The Impact of Censorship on the 'Historical' Video-Game
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Germany, International Justice and the 20Th Century
Paul Betts Dept .of History University of Sussex NOT TO BE QUOTED WITHOUT PERMISSION OF THE AUTHOR: DRAFT VERSION: THE FINAL DRAFT OF THIS ESSAY WILL APPEAR IN A SPECIAL ISSUE OF HISTORY AND MEMORY IN APRIL, 2005, ED. ALON CONFINO Germany, International Justice and the 20th Century The turning of the millennium has predictably spurred fresh interest in reinterpreting the 20th century as a whole. Recent years have witnessed a bountiful crop of academic surveys, mass market picture books and television programs devoted to recalling the deeds and misdeeds of the last one hundred years. It then comes as no surprise that Germany often figures prominently in these new accounts. If nothing else, its responsibility for World War I, World War II and the Holocaust assures its villainous presence in most every retrospective on offer. That Germany alone experienced all of the modern forms of government in one compressed century – from constitutional monarchy, democratic socialism, fascism, Western liberalism to Soviet-style communism -- has also made it a favorite object lesson about the so-called Age of Extremes. Moreover, the enduring international influence of Weimar culture, feminism and the women’s movement, social democracy, post-1945 economic recovery, West German liberalism, environmental politics and most recently pacifism have also occasioned serious reconsideration of the contemporary relevance of the 20th century German past. Little wonder that several commentators have gone so far as to christen the “short twentieth century” between 1914 and 1989 as really the “German century,” to the extent that German history is commonly held as emblematic of Europe’s 20th century more generally.1 Acknowledging Germany’s central role in 20th century life has hardly made things easy for historians, however. -
Of Contemporary Popular Music
Vanderbilt Journal of Entertainment & Technology Law Volume 11 Issue 2 Issue 2 - Winter 2009 Article 2 2009 The "Spiritual Temperature" of Contemporary Popular Music Tracy Reilly Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Entertainment, Arts, and Sports Law Commons, and the First Amendment Commons Recommended Citation Tracy Reilly, The "Spiritual Temperature" of Contemporary Popular Music, 11 Vanderbilt Journal of Entertainment and Technology Law 335 (2020) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol11/iss2/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. The "Spiritual Temperature" of Contemporary Popular Music: An Alternative to the Legal Regulation of Death-Metal and Gangsta-Rap Lyrics Tracy Reilly* ABSTRACT The purpose of this Article is to contribute to the volume of legal scholarship that focuses on popular music lyrics and their effects on children. This interdisciplinary cross-section of law and culture has been analyzed by legal scholars, philosophers, and psychologists throughout history. This Article specifically focuses on the recent public uproar over the increasingly violent and lewd content of death- metal and gangsta-rap music and its alleged negative influence on children. Many legal scholars have written about how legal and political efforts throughout history to regulate contemporary genres of popular music in the name of the protection of children's morals and well-being have ultimately been foiled by the proper judicial application of solid First Amendment free-speech principles. -
The German Netzdg As Role Model Or Cautionary Tale? Implications for the Debate on Social Media Liability
Fordham Intellectual Property, Media and Entertainment Law Journal Volume 31 XXXI Number 4 Article 4 2021 The German NetzDG as Role Model or Cautionary Tale? Implications for the Debate on Social Media Liability Patrick Zurth Ludwig Maximilian University of Munich (LMU), [email protected] Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the International Law Commons, and the Internet Law Commons Recommended Citation Patrick Zurth, The German NetzDG as Role Model or Cautionary Tale? Implications for the Debate on Social Media Liability, 31 Fordham Intell. Prop. Media & Ent. L.J. 1084 (2021). Available at: https://ir.lawnet.fordham.edu/iplj/vol31/iss4/4 This Article is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. The German NetzDG as Role Model or Cautionary Tale? Implications for the Debate on Social Media Liability Cover Page Footnote Dr. iur., LL.M. (Stanford). Postdoctoral Fellow at the Chair for Private Law and Intellectual Property Law with Information- and IT-Law (GRUR-chair) (Prof. Dr. Matthias Leistner, LL.M. (Cambridge)) at Ludwig Maximilian University of Munich, Germany. Thanks to Professor David Freeman Engstrom, Abhilasha Vij, Jasmin Hohmann, Shazana Rohr, and the editorial board of the Fordham Intellectual Property, Media and Entertainment Law Journal for helpful comments and assistance. -
The Byline of Europe: an Examination of Foreign Correspondents' Reporting from 1930 to 1941
Illinois State University ISU ReD: Research and eData Theses and Dissertations 3-8-2017 The Byline of Europe: An Examination of Foreign Correspondents' Reporting from 1930 to 1941 Kerry J. Garvey Illinois State University, [email protected] Follow this and additional works at: https://ir.library.illinoisstate.edu/etd Part of the European History Commons, Journalism Studies Commons, and the Mass Communication Commons Recommended Citation Garvey, Kerry J., "The Byline of Europe: An Examination of Foreign Correspondents' Reporting from 1930 to 1941" (2017). Theses and Dissertations. 671. https://ir.library.illinoisstate.edu/etd/671 This Thesis is brought to you for free and open access by ISU ReD: Research and eData. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ISU ReD: Research and eData. For more information, please contact [email protected]. THE BYLINE OF EUROPE: AN EXAMINATION OF FOREIGN CORRESPONDENTS’ REPORTING FROM 1930 TO 1941 Kerry J. Garvey 133 Pages This thesis focuses on two of the largest foreign correspondents’ networks the one of the Chicago Tribune and New York Times- in prewar Europe and especially in Germany, thus providing a wider perspective on the foreign correspondents’ role in news reporting and, more importantly, how their reporting appeared in the published newspaper. It provides a new, broader perspective on how foreign news reporting portrayed European events to the American public. It describes the correspondents’ role in publishing articles over three time periods- 1930 to 1933, 1933-1939, and 1939 to 1941. Reporting and consequently the published paper depended on the correspondents’ ingenuity in the relationship with the foreign government(s); their cultural knowledge; and their gender. -
Internet Censorship in Thailand: User Practices and Potential Threats
Internet Censorship in Thailand: User Practices and Potential Threats Genevieve Gebhart∗†1, Anonymous Author 2, Tadayoshi Kohno† ∗Electronic Frontier Foundation †University of Washington [email protected] [email protected] 1 Abstract—The “cat-and-mouse” game of Internet censorship security community has proposed novel circumvention and circumvention cannot be won by capable technology methods in response [10, 25, 38]. alone. Instead, that technology must be available, The goal of circumventing censorship and attaining freer comprehensible, and trustworthy to users. However, the field access to information, however, relies on those largely focuses only on censors and the technical means to circumvent them. Thailand, with its superlatives in Internet circumvention methods being available, comprehensible, use and government information controls, offers a rich case and trustworthy to users. Only by meeting users’ needs can study for exploring users’ assessments of and interactions with circumvention tools realize their full technical capabilities. censorship. We survey 229 and interview 13 Internet users in With this goal in mind, the field lacks sufficient inquiry Thailand, and report on their current practices, experienced into the range of user perceptions of and interactions with and perceived threats, and unresolved problems regarding censorship. How do users assess censored content? What is censorship and digital security. Our findings indicate that the range of their reactions when they encounter existing circumvention tools were adequate for respondents to censorship? How does censorship affect the way they not access blocked information; that respondents relied to some only access but also produce information? extent on risky tool selection and inaccurate assessment of blocked content; and that attempts to take action with In addition to guiding more thorough anti-circumvention sensitive content on social media led to the most concrete strategies, these questions about users and censorship can threats with the least available technical defenses. -
The Cultural, Psychological, and Legal Aspects of Video Game Censorship
University of South Florida Scholar Commons Outstanding Honors Theses Honors College 10-1-2010 The ulturC al, Psychological, and Legal Aspects of Video Game Censorship Bryan Wojciechowski University of South Florida Follow this and additional works at: http://scholarcommons.usf.edu/honors_et Part of the American Studies Commons Scholar Commons Citation Wojciechowski, Bryan, "The ulturC al, Psychological, and Legal Aspects of Video Game Censorship" (2010). Outstanding Honors Theses. Paper 58. http://scholarcommons.usf.edu/honors_et/58 This Thesis is brought to you for free and open access by the Honors College at Scholar Commons. It has been accepted for inclusion in Outstanding Honors Theses by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. 1 Bryan Wojciechowski Honors Thesis Title: The Cultural, Psychological, and Legal Aspects of Video Game Censorship Spring/Fall 2010 Thesis Committee: Professor Kevin Archer Professor Judith Earl 2 Table of Contents Introduction 3 Conflicting Attitudes Around the World 3 The Government Defines the Obscene 7 Beating the Government to the Punch 8 Learning Crime from Video Games 11 School Shootings 13 Fear of Desensitization 15 Fantasy versus Reality 17 Link to Aggression 18 Video Games Continue to be Kid Friendly 19 Parental Responsibility 21 Media Bias 22 Targeted Advertising 23 Political Sex Scandal 24 Response by the Justice System 26 Selling and Stealing Through the Internet 29 Conclusion 30 3 INTRODUCTION Video games are no longer a niche hobby. They have matured past child’s play with the average age of a gamer being 34 years old who has been playing for 12 years (Entertainment Software Association, 2010). -
The Cultural Aspect of Video Game Regulation Practices
The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media II Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 III © Marita Eriksen Haugland 2018 The Cultural Aspect of Video Game Regulation Practices: A comparative study of the differences in video game rating practices between Europe and Japan Marita Eriksen Haugland http://www.duo.uio.no/ Print: Reprosentralen, Universitetet i Oslo IV Abstract Video games have become a large part of media consumption, both for adults and children. This study contributes to the field of children and media by looking into the perceptions and construction of risk by self-regulatory organizations, as well as into self-regulatory effectiveness. The thesis also discusses the struggle and the compromises between child safety, cultural differences and freedom of expression. It takes up the question of how the cultural differences affect the age ratings and content descriptors. All video games rated in Europe and Japan between 2010-2016 are analyzed to show the differences between the regions. Also, content analyses are performed on 24 video games with emblematic differences in age ratings or content descriptors. The findings suggest that cultural differences in how the two systems view crime, non-realistic violence, realistic blood, non-sexual nudity, romantic behavior, and sexualized behavior is responsible for some of the differences in age ratings and content descriptors. -
Towards a History of the Serial Killer in German Film History
FOCUS ON GERMAN STUDIES 14 51 “Warte, warte noch ein Weilchen...” – Towards a History of the Serial Killer in German Film History JÜRGEN SCHACHERL Warte, warte noch ein Weilchen, dann kommt Haarmann auch zu dir, mit dem Hackehackebeilchen macht er Leberwurst aus dir. - German nursery rhyme t is not an unknown tendency for dark events to be contained and to find expression in nursery rhymes and children’s verses, such as I the well-known German children’s rhyme above. At first instance seemingly no more than a mean, whiny playground chant, it in fact alludes to a notorious serial killer who preyed on young male prostitutes and homeless boys. Placed in this context, the possible vulgar connotations arising from Leberwurst become all the more difficult to avoid recognizing. The gravity of these events often becomes drowned out by the sing-song iambics of these verses; their teasing melodic catchiness facilitates the overlooking of their lyrical textual content, effectively down-playing the severity of the actual events. Moreover, the containment in common fairy tale-like verses serves to mythologize the subject matter, rendering it gradually more fictitious until it becomes an ahistorical prototype upon a pedestal. Serial killer and horror films have to an arguably large extent undergone this fate – all too often simply compartmentalized in the gnarly pedestal category of “gore and guts” – in the course of the respective genres’ development and propagation, particularly in the American popular film industry: Hollywood. The gravity and severity of the serial murder phenomenon become drowned in an indifferent bloody splattering of gory effects. -
Introducing the Norwegian Forum for Freedom of Expression's
66th IFLA Council and General Conference - IFLA/FAIFE Open Session - August 16, 2000, Jerusalem, Israel By Mette Newth, project leader 0. Introduction Allow me to first express my pleasure at being here. The original idea of the Bibliotheca Alexandrina database project was conceived by the Norwegian Forum for Freedom of Expression in Spring of 1997, and strongly supported by Mr. Frode Bakken, then Chairman of The Norwegian Library Association. Right from the start we hoped for co-operation with IFLA and the then emerging IFLA/FAIFE Office. All the more pleasurable to be here today, knowing that IFLA through the IFLA/FAIFE Office will be a close partner in the future development of this unique and ambitious project. A project aiming to collect and make electronically available bibliographic data on all books and newspapers censored world wide through the ages, as well as literature published on freedom of expression and censorship. Libraries remain the true memory of humanity. Our project is created in honour of the vast number of men and women whose writings for various reasons were censored through human history, - many of their books now lost forever – their ideas and thoughts in no way available to the public. Thus we regard the database also as a monument to the fundamental right of free access to information. Let me briefly introduce the Norwegian Forum for Freedom of Expression: founded in 1995 by 15 major Norwegian organisations within the media field as an independent centre of documentation and information. NFFE still remains a fairly unique constellation of organisations, representing as it does authors and translators, booksellers, libraries and publishers, journalists and editors as well as HR organisations such as P.E.N and the Norwegian Helsinki Committee. -
Censorship and Subversion in German No-Budget Horror Film Kai-Uwe Werbeck
The State vs. Buttgereit and Ittenbach: Censorship and Subversion in German No-Budget Horror Film Kai-Uwe Werbeck IN THE LATE 1980S AND EARLY 1990S, WEST GERMAN INDIE DIRECTORS released a comparatively high number of hyper-violent horror films, domestic no-budget productions often shot with camcorders. Screened at genre festivals and disseminated as grainy VHS or Betamax bootlegs, these films constitute anomalies in the history of German postwar cinema where horror films in general and splatter movies in particular have been rare, at least up until the 2000s.1 This article focuses on two of the most prominent exponents of these cheap German genre flicks: Jörg Buttgereit’s controversial and highly self- reflexive NekRomantik 2 (1991) and Olaf Ittenbach’s infamous gore-fest The Burning Moon (1992), both part of a huge but largely obscure underground culture of homebrew horror. I argue that both NekRomantik 2 and The Burning Moon—amateurish and raw as they may appear—successfully reflect the state of non-normative filmmaking in a country where, according to Germany’s Basic Law, “There shall be no censorship.”2 Yet, the nation’s strict media laws—tied, in particular, to the Jugendschutz (protection of minors)—have clearly limited the horror genre in terms of production, distribution, and reception. In this light, NekRomantik 2 and The Burning Moon become note- worthy case-studies that in various ways query Germany’s complex relation to the practice of media control after 1945. Not only do both films have an inter- esting history with regard to the idiosyncratic form of censorship practiced in postwar (West) Germany, they also openly engage with the topic by reacting to the challenges of transgressive art in an adverse cultural climate. -
International Enemy Images in Digital Games
Who Are the Enemies? The Visual Framing of Enemies in Digital Games1 BRANDON VALERIANO Reader School of Law and Politics Cardiff University PHILIP HABEL Lecturer School of Social and Politics Sciences University of Glasgow 1 We thank Andrew Stevens, Lauren Pascu, and Eduard Alveraz for research assistance. We thank Andrew Stevens, Dan Nexon, Tom Apperly, Matt Barr, Lindsay Hoffman, Greg Perreault, and Daniel Franklin for comments and suggestions. Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the fields of political science and International Relations and political communication have generally overlooked the study of digital games. We take up this void by examining the international enemies depicted in combat games---specifically, first person shooter (FPS) games—which can speak to the process in the construction of international threats in society. Our review of framing the enemy gleans perspectives from multiple disciplines including International Relations, political communication, and digital gaming. Our empirical analysis traces the evolution of images in digital games from 2001 to 2013 to reveal the identity of the enemies and protagonists, and to examine the context of the game—including the setting for where each game takes place. We find that Russians are a popular form of enemy in FPS games even after considering terrorists as a broad category. Our review of the literature and our empirical analysis together present a foundation for the future study of digital games as a process of framing of enemies and transmission of threats. 2 Today digital games are ubiquitous---on our phones, tablets, laptops, and on dedicated gaming consoles and personal computers.2 Games offer an experience that is distinct and novel from other forms of entertainment in that they are possible avenues of transmission of attitudes and beliefs. -
MEADES Phd Thesis
PLAYING AGAINST THE GRAIN RHETORICS OF COUNTERPLAY IN CONSOLE BASED FIRST-PERSON SHOOTER VIDEOGAMES A thesis submitted for the degree of Doctor of Philosophy By Alan Frederick Meades School of Arts, Brunel University February 2013 1 ABSTRACT Counterplay is a way of playing digital games that opposes the encoded algorithms that define their appropriate use and interaction. Counterplay is often manifested within the social arena as practices such as the creation of incendiary user generated content, grief-play, cheating, glitching, modding, and hacking. It is deemed damaging to normative play values, to the experience of play, and detrimental to the viability of videogames as mainstream entertainment products. Counterplay is often framed through the rhetoric of transgression as pathogen, as a hostile, infectious, threatening act. Those found conducting it are subject to a range of punishments ranging from expulsion from videogames to criminal conviction. Despite the steps taken to manage counterplay, it occurs frequently within contemporary videogames causing significant disruption to play and necessitating costly remedy. This thesis argues that counterplay should be understood as a practice with its own pleasures and justifying rhetorics that problematise the rhetoric of pathogen and attenuate the threat of penalty. Despite the social and economic significance of counterplay upon contemporary videogames, relatively little is known of the practices conducted by counterplayers, their motivations, or the rhetorics that they deploy to justify and contextualise their actions. Through the use of ethnographic approaches, including interview and participant observation, alongside the identification and application of five popular rhetorics of transgression, this study aims to expose the meanings and complexities of contemporary counterplay.