IADIS Conference Template
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
THE FUTURE of SCREENS from James Stanton a Little Bit About Me
THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide. -
A World of Active Objects for Work and Play: the First Ten Years of Lively
A World of Active Objects for Work and Play The First Ten Years of Lively Daniel Ingalls Tim Felgentreff Robert Hirschfeld Y Combinator Research Hasso Plattner Institute Hasso Plattner Institute, Potsdam, San Francisco, CA, USA Potsdam, Germany Germany [email protected] [email protected] [email protected] Robert Krahn Jens Lincke Marko Roder¨ Y Combinator Research Hasso Plattner Institute Y Combinator Research San Francisco, CA, USA Potsdam, Germany San Francisco, CA, USA [email protected] [email protected] [email protected] Antero Taivalsaari Tommi Mikkonen Nokia Technologies Tampere University of Technology Tampere, Finland Tampere, Finland [email protected] tommi.mikkonen@tut.fi Abstract Keywords Web programming, Software as a Service, Live The Lively Kernel and the Lively Web represent a continu- Object System, Lively Kernel, Lively Web, Lively, JavaScript, ing effort to realize a creative computing environment in the Morphic context of the World Wide Web. We refer to that evolving system simply as Lively. Lively is a live object computing 1. Live Object Systems environment implemented using JavaScript and other tech- Lively [12] is a live object system which provides a web niques available inside the browser. When first built in 2006, programming and authoring system to its users. By live ob- it was a grand accomplishment to have created such a sys- jects we mean entities that can usually be seen, touched, and tem that would run in any web browser and that could be moved and that will react in a manner prescribed by some set saved and loaded simply as a web page. -
IADIS Conference Template
www.seipub.org/ie Information Engineering (IE) Volume 3, 2014 Performance and Quality Evaluation of jQuery Javascript Framework Andreas Gizas, Sotiris P. Christodoulou, Tzanetos Pomonis HPCLab, Computer Engineering & Informatics Dept., University of Patras Rion, Patras Received Jun 10, 2013; Revised Jun 21, 2013; Accepted Mar 12, 2014; Published Jun 12, 2014 © 2014 Science and Engineering Publishing Company Abstract devices. Mobile web is the name of this new field of The scope of this work is to provide a thorough web applications and JavaScript is expected to play a methodology for quality and performance evaluation of the major role in its development with the evolution of most popular JavaScript framework, the jQuery Framework, new devices and standards (ex. iPhone, Android) or as by taking into account well established software quality the heart of cross platform applications (like factors and performance tests. The JavaScript programming phonegap.com). There are also proposals for language is widely used for web programming and employing JavaScript in server-side applications increasingly, for general purpose of computing. Since the (Server-Side JavaScript Reference v1.2). growth of its popularity and the beginning of web 2.0 era, many JavaScript frameworks have become available for Due to the plethora of applications that JavaScript programming rich client-side interactions in web serves and the variety of programming needs, applications. The jQuery project and its community serve frameworks have been created in order to help both today as a major part of web programmers. The main programmers and end-users. These frameworks aim to outcome of this work is to highlight the pros and cons of be a useful tool for simplifying JavaScript code jQuery in various areas of interest and signify which and development and repeat blocks of code by using just a where the weak points of its code are. -
Towards Secure and Reusable Web Applications
Mashups and Modularity: Towards Secure and Reusable Web Applications Antero Taivalsaari Tommi Mikkonen Sun Microsystems Laboratories [email protected] http://research.sun.com/projects/lively 2 Evolution of the Web 1) Simple pages with text and static images only (e.g., http://www.google.com) 2) Animated pages with plug-ins (e.g., http://www.cadillac.com) 3) Rich Internet Applications (e.g., docs.google.com) What's Next? 3 Web Applications – Implications • Web-based software will dramatically change the way people develop, deploy and use software. • No more installations! > Applications will simply run off the Web. • No more upgrades! > Always run the latest application version. • Instant worldwide deployment! > No middlemen or distributors needed. • No CPU dependencies, OS dependencies, ... > The Web is the Platform. 4 Unfortunately... • The web browser was not designed for running real applications. > It was designed in the early 1990s for viewing documents, forms and other page-structured artifacts – not applications. > Programming capabilities on the web were an afterthought, not something inherent in the design of the browser. • Various Rich Internet Application (RIA) technologies have been introduced recently to retrofit application execution capabilities into the web browser. 5 Web Development vs. Conventional Software The Impedance Mismatch Web Development Conventional SW Development - Documents - Applications - Page / form oriented interaction - Direct manipulation - Managed graphics, static layout - Directly drawn, dynamic -
Web Development India
WEB DEVELOPMENT INDIA Similar sites like www.tutorialspoint.com www.w3schools.com www.java2s.com www.tizag.com www.mkyong.com www.codecademy.com www.roseindia.net docs.oracle.com/javase/tutorial/ www.stackoverflow.com tutorials.jenkov.com imp……………………………………………….. http://www.xislegraphix.com/website-types.html http://orthodoxdaily.com/types-of-websites/ http://webstyleguide.com/wsg3/1-process/6-types-of-sites.html http://www.virtualmv.com/wiki/index.php?title=Internet:Types_of_Website http://www.marketingcharts.com/wp/online/which-types-of-websites-do-most-americans-visit- frequently-37970/ http://www.2createawebsite.com/prebuild/website-needs.html http://www.tomakewebsite.com/types-of-websites.html http://one-blog-wonder.tumblr.com/post/29818346464/what-types-of-websites-are-there http://www.roseindia.net/services/webdesigning/corporatewebsitedesign/Different-Kinds-of- Website.shtml http://www.marketingprofs.com/charts/2013/12083/which-types-of-websites-are-visited-most- frequently http://webdesignpeeps.com/types-of-websites/ http://www.webdesignerdepot.com/2011/11/navigation-patterns-for-ten-common-types-of- websites/ http://www.teach-ict.com/gcse_new/software/web_design/miniweb/pg2.htm http://www.methodandclass.com/article/what-are-the-different-types-of-web-site http://www.webmasterview.com/2013/03/three-types-of-website/ http://www.chinkin.com/Web-Design/Types-of-Website http://www.designer-daily.com/8-types-of-sites-you-can-build-with-drupal-13924 http://www.mediatopia.co.uk/types-of-websites .................................................................................WEB -
Appendix a the Ten Commandments for Websites
Appendix A The Ten Commandments for Websites Welcome to the appendixes! At this stage in your learning, you should have all the basic skills you require to build a high-quality website with insightful consideration given to aspects such as accessibility, search engine optimization, usability, and all the other concepts that web designers and developers think about on a daily basis. Hopefully with all the different elements covered in this book, you now have a solid understanding as to what goes into building a website (much more than code!). The main thing you should take from this book is that you don’t need to be an expert at everything but ensuring that you take the time to notice what’s out there and deciding what will best help your site are among the most important elements of the process. As you leave this book and go on to updating your website over time and perhaps learning new skills, always remember to be brave, take risks (through trial and error), and never feel that things are getting too hard. If you choose to learn skills that were only briefly mentioned in this book, like scripting, or to get involved in using content management systems and web software, go at a pace that you feel comfortable with. With that in mind, let’s go over the 10 most important messages I would personally recommend. After that, I’ll give you some useful resources like important websites for people learning to create for the Internet and handy software. Advice is something many professional designers and developers give out in spades after learning some harsh lessons from what their own bitter experiences. -
Using Hierarchical Folders and Tags for File Management
Using Hierarchical Folders and Tags for File Management A Thesis Submitted to the Faculty of Drexel University by Shanshan Ma in partial fulfillment of the requirement for the degree of Doctor of Philosophy March 2010 © Copyright 2010 Shanshan Ma. All Rights Reserved. ii Dedications This dissertation is dedicated to my mother. iii Acknowledgments I would like to express my sincerest gratitude to my advisor Dr. Susan Wiedenbeck. She encouraged me when I had struggles. She inspired me when I had doubts. The dissertation is nowhere to be found if it had not been for our weekly meetings and numerous discussions. I’m in great debts to all the time and effort that she spent with me in this journey. Thank you to my dissertation committee members, Dr. Michael Atwood, Dr. Xia Lin, Dr. Denise Agosto, and Dr. Deborah Barreau, who have guided me and supported me in the research. The insights and critiques from the committee are invaluable in the writing of this dissertation. I am grateful to my family who love me unconditionally. Thank you my mother for teaching me to be a strong person. Thank you my father and my brother for always being there for me. I would like to thank the iSchool at Drexel University for your generosity in supporting my study and research, for your faculty and staff members who I always had fun to work with, and for the alumni garden that is beautiful all year round. Thank you my friends in Philadelphia and my peer Ph.D. students in the iSchool at Drexel University. -
Liquid Web Applications
Liquid Web Applications Design and Implementation of the Decentralized Cross-Device Web Doctoral Dissertation submitted to the Faculty of Informatics of the Università della Svizzera Italiana in partial fulfillment of the requirements for the degree of Doctor of Philosophy presented by Andrea Gallidabino under the supervision of Prof. Cesare Pautasso June 2020 Dissertation Committee Prof. Maristella Matera Politecnico di Milano, Italy Prof. Tommi Mikkonen University of Helsinki, Finland Prof. Marc Langheinrich Università della Svizzera italiana, Lugano, Switzerland Prof. Michele Lanza Università della Svizzera italiana, Lugano, Switzerland Dissertation accepted on 25 June 2020 Research Advisor PhD Program Director Prof. Cesare Pautasso Prof. Dr. Walter Binder, Prof. Dr. Silvia Santini i I certify that except where due acknowledgement has been given, the work presented in this thesis is that of the author alone; the work has not been submit- ted previously, in whole or in part, to qualify for any other academic award; and the content of the thesis is the result of work which has been carried out since the official commencement date of the approved research program. Andrea Gallidabino Lugano, 25 June 2020 ii Learn this lesson, that to be self-contented is to be vile and ignorant, and to aspire is better than to be blindly and impotently happy. Edwin A. Abbott iii iv Abstract Web applications are traditionally designed having in mind a server-centric ar- chitecture, whereby the whole persistent data, dynamic state and logic of the application are stored and running on a Web server. The clients running in the Web browsers traditionally render only pre-computed views fetched from the server. -
Restraining Technical Debt When Developing Large-Scale Ajax Applications
WEB 2013 : The First International Conference on Building and Exploring Web Based Environments Restraining technical debt when developing large-scale Ajax applications Yoav Rubin, Shmuel Kallner, Nili Guy, Gal Shachor IBM Research - Haifa Haifa University Campus Haifa, Israel {yoav, kallner, ifergan , shachor}@il.ibm.com Abstract - Addressing technical debt during the software automatic refactoring transformations on code written in a development process relies heavily on a refactoring phase, in dynamic language such as Ruby [10] or JavaScript [11]. which automatic code transformations are used as a crucial Each such tool tried to overcome the lack of type mechanism to reduce a system's technical debt. However, information, which is essential for correct refactoring automatic refactoring is not an option when developing Ajax transformations [5], by using other sources of information. applications. Therefore, an approach that restrains the accumulation of a system's technical debt is needed. In this In the refactoring of Smalltalk codebase, the automatic tool paper, we present and evaluate such an approach and its used a combination of test-cases, results of dynamic reification as a framework. We conclude that our proposed analysis, and method wrappers [6]. Another technique is framework enables restraining technical debt in a large-scale static pointer analysis, which was the vehicle that drove Ajax application without the need for automatic code automatic refactoring in JavaScript codebases [9]. Another refactoring tools. strategy was to rely not only on the analysis of a project's codebase, but rather on additional information provided by Keywords: software engineering; dynamic languages; code the developers, as was done in a Ruby codebase refactoring reuse; technical debt; Ajax mechanism [8]. -
Lively Wiki a Development Environment for Creating and Sharing Active Web Content
Lively Wiki A Development Environment for Creating and Sharing Active Web Content Robert Krahn Dan Ingalls Robert Hirschfeld Hasso-Plattner-Institut, Sun Microsystems Hasso-Plattner-Institut, University of Potsdam Laboratories University of Potsdam Prof.-Dr.-Helmert-Str. 2-3 16 Network Circle Prof.-Dr.-Helmert-Str. 2-3 Potsdam, Germany Menlo Park Potsdam, Germany [email protected] [email protected] [email protected] potsdam.de potsdam.de Jens Lincke Krzysztof Palacz Hasso-Plattner-Institut, Sun Microsystems University of Potsdam Laboratories Prof.-Dr.-Helmert-Str. 2-3 16 Network Circle Potsdam, Germany Menlo Park [email protected] [email protected] potsdam.de ABSTRACT General Terms Wikis are Web-based collaborative systems designed to help Design, Human Factors people share information. Wikis have become popular due to their openness which gives users complete control over the Keywords organization and the content of wiki pages. Unfortunately existing wiki engines restrict users to enter only passive con- Wikis, Application Wikis, Web Application, Morphic, User tent, such as text, graphics, and videos and do not allow Innovation, Development Environment, End-user Program- users to customize wiki pages. Thus, wikis cannot be used ming to host or author rich dynamic and interactive content. In this paper we present Lively Wiki, a development and 1. INTRODUCTION collaboration environment based on the Lively Kernel which During the last decade the Internet and especially the enables users to create rich and interactive Web pages and World Wide Web have become more and more a platform applications { without leaving the Web. Lively Wiki com- for applications which are replacing traditional desktop soft- bines the wiki metaphor with a direct-manipulation user in- ware. -
Partitioning Web Applications Between the Server and the Client
Journal of Web Engineering, Vol. 9, No. 3 (2010) 207–226 c Rinton Press PARTITIONING WEB APPLICATIONS BETWEEN THE SERVER AND THE CLIENT JANNE KUUSKERI Department of Software Systems, Tampere University of Technology, P.O. Box 553 Tampere, 33103, Finland janne.kuuskeri@tut.fi TOMMI MIKKONEN Department of Software Systems, Tampere University of Technology, P.O. Box 553 Tampere, 33103, Finland tommi.mikkonen@tut.fi Received June 21, 2009 Revised January 14, 2010 Web 2.0 and rich Internet application technologies are offering more and more sophis- ticated means for building compelling applications. At the same time the development of applications is becoming increasingly complex. While web applications are commonly relying on server side processing, we aim at implementing a “fat client” and running applications mostly on the client. With this in mind we derive a set of guidelines on how the applications should be partitioned between the server and the client. By following these directives and leaning on the traditional principles of good software development, we address the issues of complexity that have lately emerged in web development. Keywords: Web Application, AJAX, JavaScript, Comet 1 Introduction Web application development is in the middle of a paradigm shift. Users are getting used to web applications with dynamic content and enhanced user experience. User interfaces are no longer updated the whole screen at a time, and servers are able to feed data to them spontaneously. From the users’ point of view, web applications are thus becoming more and more like traditional desktop applications. While the user interfaces of web applications are becoming more usable, the underlying standards and protocols are not evolving at the same pace. -
Improving Student Engagement with Educational Material
HONOURS PROJECT LITERATURE SYNTHESIS Improving student engagement with educational material Deon Takpuie Supervised by: Professor Sonia Berman Category Min Max Chosen 1 Requirement Analysis and Design 0 20 20 2 Theoretical Analysis 0 25 0 3 Experiment Design and Execution 0 20 15 4 System Development and Implementation 0 15 5 5 Results, Findings and Conclusion 10 20 10 6 Aim Formulation and Background Work 10 15 10 7 Quality of Report Writing and Presentation 10 10 8 Adherence to Project Proposal and Quality of Deliverables 10 10 9 Overall General Project Evaluation 0 10 0 Total marks 80 DEPARTMENT OF COMPUTER SCIENCE UNIVERISTY OF CAPE TOWN 2012 NRF FUNDED RESEARCH The financial assistance of the National Research Foundation (NRF) towards this research is hereby acknowledged. Opinions expressed and conclusions arrived at, are those of the author and are not necessarily to be attributed to the NRF. Abstract The Vula wiki tool is under-utilized in the computer science department at UCT, and in some other departments has been replaced by alternative wiki tools that are easier to use. Since the wiki can be a valuable educational tool, it was decided thatgamificiation should be used to increase the usability of the Vula wiki on mobile phones. This led to the development of a system for computer science undergraduate students which used an iterative user-centered design approach; consisting of a design, implementation and evaluation of a prototype in each stage. Initially, two low-fidelity then two high-fidelity prototypes are developed whilst incorporating user feedback from the previous iteration. At the same time, gamification rules, which are influenced largely by the GameFlow criteria for player enjoyment in games, are refined continually.