EVALUATING ONLINE NEWSPAPERS USING ESTABLISHED WEB DESIGN GUIDELINES
By Roger Donaghy
A Master's paper submitted to the faculty of the School of Information and Library Science of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Master of Science in Information Science.
Chapel Hill, North Carolina
July 2002
Approved by:
______
Advisor 1
Roger Donaghy. Evaluating Online Newspapers Using Established Web Design Guidelines. A Master’s paper for the M.S. in I.S. degree. July, 2002. 78 pages. Advisor: Paul Jones
This study describes the results from an evaluation of 10 online newspapers against Web design guidelines from Jared Spool’s Web Site Usability, Jakob Nielsen’s Designing Web
Usability and CNET Networks’ Tips From CNET Designers. Evaluating a Web site against design guidelines is valuable in determining a site’s usability.
Newspapers have turned to the World Wide Web as an additional medium for distributing information and are now depending on their Web sites to generate additional revenue. Usability is an essential factor in attracting and preserving a large Web site audience. Web sites that scored high in this evaluation generally relied on a clear, thorough hypertext navigation system and efficient use of images.
The sites evaluated in this study were BayArea.com, CJOnline.com, islandpacket.com, latimes.com, NOLA.com, NYTimes.com, Projo.com, tampatrib.com, USAToday.com and washingtonpost.com
Headings:
Web-Sites
Web-Sites—Evaluation
Design—Evaluation
User-interfaces—testing
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Table of Contents
Introduction 3
The Importance of Usability on the Web 4
Guideline Evaluation and Its Place in the Usability Test Process 8
Newspapers and Their Web Sites 13
Web Strategies of Individual Newspaper Companies 18
Methodology 22
Results and Discussion 28
Inside the Web Sites 28
Inside the Sets of Guidelines 34
Inside the Guidelines 37
The Mythical Perfect Usability Rating 48
Areas of Further Research 50
Appendix 54
References 75
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Introduction
The idea of an online newspaper seems like an oxymoron. The newspaper is crisp fiber rumpling as pages are turned. The newspaper is ink smudging a reader’s fingertips.
The newspaper is comic strips, coupons, crossword puzzles and a brown ring in the corner left by a coffee mug. The newspaper is not a collection of ones and zeros traversing fiber optic lines at the speed of light—or is it? In today’s Internet-centric world, it most certainly is. In fact, the newspaper was a set of ones and zeroes before booking a flight, meeting a date, and bidding for that long, lost knick-knack ever were.
The newspaper industry was well positioned to take advantage of the Internet and World
Wide Web boom because its business has always been to share information. In fact, it would be logical to think that since newspapers have so much expertise in organizing, packaging and spreading information, they would be able to transfer their stockpiles of data on to the Web effortlessly. Unfortunately for the newspaper establishment, this was not the case. Newspapers have struggled to find a way to shift their traditional business practices on to the World Wide Web. This study will not address the moneymaking aspects of newspaper Web sites, but it will examine how newspapers package and present information on the Web. Specifically, this study examines the effect the designs of online newspapers have on how easy people find it to interact with newspaper Web sites. The guiding question behind this research study is: How closely do online newspapers follow established Web design guidelines? To help guide this question, three topics must be explored further: usability on the World Wide Web, the process of creating design
4 guidelines and using them as an evaluation tool, and the current trends in online newspaper development.
The Importance of Usability on the Web
As the personal computer has infiltrated more areas of society, designers of information systems have recognized the need for software products to be usable.
However, usability extends beyond electronic information systems. Think about a situation where a friend invites you to a basketball game at the Dean Smith Center. You are unfamiliar with the area, so your friend gives you detailed directions so the two of you can meet at the arena before the game.