is .hack on now How bought, and squandered, the future of gaming. Stop me if you’ve heard this one before: a platform that lets you play games with the press of a button, no need for discs or downloads. Tap on a YouTube ad for a game, and you’re instantly playing in your web browser. Experience the latest and greatest games on your ancient laptop, phone, or tablet, thanks to remote servers instead of having to buy a console or build a powerful gaming PC. Fire up a game on the TV, then seamlessly pick it up on your mobile device. Stuck in a game? Ask a friend to take over your controller from across the internet. If that sounds like the lofty pitch for Google’s Stadia service, you’ve been paying attention. But every single one of those things was promised years ago by a startup named — a startup that Sony bought in 2012 for $380 million. At the time, Sony gave every indication that it would harness the full potential of a PlayStation cloud. It even bought Gaikai’s closest competitor, OnLive, in 2015 and launched a service called PlayStation Now that finally hit 1 million subscribers this October. But half a decade later, the company has barely tapped into cloud gaming’s promise, and competitors like Google seem poised to attract the gamers that Sony failed to convert. I doubt it’s a coincidence that Google and Gaikai’s pitches sound so similar. As Gaikai co-founder, CEO, and former PlayStation Now chief David Perry pointed out to me in an interview on the day Stadia debuted, Google gaming boss used to sit on Gaikai’s advisory board. Jack Buser, Stadia’s head of business development, used to run Sony’s PlayStation Now. Heck, a clean-shaven Sundar Pichai was the one who first introduced how Gaikai could stream games natively in the Chrome web browser, three years before he became Google’s CEO. review: of cloud gaming is still just a beta. The world is waiting for Google Stadia to flop. Mind you, Google is already having plenty of trouble meeting the lofty goals it cribbed from Gaikai, breaking many of the promises it made before launch. But how did Sony let Google become the front-runner in cloud gaming to begin with, after having the better part of a decade to freely build it out? Let’s take a quick trip back to February 2013 when Sony introduced the PlayStation 4 and revealed Gaikai’s newfound role in the whole thing. When Perry strode onstage, he presented a vision of a PlayStation Network like we’d never seen before, one that would let you instantly try any game before you buy it. His words: With the Gaikai cloud technology, our goal is to make free exploration possible for virtually any PlayStation 4 game in the PlayStation Store. Imagine you’re in the store, checking out the latest titles and you see something that catches your eye: no problem. You can simply press the X button to hop in and start playing the game. Now in the past, not all games were available, and the ones that were had to be kind of the ‘lite’ version, where they’d been edited down so they could be downloaded reasonably quickly. With Gaikai and the PlayStation Store, you’ll be able to instantly experience anything that you want. I’ve always liked that concept of try it for free, share it if you like it, and pay only for the games you fall in love with. It’s easy to forget this was Gaikai’s pitch from the start: instant free demos of games you can try before you buy, using practically any device you own. I got an exclusive first look at Gaikai in December 2010, and I’ll never forget what Perry asked me afterward: not whether the streaming quality was good, but if I’d experienced enough to figure out whether the game was worth buying. That was why Gaikai originally streamed games from YouTube and ads — they were legitimately ads! — though Gaikai was also willing to let publishers stand up their own servers and set their own pricing if gamers wanted to turn those ads into game time. When I visited Gaikai’s headquarters in June 2012, I was amazed by how many endpoints Gaikai had already built. Both LG and TVs were slated to feature the service. It worked with an off-the-shelf Android tablet. and had live game demos you could play on their websites, and you could share demos on Facebook with your friends and relatives they could play right inside the social network if you liked. But Perry says most of that went out the window when he cashed Sony’s check. “After Sony acquired Gaikai, we went quiet. I stopped giving speeches, I stopped pushing this as the future of the industry . We withdrew from all the deals,” he relates. Though Perry says he’s loyal to Sony for buying Gaikai and eventually building a service with 1 million subscribers instead of just “shoving it somewhere in a drawer,” he says his personal opinion is that Sony didn’t really understand what to do with Gaikai, and the company started by trying to shoehorn Gaikai’s tech into a way to sell its own hardware. “Sony acquired something that they thought would be a good idea to buy because they could feel the momentum, and I don’t think at the time it was clear to them which business they were in,” Perry says. “If you are in charge of PlayStation, are you in the hardware business or are you in the gameplay business? I don’t think that was clear. Because if you’re in the hardware business, this isn’t very interesting. If you’re the guys building hardware, and someone starts talking about the cloud, it’s just like, ‘Meh, we’ve got work to do.’” And “meh” was definitely how I felt when Sony’s PlayStation Now cloud gaming service debuted. When an open beta launched in late 2014, it was ridiculed as the antiquated Blockbuster of video games: a service where you’d have to rent each PS3 title — and only PS3 titles — for more than you’d pay to buy a used disc at GameStop. It felt like an expensive way to cover for the fact that the PS4 wasn’t backwards compatible with PS3 games. Sony later added a $20-a-month subscription service for a selection of less-desirable games alongside the rentals (it eventually ditched rentals altogether), and it expanded support to the PS3, PS Vita, PlayStation TV, a handful of Sony TVs and Blu-ray players, and even a few Samsung smart TVs. But it took until late 2016 for Sony to finally let you play PlayStation games on a PC, and it was mid-2017 before it added a back catalog of current-gen PS4 titles instead of exclusively older games. And it was tough luck if you wanted to play those PS4 games on your Sony handheld or smart TV because Sony ditched every other platform, save PC and PS4, along the way. It was only this October that Sony finally dropped the price of PlayStation Now to a more reasonable $60 a year and deigned to add a few flagship games like and Uncharted 4. But even those $20 “greatest hits” games will only be available to stream through January 2nd, 2020. Even though Sony has finally stopped trying to use its PS4 app to sell Sony smartphones, and it opened it up to iPhone and Android gamers (years after shutting down a perfectly good hack), there’s no parallel PlayStation Now mobile app in sight. Sony completely ceded the Gaikai / OnLive era idea of delivering cloud games directly to phones. That’s where Microsoft’s xCloud is now striking first and where Google and early Gaikai partner may also have an opportunity. There are reasons why Sony took it slow with Gaikai — they’re just unfortunate reasons — like how Sony’s initial PlayStation Now service relied on having actual PS3 hardware in the data center for every single player. That capped Sony’s physical and economic ability to expand the service as quickly as it might have liked. Or how the company wound up diverting its attention to VR. “Cloud gaming is working. We’ve demonstrated it. We’re sort of waiting for things to get better and have more power in the cloud, faster internet speeds, all the rest of it . And then VR comes out, and VR took all the air in the room for a while,” says Perry. He also points out that Sony never put much marketing behind PS Now or ran a real ad until last month. Sony also never wound up offering a bundle with its other subscription services like PlayStation Plus and PlayStation Vue, for that matter. When I ask Perry what happened to the key part of his original vision — the idea that PS4 players would be able to instantly sample games for free — he admits that Sony never actually tried. “It was something I was passionate about, but I don’t think it had the support of others,” says Perry, adding that he found it wasn’t necessarily compatible with “the harsh reality of business.” One example: he spoke to a publisher who told him, “David, we don’t want anyone to play our game.” When Perry asked why, he says they replied: “Because the trailer does a better job of convincing them our game is good. The game isn’t very good to be honest, but the trailer makes it look good.” It was a clarifying moment. Even so, Perry says he believes gamers would “have to be insane not to sign up” for PlayStation Now at the new lower price, as long as they spend a lot of time gaming. “The amount of games you’re getting for the money is absurd.” But he also believes that Sony, Google, and other prospective cloud gaming providers need to stop trying to stick existing gaming components into their servers and convince publishers to build and share their best games instead of just a back catalog of titles. “They have to decide that this is the future.” Perry’s somewhat worried that cloud gaming will adopt the same pattern we’re seeing with other today, where Disney and HBO and Apple and many more are all standing up their own video delivery services to compete with Netflix for our attention. “When things get out of control, you end up with multiple streaming services. And you want to watch Harry Potter, and you don’t know where it is,” he says. Sony had seven unchallenged years to convince publishers, but now Google, , , Microsoft, Nintendo, Amazon, Verizon, Walmart, Nvidia, and others are all testing the waters for their own possible cloud gaming subscriptions. None of this is to say Sony wasted those seven years or made the wrong decisions. The PlayStation 4 wound up becoming a phenomenal success. It’s the second best-selling console of all time having shipped over 102 million units, handily winning this console generation. PlayStation VR is also one of the best-selling console accessories ever, even if VR hasn’t taken off quite yet. And Sony did need to make some hard choices during the past decade to turn around its foundering business. This is the decade Sony decided it was no longer an electronics company, chopping off pieces of itself to survive. Some of Gaikai’s know-how might have even been responsible for that success. In 2012, Gaikai showed me a demo where you could start playing a game while the rest of it downloads in the background — something that became a core feature of the PlayStation 4. Share Play, a feature that lets you see a friend’s screen from over the internet and then take over the controls, also eventually shipped. And even if Sony doesn’t become a front-runner in cloud gaming, buying Gaikai and OnLive early on means it has a lot of patents on the tech. When I try it again for the first time in years, I have to admit PlayStation Now isn’t bad. I’m streaming God of War on my Windows desktop at a fairly lackluster 720p resolution, but with nary a hitch. There’s no way I’d spend $10 a month or $60 a year for that experience — not when I can own those same games permanently for $10 or less per disc — but I would pay if Sony gave me the latest games there. Better yet, I’d pay to get games that aren’t even possible on console, with hundreds or thousands of simultaneous players, incredibly advanced physics simulations, and AI- voiced NPCs that don’t just repeat the same pre-programmed lines of dialogue. It’s just not clear whether Sony has any intent to deliver those things — and now it’ll have to fight its own ideas in the hands of much wealthier adversaries like Google. All we know for now is that the PlayStation 5 is coming, and Sony has a vague interest in maximizing the “off-console opportunity” of cloud gaming as well. In 2014, Perry claimed that Sony had “fully greenlit” a project where Gaikai would help build “the fastest global network ever made” to let gamers play like never before. That may still be the plan, but Sony’s going to need some help. That may be why it struck a cloud gaming partnership with Microsoft this May, teaming up with its chief rival. Sony was one of the few companies that believed in cloud gaming enough to spend big in 2012, just as it was one of the few that believed in VR. But that wasn’t enough to make Sony a leader. Is .hack on . I've only been trying with Uncharted 3 so far, though. I'm just curious if anyone else has been attempting to work with this. ______. Indeed. That's what I'm thinking at the moment. There are multiple processes that launch while you're playing a game. I've futzed with all of them, even painstakingly attempting to whittle down values while changing as little as possible and I always end up at 0 results. So, either streaming data or the app fancies shifting values around in memory like hotcakes. ______. Do not ask me about online cheats. I don't know any and wont help finding them. Like my help? Join me on Patreon so i can keep helping. Good point. Just tried that and whammo: the game just instantly shut off and went back to the launcher, lol. What a bummer! I was really looking forward to doing some videos on this topic. Oh well. ______. This will be the next thing I look into. I didn't see anything noteworthy while watching traffic in Fiddler. I looked in various locations (programs and all the user data folders like local, roaming, etc.) to see where the app might be writing data to. Nothing in any obvious places, so once I get back to it, I'll fire up Sysinternals tools to get a better idea of what's being written/saved/etc. Removing that online/offline check is definitely on the list! That would be a start. I also have on my list to nix the check for a controller, just to see how difficult they've made that. I'm sure someone will soon figure out a way to emulate a PS controller and let people use an controller, keyboard, etc., lol. ______. What caused Sony hack: What we know now. What we now know about the hack shows this cybermystery isn't over yet. The FBI presented evidence that North Korea was behind the hack. Upon closer examination, security experts, hackers and people familiar with Sony's computer networks are uniting with this disheartening reality: Anyone could have pulled this off. It could have been a disgruntled Sony employee, profit-seeking hackers, North Korea -- or a combination of the three. Here's are the facts about the hack that we know. Hackers used computer servers in Bolivia, Cypress, Italy, Poland, Singapore, Thailand and the United States to attack Sony. The IP addresses associated with those servers have "previously [been] linked to North Korea" by the FBI. The malware used against Sony had what the FBI calls "lines of code" and "data deletion" methods similar to malware "North Korean actors previously developed." The computer-wiping used against Sony was also used in a 2013 attack against South Korean banks and news outlets, which the FBI attributed to North Korea. The malware was built on computers set to Korean language -- unusual in the hacking world. to avoid starting a war over a movie. These facts are why the Obama administration has accused North Korea of hacking Sony ( SNE ) Pictures and has vowed to retaliate. But security experts aren't 100% ready to point their finger at North Korea -- not yet, anyway. Technical evidence shows anyone can tap servers for hacking and spamming. Hackers routinely borrow and share computer code. Computer- wiping software can be bought legally by anyone. A computer's language setting can be changed on a whim. And this hack actually started as an extortion attempt on Nov. 21 when Sony executives got emails saying: "The compensation for it, monetary compensation we want." Robert Graham, a researcher with Errata Security, stresses that anyone can hire hackers on the black market. These cybersoldiers of fortune might work on behalf of a country or an ex-Sony employee -- and not even know it. He's also wary of how quickly the U.S. government blamed North Korea. Hacking investigations typically take months, including the FBI's takedown of online drug bazaar Silk Road and hunting down members of LulzSec. "Even if its true that it was North Korea, I don't think the FBI would do it in three weeks," Graham said. "Maybe six months." This year's major hacks are a perfect example. Law enforcement still hasn't publicly identified -- or arrested -- those who broke into Target ( TGT ) , Home Depot ( HD ) and JPMorgan ( JPM ) and stole millions of credit cards and lots of personal data. Robert M. Lee, co-founder of consulting and software firm Dragos Security, puts it this way: There might be evidence against North Korea, but what the FBI presented doesn't cut it. Lee, until recently a U.S. Air Force intelligence officer specializing in cyber warfare, also worries about how quickly North Korea was blamed. Lee said intelligence agencies and law enforcement don't typically work together at this kind of breakneck speed -- and when they do, they often rely on outdated or inaccurate information, because there are so many conflicting intelligence reports. For its part, North Korea's government says it was framed. Take that for what you will. Adding to the fog: Lots of Sony employees with critical access to its computer network were laid off by the company earlier this year, according to ex-employees. And early on, the Sony hackers talked about seeking "equality" at Sony. A simple explanation points to North Korea. But those who understand hacking worry it's just too simple. PlayStation Doubles Down on Cloud Gaming Starting . Now. To revist this article, visit My Profile, then View saved stories. God of War is now available on PlayStation Now. Illustration: Sony. To revist this article, visit My Profile, then View saved stories. "I typically prefer doing to talking," says Jim Ryan, "but I think we've been guilty of not talking enough about what we've done." Ryan, the CEO of Sony Interactive Entertainment, is referring to PlayStation Now, the subscription service Sony launched all the way back in 2014 that allowed PlayStation owners to download older games, or even stream them from the cloud. He ticks off the progress the service has concentrated on to date: size of the game catalog, publisher roster, geographic coverage. In March, the service finally achieved server coverage throughout Western Europe, territory Ryan describes as "critical heartland" for PlayStation. Jeffrey Van Camp and Jess Grey. But a lot has changed since 2014. There are the issues with the service itself, which Ryan calls "many false steps taken, many lessons learned"—an unsteady set of features that started with users being able to stream games to handheld devices or smart TVs, and ended with the service only available on PS4s and PCs. Despite that, PS Now has managed a compounded annual growth rate of 40 percent, and boasts 700,000 subscribers paying for access to a library of 800 games. Still, Ryan says, "the two things that people tell us they don't like about the service are the price and the quality of the games." So all that changes, starting now. Today, Sony announced that PlayStation Now is cutting its price in half, from $20 a month to $9.99 in the US. (Similar price reductions go into effect across other regions, and extend across quarterly and annual prepaid subscriptions as well.) Additionally, it announced the service has added four new games— God of War , Second Son , Uncharted 4: A Thief's End , and Grand Theft Auto V —that will remain on the service until January, with more "marquee games" coming thereafter. Given that the first three of those titles come from Sony-owned studios, PS Now will be the only way for players to stream them live. GTA V is a different story; studio Rockstar Games has no exclusive arrangement with Sony, though Ryan says the game will only stream on PS Now "to the best of my knowledge." While publishers like EA and Ubisoft have already launched subscription services, one of the few hedging their interest in such a service is Rockstar owner Take-Two Interactive. That, along with a recent major update to GTA V 's online mode, gave Rockstar the motivation (and Sony the opportunity) to negotiate. ("I'd prefer not to disclose the terms, but let's say it's a good deal for Rockstar," Ryan says.) Why Sony chose today to shine some light on PS Now is no mystery: With Google Stadia set to launch next month and Microsoft's Project xCloud beginning its beta program this month, cloud gaming is stepping into the next phase of its evolution. "Sony wants to make sure they give the perception they're not letting competition get a leg up," says David Cole, CEO of research firm DFC Intelligence. "I talk to a lot of investors who don't necessarily know the gaming industry that well, but they see Google as this huge potential threat. Now Sony can say that not only are they not going to lose on pricing, but they have the edge on content." What is PlayStation Now? A guide to Sony’s streaming service. Sony’s PlayStation Now service uses cloud-based technology to stream PS3 titles to your PS4, PS Vita, PS TV and selected Smart TVs, bringing hundreds of beloved PS3 experiences to their new flagship console with the power of online streaming. First introduced back in 2015, PlayStation Now has seen hundreds of classic games added to the service alongside subtle yet meaningful improvements. Oh, and it’s also coming to PC in the near future. Sony recently confirmed the service is coming to Windows in North America and Europe later this year, bringing all the games available on other platforms along with it. We’ve put together everything you need to know about PlayStation Now on PS4 and PC, including guides on subscriptions, games and compatible devices. What is PlayStation Now? PlayStation Now is Sony’s game streaming service that allows you to play PS3 (or older) games on your PS4, PS Vita or PS TV on a rental or subscription basis. It’s a cloud-based service, which functions in a similar way to Netflix or Spotify but for games rather than TV series, music or movies. It was originally announced back in the beginning of 2014, but is now available as a full service in the UK, US and Canada, which means you can get involved with PlayStation game streaming now if you own a PS4 or select Sony TV. How much does it cost? PlayStation Now is available on a rental or subscription basis in the US and Canada. The rental option lets you rent games individually, if there’s a certain PS3 game you want to play. Or you can opt for a rolling membership subscription package. There are over 300 PS3 games you can rent in the US at present, with prices ranging according to the length of time you want to rent it for. Prices start at around $1.99 to rent a game for four hours. You can rent a game for four hours, 30-days or 90-days. For a 90-day rental you’re looking at a maximum price of $14.99. As for the subscriptions, a rolling one-month membership costs $19.99 , or you can pay $44.99 for a three-month membership. The three-month membership option for PlayStation Now saves you around $4.99 a month. In the UK you can rent titles on an individual basis or pay a monthly fee of £12.99 to access all available games on the service. We can’t see any rhyme or reason as to the pricing of individual games, so you’ll have to peruse the PlayStation Now section of the PlayStation Store to see how much your favourite PS3 game will cost to rent. Playstation Now on PC. Sony’s Gaikai-powered streaming service is making its way to PC later in 2016, bringing with it all the games and features you might find on PS4, PS Vita and PSTV. In addition to bringing the service to PC, Sony has also introduced a wireless bluetooth adapter for the Dualshock 4, making it easy for you to hook up a controller to a gaming rig. This wireless device will launch in early September for $24.99, compatible with all available PS4 controllers. It can also be used for PS4 Remote Play on PC and Mac, meaning you won’t have to deal with long USB cables anymore. In order to access PlayStation Now on PC you’ll need to meet the recommended specifications, which we’ve listed below: Windows 7 (SP1), 8.1 or 10 3.5 GHz Core i3 or 3.8 GHz AMD A10 or faster 300 MB or more; 2 GB or more of RAM Sound card; USB por t. What games do I get access to? At present there are over 300+ PS3 games available to rent across the UK, US and other territories. Games included in the subscription option include the likes of: Batman Arkham City, , Bioshock Infinite, ICO, inFamous, GRID 2, Saints Row IV and Darksiders 2. Sony plans to add more games continuously so watch out on PlayStation Now for any additions. As for the UK, here’s the list of games currently available to rent at the time of writing: Adventure Time: Explore the Dungeon Because I DON’T KNOW! Adventure Time: Finn and Jake Investigations Adventure Time: The Secret of the Nameless Kingdom Air Conflicts – Secret Wars Air Conflicts: Pacific Carriers Air Conflicts: Vietnam Alien Spidy All Zombies Must Die! Alone in the Dark: Inferno Alpha Protocol Anarchy: Rush Hour Anna Extended Edition Anomaly Warzone Earth Aqua Panic! Arcana Heart 3 Arcana Heart 3: Love Max. ArcaniA – The Complete Tale Armageddon Riders Assassin’s Creed® Assassin’s Creed® Brotherhood Assassin’s Creed® II Assassin’s Creed® III Assassin’s Creed® Revelations Assassin’s Creed® Rogue Asura’s Wrath Atelier Ayesha Atelier Escha & Logy Atelier Rorona Plus Back to Bed Back to the Future™: Episode 1 – It’s About Time Barbie and Her Sisters Puppy Rescue Batman: Arkam Asylum Batman: Arkham City Batman: Arkham Origins Battle Fantasia BATTLE OF TILES EX Battle Princess of Arcadias Bellator MMA Onslaught Ben 10 Omniverse Ben 10 Omniverse 2 Bentley’s Hackpack Big Sky: Infinity Bionic Commando: Rearmed Bionic Commando: Rearmed 2 Bioshock BioShock 2 BioShock Infinite BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien BlazBlue: Calamity Trigger BlazBlue: Chrono Phantasma BlazBlue: Chrono Phantasma EXTEND BlazBlue: Continuum Shift Extend Blood Knights BloodRayne: Betryal Bodycount Bomberman Ultra Borderlands Borderlands 2 Borderlands The Pre-sequel Bound by Flame Braid Arcade Cabinet: All-in- One-Pack Cel Damage HD Child of Light Chime Super Deluxe Choplifter HD Class of Heroes 2G Comet Crash Bionic Bundle Contrast Costume Quest 2 Counter Spy Crash Commando Crazy Taxi Critter Crunch Cuboid Ultimate Bundle Damnation Dark Void Darksiders Darksiders II Darkstalkers Resurrection de Blob 2 Dead Island Dead Island Riptide Dead or Alive 5: Last Round Dead Rising 2 Dead Rising 2: Off the Record Deadliest Warrior: Legends Deadliest Warrior: The Game Death Track: Resurrection Deception IV: Blood Ties Derrick the Deathfin detuned Devil May Cry HD Collection DiRT 3 DiRT Showdown Disgaea 3: Absence of Justice Disgaea 4: A Promise Unforgotten Disgaea D2: A Brighter Darkness Divekick Doc Clock: The Toasted Sandwich of Time Dogfight 1942 Doki-Doki Universe Double Dragon Neon Dragon Fin Soup Dragon’s Lair Dragon’s Lair II: Time Warp Duke Nukem Forever Dynasty Warriors 7 Dynasty Warriors 7: Empires Dynasty Warriors 7: Xtreme Legends Dynasty Warriors 8 Dynasty Warriors: Strikeforce Earth Defense Force 2025 Earth Defense Force: Insect Armaggedon Eat Lead: The Return of Matt Hazard Eat Them! echochrome El Shaddai: Ascension of the Metatron Elefunk Enslaved: Odyssey to the West Entwined Escape Dead Island Eternal Sonata Ethan: Meteor Hunter Eufloria Everyday Shooter F.E.A.R. (Campaign Mode) F1 2013 F1 2014 F1 RACE STARS Faery: Legends of Avalon Falling Skies Farming Simulator Farming Simulator 15 Fat Princess Final Exam Final Fight: Double Impact fLOW Flower Frogger Returns Fuel Overdose Galaga Legions DX Game of Thrones Ep 1 & Ep 2 Bundle Giana Sisters: Twisted Dreams Go! Puzzle God of War HD God of War II God of War III God of War: Ascension God of War: Chains of Olympus God of War: Ghosts of Sparta Gravity Crash Grid 2 Grid Autosport Guacamelee! Guilty Gear Xrd -Revelator Guilty Gear Xrd - SIGN- Hakuoki: Stories of the Shinsengumi Hamilton’s Great Adventure Hamsterball Heavenly Sword Heavy Fire: Afghanistan Heavy Fire: Shattered Spear Hoard Hohokum Hot Shots Golf: Out of Bounds Hot Shots Golf: World Invitational How to Train Your Dragon 2 Hunter’s Trophy 2: America Hustle Kings ibb & obb ICO inFAMOUS inFAMOUS 2 inFAMOUS: Festival Of Blood Injustice: Gods Among Us Interpol: The Trail of Dr. Chaos Invizimals: The Lost Kingdom Jeopardy Jeremy McGrath’s Offroad Jetpack Joyride Deluxe Jimmie Johnson’s Anything with an Engine Joe Danger 2: The Movie Journey Judge Dee – The City God Case Jurassic Park: The Game Karateka Katamari Forever Killzone 2 Killzone 3 Killzone HD King Oddball Knytt Underground Kung Fu Panda: Showdown of Legendary Legends Kung Fu Rabbit Le Tour de France™ – Season 2014 Lead and Gold: Gangs of the Wild West Legasista Legend of Kay Anniversary LEGO Batman 2: DC Super Heroes LEGO Batman: The Videogame LEGO Harry Potter: Years 1-4 LEGO Harry Potter: Years 5-7 Lemmings Linger in Shadows LocoRoco Cocoreccho! Lone Survivor: The Director’s Cut Lost Planet 2 Lost Planet 3 Lost Planet: Extreme Edition LUMINES Supernova Machinarium Magic Orbz Magrunner: Dark Pulse Magus Mahjong Tales™: Ancient Wisdom Mamorukun Curse! Mars: War Logs Matt Hazard: Blood Bath & Beyond Mega Man 10 Mega Man 9 Mercury HG Metro: Last Light – Complete Edition Monster High: New Ghoul in School Mortal Kombat Moto GP 13 Motorcycle Club Motorstorm RC MotorStorm: Apocalypse MouseCraft MX vs. ATV Alive MX vs. ATV Reflex MX vs. ATV Supercross MX vs. ATV: Untamed Narco Terror NBA 2K14 Nights Into Dreams Ninja Gaiden 3: Razor’s Edge Ninja Gaiden Sigma Ninja Gaiden Sigma 2 Numblast Oddworld: Stranger’s Wrath HD Of Orcs and Men™ Okabu Operation Flashpoint: Dragon Rising Operation Flashpoint: Red River Order Up!! Overlord 2 Overlord: Raising Hell PAC-MAN Championship Edition DX Painkiller: Hell & Damnation Papo & Yo Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 1 Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 2 PID (Peculiar Destination) PixelJunk Eden PixelJunk Eden Encore PixelJunk Monsters PixelJunk Monsters Encore PixelJunk Racers 2nd Lap PixelJunk Shooter PixelJunk Shooter 2 PixelJunk Sidescroller Piyotama Planet Minigolf Planets Under Attack Poker Night 2 Port Royale 3: Gold Proteus Puppeteer Pure Chess Puzzle Agent Q*Bert: Rebooted R-Type Dimensions Rag Doll Kung Fu: Fists of Plastic (Single Player Only) Ragnarok Odyssey Ace Raiden IV Overkill Rain Rainbow Moon Ratchet & Clank: A Crack in Time Ratchet & Clank: All 4 One Ratchet & Clank: Full Frontal Assault Ratchet & Clank: Into the Nexus Ratchet & Clank: Quest for Booty Rayman 3 HD Rayman Origins Realms of Ancient War Record of Agarest War Record of Agarest War 2 Record of Agarest War Zero Red Faction Battlegrounds Red Faction: Armageddon Red Faction: Guerilla Red Johnson’s Chronicles: One Against All Red Johson’s Chronicles Renegade Ops Resident Evil 4 Resident Evil 5: Gold Edition Resident Evil 6 Resident Evil Code Veronica X HD Resident Evil: The Darkside Chronicles HD Resident Evil: The Umbrella Chronicles HD Resistance 3 Retrograde Ricochet HD Rio Rise of the Argonauts Risen 3: Titan Lords – Complete Edition Rocket Knight Rocketbirds: Hardboiled Chicken Rotastic Rune Factory: Tides of Destiny Sacred 3: Gold Edition Sacred Citadel Saints Row 2 Saints Row IV Saints Row: Gat Out of Hell Saints Row: The Third The Full Package Sam & Max The Devil’s Playhouse Sam & Max: Beyond Time and Space Samurai Showdown Savage Moon Shadow of the Colossus Shatter Sherlock Holmes: Crimes & Punishments Siren: Blood Curse Episodes 1-12 Skullgirls Encore Sky Dive: Proximity Flight Sky Fighter Slender: The Arrival Sly Cooper Collection Sly Cooper: Thieves in Time Snakeball Sniper Elite V2 Sniper: Ghost Warrior Sniper: Ghost Warrior 2 Soldner-X 2: Final Prototype Soldner-X: Himmelssturmer Sonic CD Sonic Generations Sonic The Hedgehog 4 Episode I Sonic The Hedgehog 4 Episode II Sound Shapes Space Ace Sparkle 2 Spec Ops: The Line Spelunker HD Spelunky StarDrone Starhawk Starwhal Stealth Inc: A Clone in the Dark Stick it to the Man Street Fighter 3 Third-Strike Online Edition Strider Strong Bad’s Cool Game for Attractive People Super Mega Baseball Super Puzzle Fighter II Turbo HD Remix Super Stacker Party Super Stardust HD Super Street Fighter II Turbo HD Remix Swarm Syberia Syberia II Tales from Space: About a Blob Tales from Space: Mutant Blobs Attack Tales from the Borderlands: Episodes 1 & 2 Tales Of Monkey Island The Awakened Fate Ultimatum THE BACONING The Book of Unwritten Tales 2 The Darkness 2 The Guided Fate Paradox The King of Fighters XIII The Last Guy The Last of Us The Last of Us: Left Behind The Legend of Heroes: Trails of Cold Steel The LEGO Movie Videogame The Raven: Legacy of a Master Thief The Swapper The UnderGarden™ The Unfinished Swan The Walking Dead: Season Two: Episodes 1 & 2 The Walking Dead: The Complete First Season The Wolf Among Us Thomas was Alone Titan Attacks! Tokyo Jungle Tokyo Twilight Ghost Hunters Toy Home Toybox Turbos Trash Panic Trinity: Souls of Zill O’ll Truck Racer Twisted Metal Ultra Street Fighter IV Uncharted 2: Among Thieves Uncharted 3: Drake’s Deception – Game of the Year Edition Uncharted: Drake’s Fortune Under Night In-Birth Exe:Late Urban Trial FreeStyle Vessel Virtua Fighter 5: Final Showdown Voodoo Chronicles: The First Sign Wakeboarding HD Warhawk Way of the Samurai 3 Way of the Samurai 4 Wheel of Fortune When Vikings Attack White Knight Chronicles Wizardry: Labyrinth of Lost Souls WRC 4: FIA World Rally Championship WWE 2K15 (Single Player Only) XBLAZE Code: Embryo XCOM: Enemy Within Zack Zero Zen Pinball 2: Zen Pinball Classics Zeno Clash II Zombie Tycoon II: Brainhov’s Revenge. Will the games look and function like they do on their native consoles? Any game streamed via PlayStation Now has a resolution cap of 720p, similar to the PS4 Share Play functionality. That isn’t an issue for PSOne or PlayStation 2 titles though, when they eventually get offered through PlayStation Now. For the more recent PS3 titles you might notice a slight dip in sharpness or detail. PS3 games tend to run in 720p HD maximum resolution anyway, which includes the likes of The Last of Us and the last-gen version of GTA 5. As for multiplayer, Sony has detailed that you may be able to play online with players not using PlayStation Now on certain titles, which could mean you’re playing with people running the disc version on the PS3. The save games for PlayStation Now titles are stored in the cloud, so you can pick up where you left off. See also: Best PS4 games 2016. Can I earn Trophies on PlayStation Now games? PlayStation Now will let you earn Trophies just as you could on a disc-based on digital download game on the PS3. Which devices is it compatible with? Currently, PlayStation Now is available on the PS4, PS Vita, PS Vita and select TVS. As we mentioned before, the service is rolling out on PC later this year. Be aware that PlayStation Now is only compatible with Sony-branded Smart TVs at the moment, which should go without saying. Do I need a PlayStation Plus account as well? No, just a Network Account. What connection speed do I need? Sony strongly recommended an internet connection greater than 5Mbps hardwired for PlayStation Now. In fact, Sony says it requires a steady broadband connection between 5-12Mbps and strongly recommends connecting your device via Ethernet cable. If you have issues with the PlayStation Now connection, the company also suggests suspending other bandwidth intensive services such as other streaming services. We’ve tested it out with a lowly 5Mbps connection and only experienced lag issues when others have tried streaming Netflix content on the same Wi-Fi connection. You need no-one else to be using the internet when you try out PlayStation Now. We then upgraded our internet connection to TalkTalk Fibre and have since had no issues whatsoever – even when there are multiple other people in the household using the internet. See also: Best Games 2016. What else do I need? In order to use PlayStation Now you’ll need an input device. With the PS4, you’ll have the DualShock 4, or the DualShock 3 for accessing on PS3. Obviously the PS Vita is a controller itself. With the PS TV, you’ll also need a DualShock 3, but you’ll need one to operate it anyway. But if you’re looking to access on a Smart TV or 2016 Sony Blu-Ray Players in the future, you’ll need to grab yourself a DualShock 4 (or DualShock 3 with Sony Bravia TVs).