Advanced Dungeo~ns COMPUI'EK PRODUCT

lflLLsFAR A FORGOITEJV Rl3'ALMS"" Action CLUE ---- TABLE OF CONmNl'S

HINTS & QUESTS ...... 1

INTRODUCTION ...... l

EQUESTRIAN HINTS ...... 1

ARCHERY HINTS ...... 2

ARENA HINTS ...... 3

MAZE RUNNING HINTS ...... 4

LOCKPICK HINTS ...... 4

GENERAL HINTS ...... 4

QUEST HINTS ...... 5

THIEF QUESTS ...... 5

FIGHTER QUESTS ...... 6

MAGIC.USER QUESTS ...... 7

CLERIC QUESTS ...... 9

THE LORE OF HILLS FAR ...... I 0 "Tanareve, the Cleric" ...... 11 "Ren o' the Star, the Thief" ...... I 5 "Gr~ite, Dwarven Fighter" ...... ·...... 18 "Mhai, the Mage" ...... 22

Clue Book: , Inc. reserves the right to make improvements Inthe product descritied in this clue book at anytime and without notice. Bret Beny & Westwood Associates Strategic Simulations, Inc. makes no warranties, express or implied, with respect to this clue boo~ its quality, merchantability or frtness for any particular purpose. This clue book is Art, Graphic Design and Desktop Publishing: provided "as is'. Louis Saekow Design: David Boudreau & Peter Gascoyne ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOffiN REALMS and the TSR logo are trademarks owned by and used under license from TSR, Inc., Lake Geneva, WI. USA Copyright 1989 TSR, Inc. All Rights Reserved. Clue Book Production: This cluebook is ccpyrighted and Includes proprietary information tielonging to TSR, Inc. No one is permitted to sell ccpies of this cluebook to any person or Institution except as Louis Saekow Design: Kirk Nichols & Ben Willemsen provided for by written agreement vnth Strategic Simulations, Inc. and TSR, Inc. No one may copy, photoccpy, reproduce, translate, or reduce to machine readable form this clue Printing: book vnthout the pnor wntten ccnsent of TSR, Inc. A&a Printers & Lithographers Arr; pe.rsons reproduci.ng any portion of this clue book for any reason, inany media. shall tie guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the ccpynght holder(s). does not ever need to be hit in order to move up levels in the archery event. Bird: The bird can be hit at any time, but you must hit him in the head or body area. If you hit his wings, it will not score a hit. The bird is worth more points on the higher levels. rv. TARGETS Birds and arrows cannot be destroyed with Swinging: This is the target that swings back the Rod of Blasting. They must be avoided by and forth from left: to right. This target has ducking. If the horse is galloping at full speed, three scoring ranges. It is worth the least the birds and arrows will not appear very when it is hanging straight down. It is worth H1LL.5FAR, Strategic Simulations, lnc.'s often. ADVANCED DUNGEONS & DRAGONS9 action the most when it is at its highest point either set in the FORGOTTEN There are three locations (rock quarry, wiz­ to the right or to the left:. You receive a medi­ REALMS