A Static C++ Object-Oriented Programming (SCOOP) Paradigm Mixing Benefits of Traditional OOP and Generic Programming
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Behavioral Subtyping, Specification Inheritance, and Modular Reasoning Gary T
Computer Science Technical Reports Computer Science 9-3-2006 Behavioral Subtyping, Specification Inheritance, and Modular Reasoning Gary T. Leavens Iowa State University David A. Naumann Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/cs_techreports Part of the Software Engineering Commons Recommended Citation Leavens, Gary T. and Naumann, David A., "Behavioral Subtyping, Specification Inheritance, and Modular Reasoning" (2006). Computer Science Technical Reports. 269. http://lib.dr.iastate.edu/cs_techreports/269 This Article is brought to you for free and open access by the Computer Science at Iowa State University Digital Repository. It has been accepted for inclusion in Computer Science Technical Reports by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Behavioral Subtyping, Specification Inheritance, and Modular Reasoning Abstract Behavioral subtyping is an established idea that enables modular reasoning about behavioral properties of object-oriented programs. It requires that syntactic subtypes are behavioral refinements. It validates reasoning about a dynamically-dispatched method call, say E.m(), using the specification associated with the static type of the receiver expression E. For languages with references and mutable objects the idea of behavioral subtyping has not been rigorously formalized as such, the standard informal notion has inadequacies, and exact definitions are not obvious. This paper formalizes behavioral subtyping and supertype abstraction for a Java-like sequential language with classes, interfaces, exceptions, mutable heap objects, references, and recursive types. Behavioral subtyping is proved sound and semantically complete for reasoning with supertype abstraction. Specification inheritance, as used in the specification language JML, is formalized and proved to entail behavioral subtyping. -
The Power of Interoperability: Why Objects Are Inevitable
The Power of Interoperability: Why Objects Are Inevitable Jonathan Aldrich Carnegie Mellon University Pittsburgh, PA, USA [email protected] Abstract 1. Introduction Three years ago in this venue, Cook argued that in Object-oriented programming has been highly suc- their essence, objects are what Reynolds called proce- cessful in practice, and has arguably become the dom- dural data structures. His observation raises a natural inant programming paradigm for writing applications question: if procedural data structures are the essence software in industry. This success can be documented of objects, has this contributed to the empirical success in many ways. For example, of the top ten program- of objects, and if so, how? ming languages at the LangPop.com index, six are pri- This essay attempts to answer that question. After marily object-oriented, and an additional two (PHP reviewing Cook’s definition, I propose the term ser- and Perl) have object-oriented features.1 The equiva- vice abstractions to capture the essential nature of ob- lent numbers for the top ten languages in the TIOBE in- jects. This terminology emphasizes, following Kay, that dex are six and three.2 SourceForge’s most popular lan- objects are not primarily about representing and ma- guages are Java and C++;3 GitHub’s are JavaScript and nipulating data, but are more about providing ser- Ruby.4 Furthermore, objects’ influence is not limited vices in support of higher-level goals. Using examples to object-oriented languages; Cook [8] argues that Mi- taken from object-oriented frameworks, I illustrate the crosoft’s Component Object Model (COM), which has unique design leverage that service abstractions pro- a C language interface, is “one of the most pure object- vide: the ability to define abstractions that can be ex- oriented programming models yet defined.” Academ- tended, and whose extensions are interoperable in a ically, object-oriented programming is a primary focus first-class way. -
Advances in Programming Languages Lecture 18: Concurrency and More in Rust
Advances in Programming Languages Lecture 18: Concurrency and More in Rust Ian Stark School of Informatics The University of Edinburgh Friday 24 November 2016 Semester 1 Week 10 https://blog.inf.ed.ac.uk/apl16 Topic: Programming for Memory Safety The final block of lectures cover features used in the Rust programming language. Introduction: Zero-Cost Abstractions (and their cost) Control of Memory: Ownership Concurrency and more This section of the course is entirely new — Rust itself is not that old — and I apologise for any consequent lack of polish. Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 The Rust Programming Language The Rust language is intended as a tool for safe systems programming. Three key objectives contribute to this. Zero-cost abstractions Basic References Memory safety https://www.rust-lang.org https://blog.rust-lang.org Safe concurrency The “systems programming” motivation resonates with that for imperative C/C++. The “safe” part draws extensively on techniques developed for functional Haskell and OCaml. Sometimes these align more closely than you might expect, often by overlap between two aims: Precise control for the programmer; Precise information for the compiler. Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 Previous Homework Watch This Peter O’Hearn: Reasoning with Big Code https://is.gd/reasoning_big_code Talk at the Alan Turing Institute about how Facebook is using automatic verification at scale to check code and give feedback to programmers. Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 Guest Speaker ! Probabilistic Programming: What is it and how do we make it better? Maria Gorinova University of Edinburgh 3.10pm Tuesday 29 November 2016 Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 Optional: Review and Exam Preparation ! The final lecture will be an exam review, principally for single-semester visiting students. -
Developing Rust on Bare-Metal
RustyGecko - Developing Rust on Bare-Metal An experimental embedded software platform Håvard Wormdal Høiby Sondre Lefsaker Master of Science in Computer Science Submission date: June 2015 Supervisor: Magnus Lie Hetland, IDI Co-supervisor: Antonio Garcia Guirado, IDI Marius Grannæs, Silicon Labs Norwegian University of Science and Technology Department of Computer and Information Science Preface This report is submitted to the Norwegian University of Science and Technology in fulfillment of the requirements for master thesis. This work has been performed at the Department of Computer and Information Science, NTNU, with Prof. Magnus Lie Hetland as the supervisor, Antonio Garcia Guirado (ARM), and Marius Grannæs (Silicon Labs) as co-supervisors. The initial problem description was our own proposal and further developed in co-operation with our supervisors. Acknowledgements Thanks to Magnus Lie Hetland, Antonio Garcia Guirado, and Marius Grannæs for directions and guidance on technical issues and this report. Thanks to Silicon Labs for providing us with development platforms for us to develop and test our implementation on. Thanks to Antonio Garcia Guirado for the implementation of the CircleGame application for us to port to Rust and use in our benchmarks. Thanks to Itera w/Tommy Ryen for office space. A special thanks to Leslie Ho and Siri Aagedal for all the support and for proofreading the thesis. Sondre Lefsaker and H˚avard Wormdal Høiby 2015-06-14 i Project Description The Rust programming language is a new system language developed by Mozilla. With the language being statically compiled and built on the LLVM compiler infras- tructure, and because of features like low-level control and zero-cost abstractions, the language is a candidate for use in bare-metal systems. -
Xtend User Guide
Xtend User Guide September 10, 2013 Contents I. Getting Started 5 1. Introduction 6 2. Hello World 7 3. The Movies Example 9 3.1. The Data . .9 3.2. Parsing The Data . 10 3.3. Answering Some Questions . 11 3.3.1. Question 1 : What Is The Number Of Action Movies? . 11 3.3.2. Question 2 : What Is The Year The Best Movie From The 80's Was Released? . 12 3.3.3. Question 3 : What Is The The Sum Of All Votes Of The Top Two Movies?................................. 13 II. Reference Documentation 14 4. Java Interoperability 15 4.1. Type Inference . 15 4.2. Conversion Rules . 15 4.3. Interoperability with Java . 16 5. Classes and Members 17 5.1. Package Declaration . 17 5.2. Imports . 17 5.3. Class Declaration . 18 5.4. Constructors . 19 5.5. Fields . 19 5.6. Methods . 20 5.6.1. Abstract Methods . 20 5.6.2. Overriding Methods . 21 5.6.3. Declared Exceptions . 21 5.6.4. Inferred Return Types . 21 5.6.5. Generic Methods . 22 2 5.6.6. Dispatch Methods . 22 5.7. Annotations . 26 5.8. Extension Methods . 26 5.8.1. Extensions from the Library . 27 5.8.2. Local Extension Methods . 28 5.8.3. Extension Imports . 28 5.8.4. Extension Provider . 29 5.9. Interface Declaration . 29 5.10. Annotation Type Declaration . 30 5.11. Enum Type Declaration . 30 6. Expressions 31 6.1. Literals . 31 6.1.1. String Literals . 31 6.1.2. Character Literals . 32 6.1.3. Number Literals . -
The Principles of Object-Oriented Javascript Zakas
TAKETAKE CONTROLCONTROL OFOF Foreword by Cody Lindley, Best-selling Author and Principal Frontend Architect JAVASCRIPT THE PRINCIPLES OF OBJECT-ORIENTED JAVASCRIPT JAVASCRIPT THE PRINCIPLES OF OBJECT-ORIENTED JAVASCRIPT THETHE PRINCIPLESPRINCIPLES OFOF OBJECTSOBJECTS at TandemSeven OBJECT-ORIENTEDOBJECT-ORIENTED If you’ve used a more traditional object-oriented • How to define your own constructors JAVASCRIPTJAVASCRIPT language, such as C++ or Java, JavaScript probably • How to work with and understand prototypes doesn’t seem object-oriented at all. It has no concept of classes, and you don’t even need to define any • Inheritance patterns for types and objects objects in order to write code. But don’t be fooled — The Principles of Object-Oriented JavaScript will leave NICHOLAS C. ZAKAS JavaScript is an incredibly powerful and expressive even experienced developers with a deeper understand- object-oriented language that puts many design ing of JavaScript. Unlock the secrets behind how objects decisions right into your hands. work in JavaScript so you can write clearer, more In The Principles of Object-Oriented JavaScript, flexible, and more efficient code. Nicholas C. Zakas thoroughly explores JavaScript’s object-oriented nature, revealing the language’s A B O U T T H E A U T H O R unique implementation of inheritance and other key characteristics. You’ll learn: Nicholas C. Zakas is a software engineer at Box and is known for writing on and speaking about the latest • The difference between primitive and reference in JavaScript best practices. He honed his experience values during his five years at Yahoo!, where he was principal • What makes JavaScript functions so unique frontend engineer for the Yahoo! home page. -
Evolution and Composition of Object-Oriented Frameworks
Evolution and Composition of Object-Oriented Frameworks Michael Mattsson University of Karlskrona/Ronneby Department of Software Engineering and Computer Science ISBN 91-628-3856-3 © Michael Mattsson, 2000 Cover background: Digital imagery® copyright 1999 PhotoDisc, Inc. Printed in Sweden Kaserntryckeriet AB Karlskrona, 2000 To Nisse, my father-in-law - who never had the opportunity to study as much as he would have liked to This thesis is submitted to the Faculty of Technology, University of Karlskrona/Ronneby, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Engineering. Contact Information: Michael Mattsson Department of Software Engineering and Computer Science University of Karlskrona/Ronneby Soft Center SE-372 25 RONNEBY SWEDEN Tel.: +46 457 38 50 00 Fax.: +46 457 27 125 Email: [email protected] URL: http://www.ipd.hk-r.se/rise Abstract This thesis comprises studies of evolution and composition of object-oriented frameworks, a certain kind of reusable asset. An object-oriented framework is a set of classes that embodies an abstract design for solutions to a family of related prob- lems. The work presented is based on and has its origin in industrial contexts where object-oriented frameworks have been developed, used, evolved and managed. Thus, the results are based on empirical observations. Both qualitative and quanti- tative approaches have been used in the studies performed which cover both tech- nical and managerial aspects of object-oriented framework technology. Historically, object-oriented frameworks are large monolithic assets which require several design iterations and are therefore costly to develop. With the requirement of building larger applications, software engineers have started to compose multiple frameworks, thereby encountering a number of problems. -
The Rust Programming Language
The Rust Programming Language The Rust Team 2016-10-01 2 Contents 1 Introduction 11 Contributing ...................................... 11 2 Getting Started 13 Installing Rust ..................................... 13 Hello, world! ...................................... 16 Hello, Cargo! ...................................... 19 Closing Thoughts .................................... 23 3 Tutorial: Guessing Game 25 Set up .......................................... 25 Processing a Guess ................................... 26 Generating a secret number .............................. 30 Comparing guesses ................................... 33 Looping ......................................... 37 Complete! ........................................ 41 4 Syntax and Semantics 43 Variable Bindings ....................................... 43 Patterns ......................................... 43 Type annotations .................................... 44 Mutability ........................................ 44 Initializing bindings .................................. 45 Scope and shadowing .................................. 46 Functions ........................................... 48 Primitive Types ........................................ 53 Booleans ......................................... 53 4 CONTENTS char ........................................... 53 Numeric types ..................................... 54 Arrays .......................................... 55 Slices ........................................... 56 str ........................................... -
Obstacl: a Language with Objects, Subtyping, and Classes
OBSTACL: A LANGUAGE WITH OBJECTS, SUBTYPING, AND CLASSES A DISSERTATION SUBMITTED TO THE DEPARTMENT OF COMPUTER SCIENCE AND THE COMMITTEE ON GRADUATE STUDIES OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY By Amit Jayant Patel December 2001 c Copyright 2002 by Amit Jayant Patel All Rights Reserved ii I certify that I have read this dissertation and that in my opin- ion it is fully adequate, in scope and quality, as a dissertation for the degree of Doctor of Philosophy. John Mitchell (Principal Adviser) I certify that I have read this dissertation and that in my opin- ion it is fully adequate, in scope and quality, as a dissertation for the degree of Doctor of Philosophy. Kathleen Fisher I certify that I have read this dissertation and that in my opin- ion it is fully adequate, in scope and quality, as a dissertation for the degree of Doctor of Philosophy. David Dill Approved for the University Committee on Graduate Studies: iii Abstract Widely used object-oriented programming languages such as C++ and Java support soft- ware engineering practices but do not have a clean theoretical foundation. On the other hand, most research languages with well-developed foundations are not designed to support software engineering practices. This thesis bridges the gap by presenting OBSTACL, an object-oriented extension of ML with a sound theoretical basis and features that lend themselves to efficient implementation. OBSTACL supports modular programming techniques with objects, classes, structural subtyping, and a modular object construction system. OBSTACL's parameterized inheritance mechanism can be used to express both single inheritance and most common uses of multiple inheritance. -
Approaches to Composition and Refinement in Object-Oriented Design
Approaches to Composition and Refinement in Object-Oriented Design Marcel Weiher Matrikelnummer 127367 Diplomarbeit Fachbereich Informatik Technische Unversitat¨ Berlin Advisor: Professor Bernd Mahr August 21, 1997 Contents 1 Introduction 4 1.1 Object Orientation 4 1.2 Composition and Refinement 5 2 State of the Art 7 2.1 Frameworks 7 2.1.1 Framework Construction 8 2.1.2 Reusing Frameworks 9 2.2 Design Patterns 10 2.2.1 Reusing Patterns 10 2.2.2 Communicating Patterns 12 2.3 Commentary 13 3 Enhanced Interfaces 14 3.1 Interface Typing 14 3.2 The Refinement Interface 15 3.2.1 Protocol Dependencies 15 3.2.2 Reuse Contracts 18 3.3 Interaction Interfaces 21 3.3.1 Interaction Protocols 21 3.3.2 Protocol Specification and Matching 22 3.4 Commentary 23 4 Orthogonalization 24 4.1 Delegation 24 4.1.1 Prototypes Languages 25 4.1.2 Composition Filters 25 4.2 Mixins 27 4.2.1 Mixins and Multiple Inheritance 28 4.2.2 Nested Dynamic Mixins 28 4.3 Extension Hierarchies 29 4.3.1 Extension Operators 29 4.3.2 Conflicts: Detection, Resolution, Avoidance 30 4.4 Canonic Components 31 4.4.1 Components 31 4.4.2 Views 32 4.5 Commentary 33 1 5 Software Architecture 34 5.1 Architectural Styles 34 5.1.1 Pipes and Filters 35 5.1.2 Call and Return 36 5.1.3 Implicit Invocation 36 5.1.4 Using Styles 37 5.2 Architecture Description Languages 38 5.2.1 UniCon 38 5.2.2 RAPIDE 39 5.2.3 Wright 40 5.2.4 ACME 43 5.3 Commentary 43 6 Non-linear Refinement 45 6.1 Domain Specific Software Generators 45 6.1.1 A Domain Independent Model 46 6.1.2 Implementation 47 6.2 Subject Oriented -
COMP322 - Introduction to C++
COMP322 - Introduction to C++ Lecture 09 - Inheritance continued Robert D. Vincent School of Computer Science 10 March 2010 Recall from last time I Inheritance describes the creation of derived classes from base classes. I Derived classes inherit all data and functions from their base classes, while certain functions such as constructors are handled specially. I Polymorphism is a product of the combination of virtual functions and C++ assignment compatibility rules. I We can create abstract types which contain “pure” functions that may have no implementation. We can’t actually create objects from these types, but we can create references or pointers to abstract types. Static dispatch If a member function is not virtual, the choice of function to call is made at compile time: class A{ int f(); }; class B: public A{ int f(); }; int main() { B b; A *pa = &b; pa->f(); // Calls A::f() because pa is of type 'A *' } This is called either “static dispatch” or “static binding”, and it is the default behavior in C++. Dynamic dispatch If a member function is virtual, the choice of function to call is made at run time: class A{ virtual int f(); }; class B: public A{ int f(); }; int main() { B b; A *pa = &b; pa->f(); // Calls B::f() because pa points to a 'B *' } Called either “dynamic dispatch” or “run-time binding”, this is both more useful and less efficient than static dispatch. Dynamic dispatch internals I Dynamic dispatch is implemented by adding a layer of indirection to a function call. I Any object with dynamic dispatch contains an automatically-generated pointer to a vtable. -
Object Oriented Languages
Object oriented languages dr inż. Marcin Pietroń Object oriented programming • Object languages: - Java (business applications, mobile software etc.) - C++ (embedded, real-time, finance- sector) - Python (prototyping, testing) - Smalltalk - Ruby (web) - Objective-C (mobile) - … Object oriented programming • programming paradigm - data structures called "objects", contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. Object oriented programming • a feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated, • in OO programming, objects in a software system interact with one another. Object oriented programming • There is significant diversity in object-oriented programming, but most popular languages are class-based, meaning that objects are instances of classes, which typically also determines their type. Object oriented programming Languages that support object-oriented programming use inheritance for code reuse and extensibility in the form of either classes or prototypes. Those that use classes support two main concepts: • Objects - structures that contain both data and procedures • Classes - definitions for the data format and available procedures for a given type or class of object; may also contain data and procedures (class methods) Object oriented programming • Objects sometimes correspond to things found in the real world (e.g. a graphics program may have objects such as „figure ", "circle ", "square" or " cursor ", online shop may have objects such as "shopping cart" "customer" " basket " or "product ", • Objects can represent more abstract things and entities, like an object that represents an open file, or an object which provides some service (e.g.