Seattle, WA Christopher Floyd
[email protected] Seeking to work with top-tier developers on top-tier projects. EXPERIENCE SKILLS ● Design Designer & Executive Producer, Seattle, WA— Pillow Castle ● Programming FEB 2018 - PRESENT ● Strategic Planning Brought SUPERLIMINAL from pre-production through to a highly ● Business Development successful and critically acclaimed released title, holding a Metacritic rating of 76. Title is a top-seller on major platforms. ● Public Speaking ● Player Advocacy ● Negotiated and closed high-value business partnerships ● Puzzle and Level design ● Narrative design AWARDS ● Marketing planning (trailers, graphic design, events) ● Production and planning, including personnel management. ● 2016 Forbes 30 under Project: 30 - Games - Chosen by Phil Spencer, ● SUPERLIMINAL - PC, Nintendo Switch, PlayStation 4, Xbox One Brenda Romero, and Sean Plott Game Designer, Audio Prototyper, Seattle, WA— Oculus VR ● 2010 Ciaran Carson JUNE 2019 - JUNE 2020 Prize - Awarded in my Technical Game Designer on VR projects. Part of the AR/VR real-time graduating year for experiences team. poetry translation. I started on Facebook Horizon, and later moved to the Sound and Immersive Design team, where I worked on self-directed internal LANGUAGES prototype VR software, using Unity and Unreal ● English (native) Announced Project: ● French (fluent) ● Facebook Horizon - Oculus VR FURTHER EDUCATION Game Consultant, Seattle, WA— Self-Employed FEBRUARY 2018 - PRESENT ● Beginning Game Providing design, business analyst,