Parallel Programmability and the Chapel Language
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Analysis of GPU-Libraries for Rapid Prototyping Database Operations
Analysis of GPU-Libraries for Rapid Prototyping Database Operations A look into library support for database operations Harish Kumar Harihara Subramanian Bala Gurumurthy Gabriel Campero Durand David Broneske Gunter Saake University of Magdeburg Magdeburg, Germany fi[email protected] Abstract—Using GPUs for query processing is still an ongoing Usually, library operators for GPUs are either written by research in the database community due to the increasing hardware experts [12] or are available out of the box by device heterogeneity of GPUs and their capabilities (e.g., their newest vendors [13]. Overall, we found more than 40 libraries for selling point: tensor cores). Hence, many researchers develop optimal operator implementations for a specific device generation GPUs each packing a set of operators commonly used in one involving tedious operator tuning by hand. On the other hand, or more domains. The benefits of those libraries is that they are there is a growing availability of GPU libraries that provide constantly updated and tested to support newer GPU versions optimized operators for manifold applications. However, the and their predefined interfaces offer high portability as well as question arises how mature these libraries are and whether they faster development time compared to handwritten operators. are fit to replace handwritten operator implementations not only w.r.t. implementation effort and portability, but also in terms of This makes them a perfect match for many commercial performance. database systems, which can rely on GPU libraries to imple- In this paper, we investigate various general-purpose libraries ment well performing database operators. Some example for that are both portable and easy to use for arbitrary GPUs such systems are: SQreamDB using Thrust [14], BlazingDB in order to test their production readiness on the example of using cuDF [15], Brytlyt using the Torch library [16]. -
A Case for High Performance Computing with Virtual Machines
A Case for High Performance Computing with Virtual Machines Wei Huangy Jiuxing Liuz Bulent Abaliz Dhabaleswar K. Panday y Computer Science and Engineering z IBM T. J. Watson Research Center The Ohio State University 19 Skyline Drive Columbus, OH 43210 Hawthorne, NY 10532 fhuanwei, [email protected] fjl, [email protected] ABSTRACT in the 1960s [9], but are experiencing a resurgence in both Virtual machine (VM) technologies are experiencing a resur- industry and research communities. A VM environment pro- gence in both industry and research communities. VMs of- vides virtualized hardware interfaces to VMs through a Vir- fer many desirable features such as security, ease of man- tual Machine Monitor (VMM) (also called hypervisor). VM agement, OS customization, performance isolation, check- technologies allow running different guest VMs in a phys- pointing, and migration, which can be very beneficial to ical box, with each guest VM possibly running a different the performance and the manageability of high performance guest operating system. They can also provide secure and computing (HPC) applications. However, very few HPC ap- portable environments to meet the demanding requirements plications are currently running in a virtualized environment of computing resources in modern computing systems. due to the performance overhead of virtualization. Further, Recently, network interconnects such as InfiniBand [16], using VMs for HPC also introduces additional challenges Myrinet [24] and Quadrics [31] are emerging, which provide such as management and distribution of OS images. very low latency (less than 5 µs) and very high bandwidth In this paper we present a case for HPC with virtual ma- (multiple Gbps). -
Concurrent Cilk: Lazy Promotion from Tasks to Threads in C/C++
Concurrent Cilk: Lazy Promotion from Tasks to Threads in C/C++ Christopher S. Zakian, Timothy A. K. Zakian Abhishek Kulkarni, Buddhika Chamith, and Ryan R. Newton Indiana University - Bloomington, fczakian, tzakian, adkulkar, budkahaw, [email protected] Abstract. Library and language support for scheduling non-blocking tasks has greatly improved, as have lightweight (user) threading packages. How- ever, there is a significant gap between the two developments. In previous work|and in today's software packages|lightweight thread creation incurs much larger overheads than tasking libraries, even on tasks that end up never blocking. This limitation can be removed. To that end, we describe an extension to the Intel Cilk Plus runtime system, Concurrent Cilk, where tasks are lazily promoted to threads. Concurrent Cilk removes the overhead of thread creation on threads which end up calling no blocking operations, and is the first system to do so for C/C++ with legacy support (standard calling conventions and stack representations). We demonstrate that Concurrent Cilk adds negligible overhead to existing Cilk programs, while its promoted threads remain more efficient than OS threads in terms of context-switch overhead and blocking communication. Further, it enables development of blocking data structures that create non-fork-join dependence graphs|which can expose more parallelism, and better supports data-driven computations waiting on results from remote devices. 1 Introduction Both task-parallelism [1, 11, 13, 15] and lightweight threading [20] libraries have become popular for different kinds of applications. The key difference between a task and a thread is that threads may block|for example when performing IO|and then resume again. -
Scalable and High Performance MPI Design for Very Large
SCALABLE AND HIGH-PERFORMANCE MPI DESIGN FOR VERY LARGE INFINIBAND CLUSTERS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Sayantan Sur, B. Tech ***** The Ohio State University 2007 Dissertation Committee: Approved by Prof. D. K. Panda, Adviser Prof. P. Sadayappan Adviser Prof. S. Parthasarathy Graduate Program in Computer Science and Engineering c Copyright by Sayantan Sur 2007 ABSTRACT In the past decade, rapid advances have taken place in the field of computer and network design enabling us to connect thousands of computers together to form high-performance clusters. These clusters are used to solve computationally challenging scientific problems. The Message Passing Interface (MPI) is a popular model to write applications for these clusters. There are a vast array of scientific applications which use MPI on clusters. As the applications operate on larger and more complex data, the size of the compute clusters is scaling higher and higher. Thus, in order to enable the best performance to these scientific applications, it is very critical for the design of the MPI libraries be extremely scalable and high-performance. InfiniBand is a cluster interconnect which is based on open-standards and gaining rapid acceptance. This dissertation presents novel designs based on the new features offered by InfiniBand, in order to design scalable and high-performance MPI libraries for large-scale clusters with tens-of-thousands of nodes. Methods developed in this dissertation have been applied towards reduction in overall resource consumption, increased overlap of computa- tion and communication, improved performance of collective operations and finally designing application-level benchmarks to make efficient use of modern networking technology. -
DNA Scaffolds Enable Efficient and Tunable Functionalization of Biomaterials for Immune Cell Modulation
ARTICLES https://doi.org/10.1038/s41565-020-00813-z DNA scaffolds enable efficient and tunable functionalization of biomaterials for immune cell modulation Xiao Huang 1,2, Jasper Z. Williams 2,3, Ryan Chang1, Zhongbo Li1, Cassandra E. Burnett4, Rogelio Hernandez-Lopez2,3, Initha Setiady1, Eric Gai1, David M. Patterson5, Wei Yu2,3, Kole T. Roybal2,4, Wendell A. Lim2,3 ✉ and Tejal A. Desai 1,2 ✉ Biomaterials can improve the safety and presentation of therapeutic agents for effective immunotherapy, and a high level of control over surface functionalization is essential for immune cell modulation. Here, we developed biocompatible immune cell-engaging particles (ICEp) that use synthetic short DNA as scaffolds for efficient and tunable protein loading. To improve the safety of chimeric antigen receptor (CAR) T cell therapies, micrometre-sized ICEp were injected intratumorally to present a priming signal for systemically administered AND-gate CAR-T cells. Locally retained ICEp presenting a high density of priming antigens activated CAR T cells, driving local tumour clearance while sparing uninjected tumours in immunodeficient mice. The ratiometric control of costimulatory ligands (anti-CD3 and anti-CD28 antibodies) and the surface presentation of a cytokine (IL-2) on ICEp were shown to substantially impact human primary T cell activation phenotypes. This modular and versatile bio- material functionalization platform can provide new opportunities for immunotherapies. mmune cell therapies have shown great potential for cancer the specific antibody27, and therefore a high and controllable den- treatment, but still face major challenges of efficacy and safety sity of surface biomolecules could allow for precise control of ligand for therapeutic applications1–3, for example, chimeric antigen binding and cell modulation. -
Exploring Massive Parallel Computation with GPU
Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Exploring Massive Parallel Computation with GPU Ian Bond Massey University, Auckland, New Zealand 2011 Sagan Exoplanet Workshop Pasadena, July 25-29 2011 Ian Bond | Microlensing parallelism 1/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Assumptions/Purpose You are all involved in microlensing modelling and you have (or are working on) your own code this lecture shows how to get started on getting code to run on a GPU then its over to you . Ian Bond | Microlensing parallelism 2/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Outline 1 Need for parallelism 2 Graphical Processor Units 3 Gravitational Microlensing Modelling Ian Bond | Microlensing parallelism 3/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Paralel Computing Parallel Computing is use of multiple computers, or computers with multiple internal processors, to solve a problem at a greater computational speed than using a single computer (Wilkinson 2002). How does one achieve parallelism? Ian Bond | Microlensing parallelism 4/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Grand Challenge Problems A grand challenge problem is one that cannot be solved in a reasonable amount of time with todays computers’ Examples: – Modelling large DNA structures – Global weather forecasting – N body problem (N very large) – brain simulation Has microlensing -
Dcuda: Hardware Supported Overlap of Computation and Communication
dCUDA: Hardware Supported Overlap of Computation and Communication Tobias Gysi Jeremia Bar¨ Torsten Hoefler Department of Computer Science Department of Computer Science Department of Computer Science ETH Zurich ETH Zurich ETH Zurich [email protected] [email protected] [email protected] Abstract—Over the last decade, CUDA and the underlying utilization of the costly compute and network hardware. To GPU hardware architecture have continuously gained popularity mitigate this problem, application developers can implement in various high-performance computing application domains manual overlap of computation and communication [23], [27]. such as climate modeling, computational chemistry, or machine learning. Despite this popularity, we lack a single coherent In particular, there exist various approaches [13], [22] to programming model for GPU clusters. We therefore introduce overlap the communication with the computation on an inner the dCUDA programming model, which implements device- domain that has no inter-node data dependencies. However, side remote memory access with target notification. To hide these code transformations significantly increase code com- instruction pipeline latencies, CUDA programs over-decompose plexity which results in reduced real-world applicability. the problem and over-subscribe the device by running many more threads than there are hardware execution units. Whenever a High-performance system design often involves trading thread stalls, the hardware scheduler immediately proceeds with off sequential performance against parallel throughput. The the execution of another thread ready for execution. This latency architectural difference between host and device processors hiding technique is key to make best use of the available hardware perfectly showcases the two extremes of this design space. -
A Cilk Implementation of LTE Base-Station Up- Link on the Tilepro64 Processor
A Cilk Implementation of LTE Base-station up- link on the TILEPro64 Processor Master of Science Thesis in the Programme of Integrated Electronic System Design HAO LI Chalmers University of Technology Department of Computer Science and Engineering Goteborg,¨ Sweden, November 2011 The Author grants to Chalmers University of Technology and University of Gothen- burg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the au- thor to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for ex- ample a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. A Cilk Implementation of LTE Base-station uplink on the TILEPro64 Processor HAO LI © HAO LI, November 2011 Examiner: Sally A. McKee Chalmers University of Technology Department of Computer Science and Engineering SE-412 96 Goteborg¨ Sweden Telephone +46 (0)31-255 1668 Supervisor: Magnus Sjalander¨ Chalmers University of Technology Department of Computer Science and Engineering SE-412 96 Goteborg¨ Sweden Telephone +46 (0)31-772 1075 Cover: A Cilk Implementation of LTE Base-station uplink on the TILEPro64 Processor. -
On the Virtualization of CUDA Based GPU Remoting on ARM and X86 Machines in the Gvirtus Framework
On the Virtualization of CUDA Based GPU Remoting on ARM and X86 Machines in the GVirtuS Framework Montella, R., Giunta, G., Laccetti, G., Lapegna, M., Palmieri, C., Ferraro, C., Pelliccia, V., Hong, C-H., Spence, I., & Nikolopoulos, D. (2017). On the Virtualization of CUDA Based GPU Remoting on ARM and X86 Machines in the GVirtuS Framework. International Journal of Parallel Programming, 45(5), 1142-1163. https://doi.org/10.1007/s10766-016-0462-1 Published in: International Journal of Parallel Programming Document Version: Peer reviewed version Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2016 Springer Verlag. The final publication is available at Springer via http://dx.doi.org/ 10.1007/s10766-016-0462-1 General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:08. Oct. 2021 Noname manuscript No. (will be inserted by the editor) On the virtualization of CUDA based GPU remoting on ARM and X86 machines in the GVirtuS framework Raffaele Montella · Giulio Giunta · Giuliano Laccetti · Marco Lapegna · Carlo Palmieri · Carmine Ferraro · Valentina Pelliccia · Cheol-Ho Hong · Ivor Spence · Dimitrios S. -
Library for Handling Asynchronous Events in C++
Masaryk University Faculty of Informatics Library for Handling Asynchronous Events in C++ Bachelor’s Thesis Branislav Ševc Brno, Spring 2019 Declaration Hereby I declare that this paper is my original authorial work, which I have worked out on my own. All sources, references, and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source. Branislav Ševc Advisor: Mgr. Jan Mrázek i Acknowledgements I would like to thank my supervisor, Jan Mrázek, for his valuable guid- ance and highly appreciated help with avoiding death traps during the design and implementation of this project. ii Abstract The subject of this work is design, implementation and documentation of a library for the C++ programming language, which aims to sim- plify asynchronous event-driven programming. The Reactive Blocks Library (RBL) allows users to define program as a graph of intercon- nected function blocks which control message flow inside the graph. The benefits include decoupling of program’s logic and the method of execution, with emphasis on increased readability of program’s logical behavior through understanding of its reactive components. This thesis focuses on explaining the programming model, then proceeds to defend design choices and to outline the implementa- tion layers. A brief analysis of current competing solutions and their comparison with RBL, along with overhead benchmarks of RBL’s abstractions over pure C++ approach is included. iii Keywords C++ Programming Language, Inversion -
Intel Threading Building Blocks
Praise for Intel Threading Building Blocks “The Age of Serial Computing is over. With the advent of multi-core processors, parallel- computing technology that was once relegated to universities and research labs is now emerging as mainstream. Intel Threading Building Blocks updates and greatly expands the ‘work-stealing’ technology pioneered by the MIT Cilk system of 15 years ago, providing a modern industrial-strength C++ library for concurrent programming. “Not only does this book offer an excellent introduction to the library, it furnishes novices and experts alike with a clear and accessible discussion of the complexities of concurrency.” — Charles E. Leiserson, MIT Computer Science and Artificial Intelligence Laboratory “We used to say make it right, then make it fast. We can’t do that anymore. TBB lets us design for correctness and speed up front for Maya. This book shows you how to extract the most benefit from using TBB in your code.” — Martin Watt, Senior Software Engineer, Autodesk “TBB promises to change how parallel programming is done in C++. This book will be extremely useful to any C++ programmer. With this book, James achieves two important goals: • Presents an excellent introduction to parallel programming, illustrating the most com- mon parallel programming patterns and the forces governing their use. • Documents the Threading Building Blocks C++ library—a library that provides generic algorithms for these patterns. “TBB incorporates many of the best ideas that researchers in object-oriented parallel computing developed in the last two decades.” — Marc Snir, Head of the Computer Science Department, University of Illinois at Urbana-Champaign “This book was my first introduction to Intel Threading Building Blocks. -
Lecture 15-16: Parallel Programming with Cilk
Lecture 15-16: Parallel Programming with Cilk Concurrent and Mul;core Programming Department of Computer Science and Engineering Yonghong Yan [email protected] www.secs.oakland.edu/~yan 1 Topics (Part 1) • IntroducAon • Principles of parallel algorithm design (Chapter 3) • Programming on shared memory system (Chapter 7) – OpenMP – Cilk/Cilkplus – PThread, mutual exclusion, locks, synchroniza;ons • Analysis of parallel program execuAons (Chapter 5) – Performance Metrics for Parallel Systems • Execuon Time, Overhead, Speedup, Efficiency, Cost – Scalability of Parallel Systems – Use of performance tools 2 Shared Memory Systems: Mul;core and Mul;socket Systems • a 3 Threading on Shared Memory Systems • Employ parallelism to compute on shared data – boost performance on a fixed memory footprint (strong scaling) • Useful for hiding latency – e.g. latency due to I/O, memory latency, communicaon latency • Useful for scheduling and load balancing – especially for dynamic concurrency • Relavely easy to program – easier than message-passing? you be the judge! 4 Programming Models on Shared Memory System • Library-based models – All data are shared – Pthreads, Intel Threading Building Blocks, Java Concurrency, Boost, Microso\ .Net Task Parallel Library • DirecAve-based models, e.g., OpenMP – shared and private data – pragma syntax simplifies thread creaon and synchronizaon • Programming languages – CilkPlus (Intel, GCC), and MIT Cilk – CUDA (NVIDIA) – OpenCL 5 Toward Standard Threading for C/C++ At last month's meeting of the C standard committee, WG14 decided to form a study group to produce a proposal for language extensions for C to simplify parallel programming. This proposal is expected to combine the best ideas from Cilk and OpenMP, two of the most widely-used and well-established parallel language extensions for the C language family.