A Case Study of Opencl on an Android Mobile GPU

Total Page:16

File Type:pdf, Size:1020Kb

A Case Study of Opencl on an Android Mobile GPU A Case Study of OpenCL on an Android Mobile GPU James A. Ross∗, David A. Richiey, Song J. Parkz, Dale R. Shiresz, and Lori L. Pollockx ∗Engility Corporation, Chantilly, VA [email protected] yBrown Deer Technology, Forest Hill, MD [email protected] zU.S. Army Research Laboratory, APG, MD fsong.j.park.civ,[email protected] xUniversity of Delaware, Newark, DE [email protected] Abstract—An observation in supercomputing in the past GPUs through Android platforms may allow computationally decade illustrates the transition of pervasive commodity products demanding applications to achieve higher performance. How- being integrated with the world’s fastest system. Given today’s ever, the programmability of these heterogeneous systems for exploding popularity of mobile devices, we investigate the possi- bilities for high performance mobile computing. Because parallel effective HPC remains an open question. processing on mobile devices will be the key element in developing The main contributions of this paper are the following: a mobile and computationally powerful system, this study was • A case study in porting an OpenCL parallel benchmark designed to assess the computational capability of a GPU on a low-power, ARM-based mobile device. The methodology for to the mobile GPU on an Android device using a higher- executing computationally intensive benchmarks on a handheld level programming API that leverages OpenCL. mobile GPU is presented, including the practical aspects of • Empirical results from tuning an OpenCL N-body bench- working with the existing Android-based software stack and mark on a Qualcomm Adreno 320 mobile GPU in com- leveraging the OpenCL-based parallel programming model. The parison to other common architectures. empirical results provide the performance of an OpenCL N- body benchmark and an auto-tuning kernel parameterization • An evaluation of mobile Android platforms directed to- strategy. The achieved computational performance of the low- wards gathering an initial picture of the GPU capability power mobile Adreno GPU is compared with a quad-core ARM, in terms of architecture, hardware features, usability, and an x86 Intel processor, and a discrete AMD GPU. performance. Keywords-handheld GPU; OpenCL; Android; N-body; II. MOTIVATION I. INTRODUCTION Processing technologies continue to decrease in size, thus Mobile graphics processing units (GPUs) paired with ARM increasing the mobility of compute resources. The history of processors on low-power system-on-a-chip (SoC) devices have computing suggests that computational power trickles down been available for several years in smartphones and tablets. from stationary systems to mobile devices. As a case in Despite widespread adoption and deployment of discrete point, consider modern smartphones that now rival past super- GPUs as accelerators, there remains no clear path for pro- computer performance. Many individuals are walking around gramming heterogeneous systems with co-processors. The with compute-capable devices, which provides mobility of development of application programming interfaces (APIs) sophisticated computing. and programming methodologies for mixed architectures are a With the end of the frequency scaling single-core era [1], topic of active research and development. A major challenge [2], parallel computing technologies are ubiquitous and can be is the lack of availability and maturity in software technolo- found across a wide range of devices such as smartphones, gies that should, in principle, allow for programmability and laptops, and supercomputers. The economics of computing efficiency across the coupled disparate cores in these devices. and market forces favor low-cost, high-volume, and general- Handheld mobile GPU architectures now possess general- purpose processors rather than slowly evolving, performance- purpose compute capabilities and a software stack sufficient to centric, specialized products [3], [4]. The rise of clusters using begin exploring these devices as computational accelerators. commodity personal computers is an example of how the This development in the technology mirrors that of desk- popularity of the everyday PC transformed the supercomputing top, workstation, and large-scale high performance comput- community. Modern GPUs appear to satisfy this economic ing (HPC) platforms where GPUs are increasingly used to observation where video cards are reasonably priced, widely offload parallel algorithms for improved application perfor- available, and support general-purpose computing. An execu- mance. Leveraging the compute capability of modern mobile tion of floating-point intensive simulation on a low-power em- U.S. Government work not protected by U.S. copyright bedded GPU technology provides a comparative performance This recent development provides a significant opportunity to case study for potential future-generation HPC systems. finally benchmark these devices for computationally expen- Dedicated or distributed computing over mobile devices, sive applications using OpenCL. Notwithstanding this positive which are becoming increasingly heterogeneous, is an area development, the overall software stack and support remains that pushes this idea of high performance computing to the relatively complicated and immature. edge. Indeed, the U.S. military has seized on this trend Programming with OpenCL on mobile GPUs poses multiple and has recently approved Android phones for Soldiers [5]. challenges due to several limitations. The Android operating Limited data sharing over ad hoc networks, or specialized system and software stack are an obstacle for accessing mobile mobile devices with larger data storage, may alleviate memory GPU performance with vendor-supplied OpenCL implemen- storage problems for high resolution databases, but comput- tations. Since OpenCL is a C-based library, the developer ing efficiency and required time-to-solution remains an issue must utilize the Android Native Development Kit (NDK) to when high performance servers are not available to handle cross-compile the native executable. For general-purpose GPU processing requests. In these situations when mobile devices (GPGPU) computation, Google recommends RenderScript, have to do the heavy lifting in processing, understanding which is a Java-based API primarily used for supplemental and optimizing efficiency of mobile GPU technology can graphics effects within an Android App. However, using be critical. This is true for the military and first responders OpenCL allows the application developer to leverage an ex- where timely situational awareness is key in avoiding risk isting GPU code rather than porting code to RenderScript. To in dynamic environments where decisions have to be made the best of our knowledge, only a few people have executed rapidly. For example, this might involve optimized way-point OpenCL code on a mobile GPU under Android, as evident in planning for entry to or exit from a hostile environment. Line- notably few related publications [9], [10]. of-sight (LOS) types of applications will also be paramount As in the desktop computing environment, there are multi- in determining threats from explosives or hostile forces. Haz- ple vendors with GPU architectures available for integration ardous chemical leaks into the air will also require extensive into low power SoCs. The most notable examples are the processing to determine dispersion based on active weather Qualcomm Adreno, the ARM Mali, the NVIDIA GeForce patterns in the area. In all of these applications, mobile ULP, Vivante’s ScalarMorphic architecture, and the Imagina- processing can assist as a vital computational resource. tion Technologies PowerVR architectures. Each of these GPU architectures has been used in a number of mobile Android III. MOBILE GPUS FOR GENERAL-PURPOSE products, but presently only Adreno and Mali appear to have COMPUTATION conformant OpenCL implementations available for current Due to very tight restrictions on energy consumption, hardware in consumer products. mobile devices are not generally used for computationally Qualcomm has shipped an OpenCL implementation with intensive calculations. The theoretical throughput of mobile new phones that contain the Adreno 320 GPU. The Qualcomm ARM processors remains a staggering two orders of magnitude Snapdragon S4 Pro APQ8064i SoC is in the LG Nexus 4 lower than workstation CPUs, although this gap is generally mobile smartphone. The Snapdragon SoC contains a 1.5 GHz decreasing. Peak FLOPS for ARM Cortex processors are quad-core Krait ARM CPU and Adreno 320 GPU. While reported in [6] and GFLOPS for Xeon E5-4600 processors hardware details about the Adreno 320 GPU are sparse, are provided in [7]. Mobile GPUs can be used to improve existence of the OpenCL library is sufficient to access and interactivity where previous calculations could not be com- benchmark the capabilities of the device. puted within interactive time frames. The performance data presented here will illuminate that the computational through- IV. AUTO-TUNING OPENCL N-BODY BENCHMARK put of a mobile GPU goes further in closing the gap in mobile N-body is an algorithm used to solve Newton’s laws of device performance as compared to modern x86 desktops or motion for N particles subject to an inter-particle force. The workstations. basic algorithm requires the update of all particle positions OpenCL provides an industry standard for parallel pro- and velocities based on the distance of a given particle to gramming of heterogeneous
Recommended publications
  • Lecture 7 CUDA
    Lecture 7 CUDA Dr. Wilson Rivera ICOM 6025: High Performance Computing Electrical and Computer Engineering Department University of Puerto Rico Outline • GPU vs CPU • CUDA execution Model • CUDA Types • CUDA programming • CUDA Timer ICOM 6025: High Performance Computing 2 CUDA • Compute Unified Device Architecture – Designed and developed by NVIDIA – Data parallel programming interface to GPUs • Requires an NVIDIA GPU (GeForce, Tesla, Quadro) ICOM 4036: Programming Languages 3 CUDA SDK GPU and CPU: The Differences ALU ALU Control ALU ALU Cache DRAM DRAM CPU GPU • GPU – More transistors devoted to computation, instead of caching or flow control – Threads are extremely lightweight • Very little creation overhead – Suitable for data-intensive computation • High arithmetic/memory operation ratio Grids and Blocks Host • Kernel executed as a grid of thread Device blocks Grid 1 – All threads share data memory Kernel Block Block Block space 1 (0, 0) (1, 0) (2, 0) • Thread block is a batch of threads, Block Block Block can cooperate with each other by: (0, 1) (1, 1) (2, 1) – Synchronizing their execution: For hazard-free shared Grid 2 memory accesses Kernel 2 – Efficiently sharing data through a low latency shared memory Block (1, 1) • Two threads from two different blocks cannot cooperate Thread Thread Thread Thread Thread (0, 0) (1, 0) (2, 0) (3, 0) (4, 0) – (Unless thru slow global Thread Thread Thread Thread Thread memory) (0, 1) (1, 1) (2, 1) (3, 1) (4, 1) • Threads and blocks have IDs Thread Thread Thread Thread Thread (0, 2) (1, 2) (2,
    [Show full text]
  • Download Speeds Performance and Optimized for Long Battery Life
    ® QUALCOMM FEATURING THE LATEST IN MOBILE TECHNOLOGY. TM SNAPDRAGON Capture sharper, higher-quality images, in challenging lighting situations Qualcomm’s Spectra 14-bit dual image signal processors tap into the enhanced performance and feature enhancements that Hexagon 680 DSP’s HVX 820MOBILE PROCESSOR performance adds with amazing features like Low Light Photo and Video and Touch-to-Track where ISP and DSP work intelligently together to enhance imaging as well as track movements and improve zoom. Enabling a more immersive, intuitive and Immersive, life-like connected experience. virtual reality The Snapdragon 820 mobile processor Experience realistic, visual and audio immersion and offers many advantages: smooth VR action enabled by Snapdragon 820’s • New X12 LTE: Industry leading Heterogeneous compute platform, designed for high connectivity with LTE download speeds performance and optimized for long battery life. of up to 600 Mbps and multi-gigabit 802.11ad Wi-Fi • New Qualcomm® Kryo CPU: Delivering Next-generation maximum performance and low power consumption Kryo is QTI’s first custom computer vision 64-bit quad-core CPU, manufactured Drive more safely with object detection and enhanced in advanced 14nm FinFET LPP process navigation and enhance your smartphone camera • New Qualcomm® Adreno 530: Up to capability with features that can track faces and 40% better graphics and compute objects for a more intelligent mobile experience. performance with the Adreno 530 GPU • Qualcomm Spectra™ 14-bit dual image signal processors (ISPs) deliver high Deeply immersive resolution DSLR-quality images using heterogeneous compute for advanced 3D gaming processing and additional power The combination of Snapdragon 820’s Adreno 530 GPU savings and Kryo CPU creates enough compute performance • New Hexagon 680 DSP includes to enable console quality games and exciting, next Hexagon Vector eXtensions and Sensor generation virtual reality applications.
    [Show full text]
  • ATI Radeon™ HD 4870 Computation Highlights
    AMD Entering the Golden Age of Heterogeneous Computing Michael Mantor Senior GPU Compute Architect / Fellow AMD Graphics Product Group [email protected] 1 The 4 Pillars of massively parallel compute offload •Performance M’Moore’s Law Î 2x < 18 Month s Frequency\Power\Complexity Wall •Power Parallel Î Opportunity for growth •Price • Programming Models GPU is the first successful massively parallel COMMODITY architecture with a programming model that managgped to tame 1000’s of parallel threads in hardware to perform useful work efficiently 2 Quick recap of where we are – Perf, Power, Price ATI Radeon™ HD 4850 4x Performance/w and Performance/mm² in a year ATI Radeon™ X1800 XT ATI Radeon™ HD 3850 ATI Radeon™ HD 2900 XT ATI Radeon™ X1900 XTX ATI Radeon™ X1950 PRO 3 Source of GigaFLOPS per watt: maximum theoretical performance divided by maximum board power. Source of GigaFLOPS per $: maximum theoretical performance divided by price as reported on www.buy.com as of 9/24/08 ATI Radeon™HD 4850 Designed to Perform in Single Slot SP Compute Power 1.0 T-FLOPS DP Compute Power 200 G-FLOPS Core Clock Speed 625 Mhz Stream Processors 800 Memory Type GDDR3 Memory Capacity 512 MB Max Board Power 110W Memory Bandwidth 64 GB/Sec 4 ATI Radeon™HD 4870 First Graphics with GDDR5 SP Compute Power 1.2 T-FLOPS DP Compute Power 240 G-FLOPS Core Clock Speed 750 Mhz Stream Processors 800 Memory Type GDDR5 3.6Gbps Memory Capacity 512 MB Max Board Power 160 W Memory Bandwidth 115.2 GB/Sec 5 ATI Radeon™HD 4870 X2 Incredible Balance of Performance,,, Power, Price
    [Show full text]
  • AMD Accelerated Parallel Processing Opencl Programming Guide
    AMD Accelerated Parallel Processing OpenCL Programming Guide November 2013 rev2.7 © 2013 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur.
    [Show full text]
  • GPU Developments 2018
    GPU Developments 2018 2018 GPU Developments 2018 © Copyright Jon Peddie Research 2019. All rights reserved. Reproduction in whole or in part is prohibited without written permission from Jon Peddie Research. This report is the property of Jon Peddie Research (JPR) and made available to a restricted number of clients only upon these terms and conditions. Agreement not to copy or disclose. This report and all future reports or other materials provided by JPR pursuant to this subscription (collectively, “Reports”) are protected by: (i) federal copyright, pursuant to the Copyright Act of 1976; and (ii) the nondisclosure provisions set forth immediately following. License, exclusive use, and agreement not to disclose. Reports are the trade secret property exclusively of JPR and are made available to a restricted number of clients, for their exclusive use and only upon the following terms and conditions. JPR grants site-wide license to read and utilize the information in the Reports, exclusively to the initial subscriber to the Reports, its subsidiaries, divisions, and employees (collectively, “Subscriber”). The Reports shall, at all times, be treated by Subscriber as proprietary and confidential documents, for internal use only. Subscriber agrees that it will not reproduce for or share any of the material in the Reports (“Material”) with any entity or individual other than Subscriber (“Shared Third Party”) (collectively, “Share” or “Sharing”), without the advance written permission of JPR. Subscriber shall be liable for any breach of this agreement and shall be subject to cancellation of its subscription to Reports. Without limiting this liability, Subscriber shall be liable for any damages suffered by JPR as a result of any Sharing of any Material, without advance written permission of JPR.
    [Show full text]
  • AMD Opencl User Guide.)
    AMD Accelerated Parallel Processing OpenCLUser Guide December 2014 rev1.0 © 2014 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur.
    [Show full text]
  • Novel Methodologies for Predictable CPU-To-GPU Command Offloading
    Novel Methodologies for Predictable CPU-To-GPU Command Offloading Roberto Cavicchioli Università di Modena e Reggio Emilia, Italy [email protected] Nicola Capodieci Università di Modena e Reggio Emilia, Italy [email protected] Marco Solieri Università di Modena e Reggio Emilia, Italy [email protected] Marko Bertogna Università di Modena e Reggio Emilia, Italy [email protected] Abstract There is an increasing industrial and academic interest towards a more predictable characterization of real-time tasks on high-performance heterogeneous embedded platforms, where a host system offloads parallel workloads to an integrated accelerator, such as General Purpose-Graphic Processing Units (GP-GPUs). In this paper, we analyze an important aspect that has not yet been considered in the real-time literature, and that may significantly affect real-time performance if not properly treated, i.e., the time spent by the CPU for submitting GP-GPU operations. We will show that the impact of CPU-to-GPU kernel submissions may be indeed relevant for typical real-time workloads, and that it should be properly factored in when deriving an integrated schedulability analysis for the considered platforms. This is the case when an application is composed of many small and consecutive GPU com- pute/copy operations. While existing techniques mitigate this issue by batching kernel calls into a reduced number of persistent kernel invocations, in this work we present and evaluate three other approaches that are made possible by recently released versions of the NVIDIA CUDA GP-GPU API, and by Vulkan, a novel open standard GPU API that allows an improved control of GPU com- mand submissions.
    [Show full text]
  • An Evolution of Mobile Graphics
    AN EVOLUTION OF MOBILE GRAPHICS Michael C. Shebanow Vice President, Advanced Processor Lab Samsung Electronics July 20, 20131 DISCLAIMER • The views herein are my own • They do not represent Samsung’s vision nor product plans 2 • The Mobile Market • Review of GPU Tech • GPU Efficiency • User Experience • Tech Challenges • Summary 3 The Rise of the Mobile GPU & Connectivity A NEW WORLD COMING? 4 DISCRETE GPU MARKET Flattening 5 MOBILE GPU MARKET Smart • In 2012, an estimated 800+ Phones million mobile GPUs shipped “Phablets” • ~123M tablets • ~712M smart phones Tablets • Will easily exceed 1B in the coming years • Trend: • Discrete GPU relatively flat • Mobile is growing rapidly 6 WW INTERNET TRAFFIC • Source: Cisco VNI Mobile INET IP Traffic growth Traffic • Internet traffic growth Year (TB/sec) rate (TB/sec) rate is staggering 2005 0.9 0.00 2006 1.5 65% 0.00 • 2012 total traffic is 2007 2.5 61% 0.01 13.7 GB per person 2008 3.8 54% 0.01 per month 2009 5.6 45% 0.04 2010 7.8 40% 0.10 • 2012 smart phone 2011 10.6 36% 0.23 traffic at 2012 12.4 17% 0.34 0.342 GB per person per month • 2017 smart phone traffic expected at 2.7 GB per person per month 7 WHERE ARE WE HEADED?… • Enormous quantity of GPUs • Large amount of interconnectivity • Better I/O 8 GPU Pipelines A BRIEF REVIEW OF GPU TECH 9 MOBILE GPU PIPELINE ARCHITECTURES Tile-based immediate mode rendering IA VS CCV RS PS ROP (TBIMR) Tile-based deferred IA VS CCV scene rendering (TBDR) RS PS ROP IA = input assembler VS = vertex shader CCV = cull, clip, viewport transform RS = rasterization,
    [Show full text]
  • Mali-400 MP: a Scalable GPU for Mobile Devices
    Mali-400 MP: A Scalable GPU for Mobile Devices Tom Olson Director, Graphics Research, ARM Outline . ARM and Mobile Graphics . Design Constraints for Mobile GPUs . Mali Architecture Overview . Multicore Scaling in Mali-400 MP . Results 2 About ARM . World’s leading supplier of semiconductor IP . Processor Architectures and Implementations . Related IP: buses, caches, debug & trace, physical IP . Software tools and infrastructure . Business Model . License fees . Per-chip royalties . Graphics at ARM . Acquired Falanx in 2006 . ARM Mali is now the world’s most widely licensed GPU family 3 Challenges for Mobile GPUs . Size . Power . Memory Bandwidth 4 More Challenges . Graphics is going into “anything that has a screen” . Mobile . Navigation . Set Top Box/DTV . Automotive . Video telephony . Cameras . Printers . Huge range of form factors, screen sizes, power budgets, and performance requirements . In some applications, a huge difference between peak and average performance requirements 5 Solution: Scalability . Address a wide variety of performance points and applications with a single IP and a single software stack. Need static scalability to adapt to different peak requirements in different platforms / markets . Need dynamic scalability to reduce power when peak performance isn’t needed 6 Options for Scalability . Fine-grained: Multiple pipes, wide SIMD, etc . Proven approach, efficient and effective . But, adding pipes / lanes is invasive . Hard for IP licensees to do on their own . And, hard to partition to provide dynamic scalability . Coarse-grained: Multicore . Easy for licensees to select desired performance . Putting cores on separate power islands allows dynamic scaling 7 Mali 400-MP Top Level Architecture Asynch Mali-400 MP Top-Level APB Geometry Pixel Processor Pixel Processor Pixel Processor Pixel Processor Processor #1 #2 #3 #4 CLKs MaliMMUs RESETs IRQs IDLEs MaliL2 AXI .
    [Show full text]
  • Intel Desktop Board DG41MJ Product Guide
    Intel® Desktop Board DG41MJ Product Guide Order Number: E59138-001 Revision History Revision Revision History Date -001 First release of the Intel® Desktop Board DG41MJ Product Guide February 2009 If an FCC declaration of conformity marking is present on the board, the following statement applies: FCC Declaration of Conformity This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. For questions related to the EMC performance of this product, contact: Intel Corporation, 5200 N.E. Elam Young Parkway, Hillsboro, OR 97124 1-800-628-8686 This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: • Reorient or relocate the receiving antenna. • Increase the separation between the equipment and the receiver. • Connect the equipment to an outlet on a circuit other than the one to which the receiver is connected.
    [Show full text]
  • NVIDIA Quadro P4000
    NVIDIA Quadro P4000 GP104 1792 112 64 8192 MB GDDR5 256 bit GRAPHICS PROCESSOR CORES TMUS ROPS MEMORY SIZE MEMORY TYPE BUS WIDTH The Quadro P4000 is a professional graphics card by NVIDIA, launched in February 2017. Built on the 16 nm process, and based on the GP104 graphics processor, the card supports DirectX 12.0. The GP104 graphics processor is a large chip with a die area of 314 mm² and 7,200 million transistors. Unlike the fully unlocked GeForce GTX 1080, which uses the same GPU but has all 2560 shaders enabled, NVIDIA has disabled some shading units on the Quadro P4000 to reach the product's target shader count. It features 1792 shading units, 112 texture mapping units and 64 ROPs. NVIDIA has placed 8,192 MB GDDR5 memory on the card, which are connected using a 256‐bit memory interface. The GPU is operating at a frequency of 1227 MHz, which can be boosted up to 1480 MHz, memory is running at 1502 MHz. We recommend the NVIDIA Quadro P4000 for gaming with highest details at resolutions up to, and including, 5760x1080. Being a single‐slot card, the NVIDIA Quadro P4000 draws power from 1x 6‐pin power connectors, with power draw rated at 105 W maximum. Display outputs include: 4x DisplayPort. Quadro P4000 is connected to the rest of the system using a PCIe 3.0 x16 interface. The card measures 241 mm in length, and features a single‐slot cooling solution. Graphics Processor Graphics Card GPU Name: GP104 Released: Feb 6th, 2017 Architecture: Pascal Production Active Status: Process Size: 16 nm Bus Interface: PCIe 3.0 x16 Transistors: 7,200
    [Show full text]
  • Graphics Card Support List
    Graphics card support list Device Name Chipset ASUS GTXTITAN-6GD5 NVIDIA GeForce GTX TITAN ZOTAC GTX980 NVIDIA GeForce GTX980 ASUS GTX980-4GD5 NVIDIA GeForce GTX980 MSI GTX980-4GD5 NVIDIA GeForce GTX980 Gigabyte GV-N980D5-4GD-B NVIDIA GeForce GTX980 MSI GTX970 GAMING 4G GOLDEN EDITION NVIDIA GeForce GTX970 Gigabyte GV-N970IXOC-4GD NVIDIA GeForce GTX970 ASUS GTX780TI-3GD5 NVIDIA GeForce GTX780Ti ASUS GTX770-DC2OC-2GD5 NVIDIA GeForce GTX770 ASUS GTX760-DC2OC-2GD5 NVIDIA GeForce GTX760 ASUS GTX750TI-OC-2GD5 NVIDIA GeForce GTX750Ti ASUS ENGTX560-Ti-DCII/2D1-1GD5/1G NVIDIA GeForce GTX560Ti Gigabyte GV-NTITAN-6GD-B NVIDIA GeForce GTX TITAN Gigabyte GV-N78TWF3-3GD NVIDIA GeForce GTX780Ti Gigabyte GV-N780WF3-3GD NVIDIA GeForce GTX780 Gigabyte GV-N760OC-4GD NVIDIA GeForce GTX760 Gigabyte GV-N75TOC-2GI NVIDIA GeForce GTX750Ti MSI NTITAN-6GD5 NVIDIA GeForce GTX TITAN MSI GTX 780Ti 3GD5 NVIDIA GeForce GTX780Ti MSI N780-3GD5 NVIDIA GeForce GTX780 MSI N770-2GD5/OC NVIDIA GeForce GTX770 MSI N760-2GD5 NVIDIA GeForce GTX760 MSI N750 TF 1GD5/OC NVIDIA GeForce GTX750 MSI GTX680-2GB/DDR5 NVIDIA GeForce GTX680 MSI N660Ti-PE-2GD5-OC/2G-DDR5 NVIDIA GeForce GTX660Ti MSI N680GTX Twin Frozr 2GD5/OC NVIDIA GeForce GTX680 GIGABYTE GV-N670OC-2GD NVIDIA GeForce GTX670 GIGABYTE GV-N650OC-1GI/1G-DDR5 NVIDIA GeForce GTX650 GIGABYTE GV-N590D5-3GD-B NVIDIA GeForce GTX590 MSI N580GTX-M2D15D5/1.5G NVIDIA GeForce GTX580 MSI N465GTX-M2D1G-B NVIDIA GeForce GTX465 LEADTEK GTX275/896M-DDR3 NVIDIA GeForce GTX275 LEADTEK PX8800 GTX TDH NVIDIA GeForce 8800GTX GIGABYTE GV-N26-896H-B
    [Show full text]