BETHESDA SOFTWORKS, LLC : V. : Civil Action No. DKC 09-2357
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Wing Commander II, Your Goal Is to Defeat the Kilrathi Enemy
Wing Commander TM II USER MANUAL PLAY HUNDREDS OF THE GREATEST GAMES EVER MADE, VISIT WWW.GAMETAP.COM AND GET YOUR FREE TRIAL NOW! GameTap is pleased to oer an online library of original game manuals. We have made these manuals available to create a more complete gaming experience -- and because some of them are pretty entertaining. Be aware that the representations, warranties, and guarantees (including replacement options) made in these manuals are no longer valid, and that GameTap and the original publisher are not responsible for honoring them. Control information for a PC title will, in most cases, accurately reect the game’s controls within GameTap. Please note that game controller instructions for console games won’t be correct. Feel free to ignore any installation instructions -- GameTap handles all the complex stu for you. Finally, please do not call the phone numbers that occasionally appear in the manuals. We're not sure anyone will pick up. If you do have questions about games within the GameTap service, please contact Customer Support at gametap.com. wc2_1 Page 1 of 2 C O N T E N T S PLAY GUIDE .....................................................2 Alternate Camera Views ......................12 The Story So Far….......................................2 Improved Target Starting the Game.........................................2 Tracking System .............................12 Transferring Characters ............................3 Jumping Out.......................................12 Creating a New Character ........................3 -
Illegal File Sharing
ILLEGAL FILE SHARING The sharing of copyright materials such as MUSIC or MOVIES either through P2P (peer-to-peer) file sharing or other means WITHOUT the permission of the copyright owner is ILLEGAL and can have very serious legal repercussions. Those found GUILTY of violating copyrights in this way have been fined ENORMOUS sums of money. Accordingly, the unauthorized distribution of copyrighted materials is PROHIBITED at Bellarmine University. The list of sites below is provided by Educause and some of the sites listed provide some or all content at no charge; they are funded by advertising or represent artists who want their material distributed for free, or for other reasons. Remember that just because content is free doesn't mean it's illegal. On the other hand, you may find websites offering to sell content which are not on the list below. Just because content is not free doesn't mean it's legal. Legal Alternatives for Downloading • ABC.com TV Shows • [adult swim] Video • Amazon MP3 Downloads • Amazon Instant Video • AOL Music • ARTISTdirect Network • AudioCandy • Audio Lunchbox • BearShare • Best Buy • BET Music • BET Shows • Blackberry World • Blip.fm • Blockbuster on Demand • Bravo TV • Buy.com • Cartoon Network Video • Zap2it • Catsmusic • CBS Video • CD Baby • Christian MP Free • CinemaNow • Clicker (formerly Modern Feed) • Comedy Central Video • Crackle • Criterion Online • The CW Video • Dimple Records • DirecTV Watch Online • Disney Videos • Dish Online • Download Fundraiser • DramaFever • The Electric Fetus • eMusic.com -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Reconciling Cultural Diversity and Free Trade in the Digital Age: a Cultural Analysis of the International Trade in Content Items Claire Wright
The University of Akron IdeaExchange@UAkron Akron Law Review Akron Law Journals July 2015 Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items Claire Wright Please take a moment to share how this work helps you through this survey. Your feedback will be important as we plan further development of our repository. Follow this and additional works at: http://ideaexchange.uakron.edu/akronlawreview Part of the International Law Commons, and the International Trade Law Commons Recommended Citation Wright, Claire (2008) "Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items," Akron Law Review: Vol. 41 : Iss. 2 , Article 3. Available at: http://ideaexchange.uakron.edu/akronlawreview/vol41/iss2/3 This Article is brought to you for free and open access by Akron Law Journals at IdeaExchange@UAkron, the institutional repository of The nivU ersity of Akron in Akron, Ohio, USA. It has been accepted for inclusion in Akron Law Review by an authorized administrator of IdeaExchange@UAkron. For more information, please contact [email protected], [email protected]. Wright: Reconciling Cultural Diversity and Free Trade WRIGHT_FINAL 3/23/2009 2:40 PM RECONCILING CULTURAL DIVERSITY AND FREE TRADE IN THE DIGITAL AGE: A CULTURAL ANALYSIS OF THE INTERNATIONAL TRADE IN CONTENT ITEMS Claire Wright* I. Introduction ....................................................................... 401 II. Background Information.................................................... 415 A. Cultural Diversity on the Global Level ....................... 415 B. International Media Conglomerates ............................ 420 C. Global Content Markets .............................................. 428 D. Digital Technology ..................................................... 432 III. Cultural Studies ................................................................. 439 A. Cultural Studies as a Discipline ................................. -
Index Images Download 2006 News Crack Serial Warez Full 12 Contact
index images download 2006 news crack serial warez full 12 contact about search spacer privacy 11 logo blog new 10 cgi-bin faq rss home img default 2005 products sitemap archives 1 09 links 01 08 06 2 07 login articles support 05 keygen article 04 03 help events archive 02 register en forum software downloads 3 security 13 category 4 content 14 main 15 press media templates services icons resources info profile 16 2004 18 docs contactus files features html 20 21 5 22 page 6 misc 19 partners 24 terms 2007 23 17 i 27 top 26 9 legal 30 banners xml 29 28 7 tools projects 25 0 user feed themes linux forums jobs business 8 video email books banner reviews view graphics research feedback pdf print ads modules 2003 company blank pub games copyright common site comments people aboutus product sports logos buttons english story image uploads 31 subscribe blogs atom gallery newsletter stats careers music pages publications technology calendar stories photos papers community data history arrow submit www s web library wiki header education go internet b in advertise spam a nav mail users Images members topics disclaimer store clear feeds c awards 2002 Default general pics dir signup solutions map News public doc de weblog index2 shop contacts fr homepage travel button pixel list viewtopic documents overview tips adclick contact_us movies wp-content catalog us p staff hardware wireless global screenshots apps online version directory mobile other advertising tech welcome admin t policy faqs link 2001 training releases space member static join health -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
2019 Proxy Statement and Annual Report October 18, 2019
2019 Proxy Statement and Annual Report October 18, 2019 Dear fellow stockholders, The General Finance Corporation team continues to deliver great results in executing our long-term growth strategy. We continue to execute our growth strategy with our specialty rental services business model. Our business model has several key features: an attractive asset class of long-lived assets that offer rapid payback periods and low maintenance costs, a diversified customer base and storage products adoptable to a wide variety of uses. We continue to manage our business model to deliver organic growth, recurring leasing revenue, superior customer service, product innovation, operational excellence and disciplined acquisitions. GROWTH MILESTONES Through our team’s dedication and commitment to our long-term growth strategies, we reached important growth milestones in fiscal year ended June 30, 2019, or fiscal year 2019: Branch Network and Lease Fleet Growth. Our branch network has grown from 15 branches at June 2007 to 101 branches at June 30, 2019, and from June 2008 to June 2019 our lease fleet grew at a compound annual growth rate of 12%. Revenue, Leasing Revenue and EBITDA Growth. Fiscal year 2019 revenues, leasing revenue and Adjusted EBITDA increased by 8.9%, 12% and 21.9%, respectively, over the prior fiscal year. EBITDA Margin Growth. Our EBITDA margins have increased from 17% in June 2007 to 28% at June 30, 2019. Large and Loyal Customer Base. Outstanding customer service, as evidenced by Pac-Van’s fiscal year 2019 net promoter score of 84, has fueled the growth of our customer base from 12,000 customers at June 2007 to over 50,000 customers at June 30, 2019. -
A Post-Nuclear Role-Playing Game
Fallout Wastelands A Post-Nuclear Role-Playing Game A Black Diamond Project - Version 2.0 Table of Contents 4… Notes About Fallout Wastelands #... 5. Adventuring in the Wastes 7... 1. Introduction #... Exploration and Travel 9... 2. Character Creation #... Eat, Pray, Live 9... Character Terminology #... Rest and Relaxation 12... Character Races #... Maintaining Gear 12... Humans #... Trading and Barter 13... Ghouls #... Breaking and Entering 14... Super Mutants #... Hazards of the Wasteland 15... Robots #... Energy and Power 16... Character Statistics #... The Art of the Steal 16... SPECIAL Stats #... Damage, Death, and Dying 18... Derived Stats #... Karma 22... Traits #... 6. Combat 30... Finishing Touches #... Combat Begins 32... 3. Skills #... Determining Initiative 32... Character Creation #... Actions 37... Applying Skills #... Vehicle Combat 37... Skill Tests #... After Combat 38... Skill Competencies #... 7. The Armory 38... Degrees of Success #... Weapons 39... Skill Contests #... Energy Weapons 40... 4. Character Advancement #... Explosives 42... Perks #... Guns #... Melee Weapons #... Unarmed Weapons #... Weapon Modifications #... Armor #... Traps #... Equipment #... Ammunition #... Chems #... Gear #... Vehicles #... Vehicle Enhancements #... 8. The Bestiary #... Appendices #... Index A Few Notes About Fallout: Wastelands For years I’ve loved playing the Fallout games, starting out with Fallout 3 and Fallout: New Vegas before moving on (or back?) to Fallout and Fallout 2. I became enamored by the setting and fell in love with the 1950s-era retro-futuristic atmosphere, the pulp Science! themes, and the surprisingly beautiful post-apocalyptic world that unfolded before me. It was like Firefly met Mad Max and Rango and it was perfect. Once I worked my way through the series (the games that existed at the time), I began searching for a tabletop version of Fallout so I could explore the wasteland with my friends at college. -
Editor's Note Letters to the Editor News Bits
by Allen Varney ALSO: EDITOR’S NOTE LETTERS TO THE EDITOR NEWS BITS moments that were no doubt terrifying, World War II. The Century Division notes of the heaviest snows in the 20th despite all their intense military training. landed in Marseilles, France in October of century in January 1945 are meaningful, But they aren’t the only ones. My friends 1944 and moved north, toward Alsace, but the description of the bitter cold and their family members who’ve been for their part in the Ardennes Offensive. brought it home. The reputation of the My Dad took my Grandpa to see Saving in the military during wartime also seem The 100th experienced “Success in powerful German Panzers made a dent, Private Ryan when it first came out in to want, even need, to re-experience Battle,” as was their motto, holding the but Granpda’s stories of the sound of the the theater. Then they bought Band of war through entertainment. strategic Saverne Pass against the 17th trees splintering above him from artillery Brothers and watched it together. I SS Panzer-Grenadiers, the “Götz von blasts made it real. It was these tree remember listening to them talking In recent years, the field of games has Berlichingen” Division, in mid-January, splinters that caused many of the about each of these afterward. “The produced a number of war games to add the height of winter. This is their very casualties to their division – people he scene, landing on the beaches in [Saving to the mix. Indeed, several of my impressive record on paper. -
1 Worldwide Revenue
digitalposter08_v19_(jg).qxp 3/7/2008 5:24 PM Page 1 ADAGE.COM/DIGITALFAMILYTREES08 GO ONLINE TO EXPLORE AN INTERACTIVE VERSION WITH PROPERTY DESCRIPTIONS DIGITAL FAMILY TREES 2008 AND LINKS Interactive ventures of top media,web portal and agency companies MEDIA COMPANIES PORTALS/SEARCH AGENCY COMPANIES DIGITAL HOLDINGS OF FIVE MAJOR U.S. MEDIA COMPANIES PROPERTIES OF THE BIG THREE WORLDWIDE DIGITAL PROPERTIES OF THE TOP FOUR AGENCY HOLDING COMPANIES Key digital properties and services. See “About the Digital Family Trees” for more information. Key digital properties and services. Key digital services. Go to AdAge.com/digitalfamilytrees08 to see No. 5 Havas and No. 6 Dentsu. TIME WARNER NEWS CORP. GOOGLE OMNICOM GROUP INTERPUBLIC GROUP OF COS. U.S. UNIQUE VISITORS: 123.8 million U.S. UNIQUE VISITORS: 86.6 million U.S. UNIQUE VISITORS: 134.9 million DIGITAL SHARE OF ’07 REVENUE: 13% Ad Age estimate DIGITAL SHARE OF ’07 REVENUE: 10% Ad Age estimate WORLDWIDE REVENUE (’07): $46.5B U.S. MEDIA WORLDWIDE REVENUE (’07): $28.7B U.S. MEDIA WORLDWIDE REVENUE (’07): $16.6B U.S. MEDIA WORLDWIDE REVENUE (’07): $12.7B HOLDING COMPANY WORLDWIDE REVENUE (’07): $6.6B HOLDING COMPANY DIGITAL REVENUE (’07): $655M Ad Age est. U.S. MEDIA REVENUE (’06): $34.0B COMPANY RANK: 1 U.S. MEDIA REVENUE (’06): $15.4B COMPANY RANK: 4 U.S. MEDIA REVENUE (’06): $4.1B COMPANY RANK: 19 DIGITAL REVENUE (’07): $1.6B Ad Age estimate WORLDWIDE REV. RANK: 1 WORLDWIDE REV. RANK: 3 AOL CABLE ADVERTISING SERVICES AGENCIES AGENCIES AD NETWORKS AOL LIVING MAPQUEST BIGTENNETWORK.COM -
2006 DICE Program
Welcome to the Academy of Interactive Arts and Sciences’® fifth annual D.I.C.E. Summit™. The Academy is excited to provide the forum for the interactive enter- tainment industry’s best and brightest to discuss the trends, opportunities and chal- lenges that drive this dynamic business. For 2006, we have assembled an outstanding line-up of speakers who, over the next few days, will be addressing some of the most provocative topics that will impact the creation of tomorrow’s video games. The D.I.C.E. Summit is the event where many of the industry’s leaders are able to discuss, debate and exchange ideas that will impact the video game business in the coming years. It is also a time to reflect on the industry’s most recent accomplish- ments, and we encourage every Summit attendee to join us on Thursday evening Joseph Olin, President for the ninth annual Interactive Achievement Awards®, held at The Joint at the Academy of Interactive Hard Rock Hotel. The creators of the top video games of the year will be honored Arts & Sciences for setting new standards in interactive entertainment. Thank you for attending this year’s D.I.C.E. Summit. We hope that this year’s confer- ence will provide you with ideas that spark your creative efforts throughout the year. The Academy’s Board of Directors Since its inception in 1996, the Academy of Interactive Arts and Sciences has relied on the leadership and direction of its board of directors. These men and women, all leaders of the interactive software industry, have volunteered their time and resources to help the Academy advance its mission of promoting awareness of the art and science of interactive games and entertainment. -
Quick Guide to the Web
Quick Guide to the Web For Reference & For Fun Reference General Reference Wiki Reference Academic Encyclopedias Dictionaries More Glossaries by Topic Basic Info Phone & Address Maps & Directions News Weather Health Answers & How-To Basic Sites Internet Basics News News & Politics Newspapers Media Research Entertainment Movies & TV Shows/Movies Online Movies Television Reference Pop Culture Music Online Music Music Sites Reference Games Computer & Console Internet Puzzles & More Media & Fun Online Video Humor/Fun Baseball & Other Sports Government General Depts & Agencies Law Public_Resources Data & Statistics Travel General Flights Driving Automobiles Hotels Studying Academic Study Aids General Reference Data & Statistics Wiki Reference Encyclopedias Dictionaries More Glossaries by Topic Media Online Shows & Movies Music Video Internet Games Books Newspapers Magazines More Local Info Genealogy Finding Basic Information Basic Search & More Google Yahoo Bing MSN ask.com AOL Wikipedia About.com Internet Public Library Freebase Librarian Chick DMOZ Open Directory Executive Library Web Research OEDB LexisNexis Wayback Machine Norton Site-Checker DigitalResearchTools Web Rankings Alexa Web Tools - Librarian Chick Web 2.0 Tools Top Reference & Resources – Internet Quick Links E-map | Indispensable Links | All My Faves | Joongel | Hotsheet | Quick.as Corsinet | Refdesk Tools | CEO Express Internet Resources Wayback Machine | Alexa | Web Rankings | Norton Site-Checker Useful Web Tools DigitalResearchTools | FOSS Wiki | Librarian Chick | Virtual