Implementing Audio Feature Extraction in Live Electronic Music
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An Investigation of Nine Acousmatic Compositions
A PORTFOLIO OF ACOUSMATIC COMPOSITIONS BY DAVID HINDMARCH A thesis submitted to the University of Birmingham for the degree of DOCTOR OF PHILOSOPHY Department of Music School of Languages, Cultures, Art History and Music College of Arts and Law University of Birmingham December 2009 University of Birmingham Research Archive e-theses repository This unpublished thesis/dissertation is copyright of the author and/or third parties. The intellectual property rights of the author or third parties in respect of this work are as defined by The Copyright Designs and Patents Act 1988 or as modified by any successor legislation. Any use made of information contained in this thesis/dissertation must be in accordance with that legislation and must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the permission of the copyright holder. ABSTRACT This portfolio charts my development as a composer during a period of three years. The works it contains are all acousmatic; they investigate sonic material through articulation and gesture, and place emphasis on spatial movement through both stereophony and multi-channel environments. The portfolio is written as a personal journey, with minimal reference to academic thinking, exploring the development of my techniques when composing acousmatic music. At the root of my compositional work is the examination and analysis of recorded sounds; these are extrapolated from musical phrases and gestural movement, which form the basis of my musical language. The nine pieces of the portfolio thus explore, emphasise and develop the distinct properties of the recorded source sounds, deriving from them articulated phrasing and gesture which are developed to give sound objects the ability to move in a stereo or multi-channel space with expressive force and sonic clarity. -
Low-Power Computing
LOW-POWER COMPUTING Safa Alsalman a, Raihan ur Rasool b, Rizwan Mian c a King Faisal University, Alhsa, Saudi Arabia b Victoria University, Melbourne, Australia c Data++, Toronto, Canada Corresponding email: [email protected] Abstract With the abundance of mobile electronics, demand for Low-Power Computing is pressing more than ever. Achieving a reduction in power consumption requires gigantic efforts from electrical and electronic engineers, computer scientists and software developers. During the past decade, various techniques and methodologies for designing low-power solutions have been proposed. These methods are aimed at small mobile devices as well as large datacenters. There are techniques that consider design paradigms and techniques including run-time issues. This paper summarizes the main approaches adopted by the IT community to promote Low-power computing. Keywords: Computing, Energy-efficient, Low power, Power-efficiency. Introduction In the past two decades, technology has evolved rapidly affecting every aspect of our daily lives. The fact that we study, work, communicate and entertain ourselves using all different types of devices and gadgets is an evidence that technology is a revolutionary event in the human history. The technology is here to stay but with big responsibilities comes bigger challenges. As digital devices shrink in size and become more portable, power consumption and energy efficiency become a critical issue. On one end, circuits designed for portable devices must target increasing battery life. On the other end, the more complex high-end circuits available at data centers have to consider power costs, cooling requirements, and reliability issues. Low-power computing is the field dedicated to the design and manufacturing of low-power consumption circuits, programming power-aware software and applying techniques for power-efficiency [1][2]. -
HOW MODERATE-SIZED RISC-BASED Smps CAN OUTPERFORM MUCH LARGER DISTRIBUTED MEMORY Mpps
HOW MODERATE-SIZED RISC-BASED SMPs CAN OUTPERFORM MUCH LARGER DISTRIBUTED MEMORY MPPs D. M. Pressel Walter B. Sturek Corporate Information and Computing Center Corporate Information and Computing Center U.S. Army Research Laboratory U.S. Army Research Laboratory Aberdeen Proving Ground, Maryland 21005-5067 Aberdeen Proving Ground, Maryland 21005-5067 Email: [email protected] Email: sturek@arlmil J. Sahu K. R. Heavey Weapons and Materials Research Directorate Weapons and Materials Research Directorate U.S. Army Research Laboratory U.S. Army Research Laboratory Aberdeen Proving Ground, Maryland 21005-5066 Aberdeen Proving Ground, Maryland 21005-5066 Email: [email protected] Email: [email protected] ABSTRACT: Historically, comparison of computer systems was based primarily on theoretical peak performance. Today, based on delivered levels of performance, comparisons are frequently used. This of course raises a whole host of questions about how to do this. However, even this approach has a fundamental problem. It assumes that all FLOPS are of equal value. As long as one is only using either vector or large distributed memory MIMD MPPs, this is probably a reasonable assumption. However, when comparing the algorithms of choice used on these two classes of platforms, one frequently finds a significant difference in the number of FLOPS required to obtain a solution with the desired level of precision. While troubling, this dichotomy has been largely unavoidable. Recent advances involving moderate-sized RISC-based SMPs have allowed us to solve this problem. -
Connecting Time and Timbre Computational Methods for Generative Rhythmic Loops Insymbolic and Signal Domainspdfauthor
Connecting Time and Timbre: Computational Methods for Generative Rhythmic Loops in Symbolic and Signal Domains Cárthach Ó Nuanáin TESI DOCTORAL UPF / 2017 Thesis Director: Dr. Sergi Jordà Music Technology Group Dept. of Information and Communication Technologies Universitat Pompeu Fabra, Barcelona, Spain Dissertation submitted to the Department of Information and Communication Tech- nologies of Universitat Pompeu Fabra in partial fulfillment of the requirements for the degree of DOCTOR PER LA UNIVERSITAT POMPEU FABRA Copyright c 2017 by Cárthach Ó Nuanáin Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Music Technology Group (http://mtg.upf.edu), Department of Information and Communication Tech- nologies (http://www.upf.edu/dtic), Universitat Pompeu Fabra (http://www.upf.edu), Barcelona, Spain. III Do mo mháthair, Marian. V This thesis was conducted carried out at the Music Technology Group (MTG) of Universitat Pompeu Fabra in Barcelona, Spain, from Oct. 2013 to Nov. 2017. It was supervised by Dr. Sergi Jordà and Mr. Perfecto Herrera. Work in several parts of this thesis was carried out in collaboration with the GiantSteps team at the Music Technology Group in UPF as well as other members of the project consortium. Our work has been gratefully supported by the Department of Information and Com- munication Technologies (DTIC) PhD fellowship (2013-17), Universitat Pompeu Fabra, and the European Research Council under the European Union’s Seventh Framework Program, as part of the GiantSteps project ((FP7-ICT-2013-10 Grant agreement no. 610591). Acknowledgments First and foremost I wish to thank my advisors and mentors Sergi Jordà and Perfecto Herrera. Thanks to Sergi for meeting me in Belfast many moons ago and bringing me to Barcelona. -
AN ANALYTICAL METHODOLOGY for ACOUSMATIC MUSIC David Hirst Teaching, Learning and Research Support Dept, University of Melbourne Email: [email protected]
AN ANALYTICAL METHODOLOGY FOR ACOUSMATIC MUSIC David Hirst Teaching, Learning and Research Support Dept, University of Melbourne email: [email protected] ABSTRACT This paper presents a procedure for the analysis of acousmatic music which was derived from the synthesis 2. DEFINING THE ANALYTICAL of top-down (knowledge driven) and bottom-up (data- METHODOLOGY driven) cognitive psychological views. The procedure is also a synthesis of research on primitive auditory scene The following procedure for the analysis of acousmatic analysis, combined with the research on acoustic, music was derived from the synthesis of top-down semantic, and syntactic factors in the perception of (knowledge driven) and bottom-up (data-driven) views everyday environmental sounds. The procedure can be since it has been found impossible to divorce one summarized as consisting of a number of steps: approach from the other. Segregation of sonic objects; Horizontal integration The procedure can be summarized as consisting of a and/or segregation; Vertical integration and/or number of steps: segregation; Assimilation and meaning. Segregation of sonic objects 1. Identify the sonic objects (or events). 1. INTRODUCTION 2. Establish the factors responsible for identification (acoustic, semantic, syntactic, Not only do we recognize sounds, but we ascribe and ecological) and their relative weightings (if meanings to sounds and meanings to the relationships possible). between sounds and other cognate phenomena. Music is Horizontal integration and/or segregation a meaningful and an emotional experience. Acousmatic 3. Identify streams (sequences or chains) which music uses recordings of everyday sounds, recordings of consist of sonic objects linked together and instruments and synthesized sounds. -
Introduction to Analysis of Algorithms Introduction to Sorting
Introduction to Analysis of Algorithms Introduction to Sorting CS 311 Data Structures and Algorithms Lecture Slides Monday, February 23, 2009 Glenn G. Chappell Department of Computer Science University of Alaska Fairbanks [email protected] © 2005–2009 Glenn G. Chappell Unit Overview Recursion & Searching Major Topics • Introduction to Recursion • Search Algorithms • Recursion vs. NIterationE • EliminatingDO Recursion • Recursive Search with Backtracking 23 Feb 2009 CS 311 Spring 2009 2 Unit Overview Algorithmic Efficiency & Sorting We now begin a unit on algorithmic efficiency & sorting algorithms. Major Topics • Introduction to Analysis of Algorithms • Introduction to Sorting • Comparison Sorts I • More on Big-O • The Limits of Sorting • Divide-and-Conquer • Comparison Sorts II • Comparison Sorts III • Radix Sort • Sorting in the C++ STL We will (partly) follow the text. • Efficiency and sorting are in Chapter 9. After this unit will be the in-class Midterm Exam. 23 Feb 2009 CS 311 Spring 2009 3 Introduction to Analysis of Algorithms Efficiency [1/3] What do we mean by an “efficient” algorithm? • We mean an algorithm that uses few resources . • By far the most important resource is time . • Thus, when we say an algorithm is efficient , assuming we do not qualify this further , we mean that it can be executed quickly . How do we determine whether an algorithm is efficient? • Implement it, and run the result on some computer? • But the speed of computers is not fixed. • And there are differences in compilers, etc. Is there some way to measure efficiency that does not depend on the system chosen or the current state of technology? 23 Feb 2009 CS 311 Spring 2009 4 Introduction to Analysis of Algorithms Efficiency [2/3] Is there some way to measure efficiency that does not depend on the system chosen or the current state of technology? • Yes! Rough Idea • Divide the tasks an algorithm performs into “steps”. -
Software Design Pattern Using : Algorithmic Skeleton Approach S
International Journal of Computer Network and Security (IJCNS) Vol. 3 No. 1 ISSN : 0975-8283 Software Design Pattern Using : Algorithmic Skeleton Approach S. Sarika Lecturer,Department of Computer Sciene and Engineering Sathyabama University, Chennai-119. [email protected] Abstract - In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Many patterns imply object-orientation or more generally mutable state, and so may not be as applicable in functional programming languages, in which data is immutable Fig 1. Primary design pattern or treated as such..Not all software patterns are design patterns. For instance, algorithms solve 1.1Attributes related to design : computational problems rather than software design Expandability : The degree to which the design of a problems.In this paper we try to focous the system can be extended. algorithimic pattern for good software design. Simplicity : The degree to which the design of a Key words - Software Design, Design Patterns, system can be understood easily. Software esuability,Alogrithmic pattern. Reusability : The degree to which a piece of design can be reused in another design. 1. INTRODUCTION Many studies in the literature (including some by 1.2 Attributes related to implementation: these authors) have for premise that design patterns Learn ability : The degree to which the code source of improve the quality of object-oriented software systems, a system is easy to learn. -
Social Spatialisation EXPLORING LINKS WITHIN CONTEMPORARY SONIC ART by Ben Ramsay
Social spatialisation EXPLORING LINKS WITHIN CONTEMPORARY SONIC ART by Ben Ramsay This article aims to briefly explore some the compositional links that exist between Intelligent Dance Music (IDM) and acousmatic music. Whilst the central theme of this article will focus on compositional links it will suggest some ways in which we might use these links to enhance pedagogic practice and widen access to acousmatic music. In particular, the article is concerned with documenting artists within Intelligent Dance Music (IDM), and how their practices relate to acousmatic music composition. The article will include a hand full of examples of music which highlight this musical exchange and will offer some ways to use current academic thinking to explain how IDM and acousmatics are related, at least from a theoretical point of view. There is a growing body of compositional work and theoretical research that draws from both acousmatics and various forms of electronic dance music. Much of this work blurs the boundaries of electronic music composition, often with vastly different aesthetic and cultural outcomes. Elements of acousmatic composition can be found scattered throughout Intelligent Dance Music (IDM) and on the other side of the divide there are a number of composers who are entering the world of acousmatics from a dance music background. This dynamic exchange of ideas and compositional processes is resulting in an interesting blend of music which is able to sit quite comfortably inside an academic framework as well as inside a more commercial one. Whilst there are a number of genres of dance music that could be described in terms of the theories that would normally relate to acousmatic music composition practices, the focus of this article lies particularly with Intelligent Dance Music. -
Exploring Compositional Relationships Between Acousmatic Music and Electronica
Exploring compositional relationships between acousmatic music and electronica Ben Ramsay Submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy De Montfort University Leicester 2 Table of Contents Abstract ................................................................................................................................. 4 Acknowledgements ............................................................................................................... 5 DVD contents ........................................................................................................................ 6 CHAPTER 1 ......................................................................................................................... 8 1.0 Introduction ................................................................................................................ 8 1.0.1 Research imperatives .......................................................................................... 11 1.0.2 High art vs. popular art ........................................................................................ 14 1.0.3 The emergence of electronica ............................................................................. 16 1.1 Literature Review ......................................................................................................... 18 1.1.1 Materials .............................................................................................................. 18 1.1.2 Spaces ................................................................................................................. -
Curtis Huttenhower Associate Professor of Computational Biology
Curtis Huttenhower Associate Professor of Computational Biology and Bioinformatics Department of Biostatistics, Chan School of Public Health, Harvard University 655 Huntington Avenue • Boston, MA 02115 • 617-432-4912 • [email protected] Academic Appointments July 2009 - Present Department of Biostatistics, Harvard T.H. Chan School of Public Health April 2013 - Present Associate Professor of Computational Biology and Bioinformatics July 2009 - March 2013 Assistant Professor of Computational Biology and Bioinformatics Education November 2008 - June 2009 Lewis-Sigler Institute for Integrative Genomics, Princeton University Supervisor: Dr. Olga Troyanskaya Postdoctoral Researcher August 2004 - November 2008 Computer Science Department, Princeton University Adviser: Dr. Olga Troyanskaya Ph.D. in Computer Science, November 2008; M.A., June 2006 August 2002 - May 2004 Language Technologies Institute, Carnegie Mellon University Adviser: Dr. Eric Nyberg M.S. in Language Technologies, December 2003 August 1998 - November 2000 Rose-Hulman Institute of Technology B.S. summa cum laude, November 2000 Majored in Computer Science, Chemistry, and Math; Minored in Spanish August 1996 - May 1998 Simon's Rock College of Bard A.A., May 1998 Awards, Honors, and Scholarships • ISCB Overton PriZe (Harvard Chan School, 2015) • eLife Sponsored Presentation Series early career award (Harvard Chan School, 2014) • Presidential Early Career Award for Scientists and Engineers (Harvard Chan School, 2012) • NSF CAREER award (Harvard Chan School, 2010) • Quantitative -
Cross-Modality in Multi-Channel Acousmatic Music: the Physical and Virtual in Music Where There Is Nothing to See
Cross-modality in multi-channel acousmatic music: the physical and virtual in music where there is nothing to see. Adrian Moore The University of Sheffield [email protected] ABSTRACT at the picture, I’m not sure what would scare Moon-Watcher more; the fact that the slab is not casting a shadow or the Acousmatic music asks for very active listening and is of- question “who the hell dug this up?” ten quite challenging. Allowing for cross-modality enables But the fact of the matter is, that within a natural environ- strong, often physical associations to emerge and potentially ment, we suddenly have the alien. And why does Moon- affords greater understanding during the work and greater Watcher almost immediately go up to it and touch it, and then recollection of the work. Composers of acousmatic music are proceed to taste it? Because for him, the situation is real. often aware of the need to engage the listener at numerous For acousmatic music to work, despite the unreal or sur- levels of experience and understanding, creating sounds that real nature of new sonic worlds, whether sounds are natu- tend both towards the superficial and the structural. Acous- ral recordings, synthetic sounds, or manipulated versions of matic music in multi-channel formats affords certain degrees soundfiles, if the environment is perceived to be as real or of freedom, allowing the listener to more easily prioritise as plausible as possible, we should be able to do more than their listening. just hear it. We should be able to attempt to understand it. -
Electronics in Music Ebook, Epub
ELECTRONICS IN MUSIC PDF, EPUB, EBOOK F C Judd | 198 pages | 01 Oct 2012 | Foruli Limited | 9781905792320 | English | London, United Kingdom Electronics In Music PDF Book Main article: MIDI. In the 90s many electronic acts applied rock sensibilities to their music in a genre which became known as big beat. After some hesitation, we agreed. Main article: Chiptune. Pietro Grossi was an Italian pioneer of computer composition and tape music, who first experimented with electronic techniques in the early sixties. Music produced solely from electronic generators was first produced in Germany in Moreover, this version used a new standard called MIDI, and here I was ably assisted by former student Miller Puckette, whose initial concepts for this task he later expanded into a program called MAX. August 18, Some electronic organs operate on the opposing principle of additive synthesis, whereby individually generated sine waves are added together in varying proportions to yield a complex waveform. Cage wrote of this collaboration: "In this social darkness, therefore, the work of Earle Brown, Morton Feldman, and Christian Wolff continues to present a brilliant light, for the reason that at the several points of notation, performance, and audition, action is provocative. The company hired Toru Takemitsu to demonstrate their tape recorders with compositions and performances of electronic tape music. Other equipment was borrowed or purchased with personal funds. By the s, magnetic audio tape allowed musicians to tape sounds and then modify them by changing the tape speed or direction, leading to the development of electroacoustic tape music in the s, in Egypt and France.