final fantasy 6 steam version free download VII STEAM VERSIÓN PC ESPAÑOL. Descargar Final Fantasy VII Steam Versión para PC en Español; En Midgar, una ciudad controlada por la gran conglomeración Shinra Inc., el reactor Mako nº 1 ha sido destruido por un grupo de rebeldes llamado AVALANCHE. AVALANCHE es un grupo formado en secreto para empezar una rebelión contra Shinra Inc., una organización que absorbe energía Mako destruyendo así los recursos naturales del planeta. Cloud, un ex miembro de las fuerzas de combate de elite de Shinra, los SOLDIER, participó en la explosión del reactor Mako. Final fantasy 6 steam version free download. So I ACTUALLY TRIED unlike many other people, to search around the forums (a bit). As I understand it, this is the best version in translation for the story and script overall? Some mentions a graphical glitch involvering filtering, also some audio issues.. Word is it can be fixed through some mods but I also gotta ask, is this for the technical pornographic nerd or can your avarage gamer here the difference clear as night and day? I myself haven't played this game since 2005 or so and I played the SNES version. Story and dialogue as close to the original release takes highest priority as this is an RPG.. But is the visual/audio issues gamebreaking? You also mention the SNES were broken in many ways compared to this installment in general - could you list some examples of this? All versions are great, I think it just comes down to personal preference. They all have their pros and cons. The SNES version might be the most "pure" but it is full of bugs and exploits, yeah. Stuff like Relm's sketch bug, the vanish+doom exploit, the Evasion stat not actually doing anything at all, etc. Relm's Sketch ability is so buggy and has the potential to mess up your game that I think they even made a revisioned version of the cartridge (not sure if they fixed it or not). The GBA version is a great faithful port and has the same visual style as the SNES version, and even adds more content - but the sound quality is butchered since it's on GBA. If you do some hacky workarounds to patch the higher SNES music into the ROM file, it's not as bad, but you'd have to emulate it. The Steam version has all the content that was added in the GBA version but many people don't like that they changed the sprites and menu. I kind of agree, and I do prefer the visual style of the SNES and GBA versions, but I just think it's cool playing this game again on Steam with achievements and just seeing this new version of the game. I do like this translation the most out of all the versions - a great example is the spell "Meltdown" being named "Merton" in the SNES version. If you care at all about the censored sprites - when they ported FF6 to North America they covered up a lot of the more risqué sprites, and removed a very short scene where a prisoner was being beaten (I think they had to do this to get by the ESRB or its European equivalent, I'm not totally sure. on this one.) This stuff is pretty negligible to me, but I can understand how some might want this stuff intact. I think you may be able to patch that stuff back in. As for the patching - it's very easy to run and setup the graphical filters people set up, although I don't think they'll make that huge of a difference in the long run. Pretty much everything Snorkel said. I liked each version. This version only really bugs me on the character sprites, parts of the UI that weren't omitted from the mobile version, and some world models, but it makes up for it in the beautiful reworked enemy models, battle backgrounds, excellent character portraits, and additional features. The auto-battle (which inputs your previous commands) is helpful when you are sick of fighting some of the more trivial enemies, mostly early on. You'll still need to plan your fights. The sound and music is at its best in this version. The dialogue is on par with the GBA version (the SNES had some weird names for enemies, old school spell names (fire 1, 2 and 3) and odd pop culture references) with some minor changes for the better. If you can get past the muddy character sprites (most aren't bad) and get used to the new UI then you'll like this version. I admittedly was a prudish purist before playing this version, but I ended up liking it. It's still Final Fantasy VI at heart and enjoyably so.. Pretty much everything Snorkel said. I liked each version. This version only really bugs me on the character sprites, parts of the UI that weren't omitted from the mobile version, and some world models, but it makes up for it in the beautiful reworked enemy models, battle backgrounds, excellent character portraits, and additional features. The auto-battle (which inputs your previous commands) is helpful when you are sick of fighting some of the more trivial enemies, mostly early on. You'll still need to plan your fights. The sound and music is at its best in this version. The dialogue is on par with the GBA version (the SNES had some weird names for enemies, old school spell names (fire 1, 2 and 3) and odd pop culture references) with some minor changes for the better. If you can get past the muddy character sprites (most aren't bad) and get used to the new UI then you'll like this version. I admittedly was a prudish purist before playing this version, but I ended up liking it. It's still Final Fantasy VI at heart and enjoyably so.. The music is based on the PS1 version, which has clearer sound and by a technical standpoint, superior. There is a mod to change the music if for some reason you want to downgrade. For a list of differences between all versions, you can check this: I can vouch for the battle hub. The default hub (scrolling menus depict position in their ATB) allows you to pick another ready character easily by left/right, but the tab gives you access to all commands BUT make it hard asf to switch ready characters. By that, I use the default hub. The removal of Celes being punched was a direct response to a certain incident in Japan before FF6 Advance's release. Because of this, the scenario begins with the text after Celes was "punched" - removing what could've been "controversial" in Japan at the time, while also removing a key piece of importance -- Celes *did* betray the Empire, after all. Music is closer to the SNES/PS1 version than the GBA version. For the GBA version they had to water down the music/effects so it wouldn't stress the speaker. There is a floating patch for the EUROPE version of the rom, but the author stresses using a flash cart and authentic GBA for unadultered performance -- it messes with no-kernel ROM emulators, such as VBA-M. Aside from the visual and audio makeover, gameplay is almost* exactly like the GBA version, which the mobile/PC port is based on -- which means the extra espers, dragon's den and soul shrine (none of these required to beat the game, however). (* The difference gameplay wise is that you can move in 8 directions instead of 4, but you can change the default 8-direction to standard 4 in the Config screen.) I own this on Android. I have played every single release of FFVI, including when it was titled FFIII, and it isn't the best (Original simply because of the audio quality anyone?). However, it isn't bad at all. I don't get a lot of the complaints this get except for "the controls are too messed up" or "controls/HUD was a terrible decision" because it was/is. The sprites, the rework on the art etc look just fine. Would I have preferred a graphical remake to something modern? Sure, but I don't mind in the end, because I love this game and this re-release gives many new people a chance to fall in love with it as well and the change of art isn't anything to cry over. I own this on Android. I have played every single release of FFVI, including when it was titled FFIII, and it isn't the best (Original simply because of the audio quality anyone?). However, it isn't bad at all. I don't get a lot of the complaints this get except for "the controls are too messed up" or "controls/HUD was a terrible decision" because it was/is. The sprites, the rework on the art etc look just fine. Would I have preferred a graphical remake to something modern? Sure, but I don't mind in the end, because I love this game and this re-release gives many new people a chance to fall in love with it as well and the change of art isn't anything to cry over. I will tell you right now that I did get this on the 50% sale for 7,49 or whatnot.. 5h in so far and the battle menus are inferior, handsdown! That being said, it's not breaking the game for me at all and in fact - most times I hardly think about it since I'm already used to it. There are instances where the new layout can fumble around your actions a bit but 95% of the time it works just great - needless to say though it IS still inferior - though it's not the end of the world.. As for the new sprites - They TOO are inferior - If said person never played the other versions then they won't care, but nostalgia for others will have a say on the matter. Again though it's simply nothing more but the feel of it being inferior compared to the other entries - nothing game breaking per se. Overall it's still by far solid entry with the same loveable cast and it IS the game we've all grown attached to. I mostly got this one because of the GBA content included with the sound quality intact along with the up to date translations for the game itself. It's a solid entry really, nostalgia just keeps reminding me of something else I'm used to when it comes to this game - however it won't destroy the affection towards the characters, story or music so it's not too big of a deal. I hate them for making this decision and I don't feel there was any need to change it, but at the end of the day - it's not killing my experience going through this game again using this version. Final Fantasy VI Downloads. A variety of media and data that you can take home with you from your visit to CoN. You'll see here one of the few archives of DexDrive saves for the FF6 release on the playstation, customization for your desktop and WinAmp player, and even ROM editing tools. Emulation. Files you can use to play FF6 on your own PC. Available here. Saved Games. Savegames for Final Fantasy VI. Available here. ROM Editors. You can use these to, well, edit your ROM (not that we necessarily condone that). There are several from which to choose. Available here. Media. SPC music, advert videos, and the Caves of Narshe WinAmp skin! Available here. Other Downloads. The Mynock's Walkthrough. The preeminent text-based walkthrough for Final Fantasy VI. This is the document upon which many other walkthroughs are based. All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of . Final Fantasy VI - Super Nintendo SNES system. Final Fantasy VI (also known as Final Fantasy III for its initial North American release) is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1994, it is the sixth title in the mainline Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series. It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's in 2006, and it was released for the Wii's Virtual Console in 2011. The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy II, Final Fantasy III, and Final Fantasy V had not been released outside Japan at the time (leaving IV as the second title released outside Japan and VI as the third). However, most later localizations used the original title. Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by and . , a long-time contributor to the Final Fantasy series, returned as the image and character designer, while regular composer Nobuo Uematsu wrote the game's score, which has been released on several soundtrack albums. Final Fantasy VI was released to critical acclaim and is seen as a landmark title for the role-playing genre; for instance, it was ranked as the number one RPG of all time by IGN. Its Super NES and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards. Final Fantasy VI takes place on a large, unnamed world. During the course of the game, its geography and landscape change due to various developments in the game's plot. During the first half of the game, the world is divided into three major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Most of the southern continent has been taken over by the Empire, while the eastern continent is home to a large patch of land called the Veldt where monsters from all over the world can be found. Halfway through the game, the world's geographical layout is altered, resulting in its three large continents splitting into several islands of various size situated around a larger continent at their center. This altered layout of the game's locations is referred to as the World of Ruin. In contrast to the medieval settings featured in previous Final Fantasy titles, Final Fantasy VI is set in a steampunk environment. The structure of society parallels that of the latter half of the 19th century, with opera and the fine arts serving as recurring motifs throughout the game, and a level of technology comparable to that of the Second Industrial Revolution. Railroads and steamships are in use, and a coal mining operation is run in the northern town of Narshe. Additionally, several examples of modern engineering and weaponry (such as a chainsaw and drill) have been developed in the Kingdom of Figaro. However, communication systems have not reached significant levels of development, with letters sent by way of carrier pigeon serving as the most common means of long-distance communication. A thousand years before the events of the game, three entities known as the Warring Triad initiated a conflict that would come to be called the War of the Magi. This quarrel grew to catastrophic proportions, unleashing magical energy into the world which transformed afflicted humans into espers—magical beings who themselves were used as soldiers in the war. Eventually realizing the horrific calamity wrought by their hands, the Triad returned free will to the espers and sealed their own powers, becoming stone statues. Their only request was that the espers ensure their power remain locked away so it might never be used again. The espers carried their stone gods to a hidden land, sealing both the statues and themselves off from the realm of humans. The concept of magic gradually faded to legend and myth as mankind built a society extolling science and technology. At the game's opening, the most advanced nation is the Empire, a cruel and expanding dictatorship led by Emperor Gestahl and his clownish general Kefka Palazzo. Approximately eighteen years before the events of the game begin, the barrier between the espers' land and the rest of the world weakened. Soon after, Gestahl takes advantage of this and attacks the espers' land, capturing several of them. Using the espers as a power source, Gestahl initiated a research program to combine magic with machinery and infuse humans with magical powers, the result being a craft known as 'Magitek'. Kefka became the first experimental prototype of a line of magically empowered soldiers called Magitek Knights, drastically impairing his sanity. Magitek innovations have allowed the Empire to supplement its forces with mechanical infantry, armed with Magitek-powered weaponry. At the opening of the game, the Empire is on the verge of rediscovering the full potential of magic by reopening the gateway to the world of the espers. However, Gestahl's military dominion is opposed by the Returners, a rebel organization seeking to overthrow the Empire and free its territories. Like previous Final Fantasy installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, , and airship. With a few plot-driven exceptions, enemies are randomly encountered on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track experience points and levels. The game's plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information and some residents own item or equipment shops. Later in the game, visiting certain towns will activate side-quests. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties. More details about this game can be found on Wikipedia.org . This ver​sion of Final Fantasy VI was de​sig​ned for the Su​per Nin​ten​do En​ter​tai​nment Sys​tem (SNES), which was an 16-bit vi​deo ga​me con​so​le of the fourth ge​ne​ra​tion ma​nu​fac​tu​red by Nin​ten​do in the years 1990 - 2003. In that time, it was the best-sel​ling 16-bit vi​deo ga​me con​so​le with su​‐ pe​ri​or grap​hics and sound com​pa​red to its com​pe​ti​tors. World​wi​de, almost 50 mil​lion units of this con​so​le we​re sold at ap​pro​xi​ma​te​ly pri​ce $ 200 per unit. Mo​re in​for​ma​ti​on about the SNES con​so​le can be found here . You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these SNES controllers: FINAL FANTASY VI v2.1.6 Mod APK + DATA. FINAL FANTASY VI v2.1.6 mod apk — now on Android ! FINAL FANTASY VI first debuted in 1994 as the sixth installment in the iconic FINAL FANTASY series. Innovations included the ability to play all the main characters as the Game ’s protagonist, and to this day, its epic story intertwining each of their fates is still highly rated and wildly popular. The characters’ dramatic performances are also highly rated, including the catastrophe occurring midway through, which delivers a particular emotional jolt to players. With plenty of abilities available and the magicite system for controlling spells/summoning, players can develop their characters any way they want. This was also the first FINAL FANTASY Game to include the Ultima Weapon, the most powerful sword of all and a recurring item in subsequent titles within the series. Story The War of Magi left little but ashes and misery in its wake. Even magic itself had vanished from the world. Now, a thousand years later, humankind has remade the world through the power of iron, gunpowder, steam engines, and other machines and technologies. But there is one who possesses the lost power of magic–a young girl name Terra whom the evil Empire has kept enslaved in an effort to harness her power as weapon. This leads to a fateful meeting between Terra and a young man named Locke. Their harrowing escape from the Empire’s clutches sets in motion a series of events that touches countless lives and leads to one inevitable conclusion. Features • All graphics have been painstakingly recreated, bringing the world of FINAL FANTASY VI to your mobile device for the very first time! Kazuko Shibuya, one of the graphics designers involved in the FINAL FANTASY series from the very start, personally worked on the main characters and supervised the recreation of the game’s graphics. • Square Enix’s vast experience in A-list smartphone RPG titles has been harnessed in implementing intuitive user-friendly controls that make the game easy to play on touch screens. The battle interface has received particular attention, with a complete overhaul for use on your smartphone. • This smartphone release includes the new magicites and events that were introduced in the 2006 remake. • Some events have been optimized to be played with user-friendly touch controls. What’s New The following bugs have been fixed. ■Problems with the “Album” feature in the menu have been fixed. ■The game no longer crashes when players with no save Data stored in their Cloud accounts attempt to access the Cloud.