DOCUMENTAÇÃO DE Apis USANDO EXEMPLOS DE CÓDIGO
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AVG Android App Performance and Trend Report H1 2016
AndroidTM App Performance & Trend Report H1 2016 By AVG® Technologies Table of Contents Executive Summary .....................................................................................2-3 A Insights and Analysis ..................................................................................4-8 B Key Findings .....................................................................................................9 Top 50 Installed Apps .................................................................................... 9-10 World’s Greediest Mobile Apps .......................................................................11-12 Top Ten Battery Drainers ...............................................................................13-14 Top Ten Storage Hogs ..................................................................................15-16 Click Top Ten Data Trafc Hogs ..............................................................................17-18 here Mobile Gaming - What Gamers Should Know ........................................................ 19 C Addressing the Issues ...................................................................................20 Contact Information ...............................................................................21 D Appendices: App Resource Consumption Analysis ...................................22 United States ....................................................................................23-25 United Kingdom .................................................................................26-28 -
ART Vs. NDK Vs. GPU Acceleration: a Study of Performance of Image Processing Algorithms on Android
DEGREE PROJECT IN COMPUTER SCIENCE AND ENGINEERING, SECOND CYCLE, 30 CREDITS STOCKHOLM, SWEDEN 2017 ART vs. NDK vs. GPU acceleration: A study of performance of image processing algorithms on Android ANDREAS PÅLSSON KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF COMPUTER SCIENCE AND COMMUNICATION ART vs. NDK vs. GPU acceleration: A study of performance of image processing algorithms on Android ANDREAS PÅLSSON Master in Computer Science Date: June 26, 2017 Supervisor: Cyrille Artho Examiner: Johan Håstad Swedish title: ART, NDK eller GPU acceleration: En prestandastudie av bildbehandlingsalgoritmer på Android School of Computer Science and Communication iii Abstract The Android ecosystem contains three major platforms for execution suit- able for different purposes. Android applications are normally written in the Java programming language, but computationally intensive parts of An- droid applications can be sped up by choosing to use a native language or by utilising the parallel architecture found in graphics processing units (GPUs). The experiments conducted in this thesis measure the performance benefits by switching from Java to C++ or RenderScript, Google’s GPU acceleration framework. The experiments consist of often-done tasks in image processing. For some of these tasks, optimized libraries and implementations already exist. The performance of the implementations provided by third parties are compared to our own. Our results show that for advanced image processing on large images, the benefits are large enough to warrant C++ or RenderScript usage instead of Java in modern smartphones. However, if the image processing is conducted on very small images (e.g. thumbnails) or the image processing task contains few calculations, moving to a native language or RenderScript is not worth the added development time and static complexity. -
Ward Library Technology Plan.Pdf
Ward Town Library Technology Implementation Plan Submitted 27 May 2010 LIS 4100 Library and Information Technologies Professor Shimelis Assefa Ellwood Colahan EXECUTIVE SUMMARY The Ward Town Library was established in 1974 and serves as an informal book exchange for a community of approximately 380 people in and around the small, isolated mountain town of Ward, Colorado. In the more than thirty-five years of its existence, the library has become an important cultural institution in the town, but the collection has never been cataloged and circulation has never been managed. The only technology used in the library now is an old phonograph and an electric typewriter. This plan envisions an ultra-low-budget technology implementation in the Ward Library that will make available the most important functionalities of a modern library without requiring large investments in hardware, software, or staff training. Highlights of the plan include the following: Acquisition of four desktop computer workstations and a battery-equipped netbook computer to be used in case of power outages. Broadband Internet access with all-wireless networking. Cataloging and organizing the hundreds of items in the library using the free online service, LibraryThing. Online browsing and searching with LibraryThing in high- or low-graphics mode. Managing circulation with LibraryThing. Regular local export of online catalog data from Librarything to ensure operability during power or Internet service interruptions. Implementation of a library web portal with 2.0 features like commenting, chat, and embedded catalog search, using all-free resources. An all-open-source software environment. A program of technology instruction. Simple procedures: no bibliographic or technological training necessary for library staff. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Embedded Android
www.it-ebooks.info www.it-ebooks.info Praise for Embedded Android “This is the definitive book for anyone wanting to create a system based on Android. If you don’t work for Google and you are working with the low-level Android interfaces, you need this book.” —Greg Kroah-Hartman, Core Linux Kernel Developer “If you or your team works on creating custom Android images, devices, or ROM mods, you want this book! Other than the source code itself, this is the only place where you’ll find an explanation of how Android works, how the Android build system works, and an overall view of how Android is put together. I especially like the chapters on the build system and frameworks (4, 6, and 7), where there are many nuggets of information from the AOSP source that are hard to reverse-engineer. This book will save you and your team a lot of time. I wish we had it back when our teams were starting on the Frozen Yogurt version of Android two years ago. This book is likely to become required reading for new team members working on Intel Android stacks for the Intel reference phones.” —Mark Gross, Android/Linux Kernel Architect, Platform System Integration/Mobile Communications Group/Intel Corporation “Karim methodically knocks out the many mysteries Android poses to embedded system developers. This book is a practical treatment of working with the open source software project on all classes of devices, beyond just consumer phones and tablets. I’m personally pleased to see so many examples provided on affordable hardware, namely BeagleBone, not just on emulators.” —Jason Kridner, Sitara Software Architecture Manager at Texas Instruments and cofounder of BeagleBoard.org “This book contains information that previously took hundreds of hours for my engineers to discover. -
A Scalable and Reliable Mobile Code Offloading Solution
Hindawi Wireless Communications and Mobile Computing Volume 2018, Article ID 8715294, 18 pages https://doi.org/10.1155/2018/8715294 Research Article MobiCOP: A Scalable and Reliable Mobile Code Offloading Solution José I. Benedetto ,1 Guillermo Valenzuela ,1 Pablo Sanabria,1 Andrés Neyem ,1 Jaime Navón,1 and Christian Poellabauer 2 1 Computer Science Department, Pontifcia Universidad Catolica´ de Chile, Santiago, Chile 2Computer Science and Engineering Department, University of Notre Dame, Notre Dame, IN, USA Correspondence should be addressed to Jose´ I. Benedetto; [email protected] Received 26 September 2017; Accepted 12 December 2017; Published 9 January 2018 Academic Editor: Konstantinos E. Psannis Copyright©2018Jose´ I. Benedetto et al. Tis is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Code ofoading is a popular technique for extending the natural capabilities of mobile devices by migrating processor-intensive tasks to resource-rich surrogates. Despite multiple platforms for ofoading being available in academia, these frameworks have yet to permeate the industry. One of the primary reasons for this is limited experimentation in practical settings and lack of reliability, scalability, and options for distribution. Tis paper introduces MobiCOP, a new code ofoading framework designed from the ground up with these requirements in mind. It features a novel design fully self-contained in a library and ofers compatibility with most stock Android devices available today. Compared to local task executions, MobiCOP ofers performance improvements of up to 17x and increased battery efciency of up to 25x, shows minimum performance degradation in environments with unstable networks, and features an autoscaling module that allows its server counterpart to scale to an arbitrary number of ofoading requests. -
Performance Analysis of Mobile Applications Developed with Different Programming Tools
MATEC Web of Conferences 252, 05022 (2019) https://doi.org/10.1051/matecconf/201925205022 CMES’18 Performance analysis of mobile applications developed with different programming tools Jakub Smołka1,*, Bartłomiej Matacz2, Edyta Łukasik1, and Maria Skublewska-Paszkowska1 1Lublin University of Technology, Electrical Engineering and Computer Science Faculty, Institute of Computer Science, Nadbystrzycka 36b, 20-618 Lublin, Poland 2 Cybercom, Hrubieszowska 2, 01-209 Warsaw, Poland Abstract. This study examines the efficiency of certain software tasks in applications developed using three frameworks for the Android system: Android SDK, Qt and AppInventor. The results obtained using the Android SDK provided the benchmark for comparison with other frameworks. Three test applications were implemented. Each of them had the same functionality. Performance in the following aspects was tested: sorting a list of items using recursion by means of the Quicksort algorithm, access time to a location from a GPS sensor, duration time for reading the entire list of phone contacts, saving large and small files, reading large and small files, image conversion to greyscale, playback time of a music file, including the preparation time. The results of the Android SDK are good. Unexpectedly, it is not the fastest tool, but the time for performing most operations can be considered satisfactory. The Qt framework is overall about 34% faster than the Android SDK. The worst in terms of overall performance is the AppInventor: it is, on average, over 626 times slower than Android SDK. 1 Introduction The third part presents the results, which are then analysed. According to a recent study [1], the number of As already mentioned, currently the most popular smartphone users is forecasted to grow from 2.1 billion system for mobile devices is Android. -
Renderscript Basic Tutorial for Android* OS
RenderScript Basic Tutorial for Android* OS User's Guide Compute Code Builder - Samples Document Number: 330186-002US Android RenderScript Tutorial Contents Contents ......................................................................................................................... 2 Legal Information ............................................................................................................ 3 Introduction .................................................................................................................... 4 What is RenderScript? ...................................................................................................... 4 Running and Controlling the Tutorial .................................................................................. 4 RenderScript Java* APIs ................................................................................................... 5 RenderScript Kernels ........................................................................................................ 7 Tutorial Application Structure ............................................................................................ 8 Seperating RenderScript Kernel and UI Thread Executions .................................................... 8 Android Application Lifecycle Events ................................................................................... 8 Limitations ...................................................................................................................... 9 Notes on Threading -
Upgrade Issues
Upgrade issues Graph of new conflicts libsiloh5-0 libhdf5-lam-1.8.4 (x 3) xul-ext-dispmua (x 2) liboss4-salsa-asound2 (x 2) why sysklogd console-cyrillic (x 9) libxqilla-dev libxerces-c2-dev iceape xul-ext-adblock-plus gnat-4.4 pcscada-dbg Explanations of conflicts pcscada-dbg libpcscada2-dev gnat-4.6 gnat-4.4 Similar to gnat-4.4: libpolyorb1-dev libapq-postgresql1-dev adacontrol libxmlada3.2-dev libapq1-dev libaws-bin libtexttools2-dev libpolyorb-dbg libnarval1-dev libgnat-4.4-dbg libapq-dbg libncursesada1-dev libtemplates-parser11.5-dev asis-programs libgnadeodbc1-dev libalog-base-dbg liblog4ada1-dev libgnomeada2.14.2-dbg libgnomeada2.14.2-dev adabrowse libgnadecommon1-dev libgnatvsn4.4-dbg libgnatvsn4.4-dev libflorist2009-dev libopentoken2-dev libgnadesqlite3-1-dev libnarval-dbg libalog1-full-dev adacgi0 libalog0.3-base libasis2008-dbg libxmlezout1-dev libasis2008-dev libgnatvsn-dev libalog0.3-full libaws2.7-dev libgmpada2-dev libgtkada2.14.2-dbg libgtkada2.14.2-dev libasis2008 ghdl libgnatprj-dev gnat libgnatprj4.4-dbg libgnatprj4.4-dev libaunit1-dev libadasockets3-dev libalog1-base-dev libapq-postgresql-dbg libalog-full-dbg Weight: 5 Problematic packages: pcscada-dbg hostapd initscripts sysklogd Weight: 993 Problematic packages: hostapd | initscripts initscripts sysklogd Similar to initscripts: conglomerate libnet-akamai-perl erlang-base screenlets xlbiff plasma-widget-yawp-dbg fso-config- general gforge-mta-courier libnet-jifty-perl bind9 libplack-middleware-session-perl libmail-listdetector-perl masqmail libcomedi0 taxbird ukopp -
Technical Notes All Changes in Fedora 13
Fedora 13 Technical Notes All changes in Fedora 13 Edited by The Fedora Docs Team Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. All other trademarks are the property of their respective owners. Abstract This document lists all changed packages between Fedora 12 and Fedora 13. -
Renderscript Lecture 10
Renderscript Lecture 10 Android Native Development Kit 6 May 2014 NDK Renderscript, Lecture 10 1/41 RenderScript RenderScript Compute Scripts RenderScript Runtime Layer Reflected Layer Memory Allocation Bibliography Keywords NDK Renderscript, Lecture 10 2/41 Outline RenderScript RenderScript Compute Scripts RenderScript Runtime Layer Reflected Layer Memory Allocation Bibliography Keywords NDK Renderscript, Lecture 10 3/41 Android NDK I NDK - perform fast rendering and data-processing I Lack of portability I Native lib that runs on ARM won't run on x86 I Lack of performance I Hard to identify (CPU/GPU/DSP) cores and run on them I Deal with synchronization I Lack of usability I JNI calls may introduce bugs I RenderScript developed to overcome these problems NDK Renderscript, Lecture 10 4/41 RenderScript I Native app speed with SDK app portability I No JNI needed I Language based on C99 - modern dialect of C I Pair of compilers and runtime I Graphics engine for fast 2D/3D rendering I Deprecated from Android 4.1 I Developers prefer OpenGL I Compute engine for fast data processing I Running threads on CPU/GPU/DSP cores I Compute engine only on CPU cores NDK Renderscript, Lecture 10 5/41 RenderScript Architecture I Android apps running in the Dalvik VM I Graphics/compute scripts run in the RenderScript runtime I Communication between them through instances of reflected layer classes I Classes are wrappers around the scripts I Generated using the Android build tools I Eliminate the need of JNI I Memory management I App allocated memory I Memory -
Android™ Hacker's Handbook
ffi rs.indd 01:50:14:PM 02/28/2014 Page ii Android™ Hacker’s Handbook ffi rs.indd 01:50:14:PM 02/28/2014 Page i ffi rs.indd 01:50:14:PM 02/28/2014 Page ii Android™ Hacker’s Handbook Joshua J. Drake Pau Oliva Fora Zach Lanier Collin Mulliner Stephen A. Ridley Georg Wicherski ffi rs.indd 01:50:14:PM 02/28/2014 Page iii Android™ Hacker’s Handbook Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2014 by John Wiley & Sons, Inc., Indianapolis, Indiana ISBN: 978-1-118-60864-7 ISBN: 978-1-118-60861-6 (ebk) ISBN: 978-1-118-92225-5 (ebk) Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or autho- rization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifi cally disclaim all warranties, including without limitation warranties of fi tness for a particular purpose.