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Earth Element Affinity Wind Element Affinity 2/15/2019 World of Five Nations Rewrite - Google Docs Table of Contents Nindo - the Ninja Way 169 The World of Five Nations 3 Universal Nindo Uses 170 The System 5 Attribute Nindo Powers 171 Character Creation 7 Unique Abilities 174 Character Creation 8 Unique Abilities 175 Spending MP 11 Building a UA 177 Unique Technique (UT) 180 Road to Ninja 12 The Road to Ninja 13 The Three Ninja Arts 183 Character Traits 26 Universal Jutsu 184 Village Traits 40 Advanced Universal Techniques 186 Elemental Traits 42 Creating Jutsu 188 Basic Attributes 47 Genjutsu Rules 198 Derived Attributes 48 Genjutsu Twists 199 Maneuvers 204 Skills 50 Stances 211 Skills and Tests 51 Sealing Jutsu 215 Basic Skills 52 Elemental Skills 53 Combat & Movement 217 Weapon Skills 63 Tracking Time 218 Support Skills 86 Flow of Combat 218 Utility Skills 89 Initiative, and Turn Order 218 Advanced Skills 94 Stealth and Surprise 219 Advanced Elemental Skills 102 Actions 219 Advanced Hiden Skills 117 Combat Movement and Range 219 Advanced Kekkei Genkai Skills 124 Speed Ranks 220 Making an Attack 221 Perks 143 Defending 221 Perks 144 Follow Ups 222 Combat Perks 144 Alternative Actions 223 Support Perks 152 Knowledge Checks 224 Social Perks 157 Damage and Healing 225 Formation Role Perks 160 Status Effects 225 Non Combat Perks 163 Jumping and Falling 228 Village Perks 164 Formational Combat 229 Black Ops Perks 166 Bloodline Perks 167 Equipment 233 Melee Weapons 234 1 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 1/277 2/15/2019 World of Five Nations Rewrite - Google Docs Ranged Weapons 236 Armor 237 Tools 238 Mission Kits 241 Item Qualities 242 The Game Master 245 The GM’s Job 246 Getting Started 246 Running the Game 247 Golden Rules 247 Running a Naruto Game 248 Writing an Adventure 249 Downtime Between Missions 250 Bonding 251 Reputation 253 Appendix 257 Black Ops 258 Black Ops Equipment 259 Elemental Interaction & Combo Attacks 260 Channel Elemental Chakra 261 Elemental Mastery 261 Path to Power 261 Puppetry 262 Human Puppetry: 265 Summoning Rules 265 Sage Mode 274 Tailed Beasts 274 House Rules 275 2 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 2/277 2/15/2019 World of Five Nations Rewrite - Google Docs Chapter 1 The World of Five Nations 3 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 3/277 2/15/2019 World of Five Nations Rewrite - Google Docs Welcome to the world of Naruto! What You’ll Need To Play Remember when you’d run home from Here’s what you’ll need to play World of school with your arms behind you? When Five Nations. you fell in love with a universe full of magic ● This book which contains the rules ninja in the manga aisles of the local book ● A copy of a character sheet store? Or when you wrote over powered ● A pencil and some scratch paper self insert original characters? ● Lots of ten sided dice This game is about taking on the role of a ● A grid map character in the universe of Naruto, a shonen that defined a generation. You will The Dice create original characters and write entirely World of Five Nations roleplaying game new stories with your friends. uses a dice pool system that uses ten sided So grab some drinks, con a guy into GMing a dice to resolve actions during gameplay. campaign for you and relive the universe These dice are referred to as d10’s, as in you always wanted to play in. “roll 7d10”. This indicates seven dice. 4 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 4/277 2/15/2019 World of Five Nations Rewrite - Google Docs The System Opposed Tests Opposed tests and checks result when your At its core, combat in World of Five Nations character is making a test against another is fairly simple. To test any Skill a shinobi character or active opponent. Both shinobi rolls a number of d10’s equal to the Stat the will roll their relevant dice pools and then Skill is based on. Then, they compare the compare total successes. results of those die to their Rank+2. Example ‑ The target has 1 Taijutsu, and 0 For each result showing less than or equal Dodge. It rolls a 9 for 0 successes against to their Rank+2 they get two successes. If Maya’s previous roll of 8 successes. The the dice show a “1” you may instead add target is hit! four successes rather than two. Then they NOTE: All fractions are rounded down. add any Automatic Success Bonuses from Skills and any other listed related sources. Additionally, the terms “ASB” and “ASP” will be used several times in the text. These Rank Value terms stand for Automatic Success Bonus Commoner 1 and Automatic Success Penalty. Genin 2 Example ‑ Maya’s genin character Shosuri attempts to throw a kunai at a target that Chunin 3 her sensei has set up. She has fairly average Special Jonin 4 Taijutsu score of 3, and a Kunai Training skill of 2. She adds up her Taijutsu and her Kunai Jonin 5 Training for a total of 5 dice or 5d10. Maya High Jonin 6 rolls these, and gets 1, 3, 6, 8, 10. Any rolls under 4 (her rank+2) are worth 2 successes Kage 7 with 1’s being worth double. She gets 6 successes from her dice roll, and then adds 2 ASB from her skill. Maya gets 8 succesess and hits the target with a bulls eye! Value Rolled Success Greater than Rank + 2 Is not a success. Less than Rank + 2 2 successes. 1 4 successes. 5 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 5/277 2/15/2019 World of Five Nations Rewrite - Google Docs Using This Book THE MOST IMPORTANT RULE The best way to read this book depends on Rule number one is: Do whatever is the whether or not you’re going to be GMing a most fun for your game. While we’ve made campaign or oneshot of World of Five a great deal of effort to ensure that this Nations or if you’re going to be a player in a game and the systems within this book are campaign. If you’re GMing you’re going to as complete as possible, there’s no way that want to read the entire book and maybe we’ve covered every possible situation that run a few combats using some of the you could encounter. In addition, some of pre‑made characters just to get a feel for the solutions provided may be ones that things. If you’re a player, you really need to you don’t like. In those situations, feel free familiarize yourself with character creation, to ignore our rules and substitute your own and the combat rules. to maintain the spirit of your game. 6 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 6/277 2/15/2019 World of Five Nations Rewrite - Google Docs Chapter 2 Character Creation 7 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 7/277 2/15/2019 World of Five Nations Rewrite - Google Docs goals? Can you sum them up in a few Character Creation words? Are they based on a character? Creating a character in the World of Five Examples: Nations follows a series of simple steps and ● Relentlessly Positive Orphan will use information from the upcoming ● Bully with Byakugan chapters. You will need a copy of the ● Greatest Summoner Ever character sheet, a pencil and some scratch ● Wannabe Kunoichi paper. 2. Check with the GM 1. Character Concept After coming up with your concept, you Before you start attaching numbers and should check with your Game Master to see abilities to your character sheet, you need a if it’s appropriate for the game. Maybe you concept. What is their personality like? Do want to play a dark brooding character in a they have any awesome powers or lifelong bright happy high adventure. Your powers 8 https://docs.google.com/document/d/1FY5LavDiSikCon-LMQHvjrFtta-xb_mkHh8PuBJXGCQ/edit# 8/277 2/15/2019 World of Five Nations Rewrite - Google Docs may not exist in the setting or time period, like an Uchiha during the manga. Talk with 7. Skills your GM so that everything fits together nicely. Your character has acquired a particular set of skills over a long career. These skills 3. Starting Rank and MP represent their specialties and abilities to sneak, fight and interact with others. All Ask your GM what Rank the campaign will characters start with 1 rank in two be starting at. Generally you want to start skills,before any MP is spent! out at Genin rank with about 75 Mission Points . MP is earned through play and 8. Perks training. As your character accumulates more MP, they advance in rank. Your Perks are the specialized training that a character will be created according to the shinobi undergoes. They enable new Character Rank chart on page 10. abilities, or further enhance old ones. 4. Road to Ninja 9. Nindo A shinobi is not born a normal child. They Nindo is your Ninja Way. This personal code were born to a world of violence and gives you powerful abilities in game. trained to thrive within it. Your character will select one event from each stage of 9. Unique Abilities their young life. Some abilities are not represented in this rulebook. The GM and you will work 5. Traits together to create entirely unique abilities Your character has defining traits that make to represent your character.
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