Mobile Developer's Guide to the Galaxy
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A Survey on Architectures of Mobile Operating Systems: Challenges and Issues
International Journal of Research Studies in Computer Science and Engineering (IJRSCSE) Volume 2, Issue 3, March 2015, PP 73-76 ISSN 2349-4840 (Print) & ISSN 2349-4859 (Online) www.arcjournals.org A Survey on Architectures of Mobile Operating Systems: Challenges and Issues Prof. Y. K. Sundara Krishna1 HOD, Dept. of Computer Science, Krishna University Mr. G K Mohan Devarakonda2 Research Scholar, Krishna University Abstract: In the early years of mobile evolution, Discontinued Platforms Current mobile devices are enabled only with voice services Platforms that allow the users to communicate with each other. Symbian OS Android But now a days, the mobile technology undergone Palm OS IOS various changes to a great extent so that the devices Maemo OS Windows Phone allows the users not only to communicate but also to Meego OS Firefox OS attain a variety of services such as video calls, faster Black Berry OS browsing services,2d and 3d games, Camera, 2.1 Symbian OS: This Operating system was Banking Services, GPS services, File sharing developed by NOKIA. services, Tracking Services, M-Commerce and so many. The changes in mobile technology may be due Architecture: to Operating System or Hardware or Network or Memory. This paper presents a survey on evolutions SYMBIAN OS GUI Library in mobile developments especially on mobile operating system Architectures, challenges and Issues in various mobile operating Systems. Application Engines JAVA VM 1. INTRODUCTION Servers (Operating System Services) A Mobile operating system is a System Software that is specifically designed to run on handheld devices Symbian OS Base (File Server, Kernel) such as Mobile Phones, PDA’s. -
Tasosuunnittelu Source Engine -Pelimoottorilla
Tasosuunnittelu Source Engine -pelimoottorilla Viestintä 3D-visualisointi Opinnäytetyö 31.5.2009 Arttu Mäki Kulttuurialat Koulutusohjelma Suuntautumisvaihtoehto Viestintä 3D-visualisointi Tekijä Arttu Mäki Työn nimi Tasosuunnittelu Source Engine -pelimoottorilla Työn ohjaaja/ohjaajat Kristian Simolin Työn laji Aika Numeroidut sivut + liitteiden sivut Opinnäytetyö 31.5.2009 31 TIIVISTELMÄ Opinnäytetyön tutkimuksen kohteena selvitettiin ja ratkaistiin yleisiä ongelmia ja haasteita liittyen Valve Softwaren kehittämään, Source Engine –pelimoottorilla toimivaan tasosuunnit- teluohjelmaan ja sen käyttöön. Työ käy läpi tärkeimmät suunnitteluun liittyvät työtavat geometrian rakentamisesta valaistuksen määrittämiseen. Työnä esitellään Valve Softwarelle 2008 keväällä myyty projekti ”Fastlane”, josta tuli yksi virallisista kartoista Team Fortress 2 – moninpeliin. Tasosuunnittelulla tarkoitetaan kentän rakentamista alkuperäisten suunnitelmien perusteella aina toimivaksi pelikentäksi asti. Kenttään rakennetaan pelimekaaniset elementit, valaistus, mallit ja äänet. Opinnäytetyössä on tarkasteltu pelisuunnittelun historiaa, yritysten taustaa, sekä käyty läpi käytettävän ohjelmiston työkalut ja toiminnot. Työssä on käytetty apuna laajaa valikoimaa eri lähdemateriaaleja koskien taso- ja pelisuun- nittelua ja käyty läpi tapauskohtaisesti se, miten voitaisiin selvitä prosessista mahdollisim- man tehokkaasti hyödyntäen Valve Softwaren tarjoamia monipuolisia työkaluja. Teos/Esitys/Produktio Säilytyspaikka Metropolia Ammattikorkeakoulu Avainsanat tasosuunnittelu, -
State of the Enterprise Tablet Market
A SUPPLEMENT TO MOBILE ENTERPRISE MAGAZINE • Impact of BYoD State of the Enterprise on TaBlets • acceptance Tablet Market In the EnterprIse The New Age of True Mobile Computing • OS TrenDs The major technology trends of cloud computing and tablets are intersecting to upset the balance of legacy computing environments. RESEARCH PaRTNER SPONSORED BY STATE OF THE ENTERPRISE TABLET MARKET TABLE OF State of the Enterprise Tablet Market CONTENTS IN ADDITIon to ‘BYOT’— 1 IN 5 COMPANIES ISSUING TABLETS TO EMPLOYEES BY CHRIS HAZELTON, RESEARCH DIRECTOR MOBILE & WIRELESS, 451 RESEARCH T3 Impact of BYOD on Tablets The enterprise is experiencing Data is sourced from two recent sur- massive changes as the major veys. The first is from ChangeWave Re- T5 Corporate Demand technology trends of cloud search, a service of 451 Research, lever- for Tablets computing and tablets are inter- aging 25,000 highly qualified business, secting to upset the balance of legacy technology and medical professionals T5 Acceptance computing environments. The tablet is who are in a variety of roles in a broad in the Enterprise the perfect window into cloud services – cross section of vertical markets such as shifting computing from a single device software, telecom, healthcare, energy, T6 Use of Tablets to multiple devices based on user choice hardware, manufacturing and retail. by Role and need, with storage and processing The second source is from 451 Re- of data moving to the cloud. The cloud search’s "2012 Enterprise Mobility Sur- T8 Operating Systems enables device-independent computing, vey," which was done in partnership Trends with access to content from anywhere, with Mobile Enterprise. -
Time to Reboot.Indd
TIME TO REBOOT II About Toxics Link: Toxics Link emerged from a need to establish a mechanism for disseminating credible information about toxics in India, and for raising the level of the debate on these issues. The goal was to develop an information exchange and support organisation that would use research and advocacy in strengthening campaigns against toxics pollution, help push industries towards cleaner production and link groups working on toxics and waste issues. Toxics Link has unique experience in the areas of hazardous, medical and municipal wastes, as well as in specifi c issues such as the international waste trade and the emerging issues of pesticides and POP’s. It has implemented various best practices models based on pilot projects in some of these areas. It is responding to demands upon it to share the experiences of these projects, upscale some of them and to apply past experience to larger and more signifi cant campaigns. Copyright © Toxics Link, 2015 All rights reserved FOR FURTHER INFORMATION: Toxics Link H-2, Jungpura Extension New Delhi – 110014 Phone: +91-(11)-24328006, 24320711 Fax: +91-(11)-24321747 Email: [email protected] Web: www.toxicslink.org Report: Priti Banthia Mahesh Data Collection: Monalisa Datta, Vinod Kumar Sharma ACKNOWLEDGEMENTS Time to Reboot was released last year and received good response from all around. Offi cers from Regulatory Agencies, Industry, Civil society organisaions and experts welcomed the idea, prompting us to plan the next edition. Feedback, both positive and negative, also helped us in redefi ning the criteria and we would like to take this opportunity to thank all of them. -
Mobile Linux Mojo the XYZ of Mobile Tlas PDQ!
Mobile Linux Mojo The XYZ of Mobile TLAs PDQ! Bill Weinberg January 29, 2009 Copyright © 2009 Bill Weinberg, LinuxPundit,com Alphabet Soup . Too many TLAs – Non-profits – Commercial Entities – Tool Kits – Standards . ORG Typology – Standards Bodies – Implementation Consortia – Hybrids MIPS and Open Source Copyright © 2008 Bill Weinberg, LinuxPundit,com Page: 2 The Big Four . Ahem, Now Three . OHA - Open Handset Alliance – Founded by Google, together with Sprint, TIM, Motorola, et al. – Performs/support development of Android platform . LiMo Foundation – Orig. Motorola, NEC, NTT, Panasonic, Samsung, Vodaphone – Goal of created shared, open middleware mobile OS . LiPS - Linux Phone Standards Forum – Founded by France Telecom/Orange, ACCESS et al. – Worked to create standards for Linux-based telephony m/w – Merged with LiMo Foundation in June 2008 . Moblin - Mobile Linux – Founded by Intel, (initially) targeting Intel Atom CPUs – Platform / distribution to support MIDs, Nettops, UMPC MIPS and Open Source Copyright © 2008 Bill Weinberg, LinuxPundit,com Page: 3 LiMo and Android . Android is a complete mobile stack LiMo is a platform for enabling that includes applications applications and services Android, as Free Software, should LiMo membership represents appeal to Tier II/III OEMs and Tier I OEMs, ISVs and operators ODMs, who lack resources LiMo aims to leave Android strives to be “room for differentiation” a stylish phone stack LiMo presents Linux-native APIs Android is based on Dalvik, a Java work-alike The LiMo SDK has/will have compliance test suites OHA has a “non Fragmentation” pledge MIPS and Open Source Copyright © 2008 Bill Weinberg, LinuxPundit,com Page: 4 And a whole lot more . -
Easing the Creation Process of Game for the Non
ISSN 2186-5647 −日本大学生産工学部第47回学術講演会講演概要(2014-12-6)− 2-85 Easing the Creation Process of Game for the Non-Programmers: An GUI Application for Teaching Art Students China University of Technology ○Leon Deng-Teng SHIH China University of Technology Ching-Yueh TSENG 1. Introduction learning task that meets their individual This paper evaluates the current needs. Game making has the potential to development of GUI Game Engine and play as a role of the powerful learning presents an overview of some of its environment, since it offers students application to merging game art design and practical opportunities to exercise multiple programming, especially in the teaching skills like level design, characters design, field. The implementation of GUI Game visual design, story telling to accomplish a Engine can help to transform the art complex digital creation. creations into interactive multimedia design, This study goes beyond the educational and this is crucial and attractive to art potential of playing games to consider the designer and students. A number of game benefit of making games in teaching engines have come up that can be used to environment. As the process of making facilitate efficient Human Computer games includes playing games to test the Interaction (HCI) and game development. outcome, therefore it can also be linked By expanding the user types and market with developing skills of problem solving, segmentation to non-programmer, GUI decision-making, cooperation, and art Game Engines achieve their business design. successes in game developer market. Developing a deeper understanding However, the application of GUI Game about the computing knowledge and being Engine is still lacking research work able to manipulate digital skills to create concerned with the connections among art graphics, animation, and games has design and game development. -
Sailfish OS Interview Questions and Answers Guide
Sailfish OS Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Sailfish OS Interview Questions And Answers Global Guideline . COM Sailfish OS Job Interview Preparation Guide. Question # 1 Tell us what you know about Sailfish OS? Answer:- Sailfish is a Linux-based mobile operating system developed by Jolla in cooperation with the Mer project and supported by the Sailfish Alliance. It is to be used in upcoming smartphones by Jolla and other licencees. Although it is primarily targeted at mobile phones, it is also intended to support other categories of devices. Read More Answers. Question # 2 Explain Sailfish OS Components? Answer:- Jolla has revealed its plans to use the following technologies in Sailfish OS: The Mer software distribution core A custom built user interface HTML5 QML and Qt Read More Answers. Question # 3 Do you know about Sailfish OS software availability? Answer:- Sailfish will be able to run most applications that were originally developed for MeeGo and Android, in addition to native Sailfish applications. This will give it a large catalogue of available apps on launch. Considering upon Jolla's declarations that Sailfish OS is be able to use software from following platforms Sailfish (natively created + ported like from Qt, Symbian, MeeGo - developers have reported that porting a Qt written software with Sailfish SDK takes a few hours only) Android applications are directly running in Sailfish OS. They are compatible as they are in third-party Android stores, with no needed modification (in most cases). MeeGo (because of backward compatibility thanks to MeeGo code legacy included in the Mer core) Unix and Linux (as Sailfish is Linux then using such a software is possible, especially RPM packages, either in terminal/console mode or with limitations implying from using Sailfish UI, if not ported and adjusted) HTML5 Read More Answers. -
STEM Student's Guide: Learning to Code and Design Video Games
Log In A STEM Student's Guide: Learning to Code and Design Video Games For many, video gaming is not only a hobby but a passion. But while playing video games is fun, you could also consider taking things a step further and becoming a game developer someday. There are a lot of di!erent ways to get involved in game design, but one of the most useful skills in this "eld is the ability to code. Anyone can learn to code and create video games, and there are all sorts of free resources online that can help. The two main roles for people who create video games are designers and programmers, but often, their responsibilities will overlap. While there are many di!erent types of video games in the world, all of them are created with the same basic process. Brainstorming A game designer should "rst come up with a basic concept for their game. It's helpful to keep a list of ideas written down somewhere, whether this is on paper or in an app. Next, you'll need to think about the di!erent abilities and actions possible for each character, the mood and tone of the game, and the story that will hold it all together. When thinking of the game's mood, it's essential to consider visual and audio e!ects and the overall aesthetic you're going for. Think about color, shape, and space, and keep in mind that the look of your game should be both unique and functional. While brainstorming new games, designers should keep in mind that they will often go through many ideas that do not work out before "nding one that works. -
Flash®, Flex®, and Air® Development for Mobile Devices
ffirs.indd ii 12/09/11 7:52 PM BEGINNING FLASH®, FLEX®, AND AIR® DEVELOPMENT FOR MOBILE DEVICES INTRODUCTION . xxi CHAPTER 1 An Introduction to Flash, Flex, and AIR . .1 CHAPTER 2 Getting Started . 35 CHAPTER 3 Building AIR Applications for Android, BlackBerry, and iOS Devices . 67 CHAPTER 4 Touch, Multitouch, and Gestures . .101 CHAPTER 5 Developing for Multiple Screen Sizes . 131 CHAPTER 6 Debugging Applications . .177 CHAPTER 7 Working with the Filesystem . 199 CHAPTER 8 Working with Data . 239 CHAPTER 9 Working with Audio and Video . 289 CHAPTER 10 Utilizing Device Features . 315 INDEX . 359 ffirs.indd i 12/09/11 7:52 PM ffirs.indd ii 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices ffirs.indd iii 12/09/11 7:52 PM ffirs.indd iv 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices Jermaine G. Anderson John Wiley & Sons, Inc. ffirs.indd v 12/09/11 7:52 PM Beginning Flash®, Flex®, and AIR® Development for Mobile Devices Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-94815-6 ISBN: 978-1-118-19334-1 (ebk) ISBN: 978-1-118-19335-8 (ebk) ISBN: 978-1-118-19336-5 (ebk) Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. -
Mobile Developer's Guide to the Galaxy
Don’t Panic MOBILE DEVELOPER’S GUIDE TO THE GALAXY U PD A TE D & EX TE ND 12th ED EDITION published by: Services and Tools for All Mobile Platforms Enough Software GmbH + Co. KG Sögestrasse 70 28195 Bremen Germany www.enough.de Please send your feedback, questions or sponsorship requests to: [email protected] Follow us on Twitter: @enoughsoftware 12th Edition February 2013 This Developer Guide is licensed under the Creative Commons Some Rights Reserved License. Editors: Marco Tabor (Enough Software) Julian Harty Izabella Balce Art Direction and Design by Andrej Balaz (Enough Software) Mobile Developer’s Guide Contents I Prologue 1 The Galaxy of Mobile: An Introduction 1 Topology: Form Factors and Usage Patterns 2 Star Formation: Creating a Mobile Service 6 The Universe of Mobile Operating Systems 12 About Time and Space 12 Lost in Space 14 Conceptional Design For Mobile 14 Capturing The Idea 16 Designing User Experience 22 Android 22 The Ecosystem 24 Prerequisites 25 Implementation 28 Testing 30 Building 30 Signing 31 Distribution 32 Monetization 34 BlackBerry Java Apps 34 The Ecosystem 35 Prerequisites 36 Implementation 38 Testing 39 Signing 39 Distribution 40 Learn More 42 BlackBerry 10 42 The Ecosystem 43 Development 51 Testing 51 Signing 52 Distribution 54 iOS 54 The Ecosystem 55 Technology Overview 57 Testing & Debugging 59 Learn More 62 Java ME (J2ME) 62 The Ecosystem 63 Prerequisites 64 Implementation 67 Testing 68 Porting 70 Signing 71 Distribution 72 Learn More 4 75 Windows Phone 75 The Ecosystem 76 Implementation 82 Testing -
Firefox OS Overview Ewa Janczukowicz
Firefox OS Overview Ewa Janczukowicz To cite this version: Ewa Janczukowicz. Firefox OS Overview. [Research Report] Télécom Bretagne. 2013, pp.28. hal- 00961321 HAL Id: hal-00961321 https://hal.archives-ouvertes.fr/hal-00961321 Submitted on 24 Apr 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Collection des rapports de recherche de Télécom Bretagne RR-2013-04-RSM Firefox OS Overview Ewa JANCZUKOWICZ (Télécom Bretagne) This work is part of the project " Étude des APIs Mozilla Firefox OS" supported by Orange Labs / TC PASS (CRE API MOZILLA FIREFOX OS - CTNG13025) ACKNOWLEGMENTS Above all, I would like to thank Ahmed Bouabdallah and Arnaud Braud for their assistance, support and guidance throughout the contract. I am very grateful to Gaël Fromentoux and Stéphane Tuffin for giving me the possibility of working on the Firefox OS project. I would like to show my gratitude to Jean-Marie Bonnin, to all members of Orange NCA/ARC team and RSM department for their help and guidance. RR-2013-04-RSM 1 RR-2013-04-RSM 2 SUMMARY Firefox OS is an operating system for mobile devices such as smartphones and tablets. -
News Fact Sheet
Intel Corporation 2200 Mission College Blvd. P.O. Box 58119 Santa Clara, CA 95052-8119 News Fact Sheet CONTACT: Cristina Gutierrez 415-591-4047 [email protected] Intel News at Game Developers Conference March 23, 2009: At the Game Developers Conference in San Francisco, Intel Corporation announced broad additions to its Visual Adrenaline program, a comprehensive and worldwide offering dedicated to serving visual computing developers. First announced in August 2008, Visual Adrenaline provides tools, resources, information and marketing opportunities to game developers, artists and animators. Below is an overview of Intel’s news at the show. Developer Tools for Better Gaming – The Intel® Graphics Performance Analyzers (GPA) is a new suite of software tools that help software and PC game developers analyze and optimize for performance on Intel® Integrated Graphics. Consisting of the System Analyzer, Frame Analyzer, and the Software Development Kit, the suite of tools provides in-depth application analysis and customization that help developers pinpoint performance bottlenecks and enable them to optimize games for Intel Integrated Graphics-based desktops and notebooks. GPA offers software tools that provide a holistic view of system and graphics performance for Intel-based systems. GPA supports Intel integrated graphics chipsets and processors, including the Intel® Core™ i7 Processor, with planned support for future Intel graphics and multicore-related products. GPA is free of charge to members of the Visual Adrenaline program and is available to non-members for $299 from the Intel® Business Exchange. To learn more, visit www.intel.com/software/gpa or see the GPA news release http://www.intel.com/pressroom/archive/releases/20090323comp.htm.