The Shore Weekly Record
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The Shore Weekly Record Friday, 3 August 2018 Volume LXXIX Term 3 Week 2 Boarding Brief Chapel Notice One of the great joys of working in a Sunday, 5 August community like Shore is the support that is Morning Prayer : 9.00am received from the day school families in Preacher : Anthony Benn assisting our boarders. Of course it can be Leader : Paul Dudley difficult at times for a boarder being a long Reading : Proverbs 3: 5-12 way from home in a different environment, House on Duty : School while trying to get used to new routines. Shore is so good at helping others out in so Baptisms, 10am many different situations. Charles-Leon Tessier One of the great initiatives that has been Joshua William Hearl running for many years to assist the settling in process for our boarders is our City Host Programme. Essentially day families Term 3 Progress Meetings volunteer to ‘host’ a boarder and assist them in their time at Shore. This assistance might range from helping out a boarder in getting to NOTICE TO PARENTS a sporting fixture from time to time, inviting a YEARS 9 & 10 boarder out to lunch or even just dropping by YEAR 10 Progress Meetings: Shore to see how they are going. Many of 6.00pm Monday 6 August these relationships will last for the entire YEAR 9 Progress Meetings: schooling experience at Shore with many day 6.00pm Monday 13 August students being invited to the boarders’ residence in the holidays! While this is not Information has been emailed home with all just beneficial for the boarders, the wider of the details. families also benefit. It is wonderful that Boys are expected to attend with their boarders can come into the wider Shore parents and to wear School winter uniform with coats or Cadet uniform. community and have the encouragement and Boys have a page near the front of their diary support of so many families. We will shortly in which to record interview times. link up our new Year 7 boarders for 2019, however if current day boy families in Years 8 Limited parking is available in the Bishopsgate -11 are interested in knowing more about this car park off Union Street. Weather permitting, programme or being involved next year then parking is also available on School Oval. Enter please feel free to email me. through the gate on Edward Street just past the tennis court. Anthony Benn We look forward to meeting with you. Director of Boarding [email protected] Stan Werakso Manager of Teacher Accreditation Friday, 3 August 2018 Shore’s Privacy Policy is available on our website at www.shore.nsw.edu.au or by contacting the School’s Privacy Officer Page 554 Dates for the Diary 10 August Tamworth Golf Day & Dinner 10 August 1993 Reunion Aug 7 Wellbeing Seminar - Shore 11 August Old Boys’ Day - Northbridge Aug 9 Wellbeing Breakfast Seminar 11 August 2013, 2008 1998 & 1988 Aug 24 Shore Parents Tennis Day - N’bridge Reunions Aug 17 Year 10 Parents Drinks 25 August Touch Rugby Tournament Sept 14 American Tea Shore Parent Community - for what’s on this For more information and booking details week - click on the link below visit www.shoreoldboys.org.au or contact http://www.shore.nsw.edu.au/essential-links/ Alexandra Macaulay, Alumni Manager, shore-parents-newsletter/shore-parents- [email protected] association-news or 02 9956 1123 TERM DATES 2018 Term 3 Tuesday 24 July - Thursday 27 September Term 4 Tuesday 16 October - Friday 7 December 2019 Term 1 Wednesday 30 January - Thursday 11 April Term 2 Tuesday 30 April - Thursday 27 June Term 3 Tuesday 23 July - Thursday 26 September Term 4 Tuesday 15 October - Friday 6 December Friday, 3 August 2018 Page 555 2018 Big Science Competition Ninety three Shore students from Years 7 – 10 participated in the Australian Science Innovations Big Science Competition this year. The competition emphasises problem solving and the processes of scien- tific enquiry, with its topicality and focus on contemporary issues. Over 37000 students, from 600 schools in Australia, New Zealand, Philippines and Singapore registered in the competition this year. The results were excellent. Year # Participants Certificates Awarded 7 25 6 High Distinctions, 5 Distinctions and 7 Credits 8 21 6 High Distinctions, 4 Distinctions and 6 Credits 9 22 5 High Distinctions, 12 Distinctions and 3 Credits 10 25 6 High Distinctions, 3 Distinctions and 7 Credits The students who achieved High Distinctions were: Year 7 C M Atkinson, G Z Chen, S Z Ilin, J G Nicholas, B J Powell, W J Retallack Year 8 W E Garnock, C J Tanner, M R Taulawakeiaho, O G Withington, A B Wyborn, N M Zhou Year 9 T R Burge, J H C Huang, A T Thevenon, L A Pin, K Z Shen, Year 10 E B Dunnachie, F D P McCredie, J H C Starling, T Law, T D Gordon, L M S Ward The students who achieved Distinctions were: Year 7 L D L Banks, J M Cochrane, M W Entwistle, M A Holland, W S J Robinson Year 8 L E Clayton, M M Guild, J L Hopkins, W H Wulff Year 9 H J Andrea, B J Constable, M Z Deutsch, S J Hodgson, J P Ishkanian, M S M Lei jer, A M Little, B T Moore, W H Nicholas, D C Ryan, N C Spencer, L J B White head Year 10 Q J Chen, L T Hall, J R McArdle SCIENCE WEEK is coming (13th - 17th August 2018) Watch out for exciting events and competitions Check out - ‘Science’ on Lampada Friday, 3 August 2018 Page 556 Friday, 3 August 2018 Page 557 Friday, 3 August 2018 Page 558 Shore’s popular Study Centre has started again. It operates as a drop-in centre with free tutoring by Shore teachers and Old Boys before and after school according to the published timetable. Contact Mrs White, Head of Library & Information Services, on 9956 1151 if you need more information. Page 559 Friday, 3 August 2018 TERM 3 WEEK 2 SHORE WEEKLY RECORD New Record, New Board TERM 3 WEEK 4 SHORE WEEKLY RECORD Contents Editorial LC Graham Changing Landscape of Media Secretarial SO Leopold Killer Instinct Science & Technology OM Andrea Artificial Intelligence Sport TAW Martyn “Snooker” Foreign Affairs NIM Leijer Mind Your Step Humour New SWR Committee New Record, New Board Friday, 3 August 2018 Page 561 Author EditorialHOW DOES FORTNITE MAKE MONEY? LC Graham t this stage, I’m assuming that most, if not all of the students in the Shore student body have heard of, or about, Fortnite. For those of you who don’t know, Fortnite is a free to play, first person shooter, sandbox, “battle royale” style multiplayer video game. It has taken the world by Astorm, holding the title of most popular game right now – there are three million people (on average) playing the game at any one time, with forty million logins monthly, and ~125,400,000 players total (AFR, May 2018). That’s no small feat, considering that the game was released less than a year ago. The question still remains though, why is it such a successful and widely played game? And better still, why and how does it make money? The basic concept of Fortnite borrows heavily from other successful games, making it no surprise that the game has been incredibly well received. The construction elements of Minecraft, combined with the battle royale elements of Playerunknown’s Battlegrounds (PUBG), results in a game that piggybacks off the success of other highly innovative game mechanics. The game is also very accessible to consumers, with a lower learning curve. These two concepts alone should leave Epic Games (Fortnite’s publisher and developer) with a solid business case. The company could have retailed this as a USD$60 full release game and still made large sums of money, however, they chose to instead allow consumers to download and play the game for free. Friday, 3 August 2018 Page 562 With no guaranteed money from sales, this seems to be a poorly envisioned strategy. However, Epic Games seems to be turning over a decent profit from Fortnite. While Epic Games isn’t the first to make money from free to play games through microtransactions (i.e. season passes, cosmetics for your character, and virtual currency), the scale with which they are implementing it on Fortnite means that it makes a significant sum of money very quickly, compared to mobile games such as Candy Crush. By hooking people into the game, Epic Games makes it so that these people want to come back and play more and more. By offering a way to circumvent the “annoying” progression, it gives the consumer a sense of control and the ability to get things done quickly, such as get the rewards or buy that nice new hat for your character that is so conveniently advertised on the game splashscreen. Combine that with the confusing exchange rate of V- Bucks to in-game products and real money, and you get consumers who are always willing to pay on a recurring basis, yet don’t know how much they’re actually paying. While this may only work effectively (i.e. conjure excessive recurring payments) on ~10% of the people who play Fortnite, that is still 12.5 million people making regular purchases – it’s scary how much Epic Games is making, with nearly USD$1 billion made since launch last year (Polygon, 2018), made from these relatively small in-game purchases (most less than AUD$5 on average).