The High Dynamic Range Imaging Pipeline Tone-Mapping, Distribution, and Single-Exposure Reconstruction
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Package 'Magick'
Package ‘magick’ August 18, 2021 Type Package Title Advanced Graphics and Image-Processing in R Version 2.7.3 Description Bindings to 'ImageMagick': the most comprehensive open-source image processing library available. Supports many common formats (png, jpeg, tiff, pdf, etc) and manipulations (rotate, scale, crop, trim, flip, blur, etc). All operations are vectorized via the Magick++ STL meaning they operate either on a single frame or a series of frames for working with layers, collages, or animation. In RStudio images are automatically previewed when printed to the console, resulting in an interactive editing environment. The latest version of the package includes a native graphics device for creating in-memory graphics or drawing onto images using pixel coordinates. License MIT + file LICENSE URL https://docs.ropensci.org/magick/ (website) https://github.com/ropensci/magick (devel) BugReports https://github.com/ropensci/magick/issues SystemRequirements ImageMagick++: ImageMagick-c++-devel (rpm) or libmagick++-dev (deb) VignetteBuilder knitr Imports Rcpp (>= 0.12.12), magrittr, curl LinkingTo Rcpp Suggests av (>= 0.3), spelling, jsonlite, methods, knitr, rmarkdown, rsvg, webp, pdftools, ggplot2, gapminder, IRdisplay, tesseract (>= 2.0), gifski Encoding UTF-8 RoxygenNote 7.1.1 Language en-US NeedsCompilation yes Author Jeroen Ooms [aut, cre] (<https://orcid.org/0000-0002-4035-0289>) Maintainer Jeroen Ooms <[email protected]> 1 2 analysis Repository CRAN Date/Publication 2021-08-18 10:10:02 UTC R topics documented: analysis . .2 animation . .3 as_EBImage . .6 attributes . .7 autoviewer . .7 coder_info . .8 color . .9 composite . 12 defines . 14 device . 15 edges . 17 editing . 18 effects . 22 fx .............................................. 23 geometry . 24 image_ggplot . -
Logarithmic Image Sensor for Wide Dynamic Range Stereo Vision System
Logarithmic Image Sensor For Wide Dynamic Range Stereo Vision System Christian Bouvier, Yang Ni New Imaging Technologies SA, 1 Impasse de la Noisette, BP 426, 91370 Verrieres le Buisson France Tel: +33 (0)1 64 47 88 58 [email protected], [email protected] NEG PIXbias COLbias Abstract—Stereo vision is the most universal way to get 3D information passively. The fast progress of digital image G1 processing hardware makes this computation approach realizable Vsync G2 Vck now. It is well known that stereo vision matches 2 or more Control Amp Pixel Array - Scan Offset images of a scene, taken by image sensors from different points RST - 1280x720 of view. Any information loss, even partially in those images, will V Video Out1 drastically reduce the precision and reliability of this approach. Exposure Out2 In this paper, we introduce a stereo vision system designed for RD1 depth sensing that relies on logarithmic image sensor technology. RD2 FPN Compensation The hardware is based on dual logarithmic sensors controlled Hsync and synchronized at pixel level. This dual sensor module provides Hck H - Scan high quality contrast indexed images of a scene. This contrast indexed sensing capability can be conserved over more than 140dB without any explicit sensor control and without delay. Fig. 1. Sensor general structure. It can accommodate not only highly non-uniform illumination, specular reflections but also fast temporal illumination changes. Index Terms—HDR, WDR, CMOS sensor, Stereo Imaging. the details are lost and consequently depth extraction becomes impossible. The sensor reactivity will also be important to prevent saturation in changing environments. -
Receiver Dynamic Range: Part 2
The Communications Edge™ Tech-note Author: Robert E. Watson Receiver Dynamic Range: Part 2 Part 1 of this article reviews receiver mea- the receiver can process acceptably. In sim- NF is the receiver noise figure in dB surements which, taken as a group, describe plest terms, it is the difference in dB This dynamic range definition has the receiver dynamic range. Part 2 introduces between the inband 1-dB compression point advantage of being relatively easy to measure comprehensive measurements that attempt and the minimum-receivable signal level. without ambiguity but, unfortunately, it to characterize a receiver’s dynamic range as The compression point is obvious enough; assumes that the receiver has only a single a single number. however, the minimum-receivable signal signal at its input and that the signal is must be identified. desired. For deep-space receivers, this may be COMPREHENSIVE MEASURE- a reasonable assumption, but the terrestrial MENTS There are a number of candidates for mini- mum-receivable signal level, including: sphere is not usually so benign. For specifi- The following receiver measurements and “minimum-discernable signal” (MDS), tan- cation of general-purpose receivers, some specifications attempt to define overall gential sensitivity, 10-dB SNR, and receiver interfering signals must be assumed, and this receiver dynamic range as a single number noise floor. Both MDS and tangential sensi- is what the other definitions of receiver which can be used both to predict overall tivity are based on subjective judgments of dynamic range do. receiver performance and as a figure of merit signal strength, which differ significantly to compare competing receivers. -
Ultra HD Playout & Delivery
Ultra HD Playout & Delivery SOLUTION BRIEF The next major advancement in television has arrived: Ultra HD. By 2020 more than 40 million consumers around the world are projected to be watching close to 250 linear UHD channels, a figure that doesn’t include VOD (video-on-demand) or OTT (over-the-top) UHD services. A complete UHD playout and delivery solution from Harmonic will help you to meet that demand. 4K UHD delivers a screen resolution four times that of 1080p60. Not to be confused with the 4K digital cinema format, a professional production and cinema standard with a resolution of 4096 x 2160, UHD is a broadcast and OTT standard with a video resolution of 3840 x 2160 pixels at 24/30 fps and 8-bit color sampling. Second-generation UHD specifications will reach a frame rate of 50/60 fps at 10 bits. When combined with advanced technologies such as high dynamic range (HDR) and wide color gamut (WCG), the home viewing experience will be unlike anything previously available. The expected demand for UHD content will include all types of programming, from VOD movie channels to live global sporting events such as the World Cup and Olympics. UHD-native channel deployments are already on the rise, including the first linear UHD channel in North America, NASA TV UHD, launched in 2015 via a partnership between Harmonic and NASA’s Marshall Space Flight Center. The channel highlights incredible imagery from the U.S. space program using an end-to-end UHD playout, encoding and delivery solution from Harmonic. The Harmonic UHD solution incorporates the latest developments in IP networking and compression technology, including HEVC (High- Efficiency Video Coding) signal transport and HDR enhancement. -
For the Falcon™ Range of Microphone Products (Ba5105)
Technical Documentation Microphone Handbook For the Falcon™ Range of Microphone Products Brüel&Kjær B K WORLD HEADQUARTERS: DK-2850 Nærum • Denmark • Telephone: +4542800500 •Telex: 37316 bruka dk • Fax: +4542801405 • e-mail: [email protected] • Internet: http://www.bk.dk BA 5105 –12 Microphone Handbook Revision February 1995 Brüel & Kjær Falcon™ Range of Microphone Products BA 5105 –12 Microphone Handbook Trademarks Microsoft is a registered trademark and Windows is a trademark of Microsoft Cor- poration. Copyright © 1994, 1995, Brüel & Kjær A/S All rights reserved. No part of this publication may be reproduced or distributed in any form or by any means without prior consent in writing from Brüel & Kjær A/S, Nærum, Denmark. 0 − 2 Falcon™ Range of Microphone Products Brüel & Kjær Microphone Handbook Contents 1. Introduction....................................................................................................................... 1 – 1 1.1 About the Microphone Handbook............................................................................... 1 – 2 1.2 About the Falcon™ Range of Microphone Products.................................................. 1 – 2 1.3 The Microphones ......................................................................................................... 1 – 2 1.4 The Preamplifiers........................................................................................................ 1 – 8 1 2. Prepolarized Free-field /2" Microphone Type 4188....................... 2 – 1 2.1 Introduction ................................................................................................................ -
Signal-To-Noise Ratio and Dynamic Range Definitions
Signal-to-noise ratio and dynamic range definitions The Signal-to-Noise Ratio (SNR) and Dynamic Range (DR) are two common parameters used to specify the electrical performance of a spectrometer. This technical note will describe how they are defined and how to measure and calculate them. Figure 1: Definitions of SNR and SR. The signal out of the spectrometer is a digital signal between 0 and 2N-1, where N is the number of bits in the Analogue-to-Digital (A/D) converter on the electronics. Typical numbers for N range from 10 to 16 leading to maximum signal level between 1,023 and 65,535 counts. The Noise is the stochastic variation of the signal around a mean value. In Figure 1 we have shown a spectrum with a single peak in wavelength and time. As indicated on the figure the peak signal level will fluctuate a small amount around the mean value due to the noise of the electronics. Noise is measured by the Root-Mean-Squared (RMS) value of the fluctuations over time. The SNR is defined as the average over time of the peak signal divided by the RMS noise of the peak signal over the same time. In order to get an accurate result for the SNR it is generally required to measure over 25 -50 time samples of the spectrum. It is very important that your input to the spectrometer is constant during SNR measurements. Otherwise, you will be measuring other things like drift of you lamp power or time dependent signal levels from your sample. -
JPEG-HDR: a Backwards-Compatible, High Dynamic Range Extension to JPEG
JPEG-HDR: A Backwards-Compatible, High Dynamic Range Extension to JPEG Greg Ward Maryann Simmons BrightSide Technologies Walt Disney Feature Animation Abstract What we really need for HDR digital imaging is a compact The transition from traditional 24-bit RGB to high dynamic range representation that looks and displays like an output-referred (HDR) images is hindered by excessively large file formats with JPEG, but holds the extra information needed to enable it as a no backwards compatibility. In this paper, we demonstrate a scene-referred standard. The next generation of HDR cameras simple approach to HDR encoding that parallels the evolution of will then be able to write to this format without fear that the color television from its grayscale beginnings. A tone-mapped software on the receiving end won’t know what to do with it. version of each HDR original is accompanied by restorative Conventional image manipulation and display software will see information carried in a subband of a standard output-referred only the tone-mapped version of the image, gaining some benefit image. This subband contains a compressed ratio image, which from the HDR capture due to its better exposure. HDR-enabled when multiplied by the tone-mapped foreground, recovers the software will have full access to the original dynamic range HDR original. The tone-mapped image data is also compressed, recorded by the camera, permitting large exposure shifts and and the composite is delivered in a standard JPEG wrapper. To contrast manipulation during image editing in an extended color naïve software, the image looks like any other, and displays as a gamut. -
The Rehabilitation of Gamma
The rehabilitation of gamma Charles Poynton poynton @ poynton.com www.poynton.com Abstract Gamma characterizes the reproduction of tone scale in an imaging system. Gamma summarizes, in a single numerical parameter, the nonlinear relationship between code value – in an 8-bit system, from 0 through 255 – and luminance. Nearly all image coding systems are nonlinear, and so involve values of gamma different from unity. Owing to poor understanding of tone scale reproduction, and to misconceptions about nonlinear coding, gamma has acquired a terrible reputation in computer graphics and image processing. In addition, the world-wide web suffers from poor reproduction of grayscale and color images, due to poor handling of nonlinear image coding. This paper aims to make gamma respectable again. Gamma’s bad reputation The left-hand column in this table summarizes the allegations that have led to gamma’s bad reputation. But the reputation is ill-founded – these allegations are false! In the right column, I outline the facts: Misconception Fact A CRT’s phosphor has a nonlinear The electron gun of a CRT is responsible for its nonlinearity, not the phosphor. response to beam current. The nonlinearity of a CRT monitor The nonlinearity of a CRT is very nearly the inverse of the lightness sensitivity is a defect that needs to be of human vision. The nonlinearity causes a CRT’s response to be roughly corrected. perceptually uniform. Far from being a defect, this feature is highly desirable. The main purpose of gamma The main purpose of gamma correction in video, desktop graphics, prepress, JPEG, correction is to compensate for the and MPEG is to code luminance or tristimulus values (proportional to intensity) into nonlinearity of the CRT. -
AN9717: Ycbcr to RGB Considerations (Multimedia)
YCbCr to RGB Considerations TM Application Note March 1997 AN9717 Author: Keith Jack Introduction Converting 4:2:2 to 4:4:4 YCbCr Many video ICs now generate 4:2:2 YCbCr video data. The Prior to converting YCbCr data to R´G´B´ data, the 4:2:2 YCbCr color space was developed as part of ITU-R BT.601 YCbCr data must be converted to 4:4:4 YCbCr data. For the (formerly CCIR 601) during the development of a world-wide YCbCr to RGB conversion process, each Y sample must digital component video standard. have a corresponding Cb and Cr sample. Some of these video ICs also generate digital RGB video Figure 1 illustrates the positioning of YCbCr samples for the data, using lookup tables to assist with the YCbCr to RGB 4:4:4 format. Each sample has a Y, a Cb, and a Cr value. conversion. By understanding the YCbCr to RGB conversion Each sample is typically 8 bits (consumer applications) or 10 process, the lookup tables can be eliminated, resulting in a bits (professional editing applications) per component. substantial cost savings. Figure 2 illustrates the positioning of YCbCr samples for the This application note covers some of the considerations for 4:2:2 format. For every two horizontal Y samples, there is converting the YCbCr data to RGB data without the use of one Cb and Cr sample. Each sample is typically 8 bits (con- lookup tables. The process basically consists of three steps: sumer applications) or 10 bits (professional editing applica- tions) per component. -
High Dynamic Range Image and Video Compression - Fidelity Matching Human Visual Performance
HIGH DYNAMIC RANGE IMAGE AND VIDEO COMPRESSION - FIDELITY MATCHING HUMAN VISUAL PERFORMANCE Rafał Mantiuk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel MPI Informatik, Saarbruck¨ en, Germany ABSTRACT of digital content between different devices, video and image formats need to be extended to encode higher dynamic range Vast majority of digital images and video material stored to- and wider color gamut. day can capture only a fraction of visual information visible High dynamic range (HDR) image and video formats en- to the human eye and does not offer sufficient quality to fully code the full visible range of luminance and color gamut, thus exploit capabilities of new display devices. High dynamic offering ultimate fidelity, limited only by the capabilities of range (HDR) image and video formats encode the full visi- the human eye and not by any existing technology. In this pa- ble range of luminance and color gamut, thus offering ulti- per we outline the major benefits of HDR representation and mate fidelity, limited only by the capabilities of the human eye show how it differs from traditional encodings. In Section 3 and not by any existing technology. In this paper we demon- we demonstrate how existing image and video compression strate how existing image and video compression standards standards can be extended to encode HDR content efficiently. can be extended to encode HDR content efficiently. This is This is achieved by a custom color space for encoding HDR achieved by a custom color space for encoding HDR pixel pixel values that is derived from the visual performance data. values that is derived from the visual performance data. -
Senior Tech Tuesday 11 Iphone Camera App Tour
More Info: Links.SeniorTechClub.com/Tuesdays Welcome to Senior Tech Tuesday Live: 1/19/2021 Photography Series Tour of the Camera App Don Frederiksen Our Tuesday Focus ➢A Tour of the Camera App - Getting Beyond Point & Shoot ➢Selfies ➢Flash ➢Zoom ➢HDR is Good ➢What is a Live Photo ➢Focus & Exposure ➢Filters ➢Better iPhone Photography Tip ➢What’s Next www.SeniorTechClub.com Zoom Setup Zoom Speaker View Computer iPad or laptop Laptop www.SeniorTechClub.com Our Learning Tools ◦ Zoom Video Platform ◦ Slides – Downloadable from class page ◦ Demonstrations ◦ Your Questions ◦ “Hey Don” or Chat ◦ Email: [email protected] ◦ Online Class Page at: Links.SeniorTechClub.com/STT11 ◦ Tuesdays Page for Future Topics Links.SeniorTechClub.com/tuesdays www.SeniorTechClub.com Our Class Page Find our class page at: ◦ Links.SeniorTechClub.com/STT11 ◦ Bottom of the Tuesday page Purpose of the Class Page ◦ Relevant Information ◦ Fill in gaps from the online session ◦ Participate w/o being online www.SeniorTechClub.com Tour of our Class Page Slide Deck Video Archive Links & Resources Recipes & Nuggets www.SeniorTechClub.com A Tour of the Camera App Poll www.SeniorTechClub.com A Tour of the Camera App - Classic www.SeniorTechClub.com A Tour of the Camera App - New www.SeniorTechClub.com Switch Camera - Selfie Reminder: Long Press Shortcut Zoom Two kinds of zoom on iPhones Optical Zoom via a Lens Zoom Digital Zoom via a Pinch Better to zoom with your feet then digital Zoom Digital Zoom – Pinch Screen in or out Optical ◦ If your iPhone has more than one lens, tap: ◦ .5x or 1x or 2x (varies by model) Flash Focus & Exposure HDR Photos High Dynamic Range iPhone takes multiple photos to balance shadows and highlights. -
JPEG Compatible Coding of High Dynamic Range Imagery Using Tone Mapping Operators
JPEG Compatible Coding of High Dynamic Range Imagery using Tone Mapping Operators Min Chen1, Guoping Qiu1, Zhibo Chen2 and Charles Wang2 1School of Computer Science, The University of Nottingham, UK 2Thomson Broadband R&D (Beijing) Co., Ltd, China Abstract. In this paper, we introduce a new method for HDR imaging remain. For example, to display HDR compressing high dynamic range (HDR) imageries. Our images in conventional CRT or print HDR image on method exploits the fact that tone mapping is a necessary paper, the dynamic range of the image has to be operation for displaying HDR images on low dynamic compressed or the HDR image has to be tone mapped. range (LDR) reproduction media and seamlessly Even though there has been several tone mapping integrates tone mapping with a well-established image methods in the literature [3 - 12], non so far can compression standard to produce a HDR image universally produce satisfactorily results. Another huge compression technique that is backward compatible with challenge is efficient storage of HDR image. Compared established standards. We present a method to handle with conventional 24-bit/pixel images, HDR image is 96 color information so that HDR image can be gracefully bits/pixel and data is stored as 32-bit floating-point reconstructed from the tone mapped LDR image and numbers instead of 8-bit integer numbers. The data rate extra information stored with it. We present experimental using lossless coding, e.g, in OpenEXR [15], will be too results to demonstrate that the proposed technique works high especially when it comes to HDR video.