An Unofficial Bestiary for GURPS 4th Edition Volume 1 Living

DISCLAIMER The material presented here is the original creation of the author, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games. This material is used here in accordance with the Steve Jackson Games online policy.

1 2 TABLE OF CONTENTS Disclaimer...... 1 Barracudas...... 24 Elephants...... 49 Introduction...... 3 Billfish...... 24 Equines...... 50 How to Use This Book...... 3 Bluefish...... 25 ...... 52 Required Books...... 3 Catfish...... 25 Goats...... 53 Descriptions...... 3 Eels...... 25 Hares...... 54 Reading Animal Stats...... 3 Lampreys...... 26 Hippos...... 54 Amphibians and Reptiles...... 4 Pike...... 26 ...... 55 Crocodilians...... 4 Piranhas...... 26 Jackals...... 56 Frogs...... 6 Rays...... 27 Kangaroos...... 57 Salamanders...... 8 Sharks...... 28 Koalas...... 58 Snakes...... 9 Invertebrates...... 30 Llamas...... 58 Turtles...... 11 Arachnids...... 30 Monkeys...... 58 ...... 12 Centipedes...... 30 Muskoxen...... 59 Albatrosses...... 12 Cnidarians...... 31 ...... 59 Corvids...... 12 Decapods...... 32 ...... 60 Doves...... 14 Octopuses...... 33 Rabbits...... 61 Eagles...... 14 Social ...... 34 Raccoons...... 61 Falcons...... 15 ...... 35 Rhinos...... 61 Gamefowl...... 16 ...... 36 ...... 62 Hawks...... 17 Antelopes...... 36 Swine...... 63 Ospreys...... 17 Apes...... 37 Water Buffalo...... 63 Ostriches...... 18 ...... 38 ...... 64 Owls...... 18 Bats...... 39 Whales...... 64 Parrots...... 19 ...... 40 ...... 64 Penguins...... 19 Bison...... 41 ...... 65 Puffins...... 20 Camels...... 41 Wombats...... 65 Seagulls...... 20 Cats...... 42 Yaks...... 65 Secretary Birds...... 20 Cattle...... 44 Animal Characters...... 67 Storks...... 21 ...... 44 Animal Traits...... 67 Swallows...... 21 Deer...... 45 Advantages...... 67 Vultures...... 22 ...... 47 Disadvantages...... 68 Waterfowl...... 23 ...... 47 Features...... 68 Fishes...... 24 ...... 48 Meta Traits...... 68

3 INTRODUCTION This is not a comprehensive guide to the animal kingdom. Consequently, unusually aggressive, large, intelligent, or Numerous important and interesting creatures are completely venomous beasts feature far more prominently than harmless absent. There are no beetles, starfish, or worms detailed in ones, despite their relative rarity in real life. Likewise, the these pages. Rather, it is a compilation of animals which may description of each animal emphasizes entertainment over be significant to characters during an adventure. In other education. words, animals which can threaten people or be of use to them.

HOW TO USE THIS BOOK REQUIRED BOOKS READING ANIMAL STATS In addition to the GURPS Basic Set (4th Edition), GURPS This supplement uses simplified stat blocks for ease of use, Powers: Enhanced Senses and GURPS Template Toolkit 2: rather than full racial templates. Races are absolutely essential for understanding the rules in ST, DX, IQ, HT, HP, Will, Per, FP, Speed: Basic attributes this book. GURPS Furries, GURPS Martial Arts, GURPS and secondary characteristics which follow the usual GURPS Powers, GURPS Powers: Totems and Nature Spirits, and rules. GURPS Power-Ups 2: Perks are also needed for a few Move: Move in the air (for flying animals), on the ground (for creatures. those which aren’t aquatic), and in water (for amphibious or ANIMAL DESCRIPTIONS aquatic creatures). If there are two Move scores separated by Each entry starts with the following information about the a slash, the first is Basic Move, the second top speed with animal: Enhanced Move (not listed in traits unless it has special limitations). Diet: Carnivores eat mostly meat, herbivores eat mostly plants, and omnivores eat a mixed diet. A preferred type of SM: Size Modifier. Note that this is already accounted for in food is noted in brackets. Most animals are able to eat other the reach of attacks. food, including vegetation for carnivores, and meat for Dodge: This already includes modifiers such as Combat herbivores. Reflexes and Enhanced Dodge. Distribution: This is simply where the animal can be found. Parry: Only listed for animals which have arms or strikers to Habitat: The type of terrain that it lives in. Categories are the parry with. same as specialties for Survival skill (plus Urban, DR: The natural DR of the creature, covering all locations corresponding to the Urban Survival skill) and an animal except the eyes. This always has the Tough Skin limitation with that skill will know it at the given level for every (but DR listed under traits may not). specialty which matches its habitats. Attacks: A number in brackets after the attack name indicates Niche: When the creature is active and how it feeds. The effective skill. Damage already accounts for modifiers from former can be cathemeral (active both day and night), traits, skills, and so on. Any attack named ‘bite’ can also crepuscular (active around dawn and dusk, sleeping during grapple and worry (GURPS Martial Arts p. 115). Any attack the day and night), diurnal (active during the day), or named ‘claw’ which does cutting or impaling damage can nocturnal (active at night). Feeding patterns are browsers also be used for a Clawed Grapple (GURPS Furries p. 17). (steady consumption of abundant food, such as grass or Traits: A list of important advantages, disadvantages, and plankton), foragers (which wander in search of food, like features. Note that overall DR, Enhanced Move and many bugs, carrion, or fruit, which needs little effort to take it once traits which affect attacks are not listed here, as they are found), ambush predators (which wait for food to come to accounted for elsewhere in the description. Some other traits them), pursuit predators (which actively hunt their prey), and are also omitted for the sake of brevity, notably all hunters (which form groups to hunt). Appearance, Lifespan, and Sleep related traits and any Size: An approximate size and weight for an average adult. Wealth. See Chapter 6 for details of traits not in the GURPS Basic Set. Skills: Skills of a typical adult (including trait bonuses). Note that Survival covers each specialty of the animal’s habitat.

4 CHAPTER 1: AMPHIBIANS AND REPTILES Both amphibians and reptiles are cold-blooded and (usually) American Alligator lay eggs, but they are only distantly related. Diet: Carnivore (fish). Amphibians have a complex life cycle, with slimy eggs Distribution: South-eastern United States. hatching into soft-bodied, aquatic tadpoles before developing Habitat: Fresh-Water Lake, Swampland. legs, lungs, and a rigid skeleton. A typical adult has a wide Niche: Cathemeral ambush predator. mouth, bulging eyes, broad neck, sprawling legs, and webbed feet. Their skin is permeable, making them vulnerable to water Size: 10’ long; 400 lbs. pollution and dehydration, but also allowing them to absorb A big reptile with a broad snout, and dark gray or black oxygen through it. scales on its back, fading to white on the belly. They will eat a Reptile eggs have shells, either hard or leathery, and their wide variety of prey, taking it both in the water and on land. young are usually miniature versions of the adults. Their skin Some have even learned to lure birds by balancing sticks on is covered in hard, impermeable scales which help retain their snouts. They are timid (despite having no natural moisture, but mean they can only breathe through their lungs. predators as adults) and generally avoid , but attacks do These let them thrive in a wide range of happen, often by alligators which have been fed by people and environments, from deserts to the sea, and consequently they learned to associate them with food. come in many shapes and sizes, although big tails, gaping Males prefer open water such as lakes, while females dig mouths, and bellies held close to the ground are common. large holes in swampy ground and build their nests at the edges. CROCODILIANS ST: 15 HP: 15 Speed: 6.00 With long jaws overflowing with teeth and skin covered with DX: 12 Will: 10 Move: 4 (ground) thick scales, even the smallest members of this order are scary. IQ: 3 Per: 12 7 (water) Crocodilians never quite stop growing and can live as long as humans, so some get very large, and very scary. HT: 12 FP: 12 SM: +2 They are most dangerous in the water, where they can Dodge: 9 Parry: - DR: 4 conceal themselves effectively by lurking just below the Bite (14): 2d cutting. Reach C. surface with only their high-set eyes and nostrils protruding. Tail Lash (14): 1d+2 crushing. Reach C, 1. Rear only. On land they usually walk slowly with their bodies low to the ground, but they can rise into a ‘tall walk’ or even a gallop. Traits: Cold Blooded (50°); Crocodilian; Fearfulness 2; Low Empathy. Although their bites are very powerful, the muscles which open their jaws are much weaker and can be held shut by a Skills: Brawling-14; Stealth-15; Survival-13; Wrestling-13. . They cannot chew, so they roll their bodies to subdue Sexual Dimorphism anything that survived the initial bite and break food into Females are 8’ long, 160 lbs. Change ST and HP to 11, SM to pieces that can be swallowed. +1, DR to 3, bite damage to 1d+1, and tail lash damage to 1d. Female crocodilians are protective of their young, spending months or years guarding them from predators, including SEXUAL DIMORPHISM others of their own kind. Babies may even be carried gently in Many animals have significant differences between the sexes. They may be different sizes (typically the male is their mother’s mouth. larger in which live young) or one sex (usually Crocodilian: Amphibious; Bad Sight (Low Resolution); Born the male) may have special anatomy for competition. If Biter 3; Discriminatory Smell; Doesn’t Breathe (Oxygen they require different rules, the standard profile represents Storage, ×50); Limited Camouflage; Night Vision 3; the male while females have a modified version. Peripheral Vision; Rapid Healing; Reduced Consumption 1 If size is the only difference, this can also be used to give (Cast-Iron Stomach); Resistant to Disease (+3); Striking ST 4 somewhat larger or smaller individuals of either sex to add (Bite only); Quadruped; Wild Animal. a bit of variety. For example, the female American alligator profile could be used to represent a small male.

5 Nile Saltwater Crocodile Diet: Carnivore (antelope, carrion, and fish). Diet: Carnivore (large mammals). Distribution: Central, eastern, and western Africa. Distribution: Eastern Indian and western Pacific . Habitat: Fresh-Water Lake, River/Stream, Swampland. Habitat: River/Steam, Salt-Water Sea. Niche: Nocturnal ambush predator. Niche: Nocturnal ambush predator. Size: 14’ long; 770 lbs. Size: 15’ long; 1,100 lbs. These exceptionally aggressive are responsible for Like other crocodiles, the ‘saltie’ can live happily in fresh hundreds of human deaths every year. They will kill more than water, but it prefers brackish estuaries and is the only crocodile they can consume in one meal, storing the excess underwater. which will regularly make long journeys by sea. While females By reptile standards they are sociable, sharing basking spots are comparable in size to other large crocodiles, the males are and even food. Their social hierarchy is based on size. When larger than any other living reptile. preying on fish, they use their tails to gather them together Each individual may occupy several hundred yards or even a before eating, even cooperating with each other to do so. few miles of , driving off same-sex rivals with threat In colder environments they may dig tunnels for shelter and displays or actual violence. the small population on live in caves. ST: 21 HP: 21 Speed: 6.00 ST: 18 HP: 18 Speed: 6.00 DX: 12 Will: 12 Move: 4 (ground) DX: 12 Will: 12 Move: 4 (ground) IQ: 3 Per: 12 7 (water) IQ: 3 Per: 12 10 (water) HT: 12 FP: 12 SM: +3 HT: 12 FP: 12 SM: +3 Dodge: 9 Parry: - DR: 5 Dodge: 9 Parry: - DR: 4 Bite (14): 2d+3 cutting. Reach C. Bite: 2d+1 cutting. Reach C. Tail Lash: 2d+2 crushing. Reach C-2. Rear only. Tail Lash: 1d+3 crushing. Reach C-2. Rear only. Traits: Cold Blooded (65°); Crocodilian; Euryhaline; Loner; Traits: Cold Blooded (65°); Crocodilian; Euryhaline. Low Empathy; Resistant to Poison (+3). Skills: Brawling-14; Fishing-12; Intimidation-12; Stealth-14; Skills: Brawling-14; Intimidation-12; Navigation (Sea)-10; Survival-12; Wrestling-13. Stealth-14; Survival-12; Wrestling-13. Sexual Dimorphism Sexual Dimorphism Females are 10’ long; 250 lbs. Change ST and HP to 13, SM Females are 10’ long; 220 lbs. Change ST and HP to 12, SM to +2, DR to 3, bite damage to 1d+2, tail lash damage to 1d+1, to +2, DR to 3, bite damage to 1d+1, tail lash damage to 1d, and reach to C, 1. and reach to C, 1. Crocodile Illustration

6 FROGS The most successful group of modern amphibians. Adult frogs have no tails, instead using powerful hind legs to hop or swim. Prey are captured with long, sticky tongues. Frog: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Cold-Blooded (50°); Doesn’t Breathe (Oxygen Absorption); Night Vision 3; Peripheral Vision; Quadruped; Weak Bite; Wild Animal. Cane Toad Diet: Carnivore (carrion, insects, mollusks, and worms). Frog Illustration Distribution: Central, North, and South America. Invasive species in Australia, Caribbean, and Pacific Islands. Habitat: Plains, Woodlands. Niche: Nocturnal ambush predator. Size: 5” long; 3 lbs. A large ground frog with lumpy, dry skin. Tough enough to survive in dry areas, quick-breeding, and happy to eat almost any animal small enough to swallow, it was deliberately introduced to many countries as a form of pest control. While they ate many vermin, their new ecosystems suffered badly. ST: 3 HP: 3 Speed: 5.50 Poison Dart Frog DX: 10 Will: 10 Move: 1 (ground) Diet: Carnivore (insects). IQ: 2 Per: 10 1 (water) Distribution: Tropical Central and South America. HT: 12 FP: 12 SM: -7 Habitat: Jungle, Swampland. Dodge: 6 Parry: - DR: 0 Niche: Diurnal ambush predator. Bite (12): 1d-7 crushing. Reach C. Size: 2” long; 0.1 lbs. Poison Skin: 1d toxic (Blood Agent; Cyclic, 10 Minutes, 3 Colorful little tree frogs, used to poison blowgun darts. They Cycles; Resistible, HT; Side Effect, Hallucinating). Anyone do not produce the poison themselves, but get it from insects touching the toad is hit automatically. they eat; captive frogs fed on other prey are harmless. Traits: Frog; Limited Camouflage; Reduced Consumption 1 ST: 1 HP: 1 Speed: 5.00 (Cast-Iron Stomach). DX: 10 Will: 10 Move: 2 (ground) Skills: Brawling-12; Stealth-12; Survival-12. IQ: 2 Per: 10 2 (water) Variants HT: 10 FP: 10 SM: -9 Other large ground frogs like the edible African Bullfrog Dodge: 6 Parry: - DR: 0 have a similar profile, but are usually less poisonous. Either remove poison entirely or add a bonus to the resistance roll. Bite (12): 1d-8 crushing. Reach C. Poison Skin: 1d toxic (Contact Agent; Cyclic, 10 seconds, 6 VARIANTS cycles; Resistible, HT-2; Side Effect, Paralysis). Anyone In many cases an animal will have related species which touching the frog is hit automatically. are so similar they don’t justify a separate profile. If any Traits: Clinging; Frog; Super Jump 2. alterations to the rules are needed, they are summarized Skills: Brawling-12; Stealth-10; Survival-12. after the main profile. Variants Many small and medium-sized frogs are basically similar but either lack effective poison or have something much weaker (use the rules for cane toads). Less poisonous species often have Limited Camouflage. Remove clinging for those that don’t climb. Large species are ST and HP 2, SM -8.

7 LIZARDS Water Monitor A large and diverse group of reptiles. Lizards typically have Diet: Carnivore (carrion, fish, eggs, lizards, and rodents). big tails, long bodies, and wide necks. Their scaly skin is Distribution: South and south-east Asia. sloughed off in patches as they grow. Although some lizards Habitat: Jungle, Swamplands. are cunning hunters, their social behavior is generally limited Niche: Diurnal pursuit predator. to mating and maintaining individual territory. Size: 6’ long; 35 lbs. Lizard: Bad Sight (Low Resolution); Born Biter 1; Low Empathy; Peripheral Vision; Quadruped; Wild Animal. He lives most upon the Land, but will take Gila Monster the water and dive under it: hath a long Diet: Carnivore (eggs and rodents). blue forked tongue like a sting, which he puts forth and hisseth and gapeth, but doth Distribution: Southern United States and northern Mexico. not bite nor sting, tho the appearance of Habitat: Desert, Woodlands. him would scare those that knew not what Niche: Crepuscular forager. he was. Size: 15” long; 1 lb. Robert Knox The largest lizard native to the United States is a bulky, slow An Historical Relation of the Island creature with boldly patterned black and orange skin, covered Ceylon in the East-Indies in bead-like scales. Their excellent sense of smell and powerful digging claws are perfect for digging up small animals’ nests, Muscular, highly active lizards, with vertically flattened tails, so that the monster can eat their eggs or young. triangular jaws full of slicing teeth, and forked tongues. They will eat almost animal small enough to subdue and supplement When threatened, they may bite and hold on tenaciously. As their diet with carrion (including digging up graves). they are one of the most venomous lizards, this can be an unpleasant experience! Plunging the lizard into water may A monitor lizard can handle virtually any terrain. They dig force it to release its grip to avoid drowning. burrows, climb trees, swim, and even break into buildings to eat pets and livestock. MYTHICAL GILA MONSTERS ST: 7 HP: 7 Speed: 5.75 As with other venomous animals, the deadliness of the DX: 12 Will: 10 Move: 6 (ground) Gila Monsters bite was frequently exaggerated (increase IQ: 3 Per: 12 6 (water) damage to 1d). It was also claimed that it could spit venom HT: 11 FP: 11 SM: ±0 (like a spitting cobra, p. 00) or that its (foul smelling, but in reality harmless) breath could incapacitate or kill. Dodge: 9 Parry: - DR: 1 Deadly Breath (12): 1 point toxic (Respiratory Agent; Symptoms, ⅓ HP, Nausea). Jet (Range 2). Bite (14): 1d-3 cutting. Reach C, 1. Claw (14): 1d-2 crushing. Reach C. ST: 2 HP: 2 Speed: 5.50 Tail Lash (14): 1d-2 crushing. Reach C, 1. DX: 10 Will: 12 Move: 2 (ground) Traits: Amphibious; Breath Holding 4; Burrower; Cold- IQ: 3 Per: 12 Blooded (65°); Combat Reflexes; Discriminatory Smell; HT: 12 FP: 12 SM: -4 Lizard; Long Neck 1; Reduced Consumption 2 (Cast Iron Stomach); Resistant to Disease (+3); Super Climbing 2. Dodge: 9 Parry: - DR: 0 Skills: Brawling-14; Climbing-12; Survival-12; Swimming- Bite (12): 1d-6 cutting with a 1 point toxic follow-up 12; Tracking-16. (Symptoms, ⅓ HP, Severe Pain; Onset, 1 minute; Resistible, Variants HT). Reach C. Follow-up usable ten times a day. The crocodile monitor of New Guinea and perentie of Traits: Acute Smell 2; Burrower; Cold-Blooded (65°); Australia are similar. Smaller species like the rock monitor of Discriminatory Smell; Lizard. Sub-Saharan Africa (4’ long; 12 lbs.) have ST and HP 5, SM - Skills: Brawling-12; Climbing-12; Tracking-18; Wrestling-12. 1, DR 0. Bite damage becomes 1d-4, claw and tail lash damage Variants becomes 1d-3. Mexican beaded lizards are slightly larger, found further Komodo dragons are much larger: 8’ long; 170 lbs. Increase south, and have paler scales, but are otherwise very similar. ST and HP to 11, SM to +1 and DR to 2. Change bite damage to 1d-1, claw and tail lash damage to 1d.

8 SALAMANDERS AMPHIBIAN EXTRACTS Amphibians which superficially resemble lizards (p. 8). All Amphibians have poison glands in their skin and the of them are poisonous, but few are dangerous if not eaten. toxins can often be gathered by humans for their own uses. Their ability to recover from injury is remarkable, regrowing Poison dart frogs are of course used to coat arrows and even amputated limbs and destroyed organs. blowpipe darts and in Europe witches were said to use Salamander: 360° Vision; Amphibious; Bad Sight (Low toads and newts for poisoning as well as brewing potions. Resolution); Born Biter 1; Cold-Blooded (50°); Doesn’t Most amphibian toxins are well suited to use as blade Breathe (Oxygen Absorption); Hard of Hearing; Night Vision venom: they adhere well, last a while, and act fast. Simply use the rules for the appropriate amphibian’s poison as a 3; No Depth Perception; Rapid Healing; Regrowth; follow-up. Quadruped; Slippery 2; Vibration Sense (water); Wild There are also many stories (few of them credible) of Animal. people using them for recreational purposes. For example, Emperor Newt dried cane toad skins are said to be smoked, and live ones licked, while fire salamanders are used to make Slovenian Diet: Carnivore (insects). salamander brandy. Distribution: South-West . While some rare species which might give a pleasant Habitat: River/Stream, Woodlands. psychedelic experience, those described in this supplement Niche: Nocturnal ambush predator. are likely to cause painful muscle spasms, and potentially Size: 8” long; 0.1 lbs. lethal respiratory failure alongside any hallucinations. When threatened, this black and orange newt can rotate its ribs to push through poison glands in its skin, giving it a row Fire Salamander of sharp bone spikes on each side. Diet: Carnivore (insects). ST: 1 HP: 1 Speed: 5.50 Distribution: Central, South, and West Europe. DX: 10 Will: 10 Move: 2 (ground) Habitat: River/Stream, Woodlands. IQ: 2 Per: 10 2 (water) Niche: Nocturnal ambush predator. HT: 12 FP: 12 SM: -9 Size: 8” long; 0.1 lbs. Dodge: 6 Parry: - DR: 0 Black and yellow markings warn potential predators away, but if they are not deterred, this salamander can spray poison Sharp Ribs: Treat as Short Spines doing 1d-2 impaling with a from glands on its back. 1d toxic follow-up (Cyclic, 10 Seconds, 6 Cycles; Resistible, ST: 1 HP: 1 Speed: 5.50 HT-2). Follow-up usable once per day. DX: 10 Will: 10 Move: 2 (ground) Traits: Salamander. IQ: 2 Per: 10 2 (water) Skills: Brawling-12; Stealth-12; Survival-12. HT: 12 FP: 12 SM: -9 Variants Iberian ribbed newts are less poisonous (change toxic Dodge: 6 Parry: - DR: 0 damage to 1 point, resistance roll to HT+2). Poison Skin: 1d toxic (Blood Agent; Cyclic, 10 Minutes, 3 Cycles; Resistible, HT; Symptoms, ⅓ HP, Hallucinating). MYTHICAL SALAMANDERS Anyone touching the salamander is hit automatically. European folklore claimed the salamander could live in fire, being sustained rather than harmed by it. Some Poison Spray: 1d toxic (Blood Agent; Cyclic, 10 Minutes, 3 accounts said that it could extinguish flame, poisoned Cycles; Resistible, HT; Symptoms, ⅓ HP, Hallucinating). everything it touched, or had deadly breath (and could only Anyone within two yards of the salamander is attacked as for be killed by trapping it in an enclosed space so that it Bombardment at effective skill 8. Blood Agent works as Area poisoned itself). Effect. Usable only once per day. Use a fire salamander without its usual attacks and add Traits: Salamander. DR 6 (Limited, Burning) and Temperature Tolerance 10 (Heat) to allow surviving in fire. See Mythical Gila Skills: Brawling-12; Stealth-12; Survival-12. Monsters (p. 00) for killer breath and add Unkillable 2 Variants (Achilles Heel, Suffocation). The poison tree frog (p. 00) Numerous other species of salamander are similar, but has a suitably lethal touch and Create Fire 3 (Destruction usually not capable of spraying poison. Many are less only) covers putting out fires. poisonous (reduce damage and improve resistance rolls).

9 SNAKES ENVENOMATION Legless predatory reptiles, snakes’ elongated forms are not Most venomous animals adjust the amount they inject to only well suited to slithering through undergrowth, but also conserve their reserves, since venom typically replenishes climbing trees, wriggling through water, and pursuing prey slowly. For the sake of simplicity, the rules in this down burrows. Contrary to popular accounts, snakes do smell supplement generally assume that they use everything they with their noses, but also transfer scent to special organs in the have in a single strike, typical for a panicked animal acting roofs of their mouths with their forked tongues. against what they see as a mortal threat. Like many reptiles they can’t chew their food, but they can However, some animals will deliver a ‘dry’ bite or sting as a warning, or may not have venom available when dislocate their jaws to swallow things wider than themselves. encountered. If in doubt, roll 1d: Fear of snakes (ophidiophobia) is a very common although 1 No venom available. most are harmless to humans. However, a few are genuinely 2-3 One non-venomous warning. dangerous and it can be hard to distinguish one from the other, 4-6 Full dose! especially when surprised! Note that the Emperor Newt (p. 00) and Gila Monster Snake: Bad Sight (Low Resolution); Born Biter 2; (p.00), along with their relatives, have no option to not use Discriminatory Smell; Hard of Hearing; Peripheral Vision; venom if available. Seismic Sense; Serpentoid; Wild Animal. Black Mamba Adder Diet: Carnivore (birds and rodents). Diet: Carnivore (lizards and rodents). Distribution: Sub-Saharan Africa. Distribution: Asia and Europe. Habitat: Woodlands. Habitat: Plains, Swampland, Woodlands. Niche: Diurnal pursuit predator. Niche: Diurnal ambush predator. Size: 8’ long; 3 lbs. Size: 2’ long; 0.1 lbs. Large, aggressive, fast, and extremely venomous, the black A small viper with a wide body (by snake standards, at least). mamba is the most feared snake in its range. The females are tan with dark-brown diamond-shaped They are usually dark gray with a pale belly, although their markings, while males are pale gray with black markings. scales may have a yellow tint or purple sheen. The name Melanism (entirely black color) is common in females. comes from their black mouths. Their bodies are slender, but MYTHICAL ADDERS they can expand their neck as a threat display, almost forming a hood like a cobra. The bite is nearly painless, with some The adder had an exaggerated reputation for deadliness in Europe, probably due to confusion with more dangerous victims not even realizing they had been bitten. foreign species. ST: 3 HP: 3 Speed: 6.00 Change the bite follow-up to 1d toxic damage (Cyclic, 10 DX: 12 Will: 12 Move: 5 (ground) seconds, 12 Cycles; Resistible, HT-4) to represent this. IQ: 2 Per: 12 They are timid but, due to their large numbers in populated HT: 12 FP: 12 SM: -3 areas, bites to humans are quite common. Their venom is Dodge: 10 Parry: - DR: 0 relatively mild, only likely to kill children or the elderly. Bite (14): 1d-5 impaling with a 1d toxic follow-up (Cyclic, 1 ST: 1 HP: 1 Speed: 5.00 hour, 10 Cycles; Resistible, HT-4; Symptoms, ½ HP, DX: 10 Will: 10 Move: 2 (ground) Drowsiness). Reach C. Follow-up usable once a day. IQ: 2 Per: 10 Traits: Cold-Blooded (65°); Combat Reflexes; Snake. HT: 10 FP: 10 SM: -6 Skills: Brawling-14; Climbing-14; Intimidation-12; Stealth-12; Dodge: 8 Parry: - DR: 0 Survival-12. Bite (12): 1d-6 impaling with a 1 point toxic follow-up Variants (Cyclic, 1 hour, 12 Cycles; Resistible, HT-2) and follow-up For a diamondback rattlesnake add Thermal Sense, remove affliction (HT-2; Moderate Pain; Extended Duration, ×100). Climbing, and change bite follow-up to 1d toxic damage Reach C. Follow-ups usable once a day. (Cyclic, 1 hour, 10 Cycles; Resistible, HT-2; Symptoms, ⅓ HP, Traits: Cold-Blooded (50°); Snake. Severe Pain). Skills: Brawling-12; Survival-12; Swimming-12.

10 Krait Bite (12): 1d-4 cutting. Reach C. Diet: Carnivore (snakes). Grapple (12): Effective ST 8 for attempts to break free, choke, Distribution: South Asia. or strangle. Reach C. Habitat: Jungle, Plains. Squeeze: Only on a grappled foe of SM +2 or less. Quick contest, effective ST 8 vs. higher of victim’s ST or HT. Does Niche: Nocturnal pursuit predator. crushing damage equal to margin of victory and suffocation Size: 3’ long; 0.25 lbs. if successful. Generally regarded as the most dangerous snake in India Traits: Cold-Blooded (65°); Limited Camouflage; Thermal (home of many very dangerous snakes) the common krait is Sense; Snake. blue-black with a pale belly and banding. Skills: Brawling-12; Climbing-12; Survival-12; Swimming- Passive during the day, it becomes aggressive after dark. This 15; Wrestling-12. makes it likely to bite when disturbed by a human who didn’t see it. Worse, they can seek shelter inside houses and bite Variants For an anaconda (15’ long; 110 lbs.), increase ST and HP to people in their sleep. Many victims die without even knowing 10, bite damage to 1d-1, SM to ±0, and effective ST for they have been bitten. squeezing to 12. Replace Thermal Sense with Night Vision 3. ST: 1 HP: 1 Speed: 6.00 DX: 12 Will: 11 Move: 3 (ground) Spitting Cobra IQ: 2 Per: 11 Diet: Carnivore (rodents). HT: 12 FP: 12 SM: -5 Distribution: South and south-east Asia, Sub-Saharan Africa. Habitat: Jungle, Plains. Dodge: 10 Parry: - DR: 0 Niche: Nocturnal pursuit predator. Bite (14): 1d-6 impaling with a 1 point toxic follow-up Size: 4’ long; 0.5 lbs. (Cyclic, 1 hour, 8 Cycles; Resistible, HT-4; Symptoms, ⅔ Cobras are active hunters, famed for the hoods which they HP, Choking). Reach C. Follow-up usable once a day. can inflate as a threat display. If the warning isn’t enough, Traits: Cold-Blooded (65°); Combat Reflexes; Night Vision 3; some species have an additional defense they can use before Snake. resorting to a bite. A stream of venom is projected out of the Skills: Brawling-14; Climbing-12; Survival-12; Swimming-14. snake’s mouth at the target’s eyes. Rock Python ST: 2 HP: 2 Speed: 5.75 Diet: Carnivore (rodents). DX: 12 Will: 10 Move: 4 (ground) Distribution: South and south-east Asia, Sub-Saharan Africa. IQ: 2 Per: 13 Invasive species in North America. HT: 11 FP: 11 SM: -4 Habitat: Jungle, Plains, Swampland. Dodge: 10 Parry: - DR: 0 Niche: Nocturnal ambush predator. Bite (14): 1d-6 impaling with a 1d toxic follow-up (Cyclic, 10 Size: 10’ long; 30 lbs. minutes, 3 Cycles; Resistible, HT-4). Reach C. Follow-up A hefty constrictor with an irregular pattern of brown usable once a day. patches. They are generally sluggish animals, especially after Spit (10): 1d toxic (Blood Agent; Resistible, HT-2). Jet (Range feeding, although their bites are quick and hard to escape. 2). Always performed as an All-Out Attack (Double) at the Once they have a hold on their prey, they coil around, and eyes (hit location penalty already included in effective skill). squeeze until the struggling stops. Usable once per day. Being fairly docile, needing little care, and looking quite Traits: Cold-Blooded (65°); Combat Reflexes; Night Vision 3; impressive, they make popular pets. The same qualities lead to Snake. them being farmed for skin to make clothing and accessories. Skills: Brawling-14; Climbing-12; Intimidation-12; Stealth-12; ST: 6 HP: 6 Speed: 5.25 Survival-12; Swimming-14. DX: 10 Will: 11 Move: 2 (ground) Techniques: Targeted Attack (Spit/Eyes)-10 IQ: 2 Per: 11 Variants HT: 11 FP: 11 SM: -1 Other mid-sized cobras, such as the Indian cobra, would have Dodge: 10 Parry: - DR: 1 a similar profile without the spit attack.

11 TURTLES Loggerhead Turtle The hard scales of these reptiles have merged with their rib- Diet: Carnivore (cnidarians and shellfish). cages, creating protective shells. Although they hamper Distribution: Warm oceans and seas worldwide. movement, the shells provide excellent defense from predators. Habitat: Reef, Salt-Water Sea, Open . Turtle: Cold-Blooded (50°); DR 2 (Body only); Hard of Niche: Diurnal forager. Hearing; Wild Animal. Size: 4’ long; 300 lb. Brown Tortoise Big sea turtles with hard brown shells and green scales Diet: Herbivore (Leaves). elsewhere. They mostly feed on the sea bed in shallow water, Distribution: South Asia. grabbing slow-moving prey, but also take jellyfish in open Habitat: Jungle, Woodlands. water. Thick hide protects them from the jellies’ stings. Niche: Crepuscular browser. ST: 13 HP: 13 Speed: 5.00 Size: 22” long; 60 lbs. DX: 9 Will: 10 Move: 1 (ground) Also known as the Asian forest tortoise, this is the only turtle IQ: 3 Per: 10 5/10 (water) which defends its eggs, which are laid in a mound of dead HT: 11 FP: 11 SM: ±0 leaves. If a predator can not be driven off with ramming and Dodge: 8 Parry: - DR: 2 biting, the tortoise simply crouches over her eggs, shielding them with her shell. Bite (9): 1d-1 crushing. Reach C. ST: 8 HP: 8 Speed: 4.75 Traits: Breath Holding 6; High Pain Threshold; No Fine Manipulators; No Legs (Semi-Aquatic); Resistant to Poison DX: 8 Will: 10 Move: 1 (ground) (+3); Temperature Tolerance 12; Turtle. IQ: 3 Per: 10 Skills: Navigation (Sea)-12; Survival-10. HT: 11 FP: 11 SM: -2 Snapping Turtle Dodge: 8 Parry: - DR: 2 Diet: Omnivore (carrion and small animals). Bite (8): 1d-4 crushing. Reach C. Distribution: Eastern North America. Ram (8): 1d-3 crushing. A slam at Move 1. Habitat: Fresh-Water Lake, River/Stream, Swampland. Traits: Quadruped; Turtle. Niche: Diurnal forager. Skills: Survival-11. Size: 20” long; 13 lb. Diamondback Terrapin A heavyset creature with a hooked beak, long tail, and Diet: Carnivore (shellfish). extendable neck. They are famously aggressive, possibly Distribution: Eastern coast of North America. encouraged by the knowledge that few opponents can penetrate their shells. Habitat: Island/Beach, Swampland. Niche: Diurnal forager. ST: 5 HP: 5 Speed: 5.00 Size: 7” long; 1.5 lbs. DX: 9 Will: 10 Move: 1 (ground) IQ: 3 Per: 10 4 (water) A small turtle with a brown shell and mottled black and gray skin. Once commonly eaten, they are now a protected species. HT: 11 FP: 11 SM: -2 They are often kept as pets, despite being prone to biting. Dodge: 8 Parry: - DR: 2 ST: 2 HP: 2 Speed: 5.00 Bite (11): 1d-4 crushing. Reach C. DX: 9 Will: 10 Move: 1 (ground) Traits: Amphibious; Bad Temper (12); Burrower; Loner; IQ: 3 Per: 10 4 (water) Reduced Consumption 1 (Cast-Iron Stomach); Quadruped; HT: 11 FP: 11 SM: -5 Turtle. Dodge: 8 Parry: - DR: 1 Skills: Brawling-11; Navigation (Land)-10; Survival-12. Bite (11): 1d-6 crushing. Reach C. Traits: Amphibious; Bad Temper (15); Euryhaline; Quadruped; Turtle. Skills: Brawling-11; Survival-11.

12 CHAPTER 2: BIRDS feathers are complex structures, both providing Most corvids have black feathers with an iridescent sheen, insulation like mammals’ fur, and forming the lifting surfaces although hooded crows are gray on their torso, magpies have of their wings. Maintaining them requires constant preening bold black-and-white markings, nutcrackers are brown, and the and birds can often be seen doing just that. Less obvious diminutive jays are very colorful. features which contribute to their success are extremely Corvid: Avian; Bad Grip 1; Bestial; Curious (12); Disturbing efficient lungs, good eyesight, and clever minds. Voice; Ham-Fisted 1; Reduced Consumption 2 (Cast-Iron ALBATROSSES Stomach); Ultravision. Long-winged seabirds, which can cover vast distances OOH, SHINY! without landing. Their strong legs work well on land and Although collecting shiny items is a habit most associated water, but their weight makes take-off difficult, so they often with magpies, some individuals from most corvid species rest on the surface until wind conditions are favorable. seem to share it. The objects are usually kept in a secret Nesting in large colonies on remote islands, albatrosses hiding place, to be taken out and played with only in generally return to their own birthplace to breed, despite the private. If they discover evidence that another bird or a epic solitary journeys they make during their long lives. human has found their stash, they will move it to a new location. The reasons for this behavior are mysterious. Albatross Diet: Carnivore (fish and squid). Bluejay Distribution: Pacific and Southern Oceans. Diet: Omnivore (fruit, insects, seeds, and nuts). Habitat: Island/Beach, Open Ocean. Distribution: Eastern United States and southern Canada. Niche: Diurnal forager. Habitat: Woodlands, Urban. Size: 3’ long, 7’ wingspan; 8 lbs. Niche: Diurnal forager. ST: 4 HP: 4 Speed: 5.50 Size: 10” long, 15” wingspan; 0.2 lbs. DX: 10 Will: 10 Move: 3 (ground) Pretty birds with lavender-blue backs and pale gray IQ: 3 Per: 10 8/32 (air) 3 (water) undersides. A crest of feathers can be raised on the head when HT: 12 FP: 12 SM: -2 alarmed. They are noisy and make a wide range of calls, including imitating birds of prey, to check if any are nearby or Dodge: 6 Parry: - DR: 0 scare other birds away from food. Peck (12): 1d-5 large piercing. Reach C. Despite their small size, bluejays are highly territorial and Traits: Amphibious; Flight (Cannot Hover; Winged); No Fine aggressive, driving off predators, and killing smaller birds and Manipulators; Peripheral Vision; Wild Animal. bats. They will even try to chase humans away from their nest. Skills: Brawling-12; Navigation (air)-14; Survival-12. ST: 1 HP: 1 Speed: 6.00 CORVIDS DX: 13 Will: 12 Move: 12 (air) IQ: 5 Per: 11 1 (ground) The crow family includes many species noted for their great HT: 11 FP: 11 SM: -5 intelligence, including tool use. Most of them are highly social. They do well living alongside people, despite often being Dodge: 9 Parry: - DR: 0 killed as pests, and can recognize individual humans. Claw (11): 1d-6 cutting. Reach C. Although they are technically songbirds, their hoarse cries Peck (13): 1d-7 large piercing. Reach C. are grating to most people. Each individual has its own distinctive repertoire of calls, but they are also excellent Traits: Bad Temper (15); Corvid. mimics and can even learn to speak. Skills: Intimidation-13; Mimicry (Bird Calls)-10; Survival-13. Variants Most jays and nutcrackers can use the same profile.

13 Carrion Crow A MURDER OF CROWS Diet: Omnivore (carrion). While individual corvids are rarely aggressive, they get a Distribution: Western Europe. lot bolder in numbers. A will often gang up to drive Habitat: Plains. off predators. Niche: Diurnal forager. It takes about a dozen birds to form a (GURPS Size: 18” long, 3’ wingspan; 1 lb. Basic Set p. 461). They do 1d large piercing per turn (armor gives normal protection) and are dispersed after Despite the name and reputation, carrion crows eat a wide losing 6 HP. variety of food, including fruit, nuts, and small invertebrates. Although they have individual nests, they are highly social and Raven will cooperate to drive predators away, either in defense or to Diet: Omnivore (carrion). steal food. Young crows may remain with their parents for Distribution: Asia, Europe, North Africa, and North America. some time, helping to raise their younger siblings. Habitat: Plains, Woodlands. ST: 2 HP: 2 Speed: 6.00 Niche: Diurnal forager. DX: 13 Will: 11 Move: 15/30 (air) Size: 2’ long, 4’ wingspan; 3 lb. IQ: 5 Per: 11 2 (ground) The largest corvids are bulky, with deep beaks, and shaggy HT: 11 FP: 11 SM: -4 feathers around their throats. Dodge: 9 Parry: 9 DR: 0 They are less social than their smaller cousins, living as (mostly) monogamous couples with their young, but do form Claw (11): 1d-6 cutting. Reach C. relationships (not always friendly) with neighboring ravens. Peck (13): 1d-7 large piercing. Reach C. Like other corvids, they are fierce in defense of their nests Traits: Chummy; Corvid. and will drop rocks on land predators which get too close. Skills: Intimidation-11; Survival-14. ST: 3 HP: 3 Speed: 6.00 Variants DX: 13 Will: 11 Move: 12/24 (air) This profile is suitable for most other crows, as well as IQ: 5 Per: 12 2 (ground) choughs, jackdaws, magpies, and rooks. HT: 11 FP: 11 SM: -4

PECK OUT YOUR EYES! Dodge: 9 Parry: 9 DR: 0 When feeding on dead or helpless animals, crows are said Claw (11): 1d-5 cutting. Reach C. to eat the eyes first. Cinematic ones will take the eyes out of more lively victims! Give such birds Brawling-15 Peck (13): 1d-6 large piercing. Reach C. (raising effective skill by 2 and damage by 1 for all attacks) Traits: Corvid; Pressure Tolerant Lungs (Thin); Temperature and Eye-Pluck-11 (GURPS Martial Arts p. 72). Tolerance 2. Skills: Intimidation-11; Survival-14.

14 DOVES ST: 4 HP: 4 Speed: 6.00 A family of birds with bulky bodies and short beaks. DX: 12 Will: 11 Move: 15/60 (air) Pigeon IQ: 3 Per: 12 2 (ground) HT: 12 FP: 12 SM: -2 Diet: Omnivore (seeds). Distribution: Worldwide. Dodge: 9 Parry: 9 DR: 0 Habitat: Island/Beach, Urban. Peck (14): 1d-5 large piercing. Reach C. Niche: Diurnal forager. Talon (12): 1d-4 cutting or impaling. Reach C. Size: 13” long, 26” wingspan; 0.75 lbs. Traits: Eagle; Pressure Tolerant Lungs (Thin); Temperature Pigeons were the first birds to be domesticated and have been Tolerance 3. bred for food, sport, and carrying messages. The ancestral wild Skills: Brawling-14; Survival-12. rock doves prefer to nest in sea cliffs, but feral pigeons find Variants buildings to be a perfect substitute. This profile can be used for most eagles. ST: 2 HP: 2 Speed: 6:00 DX: 12 Will: 12 Move: 9/18 (air) He watches from his mountain walls, IQ: 3 Per: 10 1 (ground) And like a thunderbolt he falls. HT: 12 FP: 12 SM: -4 Alfred Tennyson The Eagle Dodge: 9 Parry: 9 DR: 0 Peck (11): 1d-7 crushing. Reach C. White Tailed Eagle Traits: Avian; Bad Grip 2; Ham-Fisted 2; No Depth Diet: Carnivore (fish and seabirds). Perception; Peripheral Vision; Wild Animal. Distribution: Northern Asia, northern Europe. Skills: Navigation (air)-12; Survival-12; Urban Survival-12. Habitat: Island/Beach, Swampland, Woodlands. Variants Niche: Diurnal ambush predator. Many other doves, such as wood pigeons, are very similar. Size: 3’ long, 7’ wingspan; 12 lbs. EAGLES A sea eagle with plumage which varies from near black at the wingtips, to pale brown on the body, and white on the tail. Larger relatives of hawks, eagles are apex predators, capable They mate for life and build very large nests, usually in trees of killing prey much heavier than themselves. Most will also but sometimes on cliffs. scavenge dead animals, including the kills of any predator they Their distribution overlaps with that of the golden eagle and can drive away. As a threat to livestock, eagles were often conflicts between the two species occur. Although closely killed by humans and many species are now endangered. matched, the golden eagle usually dominates due to its greater Eagle: Acute Vision 2; Avian; Ham-Fisted 2; Reduced aggression. Consumption 1 (Cast-Iron Stomach); Telescopic Vision 2; ST: 5 HP: 5 Speed: 5.50 Wild Animal. DX: 11 Will: 10 Move: 11/22 (air) Golden Eagle IQ: 3 Per: 12 2 (ground) Diet: Carnivore (small mammals). HT: 11 FP: 11 SM: -2 Distribution: Asia, Europe, North America. Habitat: Mountain, Plains. Dodge: 9 Parry: 9 DR: 0 Niche: Diurnal pursuit predator. Peck (13): 1d-4 large piercing. Reach C. Size: 3’ long, 7’ wingspan; 10 lbs. Talon (11): 1d-3 cutting or impaling. Reach C. A dark-brown bird with gold plumage on its neck. It is the Traits: Eagle; Good Grip 1; Temperature Tolerance 3. eagle most commonly used in falconry. Skills: Brawling-13; Survival-12. They mate for life and the pair sometimes cooperate when Variants . Otherwise they are antisocial and each couple The famous American bald eagle is extremely similar, maintains a large territory where no other raptors are tolerated. differing mostly in plumage and distribution. Other large eagles can also use this profile.

15 FALCONS Kestrel Although they look superficially similar to hawks (p. 00) and Diet: Carnivore (rodents). eagles (p. 00), falcons are only distantly related to them. Distribution: Asia, Europe, northern Africa. Unlike other raptors, they kill with their notched beaks rather Habitat: Plains, Swampland. than their feet. Lightly-built but extremely fast, they specialize Niche: Diurnal pursuit predator. in taking small prey, either from the ground or the air. Size: 14” long, 29” wingspan; 0.4 lbs. Falcon: Acute Vision 1; Avian; Ham-Fisted 2; Pressure Small falcons, which often hunt by hovering low over open Tolerant Lungs (Thin); Reduced Consumption 1 (Cast-Iron ground. According to the Book of St. Albans, children, Stomach); Telescopic Vision 1; Wild Animal. servants, and knaves could only use kestrels for falconry. Gyrfalcon ST: 1 HP: 1 Speed: 6.00 Diet: Carnivore (small mammals). DX: 12 Will: 10 Move: 16/32 (air) Distribution: Arctic. IQ: 3 Per: 11 1 (ground) Habitat: Arctic, Mountain, Plains. HT: 12 FP: 12 SM: -4 Niche: Diurnal pursuit predator. Dodge: 8 Parry: 9 DR: 0 Size: 22” long, 4’ wingspan; 3 lbs. The largest falcon, with white plumage flecked with brown Claw (14): 1d-6 cutting. Reach C. or gray, darker on the back than the underside. Its striking Peck (14): 1d-6 large piercing. Reach C. appearance and rarity made it highly prestigious. In medieval Traits: Falcon. Europe, it was reserved for royalty. To the east, Tianzou of Skills: Brawling-14; Survival-12. Liao’s excessive demands for gyrfalcons as tribute contributed Peregrine Falcon to the rebellion which destroyed his empire. Diet: Carnivore (birds). ST: 3 HP: 3 Speed: 6.00 Distribution: Worldwide. DX: 12 Will: 10 Move: 17/34 (air) Habitat: Desert, Plains. IQ: 3 Per: 12 1 (ground) Niche: Crepuscular pursuit predator. HT: 12 FP: 12 SM: -3 Size: 18” long, 3’ wingspan; 2 lbs. Dodge: 9 Parry: 9 DR: 0 Famed for its speed, the peregrine is popular for falconry due to being easily trained and highly capable. They take prey in Claw (14): 1d-5 cutting. Reach C. the air, crippling a wing with a talon before grabbing and Peck (14): 1d-5 large piercing. Reach C. carrying it (if small enough) to a suitable spot to kill and eat. Traits: Falcon. ST: 2 HP: 2 Speed: 6.00 Skills: Brawling-14; Survival-12. DX: 12 Will: 10 Move: 25/100 (air) Variants IQ: 3 Per: 11 1 (ground) The saker falcon is extremely similar but lives further south. HT: 12 FP: 12 SM: -4

Dodge: 9 Parry: 9 DR: 0 Claw (14): 1d-6 cutting. Reach C. Peck (14): 1d-6 large piercing. Reach C. Traits: Falcon. Skills: Brawling-14; Survival-12. Variants Reduce air Move to 25/50 for most mid-sized falcons, such as hobbies, merlins, and prairie falcons.

16 GAMEFOWL Sexual Dimorphism Peahens have no spurs, but get Limited Camouflage. A large family of birds with plump bodies, small heads, and short wings, which prefer to stay on the ground. Pheasant Gamefowl: Domestic Animal or Wild Animal; No Depth Diet: Omnivore (berries, insects and seeds). Perception; No Fine Manipulators; Peripheral Vision. Distribution: Central and eastern Asia. Introduced to Europe Chicken and North America. Diet: Omnivore (insects and seeds). Habitat: Plains, Woodlands. Distribution: South Asia. Introduced worldwide. Niche: Diurnal forager. Habitat: Jungle, Woodlands. Size: 2’ long, 2’ 6” wingspan; 2.5 lbs. Niche: Diurnal forager. One of the most hunted birds in the world, pheasants are often bred in captivity and have been introduced to many Size: 10” long, 2’ wingspan; 3 lbs. places specifically to be hunted. Selective breeding turned wild junglefowl into creatures optimized to produce eggs and meat, but barely able to fly. ST: 3 HP: 3 Speed: 5.00 DX: 10 Will: 10 Move: 10/30 (air) ST: 3 HP: 3 Speed: 5.00 IQ: 3 Per: 10 5 (ground) DX: 10 Will: 10 Move: 5 (air) HT: 10 FP: 10 SM: -3 IQ: 2 Per: 10 5 (ground) HT: 10 FP: 10 SM: -4 Dodge: 8 Parry: - DR: 0

Dodge: 8 Parry: - DR: 0 Peck (10): 1d-6 crushing. Reach C. Spur (10): 1d-6 cutting. Reach C. Peck (12): 1d-5 crushing. Reach C. Traits: Flight (Winged; Cannot Hover); Gamefowl. Spur (12): 1d-5 cutting. Reach C. Skills: Stealth-12; Survival-12. Traits: Enhanced Move 1 (Air Move 10; Handling Penalty, - 2); Flight (Winged; Cannot Hover; Costs Fatigue, 1 Sexual Dimorphism FP/second); Gamefowl; Penetrating Voice. Females have no spurs, but get Limited Camouflage. Skills: Brawling-12. Variants The pheasant’s profile suits many medium-sized gamefowl Sexual Dimorphism such as grouse and junglefowl. Hens lack Penetrating Voice and spurs. Peafowl Turkey Diet: Omnivore (nuts and seeds). Diet: Omnivore (insects and seeds). Distribution: North America. Introduced worldwide. Distribution: South Asia. Introduced worldwide. Habitat: Woodlands. Habitat: Woodlands. Niche: Diurnal forager. Niche: Diurnal forager. Size: 3’ long, 4’ 6” wingspan; 13 lbs. Size: 7’ long, 5’ wingspan; 9 lbs. The largest gamefowl, with an ugly bald head. Turkeys are Peacocks have iridescent feathers and tails which can be willing to fight larger animals to defend their young. raised in an impressive display. Peahens have drab brown plumage, although they are still elegant birds. ST: 5 HP: 5 Speed: 5.00 ST: 4 HP: 4 Speed: 5.00 DX: 10 Will: 10 Move: 12/24 (air) DX: 10 Will: 10 Move: 5 (air) IQ: 3 Per: 10 6/12 (ground) IQ: 2 Per: 10 5 (ground HT: 10 FP: 10 SM: -2 HT: 10 FP: 10 SM: -1 Dodge: 8 Parry: - DR: 0 Dodge: 8 Parry: - DR: 0 Peck (12): 1d-4 crushing. Reach C. Peck (10): 1d-6 crushing. Reach C. Spur (12): 1d-4 cutting. Reach C. Spur (10): 1d-6 cutting. Reach C. Traits: Flight (Winged; Cannot Hover); Gamefowl. Traits: Flight (Winged; Cannot Hover); Gamefowl. Skills: Brawling-12; Survival-12. Skills: Survival-12.

17 HAWKS Goshawk Like their close relatives, the eagles (p. 00), hawks use their Diet: Carnivore (birds, rabbits, and squirrels). sharp eyes to locate prey before grabbing it in a high-speed Distribution: Europe, northern Asia, and North America. dive. They are split into two sub-families, true hawks who Habitat: Woodlands. mostly hunt in woodlands and buzzards who prefer open Niche: Diurnal ambush predator. ground. Size: 2’ long, 4’ wingspan; 2.1 lbs. Hawk: Acute Vision 2; Avian; Ham-Fisted 2; Reduced A large but agile hawk, which makes good use of Consumption 1 (Cast-Iron Stomach); Wild Animal. concealment when hunting, often maneuvering to put Buzzard vegetation between it and its quarry or attacking from blind Diet: Carnivore (carrion and rodents). spots. Distribution: Africa, Europe, central and western Asia. ST: 3 HP: 3 Speed: 6.00 Habitat: Plains. DX: 13 Will: 10 Move: 10/20 (air) Niche: Diurnal ambush predator. IQ: 3 Per: 12 2 (ground) Size: 20” long, 4’ wingspan; 1.9 lbs. HT: 11 FP: 11 SM: -3 An opportunistic hunter, the buzzard usually waits on a perch Dodge: 9 Parry: 10 DR: 0 until it spots prey, at which point it swoops down for the kill. European buzzards live there year-round, but others migrate Claw (15): 1d-5 cutting. Reach C. between Africa and Asia with the seasons. Peck (15): 1d-5 large piercing. Reach C. The term ‘buzzard’ can also mean a turkey vulture (p. 00). Traits: Hawk. ST: 2 HP: 2 Speed: 6.00 Skills: Aerobatics-15; Brawling-15; Stealth-14; Survival-12. DX: 13 Will: 10 Move: 12/24 (air) Variants IQ: 3 Per: 12 1 (ground) This profile suits many large hawks and small eagles. HT: 11 FP: 11 SM: -3 OSPREYS Dodge: 9 Parry: 10 DR: 0 Close relatives of eagles (p. 00) and hawks (p. 00). They typically cruise above water until they spot a fish, Claw (15): 1d-6 cutting. Reach C. hover briefly, and then plunge in feet-first to seize their prey. Peck (15): 1d-6 large piercing. Reach C. Osprey nests are very large, consisting of a pile of sticks and Traits: Hawk. seaweed as much as 2 yards across and weighing 300 lbs. Skills: Brawling-15; Survival-12. Nests on utility poles have caused fires and power outages. Variants Osprey This profile fits most small hawks and some more distantly Diet: Carnivore (fish). related raptors like harriers and kites. Distribution: Worldwide. Habitat: Island/Beach, Plains, Swampland. Niche: Diurnal pursuit predator. Size: 2’ long, 5’ wingspan; 3.5 lbs. ST: 3 HP: 3 Speed: 6.00 DX: 12 Will: 10 Move: 15/30 (air) IQ: 3 Per: 12 1 (ground) HT: 12 FP: 12 SM: -3

Dodge: 9 Parry: 10 DR: 0 Claw (14): 1d-5 cutting. Reach C. Peck (14): 1d-5 large piercing. Reach C. Traits: Avian; Good Grip 1; Ham-Fisted 2; Wild Animal. Skills: Brawling-14; Survival-12; Wrestling-13.

18 OSTRICHES Barn Owl Tall, flightless birds. Their necks and heads have no contour Diet: Carnivore (bats and rodents). feathers, exposing the hair-like down. Their muscular legs lack Distribution: Worldwide. plumage altogether and terminate in two-toed feet. Their tail Habitat: Desert, Plains, Swampland, Urban, Woodlands. feathers, however, are large and highly sought after. Niche: Nocturnal pursuit predator. Large eyes (shaded with long lashes) make them good at Size: 14” long, 3’ wingspan; 1 lbs. spotting predators. When threatened they may attempt to hide A common, mid-sized owl with brown and white plumage. by crouching low, run away, or defend themselves by kicking. Their pale faces, dark eyes, and shrieking cries make them During winter, they travel alone or in pairs, but in summer quite disconcerting. If threatened they may lie on their back they form nomadic flocks, led by a dominant female. They and flail with their talons. often travel with other grazing animals such as antelope (p. 00) ST: 2 HP: 2 Speed: 5.50 or zebra (p. 00). DX: 11 Will: 10 Move: 12/24 (air) They can be ridden, although only by a light rider, or used to IQ: 3 Per: 12 1 (ground) draw carts, and are farmed for feathers, leather, and meat. HT: 11 FP: 11 SM: -4 Ostrich Diet: Herbivore (seeds). Dodge: 8 Parry: 9 DR: 0 Distribution: Sub-Saharan Africa. Claw (13): 1d-6 cutting. Reach C. Habitat: Plains. Peck (13): 1d-6 large piercing. Reach C. Niche: Diurnal forager. Traits: Owl; Penetrating Voice; Temperature Tolerance 1. Size: 7’ tall; 240 lbs. Skills: Brawling-13; Stealth-14; Survival-12. ST: 12 HP: 12 Speed: 6.00 Eurasian Eagle Owl DX: 12 Will: 10 Move: 7/21 (ground) Diet: Carnivore (foxes, rabbits, and rodents). IQ: 2 Per: 12 Distribution: Central, eastern, and western Asia, Europe. HT: 12 FP: 12 SM: +1 Habitat: Mountain, Plains, Woodlands. Dodge: 8 Parry: - DR: 1 Niche: Nocturnal pursuit predator. Size: 2’ long, 5’ wingspan; 6 lbs. Kick (10): 1d crushing. Reach C, 1. As the name suggests, this is a large owl, about the size of an Traits: No Fine Manipulators; Wild Animal. eagle. A tuft of feathers above each eye make it seem as if it is Skills: Survival-12. constantly scowling. OWLS ST: 4 HP: 4 Speed: 5.50 Few birds fly by night, but owls are supremely adapted to DX: 11 Will: 10 Move: 10/20 (air) hunting in the dark. They have huge, immobile eyes, and IQ: 3 Per: 12 1 (ground) flattened facial plumage which channels sound to their ears. HT: 11 FP: 11 SM: -3 Although this concentrates their senses in a narrow arc, flexible necks let them turn their heads to look behind. Dodge: 8 Parry: 9 DR: 0 Owls do not build nests, instead occupying abandoned ones, Claw (13): 1d-6 cutting. Reach C. or natural shelters such as rock crevices, caves, or hollow trees. Peck (13): 1d-6 large piercing. Reach C. Owl: Bad Sight (Farsighted); Double-Jointed Flight (Winged); Traits: Owl; Temperature Tolerance 2. Foot Manipulators; Ham-Fisted 2; Locational Hearing; Night Skills: Brawling-13; Stealth-14; Survival-12. Vision 3; No Peripheral Vision; Silence 2. Variants Reduce ST and HP to 3 for smaller species such as the great horned owl, spot-bellied eagle owl, and tawny owl. Do the same and increase Temperature Tolerance to 10 for a great gray owl or snowy owl.

19 PARROTS PENGUINS While not quite as clever as crows, parrots are better at These flightless black-and-white birds seem awkward and imitating human speech, making them popular pets. Their comical on land, but are agile predators underwater. They form short, curved beaks are both sensitive and very strong. large colonies, huddling together for warmth, and sometimes Parrot: Avian; Bestial or Social Stigma (Valuable Property); hunting in groups. Ham-Fisted 1; Hidebound; Ultravision. Penguin: Amphibious; Chummy; Doesn’t Breathe (Oxygen Macaw Storage, ×25); No Fine Manipulators; Pressure Support 2; Wild Animal. Diet: Herbivore (nuts and seeds). Distribution: Central and South America. Banded Penguin Habitat: Jungle. Diet: Carnivore (fish). Niche: Diurnal forager. Distribution: Southern South America and South Africa. Size: 30” long, 3’ wingspan; 2 lbs. Habitat: Island/Beach, Salt-Water Sea. Macaws are the most iconic parrots, with long tails and Niche: Diurnal pursuit predator. colorful plumage. Some species have bald faces with complex Size: 2’ tall; 9 lbs. patterns of short feathers, unique to the individual. While penguins are usually associated with the frigid waters ST: 3 HP: 3 Speed: 5.50 of the antarctic, the smaller species live in warmer climates DX: 11 Will: 11 Move: 12/18 (air) further north. Named for the stripes running around their IQ: 5 Per: 11 1 (ground) bellies, they are also known as jackass penguins due to their braying calls. HT: 11 FP: 11 SM: -3 ST: 4 HP: 4 Speed: 6.00 Dodge: 8 Parry: 8 DR: 0 DX: 12 Will: 10 Move: 1 (ground) Bite (11): 1d-3 crushing. Reach C. IQ: 4 Per: 10 5 (water) Claw (11): 1d-5 crushing. Reach C. HT: 12 FP: 12 SM: -3 Traits: Parrot; Striking ST 4 (Bite only). Dodge: 9 Parry: - DR: 0 Skills: Mimicry (Bird Calls)-10; Survival-12. Peck (14): 1d-5 large piercing. Reach C. Parakeet Traits: Penguin; Temperature Tolerance 5. Diet: Herbivore (seeds). Skills: Brawling-14; Navigation (Sea)-10; Survival-12. Distribution: Australia. Introduced worldwide. Habitat: Plains, Woodlands. Emperor Penguin Diet: Carnivore (fish and squid). Niche: Diurnal forager. Distribution: Antarctic coast. Size: 7” long, 12” wingspan; 0.1 lbs. Habitat: Arctic, Salt-Water Sea. Also known as budgerigars, the most popular pet parrots are small birds with fluffy plumage and an overbite. Wild Niche: Diurnal pursuit predator. parakeets have black and yellow heads and wings, and green Size: 4’ tall; 75 lbs. torsos, while domesticated breeds are more variable. The largest and most iconic penguin, with a black face and ST: 1 HP: 1 Speed: 5.50 yellow neck. DX: 11 Will: 11 Move: 12/18 (air) ST: 8 HP: 8 Speed: 6.00 IQ: 5 Per: 11 1 (ground) DX: 12 Will: 10 Move: 1 (ground) HT: 11 FP: 11 SM: -3 IQ: 4 Per: 10 5 (water) HT: 12 FP: 12 SM: -1 Dodge: 8 Parry: 8 DR: 0 Dodge: 9 Parry: - DR: 0 Bite (11): 1d-5 crushing. Reach C. Claw (11): 1d-6 crushing. Reach C. Peck (14): 1d-3 large piercing. Reach C. Traits: Parrot; Striking ST 2 (Bite only). Traits: Penguin; Temperature Tolerance 12; Terrain Skills: Mimicry (Bird Calls)-10; Survival-12. (Ice and Snow). Skills: Brawling-14; Survival-12.

20 PUFFINS Herring Gull With their upright stance, short wings, webbed feet, and Diet: Carnivore (birds, carrion, crustaceans, and fish). black and white plumage, puffins show many of the same Distribution: Asia, Europe, and North America. adaptations that penguins (p. 00) do. Like penguins, they nest Habitat: Island/Beach, Urban. in large colonies and spend much of their time in the water. Niche: Diurnal forager. Unlike penguins, they retain the power of flight. Size: 2’ long, 5’ wingspan; 2.5 lbs. They spend most of the year far from land, but return to form A fairly typical gull, with a white head and underside, gray breeding colonies. wings and back, yellow beak, and pink legs. They are a Puffin common sight on many coasts (and garbage dumps). Diet: Carnivore (fish). ST: 3 HP: 3 Speed: 6.00 Distribution: Northern Atlantic and Pacific oceans. DX: 11 Will: 11 Move: 10/20 (air) Habitat: Island/Beach, Open Ocean, Salt-Water Sea. IQ: 4 Per: 11 1 (ground) 2 (water) Niche: Diurnal pursuit predator. HT: 13 FP: 13 SM: -3 Size: 14” long, 14” wingspan; 1.5 lbs. Dodge: 9 Parry: - DR: 0 ST: 2 HP: 2 Speed: 6.00 Peck (13): 1d-5 large piercing. Reach C. DX: 12 Will: 10 Move: 14/28 (air) Traits: Amphibious; Callous; Chummy; No Fine IQ: 4 Per: 10 1 (ground) 4 (water) Manipulators; Wild Animal. HT: 12 FP: 12 SM: -4 Skills: Brawling-13; Intimidation-12; Survival-13. Dodge: 9 Parry: - DR: 0 Variants Peck (14): 1d-6 crushing. Reach C. Add Bad Temper (12) and increase Intimidation to 14 for the Traits: Amphibious; Breath Holding 1; Chummy; Flight notoriously belligerent great skua. (Winged; Cannot Hover); No Fine Manipulators; Pressure SECRETARY BIRDS Support 1; Temperature Tolerance 10; Wild Animal. Relatives of the eagles (p. 00), hawks (p.00), and vultures (p. Skills: Brawling-14; Survival-12. 00), but with a very different look and lifestyle. Long-legged SEAGULLS birds which spend a lot of time on the ground, they are named Noisy, aggressive, and bold, gulls are often considered a for their distinctive head feathers (making them look like a nuisance by humans. No doubt they are unpopular with other scribe with quills tucked behind his ear). species too, especially fish. They do manage to get along with Secretary Bird each other though, forming large colonies, despite their Diet: Carnivore (arachnids, rodents, snakes). eagerness to steal food, or even eat each others chicks. Distribution: Sub-Saharan Africa. Habitat: Plains. Pity, with him, is a thing unknown; and Niche: Diurnal pursuit predator. when one of their own comrades dies, Size: 40” tall, 4’ wingspan; 7 lbs. these feathered jackals fall upon him without compunction… ST: 4 HP: 4 Speed: 6.00 William Leon Dawson DX: 13 Will: 12 Move: 9/18 (air) Birds of California IQ: 4 Per: 12 9/18 (ground) HT: 11 FP: 11 SM: -1

Dodge: 9 Parry: 10 DR: 0 Kick (15): 1d-3 crushing. Reach C, 1. Peck (15): 1d-4 large piercing. Reach C. Traits: Acute Vision 2; Bad Grip 1; Foot Manipulators; Ham- Fisted 2; Striking ST 1; Wild Animal. Skills: Brawling-15; Survival-12. Techniques: Kicking-15.

21 STORKS White Stork Leggy wading birds with large bills. Although evolved for Diet: Carnivore (fish, frogs, insects, and rodents). fishing in shallow water, storks are adaptable and will take Distribution: Europe, North Africa, and the Middle East. many kinds of prey. Habitat: Plains, Swampland, Urban. Stork: Born Biter 1; Flight (Winged); No Fine Manipulators; Niche: Diurnal forager. Wild Animal. Size: 40” tall, 5’ wingspan; 8 lbs. Marabou Stork White storks are indeed white everywhere except the black Diet: Carnivore (carrion). tail and wingtips, and their red beaks and legs. When Distribution: Sub-Saharan Africa. migrating, or wintering in Africa, they form huge flocks, but Habitat: Plains, Swampland, Urban. elsewhere live as couples. They mate for life, finding each other at their regular nest site each year. Niche: Diurnal forager. Size: 5’ tall, 8’ wingspan; 15 lbs. ST: 4 HP: 4 Speed: 6.00 Ugly, filthy birds, with bald heads, dangling neck pouches, DX: 13 Will: 10 Move: 12/24 (air) thin legs coated with white guano, and black, cloak-like wings. IQ: 3 Per: 12 4 (ground) They are mostly , even eating old shoes and other HT: 11 FP: 11 SM: -1 garbage, but are happy to take live prey too. They often follow Dodge: 9 Parry: - DR: 0 vultures (p. 00) to corpses and then muscle in on the meal. Peck (15): 1d-4 large piercing. Reach C. ST: 5 HP: 5 Speed: 5.50 Traits: Stork. DX: 11 Will: 11 Move: 10/20 (air) Skills: Brawling-15; Navigation (air)-12; Survival-12. IQ: 3 Per: 11 4 (ground) HT: 11 FP: 11 SM: ±0 SWALLOWS Small birds, specialized in catching insects on the wing. Dodge: 8 Parry: - DR: 0 Barn Swallow Peck (11): 1d-4 large piercing. Reach C. Diet: Carnivore (flying insects). Traits: Bad Temper (12); Pressure Tolerant Lungs (Thin); Distribution: Worldwide. Reduced Consumption 3 (Cast-Iron Stomach); Stork. Habitat: Plains, Urban, Woodlands. Skills: Survival-13. Niche: Diurnal pursuit predator. MYTHICAL WHITE STORKS Size: 7” long, 13” wingspan; 0.05 lbs. Ancient writers claimed that storks were devoted to their A very distinctive bird with metallic blue upper surfaces, parents and were rewarded for this virtue by being beige underside, orange face, and forked tail. They are transformed into humans on remote islands. famously migratory, breeding in the northern hemisphere and Muslims praised them because their migratory routes traveling south for winter. carried them over Mecca, imitating the hajj. ST: 1 HP: 1 Speed: 6.25 According to Slavic pagan mythology, storks carried souls of newborns into the world of the living. Distortion DX: 14 Will: 10 Move: 11 (air) and bowdlerization eventually turned this into stories of IQ: 3 Per: 12 1 (ground) them delivering infants. HT: 11 FP: 11 SM: -6 Less favorable stories told that the storks’ white feathers were made by God, but the black ones by the devil, giving Dodge: 9 Parry: 10 DR: 0 it a mixed moral character. Deformed or stillborn children Traits: Acute Vision 2; Avian; Bad Grip 1; Enhanced Move 1 were blamed on incompetent storks dropping them. (Air Move 22; Handling Bonus, +2); Ham-Fisted 2; Peripheral Vision; Pressure Tolerant Lungs (Thin); Wild Animal. Skills: Aerobatics-15; Navigation (air)-10; Survival-13. Variants This profile fits most swallows and .

22 VULTURES Griffon Vulture There are actually two families of bird known as vultures. Diet: Carnivore (carrion). Both are large carrion-eaters with little or no plumage on their Distribution: , North Africa, southern Europe, heads, which travel long distances to find food. One notable and the Middle East. difference is that old-world vultures rely only on sight to locate Habitat: Mountain, Plains. corpses, while new-world vultures can also find them by smell. Niche: Diurnal forager. Vulture: Bad Grip 2; Flight (Winged; Cannot Hover); Foot Size: 4’ long, 9’ wingspan; 19 lbs. Manipulators; Ham-Fisted 2; Peripheral Vision; Pressure An iconic old-world vulture, with golden-brown plumage Tolerant Lungs (Thin); Reduced Consumption 4 (Cast-Iron except for the short white down on the head and neck. Stomach); Wild Animal. ST: 5 HP: 5 Speed: 6.00 Never stoops the soaring vulture DX: 11 Will: 10 Move: 11/22 (air) On his quarry in the desert, IQ: 3 Per: 10 1 (ground) On the sick or wounded bison, HT: 13 FP: 13 SM: -1 But another vulture, watching Dodge: 9 Parry: 8 DR: 0 From his high aerial look-out Sees the downward plunge, and follows; Claw (11): 1d-5 cutting. Reach C. And a third pursues the second, Peck (11): 1d-5 large piercing. Reach C. Coming from the invisible ether, Traits: Acute Vision 4; Vulture. First a speck, and then a vulture, Skills: Navigation (air)-8; Survival-13. Till the air is dark with pinions. Turkey Vulture Henry Wadsworth Longfellow Diet: Carnivore (carrion). The Song of Hiawatha Distribution: North and South America. Andean Condor Habitat: Desert, Mountain, Plains, Woodland. Diet: Carnivore (carrion). Niche: Diurnal forager. Distribution: Western South America. Size: 28” long, 6’ wingspan; 4 lbs. Habitat: Mountain, Plains. A bald, red head, and dark plumage give this new-world Niche: Diurnal forager. vulture a superficial resemblance to a turkey (p. 00). They Size: 4’ long, 11’ wingspan; 24 lbs. roost together in large colonies, but search for food alone, only A huge new-world vulture which rides columns of warm air congregating around big corpses. to stay aloft for hours. Favoring large corpses, They are drawn to the smell of mercaptan, produced by fresh condors often follow smaller scavengers which they can drive corpses. Because it is also an additive for commercial natural away from their meal. gas, circling vultures can be used to locate leaks in gas pipes! ST: 6 HP: 6 Speed: 6.00 ST: 3 HP: 3 Speed: 6.00 DX: 11 Will: 11 Move: 7/28 (air) DX: 11 Will: 10 Move: 15/30 (air) IQ: 3 Per: 11 2 (ground) IQ: 3 Per: 10 2 (ground) HT: 13 FP: 13 SM: -1 HT: 13 FP: 13 SM: -2

Dodge: 9 Parry: 8 DR: 0 Dodge: 9 Parry: 8 DR: 0 Claw (11): 1d-4 crushing. Reach C. Claw (11): 1d-5 crushing. Reach C. Peck (11): 1d-5 large piercing. Reach C. Peck (11): 1d-6 large piercing. Reach C. Traits: Acute Vision 2; Discriminatory Smell; Vulture. Traits: Acute Vision 1; Discriminatory Smell; Vulture. Skills: Intimidation-12; Navigation (air)-10; Survival-12; Skills: Intimidation-12; Navigation (air)-10; Survival-12; Tracking-15. Tracking-15. Variants The California condor is similar.

23 WATERFOWL Variants As the name implies, these are aquatic relatives of gamefowl Numerous other ducks have similar profiles. Smaller species (p. 00), with webbed feet and flattened bills. Most have plump reduce ST and HP to 2, SM to -4, and peck damage to 1d-7. bodies, short wings, and bad attitudes. Many are farmed or Mute Swan hunted for their fatty meat, soft feathers, or flavorful eggs. Diet: Herbivore (aquatic plants). Waterfowl: Amphibious; Flight (Winged); No Fine Distribution: Asia, Europe, and North Africa. Introduced to Manipulators; Pressure Tolerant Lungs (Thin); Wild Animal. North America. Graylag Goose Habitat: Fresh-Water Lake, River/Steam, Swampland. Diet: Herbivore (grains and grass). Niche: Diurnal browser. Distribution: Asia, Europe, and North Africa. Size: 5’ long, 8’ wingspan; 24 lbs. Habitat: Fresh-Water Lake, Island/Beach, Plains, Swampland. These quiet swans have white feathers, black faces and legs, Niche: Diurnal browser. and orange bills. They nest in mounds they build in shallow Size: 32” long, 5’ wingspan; 7 lbs. water and defend their territory fiercely. Animals they feel threatened by may be pecked, shoved with wings, picked up Heavyset gray-brown geese with orange bills and legs. and thrown, or dragged into the water and drowned. ST: 4 HP: 4 Speed: 5.50 They mate for life and go through a lengthy grieving process DX: 11 Will: 12 Move: 11/44 (air) if their mate or offspring die. IQ: 3 Per: 11 3 (ground) 2 (water) ST: 6 HP: 6 Speed: 5.50 HT: 11 FP: 11 SM: -2 DX: 11 Will: 11 Move: 7/28 (air) Dodge: 8 Parry: - DR: 0 IQ: 3 Per: 11 3 (ground) 2 (water) Peck (13): 1d-5 crushing. Reach C. HT: 11 FP: 11 SM: -1 Traits: Bad Temper (12); Long Neck 2; Penetrating Voice; Dodge: 8 Parry: 8 DR: 1 Waterfowl. Peck(13): 1d-4 crushing. Reach C, 1. Skills: Brawling-13; Intimidation-12; Navigation (air)-10; Wing Strike (13): 1d-3 crushing. Reach C, 1. Survival-12. Traits: Bad Temper (15); Long Neck 3; Waterfowl. Variants Skills: Brawling-13; Intimidation-12; Navigation (air)-10; Most geese, including domesticated ones, are similar. Survival-12; Wrestling-13. Mallard Variants Diet: Omnivore (grass, slugs, and worms). Many other swans such as the whooper swan and trumpeter Distribution: Worldwide. swan are similar. Smaller species like the black swan reduce Habitat: Fresh-Water Lake, Plains, River/Stream, Swampland. ST and HP to 5. Niche: Diurnal forager. Size: 2’ long, 3’ wingspan; 2.5 lbs. CINEMATIC AND MYTHICAL SWANS Brown ducks with yellow bills, red legs and blue streaks on A common old-wives-tale says that a blow from a swan’s wing can break a grown man’s arm. In reality, although their wings. Drakes have green heads and white collars. their wings are powerful and have bony spurs to assist Almost all domesticated ducks are descended from mallards, striking, the delicate wing bones would break first. although they may look rather different. A cinematic swan wing does 1d-2 crushing, with Reach ST: 3 HP: 3 Speed: 5.50 C, 1. Using an all-out-attack (strong) to raise this to 1d DX: 11 Will: 10 Move: 16/32 (air) crushing is just enough to break an average human arm. IQ: 3 Per: 11 3 (ground) 2 (water) Ancient writers held more romantic notions about them. The Greeks said that swans sung only once, just before HT: 11 FP: 11 SM: -3 their deaths, but that it was the sweetest song of all birds. Dodge: 8 Parry: - DR: 0 Their white, water-repellent feathers made them a symbol of purity to Christians and Hindus, and numerous Peck (11): 1d-6 crushing. Reach C. characters in folk-tales from around the world turn into Traits: Waterfowl. swans, both deliberately and as the result of curses. Skills: Navigation (air)-10; Survival-12.

24 CHAPTER 3: FISHES Aquatic vertebrates with fins and gills, fishes are found BILLFISHES almost everywhere on Earth, from the ocean depths to A loosely-related group of fishes with a common body plan, mountain streams. They are divided into three classes; including distinctive blade-like snouts. These ‘bills’ are used to cartilaginous and jawless fish have skeletons made entirely of slash at prey. They have prominent dorsal fins which can be cartilage, while bony fish have true bones (usually a lot of retracted into grooves on their backs when swimming fast. small ones). Commonly fished for food and sport, billfish can be BARRACUDAS dangerous prey, potentially causing serious injury with their Slender but brutal-looking fish with a complicated array of bills while thrashing. They can also puncture boat hulls in menacing teeth. They usually hunt alone near the surface of accidental collisions. deep water, but will sometimes come close to shore or form Swordfish shoals. Some will even other fish into shallow water when Diet: Carnivore (fish and squid). gorged and guard them until they feel hungry again. Attacks on Distribution: Worldwide. humans are rare and usually the result of confusion due to poor visibility. Habitat: Open Ocean. Great Barracuda Niche: Nocturnal pursuit predator. Size: 10’ long; 430 lbs. Diet: Carnivore (fish). Like their relatives, the barracudas (p. 00), swordfish usually Distribution: Tropical seas worldwide. hunt alone near the surface of deep water, but are highly Habitat: Reef, Salt-Water Sea. adaptable. Although cold-blooded, they keep their brains and Niche: Diurnal pursuit predator. eyes warm, giving them keen vision and fast reflexes. Size: 32” long; 13 lbs. ST: 15 HP: 15 Speed: 6.00 ST: 5 HP: 5 Speed: 6.00 DX: 11 Will: 10 Move: 11 (water) DX: 13 Will: 11 Move: 6/12 (water) IQ: 3 Per: 12 IQ: 3 Per: 11 HT: 13 FP: 13 SM: +2 HT: 11 FP: 11 SM: -2 Dodge: 10 Parry: 10 DR: 0 Dodge: 9 Parry: - DR: 0 Bill (13): 1d+2 cutting. Reach C, 1. Bite (15): 1d-4 cutting. Reach C. Traits: Cold Blooded (50°); Combat Reflexes; Fish; Peripheral Traits: Born Biter 1; Cold Blooded (65°); Fish; Peripheral Vision; Pressure Support 2; Temperature Tolerance 13. Vision; Pressure Support 1; Temperature Tolerance 5. Skills: Brawling-13; Survival-12. Skills: Brawling-15; Survival-13. Variants Variants Smaller billfish like most marlins have ST and HP 14, SM+1, Mediterranean and Pacific barracudas are similar. and do 1d cutting with their bills.

25 BLUEFISH Wels Catfish Highly social predators. Those who can’t find a school of Diet: Carnivore (birds, crustaceans, fish, and worms). their own species will associate with billfish (p. 00) or sharks Distribution: Western Asia and Central and Eastern Europe. (p. 00) instead. They are prone to feeding frenzies. Habitat: Fresh Water Lake, River/Stream. Bluefish Niche: Nocturnal ambush predator. Diet: Carnivore (crabs, fish, and squid). Size: 5’ long; 100 lbs. Distribution: Atlantic, Indian, and South Pacific oceans, and Long, slender fish which live alone in natural shelters like the Arabian, Black, Caribbean, and Mediterranean seas. overhang of riverbanks or sunken trees. They can lunge out of Habitat: Salt-Water Sea. the water to grab prey from the land and have dragged people Niche: Diurnal pack hunter. into rivers. Size: 2’ long; 4 lbs. ST: 9 HP: 9 Speed: 5.50 ST: 3 HP: 3 Speed: 5.50 DX: 10 Will: 10 Move: 2 (water) DX: 11 Will: 11 Move: 5 (water) IQ: 3 Per: 10 IQ: 3 Per: 11 HT: 12 FP: 12 SM: ±0 HT: 11 FP: 11 SM: -3 Dodge: 8 Parry: - DR: 0 Dodge: 8 Parry: - DR: 0 Bite (10): 1d-4 crushing. Reach C. Bite (13): 1d-5 cutting. Reach C. Traits: Catfish. Traits: Berserk (Battle Rage) (12); Born Biter 1; Fish; Skills: Stealth-12; Survival-12; Wrestling-12. Peripheral Vision; Temperature Tolerance 9. EELS Skills: Brawling-13; Survival-12. So elongated that they resemble snakes (p. 00), with long fins CATFISHES running down their mid-lines, and skin protected by mucus. Bottom-feeders with large barbels, resembling cats’ whiskers. Giant Moray Catfish: Bad Sight (Low Resolution); Born Biter 1; Cold Diet: Carnivore (crustaceans, fish, and octopuses). Blooded (50°); Cutaneous Chemical Sense; Fish; Limited Distribution: Indian and western Pacific oceans. Camouflage; Peripheral Vision; Slippery 1; Subsonic Habitat: Reef, Tropical Lagoon. Hearing; Weak Bite. Niche: Nocturnal ambush predator. Electric Catfish Size: 9’ long; 65 lbs. Diet: Carnivore (fish). Bulky eels which lurk in burrows and crevices. Sticking a Distribution: Central and western Africa, and Nile river. hand into a hole occupied by one can lead to losing fingers! Habitat: Fresh Water Lake, River/Stream. They have two sets of jaws, the outer ones for holding prey Niche: Nocturnal ambush predator. in place while the inner set tear chunks of flesh away. Size: 20” long; 3 lbs. ST: 8 HP: 8 Speed: 6.00 Plump, sausage-shaped fish which can produce a strong DX: 12 Will: 12 Move: 2 (water) electrical jolt to stun predators or prey. IQ: 3 Per: 10 ST: 3 HP: 3 Speed: 5.50 HT: 12 FP: 12 SM: -1 DX: 10 Will: 10 Move: 2 (water) Dodge: 9 Parry: - DR: 0 IQ: 3 Per: 10 Bite (14): 1d-3 cutting. Reach C. HT: 12 FP: 12 SM: -3 Traits: Bad Sight (Low Resolution); Born Biter 2; Cold Dodge: 8 Parry: - DR: 0 Blooded (50°); Discriminatory Smell; Double-Jointed; Fish; Bite (10): 1d-8 crushing. Reach C. Slippery 2. Electric Shock: Affliction (HT; Stun; Area Effect, 2 yards; Skills: Brawling-14; Stealth-13; Survival-11; Wrestling-12. Dissipation; Emanation; Takes Recharge, 15 seconds). Variants Traits: Catfish. Other large eels, like congers are similar. Skills: Stealth-12; Survival-12.

26 PIKE FISH SWARMS Freshwater predators with underbites and dorsal fins set far Many small predatory fish, like bluefish, hunt in shoals. Others (like lampreys) don’t engage in cooperative hunting, back on their long, narrow bodies. but still mass together and pose a danger to anyone who Northern Pike blunders into a group. Even those who wouldn’t otherwise Diet: Carnivore (fish). be a threat can become deadly when forced into an enclosed space and starved (done deliberately with piranhas Distribution: Northern Asia, Europe, and North America. to create a spectacle for tourists). Habitat: Fresh-Water Lake; River/Stream. About a dozen fish fill one hex and count as a swarm Niche: Diurnal ambush predator. (GURPS Basic Set p. 461) doing 1d cutting per turn. They Size: 20” long; 2 lbs. will not infiltrate armor and disperse after losing 8 HP. Movement speed varies by species, from 1 yard a second ST: 3 HP: 3 Speed: 5.50 for lampreys to 6 for more active hunters. DX: 11 Will: 11 Move: 5 (water) IQ: 3 Per: 11 LAMPREYS HT: 11 FP: 11 SM: -3 Slimy jawless fishes superficially resembling eels (p. 00). Dodge: 8 Parry: - DR: 0 Their circular, sucking mouths are lined with teeth and have barbed tongues. Bite (13): 1d-5 cutting. Reach C. Sea Lamprey Traits: Born Biter 1; Cold Blooded (50°); Fish; Limited Camouflage; Loner (12); Peripheral Vision; Temperature Diet: Carnivore (fish). Tolerance 12. Distribution: Northern Atlantic Ocean and Mediterranean Sea. Skills: Brawling-13; Stealth-12; Survival-12; Wrestling-12. Habitat: River/Stream, Salt-Water Sea. Niche: Nocturnal ambush predator. PIRANHAS Size: 22” long; 3.5 lbs. Stubby fish with short, pouting jaws. Piranhas congregate as Parasites which take a bite of flesh and then suck blood from a defense against predators, rather than to kill large prey as the wound. They usually eat their fill and detach without portrayed in fiction. They will only attack big land animals killing the host, but smaller victims, or those bitten by multiple when stressed, starving, or defending their young. lampreys (they like to congregate) may die. Nevertheless, they have killed people. They spend most of their lives in shallow coastal waters, but Red Bellied Piranha migrate into rivers to breed. Diet: Omnivore (carrion, fish, and seeds). ST: 3 HP: 3 Speed: 5.50 Distribution: DX: 10 Will: 10 Move: 1 (water) Habitat: River/Stream. IQ: 2 Per: 10 Niche: Diurnal ambush predator. HT: 12 FP: 12 SM: -3 Size: 14” long; 3 lbs.

Dodge: 8 Parry: - DR: 0 ST: 3 HP: 3 Speed: 5.50 DX: 11 Will: 10 Move: 6/12 (water) Bite (9): 1d-8 cutting. Reach C. IQ: 3 Per: 12 Traits: Bad Sight (Low Resolution); Cold Blooded (50°); HT: 11 FP: 11 SM: -3 Double Jointed; Ichthyoid; Injury Tolerance (No Neck); No Depth Perception; Peripheral Vision; Slippery 4; Temperature Dodge: 8 Parry: - DR: 0 Tolerance 10; Weak Bite. Bite (13): 1d-4 cutting. Reach C. Skills: Stealth-12; Survival-12; Wrestling-12. Traits: Fish; Peripheral Vision; Striking ST 2 (Bite only). Skills: Brawling-13; Survival-12.

27 RAYS Oceanic Manta Ray Extremely flat and wide cartilaginous fish with thin tails, Diet: Carnivore (plankton, small crustaceans and fish). eyes on top of their bodies, and mouths below. Distribution: Tropical oceans worldwide. Ray: 360° Vision; Bad Sight (Low Resolution); Habitat: Salt-Water Sea, Open Ocean. Colorblindness; Discriminatory Smell; Fish; Night Vision 3; Niche: Cathemeral browser. Passive Electroreception; Weak Bite; Wild Animal. Size: 5 yards across; 1.5 tons. Atlantic Torpedo The largest of the devil rays, named for the horn-shaped fins Diet: Carnivore (fish). they use to channel food into their mouths. Unlike most rays, Distribution: Atlantic Ocean and Mediterranean Sea. they swim near the surface, and even leap out of the water. Habitat: Salt-Water Sea. ST: 29 HP: 29 Speed: 5.00 Niche: Nocturnal ambush predator. DX: 9 Will: 10 Move: 5 (water) Size: 3’ long; 30 lbs. IQ: 3 Per: 10 A rounded ray which lives on the sea floor in coastal waters. HT: 11 FP: 11 SM: +3 Like electric catfish (p. 00) they generate electric shocks to Dodge: 8 Parry: - DR: 2 capture prey and defend themselves. Bite (9): 3d-7 crushing. Reach C. ST: 6 HP: 6 Speed: 5.50 Traits: Cold Blooded (50°); Pressure Support 1; Ray; DX: 10 Will: 10 Move: 4 (water) Temperature Tolerance 10. IQ: 3 Per: 10 Skills: Survival-12. HT: 12 FP: 12 SM: -1 Roughtail Stingray Dodge: 8 Parry: - DR: 1 Diet: Carnivore (crustaceans, fish, squid, and worms). Bite (12): 1d-6 cutting. Reach C. Distribution: Atlantic coastal waters and Mediterranean Sea. Electric Shock: Affliction (HT-1; Stun; Area Effect, 2 yards; Habitat: Salt-Water Sea. Dissipation; Emanation; Takes Recharge, 5 seconds). Niche: Nocturnal ambush predator. Traits: Cold Blooded (50°); Limited Camouflage; Pressure Size: 8’ long; 170 lbs. Support 1; Ray; Temperature Tolerance 10. Once they have buried their kite-shaped bodies in sand, these Skills: Brawling-12; Stealth-12; Survival-12. big rays are almost invisible, with only their eyes protruding. If Variants disturbed, they will stab whatever startled them with the sharp Smaller relatives such as the common torpedo and marbled spike above their tail. This most often happens to people when electric ray reduce ST and HP to 3, SM to -3, bite damage to they accidentally tread on the ray, resulting in leg wounds. 1d-7, and change electric shock resistance roll to HT. ST: 11 HP: 11 Speed: 5.50 DX: 11 Will: 10 Move: 5 IQ: 3 Per: 10 HT: 11 FP: 11 SM: +1

Dodge: 8 Parry: - DR: 1 Bite (13): 1d-3 crushing. Reach C. Sting (13): 1d impaling with follow-up affliction (HT-2; Moderate Pain; Extended Duration, ×30). Reach C. Rear only. Follow-up usable once per day. Traits: Cold Blooded (65°); Limited Camouflage; Pressure Support 2; Ray; Temperature Tolerance 5. Skills: Brawling-13; Camouflage-12; Stealth-12; Survival-12.

28 SHARKS Cookiecutter Shark Distantly related to rays (p. 00), sharks have elongated oval Diet: Carnivore (fish and marine mammals). bodies, large fins (including their famous triangular dorsal fins, Distribution: Warm oceans worldwide. which can sometimes be seen above the surface), and skin Habitat: Open Ocean. covered in sharp denticles which both reduce drag and Niche: Nocturnal ambush predator. discourage parasites. Light, flexible skeletons and fatty livers Size: 15” long; 1 lbs. give them close to neutral buoyancy without the need for swim This bug-eyed monster demonstrates that even small sharks bladders, although they sink slowly if they stop swimming. can be horrifying. Luminous counter-shading make it hard to Shark teeth are embedded in their gums rather than fixed to spot, allowing it to sneak up and fasten on with sucking lips the jaw, so they are easily lost. Rows of replacement teeth lie before carving out a chunk of flesh and fleeing. behind the main ones, moving forward when needed. ST: 2 HP: 2 Speed: 5.50 Although often described as idiotic eating machines, many DX: 11 Will: 11 Move: 8 (water) sharks have large brains and display complex behavior. IQ: 2 Per: 11 Shark: Colorblindness; Discriminatory Smell; Fish; High Pain HT: 11 FP: 11 SM: -4 Threshold; Low Empathy; Passive Electroreception; Peripheral Vision; Wild Animal. Dodge: 8 Parry: - DR: 1 Bull Shark Bite (14): 1d-6 cutting. Reach C. Diet: Carnivore (fish). Traits: Bad Sight (Nearsighted); Born Biter 2; Chameleon 2 Distribution: Warm coastal waters worldwide. (Accessibility, Only underwater); Cold Blooded (65°); Habitat: Fresh-Water Lake, River/Stream, Salt-Water Sea. Enhanced Move 1 (Water Move 16; Costs Fatigue, 1 Niche: Cathemeral pursuit predator. FP/second); Night Vision 3; Pressure Support 2; Shark; Size: 8’ long; 250 lbs. Temperature Tolerance 5. Known by many local names such as the Lake Nicaragua Skills: Brawling-14; Stealth-12; Survival-14; Tracking-16. shark and the Zambezi shark, due to its willingness to swim far Great Hammerhead inland. Populations are also found in the Amazon, Ganges, Diet: Carnivore (fish). Mississippi, and Tigris rivers. Distribution: Tropical waters worldwide. They are stout sharks with broad snouts and aggressive Habitat: Salt-Water Sea, Open Ocean. temperaments. Although only the largest crocodiles and sharks Niche: Nocturnal pursuit predator. prey on adults, juveniles are more vulnerable and stick to fresh Size: 13’ long; 900 lbs. water where big predators are less common. Preferring muddy Named for their distinctive wide heads, hammerhead sharks water, they can be hard to spot. are surprisingly nimble for their size. They are more social ST: 13 HP: 13 Speed: 6.00 than most sharks, gathering in schools during the day. DX: 12 Will: 12 Move: 6 (water) ST: 19 HP: 19 Speed: 6.00 IQ: 3 Per: 12 DX: 13 Will: 11 Move: 6 (water) HT: 12 FP: 12 SM: +1 IQ: 3 Per: 13 Dodge: 9 Parry: - DR: 1 HT: 11 FP: 11 SM: +3

Bite (14): 1d+1 cutting. Reach C. Dodge: 9 Parry: - DR: 1 Traits: Bad Sight (Nearsighted); Bad Temper (12); Born Biter Bite (15): 2d cutting. Reach C. 2; Cold Blooded (50°); Enhanced Move 1 (Water Move 12; Traits: Born Biter 1; Cold Blooded (50°); Enhanced Move 1 Costs Fatigue, 1 FP/second); Euryhaline; Nictictating (Water Move 12; Costs Fatigue, 1 FP/second); Night Vision Membrane 1; No Depth Perception; Pressure Support 1; 3; Nictictating Membrane 1; Pressure Support 1; Resistant to Reduced Consumption 2 (Cast-Iron Stomach); Shark; Poison (+3); Shark. Striking ST 2; Stubbornness; Temperature Tolerance 5. Skills: Brawling-15; Navigation (Sea)-10; Stealth-12; Skills: Brawling-14; Stealth-14; Survival-12; Tracking-16. Survival-14; Tracking-16.

29 Great White Shark They usually swim close to the surface, trailing schools of Diet: Carnivore (fish and marine mammals). prey, or predators they can scavenge scraps from. They also follow ships, which provide food in the form of garbage, Distribution: Worldwide. bycatch, whale carcasses, and sometimes unlucky sailors. They Habitat: Salt-Water Sea. may be responsible for more human deaths than great whites, Niche: Cathemeral pursuit predator. although most would have gone unrecorded, far from land. Size: 13’ long; 1,300 lbs. ST: 11 HP: 11 Speed: 6.00 Famous for their spectacular attacks, where they rise from DX: 12 Will: 12 Move: 8 (water) under their prey and lift it out of the water with the force of the IQ: 3 Per: 12 collision. HT: 12 FP: 12 SM: +1 Great whites are fussy eaters; if the taste or texture doesn’t match their usual prey, they reject it. This means a human may Dodge: 9 Parry: 10 DR: 1 only need to survive one bite (although one is bad enough)! Bite (14): 1d-1 cutting. Reach C. ST: 22 HP: 22 Speed: 6.00 Traits: Bad Sight (Nearsighted); Cold Blooded (50°); Curious DX: 11 Will: 11 Move: 8 (water) (12); Enhanced Move 1 (Water Move 16; Costs Fatigue, 1 IQ: 3 Per: 12 FP/second); Gluttony (12); Night Vision 3; Nictictating HT: 13 FP: 13 SM: +2 Membrane 1; Pressure Support 1; Reduced Consumption 2 (Cast-Iron Stomach); Shark. Dodge: 9 Parry: - DR: 2 Skills: Brawling-14; Stealth-12; Survival-14; Tracking-16. Bite (13): 2d+3 cutting. Reach C. Tiger Shark Traits: Born Biter 2; Enhanced Move 1 (Water Move 16; Diet: Carnivore (carrion, crustaceans, fish, and turtles). Costs Fatigue, 1 FP/second); Night Vision 3; Pressure Support 2; Shark; Striking ST 3; Temperature Tolerance 10. Distribution: Tropical coastal waters worldwide. Skills: Brawling-13; Navigation (Sea)-10; Stealth-12; Habitat: Reef, Salt-Water Sea. Survival-12; Tracking-16. Niche: Nocturnal pursuit predator. Sexual Dimorphism Size: 12’ long; 1,100 lbs. Females are larger (15’ long; 1 ton). Raise ST and HP to 25 A larger relative of the bull shark and oceanic whitetip, also and bite damage to 3d+1. known as the leopard shark (a name shared with two other species). They will eat almost anything, including indigestible I don't know how many sharks, maybe a metal and plastic items, leading them to be called ‘swimming thousand. I don't know how many men. garbage dumps’. They averaged six an hour. ST: 21 HP: 21 Speed: 6.00 Sam Quint (Robert Shaw) DX: 11 Will: 11 Move: 8 (water) Jaws IQ: 3 Per: 12 Oceanic Whitetip Shark HT: 13 FP: 13 SM: +2 Diet: Carnivore (fish and squid). Dodge: 9 Parry: - DR: 1 Distribution: Tropical waters worldwide. Bite (13): 2d+1 cutting. Reach C. Habitat: Open Ocean. Traits: Bad Sight (Nearsighted); Cold Blooded (65°); Niche: Cathemeral pursuit predator. Enhanced Move 1 (Water Move 16; Costs Fatigue, 1 Size: 9’ long; 160 lbs. FP/second); Gluttony (12); Night Vision 3; Nictictating Also known as the lesser white shark, easily recognized by Membrane 1; Pressure Support 1; Reduced Consumption 2 its long, rounded, and white tipped fins. (Cast-Iron Stomach); Shark; Temperature Tolerance 4. Skills: Brawling-13; Stealth-12; Survival-12; Tracking-16.

30 CHAPTER 4: INVERTEBRATES Spineless animals are far more common than vertebrates, but Fat-Tail Scorpion most of them are so small that they are easily overlooked, so Diet: Carnivore (insects and lizards). humans pay less attention to them. Distribution: North Africa, the Middle East, and central Asia. Those which are large or dangerous enough to notice are Habitat: Desert. often viewed with disgust and fear, thanks to their alien Niche: Nocturnal ambush predator. appearance and habits. Size: 3” long; 0.05 lbs. ARACHNIDS As the name suggests, these scorpions have large stingers, Few creatures inspire as much fear in humans as arachnids, which deliver a dangerous mix of toxins. They also have fairly despite the fact that almost all are harmless. The combination big pincers and an alarming tendency to attack anything they of eight many-jointed legs, clusters of tiny lidless eyes, and perceive as a threat (which, given their eyesight and intellect, bristly hair trigger a deep revulsion for many people. means anything large moving nearby) or food (anything small Arachnid mouth-parts (chelicerae) tend to be highly moving nearby). Ruined buildings provide perfect shelter specialized, such as hollow fangs or tearing claws. during the day, so they are often encountered there. Arachnid: Clinging; Cold-Blooded (50°); Extra Legs (Eight ST: 1 HP: 1 Speed: 6.00 Legs); Injury Tolerance (No Head; No Neck); Simple Eyes; DX: 12 Will: 12 Move: 1 (ground) Whiskers; Wild Animal. IQ: 1 Per: 10 Brazilian Wandering Spider HT: 12 FP: 12 SM: -8 Diet: Carnivore (amphibians and insects). Dodge: 9 Parry: 10 DR: 0 Distribution: Central and South America. Habitat: Jungle. Pinch (14): 1d-6 crushing. Reach C. Effective skill is 8 if Niche: Nocturnal pursuit predator. unable to detect target with Vibration Sense. Size: 6” across; 0.1 lbs. Sting (14): 1d-5 piercing with 1 point toxic follow-up (Cyclic, 1 Hour, 24 Cycles; Resistible, HT-2) and follow-up affliction Most big spiders aren’t very toxic. Members of the genus (HT-2; Severe Pain; Extended Duration, ×100). Reach C. phoneutria are an exception. Their bites are potentially fatal Follow-ups usable only once a day. Effective skill is 8 if and their nomadic lifestyle can easily lead to them sheltering unable to detect target with Vibration Sense. for the day in places where they may encounter people, such as inside clothing, food storage, and vehicles. Traits: Arachnid; Good Grip 1; Ham-Fisted 2. Skills: Brawling-14; Stealth-12; Survival-12; Wrestling-13. ST: 1 HP: 1 Speed: 5.50 DX: 10 Will: 12 Move: 1 (ground) Variants Many species of scorpion are just as nasty. Less dangerous IQ: 1 Per: 12 ones have milder venom: typically 6 Cycles, Resistible with an HT: 12 FP: 12 SM: -5 unmodified HT roll on the toxic damage, same affliction. Dodge: Parry: DR: 0 CENTIPEDES Bite (12): 1d-6 impaling with 1d toxic follow-up (Cyclic, 1 If there’s anything people hate more than arachnids (p. 00) Hour, 6 Cycles; Symptoms, ½ HP, Moderate Pain; Resistible, and snakes (p. 00), it’s these creatures which seem to combine HT-2). Reach C. Follow-up usable only once a day. Effective the worst features of both! With their long, slithery bodies, skill is 6 if unable to detect target with Vibration Sense. many legs, segmented exoskeletons, and venomous fangs they Traits: Arachnid; Horizontal; No Fine Manipulators. look truly hideous. They have two long antennae on their Skills: Brawling-12; Stealth 12; Survival-12. heads and two modified legs serving a similar purpose on the Variants rear end. Change follow-up to Affliction (HT-2; Moderate Pain; Despite the name, no centipede has exactly 100 legs; the Extended Duration, ×30) for a typical tarantula. number varies by species, usually adding more as they grow. Fortunately, most centipedes don’t grow very large…

31 Giant Centipede Echizen Jellyfish Diet: Carnivore (Amphibians, Insects, and Lizards). Diet: Carnivore (plankton). Distribution: South America. Distribution: North-west Pacific. Habitat: Jungle. Habitat: Open Ocean. Niche: Nocturnal pursuit predator. Niche: Cathemeral browser. Size: 10” long; 0.1 lbs. Size: 6’ across; 400 lbs. Small centipedes are bad enough, but these horrors get as Rhizostome jellyfish have a domed bell which contracts to long as a human forearm and prey on small vertebrates. Due to drive them through the water and eight ‘arms’ which branch lacking the waxy cuticle of most centipedes, they live in moist into numerous small tendrils to sting and draw prey into the undergrowth to avoid dehydration. central mouth. ST: 1 HP: 1 Speed: 5.50 Echizen jellyfish, also known as Nomura’s Jellyfish, are DX: 12 Will: 10 Move: 1 (ground) among the largest and most dangerous. Population blooms IQ: 1 Per: 10 (which have been increasing in recent years) can deplete fish HT: 10 FP: 10 SM: -5 stocks and make fishing difficult; a trawler was once capsized trying to haul in a net full of Echizen. They are edible, but not Dodge: 8 Parry: 10 DR: 0 the tastiest jellyfish and careless preparation can cause Bite (8): 1d-6 cutting with 1 point toxic follow-up (Cyclic, 1 poisoning. Hour, 12 Cycles; Resistible, HT-1) and follow-up affliction ST: 15 HP: 15 Speed: 5.00 (HT-2; Severe Pain; Extended Duration, ×30). Reach C. DX: 8 Will: 10 Move: 1 (water) Follow-ups usable only once a day. Effective skill includes -6 IQ: 1 Per: 8 for Blindness. HT: 12 FP: 12 SM: +2 Traits: Clinging; Extra Legs (42 or 46 Legs; Cannot Kick); Dodge: - Parry: - DR: 0 Feelers; Flexibility; Hard of Hearing; Injury Tolerance (No Neck); No Fine Manipulators; Numb; Simple Eyes; Stinging Tendrils: 1d toxic (Cyclic, 1 Hour, 3 Cycles; Vulnerability (Dehydration); Wild Animal. Symptoms, ⅓ HP, Severe Pain; Armor Divisor (0.5); Skills: Brawling-14; Survival-12. Resistible, HT). Anything in the water within 1 yard of the jellyfish’s body is attacked as for Bombardment at effective CNIDARIANS skill 12. Simple creatures, mostly made of lifeless jelly surrounded by Traits: Cnidarian; No Legs (Aquatic). living cells, with no circulatory system, or brain, and only rudimentary digestive tracts. Their life cycles are complex, Variants with different forms being used not only for different stages of More typical jellyfish are far smaller and less venomous than development in each animal, but also in different generations the echizen, but are otherwise similar. An average one might (even alternating between sexual and asexual reproduction). be 6” across and weight 1 lb. Change ST and HP to 2 and SM to -4. The stinging tendrils have an effective skill of 8 and only Many are immobile, such as sea anemones and corals, but the do 1 point of toxic damage, but otherwise use the same rules. most dangerous are translucent free-swimming forms which are hard to spot in water. They often have long tendrils The real world is in a much darker and covered in tiny barbs called cnidocytes. If these penetrate the deeper place than this, and most of it is skin, they will deliver a dose of painful venom. occupied by jellyfish and things. A cnidarian’s tendrils are not considered body parts for the purpose of attacks. They are too small and numerous to be Haruki Murakami practical to destroy, and continue to sting long after being The Wind-Up Bird Chronicle detached from the body. Jellyfish Swarm Cnidarian: Blindness; Chameleon 2 (Accessibility, Only It is possible for a number of small jellyfish to be treated as a underwater); Cold-Blooded (50°); Deafness; Doesn’t Breathe swarm (GURPS Basic Set p. 461). They will not pursue, but (Oxygen Absorption); Injury Tolerance (No Head; No Neck; anyone swimming through them takes 1d toxic damage, No Vitals); Invertebrate; No Manipulators; Wild Animal. Resistible with a HT roll, with Severe Pain as a Symptom at ⅓ HP. They are dispersed after losing 12 HP.

32 Portuguese Man o’ War DECAPODS Diet: Carnivore (plankton). Crustaceans with ten legs, the first two often adapted into Distribution: Tropical waters worldwide. grasping claws. They also have four long antennae and a Habitat: Salt-Water Sea, Open Ocean. bewildering array of smaller appendages, mostly mouth-parts. Niche: Cathemeral browser. Most of them are bottom-dwelling marine scavengers, but are Size: 1’ long, 24’ tendrils; 10 lbs. able to survive some time out of the water. Some species are Each Man o’ War is a collection of zooids, which aren’t quite entirely terrestrial as adults, although their young are aquatic. animals in their own right but are more distinct than the organs Decapod: Cancroid; DR 1 (Torso only); Feelers; Injury of a single animal. Each zooid takes on a specialized role and Tolerance (No Head; No Neck); Numb; Reduced they can not survive without each other. Together, they form a Consumption 3 (Cast-Iron Stomach); Regrowth; Simple gas-filled body which floats near the surface, an fleshy ‘sail’, Eyes; Wild Animal. and many thin tendrils which hang below to capture prey. Brown Crab ST: 4 HP: 4 Speed: 5.00 Diet: Carnivore (shellfish). DX: 8 Will: 10 Move: 0 (water) Distribution: North-east Atlantic. IQ: 1 Per: 8 Habitat: Salt-Water Sea. HT: 12 FP: 12 SM: -3 Niche: Nocturnal ambush predator. Dodge: - Parry: - DR: 0 Size: 9” across; 1.5 lbs. A common crab which lives in shallow water, burying itself Stinging Tendrils: 1d toxic (Cyclic, 1 Hour, 3 Cycles; in sand during the day and hunting at night. Its carapace Symptoms, ⅓ HP, Severe Pain; Armor Divisor (0.5); resembles a pie-crust with a scalloped edge. One of the most Resistible, HT). Anything in the water within 8 yards of the popular crabs for human consumption, it is also a favorite of Man o’ War’s body is attacked as for Bombardment at the common octopus (p. 00). effective skill 8. ST: 2 HP: 2 Speed: 5.25 Traits: Cnidarian; No Legs (Aquatic, Passive); Sails. DX: 10 Will: 10 Move: 1 (ground) Sea Wasp IQ: 1 Per: 10 Diet: Carnivore (fish). HT: 11 FP: 11 SM: -4 Distribution: South-west Pacific. Dodge: 8 Parry: 9 DR: 0 Habitat: Open ocean. Niche: Diurnal ambush predator. Pinch (6): 1d-5 crushing. Reach C. Effective skill includes -6 Size: 1’ across, 12’ tendrils; 4 lbs. for Blindness. Box jellyfish are named for their roughly cube-shaped bell. Traits: Burrower; Decapod; Doesn’t Breathe (Gills only; At the corners of the bell, four clusters of stinging tendrils trail Oxygen Storage, ×300). behind it. Each side has a cluster of eyes, including some Skills: Brawling-12; Survival-12; Wrestling-12. which are very complex for a creature with no brain. Minor Variants The sea wasp is a large box jellyfish with powerful venom, Numerous other crab species have similar profiles, with responsible for more human deaths than any of its relatives. smaller ones reducing ST and HP to 1 and SM to -5 or -6. ST: 3 HP: 3 Speed: 5.00 DX: 9 Will: 10 Move: 2 (water) IQ: 1 Per: 8 HT: 11 FP: 11 SM: -3

Dodge: 8 Parry: - DR: 0 Stinging Tendrils (10): 1d toxic (Cyclic, 1 Minute, 5 Cycles; Armor Divisor (0.5); Resistible, HT-1; Symptoms, ⅓ HP, Severe Pain). Anything in the water within 4 yards of the jellyfish’s body is attacked as for Bombardment at effective skill 10. Traits: Cnidarian; Detect Light (Precise); No Legs (Aquatic).

33 Coconut Crab OCTOPUSES Diet: Omnivore (carrion, fruit, and nuts). Aquatic mollusks with soft bodies and eight arms. The inner Distribution: South Indian and Pacific oceans. side of each arm is covered with adhesive suckers and the rest Habitat: Island/Beach. of their skin can change color and texture. Octopuses have Niche: Nocturnal forager. poor proprioceptive sense and so need to be able to see their Size: 2’ across; 3 lbs. body parts to understand their position. An octopus can squeeze through extremely small gaps, limited only by the size As the name suggests, these crabs have claws (the left a little of its eyes and beak. They are all venomous, but in most bigger than the right) which can tear open coconuts, although species it is harmless to humans. they eat all kinds of food, including live prey. They are notorious for breaking into human food stores, leading to the An octopus usually moves by crawling along with it arms, nickname ‘robber crab’. but can also swim or propel itself quickly through the water with jets from a siphon below its mouth which can also squirt a ST: 3 HP: 3 Speed: 5.00 cloud of ‘ink’ (a mixture of mucous and melanin) to confuse DX: 9 Will: 12 Move: 2 (ground) predators. IQ: 1 Per: 10 Octopuses have some of the largest brain-to-body-mass ratios HT: 11 FP: 11 SM: -3 among invertebrates, greater than many vertebrates. However, Dodge: Parry: DR: 0 the majority of their neurons are not in their brains, but in their arms, which can keep moving even after being severed. Pinch (5): 1d-3 crushing. Reach C. Effective skill includes -6 Octopus: Clinging; Cutaneous Chemical Sense; Cold-Blooded for Blindness. (65°); Doesn’t Breathe (Gills only; Oxygen Storage, ×25); Traits: Arm ST 2; Decapod; Discriminatory Smell; Loner. Double-Jointed; Good Grip 2; Ham-Fisted 1; Injury Skills: Brawling-11; Climbing-12; Survival-12; Wrestling-11. Tolerance (Independent Body Parts, No Reattachment; No European Lobster Neck); Loner (12); No Skull DR; Obscure 10 (Vision; Diet: Omnivore (carrion, shellfish, mollusks, and worms). Drifting; Only in Water; Persistent; Takes Recharge, 1 Hour); Distribution: North-east Atlantic and Mediterranean sea. Octopod; Peripheral Vision; Pressure Support 2; Regrowth (Limbs Only); Semi-Aquatic; Temperature Tolerance 10; Habitat: Salt-Water Sea. Wild Animal. Niche: Nocturnal forager. Size: 15” long; 4 lbs. Common Octopus Crawling across the sea bed in shallow water, lobsters eat Diet: Carnivore (shellfish). whatever they can find. If anything threatens to eat them, they Distribution: Warm and temperate coasts worldwide. can swim quickly backwards with their tails, or retaliate with Habitat: Reef, Salt-Water Sea. powerful claws (one blunt, one sharp). Niche: Crepuscular ambush predator. ST: 3 HP: 3 Speed: 5.50 Size: 3’ long; 10 lbs. DX: 10 Will: 10 Move: 1 (ground) A fairly average octopus, mostly notable for its large IQ: 1 Per: 12 5 (water) population. It is the octopus most commonly eaten by humans HT: 12 FP: 12 SM: -4 (and Conger Eels p. 00) and the most studied by science. ST: 4 HP: 4 Speed: 6.00 Dodge: Parry: DR: 0 DX: 13 Will: 10 Move: 1 (ground) Crusher Claw (6): 1d-4 crushing. Reach C. Effective skill IQ: 4 Per: 10 4 (water) includes -6 for Blindness. HT: 11 FP: 11 SM: -3 Pincher Claw (6): 1d-5 cutting. Reach C. Effective skill includes -6 for Blindness. Dodge: 9 Parry: 9 DR: 0 Traits: Amphibious; Decapod; Doesn’t Breathe (Gills only; Bite (13): 1d-6 large piercing. Reach C. Oxygen Storage, ×50). Grapple With All Arms (27): Effective ST 18 for attempts to Skills: Brawling-12; Survival-12; Swimming-14; Wrestling- break free, choke, or strangle. Reach C. 12. Traits: Chameleon 3; Color Blind; Move (water) +8 (Costs Variants Fatigue, 1 FP/second); Octopus. American lobsters are almost identical. Skills: Stealth-15; Wrestling-15.

34 Pacific Giant Octopus Ants Diet: Carnivore (crustaceans). Only fertile ants have wings and they lose them soon after Distribution: mating. Otherwise, they get about by crawling, leaving Habitat: Reef, Salt-Water Sea. pheromone trails for each other to follow. A few are nomadic, Niche: Cathemeral ambush predator. but most live in underground tunnels. Different species eat a variety of foods, some farming fungus, others being voracious Size: carnivores. Many of them engage in warfare against other ants, The largest known octopus lives in temporary dens, usually even taking their workers as slaves. small underwater caves which it fortifies with rocks and Some species have specialize soldier castes in addition to debris. From there it emerges for short hunting trips several workers, which are generally larger and armed with more times a day. formidable mandibles. The most threatening to humans are ST: HP: Speed: ones which also have venomous stings in their abdomens. DX: Will: Move: IQ: Per: CINEMATIC ANTS HT: FP: SM: In fiction, dangerous ants don’t just cause shallow bites aggravated with venom, they chew their victims down to Dodge: Parry: DR: the bone! A cinematic ant swarm does 1 point of corrosion Bite (00): 00 large piercing. Reach C. damage per turn. They infiltrate unsealed armor rather than destroying it, but will eat their way through seals. Grapple With All Arms (): Effective ST 00 for attempts to break free, choke, or strangle. Reach C. Honey Bees Traits: Chameleon 2; Color Blind; Move (water) +8 (Costs Nectar gathered from flowers is processed by bees into honey Fatigue, 1 FP/second); Octopus. for storage. Honey is a valuable resource for them, but such a Skills: Stealth-15; Wrestling-15. store is a tempting target for other animals (especially bears p. SOCIAL INSECTS 00, and honey badgers p. 00), so the bees must defend it. They Few insects are individually capable of threatening a large do so with barbed stings, which tear out of the bee when animal, except as disease carriers. However some insects don’t embedded in the soft tissue of a large animal, killing the bee act as individuals but as colonies. Generally, a colony contains but leaving its venom glands attached to the stinger. only a single queen, who lays all the eggs, numerous sterile Bees are farmed by humans, not just for their honey but also workers, and sometimes a few fertile male drones. for the wax used to build the interior of their hives (see In combat, social insects form swarms (GURPS Basic Set p. GURPS Low-Tech Companion 3 p. 11). 461). Highly venomous species do 1 point of toxic damage per Wasps turn, Resistible with a HT roll, with Severe Pain as a Symptom Looking like sleek, evil versions of bees (or colorful, winged at ⅓ HP. Less deadly ones might only have an Affliction (HT; ants), wasps have a bad reputation for individual aggression, Severe Pain). All of them infiltrate unsealed armor (in 5 they will usually only attack large creatures en masse if seconds) and clothing (2 seconds) to get directly to the skin. defending their nest. However, they are prone to consider All these swarms crawl at Move 1, while bees and wasps can anything approaching their home a threat. fly at Move 6. Any of them are dispersed after losing 12 HP. They are attracted to any food rich in sugar, such as rotting fruit, but also prey on other insects, even raiding bee hives. DETAILED STINGS Variants Many stinging creatures in this supplement have attacks Hornets are basically big wasps. Each one is harder to kill which cause Severe Pain as a Symptom after loss of ⅓ HP. This makes the effect simple to manage in play but if you and carries more venom, but there are fewer of them in a prefer more detail it can be changed to Moderate Pain at ⅓ swarm, so the rules remain the same. HP, Severe Pain at ½ HP, and Terrible Pain at ⅔ HP. Against any opponent they can’t damage, they will be able to cause an Affliction (HT; Moderate Pain; Secondary Severe Pain) instead.

35 SQUID Humboldt Squid Like octopuses, squid are intelligent aquatic mollusks with Diet: Carnivore (fish and squid). eight arms covered in suckers, color changing skin, mildly Distribution: Eastern Pacific. venomous beaks, and ink sacs. Unlike octopuses, they have a Habitat: Open Ocean. rudimentary skeleton (just one bone), fins, two long tentacles, Niche: Nocturnal pack hunter. and a streamlined form suited for jet-propelled swimming Size: 5’ long; 50 lbs. rather than crawling. Gathering in groups several hundred strong, these squid seem Squid: 360° Vision; Chameleon 1 (Accessibility, Only in dim threatening, due to their large size, clawed suckers, and light); Cold-Blooded (50°); Color Blind; Doesn’t Breathe alarming habit of jumping out of the water. However, there (Gills only; Oxygen Storage, ×100); Extra Arms 6 (Extra- have been no confirmed human fatalities and most injuries Flexible); Extra Arms 2 (Extra-Flexible; Long 2); Extra- happen either from interrupting feeding or when capturing Flexible Arms 2; Good Grip 2; Ham-Fisted 2; Injury them. Attacks on each other are a regular occurrence, however, Tolerance (Independent Body Parts, No Reattachment; No as they are enthusiastic cannibals. Neck); Invertebrate; No Depth Perception; No Legs Humboldt squid are also known as red devils since they can (Aquatic); No Skull DR; Obscure 10 (Vision; Drifting; Only change their skin from white to red (which looks black in in Water; Persistent; Takes Recharge, 1 Hour); Pressure moonlight or deep water). During the day, they hide in cold, Support 2; Regrowth (Limbs Only); Slippery 1; Temperature deep water, often the ‘oxygen minimum zone’ between 700’ Tolerance 15; Wild Animal. and 1,500’, where predatory fish can’t follow. At night, they Giant Squid rise to feed near the surface. Diet: Carnivore (fish and squid). ST: 7 HP: 7 Speed: 6.00 Distribution: Worldwide. DX: 11 Will: 11 Move: 7 (water) Habitat: Open Ocean. IQ: 4 Per: 11 Niche: Cathemeral pursuit predator. HT: 13 FP: 13 SM: -1 Size: 36’ long; 330 lbs. Dodge: 9 Parry: 9 DR: 0 A poorly studied species, due to spending most of its time in deep water. Most giant squid encountered by humans are either Bite (13): 1d-3 large piercing. Reach C. dead or dying. Grapple with all Arms & Tentacles (29): Effective ST 25 for In the dark deep ocean, their huge eyes allow them to spot attempts to break free, choke, or strangle. Reach C. prey before they are spotted. The only thing large and capable Tentacle Strike (13): 1d-3 cutting. Reach C, 1. of diving deep enough to hunt them is a sperm whale (p. 00). Traits: Night Vision 4; Signals (Color Changes); Squid; Super ST: 14 HP: 14 Speed: 6.00 Jump 1. DX: 10 Will: 12 Move: 6 (water) Skills: Aquabatics-12; Brawling-13; Stealth-11; Wrestling- IQ: 4 Per: 12 13.Chapter 5: HT: 14 FP: 14 SM: +3

Dodge: 9 Parry: 9 DR: 1 Bite (12): 1d large piercing. Reach C. Grapple With All Arms & Tentacles (26): Effective ST 30 for attempts to break free, choke, or strangle. Reach C–2. Tentacle Strike (12): 1d cutting or impaling. Reach C–5. Traits: Night Vision 8; Squid. Skills: Brawling-12; Stealth-10.

36 MAMMALS Warm-blooded creatures, which give birth to live young, and Gnu feed them with milk. Most mammals have furry pelts, upright Diet: Herbivore (grass). postures, external ears, and thin tails. Distribution: Southern Africa. ANTELOPES Habitat: Plains. A poorly defined group of animals, related to cattle (p. 00), Niche: Diurnal browser. goats (p. 00), and sheep (p. 00). All of them have thin but Size: 6’ long; 400 lbs. powerful legs, short fur, and horns (on adult males at least). Also known as wildebeest, these ungainly but swift creatures Antelope: DR 2 (Skull only); Discriminatory Smell; look a little like skinny cattle (p.00). Cows and young bulls Fearfulness 2; Parabolic Hearing 2; Peripheral Vision; form small single-sex . The strongest bulls establish their Temperature Tolerance 1; Quadruped; Ultrahearing; Wild own territory, each with a female herd as his harem. Animal. ST: 15 HP: 15 Speed: 5.25 DX: 10 Will: 10 Move: 4/16 (ground) MYTHICAL ANTELOPES IQ: 3 Per: 12 Medieval bestiaries described the antelope as a deer-like HT: 11 FP: 11 SM: ±0 animal with saw-blade horns to cut down trees. Despite this, it would often become entangled by the herecine Dodge: 8 Parry: 8 DR: 1 (GURPS Fantasy p. 47). Use the profile of an impala with its horns’ damage type changed to cutting. Hoof (10): 1d+1 crushing. Reach C. Horns (10): 1d+2 impaling. Reach C. Chamois Traits: Antelope. Diet: Herbivore (grass). Skills: Navigation (Land)-9; Running-12; Survival-12. Distribution: Southern Europe. Impala Habitat: Mountain. Diet: Herbivore (grass). Niche: Diurnal browser. Distribution: Eastern and southern Africa. Size: 4’ long; 85 lbs. Habitat: Woodlands. Closely related to goats (p. 00), which is apparent both from Niche: Diurnal browser. their appearance and habits. They have thicker fur than other Size: 4’ long; 140 lbs. antelopes, small back-curved horns, stub tails, and striped Resembling a deer (p. 00) with double-curved horns instead faces. Females live in small herds, while males are solitary. of antlers, impalas have a similar social structure to gnus, Due to being both delicious and the source of very nice although the female herds are larger. leather, they were hunted until populations dwindled to the point that conservation efforts were needed. ST: 10 HP: 10 Speed: 6.00 DX: 13 Will: 10 Move: 5/20 (ground) ST: 9 HP: 9 Speed: 6.00 IQ: 3 Per: 12 DX: 13 Will: 10 Move: 7/14 (ground) HT: 11 FP: 11 SM: -1 IQ: 3 Per: 12 HT: 11 FP: 11 SM: -1 Dodge: 9 Parry: 9 DR: 1

Dodge: 9 Parry: 9 DR: 1 Horns (13): 1d-1 impaling. Reach C. Hoof (13): 1d-3 crushing. Reach C. Horns (13): 1d-1 crushing. Reach C. Traits: Antelope. Traits: Antelope; Pressure Tolerant Lungs (Thin). Skills: Jumping-14; Running-14; Survival-12. Skills: Climbing-12; Jumping-14; Survival-12. Sexual Dimorphism Females are 100 lbs. Reduce ST and HP to 9 and remove horns attack.

37 Springbok Diet: Herbivore (shrubs). Diet: Omnivore (Fruit). Distribution: Southern Africa. Distribution: Central and western Africa. Habitat: Desert, Plains. Habitat: Woodland. Niche: Crepuscular browser. Niche: Diurnal forager. Size: 4’ long; 75 lbs. Size: 4’ tall; 110 lbs. A small, elegant antelope with a long neck and horns which Our closest relatives can be just as vicious and unpredictable curve back and inwards. Herds may be all-female, all-male, or as humans. Their small groups are led by a dominant males a dominant male with a small harem. They are popular in game and each group is part of a larger community. farms, where wild animal populations are contained in Spending most of the day on the ground, they retreat into protected areas and then hunted. trees at night. Each adult makes a fresh nest in a new location ST: 8 HP: 8 Speed: 6.00 every night, with infants sharing their mother’s nest. DX: 13 Will: 10 Move: 7/28 (ground) ST: 10 HP: 10 Speed: 6.00 IQ: 3 Per: 12 DX: 12 Will: 10 Move: 7 (ground) HT: 11 FP: 11 SM: -1 IQ: 6 Per: 10 HT: 12 FP: 12 SM: -1 Dodge: 9 Parry: 9 DR: 1 Horns (13): 1d-2 crushing. Reach C. Dodge: 9 Parry: 9 DR: 1 Hoof (13): 1d-3 crushing. Reach C. Bite (12): 1d-3 cutting. Reach C. Traits: Antelope; Reduced Consumption 1 (Water only). Grapple (13): Effective ST 14. Reach C. Skills: Jumping-14; Running-14; Survival-12. Traits: Ape; Arm ST 3; Brachiator; Chummy; Super Climbing Variants 2. Many species of gazelle would have identical profiles. Skills: Acrobatics-13; Climbing-15; Intimidation-12; Survival- 12; Wrestling-13. APES Closely related to monkeys (p. 00) although apes have no Gibbon tails and tend to be larger and smarter. All apes have keen eyes Diet: Omnivore (fruit, insects, and leaves) protected by bony sockets, flat nails rather than claws on their Distribution: South-east Asia fingers and toes, and expressive faces. Non-human apes have Habitat: Jungle. powerful arms and dexterous feet, well suited to climbing, but Niche: Diurnal forager. less so to walking. Size: 2’ tall; 13 lbs. They can easily be taught many tricks and were popular for The ‘lesser apes’ are smaller and less clever than their entertainment and research until ethical concerns made people relatives, but more agile, spending most of their lives swinging wary of exploiting such intelligent animals. Although capable between trees. They do not make nests but instead sleep of basic tool use, in the wild they make nothing more complex crouched on branches. than sharpened sticks for gathering food. In combat they favor Unlike most apes, they form long-term monogamous grappling and biting over striking. couples. They are extremely vocal, especially in the morning, Ape: Born Biter 1; Foot Manipulators; Ham-Fisted 1; Semi- and often perform ‘duets’ where they sing to each other. Upright; Wild Animal. ST: 5 HP: 5 Speed: 6.00 MYTHICAL APES DX: 13 Will: 10 Move: 6 (ground) Apes were said to imitate humans and a hunter could fool IQ: 4 Per: 12 12 (brachiating) them by pretending to cut his own throat with a knife or HT: 11 FP: 11 SM: -3 wash his eyes with quicklime. Having observed this, an ape would carry out the action for real, injuring or killing itself. Dodge: 9 Parry: 9 DR: 0 Allegorically, these apes represented sinners, fooled into Bite (13): 1d-5 cutting. Reach C. damning themselves by the devil. Traits: Ape; Arm ST 1; Brachiator; Perfect Balance; Super Climbing 5. Skills: Acrobatics-15; Climbing-16; Jumping-14; Survival-12.

38 Gorilla Bite (11): 1d-2 cutting. Reach C. Diet: Herbivore (fruit and leaves). Traits: Ape; Arm ST 4; Brachiator; Super Climbing 5. Distribution: Central Africa. Skills: Climbing-15; Survival-12. Habitat: Jungle, Woodlands. Sexual Dimorphism Niche: Diurnal forager. Females are 4’ tall, 80 lbs. Reduce ST and HP to 9. Change bite damage to 1d-3. Reduce Arm ST to 3. Size: 5’ tall; 400 lbs. Too big to climb most trees, gorillas rely on size and strength BADGERS for defense. Each small groups is led by the strongest male, Closely related to otters (p. 00), weasels (p. 00), and who will protect them aggressively. wolverines (p. 00), badgers are stocky burrowing animals with Rather than occupying a fixed territory, they strip an area of short legs and thick, loose hides. food and move, returning when the vegetation has recovered. : Acute Smell 2; Bad Sight (Low Resolution); Berserk ST: 15 HP: 15 Speed: 6.00 (12); Born Biter 1; Burrower; Colorblindness; DX: 12 Will: 10 Move: 7 (ground) Discriminatory Smell; Flexibility; High Pain Threshold; IQ: 6 Per: 10 Quadruped; Slippery 2; Whiskers; Wild Animal. HT: 12 FP: 12 SM: ±0 Diet: Carnivore (small mammals and snakes). Dodge: 9 Parry: 9 DR: 1 Distribution: North America. Bite (12): 1d cutting. Reach C. Habitat: Plains. Grapple (14): Effective ST 19. Reach C. Niche: Nocturnal pursuit predator. Traits: Ape; Arm ST 3; Bad Temper (12); Chummy. Size: 2’ long; 17 lbs. Skills: Climbing-13; Intimidation-13; Stealth-12; Survival-12; American badgers have a thick coat of grizzled fur, with dark Wrestling-14. patches on the face and a white stripe running down the back. Sexual Dimorphism They are solitary animals which generally hunt below Females are 4’ 6” tall, 200 lbs. Reduce ST and HP to 12. ground, digging tunneling prey out of their homes, and Change bite damage to 1d-3 and effective grappling ST to 16. sometimes cooperate with coyotes (p. 00). If prey flees Remove Bad Temper from traits. underground, the badger will follow. If it makes a run for it, Orangutan the will give chase. Diet: Herbivore (fruit). Burrows are simple and occupied only briefly, but each Distribution: Borneo and Sumatra. badger has many in its territory. Habitat: Jungle. ST: 5 HP: 5 Speed: 6.00 Niche: Diurnal forager. DX: 11 Will: 13 Move: 4 (ground) Size: 4’ 6” tall; 165 lbs. IQ: 4 Per: 11 The only solitary apes, orangutans arrange the spacing of HT: 13 FP: 13 SM: -2 their territories through hooting calls. Spending most of their Dodge: 10 Parry: 10 DR: 2 lives in the trees, their waddling gait is more suited to branches than flat ground. Bite (13): 1d-4 cutting. Reach C. Long, sparse, red hair covers most of their bodies. A Claw (11): 1d-3 crushing. Reach C. dominant male orangutan grows distinctive cheek flanges, Traits: Badger; Resistant to Poison (+3); Temperature which attract females. Other males in the same area will not Tolerance 1. grow them, but once he gets too old to fight, his will shrivel Skills: Brawling-13; Escape-15; Survival-12; Tracking-15. and another male’s develop as he expands his range. Variants ST: 11 HP: 11 Speed: 5.50 Increase ST and HP to 6 and add Climbing-12 for the DX: 11 Will: 10 Move: 4 (ground) infamous or ratel found in Africa, the Middle IQ: 6 Per: 11 4 (brachiating) East, and southern Asia. HT: 11 FP: 11 SM: ±0

Dodge: 8 Parry: 8 DR: 1

39 Common Noctule Diet: Omnivore (carrion, cereal, fruit, insects, worms). Diet: Carnivore (insects). Distribution: Europe. Distribution: Central Asia and Europe. Habitat: Woodlands. Habitat: Woodlands. Niche: Nocturnal forager. Niche: Nocturnal pursuit predator. Size: 3’ long; 25 lbs. Size: 5” long, 16” wingspan; 0.1 lbs. Dignified looking animals with sharp black and white stripes An unremarkable little bat with pale brown fur. They roost on their tapered heads. The rest of their fur is gray, darker on alone in tree holes, though females form colonies to raise pups. the legs and pale on their short tails. ST: 1 HP: 1 Speed: 6.00 They live in small groups, in a communal set. Sets are DX: 13 Will: 10 Move: 9 (air) occupied by successive generations (possibly for centuries) IQ: 3 Per: 12 1 (ground) and can get very large, often also hosting rabbits (p. 00) and HT: 11 FP: 11 SM: -7 red foxes (p. 00). Badgers who die in a set may be entombed as their relatives seal them in an unoccupied chamber. Dodge: 9 Parry: 10 DR: 0 When wounded or mating, they scream with an almost Bite (15): 1d-6 crushing. Reach C. human voice. Traits: Bat; Enhanced Move 1 (Air Move 18; Handling ST: 6 HP: 6 Speed: 6.00 Bonus, +2); Sonar (Air only). DX: 11 Will: 13 Move: 4 (ground) Skills: Brawling-15; Climbing-14; Stealth-13; Survival-12. IQ: 4 Per: 10 Variants HT: 13 FP: 13 SM: -2 All -hunting bats (and even those large enough to prey on birds, frogs, and other bats) have a similar profile. Dodge: 10 Parry: 10 DR: 2 Blood-drinking vampire bats have Discriminatory Smell and Bite (13): 1d-4 cutting. Reach C. Tracking-16. Claw (11): 1d-3 crushing. Reach C. Indian Flying Traits: Badger; Temperature Tolerance 1. Diet: Herbivore (fruit and nectar). Skills: Brawling-13; Survival-12; Swimming-12. Distribution: South Asia. Variants Habitat: Jungle, Swampland, Urban. The rare of eastern Asia, named for it’s piggish Niche: Nocturnal forager. snout, would have a similar profile. Size: 8” long, 3’ 6” wingspan; 2.5 lbs. Asian badgers are closely related to European ones, but smaller (2’ long; 13 lbs.), reducing ST and HP to 5. Named for their orange fur and canine faces, these fruit-bats roost in treetop colonies. A colony may have thousands of bats, BATS but they forage alone. The only mammals capable of powered flight. Most hunt ST: 3 HP: 3 Speed: 5.50 flying insects, using sonar to find them even in complete DX: 11 Will: 10 Move: 4/8 (air) darkness. Larger species (megabats) are fruit eaters. IQ: 3 Per: 12 1 (ground) Like other nocturnal flying creatures (such as owls, p. 00), HT: 11 FP: 11 SM: -6 bats are associated with magic, death and misfortune. Although feared by many people, no bat is a threat to humans except as a Dodge: 9 Parry: 10 DR: 0 disease carrier. Bite (11): 1d-5 crushing. Reach C. Bat: Bad Sight (Low Resolution); Ham-Fisted 2; Night Vision Traits: Bat; Discriminatory Smell. 3; Ultrahearing; Vespertilian; Wild Animal. Skills: Climbing-14; Navigation (air)-10; Survival-13. Variants Many other fruit-bats could use the same profile. Smaller species have ST and HP of 1 or 2 and reduce bite damage to 1d-6.

40 BEARS Unlike black bears, brown bears react to threats with aggression, so they are difficult to frighten off and will chase Bulky animals with rounded ears, short tails, and shaggy fur. those who flee. They will however avoid humans unless they Bears can look cute, but they have long teeth and claws, smell food or are used to being fed by them, so simply making combined with colossal strength, keen senses, and quick wits, enough noise to not surprise them will usually prevent attacks. making them extremely dangerous. Only their relatively low speed prevents them from being apex predators; most of the ST: 16 HP: 16 Speed: 6.00 meat they eat is stolen from others. DX: 11 Will: 11 Move: 5/15 (ground) If captured young, a bear can be tamed and trained to IQ: 4 Per: 10 perform many tricks, including serving as a draft animal. As HT: 13 FP: 13 SM: +1 they get older, however, they become harder to control. Dodge: 9 Parry: - DR: 2 Bear: Acute Smell 2; Discriminatory Smell; Night Vision 2; No Fine Manipulators; Semi-Upright; Ultrahearing; Wild Bite or Claw (13): 1d+1 cutting. Reach C, 1. Animal. Traits: Bear; Bad Temper (9); Temperature Tolerance 2. American Black Bear Skills: Brawling-13; Intimidation-11; Stealth-11; Survival-12. Diet: Omnivore (carrion, fruit, insects, nuts, and rodents). Sexual Dimorphism Females (7’ long; 340 lbs.) have ST and HP 14 and Bad Distribution: North America. Temper (15). Reduce damage for bite and claw to 1d. Habitat: Woodlands. Niche: Diurnal forager. Polar Bear Size: 6’ long; 250 lbs. Diet: Carnivore (seals). Black bears will normally retreat if they feel threatened. Distribution: Arctic circle. Attacks on humans are usually a result of hungry bears Habitat: Arctic. deliberately hunting those that seem vulnerable. They can Niche: Diurnal ambush predator. often be dissuaded by a show of force, even from creatures Size: 9’ long; 1,100 lbs. considerably smaller than them. The most dangerous bear, happy to hunt man and difficult to ST: 13 HP: 13 Speed: 6.00 scare off. Polar bears have long necks and narrow heads, ideal DX: 11 Will: 12 Move: 8/16 (ground) for snatching seals through holes in the ice. The only creature IQ: 4 Per: 10 they fear is the (p. 00), and they still prey on pups given HT: 13 FP: 13 SM: ±0 the opportunity. Their translucent fur traps heat so effectively that they can Dodge: 9 Parry: 9 DR: 2 suffer heat exhaustion in freezing conditions and have to swim Bite or Claw (13): 1d cutting. Reach C. in icy water to cool off. Traits: Bear; Temperature Tolerance 1. ST: 21 HP: 21 Speed: 6.00 Skills: Brawling-13; Climbing-11; Intimidation-11; Stealth-11; DX: 11 Will: 11 Move: 6/12 (ground) Survival-12. IQ: 4 Per: 10 3 (water) Sexual Dimorphism HT: 13 FP: 13 SM: +1 Females (5’ long; 170 lbs.) have ST and HP 11. Reduce Dodge: 9 Parry: - DR: 2 damage for bite and claw to 1d-1. Variants Bite or Claw (13): 2d+1 Cutting. Reach C, 1. Asian black bears are similar. For a , change claw Traits: Temperature Tolerance 3; Terrain Adaptation (Ice). damage to crushing and add Bad Temper (12) to traits. Skills: Brawling-13; Climbing-11; Stealth-13; Survival-13; Brown Bear Swimming-13. Sexual Dimorphism Diet: Omnivore (carrion, fish, fruit, insects, roots, and nuts). Females (7’ long; 450 lbs.) have ST and HP 15. Reduce Distribution: Europe, northern Asia and North America. damage for bite and claw to 1d+1. Habitat: Plains, Woodlands. Niche: Crepuscular forager. Size: 8’ long; 480 lbs.

41 BISON CAMELS Diet: Herbivore (grass). With their fatty humps, sinuous necks, scrawny legs, and big Distribution: Northern Asia, Europe, and North America. feet, camels look ridiculous, but they are perfectly adapted to Habitat: Plains. life in an arid climate and highly valued by desert people. Niche: Diurnal browser. Humans have domesticated camels for thousands of years. In Size: 10’ long; 1,700 lbs. fact, most wild camels are descended from domesticated animals. They can be ridden, used as beasts of burden, milked, Also known in America as buffalo (although they shouldn’t eaten, sheared, or skinned for leather. While not ideal for any be confused with their relatives, water buffalo p. 00) or in of those purposes, their versatility and the difficulty of raising Europe as wisent or zubr. Whatever the name, they look like anything else in a desert mean they are still popular. cattle (p.00) with massive woolly heads and forequarters. Camels are notorious for spitting, which is especially They form herds centered around mature cows with their disgusting because their spit if not just saliva but also half- young. Bulls form small ‘bachelor’ groups or live alone, until digested cud. They spit on each other to establish dominance. breeding season when they compete for territory and mates. No predator can take a healthy adult, but wolves (p. 00) will Arabian Camel pick off young or sickly individuals. Humans almost hunted Diet: Herbivore (grass and shrubs). them to extinction by the early twentieth century, but Distribution: Southern Asia, North Africa, and the Middle conservation and farming have helped their population recover. East. Introduced to Australia. It is possible to train them as steeds or draft animals, although Habitat: Desert. few have done so. Niche: Diurnal browser. ST: 23 HP: 23 Speed: 5.5 Size: 11’ long; 1,100 lbs. DX: 9 Will: 12 Move: 5/20 (ground) Distinguished by a single, firm hump and short hair. Well- IQ: 3 Per: 12 bred Arabian camels are known as dromedaries. HT: 13 FP: 13 SM: +2 ST: 21 HP: 21 Speed: 5.25 Dodge: 8 Parry: 8 DR: 2 DX: 9 Will: 11 Move: 9/18 (ground) IQ: 3 Per: 12 Horns (11): 2d+5 impaling. Reach C. HT: 12 FP: 12 SM: +2 Ram (11): A full-speed slam for 5d+5 crushing, usually followed by 1d+1 crushing overrun. Dodge: 8 Parry: - DR: 2 Trample (11): 2d+5 crushing. Only against SM ±0 or smaller Bite or Kick (9): 2d-1 crushing. Reach C, 1. (SM +1 if prone). Traits: Bad Sight (Low Resolution); Bad Temper (15); Traits: Bad Temper (15); Bad Sight (Low Resolution); DR 2 Discriminatory Smell; Long Neck 1; Night Vision 1; (Skull only); Quadruped; Wild Animal. Parabolic Hearing 1; Peripheral Vision; Quadruped; Reduced Skills: Brawling-11; Survival-12. Consumption 1 (Cast Iron Stomach); Reduced Consumption Sexual Dimorphism 2 (Water Only); Stubbornness; Temperature Tolerance 2; Females are 8’ long; 1,100 lbs. Change ST and HP to 21, Terrain Adaptation (Sand); Wild Animal. horns and trample damage to 2d+4, and ram damage to 4d+4 Skills: Survival-13. with 1d overrun. Replace Bad Temper with Chummy. Variants Increase Temperature Tolerance to 6 for the two-humped, hairy bactrian camel of Central Asia.

42 CATS ST: 10 HP: 10 Speed: 6.00 One of the most successful families of predator, cats are DX: 13 Will: 10 Move: 8/16 (ground) masters of stealth, quick, agile, and armed with formidable IQ: 4 Per: 12 natural weapons. They have short muzzles, long tails, and HT: 11 FP: 11 SM: ±0 tongues covered in tiny barbs. Unlike most carnivores, cats Dodge: 10 Parry: - DR: 1 have trouble digesting anything but meat. Traits: Augmented Pinnae; Catfall; Combat Reflexes; Bite or Claw (15): 1d-2 cutting. Reach C. Discriminatory Smell; Flexibility; Limited Camouflage; Traits: Bad Sight (Low Resolution); Cat; Loner (12); Night Quadruped; Silence 1; Ultrahearing; Whiskers; Wild Animal. Vision 3. Cheetah Skills: Brawling-15; Climbing-14; Jumping-17; Stealth-16; Survival-13. Diet: Carnivore (antelope). Variants Distribution: Sub-Saharan Africa and Iran. Previously Central This profile is also suitable for leopards, which occupy and Southern Asia, Europe, the Middle East, and North Africa. forests in Sub-Saharan Africa, the Arabian Peninsula, and Habitat: Desert, Plains. south Asia. Niche: Diurnal pursuit predator. The jungle-dwelling jaguar of Central and South America is a Size: 4’ long; 90 lbs. little larger (160 lbs.). Increase ST and HP to 11, change bite Cheetahs are built for speed and it shows in their lean bodies. and claw damage to 1d-1. They typically hunt small antelope (p. 00), stalking, then The African is smaller (3’ long; 26 lbs.) but otherwise sprinting to close the distance, tripping their quarry, and finally similar. Reduce ST and HP to 6, change bite and claw damage strangling it with their jaws. Even after a kill, cheetahs may be to 1d-4. denied a meal, as hyenas (p. 00) or (p. 00) often steal it. Female cheetahs live alone with their cubs, but males may Eurasian form small groups for hunting and defending territory. Diet: Carnivore (carrion, deer, and small mammals). ST: 9 HP: 9 Speed: 6.00 Distribution: Northern Asia and Europe. DX: 13 Will: 10 Move: 7/14 (ground) Habitat: Mountain, Plains, Woodlands. IQ: 4 Per: 12 Niche: Nocturnal pursuit predator. HT: 10 FP: 10 SM: -1 Size: 40” long; 45 lbs. Lynx have distinctive tufted ears and short tails. Their coats Dodge: 10 Parry: - DR: 0 are brown in summer and silver in winter, with black spots. Bite (15): 1d-2 cutting. Reach C. They are secretive and solitary, avoiding humans but Traits: Cat; Enhanced Move 1 (Ground Move 28; Costs sometimes preying on livestock. Fatigue, 1 FP/second). They often squabble with eagle owls (p. 00), foxes (p. 00), Skills: Brawling-15; Running-16; Stealth-14; Survival-12. golden eagles (p. 00), and wild boar (p. 00) over kills. More formidable beasts like bears (p. 00) and wolves (p. 00) will Cougar steal the kill and eat the lynx if they do not flee fast enough! Diet: Carnivore (large mammals). ST: 7 HP: 7 Speed: 6.00 Distribution: North and South America. DX: 13 Will: 10 Move: 7 (ground) Habitat: Desert, Mountain, Woodlands. IQ: 4 Per: 12 Niche: Crepuscular ambush predator. HT: 11 FP: 11 SM: -1 Size: 5’ long; 140 lbs. Also called the mountain or , the cougar is even Dodge: 10 Parry: - DR: 1 sneakier than most cats. It stalks close enough to jump onto its Traits: Bad Sight (Low Resolution); Cat; Enhanced Move 1.5 target, leaps onto their back, and kills with a bite to the neck. It (Ground Move 21; Costs Fatigue, 1 FP/second); Night Vision favors mid-sized prey like goats (p. 00) but will take almost 3; Temperature Tolerance 6; Terrain Adaptation (Snow). anything, including moose (p. 00), livestock, and even humans. Variants They are solitary animals. One large animal can feed a American bobcats (‘red lynx’), Canada, and Iberian lynx are cougar for several weeks, although this will require storing it all considerably smaller (20” long; 20 lbs.). Reduce ST and HP in a hiding spot and returning periodically. to 5 and SM to -2. Change bite and claw damage to 1d-4.

43 Housecat Bite or Claw (15): 1d+1 cutting. Reach C, 1. Diet: Carnivore (birds and rodents). Traits: Bad Sight (Low Resolution); Cat; DR 1 (Neck only); Distribution: Africa, Central Asia, and the Middle East. Enhanced Move 1.5 (Ground Move 24; Costs Fatigue, 1 Introduced worldwide. FP/second); Laziness; Night Vision 3.. Habitat: Mountain, Plains, Urban, Woodlands. Skills: Brawling-15; Running-14; Stealth-13; Survival-13. Niche: Crepuscular pursuit predator. Sexual Dimorphism Female lions are smaller (5’6” long; 270 lbs.). Reduce ST Size: 18” long; 9 lbs. and HP to 13. Change Bite and Claw damage to 1d. Remove Despite thousands of years of living with humans, domestic neck DR and Laziness from traits. cats are still very much like their wild ancestors. They have the nervous disposition of many small predators, concerned that Tiger they may easily become prey. Anything new in their territory is Diet: Carnivore (large mammals). carefully investigated and, if found to be threatening, avoided. Distribution: Northeastern and South Asia. They may tolerate other cats in their territory and even form Habitat: Jungle, Woodlands. colonies where they share shelter, but hunt alone. Niche: Diurnal ambush predator. Cats will hunt even when well fed and enjoy playing with Size: 7’ long; 520lbs. their food before killing it. When introduced to new areas they The largest living cats, with distinctive black-striped orange have a huge impact on prey populations, resulting in extinction and white fur. They are solitary, but allow their territories to for dozens of species. overlap and are friendly to their neighbors (even sharing food). ST: 4 HP: 4 Speed: 6.00 Tigers prefer to strangle large prey, but will happily take DX: 14 Will: 11 Move: 7/14 (ground) smaller animals, dispatching them with a bite to the spine or IQ: 4 Per: 12 swipe of their claws. HT: 10 FP: 10 SM: -4 ST: 16 HP: 16 Speed: 6.00 DX: 13 Will: 11 Move: 10 Dodge: 10 Parry: - DR: 0 IQ: 4 Per: 12 Bite or Claw (16): 1d-5 cutting. Reach C. HT: 11 FP: 11 SM: +1 Traits: Bad Sight (Low Resolution); Cat; Night Vision 3; Sadism (15). Dodge: 10 Parry: - DR: 1 Skills: Brawling-16; Climbing-13; Stealth-14; Survival-11. Bite or Claw (15): 1d+1 cutting. Reach C, 1. Lion Traits: Cat; Enhanced Move 1 (Ground Move 20; Costs Diet: Carnivore (large mammals). Fatigue, 1 FP/second); Night Vision 3; Super Climbing 3; Temperature Tolerance 1. Distribution: Sub-Saharan Africa. Skills: Brawling-15; Climbing-15; Stealth-15; Survival-13; Habitat: Plains, Woodlands. Swimming-13; Wrestling-15. Niche: Cathemeral pack hunter. Sexual Dimorphism Size: 6’ long; 420 lbs. Females are smaller (6’ long; 310 lbs.). Reduce ST and HP to Very large, heavyset cats with pale gold fur, rounded ears, 14. Change Bite and Claw damage to 1d. and thin tails ending in distinctive tufts. A pride of lions consists of one or more males and a larger number of females When the stars threw down their spears with their cubs. Male lions have distinctive manes of hair And water'd heaven with their tears: around their throats and are notoriously lazy, letting their Did he smile his work to see? females do most of the hunting. Males with no pride live alone Did he who made the Lamb make thee? or in small coalitions, often wandering long distances, while prides have set territories. Tyger, Tyger burning bright, ST: 15 HP: 15 Speed: 6.00 In the forests of the night: DX: 13 Will: 11 Move: 8 What immortal hand or eye, IQ: 4 Per: 12 Dare frame thy fearful symmetry? HT: 11 FP: 11 SM: +1 William Blake Dodge: 10 Parry: - DR: 1 The Tyger

44 CATTLE COYOTES Domesticated relatives of bison (p. 00), water buffalo (p. 00), Diet: Carnivore (carrion, deer, fruit, rabbits, and rodents). and yaks (p. 00) cattle share their overall body plan of a boxy Distribution: North America. torso, sturdy legs ending in cloven hooves, small, tufted tail, Habitat: Plains. thick neck, and heavy skull with curved horns. Big and Niche: Cathemeral pursuit predator. expensive to keep, their high-quality meat, milk, and leather Size: 4’ long; 30 lbs. make them a valuable commodity. Close enough to dogs (p. 00) and wolves (p. 00) that they can Ox interbreed. Coyotes are smaller and slimmer than wolves, with Diet: Herbivore (clover and grass). longer ears, shorter fur, and narrower muzzles. Distribution: Worldwide. They thrive in many environments, take many types of prey, Habitat: Plains. and adapt their social behavior to local conditions. Most live in Niche: Diurnal browser. small family groups, or larger, looser, unrelated packs. They Size: 8’ long; 1,500 lbs. usually hunt alone, or in partnership with American badgers (p. Oxen are castrated bulls, used to draw carts and plows, or 00), but will team up to take down bigger animals. occasionally ridden. Although slower than horses, they are Considered a pest by humans, due to hunting livestock and strong and steady. pets, coyotes still manage to do well in populated areas. ST: 23 HP: 23 Speed: 5.00 ST: 6 HP: 6 Speed: 6.00 DX: 8 Will: 9 Move: 5/10 (ground) DX: 12 Will: 10 Move: 7/21 (ground) IQ: 3 Per: 10 IQ: 4 Per: 12 HT: 12 FP: 12 SM: +1 HT: 12 FP: 12 SM: -1

Dodge: 8 Parry: - DR: 1 Dodge: 9 Parry: - DR: 0 Horns (8): 2d+3 impaling. Reach C, 1. Traits: Acute Smell 2; Augmented Pinnae; Bad Sight (Low- Traits: Bad Sight (Low-Resolution); Discriminatory Smell; Resolution); Discriminatory Smell; Gluttony (15); Night DR 2 (Skull only); Night Vision 1; Peripheral Vision; Vision 1; Quadruped; Ultrahearing; Wild Animal. Quadruped; Ultrahearing; Wild Animal. Variants This profile also fits the Andean fox or culpeo, which looks Sexual Dimorphism Intact bulls have Will 11, Bad Temper (15) and Brawling 10, like a fox (p. 00) but is more closely related to the coyote. increasing gore damage to 2d+5. Cows (7’ long; 900 lbs.) reduce ST and HP to 19 and horns damage to 2d+1.

45 DEER Moose Deer have large, mobile ears, small tails, short, coarse fur, Diet: Herbivore (aquatic plants, forbs, tree shoots). and thin legs to step easily through undergrowth. An adult Distribution: Eastern Europe, northern Asia and North male is known as a buck, hart, or stag, while a female is a doe America, and Scandinavia. or hind, and a juvenile of either sex is a fawn. Habitat: Woodlands. Deer have been hunted enthusiastically by humans ever since Niche: Diurnal browser. we first encountered them. Antlers make excellent tools, Size: 9’ long; 1,100 lbs. especially for pressure flaking (GURPS Low-Tech p. 18), and Moose antlers are flat and wide, and their noses broad and their meat (venison) and hides (buckskin) are very good. pendulous. Unlike other deer, they are solitary. Deer: Bad Sight (Low Resolution); Discriminatory Smell; Parabolic Hearing 2; Peripheral Vision; Quadruped; Night MYTHICAL MOOSE Vision 2; Terrain Adaptation (Undergrowth); Wild Animal. Moose were claimed to be prone to epilepsy, but able to Caribou cure themselves by putting a hoof in their ear. Moose hoof could also supposedly treat the disease in humans. Diet: Herbivore (grass and lichen). Stranger still, they were said to vomit boiling water to Distribution: Alaska, Canada, Greenland, , and defend themselves. Scandinavia. Scalding Vomit (10): 1d burning (No incendiary effect; Habitat: Arctic, Woodlands. Takes Recharge, 1 Hour). Jet (Range 2). Niche: Diurnal browser. Although calves may be eaten by bears (p. 00), cougars (p. Size: 7’ long; 370 lbs. 00), and wolves (p. 00) a healthy adult moose is a challenge The most social deer, living in herds of up to 100 and for any of them. The only predator capable of easily taking one migrating in gatherings several thousand strong. Successful is an orca (p. 00) lucky enough to catch it swimming! males have a harem of females. Female caribou are unique in Moose can be tamed and used for milking, or trained to serve having antlers. They keep them later than males and use them as mounts or draft animals, but they cannot be fed on hay, to get the best drinking spots for their offspring. which makes them inconvenient to keep. Cossack leader The domesticated caribou of Asia and Scandinavia are Yermak Timofeyvich was so intimidated by moose-riders that known as reindeer. They are mostly herded for milk and he had the practice banned on pain of death. Charles XI of slaughter, but can be trained as draft animals. Sweden established a successful courier service of moose- ST: 14 HP: 14 Speed: 5.50 drawn sleighs, but failed in his attempt to field moose cavalry. DX: 11 Will: 10 Move: 7/21 (ground) ST: 21 HP: 21 Speed: 5.25 IQ: 4 Per: 12 2 (water) DX: 10 Will: 10 Move: 6/18 (ground) HT: 11 FP: 11 SM: +1 IQ: 4 Per: 12 3 (water) Dodge: 8 Parry: 8 DR: 1 HT: 11 FP: 11 SM: +2 Antlers (11): 1d+1 impaling. Reach C, 1. Dodge: 8 Parry: 8 DR: 2 Hoof (11): 1d crushing. Reach C, 1. Antlers (10): 2d+2 crushing. Reach C, 1. Traits: Chummy; Deer; Temperature Tolerance 2; Terrain Hoof (10): 2d+1 crushing. Reach C, 1. Adaptation (Ice and Snow). Traits: Deer; Temperature Tolerance 2. Skills: Survival-12; Swimming-12. Skills: Survival-12; Swimming-14. Sexual Dimorphism Sexual Dimorphism Females (6’ long; 220 lbs.) have ST and HP 12. Reduce Females (8’ long; 700 lbs.) have ST and HP 18. Remove antler and hoof damage to 1d. antlers and reduce hoof damage to 1d+2.

46 Red Deer ANTLERS Diet: Herbivore (grass and shrubs). The branching antlers are unique to male deer (except for Distribution: Central Asia, Europe, and North Africa. caribou, where both sexes grow them). They can be used to Introduced to Australia, western South America, and New fight off predators, but mostly serve to compete for mates. Zealand. A buck will usually intimidate any rival with smaller Habitat: Mountain, Woodlands. antlers. If the challenger doesn’t back down, then they may engage in a contest of strength, locking their antlers Niche: Crepuscular browser. together. Although the structure of the antlers reduces risk, Size: 7’ long; 380 lbs. these fights can be deadly. Unlike horns, they are shed and Big deer, with orange-brown pelts. Males have a mane of regrown annually, getting larger and more elaborate with thicker hair and fairly straight antlers. They live in single-sex age. herds outside of the mating season, when each stag will At first they are relatively soft (mostly cartilage), blunt, attempt to form a harem of does. If threatened, the largest and covered in soft skin known as ‘velvet’. As breeding season approaches, the velvet is shed, revealing hard bone members of a herd may try to drive off predators through spikes. When they are no longer needed, they break off and bellowing or even attacking. They are frequently the prey of a new set starts growing. wolves (p. 00), and sometimes brown bears (p. 00). Fawns can The antler attacks in deer profiles are for fully developed be killed and eaten by lynx (p. 00) or wild boar (p. 00). ones. While growing, change damage type to crushing and Red deer were the most desirable and prestigious animals to reduce damage by one point per die. Obviously a deer hunt in Medieval Europe. When populations declined due to without antlers may not attack with them at all! over-hunting, nobles established deer parks and forbade commoners from hunting them. They can be tamed and Roe Deer populations kept in deer parks are often semi-domesticated, Diet: Herbivore (grass and shrubs). gathering for feeding when called. Distribution: Europe and the Middle East. ST: 14 HP: 14 Speed: 5.75 Habitat: Woodlands. DX: 12 Will: 10 Move: 7/21 (ground) Niche: Crepuscular browser. IQ: 4 Per: 12 Size: 4’ long; 80 lbs. HT: 11 FP: 11 SM: +1 These little deer spend most of their time hidden in forests, but will venture out to eat at night. They are fussy eaters, Dodge: 8 Parry: 8 DR: 1 refusing to eat grass soiled by livestock. Their antlers are small Antlers (12): 1d+1 impaling. Reach C, 1. and they have dull brown fur except for their white rumps, Hoof (12): 1d crushing. Reach C, 1. where the hair is long enough to entirely hide their short tails. When startled, they usually make a barking sound and flee. Traits: Deer; Temperature Tolerance 1. Any predator larger than a fox is a threat to them, especially Skills: Survival-12. lynx (p. 00) and wolves (p. 00). Variants They live alone, or in small family groups, except in winter Elk (known as wapiti in British English, in which moose are when they gather into modest herds. They are territorial, but called elk) are even bigger (8’ long, 570 lbs.). Increase ST and with overlap between the territories of opposite sexes. HP to 17, antler damage to 1d+3 and hoof damage to 1d+2. ST: 9 HP: 9 Speed: 6.00 MYTHICAL DEER DX: 13 Will: 10 Move: 8/16 (ground) The annual growth of fresh antlers was a powerful IQ: 4 Per: 12 symbol of the cycle of seasons and associated with healing HT: 11 FP: 11 SM: -1 and rebirth in many cultures, so powdered antler was used to treat a wide variety of ailments. The deer themselves Dodge: 9 Parry: 9 DR: 1 were credited with long lifespans. A common story tells of Antlers (13): 1d-1 impaling. Reach C. a deer being caught wearing a collar placed there by a long- dead historical figure. Hoof (13): 1d-2 crushing. Reach C. Traits: Deer. Skills: Survival-12.

47 DHOLES Dingo Diet: Carnivore (deer, hares, goats). Diet: Carnivore (kangaroos, rabbits, and rodents). Distribution: South Asia. Distribution: Australia and South-East Asia. Habitat: Mountain, Woodlands. Habitat: Desert, Plains, Woodlands. Niche: Diurnal pack hunter. Niche: Cathemeral pack hunter. Size: 3’ long; 33 lbs. Size: 4’ long; 36 lbs. Slender, long-bodied canids (close relatives of coyotes, dogs, Feral descendants of domestic dogs, dingoes are lean animals jackals, and wolves) with short muzzles and rusty-red fur. with wide, wedge-shaped heads and short, tan fur. Dingoes They communicate with distinctive whistling cries and live in have notably mobile paws, which makes them better at large clans which split into smaller packs to hunt. climbing and manipulating objects than most canines. They They compete for prey with leopards (p. 00) and tigers (p. live in small family groups and often associate with humans. 00) and will fight (and sometimes kill) them, as well as bears ST: 7 HP: 7 Speed: 5.75 (p. 00), using their numbers to overwhelm the larger predators. DX: 12 Will: 11 Move: 7/14 (ground) ST: 6 HP: 6 Speed: 5.50 IQ: 4 Per: 12 DX: 11 Will: 11 Move: 8/16 (ground) HT: 11 FP: 11 SM: -1 IQ: 4 Per: 12 Dodge: 8 Parry: - DR: 0 HT: 11 FP: 11 SM: -1 Bite (14): 1d-3 cutting. Reach C. Dodge: 8 Parry: - DR: 0 Traits: ; Wild Animal. Bite (14): 1d-4 cutting. Reach C. Skills: Brawling-14; Climbing-11; Survival-12; Tracking-16. Traits: Augmented Pinnae; Bad Sight (Low Resolution); Herding Dog Chummy; Discriminatory Smell; Pressure Tolerant Lungs Diet: Carnivore (carrion, grains, scraps, small mammals). (Thin); Quadruped; Temperature Tolerance 7; Ultrahearing; Distribution: Worldwide. Wild Animal. Habitat: Mountain, Plains. Skills: Brawling-14; Survival-12; Tracking-15. Niche: Diurnal pack hunter. Variants Size: 3’ long; 40 lbs. The ’s closest relative is the , also With their hunting instincts and speed, dogs are well suited to known as the Cape hunting dog or painted . They are controlling herds of livestock. Breeds specialized for this work considerably bulkier (3’ long; 55 lbs.), increasing ST and HP to include collies, kelpies, Australian cattle dogs, Swedish 8 and bite damage to 1d-3. Remove Pressure Tolerant Lungs, lapphunds, and Welsh sheepdogs. reduce Temperature Tolerance to 1 and change Chummy to Gregarious. ST: 7 HP: 7 Speed: 5.75 DX: 12 Will: 10 Move: 7/14 (ground) DOGS IQ: 4 Per: 12 ‘Man’s best friends’ are descended from wolves (p. 00) and HT: 11 FP: 11 SM: -1 retain their pack instincts and keen senses. Dogs vary widely in appearance, but all are highly social and energetic animals. Dodge: 8 Parry: - DR: 0 Dog: Augmented Pinnae; Bad Sight (Low Resolution); Bite (12): 1d-4 cutting. Reach C. Chummy; Discriminatory Smell; Night Vision 1; Quadruped; Traits: Dog; Domestic Animal. Reduced Consumption 1 (Cast Iron Stomach); Ultrahearing. Skills: Animal Handling (Cattle or Sheep)-10. Variants Small herding dogs like corgis and the Norwegian buhund (2’ long; 27 lbs.) have ST and HP 6, Move 6/12, SM -2, and do 1d-5 damage with their bite. Larger breeds like the Basque shepherd, Briard, and German shepherd (4’ long; 70 lbs.) have ST and HP 8. Very large ones like the beauceron and old English sheepdog (4’ long; 85 lbs.) have ST and HP 9, SM ±0, and do 1d-3 damage with a bite.

48 Livestock Guardian Dog Sighthound Diet: Carnivore (carrion, grains, scraps, small mammals). Diet: Carnivore (carrion, grains, scraps, small mammals). Distribution: Worldwide. Distribution: Worldwide. Habitat: Mountain, Plains. Habitat: Plains. Niche: Cathemeral pack hunter. Niche: Diurnal pack hunter. Size: 5’ long; 120 lbs. Size: 4’ long; 60 lbs. To protect from predators, these dogs live full-time among Long-legged, deep-chested dogs with the speed to chase herds of livestock. Most are large, powerful animals, such as down fast prey on open ground. Greyhounds, salukis, and mastiffs, akbash, komondor, and Pyrenean mountain dogs. sloughis are typical examples. ST: 10 HP: 10 Speed: 5.50 ST: 8 HP: 8 Speed: 5.75 DX: 11 Will: 12 Move: 6/12 DX: 11 Will: 10 Move: 7/21 (ground) IQ: 4 Per: 12 IQ: 4 Per: 12 HT: 11 FP: 11 SM: ±0 HT: 12 FP: 12 SM: -1

Dodge: 8 Parry: - DR: 1 Dodge: 8 Parry: - DR: 0 Bite (13): 1d-2 cutting. Reach C. Bite (13): 1d-3 cutting. Reach C. Traits: Dog; Domestic Animal. Traits: Dog; Domestic Animal. Skills: Brawling-13; Intimidation-14; Observation-12. Skills: Brawling-13; Running-13. Variants Variants Really big guardian dogs (6’ long; 160 lbs.) like the Whippets (3’ long; 30 lbs.) and other small breeds have ST barkharwal, pyrenean mastiff, and sarabi have ST and HP 11. and HP 6, SM -2. Change bite damage to 1d-4. An Irish Change bite damage to 1d-1. wolfhound (6’ long; 130 lbs.) has ST and HP 10, SM ±0, and Scenthound DR 1. Change bite damage to 1d-2. Diet: Carnivore (carrion, grains, scraps, small mammals). Terrier Distribution: Worldwide. Diet: Carnivore (carrion, grains, scraps, small mammals). Habitat: Woodlands. Distribution: Worldwide. Niche: Diurnal pack hunter. Habitat: Urban, Woodlands. Size: 4’ long; 55 lbs. Niche: Cathemeral pack hunter. All dogs are good scent-trackers, but some have exceptional Size: 2’ long; 18 lbs. noses and can follow extremely faint trails. Coonhounds, Small, aggressive dogs, well suited to hunting animals foxhounds, and harriers are typical mid-sized examples. hidden in burrows. ST: 8 HP: 8 Speed: 5.50 ST: 5 HP: 5 Speed: 5.50 DX: 11 Will: 11 Move: 5/10 (ground) DX: 11 Will: 12 Move: 6/12 (ground) IQ: 4 Per: 11 IQ: 4 Per: 11 HT: 11 FP: 11 SM: -1 HT: 11 FP: 11 SM: -2

Dodge: 8 Parry: - DR: 0 Dodge: 8 Parry: - DR: 0 Bite (11): 1d-4 cutting. Reach C. Bite (13): 1d-4 cutting. Reach C. Traits: Acute Taste and Smell 3; Dog; Domestic Animal. Traits: Dog; Domestic Animal. Skills: Tracking-18. Skills: Brawling-13; Tracking-14. Variants Variants Bloodhounds (5’ long; 105 lbs.) and other large breeds have Fighting dogs like bulldogs, bull terriers, and pitbulls (3’ ST and HP 9; change move to 6/12 and bite damage to 1d-3. long; 45 lbs.) typically have ST and HP 7, SM -1, High Pain Smaller ones like beagles and dachshunds (2’ long; 25 lbs.) Threshold, and no Tracking skill. Change bite damage to 1d-3. have ST and HP 6, SM -2; change bite damage to 1d-5. Toy breeds and lapdogs (1’ long; 6 lbs.) have ST and HP 4, For a pointer, retriever, or spaniel, increase Per to 13, remove Move 5, SM -4, and no skills. Their bites do 1d-6 damage. Acute Taste and Smell from traits and reduce Tracking to 16.

49 DOLPHINS Orca Smaller relatives of whales (p. 00), with streamlined bodies, Diet: Carnivore (cetaceans, fish, pinnipeds, squid). rear legs merged into a single tail-fin, and front legs adapted Distribution: Worldwide. into flippers. Like all marine mammals, they are insulated with Habitat: Salt-Water Sea, Open Ocean. thick layers of blubber. Despite having no external ears, they Niche: Pack hunter. have excellent hearing and can locate prey by echolocation. Size: 23’ long; 5 tons : Absolute Direction; Bad Sight (Low Resolution); Also known as killer whales, these huge apex predators will Born Biter 1; Chummy; Colorblindness; Doesn’t Breathe indeed kill a huge variety of challenging prey, including great (Oxygen Storage, ×25); Icthyoid; Injury Tolerance (No white sharks (p. 00), seagulls (p. 00), sea lions (p. 00), and Neck); Nictitating Membrane 1; Night Vision 2; No Depth even sperm whales (p. 00). Groups tend to favor either fish or Perception; No Sense of Smell/Taste; Peripheral Vision; mammal prey and don’t mix with those with different tastes. Soaring; Sonar (Water only; Extended Arc, 240°; Reduced They are no known cases of fatal attacks on humans in the Range, 1,000 yards); Speak Underwater; Ultrahearing; Wild wild, although several people have been killed by captive Animal. animals. Considered pests by fishermen and whalers for Common Dolphin stealing catches, they were often shot (not always fatally; Diet: Carnivore (fish and squid). many bore bullet scars) or harpooned despite yielding little oil. Distribution: Coastal waters worldwide. ST: 43 HP: 43 Speed: 5.75 Habitat: Bank, Salt-Water Sea. DX: 11 Will: 11 Move: 5/15 (water) Niche: Pack hunter. IQ: 5 Per: 12 Size: 7’ long; 250 lbs. HT: 12 FP: 12 SM: +4 The most numerous and widely distributed dolphin is Dodge: 8 Parry: - DR: 3 slender, with a black back and white belly. Highly social, they often gather in groups of several thousand. Bite (13): 4d+4 cutting. Reach C. ST: 13 HP: 13 Speed: 6.00 Ram (13): A full-speed slam for 6d+6 crushing. DX: 12 Will: 10 Move: 6/12 (water) Tail Slap (13): 4d+9 crushing. Reach C-3. IQ: 5 Per: 12 Traits: Dolphin; Temperature Tolerance 21. HT: 12 FP: 12 SM: +1 Skills: Brawling-13; Navigation (Sea)-12; Survival-12. Sexual Dimorphism Dodge: 10 Parry: - DR: 1 Females are smaller (20’ long; 4 tons). Reduce ST and HP to Bite (14): 1d cutting. Reach C. 40. Ram (14): A full-speed slam for 2d+2 crushing. Variants Traits: Combat Reflexes; Dolphin; Temperature Tolerance 14. False killer whales and pilot whales are smaller (18’ long; Skills: Aquabatics-13; Brawling-14; Jumping-14; Navigation 3,500 lbs.). Reduce ST and HP to 30, Move to 5/10, SM to +3, (Sea)-12; Survival-12. and DR to 2. Change bite damage to 3d+2, ram damage to Variants 3d+3, tail slap damage to 3d+3, and tail slap reach to C-2. Add This profile also suits the Atlantic humpback dolphin, the Pressure Support 2 to traits. striped dolphin, and the Atlantic and pantropical spotted Risso’s dolphin is even smaller (10’ long; 850 lbs.). Reduce dolphin. ST and HP to 19, Move to 5/10, SM to +2, and DR to 2. The iconic is larger and more heavily built Change bite damage to 2d, ram damage to 2d+2, tail slap (9’ long; 700 lbs.). Increase ST and HP to 18 and change bite damage to 2d+1, and tail slap reach to C-2. Add Pressure damage to 1d+2. Support 2 to traits. The spinner dolphin and Hector’s dolphin (6’ long; 100 lbs.) are even sleeker than common dolphins. Reduce ST and HP to 9, SM to ±0, bite damage to 1d-2, and ram damage to 1d+1. The harbor porpoise (or its close relative Burmeister’s porpoise) is smaller (6’ long; 135 lbs.). Reduce ST and HP to 10, SM to ±0, bite damage to 1d-2, and ram damage to 1d+1.

50 ELEPHANTS EQUINES Huge animals with pillar-like legs, big ears, thick skin, tusks, With their powerful legs and feet reduced to single hooves, and long, flexible trunks. They are highly intelligent, social, equines are excellent long-distance runners, well suited to life and can be trained to use their great strength in many tasks. in open terrain. Their sturdy backs can support a great deal of Asian Elephant weight, making them useful as mounts or for carrying baggage. Diet: Herbivore (grass, legumes, shrubs, and trees). Equine: Acute Taste and Smell 2; Augmented Pinnae; Bad Sight (Low-Resolution); Long Neck 1; Night Vision 1; Distribution: South Asia. Peripheral Vision; Temperature Tolerance 1; Quadruped; Habitat: Jungle, Plains, Woodlands. Ultrahearing. Niche: Crepuscular browser. Size: 20’ long; 4.5 tons. Donkey Diet: Herbivore (grains and grass). The only elephant to be commonly domesticated has two distinctive bulges on its head and small ears, by elephant Distribution: Worldwide. standards at least. In the wild females and calves form small Habitat: Plains. groups while males tend to be solitary. Their only natural Niche: Diurnal browser. predators are tigers (p. 00), which rarely threaten adults. Size: 6’ long; 500 lbs. ST: 42 HP: 42 Speed: 4.00 Also known as the ass or burro, the donkey has a long history DX: 12 Will: 10 Move: 4/12 as a beast of burden, especially for the poor. They can also be IQ: 5 Per: 10 milked or eaten and their hide makes good parchment. HT: 12 FP: 12 SM: +3 ST: 16 HP: 16 Speed: 5.25 DX: 10 Will: 11 Move: 5/10 Dodge: 7 Parry: 9 DR: 4 IQ: 3 Per: 12 Trample (12): 4d+1 crushing. Only against SM +1 or smaller HT: 11 FP: 11 SM: +1 (SM +2 if prone). Dodge: 8 Parry: - DR: 1 Trunk Slap (13): 2d-1 crushing. Reach C-2. Tusks (12): 4d+5 crushing. Reach C-2. Double Back Kick (10): 1d+4 crushing. Reach C, 1. All-Out Traits: Bad Sight (Low Resolution); Discriminatory Smell; Attack. Extra-Flexible Arm; Extra Legs (Four Legs); Ham-Fisted 1; Hoof Strike (10): 1d+1. Reach C, 1. Night Vision 2; No Depth Perception; One Arm; Peripheral Traits: Domesticated Animal; Equine; Stubbornness. Vision; Subsonic Speech; Temperature Tolerance 2; Weak Skills: Survival-11. Arm (½ ST); Wild Animal. Techniques: Double Back Kick-10. Skills: Navigation (Land)-10; Survival-12; Swimming-12. Variants Sexual Dimorphism Different breeds of donkey vary considerably in size. A Females (17’ long; 3 tons) reduce ST and HP to 36. Trample Mexican burro (5’ long; 250 lbs) has ST and HP 13, SM ±0, damage becomes 4d-1, trunk slap damage becomes 1d+1. and does 1d+3 with a double back kick, 1d with a hoof strike. Remove tusks attack. The Catalan donkey (7’ long; 900 lbs.) has ST and HP 19 and Variants does 2d+2 with a double back kick, 2d-1 with a hoof strike. African bush elephants are larger. Males (23’ long; 6.5 tons) The Asiatic wild ass, hemione, or onager (7’ long; 640 lbs) have ST and HP 47. Increase SM to +4. Trample damage has ST and HP 17. Move increases to 5/20 and Domestic becomes 5d, usable against SM +2 or smaller. Trunk slap Animal is changed to Wild Animal. They do 1d+5 damage damage becomes 2d, and tusks damage becomes 5d+5, both with a double back kick, 1d+2 with a hoof strike. reach C-3. Females (19’ long; 3.5 tons) have ST and HP 38. Mating a male donkey with a mare produces a mule. A Trample and tusks damage becomes 4d, trunk slap damage typical mule would use the profile of a Catalan donkey, but a becomes 2d-2. large one (8’ long; 1,400 lbs.) would have ST and HP 22 and African forest elephants are smaller. Males (18’ long; 3 tons) do 2d+3 damage with a double back kick, 2d with a hoof have ST and HP 36. Trample damage becomes 4d-1, trunk slap strike. A female donkey bred with a stallion gives a hinny, damage 1d+1, and tusks damage 4d+3. Females (16’ long; 2.5 which is no larger than the donkey and shares its profile. tons) have ST and HP 34. Trample and tusks damage becomes 3d+2, trunk slap damage becomes 1d+1.

51 Horse Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Zebra Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills:

52 53 FOXES Red Fox Foxes resemble petite coyotes (p. 00) or jackals (p. 00) with Diet: Omnivore (fruit and rodents). large ears, eyes, and tails, although they are only distant Distribution: Northern hemisphere. relatives. Their movement is reminiscent of cats’ (p. 00) as are Habitat: Mountain, plains, urban, woodlands. their slit pupils and semi-retractable claws. Niche: Crepuscular pursuit predator. Fox: Augmented Pinnae; Born Biter 1; Combat Reflexes; Size: 3’ long; 13 lbs. Discriminatory Smell; Night Vision 3; Quadruped; Despite the name, red foxes come in a wide variety of colors Ultrahearing; Whiskers; Wild Animal. besides the classic orange and white. They can be brown, Fennec Fox black, blonde, or gray. Incredibly versatile animals, they thrive Diet: Omnivore (fruit, insects, and lizards). in a huge variety of environments. Distribution: North Africa. They will kill or steal food from smaller predators and even Habitat: Desert. ones as big as a striped (p. 00). They are in turn Niche: Nocturnal pursuit predator. victimized by animals such as eagle owls (p. 00), golden eagles (p. 00), lynx (p. 00), and wolves (p. 00). Size: 2’ long; 3 lbs. An adorable little animal with huge ears. Unlike most foxes ST: 5 HP: 5 Speed: 6.00 they form packs, each consisting of several family groups of DX: 13 Will: 11 Move: 7/14 (ground) two adults and their young all living together in interconnected IQ: 4 Per: 12 dens. When hunting, however, they act alone. HT: 11 FP: 11 SM: -2 Despite looking a bit more feline than the typical fox and Dodge: 10 Parry: 11 DR: 0 even purring, they are actually one of the closest to canines. Bite (15): 1d-4 cutting. Reach C. ST: 3 HP: 3 Speed: 6.00 Traits: Fox; Temperature Tolerance 1. DX: 13 Will: 10 Move: 7/14 (ground) Skills: Brawling-15; Jumping-16; Stealth-12; Survival-12; IQ: 4 Per: 12 Swimming-12. HT: 11 FP: 11 SM: -3 Variants Dodge: 10 Parry: 11 DR: 0 This profile can represent most foxes, including the distantly Bite (15): 1d-5 cutting. Reach C. related North American gray fox, South American crab-eating Traits: Acute Hearing 2; Fox; Limited Camouflage; Reduced and pampas foxes, and the confusingly named raccoon dog or Consumption 1 (Water only); Temperature Tolerance 2. tanuki of eastern Asia. Skills: Brawling-15; Stealth-12; Survival-12; Tracking-15. Add Limited Camouflage, increase Temperature Tolerance to 10, and add Terrain Adaptation (Snow) for an arctic fox. Variants The North American kit fox, Afghan fox, and corsac fox of the central Asian steppe are all similar. Change ST and HP to 4 for the southern African silver- backed fox, Bengal fox, North American swift fox, or South American hoary fox. Do the same and add Pressure Tolerant Lungs (Thin) for the Tibetan sand fox.

54 GOATS Ibex Agile relatives of sheep (p. 00), goats have ridged hooves for Diet: Herbivore (grass and shrubs). clambering over rocks. Curved or corkscrew horns and eyes Distribution: Central and eastern Asia, north-east Africa, with horizontal slit pupils give them a sinister appearance southern Europe, and the Middle East. which may explain why they are associated with demons in Habitat: Mountain. European folklore. Most also have woolly coats, bearded Niche: Diurnal browser. chins, and tails which point upwards. Adult males have a Size: 6’ long; 200 lbs. distinctive strong scent. A group of closely related species. The females look Goat: Bad Smell (Males only); DR 1 (Skull only); Quadruped; unremarkable but the males have impressive crescent horns. Reduced Consumption; Terrain Adaptation (Rock); Wild They form single-sex herds, only mixing in mating season. Animal. ST: HP: Speed: Domestic Goat DX: Will: Move: Small goats with short horns. They are frustrating animals to IQ: Per: farm, since they frequently escape enclosures and will eat HT: FP: SM: almost any plant as well as cloth and rope. Despite that, they are valued for their ability to thrive in harsh conditions and Dodge: Parry: DR: produce leather, meat, milk, and wool from one small animal. Butt (??): As well as being used as livestock, they can be harnessed as Traits: Goat; Temperature Tolerance 2; Pressure Tolerant draft animals. Lungs (Thin). ST: HP: Speed: Skills: DX: Will: Move: Sexual Dimorphism IQ: Per: Females are 5’ long, 80 lbs. Reduce ST and HP to 9. HT: FP: SM: Variants Dodge: Parry: DR: Reduce ST and HP to 11, and increase Temperature Tolerance to 6 for the rocky mountain goat (both male and Butt (??): female), which isn’t really a goat but is closely related. A male Traits: Goat. Himalayan tahr (which really is a goat) has the profile of a Skills: rocky mountain goat, but the female has the ST, HP, and attacks of a female ibex.

55 HARES Common Hippopotamus Diet: Diet: Herbivore (grass). Distribution: Distribution: Sub-Saharan Africa. Habitat: Habitat: Plains, river/stream. Niche: Niche: Nocturnal browser. Size: Size: 13’ long; 1.5 tons. Description Heavier than any land animal save the elephants (p. 00), the ST: HP: Speed: common hippopotamus is a formidable creature. Their huge DX: Will: Move: mouths can gape wide, revealing long teeth, as a threat display. If that doesn’t work, rivals or predators will find that it is no IQ: Per: idle threat, as they will attack almost anything, confident that HT: FP: SM: their thick hide and bulk will protect them. While calves may Dodge: Parry: DR: be eaten by crocodiles (p. 00) or spotted hyenas (p. 00), only a pride of lions (p. 00) stands a chance of taking a healthy adult. Attack (00): Females and young live in groups, each defended by a bull Traits: hippo who drives off competitors. Other males live in the gaps Skills: between their territories, waiting for the chance to claim their HIPPOS own harem by killing an old bull. Faintly resembling rhinos (p. 00) with even fatter bodies, ST: 29 HP: 29 Speed: 5.50 shorter legs, and huge heads, but actually more closely related DX: 9 Will: 12 Move: 3/9 (ground) to dolphins (p. 00) and whales (p. 00). Like their cousins, they IQ: 3 Per: 12 spend a lot of time hanging out together in water, but emerge at HT: 13 FP: 13 SM: +3 night to feed alone. When they leave the water during the day, their hairless skin secretes red oil to protect from sunburn, Dodge: 8 Parry: 8 DR: 4 making them look as if they are sweating blood. Bite: A hippos eyes, ears, and nostrils are all at the top of its head, Traits: Bad Temper (12); Hippo; Penetrating Voice. allowing it to function while almost entirely submerged. Skills: Brawling-11; Intimidation-13; Survival-12; Swimming- Despite being at home in water, they are too dense to float and 10. swim poorly. Instead they wade in shallow water and push off the bottom to hop through deeper areas. Calves may instead Pygmy Hippopotamus hitch a ride on top of their mothers. Diet: Herbivore (ferns and fruit). Hippo: Bad Sight (Low Resolution); Born Biter 3; Breath Distribution: West Africa. Holding 2; Night Vision 2; Parabolic Hearing 2; Peripheral Habitat: Jungle, river/stream, swampland. Vision; Quadruped; Subsonic Speech; Terrain Adaptation Niche: Nocturnal forager. (Mud); Wild Animal. Size: 6’ long; 500 lbs. Much smaller, rarer and more timid than common hippos.. They live in monogamous couples and do not fight over territory. ST: 16 HP: 12 Speed: 5.50 DX: 10 Will: 10 Move: 6/9 (ground) IQ: 3 Per: 12 HT: 12 FP: 12 SM: +1

Dodge: 8 Parry: 8 DR: 2 Bite: Traits: Hippo. Skills: Stealth-12; Survival-12; Swimming-10.

56 57 HYENAS Although characterized as cowardly scavengers spotted hyenas are bold, active predators. They bite chunks out of their Much maligned animals, resembling dogs (p. 00) with short prey until it collapses from blood loss, then eat them alive. muzzles, big ears, hunched shoulders, short hind legs, and a They will eat carrion and steal food. Size and numbers let them mane of long hair running along their sloping backs. drive off most animals, but lions (p. 00) may steal their kills. They can be trained like dogs if taken young. They live in large clans, organized as nepotistic matriarchies, Hyena: Augmented Pinnae; Born Biter 1; Combat Reflexes; with dominant females and their cubs having high status. They Discriminatory Smell; Long Neck 1; Night Vision 3; talk to each other using a wide range of sounds, including their Quadruped; ; Reduced Consumption 1 (Water only); Wild famous ‘laugh’ (which signals agitation). Animal. ST: 10 HP: 10 Speed: 5.75 DX: 12 Will: 12 Move: 9/18 (ground) Diet: Carnivore (insects). IQ: 4 Per: 12 Distribution: Eastern and southern Africa. HT: 11 FP: 11 SM: 0 Habitat: Plains. Niche: Nocturnal forager. Dodge: 9 Parry: 11 DR: 1 Size: 3’ long; 22 lbs. Bite (14): 1d cutting. Reach C, 1. Unlike its bone-cracking relatives, the aardwolf lives almost Traits: Hyena; Reduced Consumption 2 (Cast-Iron Stomach); entirely on termites, which it licks off the ground. Its jaws are Striking ST 3 (Bite only). consequently weaker, although still capable of vicious bites. Skills: Brawling-14; Intimidation-12; Stealth-12; Survival-12; Otherwise it resembles a small, slender striped hyena. Tactics-8; Tracking-15. They live in monogamous couples, but forage alone. Each Striped Hyena family will have several dens in their territory, moving from Diet: Carnivore (carrion). one to another to avoid depleting the local termite population. Distribution: East and North Africa, Central and South Asia, ST: 6 HP: 6 Speed: 5.75 and the Middle East. DX: 12 Will: 10 Move: 9 (ground) Habitat: Plains. IQ: 4 Per: 12 Niche: Nocturnal forager. HT: 11 FP: 11 SM: -2 Size: 4’ long; 80 lbs. Dodge: 9 Parry: 10 DR: 0 In many ways the stereotypical hyena; a timid which lives alone, or in a small family group. Bulky animals Bite (12): 1d-5 cutting. Reach C. with shaggy, striped pelts, they fluff up their mane to look Traits: Hyena. bigger or feign death to avoid predators. Skills: Intimidation-11; Stealth-12; Survival-12. Although able to handle a single wolf (p. 00) they cannot MYTHICAL HYENAS face down an entire pack and are often driven from their food by them. On rare occasions, a wolf pack may accept a hyena Ancient sources state that hyenas are hermaphrodites, confused by the unusual genitals of female spotted hyenas. and share a den or even hunt together. Their body parts are considered to have magical powers, ST: 9 HP: 9 Speed: 5.75 especially the anus which can be made into a love charm. DX: 12 Will: 10 Move: 9 (ground) In Africa, they are said to be witches’ familiars, or have IQ: 4 Per: 12 magical powers of their own. Stories say that they can HT: 11 FP: 11 SM: -1 imitate human speech and mesmerize people and dogs. For such an a creature, raise IQ to 8, replace Wild Animal with Dodge: 9 Parry: 10 DR: 1 Bestial, and add Mind Control (Magical; Puppet). Bite (12): 1d-2 cutting. Reach C. Traits: Hyena; Reduced Consumption 2 (Cast-Iron Stomach); Diet: Carnivore (large mammals). Striking ST 3 (Bite only). Distribution: Sub-Saharan Africa. Skills: Intimidation-12; Stealth-12; Survival-12. Habitat: Plains, woodlands. Variants Niche: Nocturnal pack hunter. This profile also fits the brown hyena of southern Africa. Size: 4’ long; 110 lbs.

58 JACKALS A loose collection of species related to coyotes (p. 00), dogs (p. 00), and wolves (p. 00). All of them are small, lightly built opportunists which live in mated pairs or small family groups. Golden Jackal Diet: Carnivore (carrion, fruit, small mammals). Distribution: Central, southern, and western Asia, Eastern Europe, and the Middle East. Habitat: Desert, plains, mountain, woodlands. Niche: . Size: 3’ long; 21 lbs. Possibly collapse into dogs or coyotes? ST: 6 HP: 6 Speed: DX: Will: Move: IQ: Per: HT: FP: SM: -2

Dodge: Parry: DR: Bite (00): Traits: Reduced Consumption 1 (Water only); Temperature Tolerance 5.

59 KANGAROOS ST: 11 HP: 11 Speed: 5.25 Bizarre looking marsupials with horse-like faces. Rather than DX: 10 Will: 11 Move: 6/18 (ground) running, kangaroos bound rapidly on their long hind legs. IQ: 2 Per: 11 Their elastic tendons make this a surprisingly efficient way to HT: 11 FP: 11 SM: ±0 get about. To move slowly, they drop to all fours, and when Dodge: 8 Parry: 9 DR: 2 standing upright use their thick tails for support. Females (does or jills) have pouches on their bellies which Grapple (11): Effective ST 13. Reach C. are used to carry young joeys. Mature males are boomers, Kick (12): 1d+1 crushing. Reach C, 1. bucks or jacks. Traits: Arm ST 1; Kangaroo. Kangaroo: Bad Grip 2; Bad Sight (Low-Resolution); Skills: Brawling-12; Jumping-16; Survival-12; Swimming-12; Discriminatory Smell; Ham-Fisted 2; Night Vision 3; Wrestling-11. Parabolic Hearing 1; Peripheral Vision; Reduced Techniques: Kicking-12. Consumption 1; Reduced Consumption 2 (Water only); Sexual Dimorphism Temperature Tolerance 1; Ultrahearing; Wild Animal. Does are 6’ long; 64 lbs. Reduce ST and HP to 8, and kick Brush Wallaby damage to 1d-2. Remove Grapple attack, Arm ST, and Diet: Herbivore (). Wrestling skill. Distribution: Australia. Variants Habitat: . For boomers of other large kangaroo species reduce ST and Niche: Nocturnal. HP to 10, effective ST for grappling to 12, and kick damage to 1d-1. Does use the same profile as red kangroos. Size: ’ long; 35 lbs. Rock Wallaby ST: 7 HP: 7 Speed: 5.50 Diet: Herbivore (). DX: 11 Will: 11 Move: 9/18 (ground) Distribution: Australia. IQ: 2 Per: 11 Habitat: . HT: 11 FP: 11 SM: -1 Niche: Nocturnal. Size: ’ long; 35 lbs. Dodge: 8 Parry: 9 DR: 1

Kick (13): 1d-1 crushing. Reach C, 1. ST: HP: Speed: Traits: Kangaroo. DX: Will: Move: Skills: Brawling-13; Jumping-16; Stealth-12; Survival-12; IQ: Per: Swimming-12. HT: FP: SM: Red Kangaroo Dodge: Parry: DR: Diet: Herbivore (grass). Distribution: Australia. Kick (13): 1 crushing. Reach C, 1. Habitat: Desert, plains. Traits: Kangaroo. Niche: Nocturnal browser. Skills: . Size: 9’ long; 160 lbs. The largest living kangaroo. The does are gray, while the bucks have reddish fur and muscular shoulders for wrestling with each other over mating rights. Typically found in small groups with 2-4 adults. They are hunted for their lean meat and tough hides.

60 KOALAS ST: HP: Speed: Diet: DX: Will: Move: Distribution: IQ: Per: Habitat: HT: FP: SM: Niche: Dodge: Parry: DR: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: LLAMAS Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: MONKEYS Baboon Diet: Distribution: Habitat: Niche: Size: Big, ground-dwelling monkeys, with dog-like muzzles, close-set eyes, short tails, and hairless buttocks, which live in troops of several dozen animals. When threatened, the females will usually flee to the safety of trees or rocks, but males may try and fight. Given the opportunity they will not hesitate to steal or kill for food.

61 MUSKOXEN Close relatives of goats (p. 00) and sheep (p. 00) despite looking more like bison (p. 00). Muskox Diet: Distribution: Habitat: Niche: Size: ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Minor Variants For a Himalayan takin reduce Temperature Tolerance to 5 and change Terrain Adaptation to (Rock). OTTERS Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills:

62 PIGS Pig Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills:

63 PINNIPEDS Attack (00): Traits: Seal Skills: Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Walrus Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR:

64 RABBITS Traits: Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: RACCOONS Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: RHINOS White Rhino Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR:

65 RODENTS Bite (10): 1d-4 cutting. Reach C. An extremely diverse and successful order, distinguished by Traits: Bad Grip 1; Bad Sight (Nearsighted); Born Biter 1; their large and continuously growing incisor teeth. Most of Breath Holding 4; Cannot Kick; Ham-Fisted 2; One-Task them are small, with tapered heads, long whiskers, rounded Wonder (Dam Building); Semi-Upright; Temperature bodies, short limbs, and dexterous paws, all features which Tolerance 1; Wild Animal. help with burrowing and moving through dense cover. Skills: Swimming-14. Beaver Porcupine Diet: Herbivore (bark and water plants). Diet: Distribution: Northern Europe, North America, and Russia. Distribution: Habitat: Fresh-Water Lake, River/Stream. Habitat: Niche: Nocturnal forager. Niche: Size: 4’ long; 50 lbs. Size: Strange, highly specialized animals with paddle-shaped tails Description and webbed hind feet to propel them through water. Their fur ST: HP: Speed: is dense, oily, and water repellent (making it excellent for DX: Will: Move: felting into hats) and their orange teeth are even stronger than IQ: Per: other rodents’. Their most remarkable feature however is not HT: FP: SM: their anatomy, but their construction skills. Beavers either make burrows in riverbanks or build ‘lodges’ Dodge: Parry: DR: from mud, stones, branches, and other natural materials. In Traits: either case, the entrance is several feet underwater to prevent Rat intrusion by predators. If there is no convenient body of water Diet: large enough to protect their home, they will dam a stream to Distribution: create one. A typical beaver dam is five yards long and one yard thick, but large ones can be hundreds of yards long. The Habitat: water behind it will be about two yards deep, enough to Niche: submerge the entrance to the lodge without risk of it being Size: blocked by ice in winter. A store of branches are kept Description underwater so that when the surface freezes, the beavers will ST: HP: Speed: have a food supply. DX: Will: Move: Each beaver burrow or lodge houses a monogamous pair of IQ: Per: adults and their young (typically two litters, one year apart in HT: FP: SM: age, 3-6 in total). Although their usual response to danger is to flee to their ponds, a cornered beaver will bite and can kill a Dodge: Parry: DR: man. Traits: MYTHICAL BEAVERS Squirrel Having hunted their beavers to extinction, medieval Diet: Europeans formed some strange beliefs about them. Distribution: Illustrations show a creature resembling a dog with a fish Habitat: tail and tusks. Their testicles were said to have healing properties, and a hunted beaver might castrate itself to Niche: avoid capture. Size: Description ST: 7 HP: 7 Speed: 5.50 DX: 10 Will: 10 Move: 5 (land) IQ: 4 Per: 12 2 (water) HT: 12 FP: 12 SM: -1

Dodge: 8 Parry: 8 DR: 0

66 ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Traits:

67 WATER BUFFALO Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills:

68 WEASELS WHALES Sperm Whale Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: WOLVERINES

69 WOLVES Distribution: Possibly the best pack hunters on land, wolves are optimized Habitat: for long chases, but they are smart enough to be adaptable and Niche: will use whichever strategy works to get their next meal. They Size: are not fussy eaters, being happy to take carrion or vegetables. ST: HP: Speed: They are very closely related to dogs (p. 00) and coyotes (p. DX: Will: Move: 00). Compared to their relatives they are usually larger, with IQ: Per: thicker fur, yellow eyes, short, pointed ears, and long muzzles. HT: FP: SM:

WOMBATS Dodge: Parry: DR: YAKS Yak Diet:

70 CHAPTER 6: ANIMAL CHARACTERS

ANIMAL TRAITS ADVANTAGES Abilities Detect Active Electroreception Detect Light with the Precise enhancement (GURPS See GURPS Powers: Enhanced Senses (p. 17). Template Toolkit 2: Races p. 26) represents simple eyes, such Augmented Pinnae as those of many invertebrates. See GURPS Powers: Enhanced Senses (p. 20). Doesn’t Breathe Cutaneous Chemical Sense It is possible to combine the special limitations of this advantage, using the rules for Either/Or Limitations (GURPS See GURPS Powers: Enhanced Senses (p. 8). Power-Ups 8: Limitations p. 6). Notably, Gills and Oxygen Feelers Storage combine to increase the amount of time that you can See GURPS Powers: Enhanced Senses (p. 22). survive in air or poorly oxygenated water. Infrasonic Hearing Long Neck See GURPS Powers: Enhanced Senses (p. 20). See GURPS Furries (p. 12). Lateral Line Slippery See GURPS Powers: Enhanced Senses (p. 22). This can represent not just slime, but also loose skin or easily shed feathers, which make it hard to get a grip on an animal. Locational Hearing See GURPS Powers: Enhanced Senses (p. 20). Soaring This is the Soaring enhancement (GURPS Powers: Totems Passive Electroreception and Nature Spirits p. 6) applied to Basic Move. Assume that See GURPS Powers: Enhanced Senses (p. 17). any animal with this advantage also has that enhancement on any Enhanced Move. Seismic Sense See GURPS Powers: Enhanced Senses (p. 22). Speak Underwater Even animals with Cannot Speak can take this advantage, Thermal Sense allowing the usual range of simple vocalizations. See GURPS Powers: Enhanced Senses (p. 15). Subsonic Speech Whiskers As with Speak Underwater, this trait allows those with 9 points Cannot Speak to make subsonic sounds. You have sensory hairs which pick up air movement. Statistics: Vibration Sense (Air; Short-Range 1, -10%) [9]. Super Climbing Perks See GURPS Powers (p. 79) for rules on how this advantage benefits those without Clinging. Euryhaline Ultrasonic Speech Being able to drink only fresh water or only salt water is simply a zero point feature and it can be assumed that animals Like other speech-related traits, this can be taken by those are able to drink the water in their normal habitat without with Cannot Speak. issue. This perk allows you to drink both without harm. If you have Doesn’t Breathe (Gills) it also allows you to breathe in both fresh and salt water.

71 Limited Camouflage Semi-Aquatic See GURPS Power-Ups 2 (p. 11). Assume animals are Your legs are more suited to moving in water than on land. camouflaged to match their normal habitat. The game effects are the same as No Legs (Semi-Aquatic) except that you actually have legs, which can be attacked, and One-Task Wonder used to attack, or to walk while supported by water. See GURPS Power-Ups 2 (p. 17). This can represent the instinctive abilities of some animals. META TRAITS Pressure Tolerant Lungs Avian See GURPS Bio-Tech (p. 211). See GURPS Template Toolkit 2: Races (p. 9). Note that not all birds have this meta-trait. Sails See GURPS Template Toolkit 2: Races (p. 45). Cancroid See GURPS Template Toolkit 2: Races (p. 10). DISADVANTAGES Domestic Animal Bad Sight This is only used for species which are rare in the wild. Many See GURPS Powers: Enhanced Senses (p. 12) for the Low wild species can be tamed: simply replace the Wild Animal Resolution version of this disadvantage. meta-trait with this one. Conversely, some can turn feral, in Blindness which case replace Domestic Animal with Wild Animal. Species with simple eyes combine Blindness with Detect Fish Light (Precise) as described in GURPS Template Toolkit 2: Fish share enough common features that it makes sense to Races (p. 26). define them as a meta-trait. Cannot Kick Fish: Doesn’t Breathe (Gills only); Icthyoid; Injury Tolerance See Extra Legs (GURPS Basic Set p. 55). (No Neck); Lateral Line; Wild Animal. Extra-Flexible Arms Icthyoid See Extra Arms (GURPS Basic Set p.53). See GURPS Template Toolkit 2: Races (p. 10). Foot Manipulators Octopod See Extra Arms (GURPS Basic Set p.53). See GURPS Template Toolkit 2: Races (p. 10). Long Arms Serpentoid See Extra Arms (GURPS Basic Set p.53). See GURPS Template Toolkit 2: Races (p. 10). No Legs Simple Eyes See GURPS Template Toolkit 2: Races (p. 46) for the -30 points Your eyes are more elaborate than crude light-sensitive spots, Aquatic, Passive limitation. but not as developed as the complex camera eyes of some No Skull DR mollusks and vertebrates. See GURPS Template Toolkit 2: Races (p. 29). Statistics: Blindness [-50]; Detect Light (Precise, +100%) [20]. Quirks Vespertilian FEATURES See GURPS Template Toolkit 2: Races (p. 10). Born Biter See GURPS Martial Arts (p. 115).

72 INDEX Adder...... 9 Common Noctule...... 40 Great Barracuda...... 24 African Bullfrog...... 6 Common Octopus...... 34 Great Gray Owl...... 18 Albatross...... 12 Common Torpedo...... 27 Great Horned Owl...... 18 Alligator...... 4 Condor...... 22 Great Skua...... 20 American Alligator...... 4 Conger Eel...... 25 Griffon Vulture...... 22 American Lobster...... 34 Corvid...... 12 Grouse...... 16 Anaconda...... 10 Crab...... 33 Gull...... 20 Andean Condor...... 22 Crocodile...... 5 Gyrfalcon...... 15 Ant...... 35 Crocodilian...... 4 Harrier...... 17 Antelope...... 37 Crow...... 13 Hawk...... 17 Ape...... 38 Crustacean...... 33 Hen...... 16 Arachnid...... 31 Decapod...... 33 Herring Gull...... 20 Asian Badger...... 40 Detailed Stings...... 35 Hobby...... 15 Atlantic Torpedo...... 27 Devil Ray...... 27 Hog Badger...... 40 Badger...... 39 Diamondback Rattlesnake...... 9 Honey Badger...... 39 Bald Eagle...... 14 Diamondback Terrapin...... 11 Honey Bee...... 35 Banded Penguin...... 19 Dove...... 14 Hornet...... 35 Barn Owl...... 18 Duck...... 23 Humboldt Squid...... 36 Barn Swallow...... 21 Eagle...... 14 Iberian Ribbed Newt...... 8 Barracuda...... 24 Eagle Owl...... 18 Impala...... 37 Bat...... 40 Echizen Jellyfish...... 32 Indian Cobra...... 10 Bear...... 41 Eel...... 25 Indian Flying Fox...... 40 Billfish...... 24 Electric Catfish...... 25 Insect...... 35 Black Mamba...... 9 Electric Ray...... 27 Jackass Penguin...... 19 Black Swan...... 23 Emperor Newt...... 8 Jackdaw...... 13 Bluefish...... 25 Emperor Penguin...... 19 Jay...... 12 Bluejay...... 12 Eurasian Eagle Owl...... 18 Jellyfish...... 32 Box Jellyfish...... 33 European Badger...... 40 Junglefowl...... 16 Brazilian Wandering Spider...... 31 European Lobster...... 34 Kestrel...... 15 Brown Crab...... 33 Falcon...... 15 Kite...... 17 Brown Tortoise...... 11 Fat-Tail Scorpion...... 31 Komodo Dragon...... 7 Budgerigar...... 19 Fire Salamander...... 8 Krait...... 10 Buzzard...... 17 Frog...... 6 Lamprey...... 26 California Condor...... 22 Fruit-Bat...... 40 Lizard...... 7 Cane Toad...... 6 Gamefowl...... 16 Lobster...... 34 Carrion Crow...... 13 Giant Centipede...... 32 Loggerhead Turtle...... 11 Catfish...... 25 Giant Moray...... 25 Macaw...... 19 Centipede...... 31 Giant Squid...... 36 Magpie...... 13 Chamois...... 37 Gibbon...... 38 Mallard...... 23 Chicken...... 16 Gila Monster...... 7 Manta Ray...... 27 Chimpanzee...... 38 Gnu...... 37 Marabou Stork...... 21 Chough...... 13 Golden Eagle...... 14 Marbled Electric Ray...... 27 Cnidarian...... 32 Goose...... 23 Marlin...... 24 Cobra...... 10 Gorilla...... 39 ...... 21 Cockrel...... 16 Goshawk...... 17 Mediterranean Barracuda...... 24 Coconut Crab...... 34 Graylag Goose...... 23 Megabat...... 40

73 Merlin...... 15 Prairie Falcon...... 15 Springbok...... 37 Mexican Beaded Lizard...... 7 Puffin...... 20 Squid...... 36 Monitor Lizard...... 7 Ratel...... 39 Stingray...... 27 ...... 25 Rattlesnake...... 9 Stork...... 21 Mute Swan...... 23 Raven...... 13 Swallow...... 21 Newt...... 8 Ray...... 27 Swan...... 23 Nile Crocodile...... 5 Red Bellied Piranha...... 26 Swarm...... 13, 32, 35 Northern Pike...... 26 Rock Dove...... 14 Swordfish...... 24 Nutcracker...... 12 Rock Python...... 10 Tarantula...... 31 Oceanic Manta Ray...... 27 Rook...... 13 Tawny Owl...... 18 Octopus...... 34 Rooster...... 16 Terrapin...... 11 Orangutan...... 39 Roughtail Stingray...... 27 Toad...... 6 Osprey...... 17 Saker Falcon...... 15 Torpedo...... 27 Ostrich...... 18 Salamander...... 8 Trumpeter Swan...... 23 Owl...... 18 Saltwater Crocodile...... 5 Turkey...... 16 Pacific Barracuda...... 24 Scorpion...... 31 Turkey Vulture...... 22 Pacific Giant Octopus...... 35 Sea Lamprey...... 26 Turtle...... 11 Parakeet...... 19 Sea Turtle...... 11 Vampire Bat...... 40 Parrot...... 19 Sea Wasp...... 33 Venom...... 9 Peacock...... 16 Seagull...... 20 Vulture...... 22 Peafowl...... 16 Secretary Bird...... 20 Wasp...... 35 Peahen...... 16 Sexual Dimorphism...... 4 Water Monitor...... 7 Penguin...... 19 Skua...... 20 Waterfowl...... 23 Peregrine Falcon...... 15 Slovenian Salamander Brandy...... 6 Wels Catfish...... 25 Pheasant...... 16 Snake...... 9 White Stork...... 21 Pigeon...... 14 Snapping Turtle...... 11 White Tailed Eagle...... 14 Pike...... 26 Snowy Owl...... 18 Whooper Swan...... 23 Piranha...... 26 Social Insect...... 35 Wood Pigeon...... 14 Poison Dart Frog...... 6 Spitting Cobra...... 10 Portuguese Man o’ War...... 33 Spot-Bellied Eagle Owl...... 18

74