Starbreeze Annual Report 2020 Contents Page
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Bachelor Thesis
BACHELOR THESIS “How does Sound Design Impact the Players Perception of the Level of Difficulty in a First Person Shooter Game?” Sebastian Darth 2015 Bachelor of Arts Audio Engineering Luleå University of Technology Department of Arts, Communication and Education 1 “How does sound design impact the players perception of the level of difficulty in a first person shooter game?” Sebastian Darth 2015 Bachelor of Science Audio Engineering Luleå University of Technology Department of Arts, Communication and Education 2 Abstract This research paper explore if a games sound design have an impact on a games perceived difficulty from a players point of view. The game industry produces many game titles that are similar in terms of mechanics and controls, for example, first person shooter games. This thesis investigates if the differences in sound design matter. Where many first person shooter games are very similar in terms of gameplay, controls and sound design, these sound designs are similar though not identical. With new information on how players use sound when they play games, interesting new games styles, mechanics and kinds of game-play could be explored. This study found that players use the sounds of his or her allies in the game more than any other sound when presented different tasks in games. It was also shown that players use the sound of weapon fire to know where their targets are and when they need to take cover to avoid defeat. Finally it was suggested that loud weapons might impact the perceived difficulty as it might cover the sounds of the various voices. -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers EA Partners Expands to Chillingo and Playfish to Help Independent Developers Publish on Fast-Growing Digital Platforms REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) today announced that Chillingo and Playfish™ will offer publishing services to the fast-growing mobile and social gaming platforms to the independent development community. Following the successful and award-winning EA Partners program, EA will be expanding its partnership programs for Chillingo and Playfish furthering the delivery of fresh content to platforms such as the Apple App StoreSM, Google Android™ and Facebook®. Since its establishment in 2003, EA Partners has built a reputation for working with top-notch independent game developers, promoting both creativity and innovation amongst its global partners. Current partner titles include Epic Games and People Can Fly (Bulletstorm™), Crytek (Crysis®2), Valve (Portal 2), 38 Studios (Kingdoms of Amalur: Reckoning), Spicy Horse (Alice: Madness Returns™), Grasshopper Manufacture (Shadows of the Damned™), Paramount Digital Entertainment (Rango The Video Game), Trap Door (Warp), Funcom (Secret World) and Vanguard Games (Gatling Gears). EA partner studios also include Insomniac Games, Starbreeze Studios and Respawn Entertainment with forthcoming titles. "The EA Partners program has proven to be a phenomenally successful model. It is an all around win-win situation. The program allows EA to partner with some of the world's best console, PC and digital developers while providing those independent developers with a global distribution/publishing partner," said Bryan Neider, EA Games Label COO and General Manager of EA Partners. -
Download Ps4 Steam How to Use a PS4 Controller on Steam
download ps4 steam How to Use a PS4 Controller on Steam. This article explains how to connect and configure a PS4 controller with Steam and navigate Steam with the controller. How to Use a PS4 Controller on Steam. Playing games on Steam with a PS4 controller is remarkably easy: Plug the controller into your PC, and you're good to go. With a little extra work, you can even play wirelessly and change the button mapping to your liking. Let's learn how to configure your PS4 controller with Steam properly. This article specifically focuses on using the PS4 controller with the Steam platform. For more general advice about using a PS4 controller with computer games, see How to Use a PS4 Controller on Your PC or Mac. How to Connect PS4 Controller to Steam. Before you start using your PS4 controller with Steam, there are some preliminary actions you should take, including making sure you have the latest version of the Steam client. Follow these steps: Make sure any nearby PlayStation 4 consoles are unplugged. Otherwise, the controller might try to sync with the console instead of your computer. Launch Steam on your PC. Select Steam in the top-left corner of the window to open a dropdown menu, then select Check for Steam Client Updates . Download and install any available updates. Once finished, Steam will restart. When Steam relaunches, plug your PS4 controller into a USB port on your PC. In the Steam client window, select View > Settings > Controller > General Controller Settings . You should see your controller under Detected Controllers . -
2016-11-25 Starbreeze Indielabs Signs Keokens Deliver Us the Moon
Starbreeze IndieLabs signs its second title with KeokeN Interactive’s “Deliver Us The Moon” STOCKHOLM, SWEDEN (November 25, 2016) Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, today announced its second Starbreeze IndieLabs project, where the company have entered into an agreement with Dutch studio KeokeN Interactive to publish the title “Deliver Us The Moon”. Starbreeze will invest 500 000 USD to bring the game to PC and other platforms. Starbreeze will be able to recoup 120% its investment, where after Starbreeze will retain 50% of the revenues after distribution fees. KeokeN will retain 100% of the Intellectual Property (IP). Deliver Us The Moon is set in the near future where the earth's resources are nearly depleted. The nations of the world have come together to create the Worldwide Space Agency (WSA). Under the banner of the WSA, astronauts were sent to the moon to conduct research aimed at securing the future of mankind. Sadly, due to bickering between countries, no solution has been agreed upon. Now, with man's absolute last resources, you, a brave astronaut gone rogue, take the great step to the moon in a do-or-die secret mission to save humanity. During your adventure your only companion will be a small robot named ASE, the all seeing eye. Together, you will traverse the moon, explore abandoned facilities and perhaps even uncover some secrets and hidden agendas with the information you gather. Only by working together will you be able to stand a chance in succeeding on delivering the moon! "We met Koen and Jordy from KeokeN Interactive at E3 in Los Angeles earlier this year. -
The Limits and Strengths of Using Digital Games As "Empathy
United Nations Mahatma Gandhi Institute Educational, Scientific and of Education for Peace Cultural Organization and Sustainable Development WORKING PAPER 2017 - 05 | DECEMBER 2017 THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” Matthew Farber, Ed.D., University of Northern Colorado Karen Schrier, Ed.D., Marist College Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Working Paper: The Limits and Strengths of Using Digital Games as “Empathy Machines” THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” United Nations Mahatma Gandhi Institute Educational, Scientific and of Education for Peace Cultural Organization and Sustainable Development UNESCO MGIEP United Nations Educational, Scientific and Cultural Organization | Mahatma Gandhi Institute of Education for Peace and Sustainable Development 35 Ferozshah Road, ICSSR Building,1st Floor, New Delhi- 110001, INDIA. December, 2017 © UNESCO MGIEP Author: Matthew Farber, Ed.D., Assistant Professor, University of Northern Colorado Karen Schrier, Ed.D., Associate Professor, Director of Games & Emerging Media, Marist College The opinions expressed in this publication are those of the authors and are not necessarily endorsed by UNESCO MGIEP. UNESCO MGIEP is not responsible for discrepancies, if any, in data and content. Any communication concerning this publication may be addressed to: UNESCO MGIEP [email protected] Printed in India THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” Matthew Farber, Ed.D., University of Northern Colorado Karen Schrier, Ed.D., Marist College Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Working Paper: The Limits and Strengths of Using Digital Games as “Empathy Machines” Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Abstract This working paper grapples with questions related to the intersection of digital games and empathy. -
Dedehayir Makinen Determining Reverse Salient Types
Tampere University of Technology Author(s) Dedehayir, Ozgur; Mäkinen, Saku Title Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities Citation Dedehayir, Ozgur; Mäkinen, Saku 2011. Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities. Technology Analysis & Strategic Management vol. 23, num. 10, 1095-1114. Year 2011 DOI http://dx.doi.org/10.1080/09537325.2011.621308 Version Post-print URN http://URN.fi/URN:NBN:fi:tty-201311271475 Copyright This is an Author's Accepted Manuscript of an article published in Technology Analysis & Strategic Management, volume 23, issue 10, 01 Nov 2011. Copyright Taylor & Francis, available online at: http://www.tandfonline.com/10.1080/09537325.2011.621308. All material supplied via TUT DPub is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorized user. Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities Ozgur Dedehayir∗ and Saku J. Mäkinen Department of Industrial Management, Tampere University of Technology, Tampere, Finland ∗ Corresponding author. Email: [email protected] ABSTRACT Technological system evolution is marked by the uneven evolution of constituent sub‐systems. Subsequently, system evolution is hampered by the resulting state of unevenness, or reverse salience, which results from the presence of the sub‐system that delivers the lowest level of performance with respect to other sub‐systems, namely, the reverse salient. -
Special Issue Nation(Alism), ,Dentity and Video Gaming Edited by Lisa Kienzl and Kathrin Trattner
8QWLWOHG3HWH/LQIRUWK3L[DED\ 6SHFLDO,VVXH 1DWLRQ DOLVP ,GHQWLW\DQG9LGHR*DPLQJ HGLWHGE\ /LVD.LHQ]ODQG.DWKULQ7UDWWQHU ,VVXH ,QWURGXFWLRQ7KRXJKWVRQWKH(QWDQJOHPHQWRIWKH&RQFHSWVDQG1RWLRQVRID 1DWLRQ1DWLRQDOLVPDQG,GHQWLW\LQ5HODWLRQWR9LGHR*DPHVDQG*DPLQJ&XOWXUH E\/LVD.LHQ]ODQG.DWKULQ7UDWWQHU DUWLFOH *ORU\WR7UXPSODQG&ULWLFDOO\3OD\LQJ%RUGHU*DPHV E\0HOLVVD.DJHQ UHSRUWV 5RXQG7DEOH'LVFXVVLRQRQNation(alism), Identity and Video GamingZLWK0HJDQ &RQGLV0DULMDP'LGæJDOY\WŐ*HRUJ+REPHLHUDQG6RXYLN0XNKHUMHH E\.DWKULQ7UDWWQHUDQG/LVD.LHQ]O 3OD\LQJ$PHULFD$Q,QWURGXFWLRQWR$PHULFDQ&XOWXUHWKURXJK9LGHR*DPHV E\0LFKDHO)XFKVDQG6WHIDQ5DELWVFK 5HVHDUFK5HSRUWRQ&XUVHWKH)LHQGV7KHLU&KLOGUHQ7RR&XOWXUDO+HULWDJHDQG 6XEYHUVLRQRI)LFWLRQDO7URSHVLQBloodborne E\6DUDK=DLGDQ5LFKDUG3LOEHDPDQG(OLQ&DUVWHQVGRWWLU LQWHUYLHZV ,QWHUYLHZZLWK0LUD:DUGKDQLQJVLKIURP6WRU\7DOH6WXGLRVRQWKH,QGRQHVLDQ+RUURU *DPHPamali E\.DWKULQ7UDWWQHU ,QWHUYLHZZLWK'p\IRXODK6DQL%DK7UDRUHRQWKH7RJROHVH*DPHOrigin – the Rise of Dzitri E\/LVD.LHQ]O UHYLHZV We. The Revolution, a Review. 9LYHOD5pYROXWLRQRU'HDWKDQG$OO+LV)ULHQGV E\.HYLQ5HFKHU Kingdom Come: Deliverance.$%RKHPLDQ)RUHVW6LPXODWRU E\(XJHQ3ILVWHU Playing America. An Introduction to American Culture through Video Games Michael Fuchs and Stefan Rabitsch Abstract This research report sketches one of our current projects – a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the -
Canard PC | 03 NEWS LAUSEL MOLIÈRE» COMPTAIT IMPOSER LE FRANÇAIS SUR LES CHANTIERS
MASS EFFECT : ANDROMEDA GHOST RECON WILDLANDS IL MÉNAGE THIMBLEWEED PARK GALAXIE NOTE 7 EN TEST EN TEST LA CHÈVRE ET LA SCHNOUFF MANIAQUES MENTIONS EN TEST N°357 - 1 ER AVRRIL 202 0 17 - O PPÉÉ RATIT I ONN BACKERSS O UVERTS JEU VIDÉO À VENIR STEEL DIVISION SPÉCIAL LES DÉVELOPPEURS DE WARGAME AMÉLIORE ENFILENT LEUR K LE TRANSIT FINANCIER STRING PANZER DOSSIER POURQUOI KICKSTARTER PREND L’EAU LA NOUVELLE DONNE DU FINANCEMENT DES JEUX INDÉPENDANTS LE RETOUR DES INVESTISSEURS PATREON : DONNEZ DIRECTEMENT À VOS CRÉATEURS PRÉFÉRÉS BEL / LUX / BEL M 02943 E CH - 357 - F: 4,90 EP : 7,80 7,80 : 5,40 5,40 ’:HIKMTE=XUY^UZ:?a@d@p@r@a CHF "€ 1449€ 1349€ dont 1€ d’éco-part. UNE PUISSANCE INTERSIDÉRALE PC ORION Processeur Intel® Core™ i5-7600 – Carte graphique MSI GeForce GTX 1070 Armor 8 Go Carte mère MSI B250M Bazooka – Stockage 2 To + SSD 250 Go – RAM 2x8 Go DDR4 HyperX Fury 2133 MHz Boîtier Cooler Master MasterCase Pro 3 – Alimentation modulaire Cooler Master G650M 80+ Bronze Ventirad Cooler Master Hyper 212 LED AU CHOIX RETRAIT GRATUIT EN 48H LIVRAISON À DOMICILE DANS 1000 MAGASINS CARREFOUR(1) EN 48H(2) Offre valable du 31 mars au 16 avril 2017 dans la limite des stocks disponibles. Prix indiqués hors frais de livraison. Photos non contractuelles. Voir conditions sur site. (1) Retrait gratuit pour toute commande d’un montant supérieur à 100€, 1,99€ pour toute commande d’un montant inférieur à 100€. Voir conditions, liste des produits et magasins éligibles au retrait en magasin sur RueduCommerce.com. -
Starbreeze Annual Report 2019 Contents 3 About Starbreeze 22 YEARS of GAMES DEVELOPEMENT
Anual Report 2019 Contents Page Introduction About Starbreeze & The Year in Brief 4 CEO message 6 Significant events during the year 2019 7 Market 8 Operations The PAYDAY IP 14 Game developement process 18 Employees and organization 20 The share and shareholders 24 Corporate Governance & Board of Directors Report Corporate governance statement 28 Board of Directors and auditors 36 Senior management 38 Financial review 40 Financial report Contents 42 Board of Directors report cont. 43 Consolidated financial statement 46 Parent company financial statement 50 Auditor’s report 87 Starbreeze Annual Report 2019 Contents 3 About Starbreeze 22 YEARS OF GAMES DEVELOPEMENT Vision: To create, develop and publish excit- ing, gameplay focused and community centric games. ● One of the first independent game developers in northeren Europe, founded in 1988. ● Independent games developer and publisher of computer games. ● Listed on Nasdaq Stockholm. employees127 in five countries PAYDAY - Starbreeze own IP Net sales 2019 Per business area Per platform 2 % 1% 4% 21% 45%52% 79% 96% Publishing Starbreeze Games Console PC Digital Retail VR Tech & Operations Other 4 About Starbreeze Starbreeze Annual Report 2019 Starbreeze Annual Report 2019 About Starbreeze 5 CEO message FULL FOCUS ON PAYDAY On December 6, 2019, we had a successful conclusion to the through cost savings and efficiency improvements among company reconstruction and arrangements with all creditors staff, purchasing and local use. had been reached. We are now devoting our full focus to the core business – creating games based on PAYDAY first. After the end of the financial year, a directed share issue of In October, we released new content for PAYDAY 2, which SEK 51.3 million was carried out as part of the company’s ful- was well received by our community and has resulted in the filment of the Reconstruction Plan to finance the operations. -
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC Live : Rock Band Track Pack 04 Ace Combat : Assault Horizon 05 Ace Combat 6: Fires of Liberation 06 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 07 Adventure Time : The Secret of the Nameless Kingdom 08 AFL Live 2 09 Afro Samurai 10 Air Conflicts : Vietnam 11 Air Conflicts Pacific Carriers 12 Akai Katana 13 Alan Wake 14 Alan Wake - Bonus Disk 15 Alan Wake's American Nightmare 16 Alice: Madness Returns 17 Alien : Isolation 18 Alien Breed Trilogy 19 Aliens : Colonial Marines 20 Alone In The Dark 21 Alpha Protocol 22 Amped 3 23 Anarchy Reigns 24 Angry Bird Star Wars 25 Angry Bird Trilogy 26 Arcania : The Complete Tale 27 Armored Core Verdict Day 28 Army Of Two - The 40th Day 29 Army of Two - The Devils Cartel 30 Assassin’s Creed 2 31 Assassin's Creed 32 Assassin's Creed - Rogue 33 Assassin's Creed Brotherhood 34 Assassin's Creed III 35 Assassin's Creed IV Black Flag 36 Assassin's Creed La Hermandad 37 Asterix at the Olympic Games 38 Asuras Wrath 39 Autobahn Polizei 40 Backbreaker 41 Backyard Sports Rookie Rush 42 Baja – Edge of Control 43 Bakugan Battle Brawlers 44 Band Hero 45 BandFuse: Rock Legends 46 Banjo Kazooie Nuts and Bolts 47 Bass Pro Shop The Strike 48 Batman Arkham Asylum Goty Edition 49 Batman Arkham City Game Of The Year Edition 50 Batman Arkham Origins Blackgate Deluxe Edition 51 Battle Academy 52 Battle Fantasía 53 Battle vs Cheese 54 Battlefield 2 - Modern Combat 55 Battlefield 3 56 Battlefield 4 57 Battlefield Bad Company 58 Battlefield Bad -
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 04 Adventure Time : The Secret of the Nameless Kingdom 05 AFL Live 2 06 Afro Samurai 07 Air Conflicts : Vietnam 08 Alan Wake 09 Alan Wake's American Nightmare 10 Alien : Isolation 11 Aliens : Colonial Marines 12 Alone In The Dark 13 Anarchy Reigns 14 Angry Bird Star Wars 15 Angry Bird Trilogy 16 Arcania : The Complete Tale 17 Armored Core Verdict Day 18 Army Of Two - The 40th Day 19 Army of Two - The Devils Cartel 20 Assassin’s Creed 2 21 Assassin's Creed 22 Assassin's Creed - Rogue 23 Assassin's Creed III 24 Assassin's Creed IV Black Flag 25 Assassin's Creed La Hermandad 26 Asuras Wrath 27 Avatar – The Game 28 Baja – Edge of Control 29 Bakugan Battle Brawlers 30 Band Hero 31 Banjo Kazooie Nuts and Bolts 32 Batman Arkham Asylum Goty Edition 33 Batman Arkham City Game Of The Year Edition 34 Batman Arkham Origins Blackgate Deluxe Edition 35 Battle Academy 36 Battlefield 2 - Modern Combat 37 Battlefield 3 38 Battlefield 4 39 Battlefield Bad Company 40 Battlefield Bad Company 2 41 Battlefield Hardline 42 Battleship 43 Battlestations Pacific 44 Bayonetta 45 Ben 10 Omniverse 2 46 Binary Domain 47 Bioshock 48 Bioshock 2 49 Bioshock Infinity 50 BlackSite: Area 51 51 Blades of Time 52 Bladestorm: The Hundred Years' War 53 Blink 54 Blood Knights 55 Blue Dragon 56 Blur 57 Bob Esponja La Venganza De Plankton 58 Borderlands 1 59 Borderlands 2 60 Borderlands The Pre Sequel 61 Bound By Flame 62 Brave 63 Brutal Legend 64 Bullet Soul