Fordham Intellectual Property, Media and Entertainment Law Journal Volume 31 XXXI Number 3 Article 1 2021 Fairness, Copyright, and Video Games: Hate the Game, Not the Player Shani Shisha Harvard University,
[email protected] Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation Shani Shisha, Fairness, Copyright, and Video Games: Hate the Game, Not the Player, 31 Fordham Intell. Prop. Media & Ent. L.J. 694 (2021). Available at: https://ir.lawnet.fordham.edu/iplj/vol31/iss3/1 This Article is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact
[email protected]. Fairness, Copyright, and Video Games: Hate the Game, Not the Player Cover Page Footnote Fellow, Harvard Law School, Project on the Foundations of Private Law; Graduate Program Fellow, Harvard Law School; S.J.D. candidate, Harvard Law School. For insightful comments and conversations that informed this piece, I thank Oren Bar-Gill, Elettra Bietti, Michael Birnhack, William Fisher, Lawrence Lessig, William McCoy, Gali Racabi, Moti Sorek, and Rebecca Tushnet. I am also grateful to participants in the Internet Law Works-in-Progress Workshop and the Annual Workshop of Israeli Intellectual Property Scholars for allowing me to workshop earlier versions. This research benefited from the support of the Project on the Foundations of Private Law at Harvard Law School.