Nawaf Al-Rawachy 3D Modeler / Technical Artist

Phone: (281)-687-6654 Email: [email protected] ​ Portfolio Samples: Click here to view ​

Profile 3D Modeler experienced in using the latest high end software for game and cinematic asset production. Proficient in modern production workflows & highly skilled in all areas of asset production.

Software and Skills Software ZBrush, 3D, 3DS MAX, Substance Painter, Substance Designer, Substance B2M, Marmoset Toolbag, R3DS WRAP, Marvelous Designer, Rizom UV, Photoshop, 4, Unity Engine.

Skills -, PBR and baking, shading and material creation. -Node based shader graph building. -Experience with artistic, technical, and logical operations for game engines, level design, optimization, level streaming, lighting (both baked and real-time). -Optimal lightmap UV preparation and baking. -3D sculpting and mesh re-topology / optimization using ZBrush, 3DS MAX, Blender, R3DS WRAP. -Scan data cleanup, facial morph target preparation for real-time Normal map interpolation in-engine. -Vertex cache baking for complex mesh deformations. -Experience with interactive project building for VR / AR using Unreal Engine 4 & Unity. -Draw call optimization through culling, LODing, object clustering. -Hair creation & optimization for real-time & offline deformable hair, and particle / spline based meshes. -Ability to closely follow concepts & references to produce a near identical 3d model. -Post processing, Ray-Trace rendering, and compositing. -Experience with real-time and offline rendering pipelines. -Photo editing, UI/UX Design, photo retouching. -Unreal Engine 4 Blueprint programming. -Unreal Engine 4 shader graph building. -Unreal Engine 4 optimal lightmap set up and baking with the built in swarm agent. -Unreal Engine 4 memory management and texture streaming pool optimization. -Unreal Engine 4 tool creation for automation and hassle-free level building. -Unreal Engine 4 particle creation and optimization using Cascade. -Unreal Engine 4 sound graph building. -Unreal Engine 4 minor animation state machine building. -Unreal Engine 4 minor UI/UX building. -Minor C# and C++ scripting.

Experience Houston Community College - Professor (2019-Present) 3D modeling fundamentals, game development using Unreal Engine 4.

NuTech Fusion (2017-2019) 3D modeling and animation using ZBrush and Blender. Texturing and baking using Substance Painter and Marmoset Toolbag. Level design, lighting, post processing using Unity Engine.

Corrosion Lab Anywhere Anytime (2018) 3D modeling using 3DS MAX, Zbrush, Blender. Texturing and baking using Substance Painter and Marmoset toolbag. Rigid body setup, level design, lighting, and post processing using Unity Engine.

KittySoft Studio - Marty Thinks 4th Dimensionally (2017) 3D modeling and rendering for cover art and steam cards using Blender.

Cooter’s Last Ride (2017) 3D modeling and texture creation. Character spriting and animation. Level design, lighting and post processing, Asset management, Minor C# scripting using Unity Engine.

Mad In Heaven (2016-2017) Prop production and animation using Blender, level design, lighting, post processing, level optimization and Blueprint programming using Unreal Engine 4.

Individual Contracting (2015-2017) 3D modeling and rigging, texturing and baking, shader graph building in Unreal Engine 4, rigid body bone setup in Unreal Engine 4, vertex cache baking for complex mesh deformations, tool building using Unreal Engine 4 Blueprint construction scripts.

Education University of Houston Victoria (2019-Present) Applied Arts & Sciences, Digital Gaming and Simulation concentration.

Houston Community College (2018) ​ ​ Associate of Applied Science, Digital Gaming and Simulation for Artists. ​