Análise Transmídia Da Série Stranger Things P

Total Page:16

File Type:pdf, Size:1020Kb

Análise Transmídia Da Série Stranger Things P Gabriela Teixeira Marina Kan Mei Micaela Rozo Thaynara Amaral Relatório Final: análise transmídia da série Stranger Things Professora: Geane Alzamora Belo Horizonte 2016 Introdução Stranger Things é uma série que foi lançada em julho de 2016 na Netflix, com oito episódios. A narrativa, criada pelos irmãos Matt e Ross Duffer, passa-se no ano de 1983, em Hawkins, uma pequena cidade do interior dos Estados Unidos, onde Will Buyers, um garoto de 12 anos, desaparece misteriosamente. Em busca do menino, a família e os amigos de Will, além do chefe de polícia da cidade, envolvem-se com forças sobrenaturais e experimentos secretos do governo. Em pouco tempo de lançamento na Netflix, Stranger Things obteve uma forte repercussão nas redes sociais e se tornou a série mais popular do IMDb1, site de banco de dados de filmes e séries. Com um universo narrativo bem amplo, a trama da série pode ser explorada de diversas formas. A primeira temporada introduziu vários personagens e criou muito suspense para os espectadores, podendo se desvelar em diferentes narrativas. Além disso, por ser ambientada na década de 1980 e por envolver um universo sobrenatural, existem vários aspectos e elementos da série que ainda podem ser ampliados. O nível de engajamento do público foi alto, houve produção de inúmeros memes sobre os personagens, interação com os atores mirins nas redes sociais e criação de diversas teorias envolvendo a série. Também surgiram hipóteses sobre a inspiração da história ficcional e sobre questões que não foram respondidas durante a primeira temporada. Nesse contexto de grande popularidade da produção, o nosso trabalho será analisar a série e seus comportamentos transmídia, observando o material que já foi produzido tanto pela produtora quanto pelo público engajado na construção do universo que a série explora e desenvolve. Para isso, o grupo irá utilizar a metodologia de análise transmídia desenvolvida por Renira Gambarato, Geane Alzamora e Lorena Tárcia (2016) no estudo da ​ ​ produção transmidiática e do engajamento do público durante os jogos de invernos de Sochi. Os estudos de Jenkins e Scolari sobre transmídia e engajamento do público também irão servir de embasamento para as análises desenvolvidas neste trabalho. 1 ALMEIDA, Diego. Stranger Things se torna a série mais popular do IMDb, ultrapassando Game of ​ Thrones. Disponível em: ​ <https://observatoriodocinema.bol.uol.com.br/series-e-tv/2016/07/stranger-things-se-torna-a-serie-ma ​ is-popular-do-imdb-ultrapassando-game-of-thrones>. Acesso em: 27 set. 2016. ​ Análise transmídia: 1. Objetivos e Premissas Stranger Things foi lançada em 15 de julho de 2016 pela Netflix e possui 8 episódios, cada um contendo aproximadamente 40 minutos. A série retrata o desaparecimento misterioso de Will, um garoto de 12 anos, e a jornada de busca que sua família e amigos realizam. Com o objetivo principal de entretenimento, a série se desenrola em uma narrativa de suspense, paranoia e ficção científica, situada no início dos anos 80. Seguindo o padrão de comercialização estabelecido pelo modelo de negócio da Netflix, todos os oito episódios foram disponibilizados na estreia, e a série só é exibida na plataforma, não existe a reprodução em outros meios. Apesar dessa exclusividade, o espectador da Netflix não se vê limitado a uma grade de horários e canais, como ocorre na televisão tradicional. Com o abandono de uma perspectiva monomidiática, a plataforma contraria o modelo de consumo geolocalizado, e permite a visualização de seu conteúdo em diversos dispositivos, como computadores, tv e celulares. A distribuição da série é global, e a Netflix se encarregou de oferecer opções de legendas para diversas línguas. O lançamento também teve projeção global, com o anúncio da série alguns meses antes da estreia. As redes sociais da série serviram para criar expectativa no público, com a publicação de pequenos trechos da história em vídeos. 2 Primeiro tweet da conta Stranger Things, anunciando a série em janeiro de 2016. 2 Disponível em: < https://twitter.com/Stranger_Things/status/688785658194755585> Acesso: 15 out. 2016. ​ ​ 3 Primeiro post na página oficial da série no Facebook. 2. Estrutura e Contexto A série, que já foi recusada por 15 a 20 empresários de TV quando teve seu roteiro apresentado pelos seus criadores4, foi acolhida pela Netflix e teve uma estrutura de produção que contou com três diretores, Matt Duffer, Ross Duffer e Shawn Levy, sete roteiristas, 11 produtores e 98 atores.5 A trilha sonora de Stranger Things, além de contar com faixas conhecidas do público e que marcaram os anos 80, como a música “Should I stay or should I go?”, da banda The Clash, teve 39 faixas compostas especificamente para a série, pelos irmãos Kyle 3 Disponível em: <https://www.facebook.com/StrangerThingsTV/videos/738667246272961/> Acesso em: 15 ​ ​ out. 2016. 4 O GLOBO. ‘Stranger things’ recebeu entre 15 e 20 ‘nãos’ antes de chegar à Netflix. Disponível ​ ​ em:<http://oglobo.globo.com/cultura/revista-da-tv/stranger-things-recebeu-entre-15-20-naos-antes-de-chegar ​ -netflix-19862572>. Acesso em: 15 out. 2016. ​ 5 Stranger Things full cast & crew. Disponível em: ​ <http://www.imdb.com/title/tt4574334/fullcredits?ref_=ttspec_ql_1> Acesso em: 14 out. 2016. ​ ​ Dixon e Michael Stein, da banda Survive. A produção da trilha sonora ocorreu ao longo das gravações, com adaptações para as cenas gravadas e para eventuais necessidades solicitadas pelos produtores.6 Em relação ao orçamento para os episódios ou a rentabilidade que eles geraram, não há divulgação desses dados pela Netflix. Com poucos atores conhecidos, a produção foi classificada como de orçamento limitado (se comparado aos orçamentos de outras séries da Netflix). Em entrevista para o site Business Insider7, os irmãos Duffer (criadores e diretores da série) contam que o roteiro teve alterações na localização das gravações e cortes na utilização de efeitos especiais. Além disso, não foi usado fundo verde, o que demandou a adaptação de ambientes com materiais mais simples. Observando a série como narrativa, podemos perceber que, como um próprio produto da Netflix, a produção possui nuances transmidiáticas a partir do seu formato de veiculação. Devido à repercussão e boa aceitação da série pelo público, diversos memes e outras formas de interação com a narrativa original proposta foram produzidos e compartilhados na internet, como comentários em posts nas redes sociais da série, criação de fanarts e fanfics, além de teorias sobre a série. Apesar da participação do público, característica importante para a transmídia segundo Scolari (2013), “cualquier mapa de los actores del territorio transmedia debe incluir una área dedicada a los usuários”, nota-se uma falta de iniciativa da empresa em fomentar extensões para a expansão do universo criado, como iremos analisar abaixo em outros tópicos. 3. News Storytelling A trama da série Stranger Things foi criada pelos irmãos Matt e Ross Duffer. A inspiração e a origem da história não foi revelada pelos irmãos, apesar disso, em meio à comunidade de fãs circulam diversas hipóteses sobre de onde teria surgido a ideia da trama. A suspeita mais popular dos fãs e da imprensa é de que a série é baseada em fatos 6 O GLOBO. Banda dos autores da trilha sonora de ‘Stranger Things’ sai do anonimato no rastro de ​ ​ sucesso da série. Disponível em: ​ <http://oglobo.globo.com/cultura/musica/banda-dos-autores-da-trilha-de-stranger-things-sai-do-anonimato-n ​ o-rastro-do-sucesso-da-serie-20133145> Acesso em: 15 out. 2016. ​ 7 BUSINESS INSIDER. 4 times the budget constraints of ‘Stranger Things’ actually made the show ​ better. Disponível em: ​ <http://www.businessinsider.com/stranger-things-budget-2016-7/#no-green-screen-was-used-to-create-the-se ​ ries-alternate-dimension-its-actually-just-fog-and-ash-4> Acesso em: 16 out. 2016. ​ reais8 que envolvem experimentos que o governo dos Estados Unidos realizava no período da Segunda Guerra Mundial, envolvendo técnicas de recuperação e repressão da memória em cobaias humanas. No entanto, essa teoria até agora não foi confirmada pelos criadores e nem pela produtora. Os autores afirmam que as referências para a série saíram de jogos de filmes, quadrinhos e videogames que marcaram a infância e a adolescência de ambos.9 A série possui dois enredos principais que se entrelaçam ao longo da história. A trama se passa no ano de 1983 e começa com o desaparecimento de Will Byers na cidade de Hawkings quando voltava para a casa depois de passar um dia com os seus amigos. Seu desaparecimento começa a movimentar toda a cidade, principalmente sua família, seus amigos e o policial Hopper que inicia as investigações por conta própria e começa a descobrir histórias reveladoras por trás do desaparecimento da criança. A história de uma misteriosa menina com habilidades sobrenaturais, chamada Eleven, que chega à cidade de Will compõe o outro enredo principal da série. Ao longo da trama a origem de Eleven vai sendo desvendada e a partir dela vão sendo descobertas pistas assustadoras sobre o desaparecimento de Will. A partir dessas duas histórias principais, vão sendo abordadas novas histórias de personagens secundários, como Nancy, Steve, Barbara, Jonathan, Karen e Dustin. A série, que ainda se encontra na sua primeira temporada, teve grande reverberação em meio público logo após o lançamento da sua temporada completa no Netflix. No entanto, para além desse momento central e pioneiro de popularidade, a trama, os seus personagens e os seus atores conseguiram se manter fortes na visibilidade nas mídias e na estima em meio às audiências. Por exemplo, os atores mirins da série apareceram em diversos eventos e programas de televisão depois de serem tão aclamados pelo público logo após a primeira temporada. Gaten Matarazzo - Dustin -, Caleb McLaughlin - Lucas - e Millie Bobby ​ 8 LA PRENSA. Stranger Things: ¿esta es la historia real que inspiró serie de Netflix?. Disponível em: ​ ​ <http://laprensa.peru.com/espectaculos/noticia-stranger-things-netflix-series-tv-64188>.
Recommended publications
  • B Y Suzanne Van Atten 71 Atlanta Authors Talk
    SCRIBES OF SUMMER Atlanta authors talk about their latest books and invite us inside the writer’s life BY Suzanne Van Atten PHOTOGRAPHY BY Ben Rollins 7 1 Karin Joshilyn SLAUGHTER JACKSON YOU DON’T HAVE TO LOOK FAR to find the perfect page-turner for your beach read this year. The New York Times best-selling author The New York Times best-selling author of nine has penned 18 crime novels, and her novels serves on the board of Reforming Arts, a Seven authors with Atlanta ties have new novels 2018 standalone novel Pieces of Her is nonprofit that runs educational programs in prisons. coming out before the fall. Some are seasoned being turned into a Netflix series. pros who produce a book nearly every summer, NEW TITLE Never Have I Ever and one is a first-timer making her fiction de- NEW TITLE The Last Widow WHAT IT’S ABOUT Two women who are part of a WHAT IT’S ABOUT Sex, violence, OPENING LINE drinking game at a book club learn too much “You do a lot of but. All of them are women, and one thing their OPENING LINE OF kidnapping, and the CDC rolled about each other, and it turns into a war of thinking in jail.” books share in common is a strong, complicated THE LAST WIDOW together in a quickly paced thriller dark pasts that could destroy either one of female protagonist. Their characters may not “Michelle Spivey CENTRAL CHARACTERS Will Trent is them—especially the one we like most. jogged through the an agent with the GBI.
    [Show full text]
  • Ep 3 (Completed 09/20/18) Transcript by Rev.Com Page 1 of 29
    April: Today's episode of She's All Fat is brought to you by TomboyX. We love TomboyX, you love by TomboyX and fall is just around the corner, so why not get yourself some new fall underwear? Sophie: TomboyX has lots of styles, cuts, colors and prints from Bikini's, to boxer briefs, to trunks as well as super comfy bras, and all options come in extra small to 4X. Whatever kind of underwear you want, TomboyX has got your butt covered. April: The materials they use to make underwear are all eco friendly, from the quick dry moisture wicking fabrics of their active wear line, to the super soft micro modal fabric and the neutrals line. We also love that TomboyX works with women owned factories and makes sure that everything they make is ethically produced. We stand at comfy, cute, ethical undie. Sophie: This is a new code, so listen up. Go to tomboyx.com/saf2018, and check out their special bundles and pack pricing. She's All Fat listeners get an extra 15% off with code SAF2018. Again, code SAF2018 for an extra 15% off. Ditch whatever you're wearing for a pair of TomboyX underwear. tomboyx.com/saf2018. April: The most important takeaway from me is just, you can't be willing to sacrifice other people for your representation. Sophie: I am Sophie. April: I'm April, and this is She's All Fat. Sophie: The podcast for body positivity, radical self love, and chill vibes only. This week, we'll discuss vintage tees, tattoos, and the Netflix movie Sierra Burgess is a Loser.
    [Show full text]
  • GLAAD Where We Are on TV (2020-2021)
    WHERE WE ARE ON TV 2020 – 2021 WHERE WE ARE ON TV 2020 – 2021 Where We Are on TV 2020 – 2021 2 WHERE WE ARE ON TV 2020 – 2021 CONTENTS 4 From the office of Sarah Kate Ellis 7 Methodology 8 Executive Summary 10 Summary of Broadcast Findings 14 Summary of Cable Findings 17 Summary of Streaming Findings 20 Gender Representation 22 Race & Ethnicity 24 Representation of Black Characters 26 Representation of Latinx Characters 28 Representation of Asian-Pacific Islander Characters 30 Representation of Characters With Disabilities 32 Representation of Bisexual+ Characters 34 Representation of Transgender Characters 37 Representation in Alternative Programming 38 Representation in Spanish-Language Programming 40 Representation on Daytime, Kids and Family 41 Representation on Other SVOD Streaming Services 43 Glossary of Terms 44 About GLAAD 45 Acknowledgements 3 WHERE WE ARE ON TV 2020 – 2021 From the Office of the President & CEO, Sarah Kate Ellis For 25 years, GLAAD has tracked the presence of lesbian, of our work every day. GLAAD and Proctor & Gamble gay, bisexual, transgender, and queer (LGBTQ) characters released the results of the first LGBTQ Inclusion in on television. This year marks the sixteenth study since Advertising and Media survey last summer. Our findings expanding that focus into what is now our Where We Are prove that seeing LGBTQ characters in media drives on TV (WWATV) report. Much has changed for the LGBTQ greater acceptance of the community, respondents who community in that time, when our first edition counted only had been exposed to LGBTQ images in media within 12 series regular LGBTQ characters across both broadcast the previous three months reported significantly higher and cable, a small fraction of what that number is today.
    [Show full text]
  • An Analysis and Expansion of Queerbaiting in Video Games
    Wilfrid Laurier University Scholars Commons @ Laurier Cultural Analysis and Social Theory Major Research Papers Cultural Analysis and Social Theory 8-2018 Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games Jessica Kathryn Needham Wilfrid Laurier University Follow this and additional works at: https://scholars.wlu.ca/cast_mrp Part of the Communication Technology and New Media Commons, Gender and Sexuality Commons, and the Gender, Race, Sexuality, and Ethnicity in Communication Commons Recommended Citation Needham, Jessica Kathryn, "Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games" (2018). Cultural Analysis and Social Theory Major Research Papers. 6. https://scholars.wlu.ca/cast_mrp/6 This Article is brought to you for free and open access by the Cultural Analysis and Social Theory at Scholars Commons @ Laurier. It has been accepted for inclusion in Cultural Analysis and Social Theory Major Research Papers by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Queering player agency and paratexts: An analysis and expansion of queerbaiting in video games by Jessica Kathryn Needham Honours Rhetoric and Professional Writing, Arts and Business, University of Waterloo, 2016 Major Research Paper Submitted to the M.A. in Cultural Analysis and Social Theory in partial fulfillment of the requirements for Master of Arts Wilfrid Laurier University 2018 © Jessica Kathryn Needham 2018 1 Abstract Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it taken away, collapse into tragic cliché, or fail to offer affirmative representation. Recent queerbaiting research has focused almost exclusively on television, leaving gaps in the ways queer representation is negotiated in other media forms.
    [Show full text]
  • The Trendera Files
    THE TRENDERA FILES Trendera ALL ABOUT GEN Z Volume 8, Issue 3, Summer 2017 Paramount THE TRENDERA FILES: ALL ABOUT GEN Z CONTENTS GEN Z SOCIETAL SHIFTS 39 40 Media Magic Exposed 42 The Female Gaze INTRO 4 44 Algorithm Activism 46 Going Gradeless GEN Z DEEP DIVE 6 MARKETING TO GEN Z 49 07 Meet Gen Z 50 What’s Working Now 12 Their Identities 51 Campaigns We Love 16 Their Goals and Values 20 Their Social Habits NOW TRENDING 22 Their Media Consumption Trendera54 27 Their Expectations of Brands 55 Lifestyle 60 Wellness DECODING GEN Z 63 Entertainment COMMUNICATION 31 66 Fashion/Retail 69 Tech/Digital 34 Meme Culture 37 Know the Slang Paramount2 TABLE OF CONTENTS WHAT’S HOT 73 74 Kids 75 Teens 76 Gen Z Icons 78 New & Noteworthy: Gen Z Influencers 82 New & Noteworthy: Actors 84 New & Noteworthy: Actresses 86 Gen Z Digital Download 87 New & Noteworthy: Apps STATISTICS 91 94 Gen Z Stats Trendera 157 Multigenerational Stats Paramount3 THE TRENDERA FILES: ALL ABOUT GEN Z Have we finally reached peak Millennial? Our forecast says yes. While we’ll always hold a special place in our hearts for this entitled and empowered group, it’s time to direct our focus to the rising class of culture creators: Gen Z. This group, currently around 6-21 years old, is claiming their influence on the world sooner than any generation before, wielding their power to effect change, drive new trends, and hand up their ideas to the rest of us. For crying out loud, they can barely drive and are already a force to be reckoned with! Parented by Gen X and Gen Y—two generations who couldn’t be more different—Gen Z is a distinct group with a personality all their own.
    [Show full text]
  • Trauma, Coming of Age, and Raising Children in Stranger Things
    Parenting Into the Spin: Trauma, Coming of Age, and Raising Children in Stranger Things Author Howell, Amanda, Baker, Lucy Published 2019 Journal Title Refractory: a journal of entertainment media Version Version of Record (VoR) Copyright Statement © 2019 Swinburne University of Technology. The attached file was published in Refractory: a journal of Entertainment Media, Vol. 31, 2019 and is reproduced here in accordance with the copyright policy of the publisher. Refractory: a journal of Entertainment Media is available online at: https://refractory-journal.com/ Downloaded from http://hdl.handle.net/10072/387422 Link to published version https://refractory-journal.com/parenting-into-the-spin-trauma-coming-of-age-and-raising- children-in-stranger-things/ Griffith Research Online https://research-repository.griffith.edu.au Parenting Into the Spin: Trauma, Coming of Age, and Raising Children in Stranger Things | Refractory: a Journal of Entertainment Media U a Parenting Into the Spin: Trauma, Coming of Age, and Raising Children in Stranger Things Feb 26, 2019 | Television, Volume 31 Lucy Baker and Amanda Howell Abstract: This paper focuses on how families of Hawkins, Indiana respond to trauma and threat and considers how the idea of family itself shifts in Stranger Things between Seasons One and Two. “Parenting into the Spin” (or skid) refers to what the authors see as a particular valorization of adaptive and flexible modes of parenting that has a good deal more to do with contemporary values and concerns than the 1980s that Stranger Things nostalgically recalls. The introduction of domestic violence in Season Two, alongside still ongoing institutional and supernatural traumas, expand the importance of authority and empathy in parenting.
    [Show full text]
  • This Year's Emmy Awards Noms Here
    FOR IMMEDIATE RELEASE 2017 EMMY® AWARDS NOMINATIONS FOR PROGRAMS AIRING JUNE 1, 2016 – MAY 31, 2017 Los Angeles, CA, July 13, 2017– Nominations for the 69th Emmy® Awards were announced today by the Television Academy in a ceremony hosted by Television Academy Chairman and CEO Hayma Washington along with Anna Chlumsky from the HBO series Veep and Shemar Moore from CBS’ S.W.A.T. "It’s been a record-breaking year for television, continuing its explosive growth,” said Washington. “The Emmy Awards competition experienced a 15 percent increase in submissions for this year’s initial nomination round of online voting. The creativity and excellence in presenting great storytelling and characters across a multitude of ever-expanding entertainment platforms is staggering. “This sweeping array of television shows ranges from familiar favorites like black- ish and House of Cards to nominations newcomers like Westworld, This Is Us and Atlanta. The power of television and its talented performers – in front of and behind the camera – enthrall a worldwide audience. We are thrilled to once again honor the very best that television has to offer.” This year’s seven Drama Series nomInees include five first-timers dIstrIbuted across broadcast,Deadline cable and dIgItal Platforms: Better Call Saul, The Crown, The Handmaid’s Tale, House of Cards, Stranger Things, This Is Us and Westworld. NomInations were also sPread over dIstrIbution Platforms In the OutstandIng Comedy Series category, with newcomer Atlanta joined by the acclaimed black-ish, Master of None, Modern Family, Silicon Valley, Unbreakable Kimmy Schmidt and Veep. Saturday Night Live and Westworld led the tally for the most nomInations (22) In all categories, followed by Stranger Things and FEUD: Bette and Joan (18) and Veep (17).
    [Show full text]
  • Sardonic Humor Is My Way of Relating to the World__ Audience
    1 Abstract: There is a lengthy history of teenagers on television, and of teenagers as a television viewing audience. Over the past decade, developments in how technology allows audiences to interact with television have affected both the structure and content of television that features and caters to teenagers. Using specific texts (most notably Gossip Girl (The CW, 2007-2012), Riverdale (The CW, 2017-), and Heathers (Paramount, 2017)) and the paratexts formed by audience members in their interaction online with the original texts and their creators, this thesis seeks to understand how teen television has adapted itself to fit the models created by the internet and its users and the nature of its potential repercussions for the genre and for television in general. 2 “Sardonic Humor is My Way of Relating to the World”: Audience Interaction With Teen Television, 2007 - Present Chloe Harkins Bachelor of Arts Thesis, Film Studies Program 3 Acknowledgements: I would like to first thank my thesis advisor, Robin Blaetz, whose infinite enthusiasm for and faith in this project, as well as her patience in approaching a subject out of her usual realm of study, truly was what kept it going. Thank you to the other two members of my thesis committee; Elizabeth Markovits, who has provided consistent support and massively assisted my growth throughout my four years at Mount Holyoke, and Amy Rodgers, who gave me one of my most rewarding experiences in a class during my last semester. Thank you to all my professors at Mount Holyoke, Hampshire, and Amherst, especially those in media studies who helped me build the understanding of television/the internet/“television and the internet” that became the basis for this work.
    [Show full text]
  • Fantastika Journal
    FANTASTIKA JOURNAL Volume 4 • Issue 1 • July 2020 ISSN: 2514-8915 Fantastika Journal • Volume 4 • Issue 1 • July 2020 EDITOR’S NOTE “Fantastika” A term appropriated from a range of Slavonic languages by John Clute. It embraces the genres of Fantasy, Science Fiction, and Horror, but can also include Alternate History, Gothic, Steampunk, Young Adult Dystopic Fiction, or any other radically imaginative narrative space. The goal of Fantastika Journal and its annual conference is to bring together academics and independent researchers who share an interest in this diverse range of fields with the aim of opening up new dialogues, productive controversies and collaborations. We invite articles examining all mediums and disciplines which concern the Fantastika genres. “Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: they are wrong. Time is an ocean in a storm. You may wonder who I am or why I say this. Sit down and I will tell you a tale like none you have ever heard.” (Prince of Persia: The Sands of Time, 2003) Time is traditionally seen as being linear; the progression of one moment to the next, a strict separation of past, present, and future based on sequential and causational relationships. Yet memory, imagination, day-dreaming, nostalgia, planning and many other routine processes blur the boundaries between them as temporal linearity appears to fold back upon itself. Certainly, we cannot avoid the reality that time conceptually propels us along in one direction, but it is simultaneously multidirectional and chaotic.
    [Show full text]
  • Pacing Your Fears: Narrative Adaptation in the Age of Binge Culture Samantha Richards Scripps College
    Claremont Colleges Scholarship @ Claremont Scripps Senior Theses Scripps Student Scholarship 2018 Pacing Your Fears: Narrative Adaptation in the Age of Binge Culture Samantha Richards Scripps College Recommended Citation Richards, Samantha, "Pacing Your Fears: Narrative Adaptation in the Age of Binge Culture" (2018). Scripps Senior Theses. 1087. http://scholarship.claremont.edu/scripps_theses/1087 This Open Access Senior Thesis is brought to you for free and open access by the Scripps Student Scholarship at Scholarship @ Claremont. It has been accepted for inclusion in Scripps Senior Theses by an authorized administrator of Scholarship @ Claremont. For more information, please contact [email protected]. Scripps College Pacing Your Fears Narrative Adaptation in the Age of Binge Culture Samantha Richards Senior Seminar in Media Studies Thomas Connelly, Carlin Wing, Jennifer Friedlander 12/8/17 Entertainment is an ever-changing medium, and television specifically has gone through many technological innovations since its bright beginnings. These innovations have consistently changed the way stories are told. Stylistic shifts in key elements ranging from shot format to the way shows are constructed can be seen especially clearly in horror which does not have the same narrative constraints as many other genres, and therefore more room to experiment. By tracking changes in the narrative formats of serialized and anthology horror shows, I plan to define a new era of television brought about by the prevalence of streaming, and the rise of binge culture. The First Genre Horror components have been ubiquitous within the world of moving pictures since the medium’s conception in the late 1800s. Film scholars and casual enthusiasts alike recall the story of Lumiere’s Arrival of a Train at the Station.
    [Show full text]
  • Letter to Shareholders
    October 16, 2018 Fellow shareholders, Our broad slate of original programming helped drive a solid quarter of growth with streaming revenue increasing 36% year over year and global membership surpassing 130 million paid and 137 million total. We’re thrilled to be growing internet entertainment across the globe. 1 Q3 Results and Q4 Forecast Streaming revenue grew 36% year over year in Q3, as average paid membership increased 25% and ASP rose 8%. International revenue included a -$90 million year over year impact from currency. Excluding the impact of F/X, international ASP rose 11% year over year and 2% sequentially. Operating margin expanded 500 bps year over year to 12%. This exceeded our forecast of 10.5% due to the timing of content and marketing spend, a portion of which moved into Q4. EPS of $0.89 vs. $0.29 last year included an $8 million non-cash unrealized gain from F/X remeasurement on our Eurobond and a $38 million tax benefit related to adjustments to the transition tax on the repatriation of foreign earnings and the remeasurement of certain deferred tax assets (both related to true-ups from the 2017 US tax reform). As a reminder, the quarterly guidance we provide is our internal forecast at the time we report and we strive for accuracy in our forecast. This means in some quarters we will be high and other quarters low relative to our guidance. This quarter, we under-forecasted memberships. Total net additions of 7.0m (up 31% vs. 5.3m last year) was higher than our forecast of 5.0m, and represented a new Q3 record.
    [Show full text]
  • Brand Thaggard, Oak Grove High School
    The WARRIOR BEAT Oak Grove High school vol. 56, issue 2 / October 16, 2017 A NEW TERM, A NEW SCHEDULE: OG INTRODUCES POWER HOUR by: Brand Thaggard / brandthaggard Oak Grove High will implement its new “Power During the other half of Power Hour students will report Hour” today. This new format will bring many chang- to a classrooms based on their academic standing. Stu- es to the daily schedule of the student body. dents who fall below a certain average will be contacted Beginning in the morning, students will report to schedule mandatory tutoring. If students have any immediately to first block rather than to home- makeup work or tests to complete, it will be done so room, as homeroom will not exist anymore. In- during this time, eliminating the need for coming to stead of having three 90-minute classes and a school early or staying late. Students who are in good 130-minute class including the four lunches, there academic standing, and do not have makeup work to be will now be four 90-minute classes and an hour-long completed, will be allowed to choose where they will spend “break” in between second and third blocks. First their extra 30 minutes. block will begin at 8:15 and end at 9:50. Sec- Teachers will have rooms designated for certain ond block will be from 9:55 to 11:25. Pow- activities ranging from study halls to coloring to er Hour will be from 11:30 to 12:30. nap zones. Eventually, there will be classrooms Third block is 12:35 to 2:05.
    [Show full text]