Fallout: New Vegas Guide by Colin Moriarty
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Player's Guide
Races Human Adaptable (2): Start with a bonus Edge you qualify for at character creation. Ghoul Immune to Disease (1): Ghouls are immune to all diseases that impact humans. Immune to Radiation (2): As creatures born of radiation, ghouls are immune to the danger of radiation, experiencing it as a warm glow. This sense allows them to identify and locate radiation sources with a Notice roll. Radiation Healing (2): Ghouls in an area of standard background radiation (such as most of the wastes) roll natural healing rolls normally. In an area of moderate radiation, they roll a natural healing roll once per day. In an area of high radiation, they roll natural healing rolls once per hour. Ugly (-1): Most wastelanders find ghouls to be hideous creatures, and they regularly face prejudice even in the most accepting communities. They gain the Ugly hindrance. Weak (-2): The degraded body of a ghoul isn't as strong as an average human. They suffer a -1 penalty to all Strength rolls, including melee damage. Robot Construct (6): +2 to recover from being Shaken, ignore one level of wound modifiers, don't breathe, and are immune to disease and poison. Cannot heal naturally, but can be repaired by a Tech roll (ignoring the golden hour). Mods (1): Can't use cyberware, but may purchase and install robot modifications to alter their form and purpose. Environmental Weakness (Electricity, -1): Robots suffer +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects. Outsider Hindrance (Major, -2) Robots are considered to be property throughout the wastes, even those that have developed self-awareness over the years. -
Fallout Wastelands: a Post-Nuclear Role-Playing Game
Fallout Wastelands: A Post-Nuclear Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 66... Vehicles 5… Introduction and Setup 70… Item Costs 7... Character Creation 71… Encumbrance 12... Backgrounds 72... Combat Rules 13... Brotherhood of Steel Initiate 72... Initiative and Actions 16… Courier 74... Attack, Defense, and Damage Resistance 18... Deathclaw 76... Healing and Injury 20... Enclave Remnant 77... Adventuring 22... Ghoul 77... Environments and Arenas 24... Raider 80... Karma 26... Robot 83... Leveling Up 28... Scientist 84... Overseer's Guide 30... Settler 84... Specialty Items 32... Super Mutant 90... Harder, Better, Stronger, Faster 34... Tribal 92... Additional Traits 36... Vault Dweller 97... Creating NPCs 38... Wastelander 97... Creating Encounters 40... Skills 99... Cap Rewards 46... Perks 100... Bestiary 57... Items and Equipment 116... Character Sheet 57... Weapons 118... Version Notes 61... Armor 119... Credits 63... Tools 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming (I am working my way through the original Fallout presently!). I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post-apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. -
Wastelandwarrior
WastelandWarrior – Massive Overhaul, from the Vault to Zeta WastelandWarrior is a massive overhaul of Fallout 3 and all DLC, including most record types, from Actor to Worldspace. It tries to fit the lore of the game, making it harder, more interesting and sometimes funny. WastelandWarrior has a lot of unique features, you don't need any bugfixing mod anymore and it's built with performance and stability in mind. You can even configure how many actors are loaded by the game, depending on your hardware. You can play it in one of the three survival modes against ultra hardcore enemies with a lot of mean effects. But you can also disable most additional enemies, free Paradise Falls and gain a working slave settlement with player house, join a caravan or order BoS groups as enforcement in some places. If you're stupid enough to get a deadly radiation, you can also play as Ghoul Reaver and recruit some Glowing Ones as compagnions(optional). There are a lot of unique encounters, new named npcs and enemies, improved places(all settlements, places of interest like the Citadel or Roosevelt Academy, caravan trader points, ...), upgraded actors like the scavenger at Pennsilvania Av), and a lot of easter eggs. You can find new weapon recipes for Spider mines and grenades, an artillery strike marker, clutter for the recipes, new books and sometimes funny surprises without any sense. There are some hardcore and maybe unfair enemies on any difficulty and survival mode settting. But I was trying to weaken the player, not to create unkillable enemies. -
Fallout Wastelands: a Post-Atomic Role-Playing Game
Fallout Wastelands: A Post-Atomic Role-Playing Game A Black Diamond Project - Version 1.3 Based on Retropocalypse by David A. Hill Jr, which in turn was based on Old School Hack by 1 Kirin Robinson Page Table of Contents 3… A Few Notes About Fallout Wastelands 63... Tools 5… Introduction and Setup 66… Encumbrance 7... Character Creation 67... Combat Rules 12... Backgrounds 67... Initiative and Actions 13... Brotherhood of Steel Initiate 69... Attack, Defense, and Damage Reduction 16… Courier 71.. Healing and Injury 18... Deathclaw 72... Adventuring 20... Enclave Remnant 72... Environments and Arenas 22... Ghoul 75... Karma 24... Raider 78... Leveling Up 26... Robot 79... Overseer's Guide 28... Scientist 79... Specialty Items 30... Settler 85... Harder, Better, Stronger, Faster 32... Super Mutant 86... Additional Traits 34... Tribal 91... Creating NPCs 36... Vault Dweller 91... Creating Encounters 38... Wastelander 93... Cap Rewards 40... Skills 94... Bestiary 46... Perks ##... Character Sheet 57... Items and Equipment ##... Version Notes 57... Weapons ##... Credits 61... Armor 2 Page Section 1. A Few Notes About Fallout Wastelands For years I've loved playing the Fallout games, specifically Fallout 3 and Fallout: New Vegas since I didn't have access to a computer for gaming. I became enamored by the setting and fell in love with the 50s retro-futuristic atmosphere, the pulpy Science! themes, and the surprisingly beautiful, post- apocalyptic world that unfolded before me. It was like Firefly meeting Mad Max meeting Rango and it was perfect. Once I finished Fallout 3 and moved on to New Vegas I began searching for a tabletop version of Fallout so I could explore the Wasteland with my friends at college. -
Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods
Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods Kenton Taylor Howard University of Central Florida UCF Center for Emerging Media 500 W Livingston St. Orlando, FL 32801 [email protected] ABSTRACT Romance options are common in mainstream games, but since games have been criticized for their heteronormativity, such options are worth examining for their contribution to problematic elements within gaming culture. The Fallout series suffers from many of these issues; however, recent games in the can be modded, offering fans a way to address these problems. In this paper, I examine heteronormative elements of the Fallout series’ portrayal of queerness to demonstrate how these issues impacted the series over time. I also look more specifically at heteronormative mechanics and visuals from Fallout 4, the most recent single-player game in the series. Finally, I discuss three fan-created mods for Fallout 4 that represent diverse approaches to adding queer elements to the game. I argue that one effective response to problematic portrayals of queerness in games is providing modding tools to the fans so that they can address issues in the games directly. Keywords Mods, Modding, Queer Game Studies, Representation, Romance, Fallout INTRODUCTION Romance options are common in videogames: players can interact with non-player characters in flirtatious ways and have sex, form relationships, or even get married to those characters. Since mainstream games have been criticized for their heteronormativity by including elements that suggest “queerness is just a different twist on non-queer heterosexuality” (Lauteria 2012, 2), such options are worth examining for their contribution to problematic elements within gaming culture. -
Fallout New Vegas Pipboy Modsl
Fallout New Vegas Pipboy Modsl Fallout New Vegas Pipboy Modsl 1 / 3 2 / 3 Paying homage to the early Fallout games, the Pipboy 3500 retexture combines the classic style of the Pipboy 2000 with Fallout 3/New Vegas' Pipboy 3000 to .... Команда работающая над полным переносом New Vegas на движок и механику Fallout 4, опубликовали новое небольшое геймплейное .... New Pip-Boy 2000 Mk VI with custom scratch-made meshes, textures and working clock like in Fallout 76. Share. Requirements .... This is used to add any mods possessed to the weapon they are intended for. ... In Fallout: New Vegas, the Pip-Boy reserves the up-directional/number key 2 .... Hi guys, I really wanted to know if there are any mods to change how the pipboy looks, or maybe if there is a mod where it can add a few things .... User D_Braveheart uploaded this Fallout - Fallout 4 Fallout Pip-Boy Fallout: New Vegas Fallout 3 Nexus Mods PNG image on August 11, 2017, 1:00 pm.. For Fallout: New Vegas on the PC, a GameFAQs message board ... as tried reinstalling both mods but my pip boy still seems to have a mind of .... This useful little mod for the Fallout New Vegas game removes the gloves which appear on your hand.. I've been meaning to try out some UI/HUD mods just haven't got around to it yet. You could try using imgur and post the pic that way. April 9, 2015 .... Jump to Fallout New Vegas Mods - Fallout New Vegas Mods. The Pip- Boy 1.0 is the earliest known functioning model of the Personal Information Processor. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
Player Profiling with Fallout 3
Player Profiling with Fallout 3 Pieter Spronck, Iris Balemans, and Giel van Lankveld Tilburg center for Creative Computing Tilburg University, The Netherlands Abstract Differences between players lead to different playing styles, decision making, and preferences. Assuming that In previous research we concluded that a personality profile, there are stable patterns in game behavior and assuming that based on the Five Factor Model, can be constructed from ob- servations of a player’s behavior in a module that we designed these patterns are related to personality, games may be used for Neverwinter Nights (Lankveld et al. 2011a). In the present as an alternative for questionnaires for establishing perso- research, we investigate whether we can do the same thing in nality profiles. In this research we investigate whether in- an actual modern commercial video game, in this case the dividual differences in video game behavior are related to game Fallout 3. We stored automatic observations on 36 differences in personality, as expressed by the Five Factor participants who played the introductory stages of Fallout 3. Model. We then correlated these observations with the participants’ We investigate whether personality is present in game personality profiles, expressed by values for five personality behavior by correlating recorded game behavior to scores traits as measured by the standard NEO-FFI questionnaire. on the NEO-FFI personality questionnaire. In previous re- Our analysis shows correlations between all five personality search (Lankveld et al. 2011a), we used a Neverwinter traits and the game observations. These results validate and generalize the results from our previous research (Lankveld Nights module that we designed ourselves, called The Poi- et al. -
Rules Reference Is the Definitive Source of Rules
USING THIS DOCUMENT FOUNDATIONAL RULES This document is intended as a reference for all rules queries. It These rules are fundamental concepts on which all other is recommended that players begin playing FALLOUT: THE BOARD game rules are built, and they should always be followed: GAME by reading the Learn to Play booklet in its entirety. Then, as questions arise during gameplay, players can refer to this reference. This Rules Reference is the definitive source of rules. If The Rules Reference is divided into the following sections: something in this document contradicts information from the Learn to Play booklet, this guide takes precedence. COMPLETE SETUP PAGE 2 If the rules text of a card contradicts information from the This section describes the complete rules for setting up a game of Rules Reference, the card's rules text takes precedence. FALLOUT: THE BOARD GAME. If two players are both legal targets for a game effect, the GLOSSARY PAGE 3 game prioritizes the first player, and then each player in order clockwise around the table from the first player. The majority of this reference is the glossary, which lists all rules for the game in alphabetical order by topic. The word “may” means the effect is optional. INDEX PAGE 15 greater than the current number of players. Then, separately shuffle the agenda, loot, and asset cards and place them This page contains a comprehensive list of topics and page facedown in the play area. Lastly, make sure the card numbers that players may need to reference. library, perk cards, unique asset cards, and V.A.T.S. -
Announcement
Announcement Total 34 articles, created at 2016-04-11 12:03 1 Grab a drink with Harley Quinn in the new 'Suicide Squad' trailer Check out another dose of hilarious hijinks with everyone's favourite crew of mass (2.00/3) murderers, cannibals and killers-for-hire from Task Force X, better known as the Suicide Squad. 2016-04-11 08:21 1KB cnet.com.feedsportal.com 2 Corsair extends select PSU warranties to 10 years Corsair extends select PSU warranties to 10 years. Corsair has extended the 7 year warranties of four current PSU ranges to 10 years 2016-04-11 11:44 2KB feedproxy.google.com 3 IBM Maximo Asset Management solutions for the oil and gas industry As technology reaches every corner of the globe, the world becomes smaller—and smarter. With global organizations and systems that are more instrumented, 2016-04-11 08:18 1KB www.itworldcanada.com 4 Woorlds Innovative Technology Welcomed at the E- Commerce & Innovaton in Retail Conferene in Atlanta Woorlds, a cutting-edge technology StartUp from Israel, participated in the prestigious E- commerce & Innovation in Retail Conference in Atlanta which was attended by the biggest and most successful retail and e-commerce brands in the U. S, amongest them include: Home Depot,... 2016-04-11 07:41 1KB pctechmag.com 5 Looking to battle The Empire? Make your own Star Wars Ewok army You don't have to be stranded on the planet Endor to become best friends with an Ewok. Now Star Wars fans can craft Wicket the Ewok at Build-A-Bear workshops. -
Fallout Theme
“War. War never changes.” Tropes called Deathclaws, a common and deadly hazard in the wastelands. Fallout centers around a post-apocalyptic retro-future America. The tone of the setting is a cross between post-apocalypse-survival and 50s-era-atompunk. Radiation After World War II, the world advances the power of The wasteland is still reeling from the effects of the the atom, and uses up many of its natural resources in world-encompassing nuclear war, even 200 years the process to create a variety of fusion powered later. Atomic energy was everywhere; from power comforts. When resources begin to run dry, hostilities plants that lit up the city at night to fusion powered around the world escalate, resulting in a catastrophic cars and airliners, even down to small fusion batteries nuclear war. Some people managed to survive in the that powered hand-held devices. The radioactive by- blasted wasteland of Post-war Earth, but others products of the nuclear age litter the Wasteland. Vast survived by paying for space in large underground sections of the country are still deadly radioactive hot- Vaults constructed before the Cataclysm, Vaults built zones. Vehicles once powered by the atom lie by an American corporation called “Vault-Tec”. dormant and rusting, causing their fusion powered engines to leak and sometimes explode in mini- atomic blasts. Vast quantities of radioactive waste 50s Atompunk Americana were improperly disposed of, allowing toxic sludge to The Fallout United States diverges slightly from the seep into nearby ground-water. Lakes, streams, and real world sometime after World War II. -
Analysing Constraint Play in Digital Games 自製工坊:分析應用於數碼遊戲中的限制性玩法
CITY UNIVERSITY OF HONG KONG 香港城市大學 Workshops of Our Own: Analysing Constraint Play in Digital Games 自製工坊:分析應用於數碼遊戲中的限制性玩法 Submitted to School of Creative Media 創意媒體學院 In Partial Fulfilment of the Requirements for the Degree of Doctor of Philosophy 哲學博士學位 by Johnathan HARRINGTON September 2020 二零二零年九月 ABSTRACT Players are at the heart of games: games are only fully realised when players play them. Contemporary games research has acknowledged players’ importance when discussing games. Player-based research in game studies has been largely oriented either towards specific types of play, or towards analysing players as parts of games. While such approaches have their merits, they background creative traditions shared across different play. Games share players, and there is knowledge to be gleamed from analysing the methods players adopt across different games, especially when these methods are loaded with intent to make something new. In this thesis, I will argue that players design, record, and share their own play methods with other players. Through further research into the Oulipo’s potential contributions to games research, as well as a thorough analysis of current game studies texts on play as method, I will argue that the Oulipo’s concept of constraints can help us better discuss player-based design. I will argue for constraints by analysing various different types of player created play methods. I will outline a descriptive model that discusses these play methods through shared language, and analysed as a single practice with shared commonalities. By the end of this thesis, I will have shown that players’ play methods are often measured and creative.