A Hardware Accelerator for Tracing Garbage Collection
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An Efficient Framework for Implementing Persistent Data Structures on Asymmetric NVM Architecture
AsymNVM: An Efficient Framework for Implementing Persistent Data Structures on Asymmetric NVM Architecture Teng Ma Mingxing Zhang Kang Chen∗ [email protected] [email protected] [email protected] Tsinghua University Tsinghua University & Sangfor Tsinghua University Beijing, China Shenzhen, China Beijing, China Zhuo Song Yongwei Wu Xuehai Qian [email protected] [email protected] [email protected] Alibaba Tsinghua University University of Southern California Beijing, China Beijing, China Los Angles, CA Abstract We build AsymNVM framework based on AsymNVM ar- The byte-addressable non-volatile memory (NVM) is a promis- chitecture that implements: 1) high performance persistent ing technology since it simultaneously provides DRAM-like data structure update; 2) NVM data management; 3) con- performance, disk-like capacity, and persistency. The cur- currency control; and 4) crash-consistency and replication. rent NVM deployment with byte-addressability is symmetric, The key idea to remove persistency bottleneck is the use of where NVM devices are directly attached to servers. Due to operation log that reduces stall time due to RDMA writes and the higher density, NVM provides much larger capacity and enables efficient batching and caching in front-end nodes. should be shared among servers. Unfortunately, in the sym- To evaluate performance, we construct eight widely used metric setting, the availability of NVM devices is affected by data structures and two transaction applications based on the specific machine it is attached to. High availability canbe AsymNVM framework. In a 10-node cluster equipped with achieved by replicating data to NVM on a remote machine. real NVM devices, results show that AsymNVM achieves However, it requires full replication of data structure in local similar or better performance compared to the best possible memory — limiting the size of the working set. -
Efficient Support of Position Independence on Non-Volatile Memory
Efficient Support of Position Independence on Non-Volatile Memory Guoyang Chen Lei Zhang Richa Budhiraja Qualcomm Inc. North Carolina State University Qualcomm Inc. [email protected] Raleigh, NC [email protected] [email protected] Xipeng Shen Youfeng Wu North Carolina State University Intel Corp. Raleigh, NC [email protected] [email protected] ABSTRACT In Proceedings of MICRO-50, Cambridge, MA, USA, October 14–18, 2017, This paper explores solutions for enabling efficient supports of 13 pages. https://doi.org/10.1145/3123939.3124543 position independence of pointer-based data structures on byte- addressable None-Volatile Memory (NVM). When a dynamic data structure (e.g., a linked list) gets loaded from persistent storage into 1 INTRODUCTION main memory in different executions, the locations of the elements Byte-Addressable Non-Volatile Memory (NVM) is a new class contained in the data structure could differ in the address spaces of memory technologies, including phase-change memory (PCM), from one run to another. As a result, some special support must memristors, STT-MRAM, resistive RAM (ReRAM), and even flash- be provided to ensure that the pointers contained in the data struc- backed DRAM (NV-DIMMs). Unlike on DRAM, data on NVM tures always point to the correct locations, which is called position are durable, despite software crashes or power loss. Compared to independence. existing flash storage, some of these NVM technologies promise This paper shows the insufficiency of traditional methods in sup- 10-100x better performance, and can be accessed via memory in- porting position independence on NVM. It proposes a concept called structions rather than I/O operations. -
Java in Embedded Linux Systems
Java in Embedded Linux Systems Java in Embedded Linux Systems Thomas Petazzoni / Michael Opdenacker Free Electrons http://free-electrons.com/ Created with OpenOffice.org 2.x Java in Embedded Linux Systems © Copyright 2004-2007, Free Electrons, Creative Commons Attribution-ShareAlike 2.5 license http://free-electrons.com Sep 15, 2009 1 Rights to copy Attribution ± ShareAlike 2.5 © Copyright 2004-2008 You are free Free Electrons to copy, distribute, display, and perform the work [email protected] to make derivative works to make commercial use of the work Document sources, updates and translations: Under the following conditions http://free-electrons.com/articles/java Attribution. You must give the original author credit. Corrections, suggestions, contributions and Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license translations are welcome! identical to this one. For any reuse or distribution, you must make clear to others the license terms of this work. Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. License text: http://creativecommons.org/licenses/by-sa/2.5/legalcode Java in Embedded Linux Systems © Copyright 2004-2007, Free Electrons, Creative Commons Attribution-ShareAlike 2.5 license http://free-electrons.com Sep 15, 2009 2 Best viewed with... This document is best viewed with a recent PDF reader or with OpenOffice.org itself! Take advantage of internal -
Data Structures Are Ways to Organize Data (Informa- Tion). Examples
CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 1 ] What are Data Structures? Data structures are ways to organize data (informa- tion). Examples: simple variables — primitive types objects — collection of data items of various types arrays — collection of data items of the same type, stored contiguously linked lists — sequence of data items, each one points to the next one Typically, algorithms go with the data structures to manipulate the data (e.g., the methods of a class). This course will cover some more complicated data structures: how to implement them efficiently what they are good for CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 2 ] Abstract Data Types An abstract data type (ADT) defines a state of an object and operations that act on the object, possibly changing the state. Similar to a Java class. This course will cover specifications of several common ADTs pros and cons of different implementations of the ADTs (e.g., array or linked list? sorted or unsorted?) how the ADT can be used to solve other problems CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 3 ] Specific ADTs The ADTs to be studied (and some sample applica- tions) are: stack evaluate arithmetic expressions queue simulate complex systems, such as traffic general list AI systems, including the LISP language tree simple and fast sorting table database applications, with quick look-up CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 4 ] How Does C Fit In? Although data structures are universal (can be imple- mented in any programming language), this course will use Java and C: non-object-oriented parts of Java are based on C C is not object-oriented We will learn how to gain the advantages of data ab- straction and modularity in C, by using self-discipline to achieve what Java forces you to do. -
Software II: Principles of Programming Languages
Software II: Principles of Programming Languages Lecture 6 – Data Types Some Basic Definitions • A data type defines a collection of data objects and a set of predefined operations on those objects • A descriptor is the collection of the attributes of a variable • An object represents an instance of a user- defined (abstract data) type • One design issue for all data types: What operations are defined and how are they specified? Primitive Data Types • Almost all programming languages provide a set of primitive data types • Primitive data types: Those not defined in terms of other data types • Some primitive data types are merely reflections of the hardware • Others require only a little non-hardware support for their implementation The Integer Data Type • Almost always an exact reflection of the hardware so the mapping is trivial • There may be as many as eight different integer types in a language • Java’s signed integer sizes: byte , short , int , long The Floating Point Data Type • Model real numbers, but only as approximations • Languages for scientific use support at least two floating-point types (e.g., float and double ; sometimes more • Usually exactly like the hardware, but not always • IEEE Floating-Point Standard 754 Complex Data Type • Some languages support a complex type, e.g., C99, Fortran, and Python • Each value consists of two floats, the real part and the imaginary part • Literal form real component – (in Fortran: (7, 3) imaginary – (in Python): (7 + 3j) component The Decimal Data Type • For business applications (money) -
Purely Functional Data Structures
Purely Functional Data Structures Chris Okasaki September 1996 CMU-CS-96-177 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Thesis Committee: Peter Lee, Chair Robert Harper Daniel Sleator Robert Tarjan, Princeton University Copyright c 1996 Chris Okasaki This research was sponsored by the Advanced Research Projects Agency (ARPA) under Contract No. F19628- 95-C-0050. The views and conclusions contained in this document are those of the author and should not be interpreted as representing the official policies, either expressed or implied, of ARPA or the U.S. Government. Keywords: functional programming, data structures, lazy evaluation, amortization For Maria Abstract When a C programmer needs an efficient data structure for a particular prob- lem, he or she can often simply look one up in any of a number of good text- books or handbooks. Unfortunately, programmers in functional languages such as Standard ML or Haskell do not have this luxury. Although some data struc- tures designed for imperative languages such as C can be quite easily adapted to a functional setting, most cannot, usually because they depend in crucial ways on as- signments, which are disallowed, or at least discouraged, in functional languages. To address this imbalance, we describe several techniques for designing functional data structures, and numerous original data structures based on these techniques, including multiple variations of lists, queues, double-ended queues, and heaps, many supporting more exotic features such as random access or efficient catena- tion. In addition, we expose the fundamental role of lazy evaluation in amortized functional data structures. -
WCET Analysis of Java Bytecode Featuring Common Execution Environments
WCET Analysis of Java Bytecode Featuring Common Execution Environments Christian Frost, Casper Svenning Jensen, Kasper Søe Luckow, Bent Thomsen Department of Computer Science, Aalborg University Selma Lagerlöfs Vej 300 DK-9220, Aalborg East, Denmark {chrfrost,semadk,luckow,bt}@cs.aau.dk ABSTRACT 1. INTRODUCTION We present a novel tool for statically determining the Worst Java in its traditional form, has inherent issues that makes Case Execution Time (WCET) of Java Bytecode-based pro- it less suitable for development of hard real-time embedded grams called Tool for Execution Time Analysis of Java byte- systems such as the lack of the notion of a deadline and code (TetaJ). This tool differentiates itself from existing high-resolution real-time clocks. To accommodate these, a tools by separating the individual constituents of the execu- variety of initiatives such as the Real-Time Specification tion environment into independent components. The prime for Java (RTSJ) [23] and related profiles: Safety Critical benefit is that it can be used for execution environments Java (SCJ) [16] and Predictable Java (PJ) [9] have been featuring common embedded processors and software im- initiated. These specify certain alterations to the under- plementations of the JVM. TetaJ employs a model checking lying Java Virtual Machine (JVM) and various extensions approach for statically determining WCET where the Java through libraries that, when adhered to, creates a program- program, the JVM, and the hardware are modelled as Net- ming model that can be used for real-time systems devel- works of Timed Automata (NTA) and given as input to the opment in Java. -
Heapmon: a Low Overhead, Automatic, and Programmable Memory Bug Detector ∗
Appears in the Proceedings of the First IBM PAC2 Conference HeapMon: a Low Overhead, Automatic, and Programmable Memory Bug Detector ∗ Rithin Shetty, Mazen Kharbutli, Yan Solihin Milos Prvulovic Dept. of Electrical and Computer Engineering College of Computing North Carolina State University Georgia Institute of Technology frkshetty,mmkharbu,[email protected] [email protected] Abstract memory bug detection tool, improves debugging productiv- ity by a factor of ten, and saves $7,000 in development costs Detection of memory-related bugs is a very important aspect of the per programmer per year [10]. Memory bugs are not easy software development cycle, yet there are not many reliable and ef- to find via code inspection because a memory bug may in- ficient tools available for this purpose. Most of the tools and tech- volve several different code fragments which can even be in niques available have either a high performance overhead or require different files or modules. The compiler is also of little help a high degree of human intervention. This paper presents HeapMon, in finding heap-related memory bugs because it often fails to a novel hardware/software approach to detecting memory bugs, such fully disambiguate pointers [18]. As a result, detection and as reads from uninitialized or unallocated memory locations. This new identification of memory bugs must typically be done at run- approach does not require human intervention and has only minor stor- time [1, 2, 3, 4, 6, 7, 8, 9, 11, 13, 14, 18]. Unfortunately, the age and execution time overheads. effects of a memory bug may become apparent long after the HeapMon relies on a helper thread that runs on a separate processor bug has been triggered. -
Effective Inline-Threaded Interpretation of Java Bytecode
Effective Inline-Threaded Interpretation of Java Bytecode Using Preparation Sequences Etienne Gagnon1 and Laurie Hendren2 1 Sable Research Group Universit´eduQu´ebec `a Montr´eal, [email protected] 2 McGill University Montreal, Canada, [email protected] Abstract. Inline-threaded interpretation is a recent technique that im- proves performance by eliminating dispatch overhead within basic blocks for interpreters written in C [11]. The dynamic class loading, lazy class initialization, and multi-threading features of Java reduce the effective- ness of a straight-forward implementation of this technique within Java interpreters. In this paper, we introduce preparation sequences, a new technique that solves the particular challenge of effectively inline-threa- ding Java. We have implemented our technique in the SableVM Java virtual machine, and our experimental results show that using our tech- nique, inline-threaded interpretation of Java, on a set of benchmarks, achieves a speedup ranging from 1.20 to 2.41 over switch-based inter- pretation, and a speedup ranging from 1.15 to 2.14 over direct-threaded interpretation. 1 Introduction One of the main advantages of interpreters written in high-level languages is their simplicity and portability, when compared to static and dynamic compiler-based systems. One of their main drawbacks is poor performance, due to a high cost for dispatching interpreted instructions. In [11], Piumarta and Riccardi introduced a technique called inlined-threading which reduces this overhead by dynamically inlining instruction sequences within basic blocks, leaving a single instruction dispatch at the end of each sequence. To our knowledge, inlined-threading has not been applied to Java interpreters before. -
Design Decisions for a Java Processor
Design Decisions for a Java Processor Martin Schoeberl JOP.design Strausseng. 2-10/2/55, A-1050 Vienna, AUSTRIA [email protected] Abstract The paper is organized as follows: Section 2 gives an overview of the architecture of JOP. In section 3 some This paper describes design decisions for JOP, a Java design decisions for the implementation in an FPGA are Optimized Processor, implemented in an FPGA. FPGA described. One example of the flexibility of an FPGA density-price relationship makes it now possible to con- based architecture is given in section 4. sider them not only for prototyping of processor designs but also as final implementation technology. However, using an FPGA as target platform for a processor dif- 2 Overview of JOP ferent constraints influence the CPU architecture. Digi- tal building blocks that map well in an ASIC can result Figure 1 shows the datapath of JOP. In the first pipe- in poor resource usage in an FPGA. Considering these line stage Java bytecodes, the instructions of the JVM, constraints in the architecture can result in a tiny soft- are fetched. These bytecodes are translated to addresses core processor. in the micro code. Bytecode branches are also decoded and executed in this stage. A fetched bytecode results in an absolute jump in the micro code (the second stage). If 1 Introduction the bytecode has a 1 to 1 mapping with a JOP instruc- tion, a new bytecode is fetched, resulting in a jump in Common design praxis for embedded systems is us- the micro code in the next cycle. -
JOP: a Java Optimized Processor
JOP: A Java Optimized Processor Martin Schoeberl JOP.design, Strausseng. 2-10/2/55, A-1050 Vienna, AUSTRIA [email protected] Abstract. Java is still not a common language for embedded systems. It posses language features, like thread support, that can improve embedded system de- velopment, but common implementations as interpreter or just-in-time compiler are not practical. JOP is a hardware implementation of the Java Virtual Ma- chine with focus on real-time applications. This paper describes the architecture of JOP and proposes a simple real-time extension of Java for JOP. First applica- tion in an industrial system showed that JOP is one way to use Java in the em- bedded world. 1 Introduction Current software design practice for embedded systems is still archaic compared to software development for desktop systems. C and even Assembler is used on top of a small RTOS. The variety of embedded operating systems is large and this fragmenta- tion of the market leads to high cost. Java [1] can be a way out of this dilemma and possess language features not found in C: - Object-oriented - Memory management with a garbage collector - Implicit memory protection - Threads Memory management and threads are (besides device drivers) the main compo- nents of embedded operating systems. Finding these features in the language embed- ded systems can be programmed in Java without the need of an operating system. Java on desktop systems comes with a large library. However, if Java is stripped down to the core components it has a very small memory footprint. With careful pro- gramming (like using only immortal memory as in [2]) the garbage collector can be avoided. -
Android Cours 1 : Introduction `Aandroid / Android Studio
Android Cours 1 : Introduction `aAndroid / Android Studio Damien MASSON [email protected] http://www.esiee.fr/~massond 21 f´evrier2017 R´ef´erences https://developer.android.com (Incontournable !) https://openclassrooms.com/courses/ creez-des-applications-pour-android/ Un tutoriel en fran¸caisassez complet et plut^ot`ajour... 2/52 Qu'est-ce qu'Android ? PME am´ericaine,Android Incorporated, cr´e´eeen 2003, rachet´eepar Google en 2005 OS lanc´een 2007 En 2015, Android est le syst`emed'exploitation mobile le plus utilis´edans le monde (>80%) 3/52 Qu'est-ce qu'Android ? Cinq couches distinctes : 1 le noyau Linux avec les pilotes ; 2 des biblioth`equeslogicielles telles que WebKit/Blink, OpenGL ES, SQLite ou FreeType ; 3 un environnement d'ex´ecutionet des biblioth`equespermettant d'ex´ecuterdes programmes pr´evuspour la plate-forme Java ; 4 un framework { kit de d´eveloppement d'applications ; 4/52 Android et la plateforme Java Jusqu'`asa version 4.4, Android comporte une machine virtuelle nomm´eeDalvik Le bytecode de Dalvik est diff´erentde celui de la machine virtuelle Java de Oracle (JVM) le processus de construction d'une application est diff´erent Code Java (.java) ! bytecode Java (.class/.jar) ! bytecode Dalvik (.dex) ! interpr´et´e L'ensemble de la biblioth`equestandard d'Android ressemble `a J2SE (Java Standard Edition) de la plateforme Java. La principale diff´erenceest que les biblioth`equesd'interface graphique AWT et Swing sont remplac´eespar des biblioth`equesd'Android. 5/52 Android Runtime (ART) A` partir de la version 5.0 (2014), l'environnement d'ex´ecution ART (Android RunTime) remplace la machine virtuelle Dalvik.