The Game's the Thing: a Cultural Studies Approach to War Memory, Gender
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ScholarSpace at University of Hawai'i at Manoa THE GAME’S THE THING: A CULTURAL STUDIES APPROACH TO WAR MEMORY, GENDER, AND POLITICS IN JAPANESE VIDEOGAMES A THESIS SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAIʻI AT MĀNOA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN ASIAN STUDIES MARCH 2017 By Keita C. Moore Thesis Committee: Christine Yano, Chairperson Lonny Carlile Yuma Totani ACKNOWLEDGEMENTS This thesis is in some ways marks an end to my twenties, and a beginning for everything thereafter. From its inception as a series of experiences in Japan to its completion in written form, I have been indebted to a great many people. First and foremost, I wish to thank my committee members: Christine Yano, Lonny Carlile, and Yuma Totani. All three were mentors to me in my coursework at the University of Hawaiʻi, and provided invaluable feedback and support throughout the writing process. Within the Asian Studies department, I am also grateful for the advice of Cathryn H. Clayton and Young-a Park. From my cohort, I cannot thank Clara Hur and Layne Higgenbotham enough for their friendship, and lending me a sympathetic ear from time to time. From a former life, I also wish to thank Kenneth Pinyopusarerk and John Crow. Without their patient mentorship, I would not be the writer—or the translator—that I am today. Likewise, I would never have come this far without my family: Carol-Lynne Moore, Kaoru Yamamoto, and Kiyomi Moore.
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