Parallel Write-Efficient Algorithms and Data Structures for Computational Geometry
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												  Application of TRIE Data Structure and Corresponding Associative Algorithms for Process Optimization in GRID EnvironmentApplication of TRIE data structure and corresponding associative algorithms for process optimization in GRID environment V. V. Kashanskya, I. L. Kaftannikovb South Ural State University (National Research University), 76, Lenin prospekt, Chelyabinsk, 454080, Russia E-mail: a [email protected], b [email protected] Growing interest around different BOINC powered projects made volunteer GRID model widely used last years, arranging lots of computational resources in different environments. There are many revealed problems of Big Data and horizontally scalable multiuser systems. This paper provides an analysis of TRIE data structure and possibilities of its application in contemporary volunteer GRID networks, including routing (L3 OSI) and spe- cialized key-value storage engine (L7 OSI). The main goal is to show how TRIE mechanisms can influence de- livery process of the corresponding GRID environment resources and services at different layers of networking abstraction. The relevance of the optimization topic is ensured by the fact that with increasing data flow intensi- ty, the latency of the various linear algorithm based subsystems as well increases. This leads to the general ef- fects, such as unacceptably high transmission time and processing instability. Logically paper can be divided into three parts with summary. The first part provides definition of TRIE and asymptotic estimates of corresponding algorithms (searching, deletion, insertion). The second part is devoted to the problem of routing time reduction by applying TRIE data structure. In particular, we analyze Cisco IOS switching services based on Bitwise TRIE and 256 way TRIE data structures. The third part contains general BOINC architecture review and recommenda- tions for highly-loaded projects.
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												  The Euler Tour Technique: Evaluation of Tree Functions05‐09‐2015 PARALLEL AND DISTRIBUTED ALGORITHMS BY DEBDEEP MUKHOPADHYAY AND ABHISHEK SOMANI http://cse.iitkgp.ac.in/~debdeep/courses_iitkgp/PAlgo/index.htm THE EULER TOUR TECHNIQUE: EVALUATION OF TREE FUNCTIONS 2 1 05‐09‐2015 OVERVIEW Tree contraction Evaluation of arithmetic expressions 3 PROBLEMS IN PARALLEL COMPUTATIONS OF TREE FUNCTIONS Computations of tree functions are important for designing many algorithms for trees and graphs. Some of these computations include preorder, postorder, inorder numbering of the nodes of a tree, number of descendants of each vertex, level of each vertex etc. 4 2 05‐09‐2015 PROBLEMS IN PARALLEL COMPUTATIONS OF TREE FUNCTIONS Most sequential algorithms for these problems use depth-first search for solving these problems. However, depth-first search seems to be inherently sequential in some sense. 5 PARALLEL DEPTH-FIRST SEARCH It is difficult to do depth-first search in parallel. We cannot assign depth-first numbering to the node n unless we have assigned depth-first numbering to all the nodes in the subtree A. 6 3 05‐09‐2015 PARALLEL DEPTH-FIRST SEARCH There is a definite order of visiting the nodes in depth-first search. We can introduce additional edges to the tree to get this order. The Euler tour technique converts a tree into a list by adding additional edges. 7 PARALLEL DEPTH-FIRST SEARCH The red (or, magenta ) arrows are followed when we visit a node for the first (or, second) time. If the tree has n nodes, we can construct a list with 2n - 2 nodes, where each arrow (directed edge) is a node of the list.
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												  Area-Efficient Algorithms for Straight-Line Tree DrawingsView metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector Computational Geometry 15 (2000) 175–202 Area-efficient algorithms for straight-line tree drawings ✩ Chan-Su Shin a;∗, Sung Kwon Kim b;1, Kyung-Yong Chwa a a Department of Computer Science, Korea Advanced Institute of Science and Technology, Taejon 305-701, South Korea b Department of Computer Science and Engineering, Chung-Ang University, Seoul 156-756, South Korea Communicated by R. Tamassia; submitted 1 October 1996; received in revised form 1 November 1999; accepted 9 November 1999 Abstract We investigate several straight-line drawing problems for bounded-degree trees in the integer grid without edge crossings under various types of drawings: (1) upward drawings whose edges are drawn as vertically monotone chains, a sequence of line segments, from a parent to its children, (2) order-preserving drawings which preserve the left-to-right order of the children of each vertex, and (3) orthogonal straight-line drawings in which each edge is represented as a single vertical or horizontal segment. Main contribution of this paper is a unified framework to reduce the upper bound on area for the straight-line drawing problems from O.n logn/ (Crescenzi et al., 1992) to O.n log logn/. This is the first solution of an open problem stated by Garg et al. (1993). We also show that any binary tree admits a small area drawing satisfying any given aspect ratio in the orthogonal straight-line drawing type. Our results are briefly summarized as follows.
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												  Interval Trees Storing and Searching IntervalsInterval Trees Storing and Searching Intervals • Instead of points, suppose you want to keep track of axis-aligned segments: • Range queries: return all segments that have any part of them inside the rectangle. • Motivation: wiring diagrams, genes on genomes Simpler Problem: 1-d intervals • Segments with at least one endpoint in the rectangle can be found by building a 2d range tree on the 2n endpoints. - Keep pointer from each endpoint stored in tree to the segments - Mark segments as you output them, so that you don’t output contained segments twice. • Segments with no endpoints in range are the harder part. - Consider just horizontal segments - They must cross a vertical side of the region - Leads to subproblem: Given a vertical line, find segments that it crosses. - (y-coords become irrelevant for this subproblem) Interval Trees query line interval Recursively build tree on interval set S as follows: Sort the 2n endpoints Let xmid be the median point Store intervals that cross xmid in node N intervals that are intervals that are completely to the completely to the left of xmid in Nleft right of xmid in Nright Another view of interval trees x Interval Trees, continued • Will be approximately balanced because by choosing the median, we split the set of end points up in half each time - Depth is O(log n) • Have to store xmid with each node • Uses O(n) storage - each interval stored once, plus - fewer than n nodes (each node contains at least one interval) • Can be built in O(n log n) time. • Can be searched in O(log n + k) time [k = #
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												  C Programming: Data Structures and AlgorithmsC Programming: Data Structures and Algorithms An introduction to elementary programming concepts in C Jack Straub, Instructor Version 2.07 DRAFT C Programming: Data Structures and Algorithms, Version 2.07 DRAFT C Programming: Data Structures and Algorithms Version 2.07 DRAFT Copyright © 1996 through 2006 by Jack Straub ii 08/12/08 C Programming: Data Structures and Algorithms, Version 2.07 DRAFT Table of Contents COURSE OVERVIEW ........................................................................................ IX 1. BASICS.................................................................................................... 13 1.1 Objectives ...................................................................................................................................... 13 1.2 Typedef .......................................................................................................................................... 13 1.2.1 Typedef and Portability ............................................................................................................. 13 1.2.2 Typedef and Structures .............................................................................................................. 14 1.2.3 Typedef and Functions .............................................................................................................. 14 1.3 Pointers and Arrays ..................................................................................................................... 16 1.4 Dynamic Memory Allocation .....................................................................................................
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												  14 Augmenting Data Structures14 Augmenting Data Structures Some engineering situations require no more than a “textbook” data struc- ture—such as a doubly linked list, a hash table, or a binary search tree—but many others require a dash of creativity. Only in rare situations will you need to cre- ate an entirely new type of data structure, though. More often, it will suffice to augment a textbook data structure by storing additional information in it. You can then program new operations for the data structure to support the desired applica- tion. Augmenting a data structure is not always straightforward, however, since the added information must be updated and maintained by the ordinary operations on the data structure. This chapter discusses two data structures that we construct by augmenting red- black trees. Section 14.1 describes a data structure that supports general order- statistic operations on a dynamic set. We can then quickly find the ith smallest number in a set or the rank of a given element in the total ordering of the set. Section 14.2 abstracts the process of augmenting a data structure and provides a theorem that can simplify the process of augmenting red-black trees. Section 14.3 uses this theorem to help design a data structure for maintaining a dynamic set of intervals, such as time intervals. Given a query interval, we can then quickly find an interval in the set that overlaps it. 14.1 Dynamic order statistics Chapter 9 introduced the notion of an order statistic. Specifically, the ith order statistic of a set of n elements, where i 2 f1;2;:::;ng, is simply the element in the set with the ith smallest key.
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												  Abstract Data TypesChapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code.
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												  Data Structures, Buffers, and Interprocess CommunicationData Structures, Buffers, and Interprocess Communication We’ve looked at several examples of interprocess communication involving the transfer of data from one process to another process. We know of three mechanisms that can be used for this transfer: - Files - Shared Memory - Message Passing The act of transferring data involves one process writing or sending a buffer, and another reading or receiving a buffer. Most of you seem to be getting the basic idea of sending and receiving data for IPC… it’s a lot like reading and writing to a file or stdin and stdout. What seems to be a little confusing though is HOW that data gets copied to a buffer for transmission, and HOW data gets copied out of a buffer after transmission. First… let’s look at a piece of data. typedef struct { char ticker[TICKER_SIZE]; double price; } item; . item next; . The data we want to focus on is “next”. “next” is an object of type “item”. “next” occupies memory in the process. What we’d like to do is send “next” from processA to processB via some kind of IPC. IPC Using File Streams If we were going to use good old C++ filestreams as the IPC mechanism, our code would look something like this to write the file: // processA is the sender… ofstream out; out.open(“myipcfile”); item next; strcpy(next.ticker,”ABC”); next.price = 55; out << next.ticker << “ “ << next.price << endl; out.close(); Notice that we didn’t do this: out << next << endl; Why? Because the “<<” operator doesn’t know what to do with an object of type “item”.
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												  15–210: Parallel and Sequential Data Structures and AlgorithmsFull Name: Andrew ID: Section: 15{210: Parallel and Sequential Data Structures and Algorithms Practice Final (Solutions) December 2016 • Verify: There are 22 pages in this examination, comprising 8 questions worth a total of 152 points. The last 2 pages are an appendix with costs of sequence, set and table operations. • Time: You have 180 minutes to complete this examination. • Goes without saying: Please answer all questions in the space provided with the question. Clearly indicate your answers. 1 • Beware: You may refer to your two< double-sided 8 2 × 11in sheet of paper with notes, but to no other person or source, during the examination. • Primitives: In your algorithms you can use any of the primitives that we have covered in the lecture. A reasonably comprehensive list is provided at the end. • Code: When writing your algorithms, you can use ML syntax but you don't have to. You can use the pseudocode notation used in the notes or in class. For example you can use the syntax that you have learned in class. In fact, in the questions, we use the pseudo rather than the ML notation. Sections A 9:30am - 10:20am Andra/Charlie B 10:30am - 11:20am Andres/Emma C 12:30pm - 1:20pm Anatol/John D 12:30pm - 1:20pm Aashir/Ashwin E 1:30pm - 2:20pm Nathaniel/Sonya F 3:30pm - 4:20pm Teddy/Vivek G 4:30pm - 5:20pm Alex/Patrick 15{210 Practice Final 1 of 22 December 2016 Full Name: Andrew ID: Question Points Score Binary Answers 30 Costs 12 Short Answers 26 Slightly Longer Answers 20 Neighborhoods 20 Median ADT 12 Geometric Coverage 12 Swap with Compare-and-Swap 20 Total: 152 15{210 Practice Final 2 of 22 December 2016 Question 1: Binary Answers (30 points) (a) (2 points) TRUE or FALSE: The expressions (Seq.reduce f I A) and (Seq.iterate f I A) always return the same result as long as f is commutative.
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												  Subtyping Recursive TypesACM Transactions on Programming Languages and Systems, 15(4), pp. 575-631, 1993. Subtyping Recursive Types Roberto M. Amadio1 Luca Cardelli CNRS-CRIN, Nancy DEC, Systems Research Center Abstract We investigate the interactions of subtyping and recursive types, in a simply typed λ-calculus. The two fundamental questions here are whether two (recursive) types are in the subtype relation, and whether a term has a type. To address the first question, we relate various definitions of type equivalence and subtyping that are induced by a model, an ordering on infinite trees, an algorithm, and a set of type rules. We show soundness and completeness between the rules, the algorithm, and the tree semantics. We also prove soundness and a restricted form of completeness for the model. To address the second question, we show that to every pair of types in the subtype relation we can associate a term whose denotation is the uniquely determined coercion map between the two types. Moreover, we derive an algorithm that, when given a term with implicit coercions, can infer its least type whenever possible. 1This author's work has been supported in part by Digital Equipment Corporation and in part by the Stanford-CNR Collaboration Project. Page 1 Contents 1. Introduction 1.1 Types 1.2 Subtypes 1.3 Equality of Recursive Types 1.4 Subtyping of Recursive Types 1.5 Algorithm outline 1.6 Formal development 2. A Simply Typed λ-calculus with Recursive Types 2.1 Types 2.2 Terms 2.3 Equations 3. Tree Ordering 3.1 Subtyping Non-recursive Types 3.2 Folding and Unfolding 3.3 Tree Expansion 3.4 Finite Approximations 4.
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												  4 Hash Tables and Associative Arrays4 FREE Hash Tables and Associative Arrays If you want to get a book from the central library of the University of Karlsruhe, you have to order the book in advance. The library personnel fetch the book from the stacks and deliver it to a room with 100 shelves. You find your book on a shelf numbered with the last two digits of your library card. Why the last digits and not the leading digits? Probably because this distributes the books more evenly among the shelves. The library cards are numbered consecutively as students sign up, and the University of Karlsruhe was founded in 1825. Therefore, the students enrolled at the same time are likely to have the same leading digits in their card number, and only a few shelves would be in use if the leadingCOPY digits were used. The subject of this chapter is the robust and efficient implementation of the above “delivery shelf data structure”. In computer science, this data structure is known as a hash1 table. Hash tables are one implementation of associative arrays, or dictio- naries. The other implementation is the tree data structures which we shall study in Chap. 7. An associative array is an array with a potentially infinite or at least very large index set, out of which only a small number of indices are actually in use. For example, the potential indices may be all strings, and the indices in use may be all identifiers used in a particular C++ program.Or the potential indices may be all ways of placing chess pieces on a chess board, and the indices in use may be the place- ments required in the analysis of a particular game.
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												  CSE 307: Principles of Programming Languages Classes and InheritanceOOP Introduction Type & Subtype Inheritance Overloading and Overriding CSE 307: Principles of Programming Languages Classes and Inheritance R. Sekar 1 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Topics 1. OOP Introduction 3. Inheritance 2. Type & Subtype 4. Overloading and Overriding 2 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Section 1 OOP Introduction 3 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding OOP (Object Oriented Programming) So far the languages that we encountered treat data and computation separately. In OOP, the data and computation are combined into an “object”. 4 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Benefits of OOP more convenient: collects related information together, rather than distributing it. Example: C++ iostream class collects all I/O related operations together into one central place. Contrast with C I/O library, which consists of many distinct functions such as getchar, printf, scanf, sscanf, etc. centralizes and regulates access to data. If there is an error that corrupts object data, we need to look for the error only within its class Contrast with C programs, where access/modification code is distributed throughout the program 5 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Benefits of OOP (Continued) Promotes reuse. by separating interface from implementation. We can replace the implementation of an object without changing client code. Contrast with C, where the implementation of a data structure such as a linked list is integrated into the client code by permitting extension of new objects via inheritance. Inheritance allows a new class to reuse the features of an existing class.