ANTOINE OUIMET (450) 822-3996 [email protected] – https://ant8ine.artstation.com ​

WORK EXPERIENCE

2018 – 2020 3D ENVIRONMENT DESIGNER AND SOFTWARE INTEGRATOR FOR USING SYNTHETIC DATA (&D), INNOVATIVE VEHICLE INSTITUTE (INSTITUT DU VÉHICULE INNOVANT) The whole project was to design an autonomous agricultural vehicle with the ability to perform agricultural tasks such as mechanical weeding, identification and characterization of soils and plants. My mandate in this project was to create a photorealistic and completely random 3D environment as well as to integrate the software necessary for the automatic image capture of synthetic data allowing the formation of deep networks using the data provided by the environment 3d.

Third term (2019-2020) This project consisted in integrating the method of NVIDIA (Randomization of domains) in a photorealistic market garden environment and programming a system of completely random and modifiable generations of environments at any time by Python script for taking automated images. . Each component of the environment was intended to be dynamic on demand (plants, textures, soils, HDRI, sun, camera, position of objects, orientation, etc.) Other Achievements: Creation of textures (substance designer) that can generate different patterns / colors of leaves • Creation of a menu in UE4 controlling all modifiable aspects of the environment to determine beforehand the variables used to generate a new environment • creation of 'a python script controlling all of the modifiable variables of the UE4 environment and for taking automatic images.

Second term (June to September 2019) This project consisted of analyzing and determining the steps in order to reproduce Nvidia's method of Domain Randomization and to program the tool in 4 allowing the random generation of hundreds of complex objects to be segmented in a test environment composed of " distractor ”. Other Achievements: Learning the BluePrint programming language from Unreal Engine 4 • Use and modify various Python scripts to capture images and modify the environment and camera angles on demand.

First term (2018) This first mandate consisted in creating a complete photorealistic agricultural environment (static) with precise restrictions using Unreal Engine 4 to then implement the AIRSIM program (from ) making it possible to collect the Photo Data of the environment in the optics to train an autonomous agricultural vehicle thanks to Deep Learning. Other Achievements: Define software needs • Learning the Unreal Engine 4 engine, various plugins and software depending on the software chosen • Creation and optimization of a photorealistic 3D environment according to real references as well as dynamic changes (day cycles / night, fog, rain, etc.) • Implement Airsim, Anaconda and python software for data collection • Creation of a promotional video of the vehicle in action • Recompilation of the project and plugin under • Referencing of the work and tutorial videos.

Software used: Unreal Engine 4, 3ds Max, Photoshop, Substance, Python, Anaconda, Airsim Substance Designer, ​ Adobe premier, , various plugins. ​

2019 (INTERNSHIP 3 MONTHS) 3D MODELER, SEISMIC ZONE To obtain our multimedia technician diploma, we had to do a 3 month internship in a company (where we had never worked). My internship at Zone Sismique consisted in making photorealistic scenes of objects or houses for different clients so that they could have a realistic image of their product before they were built. My mandate was to take blueprints and reproduce them in 3d using 3ds max. I also created a website for the rental office company Ecad CoWorking as well as a 3D rendering of their office which I integrated into Sketchfab. Software used : 3ds max, Photoshop, CSS, Html5, Wordpress, Sketchfab ​

2016 – 2020 WEB DEVELOPER, VISION4U I was mainly involved in the ergonomics of applications as well as designs and functionalities. I also participated in the implementation of the responsive web platform. I also took part in customer meetings to define needs and improvements. I was also responsible for creating some logos for various clients. Logiciels utilisés : Illustrator, Photoshop, Bootstrap, Html5, CSS. ​

2016 – 2018 SALES ADVISOR, EBGAMES My job consisted of advising customers on electronic devices as well as various items in store. I had to keep myself informed about new developments in the field to be able to offer the best possible service to the customers.

EDUCATION

2019 – ONGOING BAC EN ANIMATION 3D ET EN DESIGN NUMÉRIQUE (JEUX VIDÉO), UQAC (NAD) ​ (BACHELOR IN 3D ANIMATION AND DIGITAL DESIGN (VIDEO GAMES), UQAC (NAD)) Classes in video game creation, Unreal Engine 4 3d environments, modeling, animations, programming (Blueprint / Python), game design, etc.

2015-2019 TECHNIQUE D’INTÉGRATION MULTIMEDIA, CEGEP DE SAINT-JÉRÔME (MULTIMEDIA ​ INTEGRATION TECHNICAL PROGRAM, SAINT-JEROME CEGEP) Classes in design, animation, 3D modeling, video, audio, video games, programming and web.

2 SOFTWARE SKILLS/LANGUAGES

● Maya ● Unreal Engine 4 ● 3ds max ● 3D ● Substance painter ● C# ● Substance designer ● Bootstrap ● Photoshop ● Css ● Illustrator ● Python ● Suite Adobe ● Anaconda ● HTML5 ● Airsim (Microsoft)

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