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“Beautiful Power Shield!” Vs. “Explosive Superman Punch!”
“Beautiful Power Shield!” vs. “Explosive Superman Punch!” A Comparative Analysis of Promotional Metadiscursive Language in eSports and Mixed Martial Arts Sports Commentaries ”Vacker kraftsköld!” vs. ”Explosivt Supermanslag!” En komparativ analys av promotionsbefrämjande metadiskursivt språk i eSport och mixed martial arts sportkommentarer Anton Gustin Faculty of Arts & Social Science English English III: Degree Project 15hp Supervisor: Peter Wikström Examiner: Andrea Schalley Fall 2018 Title: “Beautiful Power Shield!” vs. “Explosive Superman Punch!”: A Comparative Analysis of Promotional Metadiscursive Language in eSports and Mixed Martial Arts Sports Commentaries Titel på svenska: “Vacker kraftsköld!” vs. ”Explosivt supermanslag!”: En komparativ analys av promotionsbefrämjande metadiskursivt språk i eSport och mixed martial arts sportkommentarer Author: Anton Gustin Pages: 76 Abstract Sports commentary is an essential part of live broadcasted sports as well as eSports and is a task that requires that the caster be verbally proficient and can maintain a high tempo when speaking, especially in more fast-paced sports. This study aims to analyze this promotional language sportscasters use by approaching it from the linguistic phenomenon of metadiscourse. This will be achieved by utilizing a theoretical framework adapted from previous research on eSports commentaries. By comparing a traditional sport, in this case mixed martial arts, with that of the eSport of Super Smash Bros. Melee, the aim is to see what differences can be found between the two sports’ commentaries and their use of metadiscursive promotional language. After comparing these two sets of commentaries, the results show that there are some differences in how promotional language is used to enhance the understanding and excitement of their respective sports. -
Download Full Issue Here
TheSnapperMU TheSnapper.mu TheSnapperMU THESNAPPER.COM FOR MILLERSVILLE.BY MILLERSVILLE.SINCE1925 VOLUME 97 THURSDAY. NOVEMBER 5. 2020. ISSUE 2 S ay Hello Social Media and The Tech Industry Shapes Human Perception pg.6 to FallI Behind the Walls of Terror pg. 7 The Mandolorian blasts back onto Disney+ pg.9 FREE TO THE PUBLIC Advertising: [email protected] An independent student newspaper © 2020 THE SNAPPER NEWS THURSDAY. NOVEMBER 5. 2020. PAGE 2 | NEWS Myths and Monsters of Pennsylvania! PHOTO COURTESY OF ALBATWITCHDAY.COM The Albatwitch supposedly sits in trees on the lookout for picknickers and their apples. In the photo below The Squonk is another creature that lurks PA. JAKE MARKOFF News Editor Pennsylvania is home to 17 million acres of baby that wept constantly, either out of fear or mind was broken, and his words were reduced to forested land and over 1,000 caves. Such vast wil- when it caught a glimpse of itself in moonlit wa- nonsense. Wilson would go on to live out the rest derness always inspires the inception of myths ters. No specimen was ever captured because of his days in a cave becoming a hermit. and monsters in the mind of men. Unusual en- according to Cox the beast “when cornered, or Documents from that time period support counters, a sense of community, the simple plea- when surprised and frightened, it may even dis- show that William and his sister were real resi- sure of indulging childlike wonder – these are the solve itself in tears.” The Squonk was such a pop- dents of Chester and that there was in fact a trial basis of myth. -
Temporalities in Competitive Gaming
University of California, Irvine Frame-Perfect: Temporalities in Competitive Gaming Matt Knutson School of Humanities, Ph.D. in Visual Studies 2020 Dissertation committee: A. Braxton Soderman, Assistant Professor (adviser) Victoria Johnson, Associate Professor Bonnie Ruberg, Assistant Professor Paul Dourish, Professor Copyright Chapter 3 © 2018 Game Studies. All other materials © 2020 Matt Knutson. Table of Contents I. List of Figures iii II. Acknowledgements Page v III. Vita vi IV. Abstract viii V. Introduction 1 VI. Ch. 1: Perfectibility’s Dystopia 45 VII. Ch. 2: Approximate Precision: Complicating the Frame and Liveness 79 VIII. Ch. 3: Backtrack, Pause, Rewind, Reset: Queering Temporality in Gaming 136 IX. Conclusion 158 X. Bibliography 173 XI. Ludography 192 ii List of Figures Introduction Figure 1: Mario knocks Fox off the stage Figure 2: The Super Smash Bros. Melee character select screen Figure 3: Marth frame data in Melee Chapter 1 Figures 1-4: Armada performing a jump-cancel as Fox Figures 5-13: Fox’s options and Marth’s responses Figure 14: A “dirty flowchart” Figure 15: Time-lapse motion efficient study of someone at work Figure 16: Image from “Kadano’s perfect Marth class” Figures 17-19: Three consecutive frames of PewPewU’s pivot F-smash against Hungrybox at Apex 2015 Figure 20: PewPewU’s F-smash connecting with Hungrybox Figures 21-23: Three consecutive frames of PewPewU’s Marth performing a pivot Figures 24-29: Mang0’s movement at Genesis 2 Figure 30: Mang0 shooting a laser at offstage Taj Chapter 2 Figure 1: Still of the QTE arcade game from Shenmue’s YOU Arcade Figures 2-5: Tech chase sequence, Sheik vs. -
Evo 2016 Mkx Main Wikis
Evo 2016 mkx Main Wikis. Upcoming Killer Instinct Insurrection Qualifier 4. General Recent changes Pending changes Random page. What links here. Related changes. Upload file. Special pages. Printable version. Permanent link. Page information. Browse SMW properties. We are currently updating the structure of the wiki which might temporarily result in unusual or missing data. Thank you for your patience during this time! EVO Online. Japan EVO Online. Tournament Information. Evolution Championship Series. Mortal Kombat X. Las Vegas, Nevada. Tier 1. Overview Pools Bracket. Place Prize. Tekken Master. Big D. SonicFox 3. Jason Voorhees. Hayatei 0. WoundCowboy 1. Tekken Master 3. Winners Finals. Erron Black. Kotal Kahn. Tekken Master 0. Losers Round 1. Dragon 1. Sonya Blade. Scar 3. Michaelangelo 0. Quan Chi. Big D 3. Losers Round 2. Hayatei 1. Losers Round 3. Big D 1. Losers Finals. Scar 2. Grand Finals. SonicFox 1. Cassie Cage. Hidden category: Pages with hard coded colors. Contact Us Send an email Chat with us Contact. This page was last edited on 11 December , at Licenses for other media varies. Click on the "Show" link on the right to see the full list. Critical Reaction. Power League Gaming. Panda Global. Evil Bizz Gaming. Yomi Gaming. Kitana Prime. Lord Pnut. Perfect Legend. Pig of the Hut. A F0xy Grampa. The Evolution Championship Series is here! Tracing its history back twenty years, Evo is the largest competitive gathering for fighting games in the world, a chance for people from all over the world to play, spectate and share their passion for the genre. Evo has continued to grow in size year after year; the event can no longer be contained by mere hotel ballrooms. -
03 10 2011.Pdf
MARCH10, 2011 * A PIONEER PRESS PUBLICATION * WWNILES RALDSPECTATOR.COM * $2.00 THIS WEEK DIVERSIONS HIGH-FASHION FAIRYTALE 'Red Riding Hood' is in Film Clips PAGE B4 FOOD COOKBOOK REVIEW Explore the delights of vegan cooking PAGE 26 Inside! today s homes . Renee Gatsis taj chi instructor at the Niles Senior Center, teaches beginning and Look for it in tite center of Search Chicago-Autos TAKING TAU CHI Intermediate classes on Fridays. The new session starts March 25 and there will be free demo March 17 at lo a.m. PAGE 6 I Tamara Bell-Sun-Times Media i: High School Students and Pixents oc-Log -tE S1IH Come and discover why Oaktön is the LS NO..L>O (4 0959 -1_sIa AèIWj8I1OIl8fld S31IN ideal place to begin your college education S5EO0000.jiAèI8I1 OIlSfld SE1EN I:000000 :03 81;'T989 during a Campus Visit program. 6TO-3J..0i Wednesday, March 23, 5:30 p.m. Room 1550, Des Plaines Campus ,p,f OaktonReserve your seat at www.oakto,zedWadrnission ' Community College1600 East GoifRoad, Des Plaines z NIL- TIIURSSOY. 01h34 152011 www.pioneereocaI.Com S PIONEER PRESS PU2LICASON .553 www.pioneerlocal.com DWELL B rstand Last Name .in'ReaIEstat CoIdweIIBaflkerOnh!ne.corn Nitos $709.000 Olios $705,0 499,000 T 399, t t t OatsIfi50r.S00 blrenrloorOmIerooIstwI,'fi .. Orsroflrofi't:.'oolrt.Isrslaorocs.s.,tsryrroyco, 807151,5 oSOsas. Urtr101slaOc MasloroñIe.Garaytolrsoel000l,.......i rotOr......:a......... reS. Dobbs Oom,sl ORS, ORI 047.724.580....-......smIrk Cro, GAI ' 047.724.580 147.724.5800 700400 Stil 1ìi'iillÏ::: JII 11111 8,Io 55055 0,0150 III 07.5.5C: .5 ftII H Iii a5pft.55..:,5.::5,5.D.' 2S8a0t.tlkea1a,s :5" 'Ir 11H plan, rl,,', , ,5"r' wotOp 'fi".......1 Iii,., III M 05 14,0 5 I I rai , s s 5 2.70 - 5,555 III W I 1 lt at r - II lit t! IO OlI 1 1,11f' 7 T i I I I Srl t t It' t OblIi I I I ir Is ti71010 InI I lot N t Is I slit 0,1101 0 i IO, t 0511151 Nwl.n'l n isst t?Fomly mSS ndflo?Y hd oil winiel aodri.'ur:t; spring in the time to och With the help of the . -
Playing Virtual Characters Like Instruments in Competitive Super Smash Bros. Melee Colin M
Human Performance Gaming CHI 2017, May 6–11, 2017, Denver, CO, USA Virtuosos on the Screen: Playing Virtual Characters Like Instruments in Competitive Super Smash Bros. Melee Colin M. Ford University of California, Irvine Irvine, CA, United States [email protected] ABSTRACT backstory, and array of fighting techniques. In an effort to Previous research on virtual sociality in games suggests that describe the user’s relationship with pre-designed players use custom avatars to reflect, alter, and perform characters, some game studies scholars have moved away new identities in digital spaces. However, this study from the language of the avatar, theorizing virtual explores an alternative theory of social performance by characters instead as props, tools, or vehicles for player analyzing a competitive game, Super Smash Bros. Melee, manipulation of the game world [9, 46, 57]. In contrast to where players face off in timed matches and interact theories of the avatar or the vehicle, I posit that Melee through pre-designed characters. This study shows how players treat their characters as performative instruments, Melee players treat virtual characters as performative similar to musical instruments like the violin or the piano. instruments, similar to the violin or the piano. In forum This term underscores the expressive potential of a posts and player-created media, Melee players emphasize character-instrument as well as the practiced skills the need to train one’s hands, eyes, and mind in order to necessary to reach that potential. By considering virtual master a character’s complexity and express style and skills characters as expressive, demanding instruments, it in live matches.