Coordination Games on Graphs
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Pareto Optimality in Coalition Formation
Pareto Optimality in Coalition Formation Haris Aziz NICTA and University of New South Wales, 2033 Sydney, Australia Felix Brandt∗ Technische Universit¨atM¨unchen,80538 M¨unchen,Germany Paul Harrenstein University of Oxford, Oxford OX1 3QD, United Kingdom Abstract A minimal requirement on allocative efficiency in the social sciences is Pareto op- timality. In this paper, we identify a close structural connection between Pareto optimality and perfection that has various algorithmic consequences for coali- tion formation. Based on this insight, we formulate the Preference Refinement Algorithm (PRA) which computes an individually rational and Pareto optimal outcome in hedonic coalition formation games. Our approach also leads to var- ious results for specific classes of hedonic games. In particular, we show that computing and verifying Pareto optimal partitions in general hedonic games, anonymous games, three-cyclic games, room-roommate games and B-hedonic games is intractable while both problems are tractable for roommate games, W-hedonic games, and house allocation with existing tenants. Keywords: Coalition Formation, Hedonic Games, Pareto Optimality, Computational Complexity JEL: C63, C70, C71, and C78 1. Introduction Ever since the publication of von Neumann and Morgenstern's Theory of Games and Economic Behavior in 1944, coalitions have played a central role within game theory. The crucial questions in coalitional game theory are which coalitions can be expected to form and how the members of coalitions should divide the proceeds of their cooperation. Traditionally the focus has been on the latter issue, which led to the formulation and analysis of concepts such as ∗Corresponding author Email addresses: [email protected] (Haris Aziz), [email protected] (Felix Brandt), [email protected] (Paul Harrenstein) Preprint submitted to Elsevier August 27, 2013 the core, the Shapley value, or the bargaining set. -
Potential Games. Congestion Games. Price of Anarchy and Price of Stability
8803 Connections between Learning, Game Theory, and Optimization Maria-Florina Balcan Lecture 13: October 5, 2010 Reading: Algorithmic Game Theory book, Chapters 17, 18 and 19. Price of Anarchy and Price of Staility We assume a (finite) game with n players, where player i's set of possible strategies is Si. We let s = (s1; : : : ; sn) denote the (joint) vector of strategies selected by players in the space S = S1 × · · · × Sn of joint actions. The game assigns utilities ui : S ! R or costs ui : S ! R to any player i at any joint action s 2 S: any player maximizes his utility ui(s) or minimizes his cost ci(s). As we recall from the introductory lectures, any finite game has a mixed Nash equilibrium (NE), but a finite game may or may not have pure Nash equilibria. Today we focus on games with pure NE. Some NE are \better" than others, which we formalize via a social objective function f : S ! R. Two classic social objectives are: P sum social welfare f(s) = i ui(s) measures social welfare { we make sure that the av- erage satisfaction of the population is high maxmin social utility f(s) = mini ui(s) measures the satisfaction of the most unsatisfied player A social objective function quantifies the efficiency of each strategy profile. We can now measure how efficient a Nash equilibrium is in a specific game. Since a game may have many NE we have at least two natural measures, corresponding to the best and the worst NE. We first define the best possible solution in a game Definition 1. -
Price of Competition and Dueling Games
Price of Competition and Dueling Games Sina Dehghani ∗† MohammadTaghi HajiAghayi ∗† Hamid Mahini ∗† Saeed Seddighin ∗† Abstract We study competition in a general framework introduced by Immorlica, Kalai, Lucier, Moitra, Postlewaite, and Tennenholtz [19] and answer their main open question. Immorlica et al. [19] considered classic optimization problems in terms of competition and introduced a general class of games called dueling games. They model this competition as a zero-sum game, where two players are competing for a user’s satisfaction. In their main and most natural game, the ranking duel, a user requests a webpage by submitting a query and players output an or- dering over all possible webpages based on the submitted query. The user tends to choose the ordering which displays her requested webpage in a higher rank. The goal of both players is to maximize the probability that her ordering beats that of her opponent and gets the user’s at- tention. Immorlica et al. [19] show this game directs both players to provide suboptimal search results. However, they leave the following as their main open question: “does competition be- tween algorithms improve or degrade expected performance?” (see the introduction for more quotes) In this paper, we resolve this question for the ranking duel and a more general class of dueling games. More precisely, we study the quality of orderings in a competition between two players. This game is a zero-sum game, and thus any Nash equilibrium of the game can be described by minimax strategies. Let the value of the user for an ordering be a function of the position of her requested item in the corresponding ordering, and the social welfare for an ordering be the expected value of the corresponding ordering for the user. -
Prophylaxy Copie.Pdf
Social interactions and the prophylaxis of SI epidemics on networks Géraldine Bouveret, Antoine Mandel To cite this version: Géraldine Bouveret, Antoine Mandel. Social interactions and the prophylaxis of SI epi- demics on networks. Journal of Mathematical Economics, Elsevier, 2021, 93, pp.102486. 10.1016/j.jmateco.2021.102486. halshs-03165772 HAL Id: halshs-03165772 https://halshs.archives-ouvertes.fr/halshs-03165772 Submitted on 17 Mar 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Social interactions and the prophylaxis of SI epidemics on networkssa G´eraldineBouveretb Antoine Mandel c March 17, 2021 Abstract We investigate the containment of epidemic spreading in networks from a nor- mative point of view. We consider a susceptible/infected model in which agents can invest in order to reduce the contagiousness of network links. In this setting, we study the relationships between social efficiency, individual behaviours and network structure. First, we characterise individual and socially efficient behaviour using the notions of communicability and exponential centrality. Second, we show, by computing the Price of Anarchy, that the level of inefficiency can scale up to lin- early with the number of agents. -
Collusion Constrained Equilibrium
Theoretical Economics 13 (2018), 307–340 1555-7561/20180307 Collusion constrained equilibrium Rohan Dutta Department of Economics, McGill University David K. Levine Department of Economics, European University Institute and Department of Economics, Washington University in Saint Louis Salvatore Modica Department of Economics, Università di Palermo We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This al- lows groups to put positive probability on alternatives that are suboptimal for the group in certain razor’s edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained equilibria exist and are a subset of the correlated equilibria of the underlying game. We examine four per- turbations of the underlying game. In each case,we show that equilibria in which groups choose the best alternative exist and that limits of these equilibria lead to collusion constrained equilibria. We also show that for a sufficiently broad class of perturbations, every collusion constrained equilibrium arises as such a limit. We give an application to a voter participation game that shows how collusion constraints may be socially costly. Keywords. Collusion, organization, group. JEL classification. C72, D70. 1. Introduction As the literature on collective action (for example, Olson 1965) emphasizes, groups often behave collusively while the preferences of individual group members limit the possi- Rohan Dutta: [email protected] David K. -
Pareto-Optimality in Cardinal Hedonic Games
Research Paper AAMAS 2020, May 9–13, Auckland, New Zealand Pareto-Optimality in Cardinal Hedonic Games Martin Bullinger Technische Universität München München, Germany [email protected] ABSTRACT number of agents, and therefore it is desirable to consider expres- Pareto-optimality and individual rationality are among the most nat- sive, but succinctly representable classes of hedonic games. This ural requirements in coalition formation. We study classes of hedo- can be established by encoding preferences by means of a complete nic games with cardinal utilities that can be succinctly represented directed weighted graph where an edge weight EG ¹~º is a cardinal by means of complete weighted graphs, namely additively separable value or utility that agent G assigns to agent ~. Still, this underlying (ASHG), fractional (FHG), and modified fractional (MFHG) hedo- structure leaves significant freedom, how to obtain (cardinal) pref- nic games. Each of these can model different aspects of dividing a erences over coalitions. An especially appealing type of preferences society into groups. For all classes of games, we give algorithms is to have the sum of values of the other individuals as the value that find Pareto-optimal partitions under some natural restrictions. of a coalition. This constitutes the important class of additively While the output is also individually rational for modified fractional separable hedonic games (ASHGs) [6]. hedonic games, combining both notions is NP-hard for symmetric In ASHGs, an agent is willing to accept an additional agent into ASHGs and FHGs. In addition, we prove that welfare-optimal and her coalition as long as her valuation of this agent is non-negative Pareto-optimal partitions coincide for simple, symmetric MFHGs, and in this sense, ASHGs are not sensitive to the intensities of single- solving an open problem from Elkind et al. -
Strategic Behavior in Queues
Strategic behavior in queues Lecturer: Moshe Haviv1 Dates: 31 January – 4 February 2011 Abstract: The course will first introduce some concepts borrowed from non-cooperative game theory to the analysis of strategic behavior in queues. Among them: Nash equilibrium, socially optimal strategies, price of anarchy, evolutionarily stable strategies, avoid the crowd and follow the crowd. Various decision models will be considered. Among them: to join or not to join an M/M/1 or an M/G/1 queue, when to abandon the queue, when to arrive to a queue, and from which server to seek service (if at all). We will also look at the application of cooperative game theory concepts to queues. Among them: how to split the cost of waiting among customers and how to split the reward gained when servers pooled their resources. Program: 1. Basic concepts in strategic behavior in queues: Unobservable and observable queueing models, strategy profiles, to avoid or to follow the crowd, Nash equilibrium, evolutionarily stable strategy, social optimization, the price of anarchy. 2. Examples: to queue or not to queue, priority purchasing, retrials and abandonment, server selection. 3. Competition between servers. Examples: price war, capacity competition, discipline competition. 4. When to arrive to a queue so as to minimize waiting and tardiness costs? Examples: Poisson number of arrivals, fluid approximation. 5. Basic concepts in cooperative game theory: The Shapley value, the core, the Aumann-Shapley prices. Ex- amples: Cooperation among servers, charging customers based on the externalities they inflict on others. Bibliography: [1] M. Armony and M. Haviv, Price and delay competition between two service providers, European Journal of Operational Research 147 (2003) 32–50. -
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction Renato Paes Leme Eva´ Tardos Department of Computer Science Department of Computer Science Cornell University, Ithaca, NY Cornell University, Ithaca, NY [email protected] [email protected] Abstract—The Generalized Second Price Auction has for advertisements and slots higher on the page are been the main mechanism used by search companies more valuable (clicked on by more users). The bids to auction positions for advertisements on search pages. are used to determine both the assignment of bidders In this paper we study the social welfare of the Nash equilibria of this game in various models. In the full to slots, and the fees charged. In the simplest model, information setting, socially optimal Nash equilibria are the bidders are assigned to slots in order of bids, and known to exist (i.e., the Price of Stability is 1). This paper the fee for each click is the bid occupying the next is the first to prove bounds on the price of anarchy, and slot. This auction is called the Generalized Second Price to give any bounds in the Bayesian setting. Auction (GSP). More generally, positions and payments Our main result is to show that the price of anarchy is small assuming that all bidders play un-dominated in the Generalized Second Price Auction depend also on strategies. In the full information setting we prove a bound the click-through rates associated with the bidders, the of 1.618 for the price of anarchy for pure Nash equilibria, probability that the advertisement will get clicked on by and a bound of 4 for mixed Nash equilibria. -
Optimizing Expected Utility and Stability in Role Based Hedonic Games
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference Optimizing Expected Utility and Stability in Role Based Hedonic Games Matthew Spradling University of Michigan - Flint mjspra@umflint.edu Abstract Table 1: Ex. RBHG instance with |P | =4,R= {A, B} In the hedonic coalition formation game model Roles Based r, c u (r, c) u (r, c) u (r, c) u (r, c) Hedonic Games (RBHG), agents view teams as compositions p0 p1 p2 p3 of available roles. An agent’s utility for a partition is based A, AA 2200 upon which roles she and her teammates fulfill within the A, AB 0322 coalition. I show positive results for finding optimal or sta- B,AB 3033 ble role matchings given a partitioning into teams. In set- B,BB 1111 tings such as massively multiplayer online games, a central authority assigns agents to teams but not necessarily to roles within them. For such settings, I consider the problems of op- timizing expected utility and expected stability in RBHG. I As per (Spradling and Goldsmith 2015), a Role Based He- show that the related optimization problems for partitioning donic Game (RBHG) instance consists of: are NP-hard. I introduce a local search heuristic method for • P approximating such solutions. I validate the heuristic by com- : A population of players parison to existing partitioning approaches using real-world • R: A set of roles data scraped from League of Legends games. • C: A set of compositions, where a composition c ∈ C is a multiset (bag) of roles from R. Introduction • U : P × R × C → Z defines the utility function ui(r, c) In coalition formation games, agents from a population have for each player pi. -
Game Theory Chris Georges Some Examples of 2X2 Games Here Are
Game Theory Chris Georges Some Examples of 2x2 Games Here are some widely used stylized 2x2 normal form games (two players, two strategies each). The ranking of the payoffs is what distinguishes the games, rather than the actual values of these payoffs. I will use Watson’s numbers here (see e.g., p. 31). Coordination game: two friends have agreed to meet on campus, but didn’t resolve where. They had narrowed it down to two possible choices: library or pub. Here are two versions. Player 2 Library Pub Player 1 Library 1,1 0,0 Pub 0,0 1,1 Player 2 Library Pub Player 1 Library 2,2 0,0 Pub 0,0 1,1 Battle of the Sexes: This is an asymmetric coordination game. A couple is trying to agree on what to do this evening. They have narrowed the choice down to two concerts: Nicki Minaj or Justin Bieber. Each prefers one over the other, but prefers either to doing nothing. If they disagree, they do nothing. Possible metaphor for bargaining (strategies are high wage, low wage: if disagreement we get a strike (0,0)) or agreement between two firms on a technology standard. Notice that this is a coordination game in which the two players are of different types (have different preferences). Player 2 NM JB Player 1 NM 2,1 0,0 JB 0,0 1,2 Matching Pennies: coordination is good for one player and bad for the other. Player 1 wins if the strategies match, player 2 wins if they don’t match. -
The Dynamics of Europe's Political Economy
Die approbierte Originalversion dieser Dissertation ist in der Hauptbibliothek der Technischen Universität Wien aufgestellt und zugänglich. http://www.ub.tuwien.ac.at The approved original version of this thesis is available at the main library of the Vienna University of Technology. http://www.ub.tuwien.ac.at/eng DISSERTATION The Dynamics of Europe’s Political Economy: a game theoretical analysis Ausgeführt zum Zwecke der Erlangung des akademischen Grades einer Doktorin der Sozial- und Wirtschaftswissenschaften unter der Leitung von Univ.-Prof. Dr. Hardy Hanappi Institut für Stochastik und Wirtschaftsmathematik (E105) Forschunggruppe Ökonomie Univ.-Prof. Dr. Pasquale Tridico Institut für Volkswirtschaftslehre, Universität Roma Tre eingereicht an der Technischen Universität Wien Fakultät für Mathematik und Geoinformation von Mag. Gizem Yildirim Matrikelnummer: 0527237 Hohlweggasse 10/10, 1030 Wien Wien am Mai 2017 Acknowledgements I would like to thank Professor Hardy Hanappi for his guidance, motivation and patience. I am grateful for inspirations from many conversations we had. He was always very generous with his time and I had a great freedom in my research. I also would like to thank Professor Pasquale Tridico for his interest in my work and valuable feedbacks. The support from my family and friends are immeasurable. I thank my parents and my brother for their unconditional and unending love and support. I am incredibly lucky to have great friends. I owe a tremendous debt of gratitude to Sarah Dippenaar, Katharina Schigutt and Markus Wallerberger for their support during my thesis but more importantly for sharing good and bad times. I also would like to thank Gregor Kasieczka for introducing me to jet clustering algorithms and his valuable suggestions. -
Fractional Hedonic Games
Fractional Hedonic Games HARIS AZIZ, Data61, CSIRO and UNSW Australia FLORIAN BRANDL, Technical University of Munich FELIX BRANDT, Technical University of Munich PAUL HARRENSTEIN, University of Oxford MARTIN OLSEN, Aarhus University DOMINIK PETERS, University of Oxford The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings, this covers situations in which players only distinguish between friends and non-friends and desire to be in a coalition in which the fraction of friends is maximal. Fractional hedonic games thus not only constitute a natural class of succinctly representable coalition formation games, but also provide an interesting framework for network clustering. We propose a number of conditions under which the core of fractional hedonic games is non-empty and provide algorithms for computing a core stable outcome. By contrast, we show that the core may be empty in other cases, and that it is computationally hard in general to decide non-emptiness of the core. 1 INTRODUCTION Hedonic games present a natural and versatile framework to study the formal aspects of coalition formation which has received much attention from both an economic and an algorithmic perspective. This work was initiated by Drèze and Greenberg[1980], Banerjee et al . [2001], Cechlárová and Romero-Medina[2001], and Bogomolnaia and Jackson[2002] and has sparked a lot of follow- up work. A recent survey was provided by Aziz and Savani[2016]. In hedonic games, coalition formation is approached from a game-theoretic angle.