Mathml 2.0 WD
Mathematical Markup Language (MathML) Version 3.0 W3C Working Draft 09 April 2008 This version: http://www.w3.org/TR/2008/WD-MathML3-20080409/ Latest MathML 3 version: http://www.w3.org/TR/MathML3/ Latest MathML Recommendation: http://www.w3.org/TR/MathML/ Previous version: http://www.w3.org/TR/2007/WD-MathML3-20071005/ Editors: David Carlisle(NAG) Patrick Ion(Mathematical Reviews, American Mathematical Society) Robert Miner(Design Science, Inc.) Principal Authors: Ron Ausbrooks, Bert Bos, Olga Caprotti, David Carlisle, Giorgi Chavchanidze, Ananth Coorg, St\’ephane Dalmas, Stan Devitt, Sam Dooley, Margaret Hinchcliffe, Patrick Ion, Michael Kohlhase, Azzeddine Lazrek, Dennis Leas, Paul Libbrecht, Manolis Mavrikis, Bruce Miller, Robert Miner, Mur- ray Sargent, Kyle Siegrist, Neil Soiffer, Stephen Watt, Mohamed Zergaoui Please refer to the errata for this document, http://www.w3.org/2007/04/mathml3-errata.html which may include some normative corrections. In addition to the HTML version, this document is also available in these non-normative formats: XHTML+MathML version and PDF version. See also http://www.w3.org/2007/04/MathML3-translations for translations of this document. Copyright c 1998-2008 W3C R (MIT, ERCIM, Keio), All Rights Reserved.W3C liability, trademark, document use and software licensing rules apply. Abstract This specification defines the Mathematical Markup Language, or MathML. MathML is an XML application for describing mathematical notation and capturing both its structure and content. The goal of MathML is to enable mathematics to be served, received, and processed on the World Wide Web, just as HTML has enabled this func- tionality for text. This specification of the markup language MathML is intended primarily for a readership consisting of those who will be developing or implementing renderers or editors using it, or software that will communicate using MathML as a protocol for input or output.
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