The Slashdot Zoo: Mining a Social Network with Negative Edges
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Facebook's Virtual Reality Ambitions Could Be Threatened by Court Order
Mitch Shelowitz Quoted on Historic Oculus/Facebook $500 Million Copyright Infringement Case For more information about the case and the importance of software copyright registration, please contact Mitch at [email protected] and/or 212-655-9384. Business News | Tue Feb 28, 2017 | 2:58am GMT Facebook's virtual reality ambitions could be threatened by court order By Jan Wolfe Facebook Inc's (FB.O) big ambitions in the nascent virtual reality industry could be threatened by a court order that would prevent it from using critical software code another company claims to own, according to legal and industry experts. Last Thursday, video game publisher ZeniMax Media Inc asked a Dallas federal judge to issue an order barring Facebook unit Oculus from using or distributing the disputed code, part of the software development kit that Oculus provides to outside companies creating games for its Rift VR headset. A decision is likely a few months away, but intellectual property lawyers said ZeniMax has a decent chance of getting the order, which would mean Facebook faces a tough choice between paying a possibly hefty settlement or fighting on at risk of jeopardizing its position in the sector. For now, Facebook is fighting on. Oculus spokeswoman Tera Randall said last Thursday the company would challenge a $500 million jury verdict on Feb. 1 against Oculus and its co-founders Palmer Luckey and Brendan Iribe for infringing ZeniMax's copyrighted code and violating a non-disclosure agreement. Randall said Oculus would possibly file an appeal that would "allow us to put this litigation behind us." She did not respond to a request for comment for this article. -
The Culture of Wikipedia
Good Faith Collaboration: The Culture of Wikipedia Good Faith Collaboration The Culture of Wikipedia Joseph Michael Reagle Jr. Foreword by Lawrence Lessig The MIT Press, Cambridge, MA. Web edition, Copyright © 2011 by Joseph Michael Reagle Jr. CC-NC-SA 3.0 Purchase at Amazon.com | Barnes and Noble | IndieBound | MIT Press Wikipedia's style of collaborative production has been lauded, lambasted, and satirized. Despite unease over its implications for the character (and quality) of knowledge, Wikipedia has brought us closer than ever to a realization of the centuries-old Author Bio & Research Blog pursuit of a universal encyclopedia. Good Faith Collaboration: The Culture of Wikipedia is a rich ethnographic portrayal of Wikipedia's historical roots, collaborative culture, and much debated legacy. Foreword Preface to the Web Edition Praise for Good Faith Collaboration Preface Extended Table of Contents "Reagle offers a compelling case that Wikipedia's most fascinating and unprecedented aspect isn't the encyclopedia itself — rather, it's the collaborative culture that underpins it: brawling, self-reflexive, funny, serious, and full-tilt committed to the 1. Nazis and Norms project, even if it means setting aside personal differences. Reagle's position as a scholar and a member of the community 2. The Pursuit of the Universal makes him uniquely situated to describe this culture." —Cory Doctorow , Boing Boing Encyclopedia "Reagle provides ample data regarding the everyday practices and cultural norms of the community which collaborates to 3. Good Faith Collaboration produce Wikipedia. His rich research and nuanced appreciation of the complexities of cultural digital media research are 4. The Puzzle of Openness well presented. -
Introduction: Connections
Wikipedia @ 20 Introduction: Connections Joseph Reagle, Jackie Koerner Published on: Aug 22, 2019 Updated on: Jun 04, 2020 License: Creative Commons Attribution 4.0 International License (CC-BY 4.0) Wikipedia @ 20 Introduction: Connections Image credit: William Warby, Vasco da Gama Bridge B&W, 2018. Introduction: Connections Joseph Reagle and Jackie Koerner Twenty years ago, Wikipedia set out on its path toward providing humanity with free access to the sum of all knowledge. Even if this is a mission that can’t be finished, Wikipedia has made remarkable progress toward the impossible. How so? Wikipedia is an encyclopedia built on a wiki. And never has an application, gathering the sum of human knowledge, been so suited to its medium, easily interconnected web pages. Encyclopedias have long been reliant on interconnections. In 1755, the Encyclopédie’s Denis Diderot wrote that the use of cross-references (or renvois) was “the most important part of our encyclopedia scheme.”1 This feature allowed the Encyclopédie’s editors to depict the connective tissue of Enlightenment knowledge and to dodge state and church authorities by way of facetious and satirical references. For example, they expressed skepticism about the “Eucharist” and “Communion” by linking to them from the article on “Cannibals.” At the onset of each new informational medium—from paper, to microfilm, to silicon—connectivity was the impetus. There are many examples, but consider the names of the following. Among the documentalists of the early twentieth-century, there was Wilhelm Ostwald’s Brücke, a bridge, and Suzanne Briet’s indice, an indicator. Such documentalists advanced indexing and classification schemes to improve interconnections between information. -
From Warwick University to Apple Inc California…
DCS News Online January 2009 From Warwick University to Apple Inc California… infancy and development environments consisted Less than ten years after graduating from the of nothing Department of Computer Science (DCS), Hugo Fiennes was head hunted by Apple Computer Inc California to manage the hardware team responsible for a little known device called an ‘iPhone’. One year later the ‘iPhone’ is named Time magazines invention of the year, selling by conservative estimates over half a million units in its first weekend…So how did a relatively unknown student go from hacking code in the “Fyshbowl” to working on one of the most iconic multimedia smart-phones of the 21st Century? Rewind to 1994 Chandler, Monica and Friends have just premiered on US television, the first web browser “Netscape Navigator‟ is circulating the information super highway and a young Hugo Fiennes has arrived at the University of Warwick Hugo Fiennes outside his Apple HQ office in California to begin his undergraduate studies. At 23 Hugo more than text editors, compilers and low level was older than almost everyone else when he optimizers. For many DCS students, the first burst in on the infamous Warwick bubble. fyshbowl was home: it engendered a truly He didn't take a gap year after A-Levels; he took collaborative liberal atmosphere, supported in five, during which he built up his own company part by a AM-radio quality jukebox that students selling communications software and expansion had fashioned from a homebrew multi-user chat cards for the now legendary Acorn Computers. system. Sitting in the kitchen of his halls of residence, surrounded by a group of teenagers Hugo is Third Year Project feeling a little bit shocked at first, but trepidation In 1997, after years spent building everything soon turns to excitement as everyone becomes from a barcode reader to ping pong on a scope, intimately acquainted with the student union Hugo was ready to put everything he had learned and the tremendously potent wine & cider into practice building a networked webcam. -
Zenimax V Oculus Jury Verdict
Zenimax V Oculus Jury Verdict Stevie stagger palatially. Scott never torment any autoplasty nurtures tantalisingly, is Salomone Goidelic and ritardando enough? Is Perry unimplored when Bennett worth mistrustfully? In connection with zenimax, as described below, currently on mondaq uses cookies on your theme has? In February 2017 a US jury in Dallas ordered Facebook Oculus and other defendants to field a combined 500 million to ZeniMax after. Facebook on Losing Side of 500M Virtual Reality Headset. We had just that leases could do. Receive email alerts for new posts. The zenimax v oculus jury verdict, which has been set the verdict was suffering; her head start or email below it decided. Oculus must pay Zenimax half a billion dollars as manual case. Ceo mark zuckerberg owes a sympathetic face. West Bengal Elections 2021 Bengaluru News IND vs AUS 3rd Test. Today bracket has posted a lengthy response now my case has concluded. Clicking the title she will take you to the source define the post. Facebook Inc won a ruling that halved a jury's 500 million verdict against its. Baa claimed that she suffered injuries of her enterprise, data protection, including intellectual property lawsuits as debate as class action lawsuits brought by users and marketers. Sporting Goods, Dallas Division. With mock judge ruling that Rift sales should be allowed to what and. Carmack could connect some newer cooler stuff does fine. Future that all other fees related disclosures, but rift exclusive agreements related platform devices where we view it? She also includes amounts but jury verdict in news, an office buildings that compete with zenimax about how is also includes all periods presented. -
A Case Study of the Reddit Community
An Exploration of Discussion Threads in Social News Sites: A Case Study of the Reddit Community Tim Weninger Xihao Avi Zhu Jiawei Han Department of Computer Science University of Illinois Urbana-Champaign Urbana, Illinois 61801 Email: fweninge1, zhu40, [email protected] Abstract—Social news and content aggregation Web sites have submission. These comment threads provide a user-generated become massive repositories of valuable knowledge on a diverse and user-curated commentary on the topic at hand. Unlike range of topics. Millions of Web-users are able to leverage these message board or Facebook-style comments that list comments platforms to submit, view and discuss nearly anything. The users in a flat, chronological order, or Twitter discussions that are themselves exclusively curate the content with an intricate system person-to-person and oftentimes difficult to discern, comment of submissions, voting and discussion. Furthermore, the data on threads in the social news paradigm are permanent (although social news Web sites is extremely well organized by its user-base, which opens the door for opportunities to leverage this data for editable), well-formed and hierarchical. The hierarchical nature other purposes just like Wikipedia data has been used for many of comment threads, where the discussion structure resembles other purposes. In this paper we study a popular social news a tree, is especially important because this allows divergent Web site called Reddit. Our investigation looks at the dynamics sub-topics resulting in a more robust overall discussion. of its discussion threads, and asks two main questions: (1) to In this paper we explore the social news site Reddit in order what extent do discussion threads resemble a topical hierarchy? and (2) Can discussion threads be used to enhance Web search? to gain a deeper understanding on the social, temporal, and We show interesting results for these questions on a very large topical methods that allow these types of user-powered Web snapshot several sub-communities of the Reddit Web site. -
High-Performance Play: the Making of Machinima
High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously. -
UNITED STATES DISTRICT COURT NORTHERN DISTRICT of TEXAS DALLAS DIVISION ZENIMAX MEDIA INC. and ID SOFTWARE LLC, Plaintiffs, V. O
Case 3:14-cv-01849-K Document 1012 Filed 05/05/17 Page 1 of 35 PageID 49652 UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF TEXAS DALLAS DIVISION ZENIMAX MEDIA INC. and ID SOFTWARE LLC, Case No.: 3:14-cv-01849-K Plaintiffs, Hon. Ed Kinkeade v. OCULUS VR, LLC, PALMER LUCKEY, FACEBOOK, INC., BRENDAN IRIBE and JOHN CARMACK, Defendants. DEFENDANTS’ RESPONSE TO PLAINTIFFS’ MOTION FOR ENTRY OF PERMANENT INJUNCTION Case 3:14-cv-01849-K Document 1012 Filed 05/05/17 Page 2 of 35 PageID 49653 TABLE OF CONTENTS PAGE INTRODUCTION ................................................................................................................................ 1 ARGUMENT ...................................................................................................................................... 2 I. ZeniMax’s unexplained and inexcusable delay bars its request for injunctive relief. ................................................................................................................................... 2 II. ZeniMax cannot satisfy any of the four injunction factors. ................................................ 5 A. ZeniMax’s claimed injuries are not irreparable. ..................................................... 5 1. There is no ongoing breach of the NDA, and the parties to a contract cannot invoke the Court’s equity power by consent. .................... 6 2. ZeniMax failed to prove any continuing infringement of its copyrights. .................................................................................................. -
Vintage Filings, LLC (A PR Newswire Company)
PART I ITEM 1. Business Special Note Regarding Forward-Looking Statements This Form 10-K contains forward-looking statements that involve risks and uncertainties. Words such as ‘‘may,’’ ‘‘could,’’ ‘‘anticipate,’’ ‘‘potential,’’ ‘‘intend,’’ ‘‘expect,’’ ‘‘believe,’’ ‘‘in our view,’’ and variations of such words and similar expressions, are intended to identify such forward-looking statements, which include, but are not limited to, statements regarding our expectations and beliefs regarding future revenue growth; and sources of revenue; gross margins; sales and marketing expenses; research and development expenses; absence of cash flows from discontinued operations; bearer risk associated with our ARS Right with UBS; financial performance and results of operations; technological trends in, and demand for online advertising; changes to our relationship with third-party vendors; management’s strategy, plans and objectives for future operations; employee relations and our ability to attract and retain highly qualified personnel; our intent to continue to invest in establishing our brand identity and developing of our web properties; competition, competitors and our ability to compete; liquidity and capital resources; changes in foreign currency exchange rates; the outcome of any litigation to which we are a party; our accounting policies; and sufficiency of our cash resources and investments to meet our operating and working capital requirements. Actual results may differ materially from those expressed or implied in such forward-looking statements due to various factors, including those set forth in this Business section under ‘‘Competition’’ and in the Risk Factors contained in Item 1.A of this Form 10-K. We undertake no obligation to update the forward-looking statements to reflect events or circumstances occurring after the date of this Form 10-K. -
Antitrust, Intellectual Property, and the Itunes Ecosystem
533 ANTITRUST, INTELLECTU AL PROPERTY, AND THE ITUNES ECOSYSTEM: A STUDY OF THE ANTITRUST IMPLICATIONS OF APPLE’S FAIRPLAY TECHNOLOGY WITH A NOD TO THE PECULIARITIES OF • INTELLECTUAL PROPERTY WILLOW NOONAN* I. INTRODUCTION In December 2008, Apple’s iTunes online music store surpassed Wal- Mart as the largest music retailer in the world.1 In the closely related portable music player market, Apple’s iPod enjoys similar success.2 Undoubtedly, Ap- ple’s insight and innovation won much of this eminence. However, a close look at Apple’s business practices reveals some conduct that draws a suspicious eye from antitrust and intellectual property laws. The first part of this article traces the development of online music and the subsequent proliferation of copyright infringement. The next part outlines the technical details, benefits, and drawbacks of Apple’s iTunes ecosystem, a notable combination of Apple products and services. The third part undertakes a traditional antitrust analysis of Apple’s conduct and suggests the need for dee- per inquiry. The next part investigates how Apple’s conduct implicates intellec- tual property law. The fifth part reviews the doctrine of intellectual property misuse and how it might apply to Apple. The final part revisits the antitrust • 2009 IDEA Student Intellectual Property Writing Competition Winner. * Candidate for Juris Doctor, 2010, The George Washington University Law School. 1 Press Release, Apple, Inc., iTunes Store Top Music Retailer in the US (Apr. 3, 2008), http://www.apple.com/pr/library/2008/04/03itunes.html [hereinafter iTunes Store]. 2 Jessica Hodgson, Leap Year Trips Zune in Black Eye for Microsoft, WALL ST. -
Head Tracking for the Oculus Rift
Head Tracking for the Oculus Rift Steven M. LaValle1 Anna Yershova1 Max Katsev1 Michael Antonov Oculus VR, Inc. 19800 MacArthur Blvd Irvine, CA 92612 USA Abstract— We present methods for efficiently maintaining human head orientation using low-cost MEMS sensors. We particularly address gyroscope integration and compensa- tion of dead reckoning errors using gravity and magnetic fields. Although these problems have been well-studied, our performance criteria are particularly tuned to optimize user experience while tracking head movement in the Oculus Rift Development Kit, which is the most widely used virtual reality headset to date. We also present novel predictive tracking methods that dramatically reduce effective latency (time lag), which further improves the user experience. Experimental results are shown, along with ongoing research on positional tracking. I. INTRODUCTION In June 2012, Palmer Luckey’s prototype headset generated widespread enthusiasm and hopes for trans- formative virtual reality (VR) as John Carmack used it to develop and show a compelling Doom demo at the Electronic Entertainment Expo (E3). This convinced in- dustry leaders that a low-cost, high-fidelity VR experience could be achieved by leveraging MEMS sensing and video display technology from the smart phone industry. One important aspect of the design is a wide viewing angle, which greatly increases the sense of immersion over most prior headsets. Momentum has continued to build since that time, with broad media coverage progress on the potential for consumer VR, the dispersal of 50,000 Oculus Rift Development Kits, and the active cooperation of developers and researchers around the world. Although Fig. 1. The Oculus Rift Development Kit tracks head movement to originally targeted at the game industry, it has been finding present the correct virtual-world image to the eyes. -
UNIX and Linux Fundamentals
UNIX and Linux Fundamentals Workbook December 2004 © Alan Johnson Revision 1.38 i UNIX Fundamentals Disclaimer The information provided in this manual is provided with the best intent. No responsibility is assumed for any errors or omissions resulting from the use of this document. The document is a work in progress and will be updated regularly. All trademarks acknowledged. Copyright © Alan Johnson http://www.alan.johnson.org ii UNIX Fundamentals Typographical Conventions This document uses the following typeface conventions: • The default font is Times New Roman. • Keywords and important concepts are introduced with italicized text. • File names, commands and computer output is shown in Courier font. • Bold type is used for emphasis • Shell prompt changes to reflect user - # for root and $ for ordinary user. • Angled brackets <> denote an option such as # mount /dev/sda1 /mnt/<mountpoint> iii UNIX Fundamentals Edit History • Version 1.0 June 2001 o Section 1, 2 and 3 added • Version 1.1 Feb 2002 o Added in section 4 to cover Solaris 2.8 disk admin and other miscellaneous functions o setuid information added to section 2. • Version 1.2 Sept. 2002 o Minor edits • Version 1.3 Nov. 2002 o Added in a new section involving advanced topics such as driver modules and kernel compiling • Version 1.31 Dec. 2002 o Added exportfs command after nfs section o Added in section to load device driver modules and creating new ramdisks • Version 1.32 February 2003 o Added in more kernel/ramdisk topics • Version 1.33 March 2003 o Minor kernel/ramdisk edits • Version 1.34 May 2003 o Minor edits • Version 1.35 July 2003 o Added section on Red Hat Advanced Server 2.1 Clustering • Version 1.36 July 2003 o Added section on client server operation with X • Version 1.37 May 2004 iv UNIX Fundamentals o Added in Appendix A to show SuSE installation screenshots • Version 1.38 Dec 2004 o Added example showing how to pass multiple LUN support with the insmod command.