Smartphones in Media

Total Page:16

File Type:pdf, Size:1020Kb

Smartphones in Media Smartphones in Media The New York Times: Representation of the smartphone and the paper’s potential for normative influence of smartphone behavior Hanna Meyer zu Hörste One-year Master Thesis, 15 Credits Media and Communication Studies Malmö Högskola, Spring 2017 Supervisor: Pille Pruulmann-Vengerfeldt Source of picture: https://gclibrary.commons.gc.cuny.edu/files/2014/04/laptop-iphone-nyt.png Abstract This thesis sets out to investigate the representation of smartphones by one of the biggest English daily newspapers of the world – the New York Times – and further sheds light on the potential influence the newspaper has on the norms of smartphone behavior. The research is conducted in two parts. For the first research question through a quantitative and the second research question a qualitative content analysis of New York Times articles about smartphones from the years 2007 and 2016. For the content analysis as well as the analysis of the results three different theoretical frameworks are applied: Stuart Hall’s (1997b) representation theory, McGuire’s (2001) media effect factors and social norms theory, mainly according to Cristina Bicchieri (2017). Since assumptions on the outcome of research question one exist on the grounds of previous research conducted in the field, two hypotheses were formed: H1 – In 2007 the coverage of smartphones will be mainly positive and focus on technological aspects. H2 – In 2016 the coverage will be more critical about the consequences of the pervasion and influence of the smartphone in society. The main findings of the thesis are, for research question one, a validation of the hypotheses through the quantitative content analysis and application of the representation theory through which a distinction in the representation of the smartphones denotation and connotation could be made. And for research question two, that the strongest potential of influence on norms of smartphone behavior lies in conveying and updating and thus sometimes changing of empirical and normative expectations together with further intertwined factors. Keywords Smartphone, New York Times, social norms, representation, media effect factors, 2 Table of Contents 1 INTRODUCTION ........................................................................................................ 5 2 CONTEXT ................................................................................................................... 7 2.1 Smartphone ............................................................................................................................................................................. 7 2.2 New York Times ................................................................................................................................................................... 10 3 THEORETICAL FRAMEWORK .................................................................................... 10 3.1 Stuart Hall’s theory of representation ........................................................................................................................ 11 3.1.1 The constructionist approach .............................................................................................................................. 12 3.1.2 Saussure’s concepts of linguistics ....................................................................................................................... 13 3.1.3 Semiotic approach ..................................................................................................................................................... 13 3.2 Media effect factors of McGuire .................................................................................................................................... 15 3.3 Theories of social norms .................................................................................................................................................. 16 3.3.1 Social norms in social sciences ............................................................................................................................ 17 3.3.2 Theory of norms according to Bicchieri .......................................................................................................... 18 4 LITERATURE REVIEW OF PREVIOUS RESEARCH ........................................................ 27 4.1 Smartphone in scientific research ............................................................................................................................... 28 4.1.1 Ubiquity of the smartphone .................................................................................................................................. 28 4.1.2 Benefits of smartphone use ................................................................................................................................... 28 4.1.3 Negative effects of smartphone use ................................................................................................................... 29 4.2 Examples of applied social norms theory ................................................................................................................. 30 4.3 Media influence .................................................................................................................................................................... 31 5 DATA AND METHODOLOGY .................................................................................... 31 5.1 Data ........................................................................................................................................................................................... 32 5.2 Methodology .......................................................................................................................................................................... 35 5.3 Quality and Ethics ............................................................................................................................................................... 36 5.3.1 Quality ............................................................................................................................................................................ 36 5.3.2 Ethics ............................................................................................................................................................................... 37 3 6 RESEARCH RESULTS AND ANALYSIS ......................................................................... 37 6.1 Research questions I .......................................................................................................................................................... 37 6.1.1 Results ............................................................................................................................................................................ 37 6.1.2 Analysis .......................................................................................................................................................................... 46 6.2. Research question II ......................................................................................................................................................... 49 7 DISCUSSION ............................................................................................................ 59 7.1 Societal Implications .......................................................................................................................................................... 59 7.2 Limitations and further research ................................................................................................................................. 61 8 CONCLUSION .......................................................................................................... 62 REFERENCES .............................................................................................................. 65 APPENDIX .................................................................................................................. 74 4 1 IntrodUction A life without a smartphone seems hard to imagine anymore – at least for the so- called Millennials1 in developed countries. No other technology has shaped social life so extensively in the last 10 years. 1.5 billion smartphones were sold worldwide last year (Statista, 2016). The penetration rates are constantly rising and the saturation levels are almost reached in many countries if they aren’t already. In 2015 e.g. ownership rates in South Korea were reported to be at 88% (Poushter, 2016). In the USA the smartphone ownership more than doubled from 35% in 2011 to 77% in 2016 (Street et al., 2017). But how exactly does the now ubiquitous (Rainie and Zickuhr, 2015) smartphone influence our society? This question is not only of academic- but also of personal nature, since a change of habits in myself and my surrounding led me to conduct further research. In a previous work in this master’s program I started to study the use of smartphones during face-to-face conversations (Meyer zu Hörste, 2017), which I will use as a background for this thesis. During my research I came across many articles that critically question effects of intensive smartphone use. This spiked my interest in the media’s representation of the mobile device and their potential influence on norms around smartphone behavior. To narrow down the field of research I chose to focus on the USA, since it is a large country
Recommended publications
  • Studie: Digitalisierung Und Nachhaltigkeit
    Digitalisierung und Nachhaltigkeit Nachhaltigkeitsdefizite der Digitalisierung auf ökologischer, ökonomischer, politischer und sozialer Ebene. Handlungsempfehlungen und Wege einer erhöhten Nachhaltigkeit durch Werkzeuge der Digitalisierung Felix Sühlmann-Faul, Stephan Rammler „A just machine to make big decisions, programmed by fellows with compassion and vision. We’ll be clean when their work is done, we’ll be eternally free and eternally young.” Donald Fagen – „I.G.Y.“ „Wir sind ein bisschen wie die Zauberlehrlinge.” Peter Kruse Gefördert durch die Robert-Bosch-Stiftung und den WWF Deutschland e.V. Studie Digitalisierung und Nachhaltigkeit Inhaltsverzeichnis 1. EINLEITUNG 6 1.1. PROBLEMLAGEN 7 1.2. TRAGWEITE 8 1.3. KOMPLEXITÄT UND EINGRENZUNG 8 1.4. FORSCHUNGSFRAGEN 10 1.5. STRUKTUR DES GESAMTPROJEKTS: STUDIE, DELPHI-BEFRAGUNG UND FORSCHUNGSAGENDA 11 1.6. DELPHI-METHODE 12 2. WAS IST DIGITALISIERUNG? 13 3. WAS IST NACHHALTIGKEIT? 15 4. WARUM DIGITALISIERUNG UND NACHHALTIGKEIT? 19 5. WAS IST TECHNIK? DEFINITION UND CHARAKTERSTUDIE 21 5.1. DEFINITION 21 5.2. CHANCE UND GEFAHR / KONTROLLVERLUST 23 5.3. ERWARTUNGSDYNAMIKEN 23 5.4. KONTROLLCHANCEN 24 6. NACHHALTIGKEITSDEFIZITE AUF EBENE DER ÖKOLOGIE 25 6.1. ENERGIEVERBRAUCH DURCH IKT, DAS INTERNET UND DATENZENTREN 25 6.1.1. HERSTELLUNG VON IKT 25 6.1.2. DATENZENTREN 26 6.2. SMARTPHONES: VERBREITUNG UND NUTZUNG 33 6.3. ‘E-WASTE’ 36 7. NACHHALTIGKEITSDEFIZITE AUF EBENE DER ÖKONOMIE 39 7.1. RECYCLING 39 7.2. SMARTPHONES: HERSTELLER, ZULIEFERER UND ARBEITSBEDINGUNGEN 41 7.3. GEPLANTE OBSOLESZENZ 44 7.4. DIGITALISIERUNG DER ARBEITSWELT 50 7.4.1. FACHKRÄFTEMANGEL 51 7.4.2. RESILIENZ 52 2 Studie Digitalisierung und Nachhaltigkeit 7.4.3. FLEXIBLE ARBEIT 56 7.4.4.
    [Show full text]
  • Sidekick LX™ Reference Guide
    Sidekick LX™ Reference Guide 27-4007-01 Rev. A - R4.4 - July 9, 2007 Copyright © 2007 Danger, Inc. All rights reserved. Removable Battery 15 Application Customization 7 Contents SIM Card Slot 16 The Device Interface 8 Memory Card Slot 17 The Jump Screen 8 Welcome! 5 USB / Power Port 18 Menus 9 Device Basics 6 Registration 18 Quick Jump 9 Opening and Closing the Display 6 Setting Up Your Device Indicators 30 Control Buttons 7 Bluetooth® Technology Setup Type and Edit Text 3 Phone Controls 9 Backgrounds 3 Navigate in Text Boxes 3 Sound Controls 11 Font Size 4 Delete Text 3 Mini Music Player 11 Backlighting 4 Cut, Copy, Paste, Undo 3 Volume Controls 1 Key Guard Mode 5 AutoText 33 Wireless On/Off Control 13 Device Privacy Code 6 Type Special Unicode Display Controls 13 Sound Profiles 6 Characters 34 Battery Charger 14 -- The Desktop Interface 35 Answer a Phone Call 40 Bookmark a Web Page 46 Using the Applications 36 Add a Number to Your Speed Dial Copy Text on a Web Page 46 myFaves List 41 Email Add a Contact to myFaves 36 Check Your Voice Mail 41 Send an Email Message 47 Communicate with a myFaves Change Your Phone Ringtone 4 Fetch Email from External Contact 37 Import Contacts from Your SIM Accounts 48 Assign an Icon to a myFaves Card 4 Fetch Email Using Your Device’s Contact 38 Text Messaging Web Browser 51 Replace a myFaves Phone Send a Text Message 43 Attach a Photo, Sound, or vCard to Number 38 Picture Messaging an Email Message 5 Phone Send a Picture Message 44 Address Book Make a Phone Call 39 Web Browser Add a Contact to the Address
    [Show full text]
  • Determining the Feasibility of a Modular Smartphone: a Systems Analysis Areeb Shahjahan – U5559531, ENGN2226 – T13, 14 October 2015
    Determining the Feasibility of a Modular Smartphone: A Systems Analysis Areeb Shahjahan – u5559531, ENGN2226 – T13, 14 October 2015 Abstract In a fast paced technology industry, companies are releasing smartphone models annually and consumers are inclined to change smartphones approximately every 2 years. A modular smartphone is a hardware customizable mobile phone made up of separate individual components. This research project aims to determine the feasibility of a modular smartphone using systems analysis methodologies. Problem scoping incorporated a survey-based qualitative analysis along with quantitative data triangulation. The specifics of the system were then examined through anthropometric and ergonomic considerations as well as material and energy factors. As a result, design recommendations included having three models sized 4”, 5”, and 5.5” (diagonal screen length) with suitable lock button positioning, and the option of a synthetic leather backing or metallic finish. Taking an environmental approach comes at a significant monetary cost; a comparative life- cycle cost analysis of a traditional smartphone and an environmental smartphone was used to deduce this. Extended analysis included optimizations in two specific scenarios: a boot-up time optimization and a NFC pay-wave feedback system. The holistic result of this investigation was that the modular smartphone is a feasible venture given that hardware and software developers dedicate separate divisions to this project and communicate comprehensively, along with a marketing strategy aimed at mainstream smartphone consumers. 1.0 Introduction The smartphone become increasingly evident in society due to its vast range of features reaching far beyond simple voice calling and texting – this includes multimedia (audio/video), internet browsing, instant messaging, widespread application databases and high resolution cameras (Suki, 2013).
    [Show full text]
  • (Hardware and Software) 9Th Edition Pdf Download
    A guide to it technical support (hardware and software) 9th edition pdf download Continue Play baseball on the dice and cards at the bottom of the 9th for the iPhone. At the bottom of the 9th is a classic infusion game that is played with cards and cubes, which is now available in your iPhone. This is a faithful adaptation that brings all the elements of the board game right on the device as you can compete with computer opponents, pass and game mode with friends, challenge a friend online, duke it out in the ranking of battles online and more. This is a 2 player strategic game where your choice of players can make a difference against visiting a team of heavy hitters. Both sides have different batters to choose from and have access to support symbols as well. Get on the home plate in this game. You can get this game for $4.99.Go play baseball on the countertop game in your iPhone at the bottom of the 9th. Discover Tom's Guide for more information about the iPhone and iPhone Games.Also check out the forums for the iPhone. Download Total Download: 0 in the game to save games past, MAME is the shield that protects them. Download Total Download: 11792 in the game Play Solitaire and its variants on Windows 8 with Microsoft Solitaire Collection. Download Total Download: 925 in the Game of Wage Wars with players around the world in powerful vehicles from World War II and beyond in World of Tanks. Download Total Download: 3163 in-game play games and connect to other players with UPlay.
    [Show full text]
  • Google's Project
    Volume 1 l Issue 7 l December 2014 and use only half of it for the screen, Google’s Project Ara: the rest could be the keyboard. If on a long trip, you could drop a lot of other Piece together your Android modules and replace them with battery http://archive.financialexpress.com/news/google-s-project-ara-piece-together-your-an- modules so that you don’t run out of droid/1303756/3 power. While it seems as simple as building blocks, Project Ara will actually be ushering in cutting edge technology into your hands. This is the first initiation of a network on device concept in the mobile form factor, explains Eremenko, adding that any modules can draw or supply power and also be a power storage device at the same time. While the modules will transmit data and power using inductive contactless coupling, they will have electropermanent magnets that connect them to the frame. Simply put, the design wont have any connectors and users will be able to hot swap any module. Eremenko thinks the biggest impact hat if you could decide the power decided to go ahead with Project Ara will come when people will be able to Wof the processor, resolution of because we felt that finally we were at manage power better by being able to the display and sensor of the camera a point where the overhead penalty of use multiple battery packs and also every time you picked up your making something modular could be when developers start bringing in smartphone to leave home? It might made small enough that it would be fitness modules.
    [Show full text]
  • Electronic 3D Models Catalogue (On July 26, 2019)
    Electronic 3D models Catalogue (on July 26, 2019) Acer 001 Acer Iconia Tab A510 002 Acer Liquid Z5 003 Acer Liquid S2 Red 004 Acer Liquid S2 Black 005 Acer Iconia Tab A3 White 006 Acer Iconia Tab A1-810 White 007 Acer Iconia W4 008 Acer Liquid E3 Black 009 Acer Liquid E3 Silver 010 Acer Iconia B1-720 Iron Gray 011 Acer Iconia B1-720 Red 012 Acer Iconia B1-720 White 013 Acer Liquid Z3 Rock Black 014 Acer Liquid Z3 Classic White 015 Acer Iconia One 7 B1-730 Black 016 Acer Iconia One 7 B1-730 Red 017 Acer Iconia One 7 B1-730 Yellow 018 Acer Iconia One 7 B1-730 Green 019 Acer Iconia One 7 B1-730 Pink 020 Acer Iconia One 7 B1-730 Orange 021 Acer Iconia One 7 B1-730 Purple 022 Acer Iconia One 7 B1-730 White 023 Acer Iconia One 7 B1-730 Blue 024 Acer Iconia One 7 B1-730 Cyan 025 Acer Aspire Switch 10 026 Acer Iconia Tab A1-810 Red 027 Acer Iconia Tab A1-810 Black 028 Acer Iconia A1-830 White 029 Acer Liquid Z4 White 030 Acer Liquid Z4 Black 031 Acer Liquid Z200 Essential White 032 Acer Liquid Z200 Titanium Black 033 Acer Liquid Z200 Fragrant Pink 034 Acer Liquid Z200 Sky Blue 035 Acer Liquid Z200 Sunshine Yellow 036 Acer Liquid Jade Black 037 Acer Liquid Jade Green 038 Acer Liquid Jade White 039 Acer Liquid Z500 Sandy Silver 040 Acer Liquid Z500 Aquamarine Green 041 Acer Liquid Z500 Titanium Black 042 Acer Iconia Tab 7 (A1-713) 043 Acer Iconia Tab 7 (A1-713HD) 044 Acer Liquid E700 Burgundy Red 045 Acer Liquid E700 Titan Black 046 Acer Iconia Tab 8 047 Acer Liquid X1 Graphite Black 048 Acer Liquid X1 Wine Red 049 Acer Iconia Tab 8 W 050 Acer
    [Show full text]
  • Reducing Electronic Waste Through the Development of an Adaptable
    INFOKARA RESEARCH ISSN NO: 1021-9056 Reducing Electronic Waste through the Development of an Adaptable Mobile Device Loveroop Singh #PEC university Vidya Path, Sector 12, Chandigarh, 160012 Loveroopsingh786”gmail.com Abstract— Electronic waste is a growing problem in the world. As technology is more rapidly developed and made accessible to the public, an increase in the disposal of old electronics becomes more imminent. Electronic waste is harmful to the environment and the amount that it attributes to the waste stream can be reduced. Electronic products such as mobile devices are ubiquitous and the rates with which they are acquired and replaced by the consumers continue to rise. The current mobile device market encourages the acquisition of new devices more often than the end-of-life of the entire product. To create a more sustainable technological future, there must be a reduction in mobile device contribution to electronic waste. The problem of electronic waste with specific focus on mobile devices is approached from a systems engineering perspective. We performed a requirements analysis of alternative architectures that could potentially encourage and inspire customers to keep mobile devices for longer durations. In particular, we explored the idea of Phonebloks or a modular device, identified the critical factors in the development phase as outlined by ISO 15288 and ISO 9001 standards, and implemented a survey to evaluate user interest. This research explores a proof-of-concept design for a mobile device that is durable and customizable. A modular device allows for the consumer to replace a piece of the phone rather than the entire phone when they need to update their device.
    [Show full text]
  • Sidekick II Reference Guide
    Sidekick II Reference Guide 27-2002-01 Rev. G - Release 2.0 - July 13, 2004 Copyright © 2004 Danger, Inc. All rights reserved. Contents Welcome! 6 I. Device Controls 8 Opening and Closing the Display 8 Phone Controls 9 Control Buttons 10 II. Registration 12 III. Device Basics 16 Battery Charger 16 USB Port 17 Wrist Strap Holder 17 The Jump Screen 18 Title Bar and Indicators 19 Menus 20 Device Settings 21 Sound and Display Controls 21 Backlighting 22 Key Guard Mode 22 Device Privacy Code 23 2 Contents Customization 24 Default Locale Setting 25 Typing and Editing Text 25 Navigating in Text Boxes 25 Deleting Text 26 Entering Special Unicode Characters 26 Cut, Copy, Paste 27 AutoText 27 IV. The Desktop Interface 28 V. Using the Applications 30 Phone Make a Phone Call 30 Answer a Phone Call 31 Add a Number to Your Speed Dial List 31 Change Your Phone Ringtone 32 Check Your Voice Mail 32 Import Contacts from Your SIM Card 33 Phone Messages Send a Text Message 33 Contents 3 Web Browser Browse the Web 34 Bookmark a Web Page 34 Email Send an Email Message 35 Fetch Email from External Accounts 35 Fetch Email Using Your Device’s Web Browser 39 Attach a Photo to an Email Message 39 Address Book Add a Contact to the Address Book 40 Import Address Book Contacts 41 Calendar Add an Event to Calendar 42 Notes Create a Note 43 To Do Add a Task 43 Camera Take a Photo 44 Send a Photo by Email 44 4 Contents Download Fun™ Catalog Purchase Items 45 Manage Your Purchases 46 Instant Messaging Sign On 47 Send an Instant Message 47 Switch Between IM Conversations 48 VI.
    [Show full text]
  • Light Sensor Development for Ara Platform
    Escola Tecnica` Superior d'Enginyeria de Telecomunicacio´ de Barcelona Master Thesis Light sensor development for Ara platform Author: Supervisor: Alexis DUQUE Pr. Josep Paradells Aspas Wireless Network Group Escola T`ecnicaSuperior d'Enginyeria de Telecomunicaci´ode Barcelona June 2015 Abstract INSA de Lyon - T´el´ecommunications, Services et Usages Escola T`ecnicaSuperior d'Enginyeria de Telecomunicaci´ode Barcelona Master's degree in Telecommunications Engineering Light sensor development for Ara platform by Alexis DUQUE During the last years, Visible Light Communication (VLC), a novel technology that enables standard Light-Emitting-Diodes (LEDs) to transmit data, is gaining significant attention. In the near future, this technology could enable devices containing LEDs { such as car lights, city lights, screens and home appliances { to carry information or data to the end-users, using their smartphone. However, VLC is currently limited by the end-point receiver, such as a the mobile camera, or a peripheral connected through the jack input and to unleash the full potential of VLC, more advanced receiver are required. On other, few year ago, Google ATAP - the Google innovation department - announced the Ara initiative. This consist on a modular phone where parts of the phone, like cameras, sensors or networks can be changed. So when a new feature appears or required by the user it is not needed to change the mobile phone, just to buy the modules with the functionality. This Master Thesis presents the design and development of a simple module that will support communication by light (VLC) using the Ara Module Developer Kit provided by Google. It consists on building a front-end circuit, connecting a photodiode that receives the level of light and use it as data carrier, in order to receive and display data inside a custom Android application on the Ara smartphone.
    [Show full text]
  • The Effect of Smartphone on the Society Beau Patrick, Dylan Austin
    www.idosr.org Beau et al ©IDOSR PUBLICATIONS International Digital Organization for Scientific Research IDOSR JOURNAL OF COMPUTER AND APPLIED SCIENCES 4(1):1-6, 2019. ISSN: 2579-0803 The Effect of Smartphone on the Society Beau Patrick, Dylan Austin and Charles O. Connor Computer Science Murdoch University, Australia. ABSTRACT Smartphones are a class of mobile phones and of multi-purpose mobile computing devices. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by their software (such as a magnetometer, proximity sensors, barometer, gyroscope, or accelerometer), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation. The first smartphone was designed by IBM and sold by BellSouth (formerly part of the AT&T Corporation) in 1993. It included a touchscreen interface for accessing its calendar, address book, calculator, and other functions. The emergence of communication and computing for mobile consumer devices is on the evolutionary course to bring interoperability and leverage the services and functions of every industry. smartphone has a sizeable impact on society and other aspects of life. Smartphone has impacted almost all walk of human life. Keywords: Effect, smartphone, society. INTRODUCTION The development of the smartphone was feature phones by their stronger hardware enabled by several key technological capabilities and extensive mobile advances.
    [Show full text]
  • “Phonebloks, Or a Phone Developed by Its Future Users”: User Experiences of a Forum About a Modular Phone Concept
    “Phonebloks, or a phone developed by its future users”: User experiences of a forum for a modular phone concept Master‟s thesis Victor DESEILLE University of Jyväskylä Department of Languages English July 2015 JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Humanities Languages Tekijä – Author Victor DESEILLE Työn nimi – Title “Phonebloks, or a phone developed by its future users”: User experiences of a forum about a modular phone concept Oppiaine – Subject Työn laji – Level English Master‟s Thesis Aika – Month and year Sivumäärä – Number of pages July 2015 62 Tiivistelmä – Abstract In late 2013, a project caught my attention as being interesting to me and potentially a lot of others, innovative, and environmentally friendly: a modular smartphone project called Phonebloks. This timing fitting perfectly the start of my Master‟s thesis as well as my personal interests, I observed it to see how it would develop. The official website which was created let users debate in order to decide where this Phonebloks project should go, so I decided to focus my efforts on it. This thesis describes perceptions of users regarding an online forum about a new kind of modular phone, called Phonebloks. On this forum they can debate about the future of the phone. I based my analysis on research on forums as well as user perception and involvement. I used 869 comments from the forum, and content analysis, with a code book, quantitatively and slightly qualitatively. It was found that communication is widely polite, with very little negative behavior throughout the forum. It was also discovered that visual stimulation, with images instead of text enables more debate since it draws more attention to the topics.
    [Show full text]
  • Leap Motion 19 11
    EDITORIAL BOARD PATRON Thiru.P.Sachithanandan, Avl., Correspondent EDITORIAL IN CHIEF Dr. N. Raman M.B.A., M.Com., M.Phil., B.Ed., P.G.D.C.A., Ph.D., Principal STAFF ADVISOR Prof. P. Ramesh M.Sc., M.Phil., HOD STAFF EDITOR Mr.R.Sundar Raj, M.C.A., Assistant Professor STUDENT EDTITORS S.ManiBharathi III – B.Sc. (CS)-A D.Boobalan III – B.Sc. (CS)-B P.W.Joe Alfred III – B.Sc. (CS)-C S.Santhoshkumar III – B.Sc. (CS)-C S.Suganesh III – B.Sc. (CS)-C P.Anandha Raj II – B.Sc. (CS)-A D.HariKrishnan II – B.Sc. (CS)-A A.Nandhini II – B.Sc. (CS)-B S.DineshBalaji II – B.Sc. (CS)-C G.Sridhar I – B.Sc. (CS)-A G.Harinitha I – B.Sc. (CS)-B N.MeenaPriya I – B.Sc. (CS)-C CONTENT PAGE NO 1. INTERVIEW PEDIA 1 2. GOOGLE'S PROJECT ARA 3 3. AMAZON TV STICK 5 4. ANDROID 5.0 7 5. ARM TECHNOLOGY IN APPLE 9 6. EYE TRIBE 11 7. FIREFOX OS 13 8. IBM TO SELL IPHONES IN INDIA 15 9. HEART RATE MONITOR IN EARBUDS 17 10. LEAP MOTION 19 11. WINDOWS 10 BUILD 9888 LEAKS 21 12. FAMOUS AND FAVOURITE 23 13. MIND PUNCH 24 14. IT VITA 26 15. SOLUTIONS 27 INTERVIEW PEDIA PART- 1 Every placement test on quantitative aptitude will contain at least 30% questions on number systems and number series. Aptitude questions on number system form the backbone for placement preparation. You can score easily on quantitative aptitude section if you understand the basics of number system.
    [Show full text]