Adexchanger-Qa-Jan-A
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Media Approved
Film and Video Labelling Body Media Approved Video Titles Title Rating Source Time Date Format Applicant Point of Sales Approved Director Cuts 1 M Offensive language FVLB 111.29 11/03/2014 Bluray Universal Pictures Video Paul Crowder No cut noted Slick Yes 11/03/2014 10 Drama Movies R16 Violence,offensive language,sex scenes and content that may disturb FVLB 1,056.00 04/03/2014 DVD The Warehouse Michael Miller/Sidney J.Fur No cut noted Slick Yes 05/03/2014 10 Movie Pack Comedy PG Low level violence FVLB 833.07 10/03/2014 DVD The Warehouse Scott Pembroke/Alfred Zei No cut noted Slick Yes 12/03/2014 100 Hits Christmas G FVLB 76.00 10/03/2014 DVD The Warehouse Not Stated No cut noted Slick Yes 10/03/2014 Slick Yes 10/03/2014 12 Disasters M Violence OFLC 89.50 20/03/2014 DVD Madman Entertainment Steven R Monroe No cut noted Slick Yes 20/03/2014 M Violence FVLB 89.50 25/03/2014 Film - Online Madman Entertainment Steven R Monroe No cut noted 20 Feet From Stardom M Offensive language FVLB 87.01 05/03/2014 DVD Universal Pictures Video Morgan Neville No cut noted Slick Yes 05/03/2014 24 Hour Party People R16 Violence,offensive language,drug use and sex scenes FVLB 112.00 11/03/2014 DVD Library Supply Company Michael Winterbottom No cut noted Slick Yes 11/03/2014 Slick Yes 11/03/2014 36th Chamber of Shaolin,The M Violence and offensive language FVLB 110.55 12/03/2014 Film - Online Celestial Pictures Liu Chia-Liang No cut noted A.C.O.D. -
4/5) HT Lauren Spiegel , Peter Attia
The New Status Game for Companies : Fewer Employees by Auren Hoffman There is a new status game brewing between companies concerning who has the FEWEST number of employees. The Nuclear Family Was a Mistake by David Brooks Community is increasingly becoming a smaller and smaller part of our lives (well documented in 2000 in "Bowling Alone" by Robert Putnam) . Brooks' culprit is the focus on the nuclear family and the decline in the number of people per household . Bonus Listen: EconTalk podcast: Keith Smith on Free Market Health Care Great overview of health care in these very important times. books: Path of Least Resistance by Robert Fritz (5/5) HT Patrick O'Shaughnessy This is a must-read book that I have already gifted a dozen times. LifeSpan : Why We Age-and Why We Don't Have To by David Sinclair (4/5) HT Lauren Spiegel , Peter Attia The Decadent Society by Ross Douthat (4/5) HT Peter Thiel Alchemy by Rory Sutherland (4/5) HT Ben Springwater On Grand Strategy by John Lewis Gaddis (4/5) 2 epic.org EPIC-20-03-24-OSTP-FOIA-20200715-Production-pt4 000301 HT Shervin Pishevar Seeing Like a State by James C. Scott (4/5) HT Erik Torenberg , Clare Lockhart, and Joseph Philleo The 22 Immutable Laws of Marketing by Al Ries and Jack Trout (2/5) Peak by Chip Conley (2/5) HT Osman Khan Got forwarded this from a friend (or enemy)? Join the 66700+ subscribers to Five Links Michael- I try to send these out about 10 times a year. -
This Period Contains Twenty Tossups Worth 10 Points Each
CHARTER CHALLENGE 5 (JAN 2008) ROUND 6 EDITORS: HENRY GORMAN, NEERAJ VIJAY, AND NICK KIRBY GRADES 7 AND 8 1st and 3rd periods. In these periods, your team will choose a category and be read ten questions for you to complete in ninety seconds. After each response, the moderator will indicate whether or not it was correct. Bonus Category: HAWAII 1. Pāhoehoe [pah-HOE-ee-HOE-ee] and aa [AH-AH] are types of this hot substance found in pyroclastic flow. answer: lava (accept: magma even though that's below the earth's surface) 2. These necklaces are composed of flowers, vines, or fern fronds. answer: lei(s) 3. Hawaiian words must end in what kind of letter, of which there are five in the Hawaiian language? answer: vowel 4. James Cook gave the Hawaiian Islands this other name in honor of an Earl who invented a food item. answer: Sandwich Islands 5. What musician and surfer released the album In Between Dreams with song "Better Together"? answer: Jack Johnson 6. This is the capital and largest city of Hawaii. answer: Honolulu 7. This kind of Hawaiian feast might feature poi and kalua pig. answer: luau 8. In its top left corner, the state flag of Hawaii features what flag of the United Kingdom? answer: The Union Jack 9. In this sport, the University of Hawaii warriors went 12-0 in the 2007 season, but lost the Sugar Bowl to Georgia. answer: (college) football 10. The Japanese attacked what Oahu port on December 7, 1941? answer: Pearl Harbor CHARTER CHALLENGE 5 (JAN 2008) ROUND 6 EDITORS: HENRY GORMAN, NEERAJ VIJAY, AND NICK KIRBY GRADES 7 AND 8 Bonus Category: MARK TWAIN 1. -
Computer Gaming World
Computer Gaming World From Wikipedia, the free encyclopedia This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2008) Computer Gaming World Computer Gaming World Issue 249 - March 2005 Editor Jeff Green Categories Computing, Gaming Monthly First issue November 1981 Final issue November 2006 — Number 268 Company Ziff Davis Country United States, Canada Language English ISSN 0744-6667 Computer Gaming World (CGW) was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings (SSI), Dan(i) Bunten(Ozark Software), and Chris Crawford. As well, early covers were not always directly related to the magazine's contents, but rather featured work by artist Tim Finkas. In 1986, CGW increased its publication cycle to 9 times a year, and the editorial staff included well-known writers such as Scorpia,Charles Ardai, and M. Evan Brooks. In late 1987, CGW introduced a quarterly newsletter called Computer Game Forum (CGF), which was published during the off-months of CGW. The focus of the newsletter was game design, game hints and scenarios, and game development. The newsletter never really took off and only two issues were published (Fall 1987 and Winter 1987) before it was cancelled. Many of the columns which debuted in CGF, such as Scorpion's Tale and The Rumor Bag, were incorporated into CGW, which went monthly in 1988. -
RFP Request List
Event Summary - Online Marketplace Type Expertise/Solution Based Number MG20-81 Stage Title - Organization StateOfUtah Currency US Dollar Event Status Under Evaluation Work Group Division of Purchasing Exported on 2/21/2020 Exported by Michael Glenn Estimated Value - Payment Terms - Bid and Evaluation Respond by Proxy Allow Use Panel Questionnaire No Sealed Bid Yes Auto Score No Cost Analysis No Alternate Items No Visibility and Communication Visible to Public Yes Enter a short description for this public event Online Marketplace with a dynamic price structure. Omnia. Commodity Codes Commodity Code Description Office supplies including folders and binders and mailing supplies and desk supplies 44120 and writing instruments, print services Dispersing and spraying appliances for agriculture including sprinklers, dusters, 21101 sprayers, composters, pollination equipment and supplies, frost protection equipment, fertilizer spreaders, irrigation systems Industrial process machinery and equipment and supplies including for rubber and 23150 plastics processing industry and pharmaceutical and optical industry and cement and ceramics and glass industry and packaging industry 23270 Welding and soldering and brazing machinery and accessories and supplies Plumbing fixtures including non-sanitary residential fixtures and faucets or taps and 30180 shower heads and jets and parts and accessories Electrical equipment and components and supplies including electrical plugs and 39120 circuit protection devices and transformers 40101 Air circulation and -
Men's Basketball Team Takes Provincials, Off to Nationals
NAITSA’S GRUB CRAWL – MARCH 22 THE Please recycle this Thursday, March 10, 2011 newspaper when you are Volume 48, Issue 21 finished with it. NUGGETYOUR STUDENT NEWSPAPER EDMONTON, ALBERTA, CANADA NAIT OOKS WIN! Men’s basketball team takes provincials, off to nationals – story page 8 Photo by Jacqueline Burvill NEW STUDENTS’ ASSOCIATION EXECUTIVES NAITSA’s newly elected executives get together for a photo this week. President Govind Pillai, front left, sits with VP Campus Life Tyler Bernard, front right, VP External Timothy Jobs, back left and VP Academic Teagan Gahler. 2 The Nugget Thursday, March 10, 2011 NEWS&FEATURES Evening of inspiration By EVE KOESTER hard work really does pay off. More and more women are taking the trades by The Women in Technology sessions are meant to storm. Many other non-traditional fields of study motivate the women of NAIT. are also in popular pursuit among women, and the “Ultimately we hope students will recog- Women in Technology group is the glue that holds nize their own possibilities regarding their future them all together – figuratively speaking, that is. dreams,” says Michele Parker, Co-ordinator of Stu- The group holds monthly seminars at NAIT dent Engagement, on what can be expected. Women especially for the ladies in these types of fields. who work in industries that are dominated by men From construction to business and everything in are encouraged to enjoy the presentations and the between, the keynote speakers are sure to deliver company of others. inspirational advice. There are many exciting careers out there starv- The next anticipated guest speaker has quite a ing for female presence. -
PC GAMES and DRAGONS! the PC Gaming Authority
INSIDE! IN THE MAG: CGW'S LEGENDARY ANNUAL HANDS-ON REPORT DUNGEONS & DRAGONS 101 Free ONLINE: STORMREACH WE SAW DUNGEONS— PLAY THE DEMOS! PC GAMES AND DRAGONS! The PC Gaming Authority FOR OVER 20 YEARS 101CGW'S LEGENDARY ANNUALFREEISSUE 260 PC GAMES SHOOTERS PUZZLES PLATFORMERS AND MORE! WE TELL YOU WHERE TO FIND 'EM ALL! FIRST LOOK CRYSIS MORE EXPLOSIVE ACTION FROM THE MAKERS OF FAR CRY! SPECIAL REPORT: MOD SUMMIT FIRST LOOK! THE WORLD’S LEADING GOTHIC 3 YAY! THE SINGLE- MODMAKERS DISCUSS PLAYER RPG THE FUTURE OF RETURNS! PAGE 18 PC GAMING > ON THE DISC REVIEWED TM STAR WARS THE YEAR’S FIRST 5-STAR EMPIRE AT WAR DEMO! ISSUE 260 PLUS: HOT HALF-LIFE 2 AND DOOM 3 GAME IS ONE MAPS AND MODS! YOU’VE NEVER BIG TRAILERS: SPLINTER CELL HEARD OF 21 Display Until March DOUBLE AGENT, THE GODFATHER! SEE PAGE 87 $8.99 U.S. $9.99 Canada > MARCH 2006 CGW.1UP.COM THE FATE OF THE ENTIRE ARE YOU THE FLEETS Do you quickly build a fleet of TIE fighters and swarm the enemy before they gain strength? Or take time and build a more THE ELEMENTS powerful fleet of Star Destroyers? Do you wait until after the ice storm and lose the element of surprise? Or do you take advantage of low visibility and attack when they least expect it? THE ARMIES Do you crush bases under the feet of AT-ATs and risk losing a few? Or do you call down ships from space and bomb them back to the Stone Age? Will you repeat Star Wars® history or change it forever? Play Star Wars : Empire at War and test your strategic mettle in an epic fight to control the entire Star Wars galaxy. -
What They Know: the Business of Tracking You on the Internet
What They Know The Business of Tracking You on the Internet A Wall Street Journal Investigation 2 Table of Contents Introduction .............................................................................. 3 Contributors .............................................................................. 6 The Web's New Gold Mine: Your Secrets ....................................................... 7 Explore the Data ....................................................................................... 14 Sites Feed Personal Details To New Tracking Industry ......................... 15 How to Avoid the Prying Eyes ................................................................. 17 What They Know About You ................................................................... 20 Microsoft Quashed Effort To Boost Online Privacy .................................... 22 On the Web's Cutting Edge, Anonymity in Name Only ............................... 27 Stalking by Cellphone ................................................................................... 33 Google Agonizes on Privacy as Ad World Vaults Ahead ............................. 39 On the Web, Children Face Intensive Tracking .......................................... 45 Explore the Data ...................................................................................... 50 How to Protect Your Child’s Privacy Online ........................................... 51 'Scrapers' Dig Deep For Data on Web ..........................................................53 Facebook in Privacy Breach -
Lifestreaming
Copyright © 2013 by Alice E. Marwick. All rights reserved. Th is book may not be reproduced, in whole or in part, including illustrations, in any form (beyond that copying permitted by Sections 107 and 108 of the U.S. Copyright Law and except by reviewers for the public press), without written permission from the publishers. Yale University Press books may be purchased in quantity for educational, business, or promotional use. For information, please e-mail [email protected] (U.S. offi ce) or [email protected] (U.K. offi ce). Set in Caslon Pro and Whitney types by Westchester Book Group. Printed in the United States of America. Library of Congress Cataloging-in-Publication Data Marwick, Alice Emily. Status update : celebrity, publicity, and branding in the social media age / Alice E. Marwick. pages cm Includes bibliographical references and index. ISBN 978-0-300-17672-8 (cloth : alkaline paper) 1. Web 2.0. 2. Social media. 3. Social status. 4. Celebrities. 5. Publicity. 6. Branding (Marketing) I. Title. TK5105.88817.M36 2013 305.5'2—dc23 2013017042 A catalogue record for this book is available from the British Library. Th is paper meets the requirements of ANSI/NISO Z39.48–1992 (Permanence of Paper). 10 9 8 7 6 5 4 3 2 1 5 LIFESTREAMING We Live in Public Th e 2009 documentary We Live in Public told the story of Josh Harris, a late- 1990s dot- com millionaire who funneled his consid- erable fortune into what he considered the future: people broadcast- ing their lives via internet- enabled closed- circuit tele vi sion. -
Reid Hoffman's Big Dreams for Linkedin
Reid Hoffman’s Big Dreams for LinkedIn - The New Yorker 2/6/16, 10:36 AM The Network Man Hoffman, who founded LinkedIn, has a premise about how the economic world will work from now on. Illustration by Stanley Chow Early on a Monday evening in June, Reid Hoffman, the founder and executive chairman of the business-oriented networking site LinkedIn, met Mark Pincus, the founder and chief executive of the gaming site Zynga, for dinner at a casual restaurant in Portola Valley, California, a wealthy residential town at the western edge of Silicon Valley. Breakfasts and dinners are a big part of Hoffman’s life. He recently published two books on how to be successful in business, and is finishing a third, whose working title is “Blitzscaling.” His business is based on the idea of managing your career through relentless networking, which is something he enjoys. If someone told you that Hoffman was the equipment manager for a Pearl Jam tour, it wouldn’t seem like a casting error. He is a big, broad-faced man with tousled brown hair, http://www.newyorker.com/magazine/2015/10/12/the-network-man Page 1 of 26 Reid Hoffman’s Big Dreams for LinkedIn - The New Yorker 2/6/16, 10:36 AM who typically dresses for work in black shorts, a black T-shirt, running shoes, and white socks. He befriended Pincus about twenty years ago, when the two met in the Bay Area to discuss business ideas, and discovered that they both believed that social media would be the next big thing in Silicon Valley. -
Descargar Informe Empresa
1 2 LICENCIA Informe: Inteligencia Artificial por Corporación Ruta N, se distribuye bajo una Licencia Creative Commons Atribución- NoComercial-CompartirIgual 4.0 Internacional. REFERENCIA BIBLIOGRÁFICA Sugerimos se referencie el documento de la siguiente forma: Corporación Ruta N (2018). Observatorio CT+i: Informe No. 1. Inteligencia Artificial Recuperado desde www.rutanmedellin.org 3 LIDERA 4 EJECUTA 5 DESARROLLA EL ESTUDIO 6 ASESORA Isis Bonet Cruz Doctora en Ciencias de la Computación Docente Universidad EIA Natalia Ochoa Ramírez Master en Ciencias de Análisis de Datos PARTICIANTES 7 El estudio de vigilancia tecnológica e inteligencia competitiva, denominado INTELIGENCIA ARTIFICIAL, fue desarrollado por la Universidad Pontificia Bolivariana en el cual los participantes asumieron los siguientes roles: - Metodólogo: asesora con la metodología de vigilancia tecnológica e inteligencia competitiva diseñada para el proyecto Observatorio CT+i y definida por INNRUTA - Red de Inteligencia competitiva. Adicionalmente coordina dentro de cada institución los ejercicios realizados. - Vigía: encargado de recopilar de fuentes primarias y secundarias, los datos e información relacionada con el área de oportunidad estudiada. Realiza con expertos temáticos y asesores, el análisis de la información recopilada y la consolidación de los informes del estudio de inteligencia competitiva. El estudio contó con la participación de Alejandro Peña Palacio y Natalia Ochoa Ramírez, quienes desempeñaron el papel de asesores temáticos con las siguientes actividades. - Asesor temático: participa en las etapas de análisis y validación de la información recopilada por el vigía. Orienta y da lineamientos del estudio de inteligencia competitiva realizado. Se contó con la participación de un grupo de actores con conocimientos relacionados a la temática, quienes contribuyeron en la validación y priorización de oportunidades. -
Analyzing Games Journalism
Project Number: LDH-PW03 Analyzing Games Journalism A Major Qualifying Project Report submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor of Science on April 30, 2009 Submitted By: Dan Tennant Advised By: Professor Lorraine Higgins TC Table of Contents TC Table of Contents .................................................................................................... ii TF Table of Figures ..................................................................................................... iv AB Abstract ................................................................................................................... v 1 Introduction: Games Journalism and the Print-Online Transition .......................... 1 2 Methods for Coding and Analyzing Magazines ..................................................... 5 2.1 Selecting a Sample Set ...................................................................................... 5 2.2 Editorial Coding Categories .............................................................................. 8 2.3 The Interview Process ..................................................................................... 12 3 Quantitative Analysis ............................................................................................ 15 3.1 Genre ............................................................................................................... 15 3.2 Voice & Style .................................................................................................