Freelancer Categories
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
In Radio, You Have Two Tools… Sound and Silence.' Ira Glass '
In Radio, you have two tools… Sound and Silence.’ Ira Glass ‘And I believe that good journalism, good television, can make our world a better place.’ Christiane Amanpour ‘On TV the people can see it. On radio you've got to create it.’ Bob Uecker 1 2 ACADEMIC PLAN/INSTRUCTIONS 1. The Post Graduate Diploma in Radio and TV Journalism begins on August 1, 2018 and ends on May 31, 2019. 2. The Academic Session is divided into two terms: Term I : August- December 2018 Term II : January - May 2019 3. The first term will broadly concentrate on providing students the conceptual inputs and on acquisition of the skills needed for Broadcast Journalism. The second term will be mostly devoted to honing of these skills and giving the students a practical exposure to various aspects of the functioning of media. 4. Evaluation will be done on the basis of what the students have learnt through the theory and the practical work done. Each term will have such evaluation and the credits will be aggregated. A student will be expected to gain a minimum of 40% marks in each paper (both theory and practical). 5. To help them relate the learning of concepts with practice, students will be attached to a media organization for internship in the month of May. Each student will be expected to submit a report to the Institute on his/her internship experience. Internship is mandatory, without which the diploma will not be awarded. 6. Each student will be expected to attend a minimum of 75% of the classes including the practical sessions. -
The Online Job Market Trace in Latin America and the Caribbean
The online job market trace in Latin America and the Caribbean Martin Hilbert Kangbo Lu Thank you for your interest in this ECLAC publication ECLAC Publications Please register if you would like to receive information on our editorial products and activities. When you register, you may specify your particular areas of interest and you will gain access to our products in other formats. www.cepal.org/en/publications ublicaciones www.cepal.org/apps Project Documents The online job market trace in Latin America and the Caribbean Martin Hilbert Kangbo Lu This document has been prepared by Martin Hilbert and Kangbo Lu, Consultants of the Economic Development Division of the Economic Commission for Latin America and the Caribbean (ECLAC), within the activities of the project, “Sustainable development paths for middle-income countries within the framework of the 2030 Agenda in Latin America and the Caribbean (2018-2020)”, “digital transformation” cluster, implemented by ECLAC together with Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) and financed by the Federal Ministry for Economic Cooperation and Development (BMZ) of Germany. We thank Timothy Zhang for his collabouration and input, and Sonia Gontero and Jürgen Weller for guidance in the design of the study, as well as for feedback on diverse drafts. The views expressed in this document, which has been reproduced without formal editing, are those of the authors and do not necessarily reflect the views of the Organization. The boundaries and names shown on the maps of this publication do not imply official endorsemet or acceptance by the United Nations. United Nations publication LC/TS.2020/83 Distribution: L Copyright © United Nations, 2020 All rights reserved Printed at United Nations, Santiago S.20-00406 This publication should be cited as: M.Hilbert and K. -
Adolescents, Virtual War, and the Government-Gaming Nexus
Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2012 Why We Still Fight: Adolescents, Virtual War, and the Government Gaming Nexus Margot A. Susca Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION AND INFORMATION WHY WE STILL FIGHT: ADOLESCENTS, VIRTUAL WAR, AND THE GOVERNMENT- GAMING NEXUS By MARGOT A. SUSCA A dissertation submitted to the School of Communication in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Degree Awarded: Spring Semester, 2012 Margot A. Susca defended this dissertation on February 29, 2012. The members of the supervisory committee were: Jennifer M. Proffitt Professor Directing Dissertation Ronald L. Mullis University Representative Stephen D. McDowell Committee Member Arthur A. Raney Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For my mother iii ACKNOWLEDGEMENTS I would like to express my sincere appreciation to my major professor, Jennifer M. Proffitt, Ph.D., for her unending support, encouragement, and guidance throughout this process. I thank her for the endless hours of revision and counsel and for having chocolate in her office, where I spent more time than I would like to admit looking for words of inspiration and motivation. I also would like to thank my committee members, Stephen McDowell, Ph.D., Arthur Raney, Ph.D., and Ronald Mullis, Ph.D., who all offered valuable feedback and reassurance during these last two years. -
Freelancers & Temporary Employees
Publicis Benefits Info for Freelancers & Temporary Employees February 2021 1. What benefits coverage options are offered to freelancers and temporary employees? At Publicis Groupe, we offer medical and voluntary benefits to our freelancers and temporary employees. Voluntary benefit options include supplemental medical insurance, transportation and parking benefits, legal benefits, pet insurance, and auto and home insurance. 2. When do freelancers and temporary employees become eligible for benefits coverage? Freelancers and temporary employees must be actively employed for 90 consecutive calendar days in order to be eligible for Publicis benefits. If you elect certain Publicis benefits, your benefits coverage will be effective the 91st calendar day of your employment. 3. Who administers the benefits coverage for freelancers and temporary employees? Publicis benefits are administered through bswift, our third-party benefits administration system. 4. Who notifies freelancers and temporary employees of their benefits eligibility? When you are eligible for Publicis benefits, you will receive an email from bswift prior to when you can start enrolling for Publicis benefits. If we do not have an email address for you on file, your enrollment notice will be mailed to the home address on your file. 5. When will freelancers and temporary employees know to enroll in Publicis benefits? When you are eligible for Publicis benefits, you’ll receive an email or mailed letter from bswift 45 days before your benefits coverage would start. You’ll have 45 days to enroll in Publicis benefits, otherwise you’ll forfeit your coverage until the next Annual Benefits Enrollment period, which is typically in Q4 each year. 6. -
RIT Video Game Production Podcast Transcript.Pdf
NARRATOR: So, you like playing video games so much that you think you’d like a career in making them. But what does a video game producer do? In this episode of Intersections: The RIT Podcast, John Blau, a fourth-year game design and development major, talks with John Veneron, digital games hub associate at RIT’s MAGIC Spell Studios, about their experiences in video game production and how RIT’s MAGIC Center is helping student developers publish their work. JOHN BLAU: I didn’t know that I wanted to go into game production. I didn’t even know that I wanted to go into games when I was applying to universities. I came in to RIT as a computer science major. I found very Quickly that computer science was a lot of fun for me. It provided a lot of really interesting ways to solve problems. And it also gave me a really strong technical background – at least that one semester that I actually spent in it. But I found that I wanted to interact with people a lot more. I found that I liked exposing the human side of computers and the human side of our digital media a lot more. And I thought that the games program was a way for me to start expressing those things. So I spent one semester in computer science and then I was like, okay. I went to a lot of talks, actually. I saw there were a lot of people from Amazon Game Studios that came in. There were some people from Epic who came in. -
Video Games Review DRAFT5-16
Video Games: History, Technology, Industry, and Research Agendas Table of Contents I. Overview ....................................................................................................................... 1 II. Video Game History .................................................................................................. 7 III. Academic Approaches to Video Games ................................................................. 9 1) Game Studies ....................................................................................................................... 9 2) Video Game Taxonomy .................................................................................................... 11 IV. Current Status ........................................................................................................ 12 1) Arcade Games ................................................................................................................... 12 2) Console Games .................................................................................................................. 13 3) PC Standalone Games ...................................................................................................... 14 4) Online Games .................................................................................................................... 15 5) Mobile Games .................................................................................................................... 16 V. Recent Trends .......................................................................................................... -
Epic Games and EA Announce 'Bulletstorm Epic Edition' With
Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor. -
Syllabus for M.Sc. (Film Production)| 1
Syllabus for M.Sc. (Film Production)| 1 Detailed Syllabus for Master of Science (Film Production) (Effective from July 2019) Department of Advertising & Public Relations Makhanlal Chaturvedi National University of Journalism and Communication B-38, Press Complex, M.P. Nagar, Zone-I, Bhopal (M.P.) 462 011 Syllabus for M.Sc. (Film Production)| 2 MAKHANLAL CHATURVEDI NATIONAL UNIVERSITY OF JOURNALISM AND COMMUNICATION (DEPARTMENT OF ADVERTISING AND PUBLIC RELATIONS) Master of Science (Film Production) (Effective from July 2019) Marks Distribution Subject Theory Practic Intern Total Credit al al CCC-1 Evolution of Cinema 80 00 20 100 6 CCC-2 Origin and Growth of Media 80 00 20 100 6 Introduction to Socio CCC-3 80 00 20 100 6 Economic Polity Sem - I CCE-1 Art of Cinematography 50 30 20 OR OR 100 6 CCE-2 Storyboarding 50 30 20 OE-1 Understanding Cinema 25 15 10 50 3 CCC-4 Drama & Aesthetics 50 30 20 100 6 CCC-5 Lighting for Cinema 50 30 20 100 6 CCC-6 Audiography 50 30 20 100 6 Sem - II CCE-3 Art of Film Direction 50 30 20 OR OR 100 6 CCE-4 Film Journalism 50 30 20 OE-2 Ideation and Visualization 25 15 10 50 3 CCC-7 Multimedia Platform 50 30 20 100 6 Editing Techniques & CCC-8 50 30 20 100 6 Practice CCC-9 Film Research 50 30 20 100 6 Sem - III Screenplay Writing for CCE-5 50 30 20 Cinema OR 100 6 OR CCE-6 50 30 20 Advertisement Film Making OE-3 Film Society & Culture 40 00 10 50 3 CCC-10 Film Business & Regulations 80 00 20 100 6 CCC-11 Cinematics 50 30 20 100 6 CCC-12 Project Work on Film Making 00 80 20 100 6 Sem - Literature & Cinema CCE-7 80 00 20 IV OR OR 100 6 Film Management & CCE-8 80 00 20 Marketing OE-4 Documentary Film Making 25 15 10 50 3 Syllabus for M.Sc. -
Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(S) Leo Suomela
Game Production and Role of Game Producer Case study: Research on demographic of gamers in Hanoi, Vietnam Phan Nguyen Bachelor’s Thesis ___. ___. ______ ________________________________ Valitse kohde. SAVONIA UNIVERSITY OF APPLIED SCIENCES THESIS Abstract Field of Study Social Sciences, Business and Administration Degree Programme Degree Programme in International Business Author(s) Phan Nguyen Title of Thesis Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(s) Leo Suomela Client Organisation/Partners Abstract This thesis was intended to serve as a guideline on how to manage a video game development process as a producer. The study includes basic knowledge of game production process, focusing more on managing the project as a whole, rather than reaching specific technical aspects. The production methodology described here is a combination of several methods used by most studios in the game industry. Additionally, understanding of game producer’s roles and characteristics was also studied to give author a “mental map” to apply in future career. The goal was to accomplish the most efficient and inspired production process as possible which could be utilized in most cases. Finally, the demographic of gamers in Hanoi – capital of Vietnam – was studied and analyzed, for the purpose of drawing a conclusion on whether Hanoi would be a potential environment for new startup game development studio in the future. The investigation method carried out was quanti- tative research; data was collected from online questionnaire and physical handouts. The theoretical part of this study primarily relied on Heather M. Chandler’s knowledge on game production, through the book The Game Production Handbook. -
Energy, Industrial & Transportation
M A R K E T S E G M E N T REPORT Energy, Industrial & Transportation INDUSTRY OVERVIEW In today’s world no industry is remaining unchanged as new technology, innovation and future- thinking gains traction at a record pace. The subset of industries that we will discuss in this report are some of the most highly impacted from these new ways of thinking and technology-enabled process improvement. Manufacturing is becoming automated in many knowledge sharing and have an effective ways including round-the-clock production lines The energy industry is facing significant growth method for ensuring all generations in the to batch processing to 3D printing. While many as they invent new ways to power the world workforce are being managed and organized in tasks in manufacturing are being automated, around us while causing as little impact to the the most effective ways. there is still high demand for the workforce to Earth’s resources at the same time. Power and apply new ways of thinking that will evolve utilities are evolving to now include concepts Each of these challenges will cause organizations existing processes – improving efficiencies and like smart grids, microgrids and high-capacity to change the ways they attract, hire and retain outputs in manufacturing plants. energy storage. talent. With the workforce as the key to keeping these industries moving forward, talent needs to The well-established transportation industry is As each of these industries continue to transform be top of mind for companies to maintain their also experiencing massive change as they in the way business is done, there will be trajectory towards their future growth and embrace the generational shift and technology challenges like talent supply shortages, progression. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Effective Freelancer Resumes
Effective Freelancer Resumes By Marian S. Greenfield and Teresa S. Waldes o you’ve decided to hang out likely targets are translation compa- Heading your shingle as a freelance nies acting as intermediaries between The heading of your resume should S translator and start looking for end-clients and freelancers. After include all your personal data: full clients. Everyone tells you that the identifying your strong points, think name, address, telephone and fax num- first thing you need is a resume. The about what the employers you are tar- bers, and e-mail address, if you have problem is that you’re not sure what geting are looking for. It is important one (if you don’t, you must get one you should say or how to say it, and that your resume be accurate, yet it before going any further). Bear in most of the advice available in books should highlight your strong points mind that Yahoo!, Hotmail, and other or on the Internet applies to resumes and organize your information in a Internet service providers (ISPs) for in-house employment rather than way that shows you in your best light offering free e-mail have file size freelancing. We thought we would fill to your target audience. limits that could prevent you from this gap by offering some specific receiving files (that is, jobs) from your tips on drafting resumes suitable for clients. What’s more, sending e-mail soliciting freelance translation work. “…It is crucial to organize from such accounts really gives the Our advice is based on our many impression of a dilettante.