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How to Buy DVD PC Games : 6 Ribu/DVD Nama
www.GamePCmurah.tk How To Buy DVD PC Games : 6 ribu/DVD Nama. DVD Genre Type Daftar Game Baru di urutkan berdasarkan tanggal masuk daftar ke list ini Assassins Creed : Brotherhood 2 Action Setup Battle Los Angeles 1 FPS Setup Call of Cthulhu: Dark Corners of the Earth 1 Adventure Setup Call Of Duty American Rush 2 1 FPS Setup Call Of Duty Special Edition 1 FPS Setup Car and Bike Racing Compilation 1 Racing Simulation Setup Cars Mater-National Championship 1 Racing Simulation Setup Cars Toon: Mater's Tall Tales 1 Racing Simulation Setup Cars: Radiator Springs Adventure 1 Racing Simulation Setup Casebook Episode 1: Kidnapped 1 Adventure Setup Casebook Episode 3: Snake in the Grass 1 Adventure Setup Crysis: Maximum Edition 5 FPS Setup Dragon Age II: Signature Edition 2 RPG Setup Edna & Harvey: The Breakout 1 Adventure Setup Football Manager 2011 versi 11.3.0 1 Soccer Strategy Setup Heroes of Might and Magic IV with Complete Expansion 1 RPG Setup Hotel Giant 1 Simulation Setup Metal Slug Anthology 1 Adventure Setup Microsoft Flight Simulator 2004: A Century of Flight 1 Flight Simulation Setup Night at the Museum: Battle of the Smithsonian 1 Action Setup Naruto Ultimate Battles Collection 1 Compilation Setup Pac-Man World 3 1 Adventure Setup Patrician IV Rise of a Dynasty (Ekspansion) 1 Real Time Strategy Setup Ragnarok Offline: Canopus 1 RPG Setup Serious Sam HD The Second Encounter Fusion (Ekspansion) 1 FPS Setup Sexy Beach 3 1 Eroge Setup Sid Meier's Railroads! 1 Simulation Setup SiN Episode 1: Emergence 1 FPS Setup Slingo Quest 1 Puzzle -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics Simon Niedenthal Malmö University, School of Arts and Communication Malmö, Sweden [email protected] Abstract: Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective that focuses on the senses, on art, and on the aesthetic experience that gives pleasure through the player’s participation in the simulation, gameplay and narrative potentials of fireworks. In games ranging from Wii Sports and Fantavision, to Okami and Assassin’s Creed II, digital fireworks are employed as a light effect, and are also the site for gameplay pleasures that include design and performance, timing and rhythm, and power and awe. Fireworks also gain narrative significance in game forms through association with specific sequences and characters. Ultimately, understanding the role of fireworks in games provokes us to reverse the scrutiny, and to consider games as fireworks, through which we experience ludic festivity and voluptuous panic. Keywords: Fireworks, Pyrotechnics, Digital Games, Game Aesthetics 1. Introduction: On March 9th, 2000, Sony released the fireworks-themed Fantavision (Sony Computer Entertainment 2000) in Japan as one of the very first titles for its then new Playstation 2. Fantavision exhibits many of the desirable qualities for good launch title: simulation properties that show off new graphic capabilities, established gameplay that is quick to grasp, a broad appeal. Though the critical reception for the game was ultimately lukewarm (a 72 rating from Metacritic.com), it is notable that Sony launched its new console with a fireworks game. -
As a New Crop of Baby Animals
Expert Guidance on Children’s Interactive Media May 2009 Volume 17, No. 5, Issue 110 Bugsby Reading System Cate West: The Vanishing Files Circus Games Crayola Colorful Journey Curious George’s Dictionary DanceDanceRevolution Disney Grooves Donkey Kong Jungle Beat Elizabeth Find, MD: Diagnosis Mystery Emergency! Disaster Rescue Squad Excitebots: Trick Racing Faceland Free Realms Grand Slam Tennis Harry Potter and the Half-Blood Prince Hell’s Kitchen Intel ClassMate Convertible PC Jewel Master: Cradle of Rome Kids Collection DVDs LEGO Education: WeDo Robotics LEGO Rock Band M&M’s Beach Party Madden NFL 10 Mortimer Beckitt and the Secrets of Spooky Manor NCAA Football 10 Nitro Jr. Notebook Nitro Tunes Desktop PuttingPutting thethe OMG! High School Triple Play Pack Paper Show PebbleGo APTOP PeeWee Pivot Tablet Laptop ““LL”” Penguin Cold Cash Professor Heinz Wolff’s Gravity Ride & Learn Giraffe Bike Rosetta Stone Version 3, Level 1: inin OLPCONE LAPTOP PER CHILD Italian OLPC SCRABBLE The Atom Powered Intel ClassMate Convertable PC Secret Saturdays Sims 3, The Step & Count Kangaroo DDR Disney Grooves, Help for Baby Animals, Curious George on an iPhone, Talking Pens and more.... Super Secret (www.supersecret.com) Tiger Woods PGA Tour 10 TouchMaster 2 Up! V.Smile Smartridges for 2009 One Laptop Per Doctor “Mr. Buckleitner?” My doctor peered into the waiting room, juggling a battered HP Laptop TM in one arm. The computer was clearly both a nuisance and a necessity that had earned a May 2009 proper place in the medical routine. Volume 17, No. 5, Issue 110 As the blood pressure monitor tightened EDITOR Warren Buckleitner, Ph.D., around my arm, I asked about the laptop. -
Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil
Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil Abstract Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports. Keywords: Entrepreneurial Ecosystem, Digital Gaming, Business Growth, UK, Brazil, China 1. Introduction When video game Grand Theft Auto V came out in September 2013, it quickly broke six Guinness world records including the highest revenue generated within 24 hours ($815.7 million) and the fastest entertainment property to reach $1 billion in sales (within three days of releasing) which were previously held by blockbuster movies like The Avengers and Avatar (Lynch 2013). This achievement is a manifestation of the growth in the digital gaming industry: since mid-1980s, the industry has grown annually by between 10% and 15% (Zackariasson and Wilson 2010; Marchand and Hennig-Thurau 2013; Newzoo 2018). In comparison, the estimated compound annual growth rate (CAGR) between 2018 and 2023 for global entertainment and media industry, which the digital gaming industry is part of, is at 4.3% (PwC 2019). -
Pcgzine Issue 16
FREE! NAVIGATE | 01 Issue 16 | April 2008 WIN! FRONTLINES Cool game PCGZine bundles! Free Magazine For PC Gamers. Read it, Print it, Send it to your mates… MORE HOT REVIEWS... MASSIVE REVIEW INSIDE! TURNING POINT: FALL OF LIBERTY LOST: VIA DOMUS SPEEDBALL 2 JACK KEANE “Big battles, big explosions, big fun!” INTERVIEW TO A KILL! Assassin’s Creed FIRST SCREENS! PLUS ALL THESE GAMES & MORE Technical Lead! ALIENS: COLONIAL MARINES A stand-up fight, or just another bug hunt? Red Faction: Guerilla Mirror’s Edge Damnation Battlefield Heroes CONTROL NAVIGATE | 02 Don’t miss! This month’s highlights... PCGZine Frontlines: Fuel of War INTERVIEW TO A KILL! Ubisoft games have been drifting south like We grill the Assassin’s Creed Technical Lead polar bears on melting ice-floes and another WIN! over what we’ve been waiting for! PAGE 18 month goes by without the long-awaited Can it really knock Call of FRONTLINES release of Rainbow Six Vegas 2 and Assassin’s Duty 4 off the multiplayer GAME SETS Creed, both now set for early April on PC. But shooter top spot? PAGE 22 there are plenty of thrills to be had in the meantime with the excellent modern combat Mirror’s Edge QUICK FINDER Redefining first-person PAGE 13 Frontlines offers in solo and multiplayer modes Every game’s just a click away! and there’s the chest-burstingly exciting reveal of the first screens for Aliens: Colonial Marines, Damnation Aliens: Colonial Marines Aliens: Colonial the awe-inspiring new squad shooter that Battlefield Heroes Mirror’s Edge Gearbox has been working on. -
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC Live : Rock Band Track Pack 04 Ace Combat : Assault Horizon 05 Ace Combat 6: Fires of Liberation 06 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 07 Adventure Time : The Secret of the Nameless Kingdom 08 AFL Live 2 09 Afro Samurai 10 Air Conflicts : Vietnam 11 Air Conflicts Pacific Carriers 12 Akai Katana 13 Alan Wake 14 Alan Wake - Bonus Disk 15 Alan Wake's American Nightmare 16 Alice: Madness Returns 17 Alien : Isolation 18 Alien Breed Trilogy 19 Aliens : Colonial Marines 20 Alone In The Dark 21 Alpha Protocol 22 Amped 3 23 Anarchy Reigns 24 Angry Bird Star Wars 25 Angry Bird Trilogy 26 Arcania : The Complete Tale 27 Armored Core Verdict Day 28 Army Of Two - The 40th Day 29 Army of Two - The Devils Cartel 30 Assassin’s Creed 2 31 Assassin's Creed 32 Assassin's Creed - Rogue 33 Assassin's Creed Brotherhood 34 Assassin's Creed III 35 Assassin's Creed IV Black Flag 36 Assassin's Creed La Hermandad 37 Asterix at the Olympic Games 38 Asuras Wrath 39 Autobahn Polizei 40 Backbreaker 41 Backyard Sports Rookie Rush 42 Baja – Edge of Control 43 Bakugan Battle Brawlers 44 Band Hero 45 BandFuse: Rock Legends 46 Banjo Kazooie Nuts and Bolts 47 Bass Pro Shop The Strike 48 Batman Arkham Asylum Goty Edition 49 Batman Arkham City Game Of The Year Edition 50 Batman Arkham Origins Blackgate Deluxe Edition 51 Battle Academy 52 Battle Fantasía 53 Battle vs Cheese 54 Battlefield 2 - Modern Combat 55 Battlefield 3 56 Battlefield 4 57 Battlefield Bad Company 58 Battlefield Bad -
RAC-962 Art 1
Disponível em http://www.anpad.org.br/rac RAC, Rio de Janeiro, v. 17, n. 1, art. 1, pp. 1-17, Jan./Fev. 2013 A New Conceptual Model for Business Ecosystem Visualization and Analysis Luiz Felipe Hupsel Vaz * E-mail: [email protected] Universidade Federal do Rio de Janeiro – COPPEAD/UFRJ Rio de Janeiro, RJ, Brasil. Antonio Roberto Ramos Nogueira E-mail: [email protected] Universidade Federal do Rio de Janeiro – COPPEAD/UFRJ Rio de Janeiro, RJ, Brasil. Marco Aurélio de Souza Rodrigues E-mail: [email protected] Universidade Federal do Rio de Janeiro – COPPEAD/UFRJ Rio de Janeiro, RJ, Brasil. Paula Castro Pires de Souza Chimenti E-mail: [email protected] Universidade Federal do Rio de Janeiro – COPPEAD/UFRJ Rio de Janeiro, RJ, Brasil. * Endereço: Luiz Felipe Hupsel Vaz COPPEAD-UFRJ, Rua Pascoal Lemme, 355, Ilha do Fundão, Rio de Janeiro/RJ, 21941-918. Artigo recebido em 20.06.2012. Última versão recebida em 23.11.2012. Aprovado em 24.11.2012. L. F. H. Vaz, A. R. R. Nogueira, M. A. de S. Rodrigues, P. C. P. de S. Chimenti 2 Resumo O presente estudo teve por objetivo plotar os efeitos de externalidade de rede e de softwares superstars na visualização e análise de ecossistemas de negócios. O resultado foi possível por meio da coleta de resultado de vendas de jogos, a partir de um site da indústria, associando cada venda a um consumidor único e utilizando um software de visualização de redes. O produto final foi um gráfico que mostra o posicionamento estratégico de editores e plataformas, servindo como ferramenta estratégica para acadêmicos e profissionais. -
Kreowanie Wizji Przeszłości W Popkulturze Na
SENSUS HISTORIAE ISSN 2082–0860 Vol. XXXVI (2019/3) s. 101-118 Dawid Gralik Uniwersytet im. A. Mickiewicza w Poznaniu Ku nowej pamięci historycznej? Kreowa- nie wizji przeszłości w popkulturze na przykładzie II wojny światowej Wprowadzenie ruga wojna światowa — największy konflikt zbrojny w dziejach świata D— z racji swojej skali, charakterystyki oraz znaczenia dla historii świata, od wielu lat jest źródłem inspiracji dla różnego rodzaju twórców — pisarzy, malarzy, reżyserów czy twórców gier wideo, wpływając na postrzeganie wojny przez jednostki, grupy i wspólnoty. Celem niniejszego artykułu jest prezentacja trendów w przedstawianiu II wojny światowej w dziełach kul- tury popularnej na przykładzie filmów — tzw. blockbusterów1 oraz gier wi- deo typu AAA2 wydanych w latach 2008-2018, a także próba odpowiedzi na pytanie, czy kreowany w filmach i grach wideo obraz konfliktu prowadzi do kreowania nowej pamięci historycznej. Pamięć historyczna, według definicji Andrzeja Szpocińskiego, to zbiór wizji przeszłości, w tym wydarzeń, postaci i procesów, które wraz z elemen- tami je wartościującymi są podzielane przez członków danej społeczności3. Dzięki swojej charakterystyce nie jest ona stała, zatem jest podatna na różne 1 Blockbuster — wysokobudżetowy film wypuszczany przez duże wytwórnie filmowe bądź film, który odniósł sukces kasowy. Blockbuster, https://pl.wikipedia.org/wiki/Blockbuster [dostęp 30.11.2018]. 2 AAA — gry o wysokich budżetach przeznaczonych na produkcję i promocję, od których oczekuje się wysokiej jakości i dobrej sprzedaży, wydawane przede wszystkim przez dużych wydawców. AAA (gry komputerowe), https://pl.wikipedia.org/wiki/AAA_(gry_komputerowe) [dostęp 30.11.2018]. 3 D. Malczewska-Pawelec, T. Pawelec, Rewolucja w pamięci historycznej. Porównawcze stu- dia nad praktykami manipulacji zbiorową pamięcią Polaków w czasach stalinowskich, Universitas, Kraków 2011, s. -
Microsoft Xbox 360
Microsoft Xbox 360 Last Updated on October 1, 2021 Title Publisher Qty Box Man Comments 007 Legends Activision 007: Quantum of Solace Activision 007: Quantum of Solace: Collector's Edition Activision 007: Quantum of Solace: Best Buy T-shirt Activision 2006 FIFA World Cup Electronic Arts 2010 FIFA World Cup South Africa Electronic Arts 2014 FIFA World Cup Brazil Electronic Arts 2K Essentials Collection 2K 2K Rogues and Outlaws Collection Take-Two Interactive Software 2K12 Sports Combo Pack 2K Sports 2K13 Sports Combo Pack 2K Sports 50 Cent: Blood on the Sand THQ AC/DC Live: Rock Band Track Pack Electronic Arts Ace Combat 6: Fires of Liberation Namco Bandai Games America Ace Combat 6: Fires of Liberation: Limited Edition Ace Edge Flightstick Bundle Namco Bandai Games America Ace Combat 6: Fires of Liberation: Platinum Hits Namco Bandai Games America Ace Combat: Assault Horizon Namco Ace Combat: Assault Horizon: Walmart Exclusive Namco Adidas miCoach 505 Games Adrenalin Misfits Konami Adventure Time: Explore the Dungeon Because I DON'T KNOW D3Publisher Adventure Time: The Secret of the Nameless Kingdom Little Orbit Adventures of Tintin, The: The Game Ubisoft Afro Samurai Namco Bandai Games Air Conflicts: Secret Wars Kalypso Media USA Air Conflicts: Vietnam bitComposer Games Akai Katana Rising Star Games Alan Wake: Limited Collector's Edition Microsoft Alan Wake Microsoft Alice: Madness Returns Electronic Arts Alien: Isolation: Nostromo Edition Sega Aliens vs Predator: Hunter Edition Sega Aliens vs Predator Sega Aliens: Colonial Marines Sega -
World War Ii in Popular American Visual Culture: Film and Video Games After 9/11
WORLD WAR II IN POPULAR AMERICAN VISUAL CULTURE: FILM AND VIDEO GAMES AFTER 9/11 A Thesis submitted to the Faculty of The School of Continuing Studies and of The Graduate School of Arts and Sciences in partial fulfillment of the requirements for the degree of Master of Arts in Liberal Studies By Maria Cristina Ana Kabiling, B.A. Georgetown University Washington, D.C. April 22, 2010 WORLD WAR II IN POPULAR AMERICAN VISUAL CULTURE: FILM AND VIDEO GAMES AFTER 9/11 Maria Cristina Ana Kabiling, B.A. Mentor: Arnold J. Bradford, Ph.D. ABSTRACT From the opening of the World War II Memorial at the National Mall in 2003, to the recently Oscar-nominated movie, Inglourious Basterds in 2010, to the immensely popular video game series first introduced in 2003 called Call of Duty, it becomes apparent that the first decade of the 21st century has witnessed a visual resurrection of scenes and themes from the Second World War. In turn, the context of the post-9/11 world, otherwise known as the “war on terrorism,” changed the way representations of the Second World War are both created and perceived. This leads to the central question of this research—why is World War II an important subject in popular American visual culture after the events of 9/11? Consequentially, is the revival of World War II themes in recent popular American visual culture a venue to address problems of social values confronting American culture? This research answers that question through an analysis and evaluation of the different intellectual, political, and emotional responses garnered by American audiences from specific films namely, Clint Eastwood’s Flags of Our Fathers and Letters from Iwo Jima, Bryan Singer’s Valkyrie, and Quentin Tarantino’s Inglourious Basterds. -
The Limitations and Stereotypes Placed on Female Hero
PLAYING NICE: THE LIMITATIONS AND STEREOTYPES PLACED ON FEMALE HERO REPRESENTATIONS IN VIDEO GAMES Linet L.Cisneros Thesis Prepared for the Degree of MASTER OF ARTS UNIVERSITY OF NORTH TEXAS May 2014 APPROVED: George Larke-Walsh, Major Professor Harry Benshoff, Committee Member Jacqueline Vickery, Committee Member Alan Albarran, Chair of the Department of Radio, Television, and Film Mark Wardell, Dean of the Toulouse Graduate School Cisneros, Linet L. Playing Nice: The Limitations and Stereotypes Placed on Female Hero Representation in Video Games. Master of Arts (Radio, Television, and Film), May 2014, 133 pp., 22 figures, bibliography, 50 titles. This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and experience of three different console based video games (Venetica, WET, and Velvet Assassin) with female protagonist. Each game is addressed within separate case study chapters and discusses how gender is integrated and intertwined with each narrative structure, image representation, and interactivity. Further analysis is provided in each case study as gender is addressed across several parts of each game, beginning with the female protagonist’s role as hero, her representation throughout the game (i.e. body image, attire, and weapons), and the game play experience. In conclusion, this thesis shows that the protagonist gender within a video game does affect the game in its entirety. More specifically, all three female heroines discussed in this thesis showcases stereotypes associated with the dominant sexual representation of female video game characters, as well as similar traditional feminine and masculine stereotypes associated with heroines in film and television. This provides for rather problematic representations of female heroes, alone with the games designed for them which are equally as stereotypical in their narrative, mechanics, and game play.