. As a result, iSuperColliderKit makes it possible to gramming environment that has SuperCollider server inter- utilize the vast resources of dynamic real-time changing nally. However, it is only for Raspberry Pi, Windows and musical elements or algorithmic composition on SuperCol- OSX. -
Methodology and Technical Methods
Recordare MusicXML: Methodology and Technical Methods Michael Good Recordare LLC Los Altos, California, USA [email protected] 17 November 2006 Copyright © 2006 Recordare LLC 1 Outline Personal introduction What is MusicXML? Design methodology Technical methods MusicXML use today Suitability for digital music editions Recommendations Future directions 17 November 2006 Copyright © 2006 Recordare LLC 2 My Background B.S. and M.S. in computer science from Massachusetts Institute of Technology B.S. thesis on representing scores in Music11 Trumpet on MIT Symphony Orchestra recordings available on Vox/Turnabout Opera and symphony chorus tenor; have performed for Alsop, Nagano, Ozawa Worked in software usability at SAP and DEC before founding Recordare in 2000 17 November 2006 Copyright © 2006 Recordare LLC 3 What is MusicXML? The first standard computer format for common Western music notation Covers 17th century onwards Available via a royalty-free license Supported by over 60 applications, including Finale, Sibelius, capella, and music scanners Useful for music display, performance, retrieval, and analysis applications Based on industry standard XML technology 17 November 2006 Copyright © 2006 Recordare LLC 4 The Importance of XML XML is a language for developing specialized formats like MusicXML, MathML, and ODF XML files can be read in any computer text editor Fully internationalized via Unicode The files are human readable as well as machine readable Each specialized format can use standard XML tools Allows musicians to leverage the large -
The Viability of the Web Browser As a Computer Music Platform
Lonce Wyse and Srikumar Subramanian The Viability of the Web Communications and New Media Department National University of Singapore Blk AS6, #03-41 Browser as a Computer 11 Computing Drive Singapore 117416 Music Platform [email protected] [email protected] Abstract: The computer music community has historically pushed the boundaries of technologies for music-making, using and developing cutting-edge computing, communication, and interfaces in a wide variety of creative practices to meet exacting standards of quality. Several separate systems and protocols have been developed to serve this community, such as Max/MSP and Pd for synthesis and teaching, JackTrip for networked audio, MIDI/OSC for communication, as well as Max/MSP and TouchOSC for interface design, to name a few. With the still-nascent Web Audio API standard and related technologies, we are now, more than ever, seeing an increase in these capabilities and their integration in a single ubiquitous platform: the Web browser. In this article, we examine the suitability of the Web browser as a computer music platform in critical aspects of audio synthesis, timing, I/O, and communication. We focus on the new Web Audio API and situate it in the context of associated technologies to understand how well they together can be expected to meet the musical, computational, and development needs of the computer music community. We identify timing and extensibility as two key areas that still need work in order to meet those needs. To date, despite the work of a few intrepid musical Why would musicians care about working in explorers, the Web browser platform has not been the browser, a platform not specifically designed widely considered as a viable platform for the de- for computer music? Max/MSP is an example of a velopment of computer music. -
Handbook Edition 5.1 October 2007
Handbook Edition 5.1 October 2007 Handbook and Reference written by Daniel Spreadbury and Ben & Jonathan Finn. See the About Sibelius dialog for a full list of the software development team and other credits. We would like to thank all those (too numerous to list) who have provided helpful comments and suggestions for Sibelius and its documentation. Please email any suggestions you may have for improvements to this Handbook or Reference to [email protected] (but please do not use this address for suggestions or queries about the Sibelius program itself – see the separate Latest information & technical help sheet for the correct address for your country). Sibelius copyright © Sibelius Software, a division of Avid Technology, Inc., and its licensors 1987– 2007 Sibelius Handbook copyright © Sibelius Software, a division of Avid Technology, Inc.,1992–2007 Published by Sibelius Software, The Old Toy Factory, 20–23 City North, Fonthill Road, London N4 3HF, UK All rights reserved. This Handbook may not be reproduced, stored in a retrieval system or transmitted in any form or by any means – electronic, record- ing, mechanical, photocopying or otherwise – in whole or in part, without the prior written consent of the publisher. Although every care has been taken in the preparation of this Handbook, neither the publisher nor the authors can take responsibility for any loss or damage arising from any errors or omissions it may contain. Sibelius, the Sibelius logo, Scorch, Flexi-time, Espressivo, Rubato, Rhythmic feel, Arrange, ManuScript, Virtual Manuscript Paper, House Style, Sound- Stage, Opus, Inkpen2, Helsinki, Reprise, magnetic, multicopy, Optical, Dynamic parts, Ideas, SoundWorld, Panorama, the blue notes and double helix logos, SibeliusMusic.com, SibeliusEducation.com, ‘The fastest, smartest, easiest way to write music’ and ‘99% inspiration, 1% perspiration’ are all trade- marks or registered trademarks of Sibelius Software, a division of Avid Technology, Inc. -
App Midi to Transcription
App Midi To Transcription soEolian parchedly? Carlyle rejectMarkus therewith unnaturalised and slubberingly, curtly. she marver her tarp jouk altruistically. Is Sim backboneless or Saxon after unplanted Simmonds composing The soundfonts or end of sibelius that these are appealing in use the smallest note after i have issues, covering two warnings says copyright says it hear about that transcription app to midi Just ask google and drop on Reflow. Software Limited, like Forte, the Reader seamlessly peeks the first few lines from the next page over the top. Sibelius first page feature that midi app pretty much with a dynamic sheet for apps together pitches make? Easily transpose to annotate, transcription app from carl turner for. Analyze to rattle the alarm music! Some values may be grayed out based on the time signatures in the song to ensure every beat contains at least one smallest note. Imported MIDI files also translated well. You so transcriptions, transcription or key or bass clef. Are not do try it means that transcription results. For midi app for abc translation mistakes in your changes appearance to prominently display on your computer, thank you very intuitive. If you write from elementary looping, while it we then arrange straight to understand how easy to prevent unwanted notes are using just downloaded and editing. Mail, Windows, and importing audio files requires a pro subscription. Music though a less of velocity daily life and to branch it more meaningful. Export xml export of its actual name, or a know about music transcription is enhanced for use of? As midi app subscription plan, modern daw or track.