A Type System for Multidimensional Arrays
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Multi-Return Function Call
To appear in J. Functional Programming 1 Multi-return Function Call OLIN SHIVERS and DAVID FISHER College of Computing Georgia Institute of Technology (e-mail: fshivers,[email protected]) Abstract It is possible to extend the basic notion of “function call” to allow functions to have multiple re- turn points. This turns out to be a surprisingly useful mechanism. This article conducts a fairly wide-ranging tour of such a feature: a formal semantics for a minimal λ-calculus capturing the mechanism; motivating examples; monomorphic and parametrically polymorphic static type sys- tems; useful transformations; implementation concerns and experience with an implementation; and comparison to related mechanisms, such as exceptions, sum-types and explicit continuations. We conclude that multiple-return function call is not only a useful and expressive mechanism, at both the source-code and intermediate-representation levels, but also quite inexpensive to implement. Capsule Review Interesting new control-flow constructs don’t come along every day. Shivers and Fisher’s multi- return function call offers intriguing possibilities—but unlike delimited control operators or first- class continuations, it won’t make your head hurt or break the bank. It might even make you smile when you see the well-known tail call generalized to a “semi-tail call” and a “super-tail call.” What I enjoyed the most was the chance to reimagine several of my favorite little hacks using the new mechanism, but this unusually broad paper offers something for everyone: the language designer, the theorist, the implementor, and the programmer. 1 Introduction The purpose of this article is to explore in depth a particular programming-language mech- anism: the ability to specify multiple return points when calling a function. -
Safe, Fast and Easy: Towards Scalable Scripting Languages
Safe, Fast and Easy: Towards Scalable Scripting Languages by Pottayil Harisanker Menon A dissertation submitted to The Johns Hopkins University in conformity with the requirements for the degree of Doctor of Philosophy. Baltimore, Maryland Feb, 2017 ⃝c Pottayil Harisanker Menon 2017 All rights reserved Abstract Scripting languages are immensely popular in many domains. They are char- acterized by a number of features that make it easy to develop small applications quickly - flexible data structures, simple syntax and intuitive semantics. However they are less attractive at scale: scripting languages are harder to debug, difficult to refactor and suffers performance penalties. Many research projects have tackled the issue of safety and performance for existing scripting languages with mixed results: the considerable flexibility offered by their semantics also makes them significantly harder to analyze and optimize. Previous research from our lab has led to the design of a typed scripting language built specifically to be flexible without losing static analyzability. Inthis dissertation, we present a framework to exploit this analyzability, with the aim of producing a more efficient implementation Our approach centers around the concept of adaptive tags: specialized tags attached to values that represent how it is used in the current program. Our frame- work abstractly tracks the flow of deep structural types in the program, and thuscan ii ABSTRACT efficiently tag them at runtime. Adaptive tags allow us to tackle key issuesatthe heart of performance problems of scripting languages: the framework is capable of performing efficient dispatch in the presence of flexible structures. iii Acknowledgments At the very outset, I would like to express my gratitude and appreciation to my advisor Prof. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Aeroscript Programming Language Reference
AeroScript Programming Language Reference Table of Contents Table of Contents 2 Structure of a Program 5 Comments 6 Preprocessor 7 Text Replacement Macro (#define/#undef) 7 Source File Inclusion (#include) 8 Conditional Inclusion (#if/#ifdef/#ifndef) 8 Data Types and Variables 11 Fundamental Data Types 11 Fundamental Numeric Data Types 11 Fundamental String Data Type 11 Fundamental Axis Data Type 11 Fundamental Handle Data Type 12 Aggregate Data Types 12 Array Data Types 12 Structure Data Types 13 Enumerated Data Types 14 Variables 15 Variable Declaration 15 Variable Names 15 Numeric, Axis, and Handle Variable Declaration Syntax 15 String Variable Declaration Syntax 15 Syntax for Declaring Multiple Variables on the Same Line 16 Array Variable Declaration Syntax 16 Structure Variable Definition and Declaration Syntax 16 Definition Syntax 16 Declaration Syntax 17 Member Access Syntax 17 Enumeration Variable Definition and Declaration Syntax 18 Definition 18 Declaration Syntax 19 Enumerator Access Syntax 19 Variable Initialization Syntax 20 Basic Variable Initialization Syntax 20 Array Variable Initialization Syntax 21 Structure Variable Initialization Syntax 22 Enumeration Variable Initialization Syntax 22 Variable Scope 23 Controller Global Variables 23 User-Defined Variables 23 User-Defined Variable Accessibility 23 User-Defined Local Variable Declaration Location 25 Variable Data Type Conversions 26 Properties 27 Property Declaration 27 Property Names 27 Property Declaration 28 Property Usage 28 Expressions 29 Literals 29 Numeric Literals -
Static Analyses for Stratego Programs
Static analyses for Stratego programs BSc project report June 30, 2011 Author name Vlad A. Vergu Author student number 1195549 Faculty Technical Informatics - ST track Company Delft Technical University Department Software Engineering Commission Ir. Bernard Sodoyer Dr. Eelco Visser 2 I Preface For the successful completion of their Bachelor of Science, students at the faculty of Computer Science of the Technical University of Delft are required to carry out a software engineering project. The present report is the conclusion of this Bachelor of Science project for the student Vlad A. Vergu. The project has been carried out within the Software Language Design and Engineering Group of the Computer Science faculty, under the direct supervision of Dr. Eelco Visser of the aforementioned department and Ir. Bernard Sodoyer. I would like to thank Dr. Eelco Visser for his past and ongoing involvment and support in my educational process and in particular for the many opportunities for interesting and challenging projects. I further want to thank Ir. Bernard Sodoyer for his support with this project and his patience with my sometimes unconvential way of working. Vlad Vergu Delft; June 30, 2011 II Summary Model driven software development is gaining momentum in the software engi- neering world. One approach to model driven software development is the design and development of domain-specific languages allowing programmers and users to spend more time on their core business and less on addressing non problem- specific issues. Language workbenches and support languages and compilers are necessary for supporting development of these domain-specific languages. One such workbench is the Spoofax Language Workbench. -
Blossom: a Language Built to Grow
Macalester College DigitalCommons@Macalester College Mathematics, Statistics, and Computer Science Honors Projects Mathematics, Statistics, and Computer Science 4-26-2016 Blossom: A Language Built to Grow Jeffrey Lyman Macalester College Follow this and additional works at: https://digitalcommons.macalester.edu/mathcs_honors Part of the Computer Sciences Commons, Mathematics Commons, and the Statistics and Probability Commons Recommended Citation Lyman, Jeffrey, "Blossom: A Language Built to Grow" (2016). Mathematics, Statistics, and Computer Science Honors Projects. 45. https://digitalcommons.macalester.edu/mathcs_honors/45 This Honors Project - Open Access is brought to you for free and open access by the Mathematics, Statistics, and Computer Science at DigitalCommons@Macalester College. It has been accepted for inclusion in Mathematics, Statistics, and Computer Science Honors Projects by an authorized administrator of DigitalCommons@Macalester College. For more information, please contact [email protected]. In Memory of Daniel Schanus Macalester College Department of Mathematics, Statistics, and Computer Science Blossom A Language Built to Grow Jeffrey Lyman April 26, 2016 Advisor Libby Shoop Readers Paul Cantrell, Brett Jackson, Libby Shoop Contents 1 Introduction 4 1.1 Blossom . .4 2 Theoretic Basis 6 2.1 The Potential of Types . .6 2.2 Type basics . .6 2.3 Subtyping . .7 2.4 Duck Typing . .8 2.5 Hindley Milner Typing . .9 2.6 Typeclasses . 10 2.7 Type Level Operators . 11 2.8 Dependent types . 11 2.9 Hoare Types . 12 2.10 Success Types . 13 2.11 Gradual Typing . 14 2.12 Synthesis . 14 3 Language Description 16 3.1 Design goals . 16 3.2 Type System . 17 3.3 Hello World . -
The Cool Reference Manual∗
The Cool Reference Manual∗ Contents 1 Introduction 3 2 Getting Started 3 3 Classes 4 3.1 Features . 4 3.2 Inheritance . 5 4 Types 6 4.1 SELF TYPE ........................................... 6 4.2 Type Checking . 7 5 Attributes 8 5.1 Void................................................ 8 6 Methods 8 7 Expressions 9 7.1 Constants . 9 7.2 Identifiers . 9 7.3 Assignment . 9 7.4 Dispatch . 10 7.5 Conditionals . 10 7.6 Loops . 11 7.7 Blocks . 11 7.8 Let . 11 7.9 Case . 12 7.10 New . 12 7.11 Isvoid . 12 7.12 Arithmetic and Comparison Operations . 13 ∗Copyright c 1995-2000 by Alex Aiken. All rights reserved. 1 8 Basic Classes 13 8.1 Object . 13 8.2 IO ................................................. 13 8.3 Int................................................. 14 8.4 String . 14 8.5 Bool . 14 9 Main Class 14 10 Lexical Structure 14 10.1 Integers, Identifiers, and Special Notation . 15 10.2 Strings . 15 10.3 Comments . 15 10.4 Keywords . 15 10.5 White Space . 15 11 Cool Syntax 17 11.1 Precedence . 17 12 Type Rules 17 12.1 Type Environments . 17 12.2 Type Checking Rules . 18 13 Operational Semantics 22 13.1 Environment and the Store . 22 13.2 Syntax for Cool Objects . 24 13.3 Class definitions . 24 13.4 Operational Rules . 25 14 Acknowledgements 30 2 1 Introduction This manual describes the programming language Cool: the Classroom Object-Oriented Language. Cool is a small language that can be implemented with reasonable effort in a one semester course. Still, Cool retains many of the features of modern programming languages including objects, static typing, and automatic memory management. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
BEGINNING OBJECT-ORIENTED PROGRAMMING with JAVASCRIPT Build up Your Javascript Skills and Embrace PRODUCT Object-Oriented Development for the Modern Web INFORMATION
BEGINNING OBJECT-ORIENTED PROGRAMMING WITH JAVASCRIPT Build up your JavaScript skills and embrace PRODUCT object-oriented development for the modern web INFORMATION FORMAT DURATION PUBLISHED ON Instructor-Led Training 3 Days 22nd November, 2017 DESCRIPTION OUTLINE JavaScript has now become a universal development Diving into Objects and OOP Principles language. Whilst offering great benefits, the complexity Creating and Managing Object Literals can be overwhelming. Defining Object Constructors Using Object Prototypes and Classes In this course we show attendees how they can write Checking Abstraction and Modeling Support robust and efficient code with JavaScript, in order to Analyzing OOP Principles in JavaScript create scalable and maintainable web applications that help developers and businesses stay competitive. Working with Encapsulation and Information Hiding Setting up Strategies for Encapsulation LEARNING OUTCOMES Using the Meta-Closure Approach By completing this course, you will: Using Property Descriptors Implementing Information Hiding in Classes • Cover the new object-oriented features introduced as a part of ECMAScript 2015 Inheriting and Creating Mixins • Build web applications that promote scalability, Implementing Objects, Inheritance, and Prototypes maintainability and usability Using and Controlling Class Inheritance • Learn about key principles like object inheritance and Implementing Multiple Inheritance JavaScript mixins Creating and Using Mixins • Discover how to skilfully develop asynchronous code Defining Contracts with Duck Typing within larger JS applications Managing Dynamic Typing • Complete a variety of hands-on activities to build Defining Contracts and Interfaces up your experience of real-world challenges and Implementing Duck Typing problems Comparing Duck Typing and Polymorphism WHO SHOULD ATTEND Advanced Object Creation Mastering Patterns, Object Creation, and Singletons This course is for existing developers who are new to Implementing an Object Factory object-oriented programming in the JavaScript language. -
Functions in C
Functions in C Fortran 90 has three kinds of units: a program unit, subroutine units and function units. In C, all units are functions. For example, the C counterpart to the Fortran 90 program unit is the function named main: #include <stdio.h> main () /* main */ f float w, x, y, z; int i, j, k; w = 0.5; x = 5.0; y = 10.0; z = x + y * w; i = j = k = 5; printf("x = %f, y = %f, z = %f n", x, y, z); printf("i = %d, j = %d, k = %dnn", i, j, k); /* main */ n g Every C program must have a function named main; it’s the func- tion where the program begins execution. C also has a bunch of standard library functions, which are functions that come predefined for everyone to use. 1 Standard Library Functions in C1 C has a bunch of standard library functions that everyone gets to use for free. They are analogous to Fortran 90’s intrinsic functions, but they’re not quite the same. Why? Because Fortran 90’s intrinsic functions are built directly into the language, while C’s library functions are not really built into the language as such; you could replace them with your own if you wanted. Here’s some example standard library functions in C: Function Return Type Return Value #include file printf int number of characters written stdio.h Print (output) to standard output (the terminal) in the given format scanf int number of items input stdio.h Scan (input) from standard input (the keyboard) in the given format isalpha int Boolean: is argument a letter? ctype.h isdigit int Boolean: is argument a digit? ctype.h strcpy char [ ] string containing copy string.h Copy a string into another (empty) string strcmp int comparison of two strings string.h Lexical comparison of two strings; result is index in which strings differ: negative value if first string less than second, positive if vice versa, zero if equal sqrt float square root of argument math.h pow float 1st argument raised to 2nd argument math.h 1 Brian W. -
4500/6500 Programming Languages What Are Types? Different Definitions
What are Types? ! Denotational: Collection of values from domain CSCI: 4500/6500 Programming » integers, doubles, characters ! Abstraction: Collection of operations that can be Languages applied to entities of that type ! Structural: Internal structure of a bunch of data, described down to the level of a small set of Types fundamental types ! Implementers: Equivalence classes 1 Maria Hybinette, UGA Maria Hybinette, UGA 2 Different Definitions: Types versus Typeless What are types good for? ! Documentation: Type for specific purposes documents 1. "Typed" or not depends on how the interpretation of the program data representations is determined » Example: Person, BankAccount, Window, Dictionary » When an operator is applied to data objects, the ! Safety: Values are used consistent with their types. interpretation of their values could be determined either by the operator or by the data objects themselves » Limit valid set of operation » Languages in which the interpretation of a data object is » Type Checking: Prevents meaningless operations (or determined by the operator applied to it are called catch enough information to be useful) typeless languages; ! Efficiency: Exploit additional information » those in which the interpretation is determined by the » Example: a type may dictate alignment at at a multiple data object itself are called typed languages. of 4, the compiler may be able to use more efficient 2. Sometimes it just means that the object does not need machine code instructions to be explicitly declared (Visual Basic, Jscript -
Multiparadigm Programming with Python 3 Chapter 5
Multiparadigm Programming with Python 3 Chapter 5 H. Conrad Cunningham 7 September 2018 Contents 5 Python 3 Types 2 5.1 Chapter Introduction . .2 5.2 Type System Concepts . .2 5.2.1 Types and subtypes . .2 5.2.2 Constants, variables, and expressions . .2 5.2.3 Static and dynamic . .3 5.2.4 Nominal and structural . .3 5.2.5 Polymorphic operations . .4 5.2.6 Polymorphic variables . .5 5.3 Python 3 Type System . .5 5.3.1 Objects . .6 5.3.2 Types . .7 5.4 Built-in Types . .7 5.4.1 Singleton types . .8 5.4.1.1 None .........................8 5.4.1.2 NotImplemented ..................8 5.4.2 Number types . .8 5.4.2.1 Integers (int)...................8 5.4.2.2 Real numbers (float)...............9 5.4.2.3 Complex numbers (complex)...........9 5.4.2.4 Booleans (bool)..................9 5.4.2.5 Truthy and falsy values . 10 5.4.3 Sequence types . 10 5.4.3.1 Immutable sequences . 10 5.4.3.2 Mutable sequences . 12 5.4.4 Mapping types . 13 5.4.5 Set Types . 14 5.4.5.1 set ......................... 14 5.4.5.2 frozenset ..................... 14 5.4.6 Other object types . 15 1 5.5 What Next? . 15 5.6 Exercises . 15 5.7 Acknowledgements . 15 5.8 References . 16 5.9 Terms and Concepts . 16 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Browser Advisory: The HTML version of this textbook requires a browser that supports the display of MathML.