Guide for Guests with Disabilities
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Complete Epcot Cheat Sheet
Mitsukoshi Store and Via The Culture Tutto Napoli Gusto American Exhibit Liberty Adventure Inn Katsura Teppan Edo Tutto Grill Italia Sommerfest Tokyo Dining Restaurant Marrakesh Bier- garten Gardens Tangierine Cafe Theater France Boulangerie Pâtisserie Japan Spice Road Ice Cream Refreshment Italy Table Coolpost Germany American Impressions Pavilion Morocco Chefs de France de France Boat/Walkway to France Bistro Hollywood Studios, BoardWalk de Paris and Epcot Resorts International China IllumiNations Gateway Lotus Blossom Yorkshire County of China + FP+ Nine Dragons Fish Shop United Kingdom Norway Akershus Rose & Crown Pub & Dining Room Kringla Bakeri Maelstrom La Hacienda + de San Angel Mexico Canada Cantina World Showplace de San Angel San Angel Mexico Inn Shops and Showcase La Cava Le Cellier del Plaza Tequila O’ Canada! Gran Fiesta Tour Odyssey Captain Center EO++ Journey Into Imagination With Figment+ Test Soarin’+ Track+ Club Mouse Cool Sunshine Gear Character Seasons FP+ Fountain Spot + Garden Mission: Grill Sum of FP+ (Top Floor) Space Electric FP+ + All Thrills Umbrella FP+ Sunshine Innoventions Seasons East Innoventions Circle of Life Living with West (Top Floor) the Land+ FP+ Festival Center Spaceship Ellen’s Energy Turtle Earth Nemo Talk Adventure Guest + + Ride+ Services Coral Reef First Hour Attractions Living Seas Attraction Entrance First 2 Hours / Last 2 Hours of Operation Restrooms Anytime Attractions Main Entrance Table Service Dining and Exit Guest Services Quick Service Dining Resort Shopping Bus Stops IllumiNations Viewing Attractions followed by a + are FastPass+ enabled Epcot Cheat Sheet Rope Drop: Epcot has two entrances. At the main entrance, a brief welcome spiel will play over the speakers beginning at 8:45am. -
Main Street, U.S.A. • Fantasyland• Frontierland• Adventureland• Tomorrowland• Liberty Square Fantasyland• Continued
L Guest Amenities Restrooms Main Street, U.S.A. ® Frontierland® Fantasyland® Continued Tomorrowland® Companion Restrooms 1 Walt Disney World ® Railroad ATTRACTIONS ATTRACTIONS AED ATTRACTIONS First Aid NEW! Presented by Florida Hospital 2 City Hall Home to Guest Relations, 14 Walt Disney World ® Railroad U 37 Tomorrowland Speedway 26 Enchanted Tales with Belle T AED Guest Relations Information and Lost & Found. AED 27 36 Drive a racecar. Minimum height 32"/81 cm; 15 Splash Mountain® Be magically transported from Maurice’s cottage to E Minimum height to ride alone 54"/137 cm. ATMs 3 Main Street Chamber of Commerce Plunge 5 stories into Brer Rabbit’s Laughin’ Beast’s library for a delightful storytelling experience. Fantasyland 26 Presented by CHASE AED 28 Package Pickup. Place. Minimum height 40"/102 cm. AED 27 Under the Sea~Journey of The Little Mermaid AED 34 38 Space Mountain® AAutomatedED External 35 Defibrillators ® Relive the tale of how one Indoor roller coaster. Minimum height 44"/ 112 cm. 4 Town Square Theater 16 Big Thunder Mountain Railroad 23 S Meet Mickey Mouse and your favorite ARunawayED train coaster. lucky little mermaid found true love—and legs! Designated smoking area 39 Astro Orbiter ® Fly outdoors in a spaceship. Disney Princesses! Presented by Kodak ®. Minimum height 40"/102 cm. FASTPASS kiosk located at Mickey’s PhilharMagic. 21 32 Baby Care Center 33 40 Tomorrowland Transit Authority AED 28 Ariel’s Grotto Venture into a seaside grotto, Locker rentals 5 Main Street Vehicles 17 Tom Sawyer Island 16 PeopleMover Roll through Come explore the Island. where you’ll find Ariel amongst some of her treasures. -
Disney's Aladdin
Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality Randy Pausch1, Jon Snoddy2, Robert Taylor2, Scott Watson2, Eric Haseltine2 1University of Virginia 2Walt Disney Imagineering Figure 1: A Guest’s View of the Virtual Environment ABSTRACT Riders filled out an exit survey after the experience, and with select groups we used a number of other data-gathering Disney Imagineering has developed a high-fidelity virtual techniques, including interviews and mechanically logging reality (VR) attraction where guests fly a magic carpet through where guests looked and flew. a virtual world based on the animated film “Aladdin.” Unlike Our major finding is that in a high fidelity VR experience, men most existing work on VR, which has focused on hardware and and women of all ages suspend disbelief and accept the systems software, we assumed high fidelity and focused on illusion that they are in a different place. We have found that using VR as a new medium to tell stories. We fielded our in VR, as in all media, content matters. Novices are system at EPCOT Center for a period of fourteen months and unimpressed with the technology for its own sake; they care conducted controlled experiments, observing the reactions of about what there is to do in the virtual world. We can improve over 45,000 guests. the experience by telling a pre-immersion “background story” and by giving the guest a concrete goal to perform in the contact author: Randy Pausch, Computer Science Department, virtual environment. Our eventual goal is to develop the Thornton Hall, University of Virginia, Charlottesville, VA lexicon for this new storytelling medium: the set of 22903. -
WDW2020-Tink's Fastpass Tips
WALT DISNEY WORLD: FASTPASS+ TINK’S MAGICAL VACATIONS Fast Pass+ at Walt Disney World Disney FastPass+ service lets you reserve access to select attractions, entertainment and more! With the purchase of a ticket or annual pass, you can start making selections as early as 30 days before you arrive, or up to 60 days (huge benefit!) before check-in when you have a Walt Disney World Resort hotel reservation. There is no extra charge for this complimentary benefit. Before you start, be sure to link your vacation package, or tickets, or your annual pass to your MyDisneyExperience account. Also make sure to add the people you are planning with to your Friends and Family list. You can book up to 3 FastPass+ sixty days before your WDW check in date, starting at 7am in your MyDisneyExperience account. Tink’s recommends making your FastPass+ selections early in order to have a greater variety of options to choose from. After you have used up your first three FastPasses, you can get a 4th, use that up, you can get a 5th, etc. If your ticket includes a Park Hopper Option, after you use your initial FastPass+ selections at the first park, you’ll be able to make additional FastPass+ selections (one at a time) at the second park you visit that day, up to park closing. Just visit a kiosk or use your mobile device to make the additional selections. Note that kiosks allow FastPass+ selections only for the park where the kiosk is located, but you can view and cancel any of your FastPass+ selections, regardless of location. -
Magic Kingdom Park ESPN Wide World of Sports Complex
Magic Kingdom Park Orlando International Airport (20 miles) 7 1 3 6 4 5 2 Disney’s Animal Kingdom Theme Park 11 12 16 15 13 17 24 To Orlando and 26 8 Epcot 20 19 International 14 18 Drive 9 25 4 Disney’s Blizzard Beach Water Park 10 Downtown Disney Area Disney's Hollywood Studios 21 28 Disney’s Typhoon Lagoon Water Park ESPN Wide World of Sports Complex 22 27 Directions to the Walt Disney World Resort 23 Osceola Parkway Driving from Orlando International Airport, take the South Exit (417 South) to Osceola Parkway West (Exit 3). Follow the signs to the Walt Disney World Resort. Driving West on I-4, take Exit 68, 67, or 64B. Or, driving East on I-4 take Exit 64B, 67, or 68. U.S. 192 Follow the signs to the Walt Disney World Resort. To Tampa Magic Kingdom Resort Area Epcot Resort Area Downtown Disney Resort Area Disney’s Animal Kingdom Resort Area Disney’s Hollywood Studios Resort Area 1. Disney’s Contemporary Resort 8. Disney’s BoardWalk Inn 16. Disney’s Port Orleans Resort - Riverside 21. Disney’s All-Star Sports Resort 27. Disney’s Pop Century Resort 2. Disney’s Fort Wilderness Resort & Campground 9. Disney’s BoardWalk Villas 17. Disney’s Port Orleans Resort - French Quarter 22. Disney’s All-Star Music Resort 28. Disney’s Art of Animation Resort 3. Disney’s Grand Floridian Resort & Spa 10. Disney’s Caribbean Beach Resort 18. Disney’s Old Key West Resort 23. Disney’s All-Star Movies Resort (Phase 1 Opening Summer 2012) 4. -
Siemens Technology at the New Seven Dwarfs Mine Train
Siemens Technology at the new Seven Dwarfs Mine Train Lake Buena Vista, FL – Since 1937, Snow White and Seven Dwarfs have been entertaining audiences of all ages. As of May 28, 2014, the story found a new home within the largest expansion at the Magic Kingdom® Park. The Seven Dwarfs Mine Train, along with a host of new attractions, shows and restaurants now call New Fantasyland home. The Seven Dwarfs Mine Train, an exciting family coaster, features a forty-foot drop and a series of curves that send guests seated in mine cars swinging and swaying through the hills and caves of the enchanted forest. As part of the systems used to manage the operation of this new attraction, Walt Disney Imagineering chose Siemens to help automate many of the attraction‟s applications. Thanks to Siemens innovations, Sleepy, Doc, Grumpy, Bashful, Sneezy, Happy and Dopey entertain the guests while Siemens technologies are hard at work throughout the infrastructure of the attraction. This includes a host of Siemens‟ systems to ensure that the attraction runs safely and smoothly so that the mine cars are always a required distance from each other. Siemens equipment also delivers real-time information to the Cast Members operating the attraction for enhanced safety, efficiency and communication. The same Safety Controllers, SINAMICS safety variable frequency drives and Scalance Ethernet switches are also found throughout other areas of the new Fantasyland such as the new Dumbo the Flying Elephant®, and Under the Sea – Journey of the Little Mermaid attractions. And Siemens Fire and Safety technologies are found throughout Cinderella Castle. -
Disney and His Worlds
DISNEY AND HIS WORLDS Disney and his Worlds is a thorough overview of what is by now quite a large literature on the Disney organization, in particular the theme parks and their significance for contemporary culture. The author looks at Walt Disney’s life and how his biography has been constructed; the Walt Disney Company in the years after his death; and the writings of various commentators on the Disney theme parks. He raises important issues about the parks: whether they are harbingers of postmodernism; the significance of consumption at the parks; the nature of the parks as tourism; and the representation of past and future. The discussion of theme parks is central but links with the presentation of Walt Disney’s biography and his organization by showing how central economic and business considerations have been in their development, and how the significance of these considerations is typically marginalized in order to place an emphasis on fantasy and magic. In the process, the book questions the assumption that the parks are sites of postmodern sensibility. Disney films, merchandizing and theme parks are one of the defining features of our times and one of the more effective elements in American cultural imperialism. It is impossible to imagine an encyclopedic sociology of contemporary culture that did not devote at least a chapter to Disney and his Worlds. In particular the parks are often employed as examples in areas like cultural studies, the sociology of postmodernism, tourism and leisure studies, while Walt Disney and his organization are important to the area of organization studies. -
From Mobile Apps to Fortune-Telling Robots, Disney's Imagineers Are
From mobile apps to fortune-telling robots, Disney’s Imagineers are using digital technology to create unique, but very human, experiences across its theme parks. WORDS BY Cyrus Shahrad f you ever came face-to-face her fingers, an abundance of wires the place where technology and with Lucky, an eight-foot- concealed about her person to keep it creativity combine for a singular, tall animatronic dinosaur first tweeting and twitching. higher purpose – to tell stories. It is spotted in Disney theme parks And yet for all the progress made these stories that bring Walt Disney’s in 2005, you’re unlikely to have in the half century since Mary Poppins, world to life across 11 theme parks, one forgotten the experience. Lumbering Lucky is a character entirely in keeping town, three cruise ships, and dozens into view with thunderous feet and with the Disney ethos of employing of hotels, water parks, shopping malls, a friendly bellow, Lucky was able new technologies to engage one of our and sports complexes. to enact a complex series of interactions oldest instincts: The imagination. with both his human handler and Walt created the Imagineering nd yet animatronic individual audience members. The department in 1952 to oversee the characters like Lucky high-tech gadgetry that made this design and construction of Disneyland. are already considered magic happen was hidden in the flower Its history of innovations includes the relics from an earlier cart he dragged behind him. development of Audio-Animatronics age. For Imagineers, Though now retired, Lucky -
An Award-Winning Nonprofit
“The SfS program has brought science alive for my students. It has provided the realization that perhaps, they too can aspire to an occupation in science. It has encouraged them to dream BIG!” AN AWARD-WINNING NONPROFIT Pinnacle Award $100Kfor100 Grant Hologic Award 100 Ways Grant @Scale Award THE U.S. IS BEHIND THE STEM WORKFORCE CRISIS 2014–2024 Projected Employment Growth The U.S. is facing a crisis in the STEM (Science, Technology, Engineering, Mathematics) workforce training pipeline. STEM job opportunities are projected to grow 50% faster than ○ non-STEM jobs by 2024; yet the U.S. is simply not producing enough candidates to fll them. 9% ○ 6% THE STEM EDUCATION CRISIS STEM JOBS NON STEM JOBS The Business Higher Education Foundation determined that by the time students reach high school, 83% report lacking profciency and/or interest in STEM. Thus, the STEM challenges must be addressed earlier, in elementary and middle school, 83% of students are where gaps in STEM content competency and interest begin. NOT proficient in STEM OUR SOLUTION IS UNIQUE Real Scientists Hands-On Experiences Expansive Reach Measurable Impact Our staf members We provide discovery- We bring STEM to every Our programs have are charismatic, based, curriculum- space by delivering our shown measurable passionate role models relevant, and exciting programs during school, impact, from raising with strong academic hands-on STEM activities after school, over standardized test scores backgrounds and/or designed to engage vacation, and for special to improving students' demonstrable research students and ignite their events. attitudes towards future experience in STEM. interest in STEM. -
A Critique of Disney's EPCOT and Creating a Futuristic Curriculum
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Spring 2019 FUTURE WORLD(S): A Critique of Disney's EPCOT and Creating a Futuristic Curriculum Alan Bowers Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Part of the Curriculum and Instruction Commons, and the Curriculum and Social Inquiry Commons Recommended Citation Bowers, Alan, "FUTURE WORLD(S): A Critique of Disney's EPCOT and Creating a Futuristic Curriculum" (2019). Electronic Theses and Dissertations. 1921. https://digitalcommons.georgiasouthern.edu/etd/1921 This dissertation (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. FUTURE WORLD(S): A Critique of Disney's EPCOT and Creating a Futuristic Curriculum by ALAN BOWERS (Under the Direction of Daniel Chapman) ABSTRACT In my dissertation inquiry, I explore the need for utopian based curriculum which was inspired by Walt Disney’s EPCOT Center. Theoretically building upon such works regarding utopian visons (Bregman, 2017, e.g., Claeys 2011;) and Disney studies (Garlen and Sandlin, 2016; Fjellman, 1992), this work combines historiography and speculative essays as its methodologies. In addition, this project explores how schools must do the hard work of working toward building a better future (Chomsky and Foucault, 1971). Through tracing the evolution of EPCOT as an idea for a community that would “always be in the state of becoming” to EPCOT Center as an inspirational theme park, this work contends that those ideas contain possibilities for how to interject utopian thought in schooling. -
He Original Vision of EPCOT
CASE STUDY e Original Vision of EPCOT Many people know Walt Disney for his empire of Disneyland, Disney World, and Disney cartoons. Beyond creang new industries in animaon and amusement parks in his life:me, Disney also influenced American society in other ways. For example, during the 1950s, he explored the ideas of space exploraon and space travel in several Disneyland TV shows, which helped create strong public support for the burgeoning U.S. space program. Disney also influenced how people think about sustainable ci:es. His last film presented a bold vision for a concept called the “Experimental Prototype Community of Tomorrow”, otherwise known as EPCOT. EPCOT was an idealized city, where people would live, work and play. Building on familiar ideas of the :me, EPCOT evokes the European concept of Garden Ci:es and the popular World Fairs. A grand challenge The vision for EPOCT was first presented in October 1966 to the American public on naonal television as part of the weekly Disneyland series. In his film, Disney’s vision is structured in three parts that correspond to the first three phases of the foresight process: Perspec:ve, Opportunity, and Solu:on. In the first sec:on, the narrator presents a brief history of Disney’s work, quo:ng experts and establishing credibility with the audience—all of which offers perspec:ve to the viewers. A good vision embodies the beliefs and values of the :me, and it was no different with EPCOT. For example, the city locaon was deliberately placed at the intersec:on of two major highways, just as the American interstate system was flourishing and family road trips were becoming popular. -
The Lost Voyage of Amazonia: Concept Proposal
Concept Proposal A Senior Project presented to The Liberal Arts and Engineering Studies Advisory Board California Polytechnic State University, San Luis Obispo On June 9, 2011 In Partial Fulfillment Of the Requirement for degree in Liberal Arts and Engineering Studies By: Eric Davis Ryan Inouye Abstract Every year, Walt Disney Imagineering, the creators of the Disney theme parks, holds a competition called ImagiNations, where college students around the world design attractions to fit into the Disney theme park brand. To be successful in this competition, participants must be able to seamlessly mesh creative and technical elements. As students in the Liberal Arts and Engineering Studies (LAES) program, we felt that ImagiNations was a perfect way to showcase our talents in a major that combines both engineering and the arts. We then set about to create "The Lost Voyage of Amazonia," a fast-paced, hair-raising river adventure through the Amazon jungle. From our research on South American folklore, we created a deep, complex story that complemented our innovative ride system. We looked at new technologies not presently seen at any theme park attraction such as hypersonic sound. Keywords: Walt Disney Imagineering, ImagiNations, theme park attraction design ii Acknowledgements Thank you to Walt Disney Imagineering for considering our concept proposal for ImagiNations. Thank you to Douglas Smith for assistance in creating the queuing simulation model. Thank you to Dr. Michael Haungs for your input and suggestions in our initial concept. Thank you to Sterling Rose for visually brining our concept to life. Thank you to Dr. David Gillette for your knowledge and guidance in helping us see the project to fruition.