Know Your Market Making Indie Games that Sell

Erik Johnson Infinite Monkeys Entertainment Background

2 Background

3 4 5 Why Does this Matter?

● It’s not all about the money • But being able to pay your rent is nice ● It’s about having realistic expectations

6 Make Something People Want

7 Selling Indie Games on Right Now

8 Techniques

9 10 Steam Reviews

● Purchase Type ● Steam Purchasers ● Other ● Language ● Positive / Negative

11 Boxleiter Method

● Players ~= Reviews * 50 ● 95% interval is 17 to 158

12 Resources

● Steam Reviews - store.steampowered.com ● Steam Spy - steamspy.com ● Is There Any Deal? - isthereanydeal.com ● Steam Charts - steamcharts.com ● SteamDB - steamdb.info

13 Trends & Factors

14 Quality

“Just make a good game!”

15 Quality - Life Goes On

● Awards include: ● PAX 10 Selection ● Magazine Gold Award ● 96% positive Steam user score ● 77 Metacritic ● Significant quality bump from Done to Death update

16 Spearman’s rho = 0.31 17 18 rho = 0.44 19 Genre

Or: Should You Make a Puzzle-Platformer in 2018?

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Rogue-like City Builder AcAon RPG Puzzle-Pla-ormer

Multiples of Estimated Median Revenue22 Visuals

● Graphics and art define a game’s first impression ● Visuals really matter to a lot of players

23 24 25 26 Visual Distinctiveness

● Michal Trněný’s masters thesis research: ● Used machine learning to predict market success from a game’s Steam store page ● The average saturation and number of distinct colours of a game’s screenshots were one of the top factors in predicting success

27 Tone

Does the Steam audience prefer darker and grittier games?

28 29 rho = 0.45 30 40

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Multiples of Estimated Median Revenue! for Games with ESRB Ratings31 25

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Dark Crime Colorful Lovecra;ian Dark Family Friendly Puzzle-Pla4ormer

Multiples of Estimated Median Revenue32 Playtime

● Long average playtimes are surprisingly valuable! ● Contributing factors: ● Seeing what your are playing ● Steam’s discovery systems ● Streamers playing a game

33 34 rho = 0.55 35 rho = 0.55 36 Streaming – Player Response

● YouTube and Twitch are huge ● But value isn’t universal

37 38 39 Multiplayer & Community

● Can a community get involved? ● Level editors, support, leaderboards? ● Do your players spread your game? ● Multiplayer?

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Moddable Level Editor Team-Based 4 Player Local Online Co-Op Puzzle-Pla4ormer

Multiples of Estimated Median Revenue41 Takeaways

● These are only broad trends to consider ● But you should be aware of them! ● Are you making something that people want? ● Is it a fit for the marketplace?

42 What About Targeting a Niche?

● Yes, find an audience that wants what you are making! ● Be sure it is big enough to meet your commercial goals ● Is your niche saturated?

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0 Puzzle-Pla/ormer Programming

Multiples of Estimated Median Revenue45 It’s Not About Cloning

● This is not the path to success! ● Lots of room to appeal to the market creatively

46 Be Aware of Market Trends

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Rogue-like City Builder AcAon RPG Metroidvania Puzzle-Pla-ormer

47 Questions to Ask

● Are there recent examples of successful games in your genre? ● Have you looked at unsuccessful games in your genre?

48 Epilogue for Life Goes On

● We’ve continued to support the game ● Localizations have helped a lot ● Constantly looked for opportunities

49 Learn More!

● The Clark Tank on YouTube ● SteamProphet.com ● The Co-Optional Podcast on YouTube

50 Thank You!

● Twitter: @erikejohnson ● Reach out, I’d love to talk!

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