Triangulating Simple Polygons: Pseudo-Triangulations Andranik Mirzaian Technical Report No
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Constrained a Fast Algorithm for Generating Delaunay
004s7949/93 56.00 + 0.00 if) 1993 Pcrgamon Press Ltd A FAST ALGORITHM FOR GENERATING CONSTRAINED DELAUNAY TRIANGULATIONS S. W. SLOAN Department of Civil Engineering and Surveying, University of Newcastle, Shortland, NSW 2308, Australia {Received 4 March 1992) Abstract-A fast algorithm for generating constrained two-dimensional Delaunay triangulations is described. The scheme permits certain edges to be specified in the final t~an~ation, such as those that correspond to domain boundaries or natural interfaces, and is suitable for mesh generation and contour plotting applications. Detailed timing statistics indicate that its CPU time requhement is roughly proportional to the number of points in the data set. Subject to the conditions imposed by the edge constraints, the Delaunay scheme automatically avoids the formation of long thin triangles and thus gives high quality grids. A major advantage of the method is that it does not require extra points to be added to the data set in order to ensure that the specified edges are present. I~RODU~ON to be degenerate since two valid Delaunay triangu- lations are possible. Although it leads to a loss of Triangulation schemes are used in a variety of uniqueness, degeneracy is seldom a cause for concern scientific applications including contour plotting, since a triangulation may always be generated by volume estimation, and mesh generation for finite making an arbitrary, but consistent, choice between element analysis. Some of the most successful tech- two alternative patterns. niques are undoubtedly those that are based on the One major advantage of the Delaunay triangu- Delaunay triangulation. lation, as opposed to a triangulation constructed To describe the construction of a Delaunay triangu- heu~stically, is that it automati~ily avoids the lation, and hence explain some of its properties, it is creation of long thin triangles, with small included convenient to consider the corresponding Voronoi angles, wherever this is possible. -
Studies on Kernels of Simple Polygons
UNLV Theses, Dissertations, Professional Papers, and Capstones 5-1-2020 Studies on Kernels of Simple Polygons Jason Mark Follow this and additional works at: https://digitalscholarship.unlv.edu/thesesdissertations Part of the Computer Sciences Commons Repository Citation Mark, Jason, "Studies on Kernels of Simple Polygons" (2020). UNLV Theses, Dissertations, Professional Papers, and Capstones. 3923. http://dx.doi.org/10.34917/19412121 This Thesis is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Thesis has been accepted for inclusion in UNLV Theses, Dissertations, Professional Papers, and Capstones by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. STUDIES ON KERNELS OF SIMPLE POLYGONS By Jason A. Mark Bachelor of Science - Computer Science University of Nevada, Las Vegas 2004 A thesis submitted in partial fulfillment of the requirements for the Master of Science - Computer Science Department of Computer Science Howard R. Hughes College of Engineering The Graduate College University of Nevada, Las Vegas May 2020 © Jason A. Mark, 2020 All Rights Reserved Thesis Approval The Graduate College The University of Nevada, Las Vegas April 2, 2020 This thesis prepared by Jason A. -
Automatic Generation of Smooth Paths Bounded by Polygonal Chains
Automatic Generation of Smooth Paths Bounded by Polygonal Chains T. Berglund1, U. Erikson1, H. Jonsson1, K. Mrozek2, and I. S¨oderkvist3 1 Department of Computer Science and Electrical Engineering, Lule˚a University of Technology, SE-971 87 Lule˚a, Sweden {Tomas.Berglund,Ulf.Erikson,Hakan.Jonsson}@sm.luth.se 2 Q Navigator AB, SE-971 75 Lule˚a, Sweden [email protected] 3 Department of Mathematics, Lule˚a University of Technology, SE-971 87 Lule˚a, Sweden [email protected] Abstract We consider the problem of planning smooth paths for a vehicle in a region bounded by polygonal chains. The paths are represented as B-spline functions. A path is found by solving an optimization problem using a cost function designed to care for both the smoothness of the path and the safety of the vehicle. Smoothness is defined as small magnitude of the derivative of curvature and safety is defined as the degree of centering of the path between the polygonal chains. The polygonal chains are preprocessed in order to remove excess parts and introduce safety margins for the vehicle. The method has been implemented for use with a standard solver and tests have been made on application data provided by the Swedish mining company LKAB. 1 Introduction We study the problem of planning a smooth path between two points in a planar map described by polygonal chains. Here, a smooth path is a curve, with continuous derivative of curvature, that is a solution to a certain optimization problem. Today, it is not known how to find a closed form of an optimal path. -
Simple Polygons Scribe: Michael Goldwasser
CS268: Geometric Algorithms Handout #5 Design and Analysis Original Handout #15 Stanford University Tuesday, 25 February 1992 Original Lecture #6: 28 January 1991 Topics: Triangulating Simple Polygons Scribe: Michael Goldwasser Algorithms for triangulating polygons are important tools throughout computa- tional geometry. Many problems involving polygons are simplified by partitioning the complex polygon into triangles, and then working with the individual triangles. The applications of such algorithms are well documented in papers involving visibility, motion planning, and computer graphics. The following notes give an introduction to triangulations and many related definitions and basic lemmas. Most of the definitions are based on a simple polygon, P, containing n edges, and hence n vertices. However, many of the definitions and results can be extended to a general arrangement of n line segments. 1 Diagonals Definition 1. Given a simple polygon, P, a diagonal is a line segment between two non-adjacent vertices that lies entirely within the interior of the polygon. Lemma 2. Every simple polygon with jPj > 3 contains a diagonal. Proof: Consider some vertex v. If v has a diagonal, it’s party time. If not then the only vertices visible from v are its neighbors. Therefore v must see some single edge beyond its neighbors that entirely spans the sector of visibility, and therefore v must be a convex vertex. Now consider the two neighbors of v. Since jPj > 3, these cannot be neighbors of each other, however they must be visible from each other because of the above situation, and thus the segment connecting them is indeed a diagonal. -
Voronoi Diagram of Polygonal Chains Under the Discrete Frechet Distance
Voronoi Diagram of Polygonal Chains under the Discrete Fr´echet Distance Sergey Bereg1, Kevin Buchin2,MaikeBuchin2, Marina Gavrilova3, and Binhai Zhu4 1 Department of Computer Science, University of Texas at Dallas, Richardson, TX 75083, USA [email protected] 2 Department of Information and Computing Sciences, Universiteit Utrecht, The Netherlands {buchin,maike}@cs.uu.nl 3 Department of Computer Science, University of Calgary, Calgary, Alberta T2N 1N4, Canada [email protected] 4 Department of Computer Science, Montana State University, Bozeman, MT 59717-3880, USA [email protected] Abstract. Polygonal chains are fundamental objects in many applica- tions like pattern recognition and protein structure alignment. A well- known measure to characterize the similarity of two polygonal chains is the (continuous/discrete) Fr´echet distance. In this paper, for the first time, we consider the Voronoi diagram of polygonal chains in d-dimension under the discrete Fr´echet distance. Given a set C of n polygonal chains in d-dimension, each with at most k vertices, we prove fundamental proper- ties of such a Voronoi diagram VDF (C). Our main results are summarized as follows. dk+ – The combinatorial complexity of VDF (C)isatmostO(n ). dk – The combinatorial complexity of VDF (C)isatleastΩ(n )fordi- mension d =1, 2; and Ω(nd(k−1)+2) for dimension d>2. 1 Introduction The Fr´echet distance was first defined by Maurice Fr´echet in 1906 [8]. While known as a famous distance measure in the field of mathematics (more specifi- cally, abstract spaces), it was first applied in measuring the similarity of polygo- nal curves by Alt and Godau in 1992 [2]. -
Triangulation of Simple 3D Shapes with Well-Centered Tetrahedra
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository TRIANGULATION OF SIMPLE 3D SHAPES WITH WELL-CENTERED TETRAHEDRA EVAN VANDERZEE, ANIL N. HIRANI, AND DAMRONG GUOY Abstract. A completely well-centered tetrahedral mesh is a triangulation of a three dimensional domain in which every tetrahedron and every triangle contains its circumcenter in its interior. Such meshes have applications in scientific computing and other fields. We show how to triangulate simple domains using completely well-centered tetrahedra. The domains we consider here are space, infinite slab, infinite rectangular prism, cube, and regular tetrahedron. We also demonstrate single tetrahedra with various combinations of the properties of dihedral acuteness, 2-well-centeredness, and 3-well-centeredness. 1. Introduction 3 In this paper we demonstrate well-centered triangulation of simple domains in R . A well- centered simplex is one for which the circumcenter lies in the interior of the simplex [8]. This definition is further refined to that of a k-well-centered simplex which is one whose k-dimensional faces have the well-centeredness property. An n-dimensional simplex which is k-well-centered for all 1 ≤ k ≤ n is called completely well-centered [15]. These properties extend to simplicial complexes, i.e. to meshes. Thus a mesh can be completely well-centered or k-well-centered if all its simplices have that property. For triangles, being well-centered is the same as being acute-angled. But a tetrahedron can be dihedral acute without being 3-well-centered as we show by example in Sect. -
Maximum-Area Rectangles in a Simple Polygon∗
Maximum-Area Rectangles in a Simple Polygon∗ Yujin Choiy Seungjun Leez Hee-Kap Ahnz Abstract We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this problem in a simple polygon with n vertices, possibly with holes, and with no restriction on the orientation of the rectangles. We present an algorithm that computes a maximum-area rectangle in O(n3 log n) time using O(kn2) space, where k is the number of reflex vertices of P . Our algorithm can report all maximum-area rectangles in the same time using O(n3) space. We also present a simple algorithm that finds a maximum-area rectangle contained in a convex polygon with n vertices in O(n3) time using O(n) space. 1 Introduction Computing a largest figure of a certain prescribed shape contained in a container is a fundamental and important optimization problem in pattern recognition, computer vision and computational geometry. There has been a fair amount of work for finding rectangles of maximum area contained in a convex polygon P with n vertices in the plane. Amenta showed that an axis-aligned rectangle of maximum area can be found in linear time by phrasing it as a convex programming problem [3]. Assuming that the vertices are given in order along the boundary of P , stored in an array or balanced binary search tree in memory, Fischer and Höffgen gave O(log2 n)-time algorithm for finding an axis-aligned rectangle of maximum area contained in P [9]. -
Dynamic Convex Hull for Simple Polygonal Chains in Constant Amortized Time Per Update
EuroCG 2015, Ljubljana, Slovenia, March 16{18, 2015 Dynamic Convex Hull for Simple Polygonal Chains in Constant Amortized Time per Update Norbert Bus∗ Lilian Buzer∗ Abstract Our contribution In this paper we give an on-line algorithm to construct the dynamic convex hull of a We present a new algorithm to construct a dynamic simple polygonal chain in the Euclidean plane sup- convex hull in the Euclidean plane, supporting inser- porting deletion of points from the back of the chain tion and deletion of points. Both operations require and insertion of points in the front of the chain. Both amortized constant time. At each step the vertices of operations require amortized constant time consid- the convex hull are accessible in constant time. The ering the real-RAM model. The main idea of the algorithm is on-line, does not require prior knowledge algorithm is to maintain two convex hulls, one for of all the points. The only assumptions are that the efficiently handling insertions and one for deletions. points have to be located on a simple polygonal chain These two hulls constitute the convex hull of the and that the insertions and deletions must be carried polygonal chain. out in the order induced by the polygonal chain. 2 Overview of our algorithm 1 Introduction Our algorithm works in phases. For a precise for- mulation let us first define some necessary notations. The convex hull of a set of n points in a Euclidean A polygonal chain S in the Euclidean plane, with space is the smallest convex set containing all the n vertices, is defined as an ordered list of vertices points. -
Efficient Geometric Algorithms in the EREW-PRAM
Purdue University Purdue e-Pubs Department of Computer Science Technical Reports Department of Computer Science 1989 Efficient Geometric Algorithms in the EREW-PRAM Danny Z. Chen Report Number: 89-928 Chen, Danny Z., "Efficient Geometric Algorithms in the EREW-PRAM" (1989). Department of Computer Science Technical Reports. Paper 789. https://docs.lib.purdue.edu/cstech/789 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. EFFICIENT GEOMETRIC ALGORITHMS IN THE EREW·PRAM Danny Z. Chen CSD-TR-928 December 1988 (Revised October 1990) Efficient Geometric Algorithms in the EREW-PRAM (Preliminary Version) Danny Z. Chen* Department of Computer Science Purdue University West Lafayette, IN 47907. Abstract We present a technique that can be used to obtain efficient parallel algorithms in the EREW-PRAM computational model. This technique enables us to optimally solve a number of geometric problems in O(logn) time using O(n/logn) EREW-PRAM processors, where n is the input size. These problerns include: computing the convex hull oCa sorted point set in the plane, computing the convex hull oCa simple polygon, finding the kernel ofa simple polygon, triangulating a sorted point set in the plane, triangulating monotone polygons and star-shaped polygons, computing the all dominating neighbors, etc. PRAM algorithms for these problems were previously known to be optimal (i.e., O(log n) time and O(n{logn) processors) only in the CREW-PRAM, which is a stronger model than the EREW-PRAM. 1 Introduction ·This research was partially supported by the Office of Naval Research under Grants NOOOl4-84-K-0502 and N00014.86-K-0689, the National Science Foundation under Grant DCR-8451393, and the National Library of Medicine under Grant ROI-LM05118. -
University of Houston – Math Contest Project Problem, 2012 Simple Equilateral Polygons and Regular Polygonal Wheels School
University of Houston – Math Contest Project Problem, 2012 Simple Equilateral Polygons and Regular Polygonal Wheels School Name: _____________________________________ Team Members The Project is due at 8:30am (during onsite registration) on the day of the contest. Each project will be judged for precision, presentation, and creativity. Place the team solution in a folder with this page as the cover page, a table of contents, and the solutions. Solve as many of the problems as possible. A polygon is said to be simple if its boundary does not cross itself. A polygon is equilateral if all of its sides have the same length. The sides of a polygon are line segments joining particular vertices of the polygon, and quite often, it is necessary to specify the vertices of a polygon, even if a figure is given. For example, consider the simple polygon shown below. In the absence of additional information, we naturally assume that this simple polygon has 4 vertices and 4 sides. However, it is possible that there are more vertices and sides. Consider the two views below of figures with the same shape, with the vertices showing. The first of these has an additional vertex, and consequently an additional side (it really is possible for 2 sides to be adjacent and collinear). For this reason, whenever referring to a simple polygon, we will either clearly plot the vertices, or list them. We assume the reader understands the difference between the interior and the exterior of a simple polygon, as well as the idea of traversing the boundary of a simple polygon in a counter- clockwise orientation . -
Triangulations and Simplex Tilings of Polyhedra
Triangulations and Simplex Tilings of Polyhedra by Braxton Carrigan A dissertation submitted to the Graduate Faculty of Auburn University in partial fulfillment of the requirements for the Degree of Doctor of Philosophy Auburn, Alabama August 4, 2012 Keywords: triangulation, tiling, tetrahedralization Copyright 2012 by Braxton Carrigan Approved by Andras Bezdek, Chair, Professor of Mathematics Krystyna Kuperberg, Professor of Mathematics Wlodzimierz Kuperberg, Professor of Mathematics Chris Rodger, Don Logan Endowed Chair of Mathematics Abstract This dissertation summarizes my research in the area of Discrete Geometry. The par- ticular problems of Discrete Geometry discussed in this dissertation are concerned with partitioning three dimensional polyhedra into tetrahedra. The most widely used partition of a polyhedra is triangulation, where a polyhedron is broken into a set of convex polyhedra all with four vertices, called tetrahedra, joined together in a face-to-face manner. If one does not require that the tetrahedra to meet along common faces, then we say that the partition is a tiling. Many of the algorithmic implementations in the field of Computational Geometry are dependent on the results of triangulation. For example computing the volume of a polyhedron is done by adding volumes of tetrahedra of a triangulation. In Chapter 2 we will provide a brief history of triangulation and present a number of known non-triangulable polyhedra. In this dissertation we will particularly address non-triangulable polyhedra. Our research was motivated by a recent paper of J. Rambau [20], who showed that a nonconvex twisted prisms cannot be triangulated. As in algebra when proving a number is not divisible by 2012 one may show it is not divisible by 2, we will revisit Rambau's results and show a new shorter proof that the twisted prism is non-triangulable by proving it is non-tilable. -
Two Algorithms for Constructing a Delaunay Triangulation 1
International Journal of Computer and Information Sciences, Vol. 9, No. 3, 1980 Two Algorithms for Constructing a Delaunay Triangulation 1 D. T. Lee 2 and B. J. Schachter 3 Received July 1978; revised February 1980 This paper provides a unified discussion of the Delaunay triangulation. Its geometric properties are reviewed and several applications are discussed. Two algorithms are presented for constructing the triangulation over a planar set of Npoints. The first algorithm uses a divide-and-conquer approach. It runs in O(Nlog N) time, which is asymptotically optimal. The second algorithm is iterative and requires O(N 2) time in the worst case. However, its average case performance is comparable to that of the first algorithm. KEY WORDS: Delaunay triangulation; triangulation; divide-and-con- quer; Voronoi tessellation; computational geometry; analysis of algorithms. 1. INTRODUCTION In this paper we consider the problem of triangulating a set of points in the plane. Let V be a set of N ~> 3 distinct points in the Euclidean plane. We assume that these points are not all colinear. Let E be the set of (n) straight- line segments (edges) between vertices in V. Two edges el, e~ ~ E, el ~ e~, will be said to properly intersect if they intersect at a point other than their endpoints. A triangulation of V is a planar straight-line graph G(V, E') for which E' is a maximal subset of E such that no two edges of E' properly intersect.~16~ 1 This work was supported in part by the National Science Foundation under grant MCS-76-17321 and the Joint Services Electronics Program under contract DAAB-07- 72-0259.