Star Trek- First Contact Study Guide
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Gene Roddenberry: the Star Trek Philosophy
LIVING TREKISM – Database Gene Roddenberry: The Star Trek Philosophy "I think probably the most often asked question about the show is: ‘Why the Star Trek Phenomenon?’ And it could be an important question because you can ask: ‘How can a simple space opera with blinking lights and zap-guns and a goblin with pointy ears reach out and touch the hearts and minds of literally millions of people and become a cult in some cases?’ Obviously, what this means is, that television has incredible power. They’re saying that if Star Trek can do this, then perhaps another carefully calculated show could move people in other directions – as to keep selfish interest to creating other cults for selfish purposes – industrial cartels, political parties, governments. Ultimate power in this world, as you know, has always been one simple thing: the control and manipulation of minds. Fortunately, in the attempt however to manipulate people through any – so called Star Trek Formula – is doomed to failure, and I’ll tell you why in just a moment. First of all, our show did not reach and affect all these people because it was deep and great literature. Star Trek was not Ibsen or Shakespeare. To get a prime time show – network show – on the air and to keep it there, you must attract and hold a minimum of 18 million people every week. You have to do that in order to move people away from Gomer Pyle, Bonanza, Beverly Hill Billies and so on. And we tried to do this with entertainment, action, adventure, conflict and so on. -
Models of Time Travel
MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened. -
Creating “Star Trek CATAN – Federation Space”
Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
NX Class Cruiser Introductory Guide
THE NX CLASS CRUISER AN INTRODUCTORY GUIDE Edited by: Chris Wallace Published by Panda Press Interstellar Masthead CHIEF EDITOR AND PUBLISHER Admiral Chris Wallace, Ret. TECHNICAL EDITOR Fio Piccolo LAYOUT CONSULTANT Sakura Shinguji Panda Press Interstellar PROJECT COORDINATOR Alison Walters DATA ANALYST Kiki Murakami GRAPHICS Commodore David Pipgras Region Five Office of Graphic Design SENIOR CONSULTANTS Doctor Bernd Schneider, PhD. Commodore Masao Okazaki This document and its entire contents Copyright © 2002 Panda Productions. All rights reserved. We request that no part of this document be reproduced in any form or by any means, or stored on any electronic server (ftp or http) without the written permission of the publishers. Permission to make on printout for personal use is granted. This document includes artwork from other sources. Where possible, permission has been obtained to use them in this document. Any display of copyrighted material in the document is not intended as an infringement of the rights of any of the copyright holders. This is a publication of Panda Productions, Post Office Box 52663, Bellevue, Washington, 98015- 2663. Created and published in the United States of America. NX Class Introductory Guide As the first ships in Starfleet service with a drive capable of sustained Warp 5 operation, the four vessels of the NX class are expected to immediately expand the “envelope” of exploration. Stellar charts provided by the Vulcans show almost 10,000 worlds within 1 year’s travel of Earth. Ships of the NX class mount the most advanced equipment available on Earth and are expected to give decades of fine service. -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Greatest Generation: Deep Space Nine
Note: This show periodically replaces their ad breaks with new promotional clips. Because of this, both the transcription for the clips and the timestamps after them may be inaccurate at the time of viewing this transcript. 00:00:00 Music Transition Dark Materia’s “The Picard Song,” record-scratching into a Sisko- centric remix by Adam Ragusea. Picard: Here’s to the finest crew in Starfleet! Engage. [Music begins. A fast-paced techno beat.] Picard: Captain Jean-Luc Picard, the USS Enterprise! [Music slows, record scratch, and then music speeds back up.] Sisko: Commander Benjamin Sisko, the Federation starbase... Deep Space 9. [Music ends.] 00:00:14 Music Music Record scratch back into "The Picard Song," which plays quietly in the background. 00:00:15 Adam Host Welcome to The Greatest Generation: Deep Space Nine. It's a Star Pranica Trek podcast by... a couple of guys who are just a little bit embarrassed about having a Star Trek podcast. I'm Adam Pranica. 00:00:26 Ben Harrison Host I'm Ben Harrison. And it's a MaxFunDrive episode. [Music fades out.] And it's also... a drunkisode. 00:00:34 Adam Host You shouldn't believe that those things are related in any way but luck. Like, we don't have to drink our way through a MaxFunDrive episode. That's not what anyone's saying. 00:00:44 Ben Host Yeah. And I mean I guess, like, in the past, our MaxFunDrive episodes, we've edited out the pledge breaks. 00:00:50 Adam Host Mm-hm. -
Enterprise Season Three Checklist
Enterprise Season Three Checklist Base Cards # Card Title [ ] 163 The Xindi [ ] 164 The Xindi [ ] 165 The Xindi [ ] 166 Anomaly [ ] 167 Anomaly [ ] 168 Anomaly [ ] 169 Extinction [ ] 170 Extinction [ ] 171 Extinction [ ] 172 Raijin [ ] 173 Raijin [ ] 174 Raijin [ ] 175 Impulse [ ] 176 Impulse [ ] 177 Impulse [ ] 178 Exile [ ] 179 Exile [ ] 180 Exile [ ] 181 The Shipment [ ] 182 The Shipment [ ] 183 The Shipment [ ] 184 Twilight [ ] 185 Twilight [ ] 186 Twilight [ ] 187 North Star [ ] 188 North Star [ ] 189 North Star [ ] 190 Similitude [ ] 191 Similitude [ ] 192 Similitude [ ] 193 Carpenter Street [ ] 194 Carpenter Street [ ] 195 Carpenter Street [ ] 196 Chosen Realm [ ] 197 Chosen Realm [ ] 198 Chosen Realm [ ] 199 Proving Ground [ ] 200 Proving Ground [ ] 201 Proving Ground [ ] 202 Stratagem [ ] 203 Stratagem [ ] 204 Stratagem [ ] 205 Harbinger [ ] 206 Harbinger [ ] 207 Harbinger [ ] 208 Doctor's Orders [ ] 209 Doctor's Orders [ ] 210 Doctor's Orders [ ] 211 Hatchery [ ] 212 Hatchery [ ] 213 Hatchery [ ] 214 Azati Prime [ ] 215 Azati Prime [ ] 216 Azati Prime [ ] 217 Damage [ ] 218 Damage [ ] 219 Damage [ ] 220 The Forgotten [ ] 221 The Forgotten [ ] 222 The Forgotten [ ] 223 E2 [ ] 224 E2 [ ] 225 E2 [ ] 226 The Council [ ] 227 The Council [ ] 228 The Council [ ] 229 Countdown [ ] 230 Countdown [ ] 231 Countdown [ ] 232 Zero Hour [ ] 233 Zero Hour [ ] 234 Zero Hour Checklist Cards (1:16 packs) # Card Title [ ] C1 Checklist 1 [ ] C2 Checklist 2 [ ] C3 Checklist 3 MACOs In Action (1:10 packs) # Card Title [ ] M1 Military Assault Command -
Open Tunney.Thesis.Pdf
THE PENNSYLVANIA STATE UNIVERSITY SCHREYER HONORS COLLEGE DEPARTMENT OF FILM-VIDEO AND MEDIA STUDIES THE EVOLUTION OF UHURA: REPRESENTATIONS OF WOMEN IN TREK KRISTEN TUNNEY Fall 2010 A thesis submitted in partial fulfillment of the requirements for a baccalaureate degree in Film-Video with honors in Media Studies Reviewed and approved* by the following: Jeanne Lynn Hall Associate Professor of Communications Thesis Supervisor Barbara Bird Associate Professor of Communications Honors Adviser Paula Droege Lecturer in Philosophy Third Reader * Signatures are on file in the Schreyer Honors College. i Abstract: The Evolution of Uhura: Representations of Women in Trek will be a primarily textual character analysis* of the ways in which the character of Uhura has evolved and transformed over the past forty years. In the paper, I claim that Trek films have always had both positive and negative representations of women, and that ―NuTrek‖ fails and succeeds in ways that are different from but comparable to those of ―classic‖ Trek. I will devote the first half of my paper to Uhura‘s portrayal in Star Treks I through VI. The second half of my research will focus on the newest film, Star Trek (2009). I will attempt to explain the character‘s evolution as well as to critique the ways in which NuTrek featuring the Original Series characters manages to simultaneously triumph and fail at representing the true diversity of women. * my interpretation of how different characters can be ―read‖ as either positive or negative representations of gender; my own interpretation will be compared and contrasted with that of other Trek scholars, and I will be citing sources both in feminist literature and media studies literature (and some combinations) to back up my own conclusions about the films. -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
Women At Warp Episode 7: The Ferengi Feminist
Women at Warp Episode 7: The Ferengi Feminist Revolution *Audio clip from Star Trek: Deep Space Nine - Profit and Lace (S6.23)* Grand Nagus Zek (Wallace Shawn): Three days ago I added a new amendment to the Ferengi Bill of Opportunities giving females the right to wear clothes. Rom (Max Grodénchik): In public? Ishka (Cecily Adams): Anywhere we want. Quark (Armin Shimerman): That can’t be the good news. If Ferengi females can wear clothes in public then they can leave their homes. If they can leave their homes, they can go to work. If they go to work, they can make profit. Ishka: What’s the matter, Quark? Afraid of a little competition? *Begin WAW* Sue: Hi, and welcome to Women at Warp. Join us as our crew of four women Star Trek fans boldly go on our biweekly mission to explore our favorite franchise. My name is Sue, and I am here today with Jarrah and Grace. Grace: Hello. Jarrah: MOOGIE! Sue: So we are talking today about the Ferengi feminist revolution, as we