Course Catalog (PDF)

Total Page:16

File Type:pdf, Size:1020Kb

Course Catalog (PDF) COURSE CATALOG 2021-2022 COURSE CATALOG SP21 SU21 FA21 SP22 SU22 FA22 Effective date: Begin Your Future Here January 1, 2021 - December 31, 2022 This book is more than a catalog. It tells of people, just like you, who aspire to do what they love everyday. These are accounts from students, graduates and faculty, who spend their days filling the world with beauty, making their visions into realities, and looking at things in a new light. If the following pages inspire you, take it as a sign. This could be the beginning of another story – yours. 2 1 OUR PROGRAMS SCHOOL OF ACTING MA Available Areas of SCHOOL OF FASHION Management SCHOOL OF GAME DEVELOPMENT AA & BFA Available Areas of Emphasis: AA Acting* Emphasis: AA Fashion Journalism MFA Fashion Product Development AA Game Development • Transportation Design BFA Acting* • 2D Animation and Stop Motion AA Fashion Marketing MFA Footwear & Accessory Design* BFA Game Development MA Acting* • 3D Animation AA Fashion Merchandising MFA Knitwear Design* BS Game Programming SCHOOL OF INTERIOR MFA Acting* • 3D Modeling AA Fashion Product Development MFA Textile Design* MA Game Development ARCHITECTURE & DESIGN • Visual Effects AA Fashion Styling MFA Game Development AA Interior Architecture & Design SCHOOL OF ADVERTISING AA Fashion Visual Merchandising BFA Available Areas of Emphasis: BFA Interior Architecture & Design AA Advertising SCHOOL OF ARCHITECTURE BA Fashion Journalism • Fashion Design* SCHOOL OF GRAPHIC DESIGN CERT Interior Architecture & Design* AA Studio Production BA Architectural Design BFA Costume Design • Pattern Making & 3-Dimensional Design AA Graphic Design MA Interior Architecture & Design BFA Advertising B.Arch Architecture BFA Fashion for Fashion* BFA Graphic Design MFA Interior Architecture & Design CERT Advertising* MA Advanced Architectural Design* BFA Fashion Marketing CERT Graphic Design MA Advertising & Branded Media M.Arch Architecture BFA Fashion Merchandising MFA Available Areas of Emphasis: MA Graphic Design & Digital Media SCHOOL OF JEWELRY & METAL MFA Advertising BFA Fashion Product Development • Fashion Design* MFA Graphic Design ARTS SCHOOL OF ART EDUCATION BFA Fashion Styling AA Jewelry & Metal Arts SCHOOL OF ANIMATION & VISUAL BFA Art Education** BFA Fashion Visual Merchandising SCHOOL OF FINE ART SCHOOL OF ILLUSTRATION BFA Jewelry & Metal Arts EFFECTS CRED Art Education** BFA Footwear & Accessory Design* AA Fine Art AA Illustration MA Jewelry & Metal Arts AA Animation & Visual Effects MA Art Education** BFA Knitwear Design* BFA Fine Art BFA Illustration MFA Jewelry & Metal Arts BFA Animation & Visual Effects MAT Art Education** BFA Textile Design* CERT Fine Art* CERT Illustration* CERT Animation & Visual Effects* CERT Fashion* MA Fine Art MA Illustration SCHOOL OF LANDSCAPE MA Animation & Visual Effects SCHOOL OF ART HISTORY CERT Social Media Management MFA Fine Art MFA Illustration ARCHITECTURE MFA Animation & Visual Effects BA Art History** MA Costume Design BFA & MFA Available Areas of Emphasis: AA Landscape Architecture BFA Art History** MA Fashion Art Direction AA, BFA, MA & MFA Available Areas of • Comics BFA Landscape Architecture BFA & MFA Available Areas of MA Art History** MA Fashion Journalism Emphasis: MA Landscape Architecture Emphasis: MA Fashion Marketing • Drawing & Painting SCHOOL OF INDUSTRIAL DESIGN MFA Landscape Architecture • 2D Animation and Stop Motion SCHOOL OF COMMUNICATIONS & MA Fashion Merchandising • Printmaking AA Automotive Restoration* • 3D Animation MEDIA TECHNOLOGIES MFA Costume Design • Sculpture AA Industrial Design • 3D Modeling BA Communications & Media Technologies MFA Fashion BFA Industrial Design • Storyboarding MA Communications & Media Technologies MFA Fashion Marketing & Brand CERT Industrial Design* • Visual Effects Management MA Industrial Design MFA Fashion Merchandising & MFA Industrial Design *These Programs are not available online **These Programs are not available onsite 2 3 OUR PROGRAMS SCHOOL OF MOTION PICTURES & SCHOOL OF PHOTOGRAPHY SCHOOL OF WEB DESIGN & NEW TELEVISION AA Photography MEDIA AA Motion Pictures & Television BFA Photography AA Web Design & New Media BFA Motion Pictures & Television CERT Photography* BFA Web Design & New Media CERT Motion Pictures & Television MA Photography CERT Web Design & New Media* MA Writing & Directing for Film* MFA Photography MA Web Design & New Media MFA Motion Pictures & Television MFA Web Design & New Media BFA Available Areas of Emphasis: BFA Available Areas of Emphasis: • Documentary SCHOOL OF WRITING FOR FILM, • Cinematography • Fine Art Photography TELEVISION & DIGITAL MEDIA • Directing • Advertising/Photo Illustration BFA Writing for Film, Television & Digital • Editing Media • Production Design SCHOOL OF VISUAL MFA Writing for Film, Television & Digital • Producing DEVELOPMENT Media • Screenwriting AA Visual Development BFA Visual Development SCHOOL OF MUSIC PRODUCTION MA Visual Development & SOUND DESIGN FOR VISUAL MFA Visual Development MEDIA AA Music Production BFA Available Areas of Emphasis: AA Sound Design • Digital Art BFA Music Production BFA Music Scoring & Composition MA & MFA Available Areas of Emphasis: BFA Sound Design • Entertainment Art MA Music Scoring & Composition MA Sound Design MFA Music Scoring & Composition MFA Sound Design *These Programs are not available online **These Programs are not available onsite 4 5 TABLE OF CONTENTS INTRODUCTION SUPPORT DEPARTMENTS 8 WHAT WE OFFER 625 FOUNDATIONS 12 HISTORY OF THE SCHOOL 629 ENGLISH FOR ART PURPOSES 18 WELCOME 633 LIBERAL ARTS 20 WHO WE ARE 653 GRADUATE LIBERAL ARTS 21 PHILOSOPHY 665 ONLINE EDUCATION 22 ACCREDITATION/MEMBERSHIP 24 MISSION STATEMENT PROGRAMS FOR EVERY LEVEL 669 PRE-COLLEGE PROGRAMS DEPARTMENTS & COURSES 671 PERSONAL ENRICHMENT 26 ACTING 671 CONTINUING ART EDUCATION 46 ADVERTISING 671 PROFESSIONAL DEVELOPMENT 70 ANIMATION & VISUAL EFFECTS 677 ATHLETICS 100 ARCHITECTURE 124 ART EDUCATION CAMPUS INFORMATION 140 ART HISTORY 682 FINANCIAL AID & TUITION 158 COMMUNICATIONS AND MEDIA 686 HEALTH INSURANCE TECHNOLOGIES 687 CAMPUS LIFE (HOUSING & ACTIVITIES) 174 FASHION 687 ACADEMIC RESOURCES 272 FINE ART 691 ACADEMIC CALENDARS 308 GAME DEVELOPMENT 695 ADMISSIONS INFORMATION 342 GRAPHIC DESIGN 700 REGISTRATION INFORMATION 362 ILLUSTRATION 702 TRANSFER INFORMATION Watercolor painting by Richard S. Stephens, founder of Academy of Art University 386 INDUSTRIAL DESIGN 705 UNIVERSITY POLICIES AND ACADEMIC 416 INTERIOR ARCHITECTURE & DESIGN INFORMATION 440 JEWELRY & METAL ARTS 462 LANDSCAPE ARCHITECTURE Student and Academic Policies (Catalog Addendum 1): 482 MOTION PICTURES & TELEVISION https://www.academyart.edu/academicpolicies 512 MUSIC PRODUCTION & SOUND DESIGN FOR VISUAL MEDIA Board of Directors, Administrators and Faculty (Catalog Addendum 2): 542 PHOTOGRAPHY http://www.academyart.edu/board-of-directors-administrators-faculty 566 VISUAL DEVELOPMENT Course Fees & Prerequisites: 586 WEB DESIGN & NEW MEDIA https://www.academyart.edu/course-fees-prerequisites 608 WRITING FOR FILM, TELEVISION & DIGITAL MEDIA 6 7 UNDERGRADUATE DEGREES ONLINE EDUCATION WHAT WE OFFER Associate of Arts Undergraduate + Graduate Degrees Bachelor of Arts Study 100% online, or take online classes toward your degree Bachelor of Science Earn the same credit as on campus classes Bachelor of Architecture For more information, visit http://online.academyart.edu Bachelor of Fine Arts PRE-COLLEGE PROGRAMS COURSES FOR BEGINNERS Certificate High School Art Experience Foundations coursework for every level Tuition-free high school scholarships No-barrier admissions policy; no portfolio required GRADUATE DEGREES Master of Arts PROFESSIONAL DEVELOPMENT Master of Fine Arts In-Service Teachers Master of Architecture Practicing professionals CREDENTIAL PROGRAMS PERSONAL ENRICHMENT Art Teaching Credential Continuing Art Education All levels from beginner to advanced FINANCIAL AID AND CAMPUS HOUSING visit us online at www.academyart.edu FLEXIBLE SCHEDULE Days, nights, weekends, online INTERNATIONAL STUDENT SERVICES Intersession classes offered between semesters* Help with immigration and visa questions *Financial Aid is not available for intersession classes. Search up-to-date ATHLETICS Take English for Art Purposes support courses and other university course schedules at www.academyart.edu courses at the same time NCAA PacWest Conference Intercollegiate Teams Recreational & Intramural Sports We are able to meet the needs of students from all skill levels and all backgrounds. Call an admissions representative today to personalize your educational plan: 1.800.544.2787. 8 9 AS YOU EXPLORE OUR EXCITING WORLD WE INVITE YOU TO VISIT OUR WEBSITE FOR ADDITIONAL INFORMATION, TO WATCH VIDEOS, AND TO SEE MORE STUDENT WORK. WWW.ACADEMYART.EDU 10 11 OVERVIEW HISTORY HISTORY OF THE SCHOOL We strongly believe that all students willing to 1966 make the commitment have the ability in them. • School name changed from Academy of Advertising Art to We are committed to hiring a faculty of distin- Academy of Art College guished professionals to help our students become • Academy is granted authority to offer a Bachelor’s Degree in professionals themselves. Fine Art • Fine Art, Fashion, Photography, Interior Design, Advertising and Illustration classes offered This is our 90 year tradition. • Academy acquires its own space at 740 Taylor Street 1929 1968 • Academy expands to 625 Sutter • Richard S. Stephens, Art Director for Sunset Magazine, founds the Académie of Advertising Art, 1976 along with his wife Clara, with • Academy continues to
Recommended publications
  • Program Map: Certificate of Achievement for Costume Design and Technology
    Arts, Media, and Technology Career and Academic Pathways (CAPs) Program Map: Certificate of Achievement for Costume Design and Technology Total number of units: 23 units Top Code/Academic Plan: 1006.00 Updated on April 25, 2021 Fall Odd Course Code Course Units Notes Advising Notes Semester Program TECTHTR 366 Fantasy Costume 3 This course is an elective course. Another This course is a weekly morning Course Sewing and Pattern option is TECTHTR 365. course. Making Program/GE TECTHTR 367 Costume and 3 This course counts as a GE Area C Arts course This course is a weekly morning Course Fashion History for LACCD GE and Area C1 Arts for CSU GE. course. Program/GE TECTHTR 345 Costume Practicum 2 This core course is offered every Fall and This course is a weekly Course Spring. afternoon course. Total Units 8 Spring Even Course Code Course Units Notes Advising Notes Semester Program TECTHTR 363 Costume Crafts, 3 This is a core and milestone course. This course is a weekly morning Course Dye, and Fabric course. Printing Program TECTHTR 342 Technical Stage 2 This core course is offered every Fall and This lab course is scheduled on Course Production Spring. a per show basis. An orientation will be held to discuss schedule and requirements at the beginning of the semester. Total Units 5 Fall Even Course Code Course Units Notes Advising Notes Semester Program TECTHTR 305 Orientation to 2 This is a core and milestone course. This course is a Friday morning Course Technical Careers course. in Entertainment Program TECTHTR 365 Historical Costume 3 This course is an elective course.
    [Show full text]
  • The Beauty in Design
    ering & ine M g a n n , E a Wachs et al. Ind Eng Manage 2016, 5:4 l g a i e r m t s DOI: 10.4172/2169-0316.1000200 e u n d t n I Industrial Engineering & Management ISSN: 2169-0316 Research Article Open Access The Beauty in Design - Aesthetics and Functions Caused by Combining Analogue with Digital Processing - Case Studies of Fashion Engineering and Automotive Design Wachs ME1*, Bendt E2, Kreuziger M1, Brinkmann T1, Dornbusch L1, Scholl T1, Krinner S1, Detering N1 and Pfanzler L1 1Hochschule Niederrhein University of Applied Sciences, Faculty of Textile and Clothing Technology, Webschulstr, 31, D-41065 Mönchengladbach, Germany 2Hochschule Niederrhein - University of Applied Sciences, Reinarzstraße, Krefeld, Germany Abstract Design attraction and design codes stands in relationship to function and strategy concepts in business cases of fashion as well as in automotive design. At the same time we are living in a design dominated world, which gets new inspirations by changing production processes from the fourth industrial revolution. Industry 4.0, that will transform design, operation, service, and manufacture of products. Generating design as “form follows function”, with the requirement, like Dieter Rams said, “less design as possible” shows the timeless reasonable fact of classic style with focussing the end of natural sources. The demand on the beauty in design will never end. But what does “Beauteousness” means in design in the year 2020? How to generate new or timeless beauty in design? How to implement consumers demand for a wider variety of increasingly customized products. The earlier definition of beauteousness during the renaissance time specified the term “beauteousness” in relationship to proportion, which had been measured with length in combination with the development of creating central perspective in art, to focus a harmonious balance of creative elements.
    [Show full text]
  • Towards Balancing Fun and Exertion in Exergames
    Towards Balancing Fun and Exertion in Exergames Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings Zur Erlangung des Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigte Dissertation von Anna Lisa Martin-Niedecken (geb. Martin) aus Hadamar Tag der Einreichung: 05.11.2020, Tag der Prüfung: 11.02.2021 1. Gutachten: Prof. Dr. rer. medic. Josef Wiemeyer 2. Gutachten: Prof. Dr. rer. nat. Frank Hänsel Darmstadt – D 17 Department of Human Sciences Institute of Sport Science Towards Balancing Fun and Exertion in Exergames: Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings Zur Erlangung des Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigte Dissertation von Anna Lisa Martin-Niedecken (geb. Martin) aus Hadamar am Fachbereich Humanwissenschaften der Technischen Universität Darmstadt 1. Gutachten: Prof. Dr. rer. medic. Josef Wiemeyer 2. Gutachten: Prof. Dr. rer. nat. Frank Hänsel Tag der Einreichung: 05.11.2020 Tag der Prüfung: 11.02.2021 Darmstadt, Technische Universität Darmstadt Darmstadt — D 17 Bitte zitieren Sie dieses Dokument als: URN: urn:nbn:de:tuda-tuprints-141864 URL: https://tuprints.ulb.tu-darmstadt.de/id/eprint/14186 Dieses Dokument wird bereitgestellt von tuprints, E-Publishing-Service der TU Darmstadt http://tuprints.ulb.tu-darmstadt.de [email protected] Jahr der Veröffentlichung der Dissertation auf TUprints: 2021 Die Veröffentlichung steht unter folgender Creative Commons Lizenz: Namensnennung – Share Alike 4.0 International (CC BY-SA 4.0) Attribution – Share Alike 4.0 International (CC BY-SA 4.0) https://creativecommons.org/licenses/by-sa/4.0/ Erklärungen laut Promotionsordnung §8 Abs.
    [Show full text]
  • Bounty Jumpers
    1 BOUNTY JUMPERS by GUY WINTHROP as told to ALEX COX and DICK RUDE FIFTH DRAFT (c) 1997 2 NEAR KERNSTOWN, VIRGINIA, 1862 EXT DUSK TITLE: MARCH 1862. KERNSTOWN. A UNION FORCE UNDER JAMES SHIELDS HAS DEFEATED "OLD BLUE LIGHT", A.K.A. "STONEWALL", JACKSON. TONIGHT, "OLD BLUE LIGHT" COUNTERATTACKS. MATTE PAINTING. 5,000 campfires signal the presence of the Army of the Potomac. The air is damp and the fires smoulder. SHEET LIGHTNING flickers, briefly illuminating drawn-up wagons and artillery, and the thick forests of the Shenendoah Mountains beyond. UNION ENCAMPMENT EXT DUSK COLONEL W.W. BELKNAP rides a white horse through the camp. CAPTAIN BIERCE is at his side. BELKNAP is 24 years old, straight-backed with a mane of yellow hair. Spare, almost frail-looking, clean-shaven save for sideburns at the curve of his jaws, he is correctly dressed in every detail. BIERCE is almost 50 and bespectacled. He has a rubber ponchothrown over his uniform and rides a plain dun horse. BELKNAP surveys the MEN of the 6th Illinois Volunteers trooping into camp. Their feet sink into the churned-up MUD. They are exhausted. Their weapons are slung over their shoulders or carried in their hands. BELKNAP The Army is cowardly tonight. BIERCE The Army is WET tonight, Colonel Belknap. Wet and cold. And yes, it doesn't want to end up like that -- He indicates a corpse lying in a pool of yellow water. 3 Its face and clothing are covered with mud. Several wagons have rolled over it. BELKNAP Disgraceful. (calls to two passing MEN) You! You! The MEN turn and look up at BELKNAP on his horse.
    [Show full text]
  • Digital Compositing Is an Essential Part of Visual Effects, Which Are
    Digital compositing is an essential part of visual effects, which are everywhere in the entertainment industry today—in feature fi lms, television commercials, and even many TV shows. And it’s growing. Even a non- effects fi lm will have visual effects. It might be a love story or a comedy, but there will always be something that needs to be added or removed from the picture to tell the story. And that is the short description of what visual effects are all about— adding elements to a picture that are not there, or removing something that you don’t want to be there. And digital compositing plays a key role in all visual effects. The things that are added to the picture can come from practically any source today. We might be add- ing an actor or a model from a piece of fi lm or video tape. Or perhaps the mission is to add a spaceship or dinosaur that was created entirely in a computer, so it is referred to as a computer generated image (CGI). Maybe the element to be added is a matte painting done in Adobe Photoshop®. Some elements might even be created by the compositor himself. It is the digital compositor that takes these dis- parate elements, no matter how they were created, and blends them together artistically into a seam- less, photorealistic whole. The digital compositor’s mission is to make them appear as if they were all shot together at the same time under the same lights with the same camera, and then give the shot its fi nal artistic polish with superb color correction.
    [Show full text]
  • Animating Quadrupeds: Methods and Applications
    DOI: 10.1111/j.1467-8659.2008.01312.x COMPUTER GRAPHICS forum Volume 28 (2009), number 6 pp. 1541–1560 Animating Quadrupeds: Methods and Applications Ljiljana Skrba1, Lionel Reveret2,FranckHetroy´ 2, Marie-Paule Cani2 and Carol O’Sullivan1 1Graphics, Vision and Visualisation group, Trinity College, Dublin, Ireland 2EVASION – LJK, CNRS, INRIA, University of Grenoble, Grenoble, France Abstract Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte’s web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical challenges associated with creating highly realistic, computer generated creatures have been receiving increasing attention recently. The entertainment, education and medical industries have increased the demand for simulation of realistic animals in the computer graphics area. In order to achieve this, several challenges need to be overcome: gathering and processing data that embodies the natural motion of an animal – which is made more difficult by the fact that most animals cannot be easily motion-captured; building accurate kinematic models for animals, with adapted animation skeletons in particular; and developing either kinematic or physically-based animation methods, either by embedding some a priori knowledge about the way that quadrupeds locomote and/or adopting examples of real motion. In this paper, we present an overview of the common techniques used to date for realistic quadruped animation. This includes an outline of the various ways that realistic quadruped motion can be achieved, through video-based acquisition, physics based models, inverse kinematics or some combination of the above. Keywords: quadruped animation, animal biomechanics, motion capture, animation from video ACM CCS: I.3.7 [Computer Graphics]: 3D Graphics and Realism – Animation 1.
    [Show full text]
  • AUDIENCE PERCEPTION of EXAGGERATED MOTION on REALISTIC ANIMATED CREATURES by Mackenzie Hammer
    AUDIENCE PERCEPTION OF EXAGGERATED MOTION ON REALISTIC ANIMATED CREATURES by Mackenzie Hammer A Thesis Submitted to the Faculty of Purdue University In Partial Fulfillment of the Requirements for the degree of Master of Science Department of Computer Graphics Technology West Lafayette, Indiana August 2019 2 THE PURDUE UNIVERSITY GRADUATE SCHOOL STATEMENT OF COMMITTEE APPROVAL Prof. Nicoletta Adamo, Chair Department of Computer Graphics Technology Prof. Andrew Buchanan Department of Computer Graphics Technology Prof. Esteban Garcia Department of Computer Graphics Technology Prof. Dan Triplett Department of Computer Graphics Technology Approved by: Dr. Colin Gray Head of the Graduate Program Prof. Nicoletta Adamo Head of the Graduate Program 3 To my parents, brother, sister, and fiancé. For their continuous love and support in my pursuit to study Animation, and for the patience they had to listen to the many ramblings of a passionate artist along the way. 4 ACKNOWLEDGMENTS I wish to gratefully acknowledge my professors and thesis committee members for their insightful guidance, encouragement, and contribution to the completion of this work. 5 TABLE OF CONTENTS LIST OF TABLES .......................................................................................................................... 7 LIST OF FIGURES ........................................................................................................................ 8 ABSTRACT ...................................................................................................................................
    [Show full text]
  • Ergonomic Testing for the Design of An
    of Ergo al no rn m u ic o s J Roger et al., J Ergonomics 2018, 8:2 Journal of Ergonomics DOI: 10.4172/2165-7556.1000228 ISSN: 2165-7556 Research Article Article OpenOpen Access Access Ergonomic Testing for the Design of an Innovative Mail Delivery Vehicle: A Physical Mock-up Case Study Morgane Roger1, Nicolas Vignais1,2,3*, François Ranger1,4 and Jean-Claude Sagot1 1ERCOS, Université de Technologie de Belfort-Montbéliard, Site de Montbéliard, 90010 Belfort Cedex, France 2CIAMS, Universite Paris-Sud, Université Paris-Saclay, 91405 Orsay Cedex, France 3CIAMS, Université d’Orléans, 45067, Orléans, France 4Université du Québec à Montréal, Montréal, Québec, Canada Abstract The aim of this study was to provide ergonomic recommendations concerning passenger compartment dimensions of an innovative vehicle dedicated to mail delivery. To this aim, an ergonomic analysis of egress/ingress postures has been performed on a physical mock-up, which is considered as a reliable tool when investigating driving space. Six workers with different anthropometries participated to the experiment. The influence of three seat heights, two headlining heights and three headlining widths were tested while participants performed a simulated mail delivery task. Based on goniometers and video observations, a Rapid Entire Body Assessment (REBA) was conducted. Perceived discomfort was estimated with a Category Partitioning Scale (CP-50). Results showed that REBA scores were mainly at medium risk (5.18 ± 1.75). Discomfort scores were significantly influenced by seat height (χ2 (2) = 7.79, p = 0.02), especially for short participants when seat height was equal to 760 mm (Z = -2.21, p = 0.03).
    [Show full text]
  • The Decline of Mmos
    The Decline of MMOs Prof. Richard A. Bartle University of Essex United Kingdom May 2013 Abstract Ten years ago, massively-multiplayer online role-playing games (MMOs) had a bright and exciting future. Today, their prospects do not look so glorious. In an effort to attract ever-more players, their gameplay has gradually been diluted and their core audience has deserted them. Now that even their sources of new casual players are drying up, MMOs face a slow and steady decline. Their problems are easy to enumerate: they cost too much to make; too many of them play the exact same way; new revenue models put off key groups of players; they lack immersion; they lack wit and personality; players have been trained to want experiences that they don’t actually want; designers are forbidden from experimenting. The solutions to these problems are less easy to state. Can anything be done to prevent MMOs from fading away? Well, yes it can. The question is, will the patient take the medicine? Introduction From their lofty position as representing the future of videogames, MMOs have fallen hard. Whereas once they were innovative and compelling, now they are repetitive and take-it-or-leave-it. Although they remain profitable at the moment, we know (from the way that the casual games market fragmented when it matured) that this is not sustainable in the long term: players will either leave for other types of game or focus on particular mechanics that have limited appeal or that can be abstracted out as stand-alone games (or even apps).
    [Show full text]
  • GRAPHIC DESIGNER [email protected] +1(347)636.6681 AWARDS + HONORS SKILLS ASHLEY LAW EDUCATION WORK EXPERIENCE UNIQLO GLOBAL
    ASHLEY LAW GRAPHIC DESIGNER [email protected] http://ashleylaw.info +1(347)636.6681 linkedin.com/in/ashley-law instagram.com/_ashleylaw EDUCATION AWA RDS SKILLS SCHOOL OF VISUAL + GRAPHIS (GOLD) SOFTWARE ARTS (New York) NEW TALENT ANNUAL InDesign HONORS BFA Design Editorial Design “Zine”- Illustrator 2017–2019 2018 Photoshop PremierePro AfterEffects SCHOOL OF THE SVA HONOR’S LIST Sketch ART INSTITUTE OF 2017–2018 CHICAGO (Chicago) Fine Art + Visual CAPABILITIES & Critical Studies SAIC MERIT Branding 2013–2015 SCHOLARSHIP Content Production 2013–2015 Identity System Interactive/Digital Design Print + Editorial Design Typography WORK EXPERIENCE UNIQLO GLOBAL Junior Graphic Design for the GCL team focusing on CREATIVE LAB Designer creative direction of special projects, 06. 2019 - Present (New York) under the direction of Shu Hung and John Jay. Campaigns include collaborations (i.e. Lemaire, JW Anderson, Alexander Wang) and new store openings. MATTE PROJECTS Design Intern Designing client proposals, print, 01. 2019–04. 2019 (New York) digital & social collateral for marketing agency. Worked on projects for Cartier, The Chainsmokers, Moda Operandi & MATTE events (FNT, BLACK-NYC, Full Moon Festival, La Luna). PYT OPERANDI Creative Project Associate for artist management & creative 03–06. 2016 Associate project development company with emphasis (Hong Kong) in film, photography, exhibitions, project & business development consulting. CLOVER GROUP Intimates Design Designed for leading global manufacturer INTL LIMITED. Intern of intimate apparel, emphasis on the 08–10. 2015 (Hong Kong) Victoria’s Secret account. Visually detailed creative direction, identity & design of project pitches. Similar work for clients including Wacoal, Aerie, Lane Bryant. GIORGIO ARMANI Menswear R&D Shadowed Manager of R&D department OPERATIONS Intern for Menswear at HK Armani Corporate 06–09.
    [Show full text]
  • Kaitlyn Watkins' Resume WS
    Kaitlyn Watkins Animator/Illustrator/Character Designer I am a self-motivated, goal-oriented, and diligent animator, illustrator, and character designer. Whether working on academic, extracurricular, or professional projects, I apply proven critical thinking, problem- solving, and communication skills, which I hope to leverage into the animation industry. https://katiesartofanimation.com Willing to relocate @kats.art.of.animation Experience Educational History NASA VFX Launch Project | 2017 Digital Animation & Visual Effects School | Lighting Artist, Animator, Compositor 2016 - 2017 Created VFX project using: Maya, Modo, ZBrush, Nuke, Hard surface and organic modeling, Retropology, Adobe Photoshop, and Adobe Premiere and UV mapping Communicated with NASA, VFX artist supervisor, and Digital sculpting, node and layer based compositing, VFX team to ensure tasks were completed in an rotoscoping, look dev/stereoscopic techniques accurate and efficient manner Camera animation, rigging, character animation, Makeup Artist | 2015 - Present facial animation Freelancer Lighting, shading, texturing Apply makeup to enhance, and/or alter the appearance of people appearing in productions. Scene breakouts, rendered passes and multi-passes Volunteer | 2015 - Present Green screen keying, color grading, matte painting SCAD Film Fest 2D/3D tracking, set extensions Breast Cancer Awareness Multiple Sclerosis Awareness Skills Summary Awards/Art Exhibits/ Accolades Won 5 Emmy Awards for NASA Class Project Creation of characters, expression sheets, and special
    [Show full text]
  • Igncc18 Programme
    www.internationalgraphicnovelandcomicsconference.com [email protected] #IGNCC18 @TheIGNCC RETRO! TIME, MEMORY, NOSTALGIA THE NINTH INTERNATIONAL GRAPHIC NOVEL AND COMICS CONFERENCE WEDNESDAY 27TH – FRIDAY 29TH JUNE 2018 BOURNEMOUTH UNIVERSITY, UK Retro – a looking to the past – is everywhere in contemporary culture. Cultural critics like Jameson argue that retro and nostalgia are symptoms of postmodernism – that we can pick and choose various items and cultural phenomena from different eras and place them together in a pastiche that means little and decontextualizes their historicity. However, as Bergson argues in Memory and Matter, the senses evoke memories, and popular culture artefacts like comics can bring the past to life in many ways. The smell and feel of old paper can trigger memories just as easily as revisiting an old haunt or hearing a piece of music from one’s youth. As fans and academics we often look to the past to tell us about the present. We may argue about the supposed ‘golden age’ of comics. Our collecting habits may even define our lifestyles and who we are. But nostalgia has its dark side and some regard this continuous looking to the past as a negative emotion in which we aim to restore a lost adolescence. In Mediated Nostalgia, Ryan Lizardi argues that the contemporary media fosters narcissistic nostalgia ‘to develop individualized pasts that are defined by idealized versions of beloved lost media texts’ (2). This argument suggests that fans are media dupes lost in a reverie of nostalgic melancholia; but is belied by the diverse responses of fandom to media texts. Moreover, ‘retro’ can be taken to imply an ironic appropriation.
    [Show full text]